Commit Graph

623 Commits

Author SHA1 Message Date
昔念
f9543a5156 ```
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feat(fight): 使用专用函数构建战斗结束数据包

为战斗结束消息创建专用的构建函数,
统一处理战斗结束信息的数据包构建逻辑,
提高代码的一致性和可维护性。

fix(config): 优化数据库查询语句以提高性能

将数组包含操作(@>)替换为 ANY 操作符,
在 Egg、MapPit、PetFusion 等服务中使用更高效
的查询方式
2026-04-12 13:27:39 +08:00
xinian
f6aa0c3339 feat: 重构任务奖励系统并增加宠物技能和皮肤奖励
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将任务奖励逻辑重构到单独的文件中,增加对宠物技能和皮肤奖励的支持,优化任务完成处理流程
2026-04-11 19:25:59 +08:00
昔念
5bfdb5c32b 缺少代码差异信息,无法生成具体的commit message。
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请提供具体的代码差异内容,我将根据Angular规范为您生成符合要求的中文commit message,包含适当的type、scope、subject和body部分,并确保每行不超过100个字符。
2026-04-11 00:46:43 +08:00
xinian
90f1447d48 refactor: 重构服务器冠名逻辑至独立表
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2026-04-10 19:36:59 +08:00
昔念
061e4f0c51 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-04-10 01:55:25 +08:00
昔念
5c76aa7079 ```
feat(fight): 新增团战胜利关闭和超时退出功能

新增 GroupFightWinClose 和 GroupFightTimeoutExit 方法,
用于处理团战胜利关闭和超时退出逻辑,统一调用 QuitFight() 退出战斗。

fix(gold_list): 修复挂单服务中的逻辑错误和潜在异常

修复了 GoldListService 中的多处问题:
- 修正条件判断语句格式
- 添加数据库查询错误检查
- 优化
2026-04-10 01:55:13 +08:00
xinian
b327398448 refactor: 重构任务服务读写逻辑
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2026-04-09 22:59:28 +08:00
xinian
d0abb08d5b fix: 修复获取全部/文件读取/ReqShop/ReqShopReqShop 请求错误
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2026-04-09 15:37:48 +08:00
xinian
3b35789b47 feat: 优化CDK服务器冠名逻辑与鉴权
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2026-04-08 19:31:44 +08:00
xinian
28b6386963 feat: 新增CDK兑换冠名接口 2026-04-08 18:12:02 +08:00
xinian
1ca0ff344e feat: 新增服务器冠名CDK兑换功能
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2026-04-08 15:49:03 +08:00
xinian
9825944efc feat: 添加批量生成CDK功能
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2026-04-08 14:17:10 +08:00
昔念
0051ac0be8 ```
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feat(fight): 添加旧组队协议支持并优化战斗系统

- 实现了旧组队协议相关功能,包括GroupReadyFightFinish、GroupUseSkill、
  GroupUseItem、GroupChangePet和GroupEscape方法
- 新增组队战斗相关的入站信息结构体定义
- 实现了组队BOSS战斗逻辑,添加groupBossSlotLimit常量
- 重构宠物技能设置逻辑,调整金币消耗时机
- 优化战斗循环逻辑,添加对无行动槽位的处理
- 改进AI行动逻辑,增加多位置目标选择
2026-04-08 01:28:55 +08:00
昔念
918cdeac0e Merge branch 'main' of https://cnb.cool/blzing/blazing 2026-04-07 17:26:52 +08:00
xinian
13244313f1 编辑文件 gold_list.go
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2026-04-06 12:09:40 +08:00
xinian
a905954b5c feat: 添加宠物训练加成效果
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2026-04-06 03:47:17 +08:00
xinian
99748ba41e refactor: 重构奖励发放逻辑并支持签到默认奖励
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2026-04-06 03:42:48 +08:00
xinian
40ec827342 refactor: 重构战斗属性和特效应用逻辑
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2026-04-06 03:11:38 +08:00
xinian
a16a06e389 refactor: 重构签到系统和战斗特效逻辑 2026-04-06 02:51:13 +08:00
xinian
5b37d9493b feat: 实现每日签到功能并优化战斗和道具逻辑 2026-04-06 02:06:11 +08:00
xinian
d83cf365ac 更新说明
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2026-04-05 23:13:06 +08:00
xinian
24b463f0aa feat: 增强 Boss 脚本 HookAction 接入能力
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引入 BossHookActionContext 封装战斗上下文,并支持脚本调用 useSkill 和 switchPet 函数控制战斗行为。
2026-04-05 22:27:38 +08:00
xinian
c021b40fbe feat: 增强踢人逻辑与BOSS脚本支持
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优化踢人超时处理和僵尸连接清理,支持BOSS动作脚本并增加测试,修复事件匹配与战斗循环中的并发问题。
2026-04-05 21:59:22 +08:00
昔念
3ee1283a2c ```
feat(pet): 新增精灵可学习技能查询功能

新增 GetPetLearnableSkills 接口用于查询当前精灵可学习技能(包含等级技能和额外技能ExtSKill),
优化 SetPetSkill 和 SortPetSkills 方法中的技能处理逻辑,提升技能管理和排序的准确性。

同时修复了宠物存储信息查询时缺少参数验证的问题,在管理后台接口中增加 free 参数支持。

BREAKING CHANGE: 管理后台
2026-04-05 12:45:00 +08:00
昔念
c3da3162ee ```
feat(player): 添加玩家断开连接时的安全保存机制

- 实现 SaveOnDisconnect 方法,确保玩家数据在断开连接时安全保存
- 添加并发控制防止重复保存操作,使用互斥锁和完成通道确保一次保存
- 在 socket 关闭事件中改为异步调用 SaveOnDisconnect 避免阻塞
- 添加 panic 恢复机制保护保存过程中的异常情况

refactor(login): 优化登录时的踢人逻辑和超时处理
2026-04-05 11:14:25 +08:00
昔念
7916f90992 ```
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refactor(player): 移除废弃的宠物列表计数字段

移除了 PlayerInfo 结构体中不再使用的 PetListCount 字段,
该字段为旧登录协议中的精灵列表长度,现已废弃并不再使用。
```
2026-04-04 14:00:36 +08:00
xinian
28d92c1e18 refactor: 重构战斗系统支持多单位多动作 2026-04-04 05:44:02 +08:00
xinian
b62b4af628 style: 清理代码注释和格式 2026-04-04 05:12:30 +08:00
xinian
4552af99c7 fix: 修复汇率校验逻辑错误 2026-04-04 01:33:06 +08:00
xinian
8e904e9068 chore: 初始化代码仓库
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2026-04-04 01:32:48 +08:00
xinian
ca7222a6c7 feat: 新增战斗效果1568-1572及金豆订单修复
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2026-04-04 01:31:39 +08:00
xinian
dabf43aefb feat: 新增战斗效果1568-1572及金豆订单修复 2026-04-04 01:31:25 +08:00
昔念
8c049bcdcd ```
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feat(admin): 宠物管理功能优化

- 清理宠物控制器中的乱码字符
- 更新宠物获取请求结构体字段注释为英文描述
- 重构变量命名提高代码可读性
- 添加宠物存储信息服务方法
- 优化错误提示信息为英文
- 新增宠物等级
2026-04-02 15:00:08 +08:00
昔念
2f220bb863 1
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2026-04-02 12:38:51 +08:00
昔念
6aa601bb06 1
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2026-04-02 10:23:07 +08:00
昔念
f810a2ae86 ```
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feat(pet): 宠物系统重构和功能增强

- 修复战斗boss中effect ID索引错误问题
- 实现宠物仓库和背包管理功能
- 添加宠物列表排序保存功能
- 重构宠物备份列表同步逻辑
- 优化宠物释放和获取逻辑
- 添加宠物背包仓库切换功能
- 修复地图模型广播信息结构问题
- 调整宠物特效数据库查询逻辑
```
2026-04-02 07:49:49 +08:00
昔念
3a13bcc99c ```
feat(game): 实现扭蛋系统批量物品添加功能并优化地图逻辑

- 新增ItemAddBatch方法用于批量添加物品,支持普通道具和特殊道具的分别处理
- 优化扭蛋游戏玩法中的物品添加逻辑,使用新的批量接口提升性能
- 在扭蛋机器人命令中实现完整的物品检查和批量添加流程

refactor(map): 重构地图控制器代码结构并添加注释

- 为EnterMap、LeaveMap、GetMapPlayerList等方法添加中文注释
- 统一地图相关的命名规范,如enter map替换进入地图
- 调整地图玩家列表中BOSS广播命令ID,2021和2022进行对调

refactor(boss): 重构定时BOSS代码并优化注释

- 将原有的中文注释改为英文注释,统一代码风格
- 简化TimeBossRule结构体定义和相关配置
- 优化定时任务注册逻辑,去除冗余的注释和变量

refactor(space): 清理地图空间服务代码注释

- 移除多余的中文注释和说明文字
- 统一代码格式,移除不必要的空行和注释
- 保持原有的天气系统和地图刷怪逻辑不变

fix(role): 修复系统角色权限查询逻辑

- 修改BaseSysRoleService中的查询条件,正确处理管理员权限
- 使用Extend方法替代Where进行复杂的权限判断逻辑
- 确保超级管理员可以访问所有角色,其他用户受限于权限范围

refactor(dict): 添加字典服务批量查询方法

- 新增GetMaxMap方法用于批量获取物品最大持有上限
- 优化数据库查询,减少多次单个查询的开销
- 支持一次请求多个物品的最大数量限制

fix(player): 修复玩家信息保存异常处理

- 将panic方式改为错误日志记录,避免程序崩溃
- 优化Save方法的重试逻辑,统一错误处理方式
- 在本地文件回退时记录详细错误信息

feat(robot): 扩展扭蛋机器人功能

- 添加用户验证和角色创建检查
- 实现批量扭蛋的完整逻辑,支持1-10次抽取
- 集成物品数量检查和批量添加功能
```
2026-04-02 02:33:05 +08:00
昔念
5995f0670c ```
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feat(game): 实现扭蛋系统批量物品添加功能并优化地图逻辑

- 新增ItemAddBatch方法用于批量添加物品,支持普通道具和特殊道具的分别处理
- 优化扭蛋游戏玩法中的物品添加逻辑,使用新的批量接口提升性能
- 在扭蛋机器人命令中实现完整的物品检查和批量添加流程

refactor(map): 重构地图控制器代码结构并添加注释

- 为EnterMap、LeaveMap、GetMapPlayerList等方法添加中文注释
- 统一地图相关的命名规范,如enter
2026-04-01 20:10:29 +08:00
昔念
1b6586aedc ```
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feat(space): 添加地图模型配置支持并优化BOSS信息结构

添加MapModel字段到MapBossInfo结构体中,用于存储更完整的BOSS模型数据,
修改初始化逻辑从新的MapModel服务获取数据,并更新HP恢复逻辑使用新模型数据。

同时优化MapNode配置表结构,移除冗余字段并调整数据查询逻辑,
将IsBroadcast字段类型改为uint32以
2026-04-01 06:27:03 +08:00
昔念
81c16590d6 ```
feat(pet): 实现宠物展示功能和稀有宠物塔配置

- 添加PetDisplay字段到Player结构体,用于管理宠物展示状态
- 实现PlayerShowPet方法,支持宠物展示逻辑,包括设置展示标识、
  检查宠物存在性并返回相应错误码
- 在Space中添加RefreshUserInfo方法,用于刷新用户信息并应用
  宠物展示信息到SimpleInfo
- 扩展SimpleInfo结构体,添加PetRide字段用于宠物骑乘标识
2026-04-01 02:48:09 +08:00
昔念
1a5996d902 ```
chore(go): 更新Go版本号格式

- 将 common/go.mod 中的 go 版本从 1.23.0 调整为 1.23
-
2026-03-31 10:40:37 +08:00
xinian
d6d03a576d refactor: 优化代码结构和逻辑 2026-03-31 08:19:53 +08:00
xinian
b4a8048b85 feat: 添加战斗效果800-814及优化道具逻辑
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2026-03-31 06:51:40 +08:00
昔念
e037539123 ```
docs(effects): 移除已完成的技能效果任务文档

移除 effects 956-1005、1263-1312、1695-1734 等范围内的未实现技能效果任务文档,
这些任务已经完成实现,相关文档不再需要维护。
```
2026-03-31 00:38:50 +08:00
昔念
23027ccfde ```
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feat(game): 完善宠物融合逻辑和野外BOSS战斗机制

- 在玩家挑战野外BOSS时添加新的ger变量控制捕捉状态
- 当BOSS被标记为已捕捉(isCapture==1)时同步设置ger为-1
- 将怪物等级参数改为使用ger变量传递
- 重构宠物融合服务的数据处理逻辑
- 优化融合结果的权重随机算法
- 添加默认融合配置的查询方法
- 统一错误处理和返回值逻辑
```
2026-03-30 21:03:00 +08:00
xinian
7a7fae05ea feat: 新增战斗技能效果648-677
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2026-03-30 12:11:44 +08:00
xinian
875ad668aa feat: 实现战斗效果逻辑和接口重构
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2026-03-28 21:57:22 +08:00
昔念
d55c96e383 ```
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feat(database): 添加多个玩家相关表的联合唯一约束

- 为player_talk表添加玩家+挖矿联合唯一索引
- 为player_task表添加玩家+任务联合唯一索引
- 为player_title表添加玩家+称号联合唯一索引
- 为player_pet表添加玩家+精灵联合唯一索引
- 为player_cdk_log表添加玩家+CDK联合唯一索引
- 为player_egg表添加玩家孵蛋联合唯一索引
- 为player_pvp表添加PVP索引
- 为player_sign_in_log表添加签到联合唯一索引
- 为player_room_house表添加房间索引

fix(user-talk): 修复获取聊天配置
2026-03-28 02:22:15 +08:00
昔念
06091ff42c ```
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feat(item_buy): 优化购买逻辑并添加库存限制功能

- 将变量名 is 改为 ok,提高代码可读性
- 移除未使用的变量 addSuccess
- 重构购买成功逻辑,确保物品添加成功后才扣减金币
- 在 talk.go 中修改判断条件,使用 Limit 字段而非 Type 字段
- 在 user_talk.go 中添加 Limit 字段用于限制数量配置
```
2026-03-28 01:46:52 +08:00
xinian
ce0474258a fix: 修复扭蛋币数量显示格式
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2026-03-27 18:07:10 +08:00