feat(cache): 添加复合键缓存操作支持 添加了基于 uint32+string 组合键的缓存操作方法,包括 GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和 ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景 fix(vscode): 添加 cSpell 配置支持 struc 词汇 refactor(session): 移除过时的会话管理方法 移除了基于单一字符串键的会话管理方法,因为已迁移到使用 复合键的缓存操作方式 ```
241 lines
6.0 KiB
Go
241 lines
6.0 KiB
Go
package controller
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import (
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"blazing/common/data"
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"blazing/common/data/xmlres"
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"blazing/common/socket/errorcode"
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"strings"
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"blazing/logic/service/fight"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/player"
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"blazing/modules/config/service"
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"blazing/modules/player/model"
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"github.com/gogf/gf/v2/util/gconv"
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"github.com/gogf/gf/v2/util/grand"
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"github.com/samber/lo"
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)
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// processMonID 处理怪物ID字符串,如果是多个ID则随机选择一个
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func processMonID(bm string) string {
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// 按空格分割字符串
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monid := strings.Split(bm, " ")
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// 过滤分割后可能的空字符串(如连续空格导致的空元素)
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filtered := make([]string, 0, len(monid))
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for _, m := range monid {
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if m != "" {
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filtered = append(filtered, m)
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}
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}
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monid = filtered
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var selected string
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switch len(monid) {
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case 0:
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// 无元素时,可返回空或默认值(根据业务需求调整)
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selected = ""
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case 1:
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// 长度为1时,取第一个(唯一的元素)
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selected = monid[0]
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default:
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// 长度大于1时,随机选取一个
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randomIdx := grand.Intn(len(monid))
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selected = monid[randomIdx]
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}
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return selected
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}
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// PlayerFightBoss 挑战地图boss
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// data: 包含挑战Boss信息的输入数据
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// player: 当前玩家对象
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// 返回: 战斗结果和错误码
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func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, p *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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if !p.CanFight() {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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var monster *model.PetInfo
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monsterInfo := &model.PlayerInfo{}
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var taskID int
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var canCapture int
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mdata, ok := xmlres.MonsterMap[int(p.Info.MapID)]
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if !ok {
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return nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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if len(mdata.Bosses) == 0 {
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return nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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for _, bc := range mdata.Bosses {
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if bc.Id == nil {
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bc.Id = gconv.PtrInt(0)
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}
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if (bc.Id == nil && data.BossId == 0) || uint32(*bc.Id) == data.BossId { //打默认第一个boss
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if bc.TaskID != nil {
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taskID = *bc.TaskID
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}
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for i, bm := range bc.BossMon {
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monster = model.GenPetInfo(
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gconv.Int(processMonID(bm.MonID)), 24, //24个体
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-1,
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0, //野怪没特性
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bm.Lv, nil)
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monster.CatchTime = uint32(i)
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if bm.Hp != 0 {
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monster.Hp = uint32(bm.Hp)
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monster.MaxHp = uint32(bm.Hp)
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}
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for _, v := range strings.Split(bm.NewSeIdxs, " ") {
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idx := gconv.Uint16(v)
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if idx == 0 {
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continue
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}
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EID, args := service.NewEffectService().Args(uint32(idx))
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monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{
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Idx: idx,
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EID: gconv.Uint16(EID),
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Args: gconv.Ints(args),
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})
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}
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monsterInfo.PetList = append(monsterInfo.PetList, *monster)
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}
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if bc.BossCatchable == 1 {
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canCapture = xmlres.PetMAP[int(monster.ID)].CatchRate
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if grand.Meet(1, 100) {
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r := monsterInfo.PetList[0]
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r.RandShiny()
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monsterInfo.PetList[0] = r
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}
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}
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monsterInfo.Nick = bc.Name //xmlres.PetMAP[int(monster.ID)].DefName
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break
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}
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}
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if len(monsterInfo.PetList) == 0 {
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return nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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p.Fightinfo.Status = info.BattleMode.FIGHT_WITH_NPC
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p.Fightinfo.Mode = info.BattleMode.MULTI_MODE
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ai := player.NewAI_player(monsterInfo)
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ai.CanCapture = canCapture
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ai.Prop[0] = 2
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fight.NewFight(p, ai, func(foi info.FightOverInfo) {
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if taskID != 0 {
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if foi.Reason == 0 && foi.WinnerId == p.Info.UserID {
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p.BossCompletedTask(taskID, 100)
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}
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}
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//p.Done.Exec(model.MilestoneMode.BOSS, []uint32{p.Info.MapID, data.BossId, uint32(foi.Reason)}, nil)
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})
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return nil, -1
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}
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// OnPlayerFightNpcMonster 战斗野怪
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// data: 包含战斗野怪信息的输入数据
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// player: 当前玩家对象
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// 返回: 战斗结果和错误码
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func (h Controller) OnPlayerFightNpcMonster(data1 *fight.FightNpcMonsterInboundInfo, p *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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if !p.CanFight() {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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refPet := p.OgreInfo.Data[data1.Number]
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if refPet.Id == 0 {
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return nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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if refPet.Ext != 0 {
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refPet.Id = refPet.Ext
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}
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monster := model.GenPetInfo(
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int(refPet.Id), -1,
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-1,
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0, //野怪没特性
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int(refPet.Lv),
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refPet.ShinyInfo)
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if refPet.Ext != 0 {
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if grand.Meet(3, 100) {
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monster.RandShiny()
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}
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}
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monsterInfo := &model.PlayerInfo{}
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monsterInfo.Nick = xmlres.PetMAP[int(monster.ID)].DefName
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monsterInfo.PetList = append(monsterInfo.PetList, *monster)
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ai := player.NewAI_player(monsterInfo)
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ai.CanCapture = handleNPCFightSpecial(monster.ID)
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p.Fightinfo.Status = info.BattleMode.FIGHT_WITH_NPC //打野怪
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p.Fightinfo.Mode = info.BattleMode.MULTI_MODE //多人模式
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fight.NewFight(p, ai, func(foi info.FightOverInfo) {
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//p.Done.Exec(model.MilestoneMode.Moster, []uint32{p.Info.MapID, monsterInfo.PetList[0].ID, uint32(foi.Reason)}, nil)
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if foi.Reason == 0 && foi.WinnerId == p.Info.UserID {
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if !p.CanGetExp() {
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return
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}
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exp := uint32(xmlres.PetMAP[int(monster.ID)].YieldingExp) * monster.Level / 7
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items := &info.S2C_GET_BOSS_MONSTER{
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//EV: 45,
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EXP: exp * 2,
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}
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if refPet.Item != 0 {
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p.ItemAdd(refPet.Item, uint32(grand.Intn(2)+1))
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items.ItemList = append(items.ItemList, data.ItemInfo{
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ItemId: refPet.Item,
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ItemCnt: uint32(grand.Intn(2) + 1),
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})
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}
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evs := gconv.Uint32s(strings.Split(xmlres.PetMAP[int(monster.ID)].YieldingEV, " "))
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items.EV = lo.Sum(evs) - 1
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p.Info.EVPool += lo.Sum(evs) //给予累计学习力
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foi.Winpet.AddEV(evs)
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p.Info.ExpPool += exp * 4
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p.AddPetExp(foi.Winpet, uint32(exp)*2)
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p.SendPackCmd(8004, items)
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}
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})
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return nil, -1
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}
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// handleNPCFightSpecial 处理NPC战斗特殊情况
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func handleNPCFightSpecial(petID uint32) int {
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npcPetID := int(petID)
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petCfg, ok := xmlres.PetMAP[npcPetID]
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if !ok {
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// log.Error(context.Background(), "NPC宠物配置不存在", "petID", npcPetID)
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return 0
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}
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catchRate := gconv.Int(petCfg.CatchRate)
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return catchRate
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}
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