feat(cache): 添加复合键缓存操作支持

添加了基于 uint32+string 组合键的缓存操作方法,包括
GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和
ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景

fix(vscode): 添加 cSpell 配置支持 struc 词汇

refactor(session): 移除过时的会话管理方法

移除了基于单一字符串键的会话管理方法,因为已迁移到使用
复合键的缓存操作方式
```
This commit is contained in:
昔念
2026-01-19 18:51:56 +08:00
parent 08ebf849eb
commit 026689f3ed
120 changed files with 1428 additions and 629 deletions

View File

@@ -20,5 +20,6 @@
"currentPreset": "dev" "currentPreset": "dev"
}, },
"go.toolsEnvVars": {}, "go.toolsEnvVars": {},
"goBuild.zcli.enabled": false "goBuild.zcli.enabled": false,
"cSpell.words": ["struc"]
} }

View File

@@ -4,6 +4,7 @@ import (
"context" "context"
"fmt" "fmt"
"regexp" "regexp"
"strconv"
"strings" "strings"
"time" "time"
@@ -26,12 +27,17 @@ type cacheStore[T any] struct {
prefix string // 缓存键前缀 prefix string // 缓存键前缀
} }
// 生成带前缀的缓存键 // 生成带前缀的缓存键 - 为普通字符串键使用
func (s *cacheStore[T]) formatKey(key string) string { func (s *cacheStore[T]) formatKey(key string) string {
return s.prefix + strings.TrimSpace(key) return s.prefix + strings.TrimSpace(key)
} }
// Get 通过键获取缓存值 // 生成带前缀的复合缓存键 - 为 uint32+string 组合使用
func (s *cacheStore[T]) formatCompoundKey(userID uint32, sessionID string) string {
return s.prefix + strconv.FormatUint(uint64(userID), 10) + ":" + strings.TrimSpace(sessionID)
}
// Get 通过键获取缓存值 - 原始方法保持兼容性
func (s *cacheStore[T]) Get(ctx context.Context, key string) (T, error) { func (s *cacheStore[T]) Get(ctx context.Context, key string) (T, error) {
var zero T var zero T
result, err := s.manager.Get(ctx, s.formatKey(key)) result, err := s.manager.Get(ctx, s.formatKey(key))
@@ -58,7 +64,35 @@ func (s *cacheStore[T]) Get(ctx context.Context, key string) (T, error) {
return converted, nil return converted, nil
} }
// Set 设置缓存值并带有效期 // GetByCompoundKey 通过 uint32+string 组合键获取缓存值
func (s *cacheStore[T]) GetByCompoundKey(ctx context.Context, userID uint32, sessionID string) (T, error) {
var zero T
key := s.formatCompoundKey(userID, sessionID)
result, err := s.manager.Get(ctx, key)
if err != nil {
return zero, gerror.Wrapf(err, "获取缓存失败,键: %s", key)
}
if result.IsEmpty() {
return zero, ErrCacheMiss
}
// 使用 ConvertWithRefer 进行类型转换
value := gconv.ConvertWithRefer(result.Val(), zero)
// 类型断言检查转换结果
converted, ok := value.(T)
if !ok {
return zero, gerror.Wrapf(
ErrTypeConvert,
"键: %s缓存值实际类型: %T期望类型: %T",
key, result.Val(), zero,
)
}
return converted, nil
}
// Set 设置缓存值并带有效期 - 原始方法保持兼容性
func (s *cacheStore[T]) Set(ctx context.Context, key string, value T, duration time.Duration) error { func (s *cacheStore[T]) Set(ctx context.Context, key string, value T, duration time.Duration) error {
err := s.manager.Set(ctx, s.formatKey(key), value, duration) err := s.manager.Set(ctx, s.formatKey(key), value, duration)
if err != nil { if err != nil {
@@ -69,7 +103,19 @@ func (s *cacheStore[T]) Set(ctx context.Context, key string, value T, duration t
return nil return nil
} }
// Del 删除缓存 // SetByCompoundKey 通过 uint32+string 组合键设置缓存
func (s *cacheStore[T]) SetByCompoundKey(ctx context.Context, userID uint32, sessionID string, value T, duration time.Duration) error {
key := s.formatCompoundKey(userID, sessionID)
err := s.manager.Set(ctx, key, value, duration)
if err != nil {
return gerror.Wrapf(err, "设置缓存失败,键: %s值: %v", key, value)
}
fmt.Printf("[INFO] 缓存操作 [%s] 键: %d:%s 值: %v 有效期: %v\n",
s.prefix, userID, sessionID, value, duration)
return nil
}
// Del 删除缓存 - 原始方法保持兼容性
func (s *cacheStore[T]) Del(ctx context.Context, key string) error { func (s *cacheStore[T]) Del(ctx context.Context, key string) error {
_, err := s.manager.Remove(ctx, s.formatKey(key)) _, err := s.manager.Remove(ctx, s.formatKey(key))
if err != nil { if err != nil {
@@ -79,7 +125,18 @@ func (s *cacheStore[T]) Del(ctx context.Context, key string) error {
return nil return nil
} }
// Contains 检查缓存是否存在 // DelByCompoundKey 通过 uint32+string 组合键删除缓存
func (s *cacheStore[T]) DelByCompoundKey(ctx context.Context, userID uint32, sessionID string) error {
key := s.formatCompoundKey(userID, sessionID)
_, err := s.manager.Remove(ctx, key)
if err != nil {
return gerror.Wrapf(err, "删除缓存失败,键: %s", key)
}
fmt.Printf("[INFO] 删除缓存 [%s] 键: %d:%s 成功\n", s.prefix, userID, sessionID)
return nil
}
// Contains 检查缓存是否存在 - 原始方法保持兼容性
func (s *cacheStore[T]) Contains(ctx context.Context, key string) (bool, error) { func (s *cacheStore[T]) Contains(ctx context.Context, key string) (bool, error) {
exists, err := s.manager.Contains(ctx, s.formatKey(key)) exists, err := s.manager.Contains(ctx, s.formatKey(key))
if err != nil { if err != nil {
@@ -88,6 +145,16 @@ func (s *cacheStore[T]) Contains(ctx context.Context, key string) (bool, error)
return exists, nil return exists, nil
} }
// ContainsByCompoundKey 检查 uint32+string 组合键的缓存是否存在
func (s *cacheStore[T]) ContainsByCompoundKey(ctx context.Context, userID uint32, sessionID string) (bool, error) {
key := s.formatCompoundKey(userID, sessionID)
exists, err := s.manager.Contains(ctx, key)
if err != nil {
return false, gerror.Wrapf(err, "检查缓存是否存在失败,键: %s", key)
}
return exists, nil
}
// GetOrSet 获取缓存值,如果不存在则设置默认值 // GetOrSet 获取缓存值,如果不存在则设置默认值
func (s *cacheStore[T]) GetOrSet(ctx context.Context, key string, defaultValue T, duration time.Duration) (T, error) { func (s *cacheStore[T]) GetOrSet(ctx context.Context, key string, defaultValue T, duration time.Duration) (T, error) {
var zero T var zero T

View File

@@ -51,26 +51,6 @@ func newSessionManager() *sessionManager {
} }
} }
// GetSession 通过会话ID获取用户ID
func (m *sessionManager) GetSession(sessionID string) (uint32, error) {
return m.sessionStore.Get(context.Background(), sessionID)
}
// SaveSession 保存会话信息
func (m *sessionManager) SaveSession(sessionID string, userID uint32) error {
return m.sessionStore.Set(gctx.New(), sessionID, userID, time.Hour*1)
}
// DeleteSession 删除会话
func (m *sessionManager) DeleteSession(sessionID string) error {
return m.sessionStore.Del(gctx.New(), sessionID)
}
// SessionExists 检查会话是否存在
func (m *sessionManager) SessionExists(sessionID string) (bool, error) {
return m.sessionStore.Contains(context.Background(), sessionID)
}
// SetUserOnline 设置用户在线状态 // SetUserOnline 设置用户在线状态
func (m *sessionManager) SetUserOnline(userID uint32, serverID uint16) error { func (m *sessionManager) SetUserOnline(userID uint32, serverID uint16) error {
return m.userOnlineStore.Set(gctx.New(), gconv.String(userID), serverID, 0) return m.userOnlineStore.Set(gctx.New(), gconv.String(userID), serverID, 0)

File diff suppressed because one or more lines are too long

View File

@@ -112,6 +112,7 @@ func (s *handler) register(namespace string, r interface{}) {
if method.Name != "KickPerson" && if method.Name != "KickPerson" &&
method.Name != "QuitSelf" && method.Name != "QuitSelf" &&
method.Name != "Kick" && method.Name != "Kick" &&
method.Name != "Broadcast" &&
method.Name != "RegisterLogic" { method.Name != "RegisterLogic" {
continue continue

View File

@@ -23,7 +23,7 @@ use (
./login ./login
./modules ./modules
./modules/base ./modules/base
./modules/blazing ./modules/player
./modules/config ./modules/config
./modules/dict ./modules/dict
./modules/space ./modules/space

View File

@@ -0,0 +1,42 @@
-- 整合所有用户核心指标任务数击杀数在线时长胜利数最高关卡最高刷新关卡
SELECT
COALESCE(t1.player_id, t2.player_id, t3.player_id, t4.player_id, t5.player_id, t6.player_id) AS player_id,
-- 处理NULL值无数据时显示0
COALESCE(t1.task_count, 0) AS task_count, -- player_task表的任务数量
COALESCE(t2.catch_kill_count, 0) AS catch_kill_count, -- player_catch_kill_count表的击杀数量
COALESCE(t3.online_time, 0) AS online_time, -- 在线时长
COALESCE(t4.mess_win, 0) AS mess_win, -- 胜利次数
COALESCE(t5.max_stage, 0) AS max_stage, -- 最高关卡
COALESCE(t6.max_fresh_stage, 0) AS max_fresh_stage -- 最高刷新关卡
FROM
-- 子查询1统计player_task表的用户任务数
(SELECT player_id, COUNT(*) AS task_count
FROM player_task
GROUP BY player_id) t1
FULL OUTER JOIN
-- 子查询2统计player_catch_kill_count表的用户击杀数
(SELECT player_id, COUNT(*) AS catch_kill_count
FROM player_catch_kill_count
GROUP BY player_id) t2 ON t1.player_id = t2.player_id
FULL OUTER JOIN
-- 子查询3提取player_info表的在线时长>0
(SELECT player_id, (data->>'online_time')::int AS online_time
FROM player_info
WHERE jsonb_exists(data, 'online_time') AND (data->>'online_time')::int > 0) t3 ON COALESCE(t1.player_id, t2.player_id) = t3.player_id
FULL OUTER JOIN
-- 子查询4提取player_info表的胜利次数mess_win >0
(SELECT player_id, (data->>'mess_win')::int AS mess_win
FROM player_info
WHERE jsonb_exists(data, 'mess_win') AND (data->>'mess_win')::int > 0) t4 ON COALESCE(t1.player_id, t2.player_id, t3.player_id) = t4.player_id
FULL OUTER JOIN
-- 子查询5提取player_info表的最高关卡max_stage >0
(SELECT player_id, (data->>'max_stage')::int AS max_stage
FROM player_info
WHERE jsonb_exists(data, 'max_stage') AND (data->>'max_stage')::int > 0) t5 ON COALESCE(t1.player_id, t2.player_id, t3.player_id, t4.player_id) = t5.player_id
FULL OUTER JOIN
-- 子查询6提取player_info表的最高刷新关卡max_fresh_stage >0
(SELECT player_id, (data->>'max_fresh_stage')::int AS max_fresh_stage
FROM player_info
WHERE jsonb_exists(data, 'max_fresh_stage') AND (data->>'max_fresh_stage')::int > 0) t6 ON COALESCE(t1.player_id, t2.player_id, t3.player_id, t4.player_id, t5.player_id) = t6.player_id
-- 可选按某一指标排序比如在线时长降序
ORDER BY online_time DESC;

View File

@@ -5,8 +5,8 @@ import (
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/logic/service/egg" "blazing/logic/service/egg"
"blazing/logic/service/player" "blazing/logic/service/player"
"blazing/modules/blazing/model"
"blazing/modules/config/service" "blazing/modules/config/service"
"blazing/modules/player/model"
"github.com/gogf/gf/v2/util/grand" "github.com/gogf/gf/v2/util/grand"
) )

View File

@@ -10,8 +10,8 @@ import (
"blazing/logic/service/fight/info" "blazing/logic/service/fight/info"
"blazing/logic/service/player" "blazing/logic/service/player"
"blazing/modules/blazing/model"
"blazing/modules/config/service" "blazing/modules/config/service"
"blazing/modules/player/model"
"github.com/gogf/gf/v2/util/gconv" "github.com/gogf/gf/v2/util/gconv"
"github.com/gogf/gf/v2/util/grand" "github.com/gogf/gf/v2/util/grand"
@@ -137,12 +137,12 @@ func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, p *pla
fight.NewFight(p, ai, func(foi info.FightOverInfo) { fight.NewFight(p, ai, func(foi info.FightOverInfo) {
if taskID != 0 { if taskID != 0 {
if foi.Reason == 0 && foi.WinnerId == p.Info.UserID { if foi.Reason == 0 && foi.WinnerId == p.Info.UserID {
p.CompletedTask(taskID, 100) p.BossCompletedTask(taskID, 100)
} }
} }
p.Done.Exec(model.MilestoneMode.BOSS, []uint32{p.Info.MapID, data.BossId, uint32(foi.Reason)}, nil) //p.Done.Exec(model.MilestoneMode.BOSS, []uint32{p.Info.MapID, data.BossId, uint32(foi.Reason)}, nil)
}) })
@@ -189,7 +189,7 @@ func (h Controller) OnPlayerFightNpcMonster(data1 *fight.FightNpcMonsterInboundI
p.Fightinfo.Mode = info.BattleMode.MULTI_MODE //多人模式 p.Fightinfo.Mode = info.BattleMode.MULTI_MODE //多人模式
fight.NewFight(p, ai, func(foi info.FightOverInfo) { fight.NewFight(p, ai, func(foi info.FightOverInfo) {
p.Done.Exec(model.MilestoneMode.Moster, []uint32{p.Info.MapID, monsterInfo.PetList[0].ID, uint32(foi.Reason)}, nil) //p.Done.Exec(model.MilestoneMode.Moster, []uint32{p.Info.MapID, monsterInfo.PetList[0].ID, uint32(foi.Reason)}, nil)
if foi.Reason == 0 && foi.WinnerId == p.Info.UserID { if foi.Reason == 0 && foi.WinnerId == p.Info.UserID {
if !p.CanGetExp() { if !p.CanGetExp() {
@@ -217,6 +217,7 @@ func (h Controller) OnPlayerFightNpcMonster(data1 *fight.FightNpcMonsterInboundI
p.Info.ExpPool += exp * 4 p.Info.ExpPool += exp * 4
p.AddPetExp(foi.Winpet, uint32(exp)*2) p.AddPetExp(foi.Winpet, uint32(exp)*2)
p.SendPackCmd(8004, items) p.SendPackCmd(8004, items)
} }
}) })

View File

@@ -7,9 +7,9 @@ import (
fightinfo "blazing/logic/service/fight/info" fightinfo "blazing/logic/service/fight/info"
"blazing/logic/service/player" "blazing/logic/service/player"
"blazing/logic/service/space/info" "blazing/logic/service/space/info"
"blazing/modules/blazing/model"
configmodel "blazing/modules/config/model" configmodel "blazing/modules/config/model"
"blazing/modules/config/service" "blazing/modules/config/service"
"blazing/modules/player/model"
"sync/atomic" "sync/atomic"
@@ -188,26 +188,20 @@ func (h Controller) PetTawor(data *fight.StartTwarInboundInfo, c *player.Player)
if foi.Reason == 0 && foi.WinnerId == c.Info.UserID { //我放获胜 if foi.Reason == 0 && foi.WinnerId == c.Info.UserID { //我放获胜
switch data.Head.CMD { switch data.Head.CMD {
case 2429: //试炼之塔 case 2429: //试炼之塔
for _, v := range boss.TaskIds { c.BossCompletedTask(600, int(c.Info.CurrentStage))
c.CompletedTask(int(v), 600)
}
c.Info.CurrentFreshStage++ c.Info.CurrentFreshStage++
if c.Info.CurrentFreshStage >= c.Info.MaxFreshStage { if c.Info.CurrentFreshStage >= c.Info.MaxFreshStage {
c.Info.MaxFreshStage = c.Info.CurrentFreshStage c.Info.MaxFreshStage = c.Info.CurrentFreshStage
} }
case 2415: //勇者之塔 case 2415: //勇者之塔
for _, v := range boss.TaskIds { c.BossCompletedTask(500, int(c.Info.CurrentStage))
c.CompletedTask(int(v), 500)
}
c.Info.CurrentStage++ c.Info.CurrentStage++
if c.Info.CurrentStage >= c.Info.MaxStage { if c.Info.CurrentStage >= c.Info.MaxStage {
c.Info.MaxStage = c.Info.CurrentStage c.Info.MaxStage = c.Info.CurrentStage
} }
case 2425: case 2425:
for _, v := range boss.TaskIds { c.BossCompletedTask(110, int(c.Info.CurrentStage))
c.CompletedTask(int(v), 110)
}
} }
} }

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@@ -5,7 +5,7 @@ import (
"blazing/logic/service/fight" "blazing/logic/service/fight"
"blazing/logic/service/item" "blazing/logic/service/item"
"blazing/logic/service/player" "blazing/logic/service/player"
"blazing/modules/blazing/model" "blazing/modules/player/model"
"github.com/jinzhu/copier" "github.com/jinzhu/copier"
) )

View File

@@ -3,8 +3,13 @@ package controller
import ( import (
"blazing/common/rpc" "blazing/common/rpc"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/cool"
"blazing/logic/service/user" "blazing/logic/service/user"
"blazing/modules/base/service" "blazing/modules/base/service"
playerservice "blazing/modules/player/service"
"context"
"encoding/hex"
"fmt"
"github.com/panjf2000/gnet/v2" "github.com/panjf2000/gnet/v2"
) )
@@ -21,12 +26,37 @@ import (
// GetServerOnline 处理命令: 105 // GetServerOnline 处理命令: 105
func (h Controller) GetServerOnline(data *user.SidInfo, c gnet.Conn) (result *rpc.CommendSvrInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 func (h Controller) GetServerOnline(data *user.SidInfo, c gnet.Conn) (result *rpc.CommendSvrInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
result = rpc.NewInInfo() result = rpc.NewInInfo()
// tt, _ := cool.CacheManager.Keys(context.Background())
//g.Dump(tt)
t1 := hex.EncodeToString(data.Sid)
userid, ok := playerservice.User.Load(t1)
if !ok || userid != data.Head.UserID {
defer c.Close()
return
}
// if service.NewBaseSysUserService().GetPerson(data.Head.UserID).Debug == 1 {
// result.IsVip = 1
// }
result.IsVip = 1 result.IsVip = 1
result.ServerList = rpc.GetServerInfoList(service.NewBaseSysUserService().GetPerson(data.Head.UserID).Debug) result.ServerList = rpc.GetServerInfoList(service.NewBaseSysUserService().GetPerson(data.Head.UserID).Debug)
defer func() {
// share.ShareManager.DeleteSession(t1)
ser := playerservice.NewUserService(data.Head.UserID)
kickErr := ser.Info.Kick(data.Head.UserID)
if kickErr != nil {
fmt.Println("踢人失败", kickErr)
}
logininfo := ser.Info.SetLogin()
if logininfo != nil {
cool.CacheManager.Set(context.TODO(), fmt.Sprintf("player: %d", data.Head.UserID), logininfo, 0)
cool.CacheManager.Set(context.Background(), fmt.Sprintf("session: %d", data.Head.UserID), t1, 0)
}
}()
return return
//return //TODO 这里待实现改成接口调用Ret方法 //return //TODO 这里待实现改成接口调用Ret方法

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@@ -3,7 +3,6 @@ package controller
import ( import (
"blazing/common/data/share" "blazing/common/data/share"
"blazing/cool" "blazing/cool"
"fmt"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
@@ -11,7 +10,7 @@ import (
"blazing/logic/service/player" "blazing/logic/service/player"
"blazing/logic/service/space" "blazing/logic/service/space"
blservice "blazing/modules/blazing/service" "blazing/modules/player/service"
"context" "context"
"time" "time"
@@ -27,13 +26,6 @@ func (h Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.L
return return
} }
kickErr := h.RPCClient.Kick(data.Head.UserID) //先踢人
if kickErr != nil {
fmt.Println("踢人失败", err)
}
cool.Logger.Info(context.TODO(), "踢人请求完成,继续登录流程")
share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器 share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
currentPlayer := player.GetPlayer(c, data.Head.UserID) currentPlayer := player.GetPlayer(c, data.Head.UserID)
if currentPlayer == nil { if currentPlayer == nil {
@@ -42,9 +34,9 @@ func (h Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.L
defer c.Close() defer c.Close()
return return
} }
currentPlayer.Service = blservice.NewUserService(data.Head.UserID) currentPlayer.Service = service.NewUserService(data.Head.UserID)
currentPlayer.Info = currentPlayer.Service.Info.Personself() currentPlayer.Info = currentPlayer.Service.Info.GetCache()
if currentPlayer.Info == nil { if currentPlayer.Info == nil {
defer c.Close() defer c.Close()

View File

@@ -0,0 +1,95 @@
package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/fight"
"blazing/logic/service/pet"
"blazing/logic/service/player"
)
// GetBreedInfo 获取繁殖信息协议
// 前端到后端无数据 请求协议
func (ctl Controller) GetBreedInfo(
data *pet.C2S_GET_BREED_INFO, playerObj *player.Player) (result *pet.S2C_GET_BREED_INFO, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &pet.S2C_GET_BREED_INFO{}
// TODO: 实现获取繁殖信息的具体逻辑
return result, 0
}
// GetBreedPet 获取繁殖精灵
// 前端到后端
func (ctl Controller) GetBreedPet(
data *pet.C2S_GET_BREED_PET, playerObj *player.Player) (result *pet.S2C_GET_BREED_PET, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &pet.S2C_GET_BREED_PET{}
// TODO: 实现获取可繁殖雌性精灵列表的逻辑
// 这里只是示例实际应该根据雄性精灵的catchTime查找可繁殖的雌性精灵
for _, v := range playerObj.Info.PetList {
// 如果是雌性精灵,且可以繁殖,则添加到列表
result.FemaleList = append(result.FemaleList, v.CatchTime)
}
return result, 0
}
// StartBreed 开始繁殖协议
// 前端到后端
func (ctl Controller) StartBreed(
data *pet.C2S_START_BREED, playerObj *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
// TODO: 实现开始繁殖的具体逻辑
result = &fight.NullOutboundInfo{}
return result, 0
}
// GetEggList 获取精灵蛋数组
// 前端到后端无数据 请求协议
func (ctl Controller) GetEggList(
data *pet.C2S_GET_EGG_LIST, playerObj *player.Player) (result *pet.S2C_GET_EGG_LIST, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &pet.S2C_GET_EGG_LIST{}
// TODO: 实现获取精灵蛋列表的逻辑
// 示例数据,实际应从玩家数据中获取
result.EggList = append(result.EggList, pet.EggInfo{EggID: 1, OwnerID: 10001, EggCatchTime: 122123})
return result, 0
}
// EffectHatch 精灵蛋互动协议
// 前端到后端
func (ctl Controller) EffectHatch(
data *pet.C2S_EFFECT_HATCH, playerObj *player.Player) (result *pet.S2C_EFFECT_HATCH, err errorcode.ErrorCode) {
result = &pet.S2C_EFFECT_HATCH{}
// TODO: 实现精灵蛋互动逻辑根据互动ID更新亲密度
result.Intimacy = 1 // 悲伤
return result, 0
}
// StartHatch 开始孵化精灵蛋
// 前端到后端
func (ctl Controller) StartHatch(
data *pet.C2S_START_HATCH, playerObj *player.Player) (result *pet.S2C_START_HATCH, err errorcode.ErrorCode) {
// TODO: 实现开始孵化精灵蛋的具体逻辑
result = &pet.S2C_START_HATCH{}
return result, 0
}
// GetHatchPet 获得孵化精灵协议
// 前端到后端无数据内容 请求协议
func (ctl Controller) GetHatchPet(
data *pet.C2S_GET_HATCH_PET, playerObj *player.Player) (result *pet.S2C_GET_HATCH_PET, err errorcode.ErrorCode) {
result = &pet.S2C_GET_HATCH_PET{}
// TODO: 实现获得孵化精灵的具体逻辑,这里暂时返回默认值
result.PetID = 0
result.CatchTime = 0
return result, 0
}

View File

@@ -4,7 +4,7 @@ import (
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/logic/service/pet" "blazing/logic/service/pet"
"blazing/logic/service/player" "blazing/logic/service/player"
"blazing/modules/blazing/model" "blazing/modules/player/model"
"github.com/samber/lo" "github.com/samber/lo"
) )

View File

@@ -5,8 +5,8 @@ import (
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/logic/service/pet" "blazing/logic/service/pet"
"blazing/logic/service/player" "blazing/logic/service/player"
"blazing/modules/blazing/model"
"blazing/modules/config/service" "blazing/modules/config/service"
"blazing/modules/player/model"
"github.com/alpacahq/alpacadecimal" "github.com/alpacahq/alpacadecimal"
"github.com/gogf/gf/v2/util/grand" "github.com/gogf/gf/v2/util/grand"

View File

@@ -7,7 +7,7 @@ import (
"blazing/logic/service/fight" "blazing/logic/service/fight"
"blazing/logic/service/pet" "blazing/logic/service/pet"
"blazing/logic/service/player" "blazing/logic/service/player"
"blazing/modules/blazing/model" "blazing/modules/player/model"
"github.com/samber/lo" "github.com/samber/lo"
) )

View File

@@ -20,7 +20,7 @@ func (h Controller) BuyFitment(data *room.C2S_BUY_FITMENT, c *player.Player) (re
if !c.GetCoins(uint32(totalCost)) { if !c.GetCoins(uint32(totalCost)) {
return nil, errorcode.ErrorCodes.ErrSunDouInsufficient10016 return nil, errorcode.ErrorCodes.ErrSunDouInsufficient10016
} }
c.Service.Room.Add(data.ID, data.Count) c.Service.Item.UPDATE(data.ID, int(data.Count))
c.Info.Coins -= uint32(totalCost) c.Info.Coins -= uint32(totalCost)
result.ID = data.ID result.ID = data.ID
result.Coins = c.Info.Coins result.Coins = c.Info.Coins

View File

@@ -2,7 +2,7 @@ package controller
import ( import (
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/modules/blazing/model" "blazing/modules/player/model"
"blazing/logic/service/pet" "blazing/logic/service/pet"
"blazing/logic/service/player" "blazing/logic/service/player"
@@ -55,10 +55,19 @@ func (h Controller) GetAllFurniture(data *room.FitmentAllInboundEmpty, c *player
result = &room.FitmentAllOutboundInfo{} result = &room.FitmentAllOutboundInfo{}
result.Fitments = make([]room.FitmentItemInfo, 0) result.Fitments = make([]room.FitmentItemInfo, 0)
items := c.Service.Item.Get(500000, 600000)
roomData := c.Service.Room.Get(c.Info.UserID) roomData := c.Service.Room.Get(c.Info.UserID)
for itemID, count := range roomData.OwnedItems { for _, item := range items {
result.Fitments = append(result.Fitments, room.FitmentItemInfo{Id: itemID, AllCount: count, UsedCount: roomData.UserItems[itemID]}) var itemInfo room.FitmentItemInfo
itemInfo.Id = item.ItemId
itemInfo.AllCount = item.ItemCnt
i, ok := roomData.UsedItems[item.ItemId]
if ok {
itemInfo.UsedCount = i
}
result.Fitments = append(result.Fitments, itemInfo)
} }
return return
} }

View File

@@ -14,6 +14,7 @@ import (
// c: 当前玩家对象 // c: 当前玩家对象
// 返回: 空结果和错误码 // 返回: 空结果和错误码
func (h Controller) SetFitment(data *room.SET_FITMENT, c *player.Player) (result *room.NullInfo, err errorcode.ErrorCode) { func (h Controller) SetFitment(data *room.SET_FITMENT, c *player.Player) (result *room.NullInfo, err errorcode.ErrorCode) {
c.Service.Room.Set(data.Fitments) c.Service.Room.Set(data.Fitments)
return return
} }

View File

@@ -7,7 +7,8 @@ import (
"blazing/logic/service/item" "blazing/logic/service/item"
"blazing/logic/service/player" "blazing/logic/service/player"
"blazing/logic/service/user" "blazing/logic/service/user"
"blazing/modules/blazing/model" "blazing/modules/player/model"
"strings"
) )
// PlayerAim 玩家射击操作 // PlayerAim 玩家射击操作
@@ -160,3 +161,34 @@ func (h Controller) ChangePlayerCloth(data *item.ChangePlayerClothInboundInfo, p
return return
} }
func (h Controller) ChangePlayerName(data *user.ChangePlayerNameInboundInfo, c *player.Player) (result *user.ChangePlayerNameOutboundInfo, err errorcode.ErrorCode) {
newNickname := cool.Filter.Replace(strings.Trim(data.Nickname, "\x00"), '*')
c.Info.Nick = newNickname
result = &user.ChangePlayerNameOutboundInfo{
Nickname: newNickname,
UserID: c.Info.UserID,
}
c.GetSpace().Broadcast(c, data.Head.CMD, result)
return result, 0
}
func (h Controller) ChangeTile(data *user.ChangeTitleInboundInfo, c *player.Player) (result *user.ChangeTitleOutboundInfo, err errorcode.ErrorCode) {
result = &user.ChangeTitleOutboundInfo{
UserID: c.Info.UserID,
}
if data.TileID == 0 {
return result, 0
}
if !c.Service.Title.Can(data.TileID) {
return nil, errorcode.ErrorCodes.ErrSystemError
}
c.Info.Title = data.TileID
result.TileID = data.TileID
c.GetSpace().Broadcast(c, data.Head.CMD, result)
return result, 0
}

View File

@@ -0,0 +1,56 @@
package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/player"
"blazing/logic/service/user"
"blazing/modules/config/service"
"blazing/modules/player/model"
"time"
)
func (h Controller) CDK(data *user.C2S_GET_GIFT_COMPLETE, player *player.Player) (result *user.S2C_GET_GIFT_COMPLETE, err errorcode.ErrorCode) {
result = &user.S2C_GET_GIFT_COMPLETE{}
r := service.NewCdkService().Get(data.PassText)
if r == nil {
return nil, errorcode.ErrorCodes.ErrMolecularCodeNotExists
}
if r.ValidEndTime.Compare(time.Now()) == -1 {
return nil, errorcode.ErrorCodes.ErrMolecularCodeExpired
}
if !player.Service.Cdk.CanGet(uint32(r.ID)) {
return
}
if !service.NewCdkService().Set(data.PassText) {
return nil, errorcode.ErrorCodes.ErrMolecularCodeGiftsGone
}
result.Flag = 1
for _, v := range r.ElfRewardIds {
pet := service.NewPetRewardService().Get(v)
if pet != nil {
peti := model.GenPetInfo(int(pet.MonID), int(pet.DV), int(pet.Nature), int(pet.Effect), int(pet.Lv), nil)
player.Service.Pet.PetAdd(peti)
result.PetGift = append(result.PetGift, user.PetGiftInfo{PetID: peti.ID, CacthTime: peti.CatchTime})
}
}
for _, itemID := range r.ItemRewardIds {
iteminfo := service.NewItemService().GetItemCount(itemID)
player.ItemAdd(iteminfo.ItemId, iteminfo.ItemCnt)
result.GiftList = append(result.GiftList, user.GiftInfo{GiftID: iteminfo.ItemId, Count: iteminfo.ItemCnt})
}
if r.TitleRewardIds != 0 {
player.Service.Title.Give(r.TitleRewardIds)
result.Tile = r.TitleRewardIds
}
player.Service.Cdk.Log(uint32(r.ID))
return
}

View File

@@ -3,10 +3,9 @@ package controller
import ( import (
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/cool" "blazing/cool"
"blazing/modules/player/service"
"blazing/logic/service/player"
"blazing/logic/service/user" "blazing/logic/service/user"
blservice "blazing/modules/blazing/service"
"strings" "strings"
"github.com/panjf2000/gnet/v2" "github.com/panjf2000/gnet/v2"
@@ -15,19 +14,7 @@ import (
// CreatePlayer 处理命令: 1001 // CreatePlayer 处理命令: 1001
func (h Controller) CreatePlayer(data *user.CreatePlayerInboundInfo, c gnet.Conn) (result *user.CreatePlayerOutInfo, err errorcode.ErrorCode) { func (h Controller) CreatePlayer(data *user.CreatePlayerInboundInfo, c gnet.Conn) (result *user.CreatePlayerOutInfo, err errorcode.ErrorCode) {
data.Nickname = strings.Trim(data.Nickname, "\x00") data.Nickname = strings.Trim(data.Nickname, "\x00")
blservice.NewUserService(data.Head.UserID).Info.Reg(cool.Filter.Replace(data.Nickname, '*'), data.Color) service.NewUserService(data.Head.UserID).Info.Reg(cool.Filter.Replace(data.Nickname, '*'), data.Color)
return result, 0
}
func (h Controller) ChangePlayerName(data *user.ChangePlayerNameInboundInfo, c *player.Player) (result *user.ChangePlayerNameOutboundInfo, err errorcode.ErrorCode) {
newNickname := cool.Filter.Replace(strings.Trim(data.Nickname, "\x00"), '*')
c.Info.Nick = newNickname
result = &user.ChangePlayerNameOutboundInfo{
Nickname: newNickname,
UserID: c.Info.UserID,
}
c.GetSpace().Broadcast(c, data.Head.CMD, result)
return result, 0 return result, 0
} }

View File

@@ -3,11 +3,11 @@ package controller
import ( import (
"blazing/common/data" "blazing/common/data"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"fmt"
"blazing/logic/service/player" "blazing/logic/service/player"
"blazing/logic/service/task" "blazing/logic/service/task"
"blazing/modules/blazing/model" "blazing/modules/config/service"
"blazing/modules/player/model"
) )
// AcceptTask 接受任务 // AcceptTask 接受任务
@@ -16,13 +16,14 @@ func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *player.Playe
// if data.Head.CMD != 2201 { //判断是每日任务 // if data.Head.CMD != 2201 { //判断是每日任务
// //isdaliy = true // //isdaliy = true
// } // }
if c.Info.GetTask(int(data.TaskId)) == model.Completed { if c.Info.GetTask(int(data.TaskId)) != model.Unaccepted {
return result, 0 return nil, errorcode.ErrorCodes.ErrSystemError
}
if !service.NewTaskService().IsAcceptable(data.TaskId) {
return nil, errorcode.ErrorCodes.ErrSystemError
} }
if c.Info.GetTask(int(data.TaskId)) == model.Unaccepted {
c.Info.SetTask(int(data.TaskId), model.Accepted)
} c.Info.SetTask(int(data.TaskId), model.Accepted)
c.Service.Task.Exec(uint32(data.TaskId), func(t *model.TaskEX) bool { c.Service.Task.Exec(uint32(data.TaskId), func(t *model.TaskEX) bool {
t.Data = []uint32{} t.Data = []uint32{}
@@ -39,6 +40,10 @@ func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *player.Playe
// c: 当前玩家对象 // c: 当前玩家对象
// 返回: 空输出结果和错误码 // 返回: 空输出结果和错误码
func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *player.Player) (result *task.AddTaskBufOutboundInfo, err errorcode.ErrorCode) { func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *player.Player) (result *task.AddTaskBufOutboundInfo, err errorcode.ErrorCode) {
if !service.NewTaskService().IsAcceptable(data.TaskId) {
return nil, errorcode.ErrorCodes.ErrSystemError
}
c.Service.Task.Exec(data.TaskId, func(taskEx *model.TaskEX) bool { c.Service.Task.Exec(data.TaskId, func(taskEx *model.TaskEX) bool {
taskEx.Data = data.TaskList taskEx.Data = data.TaskList
return true return true
@@ -54,9 +59,12 @@ func (h Controller) CompleteTask(data1 *task.CompleteTaskInboundInfo, c *player.
if c.Info.GetTask(int(data1.TaskId)) != model.Accepted { if c.Info.GetTask(int(data1.TaskId)) != model.Accepted {
return result, errorcode.ErrorCodes.ErrAwardAlreadyClaimed return result, errorcode.ErrorCodes.ErrAwardAlreadyClaimed
} }
if data1.OutState > 10 { // if data1.OutState > 10 {
fmt.Println("error", data1.OutState, c.Info.UserID, "分支溢出") // fmt.Println("error", data1.OutState, c.Info.UserID, "分支溢出")
return result, 0 // return result, 0
// }
if !service.NewTaskService().IsAcceptable(data1.TaskId) {
return nil, errorcode.ErrorCodes.ErrSystemError
} }
c.Info.SetTask(int(data1.TaskId), model.Completed) c.Info.SetTask(int(data1.TaskId), model.Completed)
@@ -65,7 +73,7 @@ func (h Controller) CompleteTask(data1 *task.CompleteTaskInboundInfo, c *player.
ItemList: make([]data.ItemInfo, 0), ItemList: make([]data.ItemInfo, 0),
} }
taskInfo := task.GetTaskInfo(data1.TaskId, data1.OutState) taskInfo := task.GetTaskInfo(int(data1.TaskId), int(data1.OutState))
if taskInfo == nil { if taskInfo == nil {
return result, 0 return result, 0
} }
@@ -104,7 +112,9 @@ func (h Controller) GetTaskBuf(data *task.GetTaskBufInboundInfo, c *player.Playe
// DeleteTask 删除任务 // DeleteTask 删除任务
func (h Controller) DeleteTask(data *task.DeleteTaskInboundInfo, c *player.Player) (result *task.DeleteTaskOutboundInfo, err errorcode.ErrorCode) { func (h Controller) DeleteTask(data *task.DeleteTaskInboundInfo, c *player.Player) (result *task.DeleteTaskOutboundInfo, err errorcode.ErrorCode) {
if !service.NewTaskService().IsAcceptable(data.TaskId) {
return nil, errorcode.ErrorCodes.ErrSystemError
}
if c.Info.GetTask(int(data.TaskId)) == model.Accepted { if c.Info.GetTask(int(data.TaskId)) == model.Accepted {
c.Info.SetTask(int(data.TaskId), model.Unaccepted) c.Info.SetTask(int(data.TaskId), model.Unaccepted)
return &task.DeleteTaskOutboundInfo{TaskId: data.TaskId}, 0 return &task.DeleteTaskOutboundInfo{TaskId: data.TaskId}, 0

View File

@@ -17,7 +17,7 @@ import (
//"blazing/o/service" //"blazing/o/service"
"blazing/modules/base/service" "blazing/modules/base/service"
blservice "blazing/modules/blazing/service" blservice "blazing/modules/player/service"
"net/http" "net/http"
_ "net/http/pprof" _ "net/http/pprof"
) )

View File

@@ -2,7 +2,7 @@ package common
import ( import (
"blazing/logic/service/fight/info" "blazing/logic/service/fight/info"
"blazing/modules/blazing/model" "blazing/modules/player/model"
) )
type PlayerI interface { type PlayerI interface {

View File

@@ -6,7 +6,7 @@ import (
"blazing/logic/service/fight/action" "blazing/logic/service/fight/action"
"blazing/logic/service/fight/info" "blazing/logic/service/fight/info"
"blazing/logic/service/fight/input" "blazing/logic/service/fight/input"
"blazing/modules/blazing/model" "blazing/modules/player/model"
"fmt" "fmt"
"reflect" "reflect"

View File

@@ -3,7 +3,7 @@ package info
import ( import (
element "blazing/common/data/Element" element "blazing/common/data/Element"
"blazing/common/data/xmlres" "blazing/common/data/xmlres"
"blazing/modules/blazing/model" "blazing/modules/player/model"
"math/rand" "math/rand"
@@ -18,8 +18,8 @@ type BattlePetEntity struct {
Info model.PetInfo //通过偏移赋值 Info model.PetInfo //通过偏移赋值
//*input.Input //*input.Input
//PType int //PType int
Skills map[uint32]*SkillEntity // 技能槽最多4个技能 Skills map[uint32]*SkillEntity // 技能槽最多4个技能
//Status StatusDict //精灵的状态 //Status StatusDict //精灵的状态
//能力提升属性 //能力提升属性
//Prop PropDict //Prop PropDict

View File

@@ -3,7 +3,7 @@ package info
import ( import (
element "blazing/common/data/Element" element "blazing/common/data/Element"
"blazing/common/data/xmlres" "blazing/common/data/xmlres"
"blazing/modules/blazing/model" "blazing/modules/player/model"
"math/rand" "math/rand"
"fmt" "fmt"

View File

@@ -2,7 +2,7 @@ package info
import ( import (
"blazing/common/data" "blazing/common/data"
"blazing/modules/blazing/model" "blazing/modules/player/model"
"fmt" "fmt"
"github.com/tnnmigga/enum" "github.com/tnnmigga/enum"
@@ -230,6 +230,10 @@ type S2C_2404 struct {
// 用户ID野怪为0@UInt long // 用户ID野怪为0@UInt long
UserID uint32 `fieldDesc:"userID 如果为野怪则为0" ` UserID uint32 `fieldDesc:"userID 如果为野怪则为0" `
} }
type S2C_50005 struct {
//奖励称号
Title uint32
}
// NoteReadyToFightInfo 战斗准备就绪消息结构体NoteReadyToFightInfo // NoteReadyToFightInfo 战斗准备就绪消息结构体NoteReadyToFightInfo
type NoteReadyToFightInfo struct { type NoteReadyToFightInfo struct {

View File

@@ -5,8 +5,8 @@ import (
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/common/utils" "blazing/common/utils"
"blazing/cool" "blazing/cool"
"blazing/modules/blazing/model"
"blazing/modules/config/service" "blazing/modules/config/service"
"blazing/modules/player/model"
"encoding/json" "encoding/json"
"fmt" "fmt"

View File

@@ -3,7 +3,7 @@ package input
import ( import (
"blazing/common/utils" "blazing/common/utils"
"blazing/logic/service/fight/info" "blazing/logic/service/fight/info"
"blazing/modules/blazing/model" "blazing/modules/player/model"
"fmt" "fmt"

View File

@@ -2,7 +2,7 @@ package item
import ( import (
"blazing/logic/service/common" "blazing/logic/service/common"
"blazing/modules/blazing/model" "blazing/modules/player/model"
) )
type ChangePlayerClothOutboundInfo struct { type ChangePlayerClothOutboundInfo struct {

View File

@@ -2,12 +2,12 @@ package item
import ( import (
"blazing/logic/service/common" "blazing/logic/service/common"
"blazing/modules/blazing/model" "blazing/modules/player/model"
) )
// 实现了入站消息接口Go中通过方法集隐式实现 // 实现了入站消息接口Go中通过方法集隐式实现
type ItemListInboundInfo struct { type ItemListInboundInfo struct {
Head common.TomeeHeader `cmd:"2605" struc:"skip"` Head common.TomeeHeader `cmd:"2605|4475" struc:"skip"`
// 查询物品id的开始 // 查询物品id的开始
Param1 uint32 Param1 uint32
// 查询物品id的结尾 // 查询物品id的结尾

View File

@@ -2,7 +2,7 @@ package item
import ( import (
"blazing/logic/service/common" "blazing/logic/service/common"
"blazing/modules/blazing/model" "blazing/modules/player/model"
) )
// C2S_USE_PET_ITEM_OUT_OF_FIGHT 客户端→服务端:非战斗场景使用宠物道具 // C2S_USE_PET_ITEM_OUT_OF_FIGHT 客户端→服务端:非战斗场景使用宠物道具

View File

@@ -2,7 +2,7 @@ package item
import ( import (
"blazing/common/data/xmlres" "blazing/common/data/xmlres"
"blazing/modules/blazing/model" "blazing/modules/player/model"
"errors" "errors"
"strconv" "strconv"
"strings" "strings"

119
logic/service/pet/egg.go Normal file
View File

@@ -0,0 +1,119 @@
package pet
import "blazing/logic/service/common"
// C2S_GET_BREED_PET 获取繁殖精灵协议
// 前端到后端
type C2S_GET_BREED_PET struct {
Head common.TomeeHeader `cmd:"2364" struc:"skip"`
MaleCatchTime uint32 `json:"maleCatchTime"` // 雄性的精灵捕获时间
}
// S2C_GET_BREED_PET 获取繁殖精灵协议
// 后端到前端
type S2C_GET_BREED_PET struct {
FemaleListLen uint32 `struc:"sizeof=FemaleList"`
FemaleList []uint32 `json:"femaleList"` // 可繁殖雌性的精灵数组 参数为精灵捕获时间
}
// S2C_GET_BREED_INFO 获取繁殖信息协议
// 后端到前端
type S2C_GET_BREED_INFO struct {
// BreedState 繁殖状态
BreedState uint32 `json:"breedState"`
// BreedLeftTime 繁殖剩余时间
BreedLeftTime uint32 `json:"breedLeftTime"`
// BreedCoolTime 繁殖冷却时间
BreedCoolTime uint32 `json:"breedCoolTime"`
// MalePetCatchTime 雄性精灵捕捉时间
MalePetCatchTime uint32 `json:"malePetCatchTime"`
// MalePetID 雄性精灵ID
MalePetID uint32 `json:"malePetID"`
// FeMalePetCatchTime 雌性精灵捕捉时间
FeMalePetCatchTime uint32 `json:"feMalePetCatchTime"`
// FeMalePetID 雌性精灵ID
FeMalePetID uint32 `json:"feMalePetID"`
// HatchState 孵化状态
HatchState uint32 `json:"hatchState"`
// HatchLeftTime 孵化剩余时间
HatchLeftTime uint32 `json:"hatchLeftTime"`
// EggID 当前孵化的精灵蛋ID
EggID uint32 `json:"eggID"`
// Intimacy 亲密度 1 = 悲伤 以此类推 ["悲伤","冷淡","平淡","友好","亲密无间"]
Intimacy uint32 `json:"intimacy"`
}
// C2S_GET_BREED_INFO 获取繁殖信息协议
// 前端到后端无数据 请求协议
type C2S_GET_BREED_INFO struct {
Head common.TomeeHeader `cmd:"2365" struc:"skip"`
}
// C2S_GET_EGG_LIST 获取精灵蛋数组协议
// 前端到后端无数据 请求协议
type C2S_GET_EGG_LIST struct {
Head common.TomeeHeader `cmd:"2367" struc:"skip"`
}
// S2C_GET_EGG_LIST 获取精灵蛋数组协议
// 后端到前端
type S2C_GET_EGG_LIST struct {
EggListLen uint32 `struc:"sizeof=EggList"`
EggList []EggInfo `json:"eggList"` // 精灵蛋数组 跟其他数组一样 需要给有数量
}
// EggInfo 精灵蛋信息
type EggInfo struct {
OwnerID uint32 `json:"ownerID"` // 所属人ID
EggCatchTime uint32 `json:"eggCatchTime"` // 精灵蛋获得时间
EggID uint32 `json:"eggID"` // 精灵蛋ID
Male uint32 `json:"male"` // 雄性精灵ID
Female uint32 `json:"female"` // 雌性精灵ID
}
// C2S_START_HATCH 开始孵化精灵蛋协议
// 前端到后端
type C2S_START_HATCH struct {
Head common.TomeeHeader `cmd:"2368" struc:"skip"`
OwnerID uint32 `json:"ownerID"` // 所属人ID
EggCatchTime uint32 `json:"eggCatchTime"` // 精灵蛋获得时间
}
// S2C_START_HATCH 开始孵化精灵蛋协议
// 后端到前端无数据内容 只有头部信息
type S2C_START_HATCH struct {
}
// C2S_EFFECT_HATCH 精灵蛋互动协议
// 前端到后端
type C2S_EFFECT_HATCH struct {
Head common.TomeeHeader `cmd:"2369" struc:"skip"`
Index uint32 `json:"index"` // 互动ID 1 2 3 4 4种
}
// S2C_EFFECT_HATCH 精灵蛋互动协议
// 后端到前端
type S2C_EFFECT_HATCH struct {
Intimacy uint32 `json:"intimacy"` // 亲密度 1 = 悲伤 以此类推 ["悲伤","冷淡","平淡","友好","亲密无间"]
}
// C2S_GET_HATCH_PET 获得孵化精灵协议
// 前端到后端无数据内容 请求协议
type C2S_GET_HATCH_PET struct {
Head common.TomeeHeader `cmd:"2370" struc:"skip"`
}
// S2C_GET_HATCH_PET 获得孵化精灵协议
// 后端到前端
type S2C_GET_HATCH_PET struct {
PetID uint32 `json:"petID"` // 精灵ID
CatchTime uint32 `json:"catchTime"` // 精灵捕获时间
}
// C2S_START_BREED 开始繁殖协议
// 前端到后端
type C2S_START_BREED struct {
Head common.TomeeHeader `cmd:"2374" struc:"skip"`
Male uint32 `json:"male"` // 雄性精灵捕捉时间
Female uint32 `json:"female"` // 雌性精灵捕捉时间
}

View File

@@ -3,7 +3,7 @@ package pet
import ( import (
"blazing/common/data" "blazing/common/data"
"blazing/logic/service/common" "blazing/logic/service/common"
"blazing/modules/blazing/model" "blazing/modules/player/model"
) )
type GetPetListInboundEmpty struct { type GetPetListInboundEmpty struct {

View File

@@ -3,7 +3,7 @@ package pet
import ( import (
"blazing/common/data" "blazing/common/data"
"blazing/logic/service/common" "blazing/logic/service/common"
"blazing/modules/blazing/model" "blazing/modules/player/model"
) )
type InInfo struct { type InInfo struct {

View File

@@ -2,7 +2,7 @@ package player
import ( import (
"blazing/logic/service/fight/info" "blazing/logic/service/fight/info"
"blazing/modules/blazing/model" "blazing/modules/player/model"
) )
type AI_player struct { type AI_player struct {

View File

@@ -4,7 +4,7 @@ import (
"blazing/common/utils" "blazing/common/utils"
"blazing/logic/service/common" "blazing/logic/service/common"
"blazing/logic/service/fight/info" "blazing/logic/service/fight/info"
"blazing/modules/blazing/model" "blazing/modules/player/model"
"math/rand" "math/rand"
"time" "time"

View File

@@ -3,36 +3,62 @@ package player
import ( import (
"blazing/logic/service/fight/info" "blazing/logic/service/fight/info"
"blazing/logic/service/task" "blazing/logic/service/task"
"blazing/modules/blazing/model" "blazing/modules/player/model"
"github.com/pointernil/bitset32"
) )
func (p *Player) CompletedTask(taskID int, ot uint32) { // 这个是通过总任务去完成,还可以去实现完成分支
// boss的完成时限,所以先完成默认的分支,然后完成指定分支
func (p *Player) BossCompletedTask(taskID int, ot int) {
//完成每日
if p.Info.GetTask(taskID) == model.Unaccepted { if p.Info.GetTask(taskID) == model.Unaccepted {
p.Info.SetTask(taskID, model.Completed) //设置完成任务 p.Info.SetTask(taskID, model.Completed) //设置完成任务
p.bossgive(taskID, -1)
}
gift := task.GetTaskInfo(uint32(taskID), ot) p.Service.Task.Exec(uint32(taskID), func(te *model.TaskEX) bool {
if gift != nil { if te != nil {
res := &info.S2C_GET_BOSS_MONSTER{ r := bitset32.From(te.Data)
BonusID: uint32(taskID),
}
if gift.Pet != nil {
p.Service.Pet.PetAdd(gift.Pet)
res.PetID = gift.Pet.ID
res.CaptureTm = gift.Pet.CatchTime
} if !r.Test(uint(ot)) {
for _, item := range gift.ItemList { r.Set(uint(ot))
success := p.ItemAdd(item.ItemId, item.ItemCnt) p.bossgive(taskID, ot)
if success {
res.ItemList = append(res.ItemList, item)
}
} }
p.SendPackCmd(8004, res) }
return true
})
}
func (p *Player) bossgive(taskID int, ot int) {
gift := task.GetTaskInfo((taskID), ot)
if gift != nil {
res := &info.S2C_GET_BOSS_MONSTER{
BonusID: uint32(taskID),
}
if gift.Pet != nil {
p.Service.Pet.PetAdd(gift.Pet)
res.PetID = gift.Pet.ID
res.CaptureTm = gift.Pet.CatchTime
}
for _, item := range gift.ItemList {
success := p.ItemAdd(item.ItemId, item.ItemCnt)
if success {
res.ItemList = append(res.ItemList, item)
}
}
if gift.Title != 0 {
p.GiveTitle(gift.Title)
} }
p.SendPackCmd(8004, res)
} }
} }

View File

@@ -1,7 +1,7 @@
package player package player
import ( import (
"blazing/modules/blazing/model" "blazing/modules/player/model"
) )
type Done struct { type Done struct {

View File

@@ -4,7 +4,7 @@ import (
"blazing/cool" "blazing/cool"
"blazing/logic/service/common" "blazing/logic/service/common"
"blazing/modules/base/service" "blazing/modules/base/service"
"blazing/modules/blazing/model" "blazing/modules/player/model"
"time" "time"
) )

View File

@@ -6,7 +6,7 @@ import (
"blazing/logic/service/common" "blazing/logic/service/common"
"blazing/logic/service/fight/info" "blazing/logic/service/fight/info"
"blazing/modules/blazing/model" "blazing/modules/player/model"
"github.com/jinzhu/copier" "github.com/jinzhu/copier"
) )

View File

@@ -13,8 +13,8 @@ import (
"blazing/modules/base/service" "blazing/modules/base/service"
blservice "blazing/modules/blazing/service"
config "blazing/modules/config/service" config "blazing/modules/config/service"
blservice "blazing/modules/player/service"
"context" "context"
"github.com/antlabs/timer" "github.com/antlabs/timer"
@@ -250,3 +250,10 @@ func (p *Player) Cheak(b error) {
} }
} }
func (p *Player) GiveTitle(id uint32) {
p.Service.Title.Give(id)
p.SendPackCmd(50005, &info.S2C_50005{
Title: id,
})
}

View File

@@ -3,7 +3,7 @@ package player
import ( import (
"blazing/common/data/share" "blazing/common/data/share"
"blazing/cool" "blazing/cool"
"blazing/modules/blazing/model" "blazing/modules/player/model"
"blazing/logic/service/fight/info" "blazing/logic/service/fight/info"
"blazing/logic/service/space" "blazing/logic/service/space"
@@ -93,6 +93,17 @@ func (lw *Player) CompleteLogin() {
} }
} }
if lw.Info.MaxPuniLv < 7 {
for i := 291; i < 297; i++ {
if lw.Info.GetTask(i) == model.Completed {
lw.Info.MaxPuniLv = uint32(i) - 290
}
}
}
lw.IsLogin = true lw.IsLogin = true
} }

View File

@@ -3,7 +3,7 @@ package room
import ( import (
"blazing/logic/service/common" "blazing/logic/service/common"
"blazing/logic/service/pet" "blazing/logic/service/pet"
"blazing/modules/blazing/model" "blazing/modules/player/model"
) )
// FitmentUseringInboundInfo FitmentUseringInboundInfo类实现InboundMessage接口 // FitmentUseringInboundInfo FitmentUseringInboundInfo类实现InboundMessage接口

View File

@@ -2,7 +2,7 @@ package space
import ( import (
"blazing/logic/service/common" "blazing/logic/service/common"
"blazing/modules/blazing/model" "blazing/modules/player/model"
) )
type ListMapPlayerInboundInfo struct { type ListMapPlayerInboundInfo struct {

View File

@@ -2,7 +2,7 @@ package info
import ( import (
"blazing/common/data" "blazing/common/data"
"blazing/modules/blazing/model" "blazing/modules/player/model"
"github.com/creasty/defaults" "github.com/creasty/defaults"
) )

View File

@@ -3,17 +3,18 @@ package task
import ( import (
"blazing/common/data" "blazing/common/data"
"blazing/modules/blazing/model"
"blazing/modules/config/service" "blazing/modules/config/service"
"blazing/modules/player/model"
) )
type TaskResult struct { type TaskResult struct {
Pet *model.PetInfo `json:"petTypeId" description:"发放的精灵ID"` // 发放的精灵ID Pet *model.PetInfo `json:"petTypeId" description:"发放的精灵ID"` // 发放的精灵ID
ItemList []data.ItemInfo `json:"itemList" description:"发放物品的数组"` // 发放物品的数组, ItemList []data.ItemInfo `json:"itemList" description:"发放物品的数组"` // 发放物品的数组,
Title uint32 `json:"title" description:"称号奖励"`
} }
func GetTaskInfo(id, ot uint32) *TaskResult { func GetTaskInfo(id, ot int) *TaskResult {
ret := &TaskResult{} ret := &TaskResult{}
r := service.NewTaskService().Get(id, ot) r := service.NewTaskService().Get(id, ot)
@@ -30,6 +31,10 @@ func GetTaskInfo(id, ot uint32) *TaskResult {
iteminfo := service.NewItemService().GetItemCount(itemID) iteminfo := service.NewItemService().GetItemCount(itemID)
ret.ItemList = append(ret.ItemList, data.ItemInfo{ItemId: iteminfo.ItemId, ItemCnt: iteminfo.ItemCnt}) ret.ItemList = append(ret.ItemList, data.ItemInfo{ItemId: iteminfo.ItemId, ItemCnt: iteminfo.ItemCnt})
}
if r.TitleRewardIds != 0 {
ret.Title = r.TitleRewardIds
} }
return ret return ret

View File

@@ -27,3 +27,12 @@ type ChangePlayerNameOutboundInfo struct {
UserID uint32 UserID uint32
Nickname string `struc:"[16]byte"` // 固定长度16字节 Nickname string `struc:"[16]byte"` // 固定长度16字节
} }
type ChangeTitleInboundInfo struct {
Head common.TomeeHeader `cmd:"3404" struc:"skip"` //玩家登录
TileID uint32
}
type ChangeTitleOutboundInfo struct {
UserID uint32
TileID uint32
}

View File

@@ -1,12 +1,14 @@
package user package user
import "blazing/logic/service/common" import (
"blazing/logic/service/common"
)
//var _ entity.Blazingservice = (*SidInfo)(nil) //var _ entity.Blazingservice = (*SidInfo)(nil)
type SidInfo struct { //这里直接使用组合来实现将传入的原始头部数据和结构体参数序列化 type SidInfo struct { //这里直接使用组合来实现将传入的原始头部数据和结构体参数序列化
Head common.TomeeHeader `cmd:"105" struc:"skip"` //玩家登录 Head common.TomeeHeader `cmd:"105" struc:"skip"` //玩家登录
Sid []byte `struc:"[20]byte"` // 登录会话ID固定长度16字节 Sid []byte `struc:"[16]byte"` // 登录会话ID固定长度16字节
// ret []byte `struc:"skip"` // ret []byte `struc:"skip"`
} }

View File

@@ -2,7 +2,7 @@ package user
import ( import (
"blazing/logic/service/common" "blazing/logic/service/common"
"blazing/modules/blazing/model" "blazing/modules/player/model"
) )
type SimUserInfoInboundInfo struct { type SimUserInfoInboundInfo struct {

View File

@@ -1,10 +1,11 @@
package user package user
import ( import (
"blazing/common/data/share" "blazing/cool"
"blazing/logic/service/common" "blazing/logic/service/common"
"fmt"
"blazing/modules/blazing/model" "blazing/modules/player/model"
"context" "context"
"encoding/hex" "encoding/hex"
@@ -23,14 +24,17 @@ func (l *MAIN_LOGIN_IN) CheakSession() bool {
// tt, _ := cool.CacheManager.Keys(context.Background()) // tt, _ := cool.CacheManager.Keys(context.Background())
//g.Dump(tt) //g.Dump(tt)
t1 := hex.EncodeToString(l.Sid) t1 := hex.EncodeToString(l.Sid)
r, err := cool.CacheManager.Get(context.Background(), fmt.Sprintf("session: %d", l.Head.UserID))
t, err := share.ShareManager.GetSession(t1)
if err != nil { if err != nil {
return false return false
} }
share.ShareManager.DeleteSession(t1) if r.String() != t1 {
glog.Debug(context.Background(), "后端获取", t1, t, err) return false
return t == l.Head.UserID }
cool.CacheManager.Remove(context.Background(), fmt.Sprintf("session: %d", l.Head.UserID))
glog.Debug(context.Background(), "后端获取", t1, err)
return true
} }
type LoginMSInfo struct { type LoginMSInfo struct {

31
logic/service/user/cdk.go Normal file
View File

@@ -0,0 +1,31 @@
package user
import "blazing/logic/service/common"
// C2S_GET_GIFT_COMPLETE 礼品兑换完成协议
// 前端到后端
type C2S_GET_GIFT_COMPLETE struct {
Head common.TomeeHeader `cmd:"2801" struc:"skip"`
PassText string `struc:"[16]byte"`
}
// S2C_GET_GIFT_COMPLETE 礼品兑换完成协议
// 后端到前端
type S2C_GET_GIFT_COMPLETE struct {
Flag uint32 `json:"flag"` // 0 代表sdk已被使用 1 表示兑换成功 如果返回0 那么后续数组不需要返回
Tile uint32 `json:"tile"`
GiftListLen uint32 `struc:"sizeof=GiftList"`
GiftList []GiftInfo `json:"giftList"` // 物品id数组
PetGiftLen uint32 `struc:"sizeof=PetGift"`
PetGift []PetGiftInfo `json:"petGiftList"`
}
// GiftInfo 礼品信息
type GiftInfo struct {
GiftID uint32 `json:"giftID"` // 就是物品id
Count uint32 `json:"count"`
}
type PetGiftInfo struct {
PetID uint32 `json:"petID"`
CacthTime uint32 `json:"catchTime"`
}

View File

@@ -25,6 +25,7 @@ var (
r := parser.GetOpt("debug", false) r := parser.GetOpt("debug", false)
if r.Bool() { if r.Bool() {
g.DB().SetDebug(true) g.DB().SetDebug(true)
cool.Config.ServerInfo.IsDebug = 1
} }
if cool.IsRedisMode { if cool.IsRedisMode {
go cool.ListenFunc(ctx) go cool.ListenFunc(ctx)

View File

@@ -7,7 +7,7 @@ import (
"blazing/modules/base/service" "blazing/modules/base/service"
blazing "blazing/modules/blazing/service" blazing "blazing/modules/player/service"
"github.com/gogf/gf/v2/frame/g" "github.com/gogf/gf/v2/frame/g"
) )
@@ -63,11 +63,16 @@ func (c *BaseSysUserController) GetSession(ctx context.Context, req *SessionReq)
} }
if cool.Config.ServerInfo.IsDebug != 0 {
res.IsDebug = 1
}
return return
} }
type SessionRes struct { type SessionRes struct {
UserID int `json:"userid"` UserID int `json:"userid"`
Session string `json:"session"` Session string `json:"session"`
IsDebug int `json:"isDebug"`
//Server model.ServerList `json:"server"` //Server model.ServerList `json:"server"`
} }

View File

@@ -1,7 +0,0 @@
package blazing
import (
_ "blazing/modules/blazing/controller"
_ "blazing/modules/blazing/model"
_ "blazing/modules/blazing/service"
)

View File

@@ -1,6 +0,0 @@
package controller
import (
_ "blazing/modules/blazing/controller/admin"
_ "blazing/modules/blazing/controller/app"
)

View File

@@ -3,6 +3,9 @@ package admin
import ( import (
"blazing/cool" "blazing/cool"
"blazing/modules/config/service" "blazing/modules/config/service"
"context"
"github.com/gogf/gf/v2/frame/g"
) )
type ServerController struct { type ServerController struct {
@@ -20,3 +23,22 @@ func init() {
}, },
}) })
} }
// quit 退出
type QuitSReq struct {
g.Meta `path:"/quit" method:"POST"`
ID uint32 `json:"id" v:"required#请选择要退出的服务器"`
//code 0是非强制,1是强制QuitReq
Code int `json:"code" v:"required#请选择退出类型"`
}
func (this *ServerController) Quit(ctx context.Context, req *QuitSReq) (res *cool.BaseRes, err error) {
res = &cool.BaseRes{}
serv := service.NewServerService().GetServerID(uint16(req.ID))
aa, ok := cool.GetClient(serv.Port)
if ok && aa != nil { //如果已经存在且这个端口已经被存过
aa.QuitSelf(req.Code)
}
return res, nil
}

View File

@@ -1,3 +1,5 @@
module blazing/modules/config module blazing/modules/config
go 1.25.0 go 1.25.0
require github.com/aidarkhanov/nanoid/v2 v2.0.0-20210915221554-84fce99176fc // indirect

2
modules/config/go.sum Normal file
View File

@@ -0,0 +1,2 @@
github.com/aidarkhanov/nanoid/v2 v2.0.0-20210915221554-84fce99176fc h1:t/xPF/DMrr51WHT8rpHwMj5Xvle5xceEuRaxIY5kMOs=
github.com/aidarkhanov/nanoid/v2 v2.0.0-20210915221554-84fce99176fc/go.mod h1:YF/U48D1yA3AoGGUdRrCV95J/KJBShvR9TyLqQwdtlI=

View File

@@ -5,7 +5,7 @@ import (
) )
// 表名常量(遵循现有命名规范) // 表名常量(遵循现有命名规范)
const TableNamePlayerPetSpecialEffect = "player_pet_special_effect" const TableNamePlayerPetSpecialEffect = "config_boss_effect"
// PlayerPetSpecialEffect 精灵特效表仅包含XML中指定的4个核心字段 // PlayerPetSpecialEffect 精灵特效表仅包含XML中指定的4个核心字段
// 对应XML中的<NewSeIdx>节点Idx、Stat、Eid、Args // 对应XML中的<NewSeIdx>节点Idx、Stat、Eid、Args

View File

@@ -5,7 +5,7 @@ import (
) )
const ( const (
TableNameBossConfig = "config_pet_boss" // BOSS配置表全量包含基础/奖励/护盾/捕捉/特效/世界野怪/地图费用/战斗通用逻辑) TableNameBossConfig = "config_boss" // BOSS配置表全量包含基础/奖励/护盾/捕捉/特效/世界野怪/地图费用/战斗通用逻辑)
) )
// BossConfig BOSS配置模型覆盖所有补充的配置项GBTL/非VIP费用/首场景/战斗通用逻辑) // BossConfig BOSS配置模型覆盖所有补充的配置项GBTL/非VIP费用/首场景/战斗通用逻辑)

View File

@@ -7,26 +7,25 @@ import (
// 表名常量定义CDK配置表 // 表名常量定义CDK配置表
const ( const (
TableNameCDKConfig = "cdk_config" // CDK配置表记录CDK编号、可兑换次数、奖励配置等核心信息 TableNameCDKConfig = "config_gift_cdk" // CDK配置表记录CDK编号、可兑换次数、奖励配置等核心信息
) )
// CDKConfig CDK核心配置模型含可兑换次数满足查询`where 可兑换次数 != 0`需求) // CDKConfig CDK核心配置模型含可兑换次数满足查询`where 可兑换次数 != 0`需求)
type CDKConfig struct { type CDKConfig struct {
*cool.Model `json:"-" gorm:"embedded"` // 嵌入通用ModelID/创建时间/更新时间不参与json序列化 *cool.Model
// 核心字段 // 核心字段
CDKCode string `gorm:"not null;size:64;uniqueIndex;comment:'CDK编号唯一标识用于玩家兑换'" json:"cdk_code" description:"CDK编号"` CDKCode string `gorm:"not null;size:16;uniqueIndex;comment:'CDK编号唯一标识用于玩家兑换'" json:"cdk_code" description:"CDK编号"`
//cdk可兑换次数where不等于0 //cdk可兑换次数where不等于0
ExchangeRemainCount uint32 `gorm:"not null;default:1;comment:'CDK剩余可兑换次数不能为0才允许兑换支持查询where !=0'" json:"exchange_remain_count" description:"剩余可兑换次数"` ExchangeRemainCount int64 `gorm:"not null;default:1;comment:'CDK剩余可兑换次数不能为0才允许兑换支持查询where !=0'" json:"exchange_remain_count" description:"剩余可兑换次数"`
ItemRewardIds []uint32 `gorm:"not null;type:json;default:'[]';comment:'绑定奖励物品ID数组关联item_gift表主键'" json:"item_reward_ids" description:"奖励物品数组"` ItemRewardIds []uint32 `gorm:"not null;type:json;default:'[]';comment:'绑定奖励物品ID数组关联item_gift表主键'" json:"item_reward_ids" description:"奖励物品数组"`
ElfRewardIds []uint32 `gorm:"not null;type:json;default:'[]';comment:'绑定奖励精灵ID数组关联config_pet_boss表主键'" json:"elf_reward_ids" description:"奖励精灵数组"` ElfRewardIds []uint32 `gorm:"not null;type:json;default:'[]';comment:'绑定奖励精灵ID数组关联config_pet_boss表主键'" json:"elf_reward_ids" description:"奖励精灵数组"`
TitleRewardIds uint32 `gorm:"not null;default:0;comment:'绑定奖励称号'" json:"title_reward_ids" description:"绑定奖励称号"`
// 辅助配置字段 ValidEndTime time.Time `gorm:"not null;comment:'CDK有效结束时间'" json:"valid_end_time" description:"有效结束时间"`
ValidStartTime time.Time `gorm:"not null;comment:'CDK有效开始时间'" json:"valid_start_time" description:"有效开始时间"`
ValidEndTime time.Time `gorm:"not null;comment:'CDK有效结束时间'" json:"valid_end_time" description:"有效结束时间"` Remark string `gorm:"size:512;default:'';comment:'CDK备注'" json:"remark" description:"备注信息"`
IsEnabled uint32 `gorm:"not null;default:1;comment:'是否启用该CDK0-禁用 1-启用)'" json:"is_enabled" description:"是否启用"`
Remark string `gorm:"size:512;default:'';comment:'CDK备注'" json:"remark" description:"备注信息"`
//ItemGift []*ItemGift `gorm:"-" orm:"with:item_id=id"` //ItemGift []*ItemGift `gorm:"-" orm:"with:item_id=id"`
} }
@@ -41,16 +40,7 @@ func (*CDKConfig) GroupName() string {
func NewCDKConfig() *CDKConfig { func NewCDKConfig() *CDKConfig {
return &CDKConfig{ return &CDKConfig{
Model: cool.NewModel(), Model: cool.NewModel(),
CDKCode: "",
ExchangeRemainCount: 1, // 剩余可兑换次数默认1确保不为0
ItemRewardIds: []uint32{},
ElfRewardIds: []uint32{},
ValidStartTime: time.Now(),
ValidEndTime: time.Now().AddDate(1, 0, 0), // 默认有效期1年
IsEnabled: 1,
Remark: "",
} }
} }

View File

@@ -3,7 +3,7 @@ package model
import "blazing/cool" import "blazing/cool"
const ( const (
TableNamePetFusionMaterial = "pet_fusion_material" // 宠物融合材料表(子表) TableNamePetFusionMaterial = "config_fusion_material" // 宠物融合材料表(子表)
) )
// PetFusionMaterial 融合材料模型(与配方主表一对一关联) // PetFusionMaterial 融合材料模型(与配方主表一对一关联)

View File

@@ -5,7 +5,7 @@ import (
) )
const ( const (
TableNamePetFusion = "pet_fusion" // 宠物融合配方表(主表) TableNamePetFusion = "config_fusion_pet" // 宠物融合配方表(主表)
) )
// PetFusion 宠物融合配方主模型(核心配方规则) // PetFusion 宠物融合配方主模型(核心配方规则)

View File

@@ -6,7 +6,7 @@ import (
// 表名常量定义:物品奖励表(存储物品奖励的核心配置信息) // 表名常量定义:物品奖励表(存储物品奖励的核心配置信息)
const ( const (
TableNameItemGift = "item_gift" // 物品奖励配置表(包含物品关联、数量、启用状态、扭蛋标识及备注信息) TableNameItemGift = "config_gift_item" // 物品奖励配置表(包含物品关联、数量、启用状态、扭蛋标识及备注信息)
) )
// ItemGift 物品奖励基础配置模型(与数据库表 item_gift 字段一一对应,核心存储结构) // ItemGift 物品奖励基础配置模型(与数据库表 item_gift 字段一一对应,核心存储结构)

View File

@@ -5,7 +5,7 @@ import (
) )
const ( const (
TableNameMonsterRefresh = "monster_refresh" // 怪物刷新规则表(地图-精灵等级-刷新脚本配置) TableNameMonsterRefresh = "config_monster_refresh" // 怪物刷新规则表(地图-精灵等级-刷新脚本配置)
) )
// MonsterRefresh 怪物刷新规则模型(对应前端配置的地图/精灵/等级/脚本配置) // MonsterRefresh 怪物刷新规则模型(对应前端配置的地图/精灵/等级/脚本配置)

View File

@@ -5,7 +5,7 @@ import (
) )
const ( const (
TableNameMeleeConfig = "config_pet_melee" // BOSS配置表全量包含基础/奖励/护盾/捕捉/特效/世界野怪/地图费用/战斗通用逻辑) TableNameMeleeConfig = "config_boss_melee" // BOSS配置表全量包含基础/奖励/护盾/捕捉/特效/世界野怪/地图费用/战斗通用逻辑)
) )
// PetBaseConfig BOSS配置模型覆盖所有补充的配置项GBTL/非VIP费用/首场景/战斗通用逻辑) // PetBaseConfig BOSS配置模型覆盖所有补充的配置项GBTL/非VIP费用/首场景/战斗通用逻辑)

View File

@@ -6,7 +6,7 @@ import (
// 表名常量定义精灵奖励表存储精灵BOSS/普通精灵对应的奖励配置:掉落物品/数量/概率/获取条件等) // 表名常量定义精灵奖励表存储精灵BOSS/普通精灵对应的奖励配置:掉落物品/数量/概率/获取条件等)
const ( const (
TableNamePetReward = "config_pet_reward" // 精灵奖励配置表(包含基础掉落/稀有奖励/VIP专属奖励/保底机制) TableNamePetReward = "config_gift_pet" // 精灵奖励配置表(包含基础掉落/稀有奖励/VIP专属奖励/保底机制)
) )
// PetReward 精灵奖励基础配置模型(核心存储结构,与数据库表字段一一对应) // PetReward 精灵奖励基础配置模型(核心存储结构,与数据库表字段一一对应)

View File

@@ -6,7 +6,7 @@ import (
// 表名常量定义:炫彩皮肤表 // 表名常量定义:炫彩皮肤表
const ( const (
TableNameColorfulSkin = "colorful_skin" // 炫彩皮肤表(记录炫彩皮肤颜色、光环、绑定精灵等核心配置) TableNameColorfulSkin = "config_shiny" // 炫彩皮肤表(记录炫彩皮肤颜色、光环、绑定精灵等核心配置)
) )
// ColorfulSkin 炫彩皮肤核心配置模型(完整保留原有字段,仅更名适配) // ColorfulSkin 炫彩皮肤核心配置模型(完整保留原有字段,仅更名适配)

View File

@@ -6,7 +6,7 @@ import (
// 表名常量定义:商店配置表 // 表名常量定义:商店配置表
const ( const (
TableNameShopConfig = "shop_config" // 商店配置表(记录商品信息、价格、库存、分类等) TableNameShopConfig = "config_shop" // 商店配置表(记录商品信息、价格、库存、分类等)
) )
// ShopConfig 商店商品核心配置模型 // ShopConfig 商店商品核心配置模型

View File

@@ -1,3 +1,11 @@
/*
* @Author: 昔念 12574910+72wo@users.noreply.github.com
* @Date: 2025-12-31 02:42:41
* @LastEditors: 昔念 12574910+72wo@users.noreply.github.com
* @LastEditTime: 2026-01-18 11:37:05
* @FilePath: \sun\modules\config\model\task.go
* @Description: 这是默认设置,请设置`customMade`, 打开koroFileHeader查看配置 进行设置: https://github.com/OBKoro1/koro1FileHeader/wiki/%E9%85%8D%E7%BD%AE
*/
package model package model
import ( import (
@@ -15,11 +23,13 @@ type TaskConfig struct {
// 核心字段 // 核心字段
TaskId uint32 `gorm:"not null;comment:'任务唯一ID'" json:"task_id" description:"任务唯一ID"` TaskId uint32 `gorm:"not null;comment:'任务唯一ID'" json:"task_id" description:"任务唯一ID"`
OutState uint32 `gorm:"not null;default:0;comment:'任务分支'" json:"out_state" description:"任务分支"` OutState int `gorm:"not null;default:0;comment:'任务分支'" json:"out_state" description:"任务分支"`
//父级任务 //父级任务
ParentTaskId uint32 `gorm:"not null;default:0;comment:'父级任务ID'" json:"parent_task_id" description:"父级任务ID"` ParentTaskId uint32 `gorm:"not null;default:0;comment:'父级任务ID'" json:"parent_task_id" description:"父级任务ID"`
// type(任务类型0为常规任务1为日常任务), // type(任务类型0为常规任务1为日常任务),
TaskType uint32 `gorm:"not null;default:0;comment:'任务类型'" json:"task_type" description:"任务类型"` TaskType uint32 `gorm:"not null;default:0;comment:'任务类型'" json:"task_type" description:"任务类型"`
//是否可以被接受TaskConfig
IsAcceptable uint32 `gorm:"not null;default:1;comment:'是否可以被接受'" json:"is_acceptable" description:"是否可以被接受"`
// 奖励配置 // 奖励配置
ItemRewardIds []uint32 `gorm:"not null;type:json;default:'[]';comment:'绑定奖励物品ID数组关联item_gift表主键'" json:"item_reward_ids" description:"奖励物品数组"` ItemRewardIds []uint32 `gorm:"not null;type:json;default:'[]';comment:'绑定奖励物品ID数组关联item_gift表主键'" json:"item_reward_ids" description:"奖励物品数组"`

View File

@@ -6,9 +6,9 @@ import (
// -------------------------- 表名常量定义(统一管理所有塔配置表名)-------------------------- // -------------------------- 表名常量定义(统一管理所有塔配置表名)--------------------------
const ( const (
TableNamedARKTowerConfig = "tower_110_config" // 勇者之塔110配置表 TableNamedARKTowerConfig = "config_tower_110" // 勇者之塔110配置表
TableNameTrialTowerConfig = "trial_tower_config" // 试炼之塔500配置表 TableNameTrialTowerConfig = "config_tower_500" // 试炼之塔500配置表
TableNameBraveTowerConfig = "brave_tower_config" // 勇者之塔600配置表 TableNameBraveTowerConfig = "config_tower_600" // 勇者之塔600配置表
) )
// -------------------------- 核心基类:所有塔配置的通用结构 -------------------------- // -------------------------- 核心基类:所有塔配置的通用结构 --------------------------

View File

@@ -5,7 +5,7 @@ import (
) )
// 表名常量(遵循现有命名规范:小写+下划线) // 表名常量(遵循现有命名规范:小写+下划线)
const TableNameSignIn = "player_sign_in" const TableNameSignIn = "config_sign_in"
// SignIn 签到记录表 // SignIn 签到记录表
// 核心字段:签到完成状态、状压签到进度、签到奖励脚本 // 核心字段:签到完成状态、状压签到进度、签到奖励脚本

View File

@@ -5,7 +5,7 @@ import (
) )
// 表名常量(遵循项目现有命名规范) // 表名常量(遵循项目现有命名规范)
const TableNameMineralCollectionConfig = "mineral_collection_config" const TableNameMineralCollectionConfig = "config_talk"
// MineralCollectionConfig 挖矿/采集/采摘矿产配置表Model定义 // MineralCollectionConfig 挖矿/采集/采摘矿产配置表Model定义
// 字段完全匹配数据表结构,包含最小/最大产出核心字段 // 字段完全匹配数据表结构,包含最小/最大产出核心字段

View File

@@ -3,7 +3,23 @@ package service
import ( import (
"blazing/cool" "blazing/cool"
"blazing/modules/config/model" "blazing/modules/config/model"
) "context"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/util/grand"
"github.com/google/uuid"
) // 1. 扩展字符集:数字+大小写字母+安全符号避开URL/输入易冲突的符号,如/、?、&
const charsetWithSymbol = "0123456789ABCDEFGHJKLMNPQRSTUVWXYZabcdefghjkmnpqrstuvwxyz"
func Generate16CharSecure() string {
result := make([]byte, 16)
for i := 0; i < 16; i++ {
result[i] = charsetWithSymbol[grand.N(0, len(charsetWithSymbol)-1)]
}
return string(result)
}
type CdkService struct { type CdkService struct {
*cool.Service *cool.Service
@@ -13,6 +29,33 @@ func NewCdkService() *CdkService {
return &CdkService{ return &CdkService{
&cool.Service{ &cool.Service{
Model: model.NewCDKConfig(), Model: model.NewCDKConfig(),
InsertParam: func(ctx context.Context) g.MapStrAny {
uuid.NewV7()
return g.MapStrAny{
"cdk_code": Generate16CharSecure(),
}
},
}, },
} }
} }
func (s *CdkService) Get(id string) *model.CDKConfig {
var item *model.CDKConfig
dbm(s.Model).Where("cdk_code", id).WhereNot("exchange_remain_count", 0).Scan(&item)
return item
}
func (s *CdkService) Set(id string) bool {
res, err := cool.DBM(s.Model).Where("cdk_code", id).WhereNot("exchange_remain_count", 0).Decrement("exchange_remain_count", 1)
if err != nil {
return false
}
rows, _ := res.RowsAffected()
if rows == 0 {
return false
}
return true
}

View File

@@ -23,26 +23,13 @@ func NewTaskService() *TaskService {
}, },
} }
} }
func (s *TaskService) Get(id, os uint32) *model.TaskConfig { func (s *TaskService) Get(id, os int) *model.TaskConfig {
var item []model.TaskConfig var item []model.TaskConfig
dbm(s.Model).Where("task_id", id).Scan(&item) dbm(s.Model).Where("task_id", id).Scan(&item)
var res *model.TaskConfig var res *model.TaskConfig
if len(item) == 1 { //只有一个直接默认 for _, v := range item {
if item[0].OutState == os { if v.OutState == os {
res = &item[0] res = &v
}
if item[0].OutState < 10 {
res = &item[0]
}
}
if len(item) > 1 { //
for _, v := range item {
if v.OutState == os {
res = &item[os]
return res
}
} }
@@ -53,13 +40,20 @@ func (s *TaskService) Get(id, os uint32) *model.TaskConfig {
} }
func (s *TaskService) GetDaily() []model.TaskConfig { func (s *TaskService) GetDaily() []model.TaskConfig {
var item []model.TaskConfig var item []model.TaskConfig
cool.DBM(s.Model).Where("task_type", 1). dbm(s.Model).Where("task_type", 1).Scan(&item)
Cache(gdb.CacheOption{
// Duration: time.Hour,
Force: false,
}).Scan(&item)
return item return item
} }
func (s *TaskService) IsAcceptable(taskid uint32) bool {
con, _ := cool.DBM(s.Model).Where("is_acceptable", 1).Where("task_id", taskid).
Cache(gdb.CacheOption{
// Duration: time.Hour,
Force: false,
}).Count()
return con > 0
}

View File

@@ -68,28 +68,15 @@ func (m *UnifiedTowerModel) GroupName() string {
// Boss 根据塔等级获取对应的Boss配置统一入口 // Boss 根据塔等级获取对应的Boss配置统一入口
func (s *TowerService) Boss(towerLevel uint32) *model.BaseTowerConfig { func (s *TowerService) Boss(towerLevel uint32) *model.BaseTowerConfig {
// 构建基础查询条件 // 构建基础查询条件
query := cool.DBM(s.Model).Where("tower_level = ?", towerLevel) query := cool.DBM(s.Model).Where("tower_level = ?", towerLevel).Where("is_enabled", 1)
// 根据塔类型处理不同的缓存逻辑 // 600塔专属的缓存配置
switch s.towerType { var config model.BaseTowerConfig
case TowerType110, TowerType500: query.Cache(gdb.CacheOption{
// 110塔和500塔使用普通查询 // Duration: time.Hour, // 可根据需要开启缓存时长
var config model.BaseTowerConfig Force: false,
query.Scan(&config) }).Scan(&config)
return &config return &config
case TowerType600:
// 600塔专属的缓存配置
var config model.BaseTowerConfig
query.Cache(gdb.CacheOption{
// Duration: time.Hour, // 可根据需要开启缓存时长
Force: false,
}).Scan(&config)
return &config
default:
return nil // 非支持类型返回nil也可根据业务需求调整
}
} }
// 兼容原有调用方式的快捷构造函数(可选,保证代码平滑迁移) // 兼容原有调用方式的快捷构造函数(可选,保证代码平滑迁移)
@@ -103,4 +90,4 @@ func NewTower500Service() *TowerService {
func NewTower600Service() *TowerService { func NewTower600Service() *TowerService {
return NewTowerService(TowerType600) return NewTowerService(TowerType600)
} }

View File

@@ -2,9 +2,9 @@ package modules
import ( import (
_ "blazing/modules/base" _ "blazing/modules/base"
_ "blazing/modules/blazing"
_ "blazing/modules/config" _ "blazing/modules/config"
_ "blazing/modules/dict" _ "blazing/modules/dict"
_ "blazing/modules/player"
_ "blazing/modules/space" _ "blazing/modules/space"
_ "blazing/modules/task" _ "blazing/modules/task"
) )

View File

@@ -0,0 +1,7 @@
package blazing
import (
_ "blazing/modules/player/controller"
_ "blazing/modules/player/model"
_ "blazing/modules/player/service"
)

View File

@@ -2,7 +2,7 @@ package admin
import ( import (
"blazing/cool" "blazing/cool"
"blazing/modules/blazing/service" "blazing/modules/player/service"
) )
type ItemBagController struct { type ItemBagController struct {

View File

@@ -2,8 +2,8 @@ package admin
import ( import (
"blazing/cool" "blazing/cool"
"blazing/modules/blazing/model" "blazing/modules/player/model"
"blazing/modules/blazing/service" "blazing/modules/player/service"
"context" "context"
"github.com/gogf/gf/v2/frame/g" "github.com/gogf/gf/v2/frame/g"

View File

@@ -2,7 +2,7 @@ package admin
import ( import (
"blazing/cool" "blazing/cool"
"blazing/modules/blazing/service" "blazing/modules/player/service"
"context" "context"
"github.com/gogf/gf/v2/frame/g" "github.com/gogf/gf/v2/frame/g"

View File

@@ -0,0 +1,50 @@
/*
* @Author: 昔念 12574910+72wo@users.noreply.github.com
* @Date: 2026-01-18 11:55:13
* @LastEditors: 昔念 12574910+72wo@users.noreply.github.com
* @LastEditTime: 2026-01-18 11:59:32
* @FilePath: \sun\modules\blazing\controller\admin\title.go
* @Description: 这是默认设置,请设置`customMade`, 打开koroFileHeader查看配置 进行设置: https://github.com/OBKoro1/koro1FileHeader/wiki/%E9%85%8D%E7%BD%AE
*/
package admin
import (
"blazing/cool"
"blazing/modules/player/service"
"context"
"github.com/gogf/gf/v2/frame/g"
)
type TitleController struct {
*cool.Controller
}
func init() {
var task_info_controller = &TitleController{
&cool.Controller{
Prefix: "/admin/game/title",
Api: []string{"Delete", "Update", "Info", "List", "Page"},
Service: service.NewItemService(0), //因为page已经过滤所以这里需要改成0
},
}
// 注册路由
cool.RegisterController(task_info_controller)
}
type GetReq struct {
g.Meta `path:"/get" method:"POST"`
ID uint32 `json:"id"`
}
func (c *TitleController) Get(ctx context.Context, req *GetReq) (res *cool.BaseRes, err error) {
res = &cool.BaseRes{}
var (
admin = cool.GetAdmin(ctx)
//r = g.RequestFromCtx(ctx)
)
res.Data = service.NewUserService(uint32(admin.UserId)).Title.Get()
return
}

View File

@@ -3,8 +3,8 @@ package app
import ( import (
"blazing/cool" "blazing/cool"
baseservice "blazing/modules/base/service" baseservice "blazing/modules/base/service"
blazing "blazing/modules/blazing/service"
"blazing/modules/config/service" "blazing/modules/config/service"
blazing "blazing/modules/player/service"
"context" "context"
"fmt" "fmt"

View File

@@ -0,0 +1,6 @@
package controller
import (
_ "blazing/modules/player/controller/admin"
_ "blazing/modules/player/controller/app"
)

View File

@@ -1,4 +1,4 @@
module blazing/modules/blazing module blazing/modules/player
go 1.20 go 1.20

View File

@@ -7,7 +7,7 @@ import (
// 表名常量定义:精灵捕捉击杀数量记录表 // 表名常量定义:精灵捕捉击杀数量记录表
const ( const (
TableNamePetCatchKillCount = "pet_catch_kill_count" // 精灵捕捉击杀数量表(记录每个精灵的捕捉总数量、击杀总数量) TableNamePetCatchKillCount = "player_catch_kill_count" // 精灵捕捉击杀数量表(记录每个精灵的捕捉总数量、击杀总数量)
) )
// PetBargeListInfo 精灵捕捉击杀数量核心模型(简化版,直接记录数量,摒弃状态判断) // PetBargeListInfo 精灵捕捉击杀数量核心模型(简化版,直接记录数量,摒弃状态判断)

View File

@@ -6,7 +6,7 @@ import (
// 表名常量定义:金豆消费记录表 // 表名常量定义:金豆消费记录表
const ( const (
TableNameGoldBeanConsume = "gold_bean_consume_record" // 金豆消费记录表(记录用户金豆消耗的明细、类型、关联业务等信息) TableNameGoldBeanConsume = "player_gold_log" // 金豆消费记录表(记录用户金豆消耗的明细、类型、关联业务等信息)
) )
// 通过金豆消费时间来确认金豆物品的购买重置周期 // 通过金豆消费时间来确认金豆物品的购买重置周期

View File

@@ -0,0 +1,37 @@
package model
import (
"blazing/cool"
)
// 表名常量
const TableNamePlayerCdkLog = "player_cdk_log"
// CdkLog 对应数据库表 player_cdk_log用于记录CDK兑换日志
type CdkLog struct {
Base
PlayerID uint64 `gorm:"not null;index:idx_player_cdk_log_by_player_id;comment:'所属玩家ID'" json:"player_id"`
CodeID uint32 `gorm:"not null;comment:'CDK编号'" json:"code_id"`
}
// TableName 返回表名
func (*CdkLog) TableName() string {
return TableNamePlayerCdkLog
}
// GroupName 返回表组名
func (*CdkLog) GroupName() string {
return "default"
}
// NewCdkLog 创建一个新的CDK记录
func NewCdkLog() *CdkLog {
return &CdkLog{
Base: *NewBase(),
}
}
// init 程序启动时自动创建表
func init() {
cool.CreateTable(&CdkLog{})
}

View File

@@ -17,16 +17,7 @@ var MilestoneMode = enum.New[struct {
Task EnumMilestone Task EnumMilestone
}]() }]()
// 里程碑数据结构与DoneEvent对应记录单条里程碑的详细信息 const TableNameMilestone = "player_milestone"
// type MilestoneData struct {
// DoneType EnumMilestone `json:"done_type"` // 里程碑类型0-地图解锁1-BOSS击杀2-物品收集等)
// Args []uint32 `json:"args"` // 关联ID列表如地图ID、BOSSID、物品ID等
// Results []uint32 `json:"results"` // 完成情况参数(如:击杀次数、收集数量阈值等)
// Count uint32 `json:"count"` // 累计完成次数某BOSS累计击杀3次
// //IsCompleted bool `json:"is_completed"` // 是否完全达成(用于区分阶段性里程碑)
// }
const TableNameMilestone = "milestone"
// Milestone 数据库存储结构体映射milestone表 // Milestone 数据库存储结构体映射milestone表
type Milestone struct { type Milestone struct {

View File

@@ -1,51 +1,51 @@
package model package model
import ( import (
"blazing/cool" "blazing/cool"
) )
const TableNamePlayerBagItem = "player_bag_item" const TableNamePlayerBagItem = "player_item"
// PlayerBagItem mapped from table <player_bag_item> // PlayerBagItem mapped from table <player_bag_item>
type Item struct { type Item struct {
Base Base
PlayerID uint64 `gorm:"not null;index:idx_player_bag_item_by_player_id;comment:'所属玩家ID'" json:"player_id"` PlayerID uint64 `gorm:"not null;index:idx_player_bag_item_by_player_id;comment:'所属玩家ID'" json:"player_id"`
// 物品Id // 物品Id
ItemId uint32 `json:"item_id"` ItemId uint32 `json:"item_id"`
// 物品数量, // 物品数量,
ItemCnt uint32 `json:"item_cnt"` ItemCnt uint32 `json:"item_cnt"`
} }
type SingleItemInfo struct { type SingleItemInfo struct {
// 物品Id // 物品Id
ItemId uint32 `json:"itemId"` ItemId uint32 `json:"itemId"`
// 物品数量, // 物品数量,
ItemCnt uint32 `json:"itemCnt"` ItemCnt uint32 `json:"itemCnt"`
// 固定值360000 // 固定值360000
LeftTime uint32 `json:"leftTime"` LeftTime uint32 `json:"leftTime"`
// 固定值0 // 固定值0
ItemLevel uint32 `json:"itemLevel"` ItemLevel uint32 `json:"itemLevel"`
} }
// TableName PlayerBagItem's table name // TableName PlayerBagItem's table name
func (*Item) TableName() string { func (*Item) TableName() string {
return TableNamePlayerBagItem return TableNamePlayerBagItem
} }
// GroupName PlayerBagItem's table group // GroupName PlayerBagItem's table group
func (*Item) GroupName() string { func (*Item) GroupName() string {
return "default" return "default"
} }
// NewPlayerBagItem create a new PlayerBagItem // NewPlayerBagItem create a new PlayerBagItem
func NewPlayerBag() *Item { func NewPlayerBag() *Item {
return &Item{ return &Item{
Base: *NewBase(), Base: *NewBase(),
} }
} }
// init 创建表 // init 创建表
func init() { func init() {
cool.CreateTable(&Item{}) cool.CreateTable(&Item{})
} }

View File

@@ -17,7 +17,7 @@ import (
"github.com/samber/lo" "github.com/samber/lo"
) )
const TableNamePet = "pet" const TableNamePet = "player_pet"
// Pet mapped from table <pet> // Pet mapped from table <pet>
type Pet struct { type Pet struct {
@@ -54,6 +54,8 @@ type PetInfo struct {
// 名字默认为全0补齐到16字节固定长度 → [16]byte // 名字默认为全0补齐到16字节固定长度 → [16]byte
Name string `struc:"[16]byte" json:"Name,omitempty"` Name string `struc:"[16]byte" json:"Name,omitempty"`
//generation
Generation uint32 `fieldDesc:"世代" `
// 个体值(@UInt long → uint32 // 个体值(@UInt long → uint32
Dv uint32 `struc:"uint32" ` Dv uint32 `struc:"uint32" `
@@ -128,10 +130,10 @@ const (
// 功能为宠物6个EV值增加增量保证单个≤255、总和≤510 // 功能为宠物6个EV值增加增量保证单个≤255、总和≤510
// 参数evadd - 6个EV字段的增量数组长度必须为6 // 参数evadd - 6个EV字段的增量数组长度必须为6
// 返回error - 参数非法/逻辑异常时返回错误bool - 是否触发了超额削减(方便业务监控) // 返回error - 参数非法/逻辑异常时返回错误bool - 是否触发了超额削减(方便业务监控)
func (pet *PetInfo) AddEV(evadd []uint32) (bool, error) { func (pet *PetInfo) AddEV(ev_add []uint32) (bool, error) {
// 1. 参数安全校验避免数组越界panic // 1. 参数安全校验避免数组越界panic
if len(evadd) != evFieldCount { if len(ev_add) != evFieldCount {
return false, fmt.Errorf("evadd长度必须为%d当前为%d", evFieldCount, len(evadd)) return false, fmt.Errorf("evadd长度必须为%d当前为%d", evFieldCount, len(ev_add))
} }
if len(pet.Ev) != evFieldCount { if len(pet.Ev) != evFieldCount {
return false, errors.New("pet.Ev未初始化或长度不为6") return false, errors.New("pet.Ev未初始化或长度不为6")
@@ -141,7 +143,7 @@ func (pet *PetInfo) AddEV(evadd []uint32) (bool, error) {
var tempEV [evFieldCount]uint32 var tempEV [evFieldCount]uint32
for i := 0; i < evFieldCount; i++ { for i := 0; i < evFieldCount; i++ {
// 直接累加增量 // 直接累加增量
tempEV[i] = pet.Ev[i] + evadd[i] tempEV[i] = pet.Ev[i] + ev_add[i]
// 单项不超过255 // 单项不超过255
if tempEV[i] > maxSingleEV { if tempEV[i] > maxSingleEV {
tempEV[i] = maxSingleEV tempEV[i] = maxSingleEV

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