Files
bl/logic/controller/pet_collect.go
昔念 026689f3ed ```
feat(cache): 添加复合键缓存操作支持

添加了基于 uint32+string 组合键的缓存操作方法,包括
GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和
ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景

fix(vscode): 添加 cSpell 配置支持 struc 词汇

refactor(session): 移除过时的会话管理方法

移除了基于单一字符串键的会话管理方法,因为已迁移到使用
复合键的缓存操作方式
```
2026-01-19 18:51:56 +08:00

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package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/pet"
"blazing/logic/service/player"
"blazing/modules/player/model"
"github.com/samber/lo"
)
func (h Controller) IsCollect(
data *pet.C2S_IS_COLLECT, c *player.Player) (result *pet.S2C_IS_COLLECT, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &pet.S2C_IS_COLLECT{
ID: data.Type,
}
res := c.Info.GetTask(1335 + int(data.Type)) //第一期
if res == model.Completed {
result.IsCom = 1
}
return result, 0
}
// 定义 Type 与合法 ID 集合的映射表,集中管理所有规则
var validTypeIDMap = map[int][]uint32{
1: {1, 4, 7}, // Type1合法ID为1、4、7
2: {71}, // Type2合法ID为71
3: {275}, // Type3合法ID为275
4: {669}, // Type4合法ID为669你之前提到的是670确认是否笔误
301: {1, 4, 7}, //精灵王计划
}
func (h Controller) Collect(
data *pet.C2S_PET_COLLECT, c *player.Player) (result *pet.S2C_PET_COLLECT, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &pet.S2C_PET_COLLECT{ID: data.ID}
res := c.Info.GetTask(1335 + int(data.Type)) //第一期
if res != model.Unaccepted {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
}
validIDs, ok := validTypeIDMap[int(data.Type)]
if !ok {
// Type不在映射表中返回系统错误
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
}
// 2. 判断ID是否在合法集合中
if !lo.Contains(validIDs, data.ID) {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
}
c.Info.SetTask(1335+int(data.Type), model.Completed)
r := model.GenPetInfo(int(data.ID), -1, -1, 0, 1, nil)
c.Service.Pet.PetAdd(r)
result.CatchTime = r.CatchTime
return result, 0
}