feat(cache): 添加复合键缓存操作支持 添加了基于 uint32+string 组合键的缓存操作方法,包括 GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和 ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景 fix(vscode): 添加 cSpell 配置支持 struc 词汇 refactor(session): 移除过时的会话管理方法 移除了基于单一字符串键的会话管理方法,因为已迁移到使用 复合键的缓存操作方式 ```
46 lines
851 B
Go
46 lines
851 B
Go
package player
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import (
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"blazing/cool"
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"blazing/logic/service/common"
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"blazing/modules/base/service"
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"blazing/modules/player/model"
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"time"
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)
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// NewPlayer 使用 Options 模式创建 Player 实例
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func NewPlayer(opts ...PlayerOption) *Player {
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p := &Player{
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HavePVPinfo: make([]common.PlayerI, 0),
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baseplayer: newbaseplayer(),
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}
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p.User = service.NewBaseSysUserService()
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p.monsters = generateThreeUniqueNumbers()
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p.Done = NewDone(p) //发布订阅事件
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p.MapNPC = cool.Cron.ScheduleFunc(10*time.Second, func() {
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// 获取当前地图的怪物配置
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p.genMonster() //生成野怪
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})
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for _, opt := range opts {
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opt(p)
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}
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return p
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}
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func NewAI_player(i *model.PlayerInfo) *AI_player {
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ret := &AI_player{
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baseplayer: newbaseplayer(),
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}
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ret.Info = i
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//ret.Info.Nick = xmlres.PetMAP[int(m.ID)].DefName
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return ret
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}
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