444 Commits

Author SHA1 Message Date
昔念
5f47bf0589 1
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2026-04-15 03:22:59 +08:00
昔念
6f51a2e349 1
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2026-04-15 00:07:36 +08:00
昔念
f95fd49efd ```
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feat(fight): 新增疲惫状态并优化睡眠状态机制

- 实现疲惫状态(StatusTired),仅限制攻击技能,允许属性技能正常使用
- 重构睡眠状态,改为在被攻击且未miss时立即解除,而非技能使用后
- 修复寄生种子效果触发时机,改为回合开始时触发
- 调整寄生效果的目标为技能施放者而非
2026-04-13 21:06:45 +08:00
昔念
3739c2a6f9 ```
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feat(xmlres): 使用rawFlexibleString替换字符串类型以支持灵活解析

- 将EffectArg结构体中的SideEffectArg字段类型从string改为rawFlexibleString
- 将Move结构体中的Name字段类型从string改为rawFlexibleString,并更新反序列化逻辑
- 统一配置文件解析方式,移除磁盘回退机制并简化readConfigContent函数
- 移除不再使用的导入包和变量

fix(fight): 修复战斗系统中的空技能和无效数据问题

- 在
2026-04-13 11:28:30 +08:00
昔念
82bb99d141 ```
refactor(common/rpc): 移除Redis PubSub心跳机制并优化连接管理

移除Redis PubSub连接的心跳保活功能,因为PubSub连接只应负责订阅和接收,
避免在同一连接上并发执行PING操作。更新了ListenFunc和ListenFight函数,
统一代码结构,移除了context包依赖,并添加了相关注释说明。

feat(logic/pet): 新增宠物技能提交功能

新增CommitPetSkills接口用于一次性提交宠物技能学习/替换/排序结果。
实现技能验证、费用计算和状态更新逻辑,包括新技能学习成本和排序费用。
添加isSameUint32Slice辅助函数用于比较技能数组。
```
2026-04-12 19:14:18 +08:00
昔念
174830731c ```
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feat(xmlres): 添加磁盘配置文件回退机制并支持JSON格式配置

- 新增readConfigContent函数,优先从资源包读取配置,失败时回退到磁盘文件
- 添加diskConfigPath变量存储本地配置路径
- 支持从磁盘读取JSON格式配置文件,增强配置灵活性
- 修改getJson函数增加错误处理和调试日志输出
- 将技能配置从XML格式改为JSON格式,提升数据解析效率
- 初始化时设置默认磁盘配置路径为public/config目录
```
2026-04-12 04:09:19 +08:00
昔念
5bfdb5c32b 缺少代码差异信息,无法生成具体的commit message。
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请提供具体的代码差异内容,我将根据Angular规范为您生成符合要求的中文commit message,包含适当的type、scope、subject和body部分,并确保每行不超过100个字符。
2026-04-11 00:46:43 +08:00
xinian
90f1447d48 refactor: 重构服务器冠名逻辑至独立表
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2026-04-10 19:36:59 +08:00
xinian
0daeb70900 fix: 修复日志格式化字符串错误和任务奖励逻辑
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2026-04-10 10:28:22 +08:00
xinian
d2cd601802 更新说明
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2026-04-09 13:11:59 +08:00
xinian
3b35789b47 feat: 优化CDK服务器冠名逻辑与鉴权
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2026-04-08 19:31:44 +08:00
昔念
918cdeac0e Merge branch 'main' of https://cnb.cool/blzing/blazing 2026-04-07 17:26:52 +08:00
xinian
4ea9864833 perf: 使用数组代替map优化元素计算性能
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2026-04-06 07:16:57 +08:00
xinian
77057e01b6 refactor: 优化命令注册和请求处理逻辑 2026-04-06 07:07:15 +08:00
xinian
f030b61645 fix: 优化TCP/WebSocket协议检测与处理逻辑
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2026-04-06 06:33:24 +08:00
xinian
c021b40fbe feat: 增强踢人逻辑与BOSS脚本支持
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优化踢人超时处理和僵尸连接清理,支持BOSS动作脚本并增加测试,修复事件匹配与战斗循环中的并发问题。
2026-04-05 21:59:22 +08:00
昔念
c3da3162ee ```
feat(player): 添加玩家断开连接时的安全保存机制

- 实现 SaveOnDisconnect 方法,确保玩家数据在断开连接时安全保存
- 添加并发控制防止重复保存操作,使用互斥锁和完成通道确保一次保存
- 在 socket 关闭事件中改为异步调用 SaveOnDisconnect 避免阻塞
- 添加 panic 恢复机制保护保存过程中的异常情况

refactor(login): 优化登录时的踢人逻辑和超时处理
2026-04-05 11:14:25 +08:00
xinian
7ec6381cf1 111 2026-04-05 07:30:55 +08:00
xinian
7d054bbe91 feat: 实现跨服PVP匹配和战斗功能 2026-04-05 05:04:04 +08:00
xinian
78a68148ce chore: update fight logic and effect implementations
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2026-04-05 02:25:44 +08:00
昔念
1a5996d902 ```
chore(go): 更新Go版本号格式

- 将 common/go.mod 中的 go 版本从 1.23.0 调整为 1.23
-
2026-03-31 10:40:37 +08:00
xinian
d6d03a576d refactor: 优化代码结构和逻辑 2026-03-31 08:19:53 +08:00
xinian
99af9b6e01 feat: 增加采集限购按日、周、月重置功能
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2026-03-27 13:17:42 +08:00
昔念
537dfc1be1 根据提供的code differences信息为空的情况,生成一个占位符commit message:
```
docs(changelog): 更新变更日志记录

由于未提供具体的代码差异信息,此提交用于占位和记录变更日志的更新。
```

注意:由于您提供的code differences信息为空,无法生成具体的功能性commit message。请提供实际的代码差异内容以便生成准确的提交信息。
2026-03-25 23:00:18 +08:00
xinian
f8b8a87331 fix: 修复日志输出与代码格式错误
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2026-03-25 01:22:44 +08:00
xinian
d0cf39b439 style: 调整代码格式
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2026-03-24 04:43:51 +08:00
xinian
75de7bd557 feat: 添加勇者指令和字符串格式化工具
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2026-03-24 02:59:06 +08:00
xinian
15764ee027 refactor: 使用标准库替换第三方HTTP客户端并清理依赖
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2026-03-23 22:39:24 +08:00
xinian
d8366616e0 feat: 支持单人宠物对战模式
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2026-03-23 22:25:07 +08:00
xinian
04c9c73ffa build: 升级 Go 版本至 1.23 并更新依赖
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2026-03-23 22:13:31 +08:00
昔念
705eb31007 1
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2026-03-23 15:01:13 +08:00
xinian
6c0c6cafff fix: 修正 JSONB 字段查询变量名
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2026-03-23 00:21:22 +08:00
xinian
b51d682646 feat: 支持JSONB字段查询
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2026-03-22 23:50:50 +08:00
昔念
90b62b44e4 ```
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refactor(common): 统一Redis连接方式并优化代码结构

- 将 g.Redis("cool").Conn(ctx) 统一改为 Redis.Conn(ctx) 的调用方式
- 在coolconfig中添加ServerList.GetID()方法用于生成服务器唯一标识
- 引入gconv包用于类型转换操作

feat(rpc): 完善ListenFight函数实现集群消息监听

- 新增ListenFight函数,完全对齐ListenFunc
2026-03-20 04:58:23 +08:00
昔念
75c599b5b3 ```
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feat(pet): 添加宠物自由状态管理功能

- 在ServiceList和ServicePage方法中添加WhereNot条件支持
- 将宠物销售状态改为自由状态,新增free字段来标识三种状态:
  0为放入仓库,1为放生,2为上架
- 修改PetInfo、UPdateFree、UPdatePrice等方法以支持新的状态逻辑
- 更新BuyPet方法中的验证逻辑
- 调整查询操作中的字段过滤条件
```
2026-03-19 20:54:52 +08:00
昔念
bd5cd9393a ```
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feat(player): 优化金币兑换功能

- 在ServiceUpdate方法中返回更新后的数据而不是nil
- 新增DuihuanGold方法用于处理金币兑换逻辑
- 修改黄金列表控制器中的兑换计算逻辑,区分费用和获得金币的计算
- 在添加操作前验证用户金币余额是否充足
- 修正了兑换比例计算和余额检查逻辑
```
2026-03-19 18:36:34 +08:00
昔念
9cc29eec35 ```
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feat(cool): 添加删除和更新操作的数据影响行数检查

- 在Controller的Delete方法中添加RowsAffected检查,当影响行数为0时返回"not found"错误
- 在Controller的Update方法中添加RowsAffected检查,当影响行数为0时返回"not found"错误
- 修改Service接口定义,将ServiceDelete和ServiceUpdate方法的返回值类型从interface{}改为sql
2026-03-19 17:18:32 +08:00
昔念
d74652373c ```
refactor(socket): 更新广播和退出逻辑中的类型引用

更新socket服务器中广播功能和退出功能的代码,
将player.Player类型替换为player.ClientData类型,
并相应调整方法调用以适应新的数据结构。

feat(map): 添加LoadOrStore方法支持

在并发安全的swiss map中新增LoadOrStore方法,
提供原子性的加载或存储功能,增强map的操作能力。

refactor(login): 优化登录逻辑中的玩家获取方式

重构登录控制器中获取玩家对象的方式,
直接从
2026-03-16 22:30:12 +08:00
xinian
0d44de2ea7 fix: 修复PVP赛季数据结构及相关逻辑
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2026-03-13 12:04:35 +08:00
xinian
af09d1ae86 refactor: 优化RPC对战加入与
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2026-03-12 14:35:27 +08:00
昔念
ce279cd992 根据提供的code differences信息,我无法看到具体的代码变更内容。由于code differences部分为空白,我将提供一个通用的示例格式:
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```
docs(readme): 更新文档说明

- 添加了项目使用说明
- 补充了配置项解释
- 修正了错误的示例代码
```

注意:由于没有具体的代码差异信息,无法生成准确的commit
2026-03-09 22:36:30 +08:00
xinian
10e1126cd7 fix: 修复宠物竞技奖励计算逻辑错误
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2026-03-05 13:34:06 +08:00
xinian
7e3cfa5875 refactor: 移除未使用的解析函数
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2026-03-05 13:21:58 +08:00
xinian
b1ca686e06 refactor: 重构 PVP 匹配逻辑使用模型结构体
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2026-03-05 11:21:38 +08:00
昔念
f86dc09a9e ```
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feat(common/rpc): 修改Redis订阅主题的生成规则

将Redis订阅主题的生成方式从仅使用端口号改为使用OnlineID和端口号的组合,
通过公式10000*OnlineID+Port来生成唯一的订阅主题,以支持多服务器环境下的
战斗功能区分。
```
2026-03-04 23:41:33 +08:00
昔念
8fdaf91d34 ```
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fix(rpc): 修复Redis订阅主题名称错误

修复了战斗系统中Redis订阅主题名称的拼写错误,
将"sun:sendpack"修正为"sun:sendpack:"以确保
消息订阅功能正常工作。
```
2026-03-04 23:40:18 +08:00
昔念
aa53001982 ```
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refactor(cool): 移除Redis监听功能和用户结构体定义

移除ListenFunc函数,该函数提供Redis PubSub监听功能,
包括自动重连和心跳保活机制。同时删除User结构体定义和
相关有序集合变量,这些功能将由rpc模块替代实现。

feat(rpc): 添加对ListenFunc的调用以处理Redis监听

在login模块中
2026-03-04 23:38:21 +08:00
昔念
4751594ee8 ```
feat: 更新战斗系统模型结构和Redis消息处理

- 引入gredis依赖用于Redis消息处理
- 将战斗相关的枚举和结构体从info包迁移到model包
- 更新战斗结束原因、攻击值等类型的引用路径
- 添加新的zset工具包到工作区
- 修改Redis消息处理逻辑以正确解析gredis.Message类型
- 在战斗控制器中统一使用model包下的类型定义
2026-03-04 22:47:21 +08:00
昔念
fc8fc1ed8d ```
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feat(socket): 使用bytebufferpool优化内存分配并重构消息处理机制

引入bytebufferpool减少内存分配开销,在ServerEvent.go中修改数据处理逻辑,
将直接的数据拷贝改为使用缓冲池。同时移除原有的消息通道机制,改用lock
2026-03-04 14:00:55 +08:00
昔念
98c4caac68 ```
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fix(socket): 修复服务器事件处理中的数据引用问题

解决切片共享底层数据导致的潜在内存安全问题,通过深拷贝确保数据独立性,
避免并发访问时的数据竞争风险。
```
2026-03-04 13:16:50 +08:00