feat(cache): 添加复合键缓存操作支持 添加了基于 uint32+string 组合键的缓存操作方法,包括 GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和 ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景 fix(vscode): 添加 cSpell 配置支持 struc 词汇 refactor(session): 移除过时的会话管理方法 移除了基于单一字符串键的会话管理方法,因为已迁移到使用 复合键的缓存操作方式 ```
58 lines
1.4 KiB
Go
58 lines
1.4 KiB
Go
package controller
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import (
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"blazing/common/data/share"
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"blazing/cool"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/user"
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"blazing/logic/service/player"
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"blazing/logic/service/space"
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"blazing/modules/player/service"
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"context"
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"time"
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"github.com/panjf2000/gnet/v2"
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)
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// Login 处理命令: 1001
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func (h Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.LoginMSInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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isSessionValid := data.CheakSession()
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if !isSessionValid {
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defer c.Close()
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return
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}
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share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
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currentPlayer := player.GetPlayer(c, data.Head.UserID)
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if currentPlayer == nil {
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cool.Logger.Error(context.Background(), "获取玩家失败", data.Head.UserID)
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defer c.Close()
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return
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}
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currentPlayer.Service = service.NewUserService(data.Head.UserID)
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currentPlayer.Info = currentPlayer.Service.Info.GetCache()
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if currentPlayer.Info == nil {
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defer c.Close()
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return
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}
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currentPlayer.Info.UserID = data.Head.UserID
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currentPlayer.Logintime = uint32(time.Now().Unix()) //保存时间戳
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currentPlayer.CompleteLogin() //通知客户端登录成功
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result = user.NewOutInfo() //设置登录消息
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result.PlayerInfo = *currentPlayer.Info
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defer space.GetSpace(currentPlayer.Info.MapID).EnterMap(currentPlayer)
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return result, 0
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}
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