This commit is contained in:
@@ -1,121 +1,123 @@
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package coolconfig
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import (
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"time"
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"github.com/gogf/gf/v2/frame/g"
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"github.com/gogf/gf/v2/util/gconv"
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)
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// cool config
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type sConfig struct {
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AutoMigrate bool `json:"auto_migrate,omitempty"` // 是否自动创建表
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Eps bool `json:"eps,omitempty"` // 是否开启eps
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File *file `json:"file,omitempty"` // 文件上传配置
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Name string `json:"name"` // 项目名称
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// LoginPort string `json:"port"`
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GameOnlineID uint32 `json:"port_bl"` //这个是命令行输入的参数
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ServerInfo ServerList
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Address string //rpc端口
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}
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type ServerList struct {
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OnlineID uint32 `gorm:"column:online_id;comment:'在线ID';uniqueIndex" json:"online_id"`
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//服务器名称Desc
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Name string `gorm:"comment:'服务器名称'" json:"name"`
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IP string `gorm:"type:string;comment:'服务器IP'" json:"ip"`
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Port uint32 `gorm:"comment:'端口号,通常是小整数'" json:"port"`
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IsOpen uint8 `gorm:"default:0;not null;comment:'是否开启'" json:"is_open"`
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//登录地址
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LoginAddr string `gorm:"type:string;comment:'登录地址'" json:"login_addr"`
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//账号
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Account string `gorm:"type:string;comment:'账号'" json:"account"`
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//密码
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Password string `gorm:"type:string;comment:'密码'" json:"password"`
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CanPort []uint32 `gorm:"type:jsonb;comment:'可连接端口'" json:"can_port"`
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//是否测试服
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IsVip uint32 `gorm:"default:0;not null;comment:'是否为VIP服务器'" json:"is_vip"`
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//isdebug 是否本地服
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IsDebug uint8 `gorm:"default:0;comment:'是否为调试模式'" json:"is_debug"`
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//服务器属主Desc
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Owner uint32 `gorm:"comment:'服务器属主'" json:"owner"`
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Desc string `gorm:"comment:'服务器描述'" json:"desc"`
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OldScreen string `gorm:"comment:'服务器screen参数'" json:"old_screen"`
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//到期时间ServerList
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ExpireTime time.Time `gorm:"default:0;comment:'到期时间'" json:"expire_time"`
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}
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func (s *ServerList) GetID() string {
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return gconv.String(100000*s.OnlineID + s.Port)
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}
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// OSS相关配置
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type oss struct {
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Endpoint string `json:"endpoint"`
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AccessKeyID string `json:"accessKeyID"`
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SecretAccessKey string `json:"secretAccessKey"`
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UseSSL bool `json:"useSSL"`
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BucketName string `json:"bucketName"`
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Location string `json:"location"`
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}
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// 文件上传配置
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type file struct {
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Mode string `json:"mode"` // 模式 local oss
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Domain string `json:"domain"` // 域名 http://
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Oss *oss `json:"oss,omitempty"`
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}
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// NewConfig new config
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func newConfig() *sConfig {
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var ctx g.Ctx
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config := &sConfig{
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AutoMigrate: GetCfgWithDefault(ctx, "blazing.autoMigrate", g.NewVar(false)).Bool(),
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Name: GetCfgWithDefault(ctx, "server.name", g.NewVar("")).String(),
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Eps: GetCfgWithDefault(ctx, "blazing.eps", g.NewVar(false)).Bool(),
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// LoginPort: string(GetCfgWithDefault(ctx, "server.port", g.NewVar("8080")).String()),
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Address: GetCfgWithDefault(ctx, "server.address", g.NewVar("8080")).String(),
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//GamePort: GetCfgWithDefault(ctx, "server.game", g.NewVar("8080")).Uint64s(),
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File: &file{
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Mode: GetCfgWithDefault(ctx, "blazing.file.mode", g.NewVar("none")).String(),
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Domain: GetCfgWithDefault(ctx, "blazing.file.domain", g.NewVar("http://127.0.0.1:8300")).String(),
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Oss: &oss{
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Endpoint: GetCfgWithDefault(ctx, "blazing.file.oss.endpoint", g.NewVar("127.0.0.1:9000")).String(),
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AccessKeyID: GetCfgWithDefault(ctx, "blazing.file.oss.accessKeyID", g.NewVar("")).String(),
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SecretAccessKey: GetCfgWithDefault(ctx, "blazing.file.oss.secretAccessKey", g.NewVar("")).String(),
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UseSSL: GetCfgWithDefault(ctx, "blazing.file.oss.useSSL", g.NewVar(false)).Bool(),
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BucketName: GetCfgWithDefault(ctx, "blazing.file.oss.bucketName", g.NewVar("blazing")).String(),
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Location: GetCfgWithDefault(ctx, "blazing.file.oss.location", g.NewVar("us-east-1")).String(),
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},
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},
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}
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return config
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}
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// qiniu 七牛云配置
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type qiniu struct {
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AccessKey string `json:"ak"`
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SecretKey string `json:"sk"`
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Bucket string `json:"bucket"`
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CDN string `json:"cdn"`
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}
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// Config config
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var Config = newConfig()
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// GetCfgWithDefault get config with default value
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func GetCfgWithDefault(ctx g.Ctx, key string, defaultValue *g.Var) *g.Var {
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value, err := g.Cfg().GetWithEnv(ctx, key)
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if err != nil {
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return defaultValue
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}
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if value.IsEmpty() || value.IsNil() {
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return defaultValue
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}
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return value
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}
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package coolconfig
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import (
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"time"
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"github.com/gogf/gf/v2/frame/g"
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"github.com/gogf/gf/v2/util/gconv"
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)
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// cool config
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type sConfig struct {
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AutoMigrate bool `json:"auto_migrate,omitempty"` // 是否自动创建表
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Eps bool `json:"eps,omitempty"` // 是否开启eps
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File *file `json:"file,omitempty"` // 文件上传配置
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Name string `json:"name"` // 项目名称
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// LoginPort string `json:"port"`
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GameOnlineID uint32 `json:"port_bl"` //这个是命令行输入的参数
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ServerInfo ServerList
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Address string //rpc端口
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}
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type ServerList struct {
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OnlineID uint32 `gorm:"column:online_id;comment:'在线ID';uniqueIndex" json:"online_id"`
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//服务器名称Desc
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Name string `gorm:"comment:'服务器名称'" json:"name"`
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IP string `gorm:"type:string;comment:'服务器IP'" json:"ip"`
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Port uint32 `gorm:"comment:'端口号,通常是小整数'" json:"port"`
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IsOpen uint8 `gorm:"default:0;not null;comment:'是否开启'" json:"is_open"`
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//登录地址
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LoginAddr string `gorm:"type:string;comment:'登录地址'" json:"login_addr"`
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//账号
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Account string `gorm:"type:string;comment:'账号'" json:"account"`
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//密码
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Password string `gorm:"type:string;comment:'密码'" json:"password"`
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CanPort []uint32 `gorm:"type:jsonb;comment:'可连接端口'" json:"can_port"`
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//是否测试服
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IsVip uint32 `gorm:"default:0;not null;comment:'是否为VIP服务器'" json:"is_vip"`
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//isdebug 是否本地服
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IsDebug uint8 `gorm:"default:0;comment:'是否为调试模式'" json:"is_debug"`
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//服务器属主Desc
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Owner uint32 `gorm:"comment:'服务器属主'" json:"owner"`
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Desc string `gorm:"comment:'服务器描述'" json:"desc"`
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OldScreen string `gorm:"comment:'服务器screen参数'" json:"old_screen"`
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//到期时间ServerList
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ExpireTime time.Time `gorm:"default:0;comment:'到期时间'" json:"expire_time"`
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//CDK冠名到期时间ServerList
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CDKExpireTime time.Time `gorm:"column:cdk_expire_time;default:0;comment:'CDK冠名到期时间'" json:"cdk_expire_time"`
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}
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func (s *ServerList) GetID() string {
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return gconv.String(100000*s.OnlineID + s.Port)
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}
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// OSS相关配置
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type oss struct {
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Endpoint string `json:"endpoint"`
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AccessKeyID string `json:"accessKeyID"`
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SecretAccessKey string `json:"secretAccessKey"`
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UseSSL bool `json:"useSSL"`
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BucketName string `json:"bucketName"`
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Location string `json:"location"`
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}
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// 文件上传配置
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type file struct {
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Mode string `json:"mode"` // 模式 local oss
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Domain string `json:"domain"` // 域名 http://
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Oss *oss `json:"oss,omitempty"`
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}
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// NewConfig new config
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func newConfig() *sConfig {
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var ctx g.Ctx
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config := &sConfig{
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AutoMigrate: GetCfgWithDefault(ctx, "blazing.autoMigrate", g.NewVar(false)).Bool(),
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Name: GetCfgWithDefault(ctx, "server.name", g.NewVar("")).String(),
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Eps: GetCfgWithDefault(ctx, "blazing.eps", g.NewVar(false)).Bool(),
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// LoginPort: string(GetCfgWithDefault(ctx, "server.port", g.NewVar("8080")).String()),
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Address: GetCfgWithDefault(ctx, "server.address", g.NewVar("8080")).String(),
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//GamePort: GetCfgWithDefault(ctx, "server.game", g.NewVar("8080")).Uint64s(),
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File: &file{
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Mode: GetCfgWithDefault(ctx, "blazing.file.mode", g.NewVar("none")).String(),
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Domain: GetCfgWithDefault(ctx, "blazing.file.domain", g.NewVar("http://127.0.0.1:8300")).String(),
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Oss: &oss{
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Endpoint: GetCfgWithDefault(ctx, "blazing.file.oss.endpoint", g.NewVar("127.0.0.1:9000")).String(),
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AccessKeyID: GetCfgWithDefault(ctx, "blazing.file.oss.accessKeyID", g.NewVar("")).String(),
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SecretAccessKey: GetCfgWithDefault(ctx, "blazing.file.oss.secretAccessKey", g.NewVar("")).String(),
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UseSSL: GetCfgWithDefault(ctx, "blazing.file.oss.useSSL", g.NewVar(false)).Bool(),
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BucketName: GetCfgWithDefault(ctx, "blazing.file.oss.bucketName", g.NewVar("blazing")).String(),
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Location: GetCfgWithDefault(ctx, "blazing.file.oss.location", g.NewVar("us-east-1")).String(),
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},
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},
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}
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return config
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}
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// qiniu 七牛云配置
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type qiniu struct {
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AccessKey string `json:"ak"`
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SecretKey string `json:"sk"`
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Bucket string `json:"bucket"`
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CDN string `json:"cdn"`
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}
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// Config config
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var Config = newConfig()
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// GetCfgWithDefault get config with default value
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func GetCfgWithDefault(ctx g.Ctx, key string, defaultValue *g.Var) *g.Var {
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value, err := g.Cfg().GetWithEnv(ctx, key)
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if err != nil {
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return defaultValue
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}
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if value.IsEmpty() || value.IsNil() {
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return defaultValue
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}
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return value
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}
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@@ -1,56 +1,92 @@
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package controller
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import "blazing/logic/service/common"
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import (
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"blazing/cool"
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"blazing/logic/service/common"
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"blazing/modules/player/model"
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"context"
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"encoding/hex"
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"fmt"
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"hash/crc32"
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)
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type Login struct {
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// MAIN_LOGIN_IN 定义请求或响应数据结构。
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type MAIN_LOGIN_IN struct {
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Head common.TomeeHeader `cmd:"1001" struc:"skip"`
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Sid []byte `struc:"[16]byte"`
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}
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type HeartBeat struct {
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Head common.TomeeHeader `cmd:"2051" struc:"skip"`
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Time uint32
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// CheakSession 校验登录session。
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func (l *MAIN_LOGIN_IN) CheakSession() (bool, uint32) {
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t1 := hex.EncodeToString(l.Sid)
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r, err := cool.CacheManager.Get(context.Background(), fmt.Sprintf("session:%d", l.Head.UserID))
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if err != nil {
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return false, 0
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}
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if r.String() != t1 {
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return false, 0
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}
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crc32Table := crc32.MakeTable(crc32.IEEE)
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crcValue := crc32.Checksum([]byte(l.Sid), crc32Table)
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cool.CacheManager.Remove(context.Background(), fmt.Sprintf("session:%d", l.Head.UserID))
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return true, crcValue
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}
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type KeepAlive struct {
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Head common.TomeeHeader `cmd:"2052" struc:"skip"`
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Time uint32
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// SimUserInfoInboundInfo 定义请求或响应数据结构。
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type SimUserInfoInboundInfo struct {
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Head common.TomeeHeader `cmd:"2051" struc:"skip"`
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UserId uint32 `fieldDescription:"米米号" uint:"true" codec:"true"`
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}
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type UserInfo struct {
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// MoreUserInfoInboundInfo 定义请求或响应数据结构。
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type MoreUserInfoInboundInfo struct {
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Head common.TomeeHeader `cmd:"2052" struc:"skip"`
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UserId uint32 `fieldDescription:"米米号" uint:"true" codec:"true"`
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}
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// AimatInboundInfo 定义请求或响应数据结构。
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type AimatInboundInfo struct {
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Head common.TomeeHeader `cmd:"2104" struc:"skip"`
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UserID uint32
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ShowNono uint8
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RoomStyle uint32
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ItemId uint32 `description:"物品id 射击激光 物品id为0" codec:"auto" uint:"true"`
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ShootType uint32 `description:"射击类型 未知 给0" codec:"auto" uint:"true"`
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Point model.Pos `description:"射击的坐标 x y" codec:"auto"`
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}
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type UserTalk struct {
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// ChatInboundInfo 定义请求或响应数据结构。
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type ChatInboundInfo struct {
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Head common.TomeeHeader `cmd:"2102" struc:"skip"`
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ReceiverID uint32
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MessageLen uint32 `struc:"sizeof=Message"`
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Message []byte
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Reserve uint32 `json:"reserve" fieldDescription:"填充 默认值为0" uint:"true"`
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MessageLen uint32 `struc:"sizeof=Message"`
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Message string `json:"message" fieldDescription:"消息内容, 结束符为utf-8的数字0"`
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}
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type ChangeTitle struct {
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// ChangeColorInboundInfo 定义请求或响应数据结构。
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type ChangeColorInboundInfo struct {
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Head common.TomeeHeader `cmd:"2063" struc:"skip"`
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Title uint32
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Color uint32 `codec:"color"`
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}
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type ChangePlayerIcon struct {
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Head common.TomeeHeader `cmd:"2062" struc:"skip"`
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Icon uint32
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// ChangeDoodleInboundInfo 定义请求或响应数据结构。
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type ChangeDoodleInboundInfo struct {
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Head common.TomeeHeader `cmd:"2062" struc:"skip"`
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Id uint32 `codec:"id"`
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Color uint32 `codec:"color"`
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}
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type GetMotto struct {
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Head common.TomeeHeader `cmd:"9012" struc:"skip"`
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// ChangeNONOColorInboundInfo 定义请求或响应数据结构。
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type ChangeNONOColorInboundInfo struct {
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Head common.TomeeHeader `cmd:"9012" struc:"skip"`
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Color uint32 `codec:"color"`
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}
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type GetTask struct {
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Head common.TomeeHeader `cmd:"2103" struc:"skip"`
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TaskLen uint32 `struc:"sizeof=TaskList"`
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TaskList []uint32
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// C2SDanceAction 定义请求或响应数据结构。
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type C2SDanceAction struct {
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Head common.TomeeHeader `cmd:"2103" struc:"skip"`
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Reserve uint32 `struc:"uint32,big"`
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Type uint32 `struc:"uint32,big"`
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}
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// C2SPEOPLE_TRANSFROM 定义请求或响应数据结构。
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type C2SPEOPLE_TRANSFROM struct {
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Head common.TomeeHeader `cmd:"2111" struc:"skip"`
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SuitID uint32 `struc:"uint32,big"`
|
||||
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||||
@@ -160,7 +160,16 @@ func (s *CdkService) Set(id string) bool {
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return true
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}
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func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerID, serverID uint32, serverName string) (*model.ServerList, error) {
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type ServerNamingCDKResult struct {
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ServerID uint32
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ServerName string
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OwnerID uint32
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ServerExpireTime time.Time
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CDKExpireTime time.Time
|
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}
|
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|
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// UseServerNamingCDK 使用服务器冠名类型CDK,并原子化更新服务器归属和到期时间。
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func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerID, serverID uint32, serverName string) (*ServerNamingCDKResult, error) {
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if ctx == nil {
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ctx = context.TODO()
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}
|
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@@ -190,7 +199,10 @@ func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerI
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if err := tx.Model(model.NewServerList()).Where("online_id", serverID).Scan(&server); err != nil {
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return err
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}
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if !serverService.CanUseDonationName(server, now) {
|
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if server.OnlineID == 0 {
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return gerror.New("服务器不存在")
|
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}
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if server.Owner != ownerID && !serverService.CanUseDonationName(server, now) {
|
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return gerror.New("服务器不可冠名")
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||||
}
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||||
|
||||
@@ -203,19 +215,23 @@ func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerI
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return gerror.New("cdk已被使用")
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}
|
||||
|
||||
baseTime := now
|
||||
if server.ExpireTime.After(now) {
|
||||
baseTime = server.ExpireTime
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||||
}
|
||||
updated = server
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||||
updated.Name = serverName
|
||||
updated.Owner = ownerID
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||||
updated.ExpireTime = baseTime.AddDate(0, 1, 0)
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||||
if server.Owner != ownerID {
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||||
updated.CDKExpireTime = now.AddDate(0, 1, 0)
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||||
} else {
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||||
baseTime := server.CDKExpireTime
|
||||
if baseTime.IsZero() {
|
||||
baseTime = now
|
||||
}
|
||||
updated.CDKExpireTime = baseTime.AddDate(0, 1, 0)
|
||||
}
|
||||
|
||||
_, err = tx.Model(model.NewServerList()).Where("online_id", serverID).Data(g.Map{
|
||||
"name": updated.Name,
|
||||
"owner": updated.Owner,
|
||||
"expire_time": updated.ExpireTime,
|
||||
"name": updated.Name,
|
||||
"owner": updated.Owner,
|
||||
"cdk_expire_time": updated.CDKExpireTime,
|
||||
}).Update()
|
||||
return err
|
||||
})
|
||||
@@ -225,7 +241,13 @@ func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerI
|
||||
|
||||
g.DB(s.Model.GroupName()).GetCore().ClearCache(context.TODO(), s.Model.TableName())
|
||||
g.DB(model.NewServerList().GroupName()).GetCore().ClearCache(context.TODO(), model.NewServerList().TableName())
|
||||
return &updated, nil
|
||||
return &ServerNamingCDKResult{
|
||||
ServerID: updated.OnlineID,
|
||||
ServerName: updated.Name,
|
||||
OwnerID: updated.Owner,
|
||||
ServerExpireTime: updated.ExpireTime,
|
||||
CDKExpireTime: updated.CDKExpireTime,
|
||||
}, nil
|
||||
}
|
||||
|
||||
func (s *CdkService) BatchGenerate(ctx context.Context, count int) (interface{}, error) {
|
||||
|
||||
@@ -131,9 +131,10 @@ func (s *ServerService) GetServerID(OnlineID uint32) model.ServerList {
|
||||
|
||||
}
|
||||
|
||||
// GetDonationAvailableServerIDs 返回当前可被冠名占用的服务器ID列表。
|
||||
func (s *ServerService) GetDonationAvailableServerIDs() []uint32 {
|
||||
now := time.Now()
|
||||
builder := dbm_nocache_noenable(s.Model).Builder().Where("owner", 0).WhereOr("expire_time <= ?", now)
|
||||
builder := dbm_nocache_noenable(s.Model).Builder().Where("owner", 0).WhereOr("cdk_expire_time <= ?", now)
|
||||
|
||||
var rows []struct {
|
||||
OnlineID uint32 `json:"online_id"`
|
||||
@@ -150,6 +151,7 @@ func (s *ServerService) GetDonationAvailableServerIDs() []uint32 {
|
||||
return ids
|
||||
}
|
||||
|
||||
// CanUseDonationName 校验目标服务器在当前时间点是否允许被冠名。
|
||||
func (s *ServerService) CanUseDonationName(server model.ServerList, now time.Time) bool {
|
||||
if server.OnlineID == 0 {
|
||||
return false
|
||||
@@ -157,7 +159,7 @@ func (s *ServerService) CanUseDonationName(server model.ServerList, now time.Tim
|
||||
if server.Owner == 0 {
|
||||
return true
|
||||
}
|
||||
return !server.ExpireTime.After(now)
|
||||
return !server.CDKExpireTime.After(now)
|
||||
}
|
||||
|
||||
// 保存版本号
|
||||
|
||||
@@ -15,6 +15,7 @@ type CdkController struct {
|
||||
*cool.Controller
|
||||
}
|
||||
|
||||
// init 注册用户态CDK相关Web接口。
|
||||
func init() {
|
||||
controller := &CdkController{
|
||||
&cool.Controller{
|
||||
@@ -27,33 +28,29 @@ func init() {
|
||||
}
|
||||
|
||||
type DonationServerListReq struct {
|
||||
g.Meta `path:"/donation/serverIds" method:"GET"`
|
||||
UserID uint32 `json:"user_id" v:"required|min:1#用户ID不能为空|用户ID非法"`
|
||||
Session string `json:"session" v:"required#session不能为空"`
|
||||
g.Meta `path:"/donation/serverIds" method:"GET"`
|
||||
}
|
||||
|
||||
type DonationRedeemReq struct {
|
||||
g.Meta `path:"/donation/redeem" method:"POST"`
|
||||
UserID uint32 `json:"user_id" v:"required|min:1#用户ID不能为空|用户ID非法"`
|
||||
Session string `json:"session" v:"required#session不能为空"`
|
||||
CDKCode string `json:"cdk_code" v:"required#CDK不能为空"`
|
||||
ServerID uint32 `json:"server_id" v:"required|min:1#服务器ID不能为空|服务器ID非法"`
|
||||
ServerName string `json:"server_name" v:"required#服务器名称不能为空"`
|
||||
}
|
||||
|
||||
type DonationRedeemRes struct {
|
||||
ServerID uint32 `json:"server_id"`
|
||||
ServerName string `json:"server_name"`
|
||||
OwnerID uint32 `json:"owner_id"`
|
||||
ExpireTime time.Time `json:"expire_time"`
|
||||
ServerID uint32 `json:"server_id"`
|
||||
ServerName string `json:"server_name"`
|
||||
OwnerID uint32 `json:"owner_id"`
|
||||
ServerExpireTime time.Time `json:"server_expire_time"`
|
||||
CDKExpireTime time.Time `json:"cdk_expire_time"`
|
||||
}
|
||||
|
||||
// DonationServerIDs 查询当前可用于服务器绑定CDK的服务器ID列表。
|
||||
func (c *CdkController) DonationServerIDs(ctx context.Context, req *DonationServerListReq) (res *cool.BaseRes, err error) {
|
||||
if err = g.Validator().Data(req).Run(ctx); err != nil {
|
||||
return cool.Fail(err.Error()), nil
|
||||
}
|
||||
if err = validateGameSession(req.UserID, req.Session); err != nil {
|
||||
return cool.Fail(err.Error()), nil
|
||||
admin := cool.GetAdmin(ctx)
|
||||
if admin == nil || admin.UserId == 0 {
|
||||
return cool.Fail("未登录或登录已失效"), nil
|
||||
}
|
||||
|
||||
return cool.Ok(g.Map{
|
||||
@@ -61,13 +58,17 @@ func (c *CdkController) DonationServerIDs(ctx context.Context, req *DonationServ
|
||||
}), nil
|
||||
}
|
||||
|
||||
// DonationRedeem 兑换服务器绑定类型CDK并完成冠名写入。
|
||||
func (c *CdkController) DonationRedeem(ctx context.Context, req *DonationRedeemReq) (res *cool.BaseRes, err error) {
|
||||
if err = g.Validator().Data(req).Run(ctx); err != nil {
|
||||
return cool.Fail(err.Error()), nil
|
||||
}
|
||||
if err = validateGameSession(req.UserID, req.Session); err != nil {
|
||||
return cool.Fail(err.Error()), nil
|
||||
|
||||
admin := cool.GetAdmin(ctx)
|
||||
if admin == nil || admin.UserId == 0 {
|
||||
return cool.Fail("未登录或登录已失效"), nil
|
||||
}
|
||||
ownerID := uint32(admin.UserId)
|
||||
|
||||
cdkCode := strings.TrimSpace(req.CDKCode)
|
||||
if cdkCode == "" {
|
||||
@@ -88,28 +89,29 @@ func (c *CdkController) DonationRedeem(ctx context.Context, req *DonationRedeemR
|
||||
if cdkInfo.CDKType != configservice.CDKTypeServerNaming {
|
||||
return cool.Fail("CDK类型不匹配"), nil
|
||||
}
|
||||
if cdkInfo.BindUserId != 0 && cdkInfo.BindUserId != req.UserID {
|
||||
if cdkInfo.BindUserId != 0 && cdkInfo.BindUserId != ownerID {
|
||||
return cool.Fail("CDK已绑定其他用户"), nil
|
||||
}
|
||||
if !cdkInfo.ValidEndTime.IsZero() && cdkInfo.ValidEndTime.Before(time.Now()) {
|
||||
return cool.Fail("CDK已过期"), nil
|
||||
}
|
||||
|
||||
playerCdkService := playerservice.NewCdkService(req.UserID)
|
||||
playerCdkService := playerservice.NewCdkService(ownerID)
|
||||
if !playerCdkService.CanGet(uint32(cdkInfo.ID)) {
|
||||
return cool.Fail("CDK已领取"), nil
|
||||
}
|
||||
|
||||
serverInfo, useErr := cdkService.UseServerNamingCDK(ctx, cdkCode, req.UserID, req.ServerID, serverName)
|
||||
serverInfo, useErr := cdkService.UseServerNamingCDK(ctx, cdkCode, ownerID, req.ServerID, serverName)
|
||||
if useErr != nil {
|
||||
return cool.Fail(useErr.Error()), nil
|
||||
}
|
||||
|
||||
playerCdkService.Log(uint32(cdkInfo.ID))
|
||||
return cool.Ok(&DonationRedeemRes{
|
||||
ServerID: serverInfo.OnlineID,
|
||||
ServerName: serverInfo.Name,
|
||||
OwnerID: serverInfo.Owner,
|
||||
ExpireTime: serverInfo.ExpireTime,
|
||||
ServerID: serverInfo.ServerID,
|
||||
ServerName: serverInfo.ServerName,
|
||||
OwnerID: serverInfo.OwnerID,
|
||||
ServerExpireTime: serverInfo.ServerExpireTime,
|
||||
CDKExpireTime: serverInfo.CDKExpireTime,
|
||||
}), nil
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user