feat(game): 完善宠物融合逻辑和野外BOSS战斗机制 - 在玩家挑战野外BOSS时添加新的ger变量控制捕捉状态 - 当BOSS被标记为已捕捉(isCapture==1)时同步设置ger为-1 - 将怪物等级参数改为使用ger变量传递 - 重构宠物融合服务的数据处理逻辑 - 优化融合结果的权重随机算法 - 添加默认融合配置的查询方法 - 统一错误处理和返回值逻辑 ```
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@@ -49,8 +49,10 @@ func (Controller) PlayerFightBoss(data1 *fight.ChallengeBossInboundInfo, p *play
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return nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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dv := 24
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ger := 0
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if bosinfo[0].IsCapture == 1 {
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dv = -1
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ger = -1
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}
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for i, bm := range bosinfo {
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@@ -59,7 +61,7 @@ func (Controller) PlayerFightBoss(data1 *fight.ChallengeBossInboundInfo, p *play
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-1,
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0, //野怪没特性
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int(bm.Lv), nil, 0)
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int(bm.Lv), nil, ger)
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monster.CatchTime = uint32(i)
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monster.ConfigBoss(bm.PetBaseConfig)
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effects := service.NewEffectService().Args(bm.Effect)
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@@ -35,6 +35,23 @@ func (s *PetFusionService) Data(p1, p2, rand uint32) uint32 {
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pet := s.getData(p1, p2)
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if pet != 0 {
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return uint32(pet)
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//说明是失败,直接返回失败
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} else {
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pets := s.def()
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//到这里相当于直接失败
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return pets
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}
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}
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func (s *PetFusionService) getData(p1, p2 uint32) uint32 {
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var pet []model.PetFusion //一个特性应该是唯一的,但是我们要获取默认随机特性
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dbm_enable(s.Model).Where("main_pet_id", p1).Wheref(`sub_pet_ids @> ARRAY[?]::integer[]`, p2).Scan(&pet)
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if len(pet) != 0 {
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var pets, props []int
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@@ -46,34 +63,29 @@ func (s *PetFusionService) Data(p1, p2, rand uint32) uint32 {
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t, _ := utils.RandomByWeight(pets, props)
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return uint32(t)
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//说明是失败,直接返回失败
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} else {
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pets := s.def()
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res := pets[grand.Intn(len(pets))]
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rr := grand.Intn(100)
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if rr < int(res.Probability+int32(rand)) {
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return uint32(res.ResultPetID)
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}
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//到这里相当于直接失败
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return 0
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}
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}
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func (s *PetFusionService) getData(p1, p2 uint32) []model.PetFusion {
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var pet []model.PetFusion //一个特性应该是唯一的,但是我们要获取默认随机特性
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dbm_enable(s.Model).Where("main_pet_id", p1).Wheref(`sub_pet_ids @> ARRAY[?]::integer[]`, p2).Scan(&pet)
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return pet
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return 0
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}
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func (s *PetFusionService) def() []model.PetFusion {
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func (s *PetFusionService) def() uint32 {
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var pets []model.PetFusion
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dbm_enable(s.Model).Where("is_default", 1).Scan(&pets)
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var pet []model.PetFusion
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dbm_enable(s.Model).Where("is_default", 1).Scan(&pet)
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if len(pet) != 0 {
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var pets, props []int
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for _, v := range pet {
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pets = append(pets, int(v.ResultPetID))
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props = append(props, int(v.Probability))
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}
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t, _ := utils.RandomByWeight(pets, props)
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return uint32(t)
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//说明是失败,直接返回失败
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}
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return 0
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return pets
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// return ret.Interface().([]model.PetFusion)
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}
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