fix: 优化TCP/WebSocket协议检测与处理逻辑
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This commit is contained in:
xinian
2026-04-06 06:33:24 +08:00
committed by cnb
parent 5a44154d30
commit f030b61645
3 changed files with 209 additions and 183 deletions

View File

@@ -1,24 +1,29 @@
package socket
import (
"blazing/common/socket/codec"
"blazing/cool"
"blazing/logic/service/player"
"blazing/modules/config/service"
"bytes"
"context"
"encoding/binary"
"errors"
"io"
"log"
"os"
"sync/atomic"
"time"
"blazing/cool"
"blazing/logic/service/player"
"blazing/modules/config/service"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/os/gtime"
"github.com/panjf2000/gnet/v2"
)
const (
minPacketLen = 17
maxPacketLen = 10 * 1024
)
func (s *Server) Boot(serverid, port uint32) error {
// go s.bootws()
s.serverid = serverid
@@ -53,36 +58,19 @@ func (s *Server) Stop() error {
func (s *Server) OnClose(c gnet.Conn, err error) (action gnet.Action) {
defer func() {
if err := recover(); err != nil { // 恢复 panicerr 为 panic 错误值
// 1. 打印错误信息
if t, ok := c.Context().(*player.ClientData); ok {
if t.Player != nil {
if t.Player.Info != nil {
cool.Logger.Error(context.TODO(), "OnClose 错误:", cool.Config.ServerInfo.OnlineID, t.Player.Info.UserID, err)
t.Player.Service.Info.Save(*t.Player.Info)
}
if t.Player != nil && t.Player.Info != nil {
cool.Logger.Error(context.TODO(), "OnClose 错误:", cool.Config.ServerInfo.OnlineID, t.Player.Info.UserID, err)
t.Player.Service.Info.Save(*t.Player.Info)
}
} else {
cool.Logger.Error(context.TODO(), "OnClose 错误:", cool.Config.ServerInfo.OnlineID, err)
}
}
}()
// 识别 RST 导致的连接中断(错误信息含 "connection reset"
// if err != nil && (strings.Contains(err.Error(), "connection reset") || strings.Contains(err.Error(), "reset by peer")) {
// remoteIP := c.RemoteAddr().(*net.TCPAddr).IP.String()
// log.Printf("RST 攻击检测: 来源 %s, 累计攻击次数 %d", remoteIP)
// // 防护逻辑:临时封禁异常 IP可扩展为 IP 黑名单)
// // go s.tempBlockIP(remoteIP, 5*time.Minute)
// }
//fmt.Println(err, c.RemoteAddr().String(), "断开连接")
atomic.AddInt64(&cool.Connected, -1)
//logging.Infof("conn[%v] disconnected", c.RemoteAddr().String())
v, _ := c.Context().(*player.ClientData)
if v != nil {
v.Close()
@@ -90,23 +78,20 @@ func (s *Server) OnClose(c gnet.Conn, err error) (action gnet.Action) {
v.Player.Save() //保存玩家数据
}
}
//}
//关闭连接
return
}
func (s *Server) OnTick() (delay time.Duration, action gnet.Action) {
g.Log().Async().Info(context.Background(), gtime.Now().ISO8601(), "服务器ID", cool.Config.ServerInfo.OnlineID, "链接数", atomic.LoadInt64(&cool.Connected))
if s.quit && atomic.LoadInt64(&cool.Connected) == 0 {
//执行正常退出逻辑
os.Exit(0)
}
return 30 * time.Second, gnet.None
}
func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
s.eng = eng
service.NewServerService().SetServerID(s.serverid, s.port) //设置当前服务器端口
service.NewServerService().SetServerID(s.serverid, s.port)
return gnet.None
}
@@ -114,59 +99,52 @@ func (s *Server) OnOpen(conn gnet.Conn) (out []byte, action gnet.Action) {
if s.network != "tcp" {
return nil, gnet.Close
}
if conn.Context() == nil {
conn.SetContext(player.NewClientData(conn)) //注入data
conn.SetContext(player.NewClientData(conn))
}
atomic.AddInt64(&cool.Connected, 1)
return nil, gnet.None
}
func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
defer func() {
if err := recover(); err != nil { // 恢复 panicerr 为 panic 错误值
// 1. 打印错误信息
if err := recover(); err != nil {
if t, ok := c.Context().(*player.ClientData); ok {
if t.Player != nil {
if t.Player.Info != nil {
cool.Logger.Error(context.TODO(), "OnTraffic 错误:", cool.Config.ServerInfo.OnlineID, t.Player.Info.UserID, err)
t.Player.Service.Info.Save(*t.Player.Info)
}
if t.Player != nil && t.Player.Info != nil {
cool.Logger.Error(context.TODO(), "OnTraffic 错误:", cool.Config.ServerInfo.OnlineID, t.Player.Info.UserID, err)
t.Player.Service.Info.Save(*t.Player.Info)
}
}
}
}()
ws := c.Context().(*player.ClientData).Wsmsg
if ws.Tcp { //升级失败时候防止缓冲区溢出
if ws.Tcp {
return s.handleTCP(c)
}
tt, len1 := ws.ReadBufferBytes(c)
if tt == gnet.Close {
readAction, inboundLen := ws.ReadBufferBytes(c)
if readAction == gnet.Close {
return gnet.Close
}
ok, action := ws.Upgrade(c)
if action != gnet.None { //连接断开
state, action := ws.Upgrade(c)
if action != gnet.None {
return action
}
if !ok { //升级失败,说明是tcp连接
ws.Tcp = true
return s.handleTCP(c)
if state == player.UpgradeNeedMoreData {
return gnet.None
}
if state == player.UpgradeUseTCP {
return s.handleTCP(c)
}
if inboundLen > 0 {
if _, err := c.Discard(inboundLen); err != nil {
return gnet.Close
}
ws.ResetInboundMirror()
}
// fmt.Println(ws.Buf.Bytes())
c.Discard(len1)
messages, err := ws.Decode(c)
if err != nil {
@@ -177,91 +155,93 @@ func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
}
for _, msg := range messages {
s.onevent(c, msg.Payload)
//t.OnEvent(msg.Payload)
if !s.onevent(c, msg.Payload) {
return gnet.Close
}
}
return gnet.None
}
const maxBodyLen = 10 * 1024 // 业务最大包体长度,按需调整
func (s *Server) handleTCP(conn gnet.Conn) (action gnet.Action) {
client := conn.Context().(*player.ClientData)
if s.discorse && !client.IsCrossDomainChecked() {
handled, ready, action := handle(conn)
if action != gnet.None {
return action
}
if !ready {
return gnet.None
}
if handled {
client.MarkCrossDomainChecked()
return gnet.None
}
client.MarkCrossDomainChecked()
}
conn.Context().(*player.ClientData).IsCrossDomain.Do(func() { //跨域检测
handle(conn)
})
// handle(c)
// 先读取4字节的包长度
lenBuf, err := conn.Peek(4)
body, err := s.codec.Decode(conn)
if err != nil {
if errors.Is(err, io.ErrShortBuffer) {
return
if errors.Is(err, codec.ErrIncompletePacket) {
return gnet.None
}
return gnet.Close
}
bodyLen := binary.BigEndian.Uint32(lenBuf)
if bodyLen > maxBodyLen {
if !s.onevent(conn, body) {
return gnet.Close
}
if conn.InboundBuffered() < int(bodyLen) {
return
}
// 提取包体
body, err := conn.Next(int(bodyLen))
if err != nil {
if errors.Is(err, io.ErrShortBuffer) {
return
}
return gnet.Close
}
s.onevent(conn, body)
if conn.InboundBuffered() > 0 {
if err := conn.Wake(nil); err != nil { // wake up the connection manually to avoid missing the leftover data
if err := conn.Wake(nil); err != nil {
return gnet.Close
}
}
return action
}
// CROSS_DOMAIN 定义跨域策略文件内容
const CROSS_DOMAIN = "<?xml version=\"1.0\"?><!DOCTYPE cross-domain-policy><cross-domain-policy><allow-access-from domain=\"*\" to-ports=\"*\" /></cross-domain-policy>\x00"
// TEXT 定义跨域请求的文本格式
const TEXT = "<policy-file-request/>\x00"
func handle(c gnet.Conn) {
func handle(c gnet.Conn) (handled bool, ready bool, action gnet.Action) {
probeLen := c.InboundBuffered()
if probeLen == 0 {
return false, false, gnet.None
}
if probeLen > len(TEXT) {
probeLen = len(TEXT)
}
// 读取数据并检查是否为跨域请求
data, err := c.Peek(len(TEXT))
data, err := c.Peek(probeLen)
if err != nil {
log.Printf("Error reading cross-domain request: %v", err)
return
return false, false, gnet.Close
}
if string(data) == TEXT { //判断是否是跨域请求
//log.Printf("Received cross-domain request from %s", c.RemoteAddr())
// 处理跨域请求
c.Write([]byte(CROSS_DOMAIN))
c.Discard(len(TEXT))
return
if !bytes.Equal(data, []byte(TEXT[:probeLen])) {
return false, true, gnet.None
}
//return
if probeLen < len(TEXT) {
return false, false, gnet.None
}
if _, err := c.Write([]byte(CROSS_DOMAIN)); err != nil {
return false, true, gnet.Close
}
if _, err := c.Discard(len(TEXT)); err != nil {
return false, true, gnet.Close
}
return true, true, gnet.None
}
func (s *Server) onevent(c gnet.Conn, v []byte) {
func (s *Server) onevent(c gnet.Conn, v []byte) bool {
if !isValidPacket(v) {
return false
}
if t, ok := c.Context().(*player.ClientData); ok {
t.PushEvent(v, s.workerPool.Submit)
}
return true
}
func isValidPacket(v []byte) bool {
if len(v) < minPacketLen || len(v) > maxPacketLen {
return false
}
return binary.BigEndian.Uint32(v[0:4]) == uint32(len(v))
}