feat(cache): 添加复合键缓存操作支持 添加了基于 uint32+string 组合键的缓存操作方法,包括 GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和 ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景 fix(vscode): 添加 cSpell 配置支持 struc 词汇 refactor(session): 移除过时的会话管理方法 移除了基于单一字符串键的会话管理方法,因为已迁移到使用 复合键的缓存操作方式 ```
213 lines
6.0 KiB
Go
213 lines
6.0 KiB
Go
package controller
|
||
|
||
import (
|
||
"blazing/common/socket/errorcode"
|
||
"blazing/common/utils"
|
||
"blazing/logic/service/fight"
|
||
fightinfo "blazing/logic/service/fight/info"
|
||
"blazing/logic/service/player"
|
||
"blazing/logic/service/space/info"
|
||
configmodel "blazing/modules/config/model"
|
||
"blazing/modules/config/service"
|
||
"blazing/modules/player/model"
|
||
|
||
"sync/atomic"
|
||
|
||
"github.com/gogf/gf/v2/util/gconv"
|
||
"github.com/jinzhu/copier"
|
||
)
|
||
|
||
func (h Controller) FreshOPEN(data *fight.C2S_OPEN_DARKPORTAL, c *player.Player) (result *fight.S2C_OPEN_DARKPORTAL, err errorcode.ErrorCode) {
|
||
|
||
result = &fight.S2C_OPEN_DARKPORTAL{}
|
||
c.Info.CurrentFreshStage = utils.Max(c.Info.CurrentFreshStage, 1)
|
||
c.Info.CurrentStage = utils.Max(c.Info.CurrentStage, 1)
|
||
boss := service.NewTower110Service().Boss(uint32(data.Level))
|
||
result = &fight.S2C_OPEN_DARKPORTAL{}
|
||
for _, v := range boss.BossIds {
|
||
r := service.NewBossService().Get(v)
|
||
result.CurBossID = uint32(r.MonID)
|
||
|
||
}
|
||
|
||
c.CurDark = uint32(data.Level)
|
||
defer c.GetSpace().LeaveMap(c)
|
||
return result, 0
|
||
}
|
||
|
||
// FreshChoiceFightLevel 处理玩家选择挑战模式(试炼之塔或勇者之塔)
|
||
// 根据不同的CMD值设置玩家的挑战状态和地图信息,并返回当前挑战层级信息
|
||
// 参数:
|
||
//
|
||
// data: 客户端发送的挑战层级选择请求数据,包含CMD和挑战层级
|
||
// c: 玩家对象,包含玩家的详细信息
|
||
//
|
||
// 返回值:
|
||
//
|
||
// result: 服务器返回给客户端的挑战层级信息,包含当前战斗层级和Boss ID
|
||
// err: 错误码,表示处理过程中是否出现错误
|
||
func (h Controller) FreshChoiceFightLevel(data *fight.C2S_FRESH_CHOICE_FIGHT_LEVEL, c *player.Player) (result *fight.S2C_FreshChoiceLevelRequestInfo, err errorcode.ErrorCode) {
|
||
|
||
result = &fight.S2C_FreshChoiceLevelRequestInfo{}
|
||
c.Info.CurrentFreshStage = utils.Max(c.Info.CurrentFreshStage, 1)
|
||
c.Info.CurrentStage = utils.Max(c.Info.CurrentStage, 1)
|
||
|
||
if data.Level > 0 {
|
||
switch data.Head.CMD {
|
||
case 2428: //试炼之塔
|
||
|
||
c.Info.CurrentFreshStage = uint32((data.Level-1)*10) + 1
|
||
case 2414: //勇者之塔
|
||
|
||
c.Info.CurrentStage = uint32((data.Level-1)*10) + 1
|
||
|
||
}
|
||
|
||
}
|
||
var boss *configmodel.BaseTowerConfig
|
||
switch data.Head.CMD {
|
||
case 2428: //试炼之塔
|
||
|
||
result.CurFightLevel = uint32(c.Info.CurrentFreshStage)
|
||
boss = service.NewTower600Service().Boss(c.Info.CurrentFreshStage)
|
||
|
||
case 2414: //勇者之塔
|
||
|
||
result.CurFightLevel = uint32(c.Info.CurrentStage)
|
||
boss = service.NewTower500Service().Boss(c.Info.CurrentStage)
|
||
//next := service.NewTower600Service().Boss(c.Info.CurrentFreshStage + 1)
|
||
|
||
}
|
||
if boss != nil {
|
||
|
||
for _, v := range boss.BossIds {
|
||
r := service.NewBossService().Get(v)
|
||
result.BossId = append(result.BossId, uint32(r.MonID))
|
||
|
||
}
|
||
|
||
}
|
||
// 重置玩家的Canmon标志位为0,表示可以刷怪
|
||
atomic.StoreUint32(&c.Canmon, 0)
|
||
// 在函数结束时将玩家传送到对应地图
|
||
defer c.GetSpace().LeaveMap(c)
|
||
return result, 0
|
||
}
|
||
func (h Controller) FreshLeaveFightLevel(data *fight.FRESH_LEAVE_FIGHT_LEVEL, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||
|
||
defer c.GetSpace().EnterMap(c)
|
||
|
||
out := info.NewOutInfo()
|
||
copier.CopyWithOption(out, c.GetInfo(), copier.Option{DeepCopy: true})
|
||
|
||
c.SendPackCmd(2001, out)
|
||
return result, 0
|
||
}
|
||
|
||
func (h Controller) PetTawor(data *fight.StartTwarInboundInfo, c *player.Player) (result *fight.S2C_ChoiceLevelRequestInfo, err errorcode.ErrorCode) {
|
||
if !c.CanFight() {
|
||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||
}
|
||
c.Fightinfo.Mode = fightinfo.BattleMode.MULTI_MODE
|
||
c.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC
|
||
monsterInfo := &model.PlayerInfo{}
|
||
var boss *configmodel.BaseTowerConfig
|
||
var next *configmodel.BaseTowerConfig
|
||
result = &fight.S2C_ChoiceLevelRequestInfo{}
|
||
switch data.Head.CMD {
|
||
case 2429: //试炼之塔
|
||
boss = service.NewTower600Service().Boss(c.Info.CurrentFreshStage)
|
||
next = service.NewTower600Service().Boss(c.Info.CurrentFreshStage + 1)
|
||
|
||
result.CurFightLevel = uint32(c.Info.CurrentFreshStage)
|
||
case 2415: //勇者之塔
|
||
boss = service.NewTower500Service().Boss(c.Info.CurrentStage)
|
||
next = service.NewTower500Service().Boss(c.Info.CurrentStage + 1)
|
||
|
||
result.CurFightLevel = uint32(c.Info.CurrentStage)
|
||
case 2425:
|
||
boss = service.NewTower110Service().Boss(c.CurDark)
|
||
}
|
||
if next != nil {
|
||
for _, v := range next.BossIds {
|
||
r := service.NewBossService().Get(v)
|
||
result.BossID = append(result.BossID, uint32(r.MonID))
|
||
|
||
}
|
||
}
|
||
for i, v := range boss.BossIds {
|
||
r := service.NewBossService().Get(v)
|
||
if r != nil {
|
||
|
||
monster := model.GenPetInfo(int(r.MonID), 24, int(r.Nature), 0, int(r.Lv), nil)
|
||
if r.Hp != 0 {
|
||
monster.Hp = uint32(r.Hp)
|
||
monster.MaxHp = uint32(r.Hp)
|
||
|
||
}
|
||
|
||
for i, v := range r.Prop {
|
||
if v != 0 {
|
||
monster.Prop[i] = v
|
||
}
|
||
|
||
}
|
||
|
||
if len(r.SKill) != 0 {
|
||
for i := 0; i < len(monster.SkillList); i++ {
|
||
if r.SKill[i] != 0 {
|
||
monster.SkillList[i].ID = r.SKill[i]
|
||
}
|
||
|
||
}
|
||
|
||
}
|
||
//todo 特性填装
|
||
|
||
if len(r.Effect) != 0 {
|
||
|
||
for _, v := range r.Effect {
|
||
|
||
EID, args := service.NewEffectService().Args(v)
|
||
monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{
|
||
Idx: uint16(v),
|
||
EID: gconv.Uint16(EID),
|
||
Args: gconv.Ints(args),
|
||
})
|
||
}
|
||
|
||
}
|
||
monster.CatchTime = uint32(i)
|
||
monsterInfo.PetList = append(monsterInfo.PetList, *monster)
|
||
}
|
||
|
||
}
|
||
|
||
ai := player.NewAI_player(monsterInfo)
|
||
_, err = fight.NewFight(c, ai, func(foi fightinfo.FightOverInfo) {
|
||
if foi.Reason == 0 && foi.WinnerId == c.Info.UserID { //我放获胜
|
||
switch data.Head.CMD {
|
||
case 2429: //试炼之塔
|
||
c.BossCompletedTask(600, int(c.Info.CurrentStage))
|
||
c.Info.CurrentFreshStage++
|
||
if c.Info.CurrentFreshStage >= c.Info.MaxFreshStage {
|
||
c.Info.MaxFreshStage = c.Info.CurrentFreshStage
|
||
}
|
||
|
||
case 2415: //勇者之塔
|
||
c.BossCompletedTask(500, int(c.Info.CurrentStage))
|
||
c.Info.CurrentStage++
|
||
if c.Info.CurrentStage >= c.Info.MaxStage {
|
||
c.Info.MaxStage = c.Info.CurrentStage
|
||
}
|
||
case 2425:
|
||
c.BossCompletedTask(110, int(c.Info.CurrentStage))
|
||
}
|
||
|
||
}
|
||
|
||
}) ///开始对战,房主方以及被邀请方
|
||
|
||
return
|
||
}
|