Files
bl/logic/service/task/task.go
昔念 026689f3ed ```
feat(cache): 添加复合键缓存操作支持

添加了基于 uint32+string 组合键的缓存操作方法,包括
GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和
ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景

fix(vscode): 添加 cSpell 配置支持 struc 词汇

refactor(session): 移除过时的会话管理方法

移除了基于单一字符串键的会话管理方法,因为已迁移到使用
复合键的缓存操作方式
```
2026-01-19 18:51:56 +08:00

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package task
import (
"blazing/common/data"
"blazing/modules/config/service"
"blazing/modules/player/model"
)
type TaskResult struct {
Pet *model.PetInfo `json:"petTypeId" description:"发放的精灵ID"` // 发放的精灵ID
ItemList []data.ItemInfo `json:"itemList" description:"发放物品的数组"` // 发放物品的数组,
Title uint32 `json:"title" description:"称号奖励"`
}
func GetTaskInfo(id, ot int) *TaskResult {
ret := &TaskResult{}
r := service.NewTaskService().Get(id, ot)
if r == nil {
return nil
}
pet := service.NewPetRewardService().Get(r.ElfRewardIds)
if pet != nil {
ret.Pet = model.GenPetInfo(int(pet.MonID), int(pet.DV), int(pet.Nature), int(pet.Effect), int(pet.Lv), nil)
}
for _, itemID := range r.ItemRewardIds {
iteminfo := service.NewItemService().GetItemCount(itemID)
ret.ItemList = append(ret.ItemList, data.ItemInfo{ItemId: iteminfo.ItemId, ItemCnt: iteminfo.ItemCnt})
}
if r.TitleRewardIds != 0 {
ret.Title = r.TitleRewardIds
}
return ret
}