Files
bl/logic/controller/room_info.go
昔念 026689f3ed ```
feat(cache): 添加复合键缓存操作支持

添加了基于 uint32+string 组合键的缓存操作方法,包括
GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和
ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景

fix(vscode): 添加 cSpell 配置支持 struc 词汇

refactor(session): 移除过时的会话管理方法

移除了基于单一字符串键的会话管理方法,因为已迁移到使用
复合键的缓存操作方式
```
2026-01-19 18:51:56 +08:00

85 lines
3.0 KiB
Go

package controller
import (
"blazing/common/socket/errorcode"
"blazing/modules/player/model"
"blazing/logic/service/pet"
"blazing/logic/service/player"
"blazing/logic/service/room"
"github.com/jinzhu/copier"
)
// GetFitmentUsing 获取基地展示的家具物品
// data: 包含目标用户ID的输入信息
// c: 当前玩家对象
// 返回: 基地家具信息和错误码
func (h Controller) GetFitmentUsing(data *room.FitmentUseringInboundInfo, c *player.Player) (result *room.FitmentUseringOutboundInfo, err errorcode.ErrorCode) {
result = &room.FitmentUseringOutboundInfo{UserId: c.Info.UserID, RoomId: data.TargetUserID}
result.Fitments = make([]model.FitmentShowInfo, 0)
result.Fitments = append(result.Fitments, model.FitmentShowInfo{Id: 500001, Status: 1, X: 1, Y: 1, Dir: 1})
roomInfo := c.Service.Room.Get(data.TargetUserID)
result.Fitments = append(result.Fitments, roomInfo.PlacedItems...)
return
}
// GetRoomPetShowInfo 获取基地展示的精灵列表
// data: 包含目标用户ID的输入信息
// c: 当前玩家对象
// 返回: 精灵展示列表和错误码
func (h Controller) GetRoomPetShowInfo(data *room.PetRoomListInboundInfo, c *player.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) {
result = &room.PetRoomListOutboundInfo{}
result.Pets = make([]pet.PetShortInfo, 0)
roomInfo := c.Service.Room.Get(data.TargetUserID)
for _, catchTime := range roomInfo.ShowPokemon {
petInfo := c.Service.Pet.PetInfo_One_ohter(data.TargetUserID, catchTime)
if petInfo.Data.ID == 0 {
continue
}
var petShortInfo pet.PetShortInfo
copier.Copy(&petShortInfo, &petInfo.Data)
if petInfo.ID != 0 {
result.Pets = append(result.Pets, petShortInfo)
}
}
return
}
// GetAllFurniture 获取玩家的所有家具
// data: 空输入结构
// c: 当前玩家对象
// 返回: 玩家所有家具列表和错误码
func (h Controller) GetAllFurniture(data *room.FitmentAllInboundEmpty, c *player.Player) (result *room.FitmentAllOutboundInfo, err errorcode.ErrorCode) {
result = &room.FitmentAllOutboundInfo{}
result.Fitments = make([]room.FitmentItemInfo, 0)
items := c.Service.Item.Get(500000, 600000)
roomData := c.Service.Room.Get(c.Info.UserID)
for _, item := range items {
var itemInfo room.FitmentItemInfo
itemInfo.Id = item.ItemId
itemInfo.AllCount = item.ItemCnt
i, ok := roomData.UsedItems[item.ItemId]
if ok {
itemInfo.UsedCount = i
}
result.Fitments = append(result.Fitments, itemInfo)
}
return
}
// GetRoomPetInfo 获取玩家跟随精灵的信息
// data: 包含用户ID和精灵捕获时间的输入信息
// c: 当前玩家对象
// 返回: 精灵详细信息和错误码
func (h Controller) GetRoomPetInfo(data *room.C2S_RoomPetInfo, c *player.Player) (result *pet.RoomPetInfo, err errorcode.ErrorCode) {
petInfo := c.Service.Pet.PetInfo_One_ohter(data.UserID, data.CatchTime)
result = &pet.RoomPetInfo{}
copier.CopyWithOption(result, &petInfo.Data, copier.Option{DeepCopy: true})
result.OwnerId = data.UserID
return
}