feat(cache): 添加复合键缓存操作支持 添加了基于 uint32+string 组合键的缓存操作方法,包括 GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和 ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景 fix(vscode): 添加 cSpell 配置支持 struc 词汇 refactor(session): 移除过时的会话管理方法 移除了基于单一字符串键的会话管理方法,因为已迁移到使用 复合键的缓存操作方式 ```
57 lines
1.6 KiB
Go
57 lines
1.6 KiB
Go
package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service/player"
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"blazing/logic/service/user"
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"blazing/modules/config/service"
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"blazing/modules/player/model"
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"time"
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)
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func (h Controller) CDK(data *user.C2S_GET_GIFT_COMPLETE, player *player.Player) (result *user.S2C_GET_GIFT_COMPLETE, err errorcode.ErrorCode) {
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result = &user.S2C_GET_GIFT_COMPLETE{}
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r := service.NewCdkService().Get(data.PassText)
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if r == nil {
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return nil, errorcode.ErrorCodes.ErrMolecularCodeNotExists
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}
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if r.ValidEndTime.Compare(time.Now()) == -1 {
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return nil, errorcode.ErrorCodes.ErrMolecularCodeExpired
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}
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if !player.Service.Cdk.CanGet(uint32(r.ID)) {
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return
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}
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if !service.NewCdkService().Set(data.PassText) {
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return nil, errorcode.ErrorCodes.ErrMolecularCodeGiftsGone
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}
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result.Flag = 1
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for _, v := range r.ElfRewardIds {
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pet := service.NewPetRewardService().Get(v)
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if pet != nil {
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peti := model.GenPetInfo(int(pet.MonID), int(pet.DV), int(pet.Nature), int(pet.Effect), int(pet.Lv), nil)
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player.Service.Pet.PetAdd(peti)
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result.PetGift = append(result.PetGift, user.PetGiftInfo{PetID: peti.ID, CacthTime: peti.CatchTime})
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}
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}
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for _, itemID := range r.ItemRewardIds {
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iteminfo := service.NewItemService().GetItemCount(itemID)
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player.ItemAdd(iteminfo.ItemId, iteminfo.ItemCnt)
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result.GiftList = append(result.GiftList, user.GiftInfo{GiftID: iteminfo.ItemId, Count: iteminfo.ItemCnt})
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}
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if r.TitleRewardIds != 0 {
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player.Service.Title.Give(r.TitleRewardIds)
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result.Tile = r.TitleRewardIds
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}
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player.Service.Cdk.Log(uint32(r.ID))
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return
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}
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