refactor(cool): 移除Redis监听功能和用户结构体定义 移除ListenFunc函数,该函数提供Redis PubSub监听功能, 包括自动重连和心跳保活机制。同时删除User结构体定义和 相关有序集合变量,这些功能将由rpc模块替代实现。 feat(rpc): 添加对ListenFunc的调用以处理Redis监听 在login模块中
This commit is contained in:
@@ -1,10 +1,8 @@
|
||||
package cool
|
||||
|
||||
import (
|
||||
"context"
|
||||
"time"
|
||||
|
||||
"github.com/gogf/gf/v2/database/gredis"
|
||||
"github.com/gogf/gf/v2/errors/gerror"
|
||||
"github.com/gogf/gf/v2/frame/g"
|
||||
"github.com/gogf/gf/v2/text/gstr"
|
||||
@@ -65,133 +63,3 @@ func ClusterRunFunc(ctx g.Ctx, funcstring string) (err error) {
|
||||
return RunFunc(ctx, funcstring)
|
||||
}
|
||||
}
|
||||
|
||||
// ListenFunc 监听函数
|
||||
// ListenFunc 改造后的 Redis PubSub 监听函数,支持自动重连和心跳保活
|
||||
func ListenFunc(ctx g.Ctx) {
|
||||
if !IsRedisMode {
|
||||
panic(gerror.New("集群模式下, 请使用Redis作为缓存"))
|
||||
}
|
||||
|
||||
// 定义常量配置
|
||||
const (
|
||||
subscribeTopic = "cool:func" // 订阅的主题
|
||||
retryDelay = 10 * time.Second // 连接失败重试间隔
|
||||
heartbeatInterval = 30 * time.Second // 心跳保活间隔
|
||||
)
|
||||
|
||||
// 外层循环:负责连接断开后的整体重连
|
||||
for {
|
||||
// 检查上下文是否已取消,优雅退出
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
Logger.Info(ctx, "ListenFunc 上下文已取消,退出监听")
|
||||
return
|
||||
default:
|
||||
}
|
||||
|
||||
// 1. 建立 Redis 连接
|
||||
conn, err := g.Redis("cool").Conn(ctx)
|
||||
if err != nil {
|
||||
Logger.Error(ctx, "获取 Redis 连接失败", "error", err, "retry_after", retryDelay)
|
||||
time.Sleep(retryDelay)
|
||||
continue
|
||||
}
|
||||
Logger.Info(ctx, "成功获取 Redis 连接")
|
||||
|
||||
// 2. 启动心跳保活协程,防止连接因空闲被断开
|
||||
heartbeatCtx, heartbeatCancel := context.WithCancel(context.Background())
|
||||
go func() {
|
||||
ticker := time.NewTicker(heartbeatInterval)
|
||||
defer func() {
|
||||
ticker.Stop()
|
||||
heartbeatCancel()
|
||||
}()
|
||||
|
||||
for {
|
||||
select {
|
||||
case <-heartbeatCtx.Done():
|
||||
Logger.Info(ctx, "心跳协程退出")
|
||||
return
|
||||
case <-ticker.C:
|
||||
// 发送 PING 心跳,保持连接活跃
|
||||
_, pingErr := conn.Do(ctx, "PING")
|
||||
if pingErr != nil {
|
||||
Logger.Error(ctx, "Redis 心跳失败,触发重连", "error", pingErr)
|
||||
// 心跳失败时主动关闭连接,触发外层重连
|
||||
_ = conn.Close(ctx)
|
||||
return
|
||||
}
|
||||
Logger.Debug(ctx, "Redis 心跳发送成功,连接正常")
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
// 3. 订阅主题
|
||||
_, err = conn.Do(ctx, "subscribe", subscribeTopic)
|
||||
if err != nil {
|
||||
Logger.Error(ctx, "订阅 Redis 主题失败", "topic", subscribeTopic, "error", err)
|
||||
heartbeatCancel() // 关闭心跳协程
|
||||
_ = conn.Close(ctx)
|
||||
time.Sleep(retryDelay)
|
||||
continue
|
||||
}
|
||||
Logger.Info(ctx, "成功订阅 Redis 主题", "topic", subscribeTopic)
|
||||
_, err = conn.Do(ctx, "subscribe", "sun:join:2458") //加入队列
|
||||
|
||||
// 4. 循环接收消息
|
||||
connError := false
|
||||
for !connError {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
connError = true
|
||||
continue
|
||||
default:
|
||||
}
|
||||
|
||||
// 接收消息
|
||||
data, err := conn.Receive(ctx)
|
||||
if err != nil {
|
||||
Logger.Error(ctx, "Redis PubSub Receive 失败", "error", err)
|
||||
connError = true // 标记连接错误,触发重连
|
||||
continue
|
||||
}
|
||||
|
||||
// 处理消息(保留原有业务逻辑)
|
||||
if data != nil {
|
||||
dataMap, ok := data.Interface().(*gredis.Message)
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
// if dataMap. == "subscribe" {
|
||||
// continue
|
||||
// }
|
||||
if dataMap.Channel == subscribeTopic {
|
||||
Logger.Debug(ctx, "执行函数", "payload", dataMap.Payload)
|
||||
err := RunFunc(ctx, dataMap.Payload)
|
||||
if err != nil {
|
||||
Logger.Error(ctx, "执行函数失败", "payload", dataMap.Payload, "error", err)
|
||||
}
|
||||
}
|
||||
if dataMap.Channel == "sun:join:2458" {
|
||||
|
||||
println("收到sun:join:2458", dataMap.Payload)
|
||||
//universalClient, _ := g.Redis("cool").Client().(goredis.UniversalClient)
|
||||
zs.Add(1001, User{ID: 1001, JoinTime: time.Now().Unix(), Score: 1000})
|
||||
if zs.Length() > 2 {
|
||||
zs.FindNext(func(i User) bool { return i.ID > 1000 })
|
||||
//找到上一个,如果区间分数少于一定,
|
||||
//直接进行匹配
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 清理资源,准备重连
|
||||
heartbeatCancel() // 关闭心跳协程
|
||||
_ = conn.Close(ctx) // 关闭当前连接
|
||||
// Logger.Warn(ctx, "Redis 连接异常,准备重连", "retry_after", retryDelay)
|
||||
time.Sleep(retryDelay)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
package cool
|
||||
|
||||
import "github.com/liwnn/zset"
|
||||
|
||||
type User struct {
|
||||
JoinTime int64
|
||||
ID int
|
||||
Score int
|
||||
}
|
||||
|
||||
func (u User) Key() uint32 {
|
||||
return uint32(u.ID)
|
||||
}
|
||||
|
||||
// 如果分数不对的话,就按时间排序
|
||||
func (u User) Less(than User) bool {
|
||||
if u.Score == than.Score {
|
||||
return u.JoinTime < than.JoinTime
|
||||
}
|
||||
return u.Score < than.Score
|
||||
}
|
||||
|
||||
var zs = zset.New[uint32, User](func(a, b User) bool {
|
||||
return a.Less(b)
|
||||
})
|
||||
240
common/rpc/func.go
Normal file
240
common/rpc/func.go
Normal file
@@ -0,0 +1,240 @@
|
||||
package rpc
|
||||
|
||||
import (
|
||||
"blazing/cool"
|
||||
"context"
|
||||
"time"
|
||||
|
||||
"github.com/gogf/gf/v2/database/gredis"
|
||||
"github.com/gogf/gf/v2/errors/gerror"
|
||||
"github.com/gogf/gf/v2/frame/g"
|
||||
"github.com/gogf/gf/v2/util/gconv"
|
||||
)
|
||||
|
||||
// ListenFunc 监听函数
|
||||
// ListenFunc 改造后的 Redis PubSub 监听函数,支持自动重连和心跳保活
|
||||
func ListenFunc(ctx g.Ctx) {
|
||||
if !cool.IsRedisMode {
|
||||
panic(gerror.New("集群模式下, 请使用Redis作为缓存"))
|
||||
}
|
||||
|
||||
// 定义常量配置
|
||||
const (
|
||||
subscribeTopic = "cool:func" // 订阅的主题
|
||||
retryDelay = 10 * time.Second // 连接失败重试间隔
|
||||
heartbeatInterval = 30 * time.Second // 心跳保活间隔
|
||||
)
|
||||
|
||||
// 外层循环:负责连接断开后的整体重连
|
||||
for {
|
||||
// 检查上下文是否已取消,优雅退出
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
cool.Logger.Info(ctx, "ListenFunc 上下文已取消,退出监听")
|
||||
return
|
||||
default:
|
||||
}
|
||||
|
||||
// 1. 建立 Redis 连接
|
||||
conn, err := g.Redis("cool").Conn(ctx)
|
||||
if err != nil {
|
||||
cool.Logger.Error(ctx, "获取 Redis 连接失败", "error", err, "retry_after", retryDelay)
|
||||
time.Sleep(retryDelay)
|
||||
continue
|
||||
}
|
||||
cool.Logger.Info(ctx, "成功获取 Redis 连接")
|
||||
|
||||
// 2. 启动心跳保活协程,防止连接因空闲被断开
|
||||
heartbeatCtx, heartbeatCancel := context.WithCancel(context.Background())
|
||||
go func() {
|
||||
ticker := time.NewTicker(heartbeatInterval)
|
||||
defer func() {
|
||||
ticker.Stop()
|
||||
heartbeatCancel()
|
||||
}()
|
||||
|
||||
for {
|
||||
select {
|
||||
case <-heartbeatCtx.Done():
|
||||
cool.Logger.Info(ctx, "心跳协程退出")
|
||||
return
|
||||
case <-ticker.C:
|
||||
// 发送 PING 心跳,保持连接活跃
|
||||
_, pingErr := conn.Do(ctx, "PING")
|
||||
if pingErr != nil {
|
||||
cool.Logger.Error(ctx, "Redis 心跳失败,触发重连", "error", pingErr)
|
||||
// 心跳失败时主动关闭连接,触发外层重连
|
||||
_ = conn.Close(ctx)
|
||||
return
|
||||
}
|
||||
cool.Logger.Debug(ctx, "Redis 心跳发送成功,连接正常")
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
// 3. 订阅主题
|
||||
_, err = conn.Do(ctx, "subscribe", subscribeTopic)
|
||||
if err != nil {
|
||||
cool.Logger.Error(ctx, "订阅 Redis 主题失败", "topic", subscribeTopic, "error", err)
|
||||
heartbeatCancel() // 关闭心跳协程
|
||||
_ = conn.Close(ctx)
|
||||
time.Sleep(retryDelay)
|
||||
continue
|
||||
}
|
||||
cool.Logger.Info(ctx, "成功订阅 Redis 主题", "topic", subscribeTopic)
|
||||
_, err = conn.Do(ctx, "subscribe", "sun:join:2458") //加入队列
|
||||
|
||||
// 4. 循环接收消息
|
||||
connError := false
|
||||
for !connError {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
connError = true
|
||||
continue
|
||||
default:
|
||||
}
|
||||
|
||||
// 接收消息
|
||||
data, err := conn.Receive(ctx)
|
||||
if err != nil {
|
||||
cool.Logger.Error(ctx, "Redis PubSub Receive 失败", "error", err)
|
||||
connError = true // 标记连接错误,触发重连
|
||||
continue
|
||||
}
|
||||
|
||||
// 处理消息(保留原有业务逻辑)
|
||||
if data != nil {
|
||||
dataMap, ok := data.Interface().(*gredis.Message)
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
// if dataMap. == "subscribe" {
|
||||
// continue
|
||||
// }
|
||||
if dataMap.Channel == subscribeTopic {
|
||||
cool.Logger.Debug(ctx, "执行函数", "payload", dataMap.Payload)
|
||||
err := cool.RunFunc(ctx, dataMap.Payload)
|
||||
if err != nil {
|
||||
cool.Logger.Error(ctx, "执行函数失败", "payload", dataMap.Payload, "error", err)
|
||||
}
|
||||
}
|
||||
if dataMap.Channel == "sun:join:2458" {
|
||||
|
||||
fightmap.ADD(dataMap.Payload)
|
||||
//universalClient, _ := g.Redis("cool").Client().(goredis.UniversalClient)
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 清理资源,准备重连
|
||||
heartbeatCancel() // 关闭心跳协程
|
||||
_ = conn.Close(ctx) // 关闭当前连接
|
||||
// Logger.Warn(ctx, "Redis 连接异常,准备重连", "retry_after", retryDelay)
|
||||
time.Sleep(retryDelay)
|
||||
}
|
||||
}
|
||||
|
||||
func ListenFight(ctx g.Ctx) {
|
||||
|
||||
// 定义常量配置
|
||||
const (
|
||||
retryDelay = 10 * time.Second // 连接失败重试间隔
|
||||
heartbeatInterval = 30 * time.Second // 心跳保活间隔
|
||||
)
|
||||
|
||||
// 外层循环:负责连接断开后的整体重连
|
||||
for {
|
||||
// 检查上下文是否已取消,优雅退出
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
cool.Logger.Info(ctx, "ListenFunc 上下文已取消,退出监听")
|
||||
return
|
||||
default:
|
||||
}
|
||||
|
||||
// 1. 建立 Redis 连接
|
||||
conn, err := g.Redis("cool").Conn(ctx)
|
||||
if err != nil {
|
||||
cool.Logger.Error(ctx, "获取 Redis 连接失败", "error", err, "retry_after", retryDelay)
|
||||
time.Sleep(retryDelay)
|
||||
continue
|
||||
}
|
||||
cool.Logger.Info(ctx, "成功获取 Redis 连接")
|
||||
|
||||
// 2. 启动心跳保活协程,防止连接因空闲被断开
|
||||
heartbeatCtx, heartbeatCancel := context.WithCancel(context.Background())
|
||||
go func() {
|
||||
ticker := time.NewTicker(heartbeatInterval)
|
||||
defer func() {
|
||||
ticker.Stop()
|
||||
heartbeatCancel()
|
||||
}()
|
||||
|
||||
for {
|
||||
select {
|
||||
case <-heartbeatCtx.Done():
|
||||
cool.Logger.Info(ctx, "心跳协程退出")
|
||||
return
|
||||
case <-ticker.C:
|
||||
// 发送 PING 心跳,保持连接活跃
|
||||
_, pingErr := conn.Do(ctx, "PING")
|
||||
if pingErr != nil {
|
||||
cool.Logger.Error(ctx, "Redis 心跳失败,触发重连", "error", pingErr)
|
||||
// 心跳失败时主动关闭连接,触发外层重连
|
||||
_ = conn.Close(ctx)
|
||||
return
|
||||
}
|
||||
cool.Logger.Debug(ctx, "Redis 心跳发送成功,连接正常")
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
// cool.Logger.Info(ctx, "成功订阅 Redis 主题", "topic", subscribeTopic)
|
||||
//房主服务器拉取之后,所有操作通过redie转发到房主服务器去执行,非房主方只进行收包操作
|
||||
conn.Do(ctx, "subscribe", "sun:start:"+gconv.String(cool.Config.ServerInfo.Port)) //发起战斗 ,由房主服务器主动拉取战斗实现
|
||||
conn.Do(ctx, "subscribe", "sun:sendpack"+gconv.String(cool.Config.ServerInfo.Port)) //接受战斗的信息,直接接受包转发就行
|
||||
// 4. 循环接收消息
|
||||
connError := false
|
||||
for !connError {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
connError = true
|
||||
continue
|
||||
default:
|
||||
}
|
||||
|
||||
// 接收消息
|
||||
data, err := conn.Receive(ctx)
|
||||
if err != nil {
|
||||
cool.Logger.Error(ctx, "Redis PubSub Receive 失败", "error", err)
|
||||
connError = true // 标记连接错误,触发重连
|
||||
continue
|
||||
}
|
||||
|
||||
// 处理消息(保留原有业务逻辑)
|
||||
if data != nil {
|
||||
dataMap, ok := data.Interface().(*gredis.Message)
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
// if dataMap. == "subscribe" {
|
||||
// continue
|
||||
// }
|
||||
|
||||
if dataMap.Channel == "sun:join:2458" {
|
||||
|
||||
fightmap.ADD(dataMap.Payload)
|
||||
//universalClient, _ := g.Redis("cool").Client().(goredis.UniversalClient)
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 清理资源,准备重连
|
||||
heartbeatCancel() // 关闭心跳协程
|
||||
_ = conn.Close(ctx) // 关闭当前连接
|
||||
// Logger.Warn(ctx, "Redis 连接异常,准备重连", "retry_after", retryDelay)
|
||||
time.Sleep(retryDelay)
|
||||
}
|
||||
}
|
||||
90
common/rpc/user.go
Normal file
90
common/rpc/user.go
Normal file
@@ -0,0 +1,90 @@
|
||||
package rpc
|
||||
|
||||
import (
|
||||
"blazing/logic/service/common"
|
||||
"blazing/modules/player/service"
|
||||
"errors"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
"github.com/gogf/gf/v2/util/gconv"
|
||||
"github.com/liwnn/zset"
|
||||
csmap "github.com/mhmtszr/concurrent-swiss-map"
|
||||
)
|
||||
|
||||
type RPCfight struct {
|
||||
fightmap *csmap.CsMap[int, common.FightI]
|
||||
zs *zset.ZSet[uint32, User]
|
||||
}
|
||||
|
||||
// ExtractBetweenBrackets 提取字符串中第一个 [] 中间的文本
|
||||
// 返回值:中间文本、是否成功、错误信息
|
||||
func ExtractBetweenBrackets(s string) (string, bool, error) {
|
||||
// 1. 找到第一个 [ 的索引
|
||||
leftIdx := strings.Index(s, "[")
|
||||
if leftIdx == -1 {
|
||||
return "", false, errors.New("未找到左中括号 [")
|
||||
}
|
||||
|
||||
// 2. 找到第一个 [ 之后的第一个 ] 的索引
|
||||
rightIdx := strings.Index(s[leftIdx+1:], "]")
|
||||
if rightIdx == -1 {
|
||||
return "", false, errors.New("找到左中括号 [ 但未找到对应的右中括号 ]")
|
||||
}
|
||||
|
||||
// 3. 计算实际的右中括号索引(加上 leftIdx+1)
|
||||
rightIdx += leftIdx + 1
|
||||
|
||||
// 4. 提取中间文本(去除前后空格,可选)
|
||||
result := strings.TrimSpace(s[leftIdx+1 : rightIdx])
|
||||
|
||||
// 5. 检查是否为空
|
||||
if result == "" {
|
||||
return "", true, errors.New("中括号中间无文本")
|
||||
}
|
||||
|
||||
return result, true, nil
|
||||
}
|
||||
|
||||
func (r *RPCfight) ADD(s string) {
|
||||
println("收到sun:join:2458", s)
|
||||
t, _, _ := ExtractBetweenBrackets(s)
|
||||
ret := service.NewPVPService(gconv.Uint32(t)).Get(gconv.Uint32(t))
|
||||
score := 1000
|
||||
if ret == nil {
|
||||
score = int(ret.RankInfo.Score)
|
||||
}
|
||||
r.zs.Add(gconv.Uint32(t), User{ID: gconv.Uint32(t), JoinTime: time.Now().Unix(), Score: score})
|
||||
if r.zs.Length() > 2 {
|
||||
r.zs.FindPrev(func(i User) bool { return i.Score > score })
|
||||
//找到上一个,如果区间分数少于一定,
|
||||
//直接进行匹配
|
||||
}
|
||||
}
|
||||
|
||||
type User struct {
|
||||
JoinTime int64
|
||||
ID uint32
|
||||
Score int
|
||||
}
|
||||
|
||||
func (u User) Key() uint32 {
|
||||
return uint32(u.ID)
|
||||
}
|
||||
|
||||
// 如果分数不对的话,就按时间排序
|
||||
func (u User) Less(than User) bool {
|
||||
if u.Score == than.Score {
|
||||
return u.JoinTime < than.JoinTime
|
||||
}
|
||||
return u.Score < than.Score
|
||||
}
|
||||
|
||||
///定义map,存储用户对战斗容器的映射,便于外部传入时候进行直接操作
|
||||
|
||||
var fightmap = RPCfight{
|
||||
fightmap: csmap.New[int, common.FightI](),
|
||||
zs: zset.New[uint32, User](func(a, b User) bool {
|
||||
return a.Less(b)
|
||||
}),
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
package cmd
|
||||
|
||||
import (
|
||||
"blazing/common/rpc"
|
||||
"blazing/cool"
|
||||
"context"
|
||||
"time"
|
||||
@@ -30,7 +31,7 @@ var (
|
||||
cool.Config.ServerInfo.IsDebug = 1
|
||||
}
|
||||
if cool.IsRedisMode {
|
||||
go cool.ListenFunc(ctx)
|
||||
go rpc.ListenFunc(ctx)
|
||||
}
|
||||
// // 从文件加载IP数据库
|
||||
if err := qqwry.LoadFile("public/qqwry.ipdb"); err != nil {
|
||||
|
||||
32
modules/player/model/fightinfo.go
Normal file
32
modules/player/model/fightinfo.go
Normal file
@@ -0,0 +1,32 @@
|
||||
package model
|
||||
|
||||
import "blazing/cool"
|
||||
|
||||
// PVPMatchRecord PVP单场记录
|
||||
// 记录每一场的详细信息,便于复盘和统计
|
||||
type PVPMatchRecord struct {
|
||||
*cool.Model
|
||||
Noteinfo NoteReadyToFightInfo `gorm:"type:jsonb; " ` //携带信息
|
||||
FightOver FightOverInfo `gorm:"type:jsonb; " ` //结束信息
|
||||
//ScoreChange int32 `json:"score_change"` // 本场积分变化(+10/-5等)
|
||||
// WinStreak uint32 `json:"win_streak"` // 本场结束后的连胜数
|
||||
|
||||
}
|
||||
|
||||
// 表名常量
|
||||
const TableNameFightinfo = "player_fight_info"
|
||||
|
||||
// TableName 返回表名
|
||||
func (*PVPMatchRecord) TableName() string {
|
||||
return TableNameFightinfo
|
||||
}
|
||||
|
||||
// GroupName 返回表组名
|
||||
func (*PVPMatchRecord) GroupName() string {
|
||||
return "default"
|
||||
}
|
||||
|
||||
// init 程序启动时自动创建表
|
||||
func init() {
|
||||
cool.CreateTable(&PVPMatchRecord{})
|
||||
}
|
||||
@@ -12,42 +12,33 @@ const TableNamePlayerPVP = "player_pvp"
|
||||
|
||||
// PVP 对应数据库表 player_pvp,用于记录用户PVP赛季数据及场次统计
|
||||
type PVP struct {
|
||||
Base
|
||||
*cool.Model
|
||||
PlayerID uint64 `gorm:"not null;index:idx_pvp_player_id;comment:'所属玩家ID'" json:"player_id"`
|
||||
//SeasonID uint32 `gorm:"not null;index:idx_pvp_season_id;comment:'赛季ID(如2026S1=101)'" json:"season_id"`
|
||||
SeasonData []PVPRankInfo `gorm:"type:jsonb;not null;comment:'赛季核心数据'" json:"season_data"`
|
||||
MatchRecords []PVPMatchRecord `gorm:"type:jsonb;not null;comment:'本赛季场次记录(仅存最近100场)'" json:"match_records"`
|
||||
RankInfo PVPRankInfo `gorm:"type:jsonb;not null;comment:'本赛季排名信息'" json:"rank_info"`
|
||||
|
||||
SeasonData []PVPRankInfo `gorm:"type:jsonb;not null;comment:'赛季核心数据'" json:"season_data"`
|
||||
|
||||
RankInfo PVPRankInfo `gorm:"type:jsonb;not null;comment:'本赛季排名信息'" json:"rank_info"`
|
||||
}
|
||||
|
||||
func NewPVP() *PVP {
|
||||
return &PVP{
|
||||
Model: cool.NewModel(),
|
||||
}
|
||||
}
|
||||
|
||||
// PVPSeasonData PVP赛季核心统计数据
|
||||
// 聚合维度:总场次、胜负、积分、胜率等
|
||||
type PVPRankInfo struct {
|
||||
Rank uint32 `json:"rank"` // 本赛季全服排名(0=未上榜)
|
||||
Segment uint32 `json:"segment"` // 段位ID(如1=青铜 2=白银...)
|
||||
SegmentStar uint32 `json:"segment_star"` // 段位星级(如青铜3星)
|
||||
NextSegmentScore int32 `json:"next_segment_score"` // 升段所需积分
|
||||
TotalMatch uint32 `json:"total_match"` // 本赛季总场次
|
||||
WinMatch uint32 `json:"win_match"` // 本赛季胜利场次
|
||||
LoseMatch uint32 `json:"lose_match"` // 本赛季失败场次
|
||||
DrawMatch uint32 `json:"draw_match"` // 本赛季平局场次
|
||||
TotalScore int32 `json:"total_score"` // 本赛季总积分(胜加负减)
|
||||
HighestScore int32 `json:"highest_score"` // 本赛季最高积分
|
||||
ContinuousWin uint32 `json:"continuous_win"` // 本赛季最高连胜次数
|
||||
LastMatchTime uint64 `json:"last_match_time"` // 最后一场PVP时间(时间戳)
|
||||
}
|
||||
|
||||
// PVPMatchRecord PVP单场记录
|
||||
// 记录每一场的详细信息,便于复盘和统计
|
||||
type PVPMatchRecord struct {
|
||||
MatchID string `json:"match_id"` // 匹配局ID(全局唯一)
|
||||
MatchTime uint64 `json:"match_time"` // 对局时间(时间戳)
|
||||
NoteReadyToFightInfo
|
||||
Result uint32 `json:"result"` // 对局结果:0=负 1=胜 2=平
|
||||
ScoreChange int32 `json:"score_change"` // 本场积分变化(+10/-5等)
|
||||
UsedPetIDs []uint32 `json:"used_pet_ids"` // 本场使用的精灵ID列表
|
||||
WinStreak uint32 `json:"win_streak"` // 本场结束后的连胜数
|
||||
Duration uint32 `json:"duration"` // 对局时长(秒)
|
||||
Rank uint32 `json:"rank"` // 本赛季全服排名(0=未上榜)
|
||||
Score int32 `json:"score"` // 当前积分
|
||||
TotalMatch uint32 `json:"total_match"` // 本赛季总场次
|
||||
WinMatch uint32 `json:"win_match"` // 本赛季胜利场次
|
||||
LoseMatch uint32 `json:"lose_match"` // 本赛季失败场次
|
||||
DrawMatch uint32 `json:"draw_match"` // 本赛季平局场次
|
||||
TotalScore int32 `json:"total_score"` // 本赛季总积分(胜加负减)
|
||||
HighestScore int32 `json:"highest_score"` // 本赛季最高积分
|
||||
ContinuousWin uint32 `json:"continuous_win"` // 本赛季最高连胜次数
|
||||
LastMatchTime uint64 `json:"last_match_time"` // 最后一场PVP时间(时间戳)
|
||||
}
|
||||
|
||||
// NoteReadyToFightInfo 战斗准备就绪消息结构体,NoteReadyToFightInfo
|
||||
@@ -127,6 +118,7 @@ type FightOverInfo struct {
|
||||
Winpet *PetInfo `struc:"skip"`
|
||||
Round uint32 `struc:"skip"`
|
||||
LastAttavue AttackValue `struc:"skip"`
|
||||
Duration uint32 `struc:"skip"` // 对局时长(秒)
|
||||
//7 切磋结束
|
||||
Reason EnumBattleOverReason // 固定值0
|
||||
WinnerId uint32 // 胜者的米米号 野怪为0
|
||||
|
||||
30
modules/player/service/pvp.go
Normal file
30
modules/player/service/pvp.go
Normal file
@@ -0,0 +1,30 @@
|
||||
package service
|
||||
|
||||
import (
|
||||
"blazing/cool"
|
||||
"blazing/modules/player/model"
|
||||
)
|
||||
|
||||
type PVPService struct {
|
||||
BaseService
|
||||
}
|
||||
|
||||
func NewPVPService(id uint32) *PVPService {
|
||||
return &PVPService{
|
||||
|
||||
BaseService: BaseService{userid: id,
|
||||
|
||||
Service: &cool.Service{Model: model.NewPVP()},
|
||||
},
|
||||
}
|
||||
|
||||
}
|
||||
func (s *PVPService) Get(userid uint32) (ret *model.PVP) {
|
||||
|
||||
//todo待测试
|
||||
|
||||
m := s.dbm_fix(s.Model)
|
||||
|
||||
m.Scan(&ret)
|
||||
return
|
||||
}
|
||||
Reference in New Issue
Block a user