Files
bl/logic/controller/fight_boss.go
昔念 026689f3ed ```
feat(cache): 添加复合键缓存操作支持

添加了基于 uint32+string 组合键的缓存操作方法,包括
GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和
ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景

fix(vscode): 添加 cSpell 配置支持 struc 词汇

refactor(session): 移除过时的会话管理方法

移除了基于单一字符串键的会话管理方法,因为已迁移到使用
复合键的缓存操作方式
```
2026-01-19 18:51:56 +08:00

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package controller
import (
"blazing/common/data"
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"strings"
"blazing/logic/service/fight"
"blazing/logic/service/fight/info"
"blazing/logic/service/player"
"blazing/modules/config/service"
"blazing/modules/player/model"
"github.com/gogf/gf/v2/util/gconv"
"github.com/gogf/gf/v2/util/grand"
"github.com/samber/lo"
)
// processMonID 处理怪物ID字符串如果是多个ID则随机选择一个
func processMonID(bm string) string {
// 按空格分割字符串
monid := strings.Split(bm, " ")
// 过滤分割后可能的空字符串(如连续空格导致的空元素)
filtered := make([]string, 0, len(monid))
for _, m := range monid {
if m != "" {
filtered = append(filtered, m)
}
}
monid = filtered
var selected string
switch len(monid) {
case 0:
// 无元素时,可返回空或默认值(根据业务需求调整)
selected = ""
case 1:
// 长度为1时取第一个唯一的元素
selected = monid[0]
default:
// 长度大于1时随机选取一个
randomIdx := grand.Intn(len(monid))
selected = monid[randomIdx]
}
return selected
}
// PlayerFightBoss 挑战地图boss
// data: 包含挑战Boss信息的输入数据
// player: 当前玩家对象
// 返回: 战斗结果和错误码
func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, p *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if !p.CanFight() {
return nil, errorcode.ErrorCodes.ErrSystemError
}
var monster *model.PetInfo
monsterInfo := &model.PlayerInfo{}
var taskID int
var canCapture int
mdata, ok := xmlres.MonsterMap[int(p.Info.MapID)]
if !ok {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
if len(mdata.Bosses) == 0 {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
for _, bc := range mdata.Bosses {
if bc.Id == nil {
bc.Id = gconv.PtrInt(0)
}
if (bc.Id == nil && data.BossId == 0) || uint32(*bc.Id) == data.BossId { //打默认第一个boss
if bc.TaskID != nil {
taskID = *bc.TaskID
}
for i, bm := range bc.BossMon {
monster = model.GenPetInfo(
gconv.Int(processMonID(bm.MonID)), 24, //24个体
-1,
0, //野怪没特性
bm.Lv, nil)
monster.CatchTime = uint32(i)
if bm.Hp != 0 {
monster.Hp = uint32(bm.Hp)
monster.MaxHp = uint32(bm.Hp)
}
for _, v := range strings.Split(bm.NewSeIdxs, " ") {
idx := gconv.Uint16(v)
if idx == 0 {
continue
}
EID, args := service.NewEffectService().Args(uint32(idx))
monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{
Idx: idx,
EID: gconv.Uint16(EID),
Args: gconv.Ints(args),
})
}
monsterInfo.PetList = append(monsterInfo.PetList, *monster)
}
if bc.BossCatchable == 1 {
canCapture = xmlres.PetMAP[int(monster.ID)].CatchRate
if grand.Meet(1, 100) {
r := monsterInfo.PetList[0]
r.RandShiny()
monsterInfo.PetList[0] = r
}
}
monsterInfo.Nick = bc.Name //xmlres.PetMAP[int(monster.ID)].DefName
break
}
}
if len(monsterInfo.PetList) == 0 {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
p.Fightinfo.Status = info.BattleMode.FIGHT_WITH_NPC
p.Fightinfo.Mode = info.BattleMode.MULTI_MODE
ai := player.NewAI_player(monsterInfo)
ai.CanCapture = canCapture
ai.Prop[0] = 2
fight.NewFight(p, ai, func(foi info.FightOverInfo) {
if taskID != 0 {
if foi.Reason == 0 && foi.WinnerId == p.Info.UserID {
p.BossCompletedTask(taskID, 100)
}
}
//p.Done.Exec(model.MilestoneMode.BOSS, []uint32{p.Info.MapID, data.BossId, uint32(foi.Reason)}, nil)
})
return nil, -1
}
// OnPlayerFightNpcMonster 战斗野怪
// data: 包含战斗野怪信息的输入数据
// player: 当前玩家对象
// 返回: 战斗结果和错误码
func (h Controller) OnPlayerFightNpcMonster(data1 *fight.FightNpcMonsterInboundInfo, p *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if !p.CanFight() {
return nil, errorcode.ErrorCodes.ErrSystemError
}
refPet := p.OgreInfo.Data[data1.Number]
if refPet.Id == 0 {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
if refPet.Ext != 0 {
refPet.Id = refPet.Ext
}
monster := model.GenPetInfo(
int(refPet.Id), -1,
-1,
0, //野怪没特性
int(refPet.Lv),
refPet.ShinyInfo)
if refPet.Ext != 0 {
if grand.Meet(3, 100) {
monster.RandShiny()
}
}
monsterInfo := &model.PlayerInfo{}
monsterInfo.Nick = xmlres.PetMAP[int(monster.ID)].DefName
monsterInfo.PetList = append(monsterInfo.PetList, *monster)
ai := player.NewAI_player(monsterInfo)
ai.CanCapture = handleNPCFightSpecial(monster.ID)
p.Fightinfo.Status = info.BattleMode.FIGHT_WITH_NPC //打野怪
p.Fightinfo.Mode = info.BattleMode.MULTI_MODE //多人模式
fight.NewFight(p, ai, func(foi info.FightOverInfo) {
//p.Done.Exec(model.MilestoneMode.Moster, []uint32{p.Info.MapID, monsterInfo.PetList[0].ID, uint32(foi.Reason)}, nil)
if foi.Reason == 0 && foi.WinnerId == p.Info.UserID {
if !p.CanGetExp() {
return
}
exp := uint32(xmlres.PetMAP[int(monster.ID)].YieldingExp) * monster.Level / 7
items := &info.S2C_GET_BOSS_MONSTER{
//EV: 45,
EXP: exp * 2,
}
if refPet.Item != 0 {
p.ItemAdd(refPet.Item, uint32(grand.Intn(2)+1))
items.ItemList = append(items.ItemList, data.ItemInfo{
ItemId: refPet.Item,
ItemCnt: uint32(grand.Intn(2) + 1),
})
}
evs := gconv.Uint32s(strings.Split(xmlres.PetMAP[int(monster.ID)].YieldingEV, " "))
items.EV = lo.Sum(evs) - 1
p.Info.EVPool += lo.Sum(evs) //给予累计学习力
foi.Winpet.AddEV(evs)
p.Info.ExpPool += exp * 4
p.AddPetExp(foi.Winpet, uint32(exp)*2)
p.SendPackCmd(8004, items)
}
})
return nil, -1
}
// handleNPCFightSpecial 处理NPC战斗特殊情况
func handleNPCFightSpecial(petID uint32) int {
npcPetID := int(petID)
petCfg, ok := xmlres.PetMAP[npcPetID]
if !ok {
// log.Error(context.Background(), "NPC宠物配置不存在", "petID", npcPetID)
return 0
}
catchRate := gconv.Int(petCfg.CatchRate)
return catchRate
}