Files
bl/logic/controller/login_getserver.go
昔念 026689f3ed ```
feat(cache): 添加复合键缓存操作支持

添加了基于 uint32+string 组合键的缓存操作方法,包括
GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和
ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景

fix(vscode): 添加 cSpell 配置支持 struc 词汇

refactor(session): 移除过时的会话管理方法

移除了基于单一字符串键的会话管理方法,因为已迁移到使用
复合键的缓存操作方式
```
2026-01-19 18:51:56 +08:00

64 lines
1.6 KiB
Go

package controller
import (
"blazing/common/rpc"
"blazing/common/socket/errorcode"
"blazing/cool"
"blazing/logic/service/user"
"blazing/modules/base/service"
playerservice "blazing/modules/player/service"
"context"
"encoding/hex"
"fmt"
"github.com/panjf2000/gnet/v2"
)
// var sg singleflight.Group
// var ServerList []rpc.ServerInfo
// func fetchData() (any, error) {
// ServerList = rpc.GetServerInfoList() //todo 待修改增加缓存
// return ServerList, nil
// }
// GetServerOnline 处理命令: 105
func (h Controller) GetServerOnline(data *user.SidInfo, c gnet.Conn) (result *rpc.CommendSvrInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
result = rpc.NewInInfo()
// tt, _ := cool.CacheManager.Keys(context.Background())
//g.Dump(tt)
t1 := hex.EncodeToString(data.Sid)
userid, ok := playerservice.User.Load(t1)
if !ok || userid != data.Head.UserID {
defer c.Close()
return
}
result.IsVip = 1
result.ServerList = rpc.GetServerInfoList(service.NewBaseSysUserService().GetPerson(data.Head.UserID).Debug)
defer func() {
// share.ShareManager.DeleteSession(t1)
ser := playerservice.NewUserService(data.Head.UserID)
kickErr := ser.Info.Kick(data.Head.UserID)
if kickErr != nil {
fmt.Println("踢人失败", kickErr)
}
logininfo := ser.Info.SetLogin()
if logininfo != nil {
cool.CacheManager.Set(context.TODO(), fmt.Sprintf("player: %d", data.Head.UserID), logininfo, 0)
cool.CacheManager.Set(context.Background(), fmt.Sprintf("session: %d", data.Head.UserID), t1, 0)
}
}()
return
//return //TODO 这里待实现改成接口调用Ret方法
}