fix: 优化TCP/WebSocket协议检测与处理逻辑
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@@ -1,24 +1,29 @@
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package socket
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import (
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"blazing/common/socket/codec"
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"blazing/cool"
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"blazing/logic/service/player"
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"blazing/modules/config/service"
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"bytes"
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"context"
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"encoding/binary"
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"errors"
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"io"
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"log"
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"os"
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"sync/atomic"
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"time"
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"blazing/cool"
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"blazing/logic/service/player"
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"blazing/modules/config/service"
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"github.com/gogf/gf/v2/frame/g"
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"github.com/gogf/gf/v2/os/gtime"
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"github.com/panjf2000/gnet/v2"
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)
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const (
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minPacketLen = 17
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maxPacketLen = 10 * 1024
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)
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func (s *Server) Boot(serverid, port uint32) error {
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// go s.bootws()
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s.serverid = serverid
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@@ -53,36 +58,19 @@ func (s *Server) Stop() error {
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func (s *Server) OnClose(c gnet.Conn, err error) (action gnet.Action) {
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defer func() {
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if err := recover(); err != nil { // 恢复 panic,err 为 panic 错误值
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// 1. 打印错误信息
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if t, ok := c.Context().(*player.ClientData); ok {
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if t.Player != nil {
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if t.Player.Info != nil {
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cool.Logger.Error(context.TODO(), "OnClose 错误:", cool.Config.ServerInfo.OnlineID, t.Player.Info.UserID, err)
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t.Player.Service.Info.Save(*t.Player.Info)
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}
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if t.Player != nil && t.Player.Info != nil {
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cool.Logger.Error(context.TODO(), "OnClose 错误:", cool.Config.ServerInfo.OnlineID, t.Player.Info.UserID, err)
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t.Player.Service.Info.Save(*t.Player.Info)
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}
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} else {
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cool.Logger.Error(context.TODO(), "OnClose 错误:", cool.Config.ServerInfo.OnlineID, err)
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}
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}
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}()
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// 识别 RST 导致的连接中断(错误信息含 "connection reset")
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// if err != nil && (strings.Contains(err.Error(), "connection reset") || strings.Contains(err.Error(), "reset by peer")) {
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// remoteIP := c.RemoteAddr().(*net.TCPAddr).IP.String()
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// log.Printf("RST 攻击检测: 来源 %s, 累计攻击次数 %d", remoteIP)
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// // 防护逻辑:临时封禁异常 IP(可扩展为 IP 黑名单)
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// // go s.tempBlockIP(remoteIP, 5*time.Minute)
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// }
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//fmt.Println(err, c.RemoteAddr().String(), "断开连接")
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atomic.AddInt64(&cool.Connected, -1)
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//logging.Infof("conn[%v] disconnected", c.RemoteAddr().String())
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v, _ := c.Context().(*player.ClientData)
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if v != nil {
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v.Close()
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@@ -90,23 +78,20 @@ func (s *Server) OnClose(c gnet.Conn, err error) (action gnet.Action) {
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v.Player.Save() //保存玩家数据
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}
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}
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//}
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//关闭连接
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return
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}
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func (s *Server) OnTick() (delay time.Duration, action gnet.Action) {
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g.Log().Async().Info(context.Background(), gtime.Now().ISO8601(), "服务器ID", cool.Config.ServerInfo.OnlineID, "链接数", atomic.LoadInt64(&cool.Connected))
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if s.quit && atomic.LoadInt64(&cool.Connected) == 0 {
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//执行正常退出逻辑
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os.Exit(0)
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}
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return 30 * time.Second, gnet.None
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}
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func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
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s.eng = eng
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service.NewServerService().SetServerID(s.serverid, s.port) //设置当前服务器端口
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service.NewServerService().SetServerID(s.serverid, s.port)
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return gnet.None
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}
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@@ -114,59 +99,52 @@ func (s *Server) OnOpen(conn gnet.Conn) (out []byte, action gnet.Action) {
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if s.network != "tcp" {
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return nil, gnet.Close
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}
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if conn.Context() == nil {
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conn.SetContext(player.NewClientData(conn)) //注入data
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conn.SetContext(player.NewClientData(conn))
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}
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atomic.AddInt64(&cool.Connected, 1)
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return nil, gnet.None
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}
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func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
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defer func() {
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if err := recover(); err != nil { // 恢复 panic,err 为 panic 错误值
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// 1. 打印错误信息
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if err := recover(); err != nil {
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if t, ok := c.Context().(*player.ClientData); ok {
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if t.Player != nil {
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if t.Player.Info != nil {
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cool.Logger.Error(context.TODO(), "OnTraffic 错误:", cool.Config.ServerInfo.OnlineID, t.Player.Info.UserID, err)
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t.Player.Service.Info.Save(*t.Player.Info)
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}
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if t.Player != nil && t.Player.Info != nil {
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cool.Logger.Error(context.TODO(), "OnTraffic 错误:", cool.Config.ServerInfo.OnlineID, t.Player.Info.UserID, err)
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t.Player.Service.Info.Save(*t.Player.Info)
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}
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}
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}
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}()
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ws := c.Context().(*player.ClientData).Wsmsg
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if ws.Tcp { //升级失败时候防止缓冲区溢出
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if ws.Tcp {
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return s.handleTCP(c)
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}
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tt, len1 := ws.ReadBufferBytes(c)
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if tt == gnet.Close {
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readAction, inboundLen := ws.ReadBufferBytes(c)
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if readAction == gnet.Close {
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return gnet.Close
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}
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ok, action := ws.Upgrade(c)
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if action != gnet.None { //连接断开
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state, action := ws.Upgrade(c)
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if action != gnet.None {
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return action
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}
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if !ok { //升级失败,说明是tcp连接
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ws.Tcp = true
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return s.handleTCP(c)
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if state == player.UpgradeNeedMoreData {
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return gnet.None
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}
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if state == player.UpgradeUseTCP {
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return s.handleTCP(c)
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}
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if inboundLen > 0 {
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if _, err := c.Discard(inboundLen); err != nil {
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return gnet.Close
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}
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ws.ResetInboundMirror()
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}
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// fmt.Println(ws.Buf.Bytes())
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c.Discard(len1)
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messages, err := ws.Decode(c)
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if err != nil {
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@@ -177,91 +155,93 @@ func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
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}
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for _, msg := range messages {
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s.onevent(c, msg.Payload)
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//t.OnEvent(msg.Payload)
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if !s.onevent(c, msg.Payload) {
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return gnet.Close
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}
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}
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return gnet.None
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}
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const maxBodyLen = 10 * 1024 // 业务最大包体长度,按需调整
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func (s *Server) handleTCP(conn gnet.Conn) (action gnet.Action) {
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client := conn.Context().(*player.ClientData)
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if s.discorse && !client.IsCrossDomainChecked() {
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handled, ready, action := handle(conn)
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if action != gnet.None {
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return action
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}
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if !ready {
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return gnet.None
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}
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if handled {
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client.MarkCrossDomainChecked()
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return gnet.None
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}
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client.MarkCrossDomainChecked()
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}
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conn.Context().(*player.ClientData).IsCrossDomain.Do(func() { //跨域检测
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handle(conn)
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})
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// handle(c)
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// 先读取4字节的包长度
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lenBuf, err := conn.Peek(4)
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body, err := s.codec.Decode(conn)
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if err != nil {
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if errors.Is(err, io.ErrShortBuffer) {
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return
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if errors.Is(err, codec.ErrIncompletePacket) {
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return gnet.None
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}
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return gnet.Close
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}
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bodyLen := binary.BigEndian.Uint32(lenBuf)
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if bodyLen > maxBodyLen {
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if !s.onevent(conn, body) {
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return gnet.Close
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}
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if conn.InboundBuffered() < int(bodyLen) {
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return
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}
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// 提取包体
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body, err := conn.Next(int(bodyLen))
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if err != nil {
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if errors.Is(err, io.ErrShortBuffer) {
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return
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}
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return gnet.Close
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}
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s.onevent(conn, body)
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if conn.InboundBuffered() > 0 {
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if err := conn.Wake(nil); err != nil { // wake up the connection manually to avoid missing the leftover data
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if err := conn.Wake(nil); err != nil {
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return gnet.Close
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}
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}
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return action
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}
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// CROSS_DOMAIN 定义跨域策略文件内容
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const CROSS_DOMAIN = "<?xml version=\"1.0\"?><!DOCTYPE cross-domain-policy><cross-domain-policy><allow-access-from domain=\"*\" to-ports=\"*\" /></cross-domain-policy>\x00"
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// TEXT 定义跨域请求的文本格式
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const TEXT = "<policy-file-request/>\x00"
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func handle(c gnet.Conn) {
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func handle(c gnet.Conn) (handled bool, ready bool, action gnet.Action) {
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probeLen := c.InboundBuffered()
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if probeLen == 0 {
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return false, false, gnet.None
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}
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if probeLen > len(TEXT) {
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probeLen = len(TEXT)
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}
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// 读取数据并检查是否为跨域请求
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data, err := c.Peek(len(TEXT))
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data, err := c.Peek(probeLen)
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if err != nil {
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log.Printf("Error reading cross-domain request: %v", err)
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return
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return false, false, gnet.Close
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}
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if string(data) == TEXT { //判断是否是跨域请求
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//log.Printf("Received cross-domain request from %s", c.RemoteAddr())
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// 处理跨域请求
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c.Write([]byte(CROSS_DOMAIN))
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c.Discard(len(TEXT))
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return
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if !bytes.Equal(data, []byte(TEXT[:probeLen])) {
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return false, true, gnet.None
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}
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//return
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if probeLen < len(TEXT) {
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return false, false, gnet.None
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}
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if _, err := c.Write([]byte(CROSS_DOMAIN)); err != nil {
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return false, true, gnet.Close
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}
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if _, err := c.Discard(len(TEXT)); err != nil {
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return false, true, gnet.Close
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}
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return true, true, gnet.None
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}
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func (s *Server) onevent(c gnet.Conn, v []byte) {
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func (s *Server) onevent(c gnet.Conn, v []byte) bool {
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if !isValidPacket(v) {
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return false
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}
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if t, ok := c.Context().(*player.ClientData); ok {
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t.PushEvent(v, s.workerPool.Submit)
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}
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return true
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}
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func isValidPacket(v []byte) bool {
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if len(v) < minPacketLen || len(v) > maxPacketLen {
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return false
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}
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return binary.BigEndian.Uint32(v[0:4]) == uint32(len(v))
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}
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