```
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feat(game): 实现扭蛋系统批量物品添加功能并优化地图逻辑

- 新增ItemAddBatch方法用于批量添加物品,支持普通道具和特殊道具的分别处理
- 优化扭蛋游戏玩法中的物品添加逻辑,使用新的批量接口提升性能
- 在扭蛋机器人命令中实现完整的物品检查和批量添加流程

refactor(map): 重构地图控制器代码结构并添加注释

- 为EnterMap、LeaveMap、GetMapPlayerList等方法添加中文注释
- 统一地图相关的命名规范,如enter
This commit is contained in:
昔念
2026-04-01 20:10:29 +08:00
parent 1b6586aedc
commit 5995f0670c
14 changed files with 597 additions and 214 deletions

View File

@@ -47,9 +47,8 @@ func (h Controller) EggGamePlay(data1 *C2S_EGG_GAME_PLAY, c *player.Player) (res
}
items := service.NewItemService().GetEgg(int(data1.EggNum))
for _, item := range items {
c.ItemAdd(item.ItemId, item.ItemCnt)
addedItems := c.ItemAddBatch(items)
for _, item := range addedItems {
result.ListInfo = append(result.ListInfo, data.ItemInfo{ItemId: item.ItemId, ItemCnt: item.ItemCnt})
}

View File

@@ -15,65 +15,63 @@ import (
"blazing/logic/service/space"
)
func (h Controller) EnterMap(data *space.InInfo, c *player.Player) (result *info.SimpleInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
// EnterMap 处理玩家进入地图。
func (h Controller) EnterMap(data *space.InInfo, c *player.Player) (result *info.SimpleInfo, err errorcode.ErrorCode) {
if c.Info.MapID != data.MapId {
atomic.StoreUint32(&c.Canmon, 2)
c.MapNPC.Reset(6 * time.Second)
} else {
atomic.StoreUint32(&c.Canmon, 1)
}
c.Info.MapID = data.MapId //登录地图
c.Info.MapID = data.MapId // 更新当前地图ID。
c.Info.Pos = data.Point
if cool.Config.ServerInfo.IsDebug != 0 {
println("进入地图", c.Info.UserID, c.Info.MapID)
println("enter map", c.Info.UserID, c.Info.MapID)
}
// copier.CopyWithOption(result, c.Info, copier.Option{DeepCopy: true})
c.GetSpace().EnterMap(c)
if data.MapId > 10000 && data.MapId != c.Info.UserID {
c.Service.Done.UpdateRoom(1, 0)
service.NewDoneService(data.MapId).UpdateRoom(0, 1)
}
return nil, -1
}
func (h Controller) GetMapHot(data *maphot.InInfo, c *player.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) {
result = &maphot.OutInfo{
HotInfos: space.GetMapHot(),
}
return
}
func (h Controller) LeaveMap(data *space.LeaveMapInboundInfo, c *player.Player) (result *info.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
// LeaveMap 处理玩家离开地图。
func (h Controller) LeaveMap(data *space.LeaveMapInboundInfo, c *player.Player) (result *info.LeaveMapOutboundInfo, err errorcode.ErrorCode) {
atomic.StoreUint32(&c.Canmon, 0)
c.GetSpace().LeaveMap(c) //玩家离开地图
c.GetSpace().LeaveMap(c) // 从当前空间移除玩家。
// 如果有正在运行的刷怪协程,发送停止信号
//c.Info.MapID = 0 // 重置当前地图
// 这里不直接清空 MapID由后续进入地图流程接管。
return nil, -1
}
func (h Controller) GetMapPlayerList(data *space.ListMapPlayerInboundInfo, c *player.Player) (result *info.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
// GetMapPlayerList 获取当前地图内的玩家列表与地图广播信息。
func (h Controller) GetMapPlayerList(data *space.ListMapPlayerInboundInfo, c *player.Player) (result *info.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) {
result = &info.ListMapPlayerOutboundInfo{
Player: c.GetSpace().GetInfo(c),
}
c.SendPackCmd(2003, result)
if atomic.LoadUint32(&c.GetSpace().TimeBoss.Flag) == 1 {
c.SendPackCmd(2022, &c.GetSpace().TimeBoss)
c.SendPackCmd(2021, &c.GetSpace().TimeBoss)
}
c.SendPackCmd(2021, c.GetSpace().GenBoss(true))
c.SendPackCmd(2022, c.GetSpace().GenBoss(true))
return nil, -1
}
func (h Controller) AttackBoss(data *space.AttackBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
// AttackBoss 调试扣减当前地图广播BOSS血量。
func (h Controller) AttackBoss(data *space.AttackBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
for i := 0; i < len(c.GetSpace().MapBossSInfo.INFO); i++ {
if atomic.LoadInt32(&c.GetSpace().MapBossSInfo.INFO[i].Hp) > 0 {
atomic.AddInt32(&c.GetSpace().MapBossSInfo.INFO[i].Hp, -1)

View File

@@ -205,6 +205,114 @@ func (p *Player) SendPack(b []byte) error {
}
// 添加物品 返回成功添加的物品
// ItemAddBatch 批量添加物品,普通道具先按 ItemAdd 的规则校验上限,再批量落库。
func (p *Player) ItemAddBatch(items []data.ItemInfo) []data.ItemInfo {
if len(items) == 0 {
return nil
}
sendErr := func(code errorcode.ErrorCode) {
t1 := common.NewTomeeHeader(2601, p.Info.UserID)
t1.Result = uint32(code)
p.SendPack(t1.Pack(nil))
}
var (
regularItems = make([]data.ItemInfo, 0, len(items))
regularIndexes = make([]int, 0, len(items))
itemIDs = make([]uint32, 0, len(items))
seenIDs = make(map[uint32]struct{}, len(items))
specialSuccess = make(map[int]bool, len(items))
)
for idx, item := range items {
if item.ItemCnt <= 0 {
sendErr(errorcode.ErrorCodes.ErrSystemError200007)
continue
}
switch item.ItemId {
case 1, 3, 5, 9:
if p.ItemAdd(item.ItemId, item.ItemCnt) {
specialSuccess[idx] = true
}
default:
regularItems = append(regularItems, item)
regularIndexes = append(regularIndexes, idx)
itemID := uint32(item.ItemId)
if _, ok := seenIDs[itemID]; ok {
continue
}
seenIDs[itemID] = struct{}{}
itemIDs = append(itemIDs, itemID)
}
}
if len(regularItems) == 0 {
result := make([]data.ItemInfo, 0, len(items))
for idx, item := range items {
if specialSuccess[idx] {
result = append(result, item)
}
}
return result
}
currentItems := p.Service.Item.CheakItemM(itemIDs...)
currentMap := make(map[uint32]int64, len(currentItems))
for _, item := range currentItems {
currentMap[item.ItemId] = item.ItemCnt
}
maxMap := dictrvice.NewDictInfoService().GetMaxMap(itemIDs...)
batchItems := make([]data.ItemInfo, 0, len(regularItems))
pendingMap := make(map[uint32]int64, len(itemIDs))
for _, item := range regularItems {
itemID := uint32(item.ItemId)
itemmax := maxMap[itemID]
if itemmax == 0 {
cool.Logger.Error(context.TODO(), "物品不存在", p.Info.UserID, item.ItemId)
sendErr(errorcode.ErrorCodes.ErrSystemError200007)
continue
}
if currentMap[itemID]+pendingMap[itemID]+item.ItemCnt > int64(itemmax) {
println(p.Info.UserID, "物品超过拥有最大限制", item.ItemId)
sendErr(errorcode.ErrorCodes.ErrTooManyOfItem)
continue
}
pendingMap[itemID] += item.ItemCnt
batchItems = append(batchItems, item)
}
addedRegularItems, err := p.Service.Item.AddItemsChecked(batchItems, currentMap)
if err != nil {
sendErr(errorcode.ErrorCodes.ErrSystemError200007)
return nil
}
regularSuccess := make(map[int]bool, len(addedRegularItems))
regularPos := 0
for idx, item := range regularItems {
if regularPos < len(addedRegularItems) &&
addedRegularItems[regularPos].ItemId == item.ItemId &&
addedRegularItems[regularPos].ItemCnt == item.ItemCnt {
regularSuccess[regularIndexes[idx]] = true
regularPos++
}
}
result := make([]data.ItemInfo, 0, len(items))
for idx, item := range items {
if specialSuccess[idx] || regularSuccess[idx] {
result = append(result, item)
}
}
return result
}
func (p *Player) ItemAdd(ItemId, ItemCnt int64) (result bool) {
if ItemCnt <= 0 {
t1 := common.NewTomeeHeader(2601, p.Info.UserID)

View File

@@ -10,94 +10,83 @@ import (
"time"
)
// ========== 1. 定义TimeBoss的定时规则补全周四-周六,新增周日规则) ==========
// TimeBossRule 单个BOSS的定时规则
// TimeBossRule describes one timed boss spawn rule.
type TimeBossRule struct {
PetID uint32 // BOSS ID对应XML的petID="261"
Week int // 星期1=周一2=周二...7=周日)
ShowHours []int // 出现小时如12,17,18,24周日填0-23表示每小时
ShowMinute int // 出现分钟如35,0
LastTime int // 持续时间(分钟)
MapIDs []uint32 // 可选刷新地图ID列表随机选一个
PetID uint32
Week int
ShowHours []int
ShowMinute int
LastTime int
MapIDs []uint32
}
// 全局261号BOSS的规则配置补全周四-周六,新增周日)
// Timed boss schedule config.
var timeBossRules = []TimeBossRule{
// 周一规则
{
PetID: 261,
Week: 1, // 周一
ShowHours: []int{12, 17, 18, 24}, // 12|17|18|24点35分
ShowMinute: 35, // 35分
LastTime: 40, // 持续40分钟
MapIDs: []uint32{15, 105, 54}, // 随机选一个地图
},
// 周二规则
{
PetID: 261,
Week: 2, // 周二
ShowHours: []int{17, 18, 24}, // 17|18|24点0分
ShowMinute: 0, // 0分
LastTime: 5, // 持续5分钟
Week: 1,
ShowHours: []int{12, 17, 18, 24},
ShowMinute: 35,
LastTime: 40,
MapIDs: []uint32{15, 105, 54},
},
// 周三规则
{
PetID: 261,
Week: 3, // 周三
ShowHours: []int{17, 18, 24}, // 17|18|24点0分
ShowMinute: 0, // 0分
LastTime: 5, // 持续5分钟
Week: 2,
ShowHours: []int{17, 18, 24},
ShowMinute: 0,
LastTime: 5,
MapIDs: []uint32{15, 105, 54},
},
// 周四规则(和周一完全一致)
{
PetID: 261,
Week: 4, // 周四
ShowHours: []int{12, 17, 18, 24}, // 12|17|18|24点35分
ShowMinute: 35, // 35分
LastTime: 40, // 持续40分钟
Week: 3,
ShowHours: []int{17, 18, 24},
ShowMinute: 0,
LastTime: 5,
MapIDs: []uint32{15, 105, 54},
},
// 周五规则(和周二完全一致)
{
PetID: 261,
Week: 5, // 周五
ShowHours: []int{17, 18, 24}, // 17|18|24点0分
ShowMinute: 0, // 0分
LastTime: 5, // 持续5分钟
Week: 4,
ShowHours: []int{12, 17, 18, 24},
ShowMinute: 35,
LastTime: 40,
MapIDs: []uint32{15, 105, 54},
},
// 周六规则(和周三完全一致)
{
PetID: 261,
Week: 6, // 周六
ShowHours: []int{17, 18, 24}, // 17|18|24点0分
ShowMinute: 0, // 0分
LastTime: 5, // 持续5分钟
Week: 5,
ShowHours: []int{17, 18, 24},
ShowMinute: 0,
LastTime: 5,
MapIDs: []uint32{15, 105, 54},
},
// 周日规则特殊每小时刷新持续10分钟
{
PetID: 261,
Week: 7, // 周日
ShowHours: generateHourRange(0, 23), // 0-23点每小时
ShowMinute: 0, // 每小时0分触发
LastTime: 10, // 持续10分钟
MapIDs: []uint32{15, 105, 54}, // 随机选一个地图
Week: 6,
ShowHours: []int{17, 18, 24},
ShowMinute: 0,
LastTime: 5,
MapIDs: []uint32{15, 105, 54},
},
{
PetID: 261,
Week: 7,
ShowHours: generateHourRange(0, 23),
ShowMinute: 0,
LastTime: 10,
MapIDs: []uint32{15, 105, 54},
},
}
// ========== 2. 全局变量(无修改,新增随机数生成器已存在) ==========
var (
registeredCronIDs = make(map[string]bool) // 记录已注册的Cron任务ID
cronMu sync.Mutex // 保护registeredCronIDs的互斥锁
randSource = rand.New(rand.NewSource(time.Now().UnixNano())) // 安全的随机数生成器
registeredCronIDs = make(map[string]bool)
cronMu sync.Mutex
randSource = rand.New(rand.NewSource(time.Now().UnixNano()))
)
// ========== 3. 工具函数生成0-23小时数组适配周日每小时规则 ==========
// generateHourRange 生成从start到end的连续小时数组如0-23
// generateHourRange builds an inclusive hour range.
func generateHourRange(start, end int) []int {
hours := make([]int, 0, end-start+1)
for i := start; i <= end; i++ {
@@ -106,57 +95,41 @@ func generateHourRange(start, end int) []int {
return hours
}
// ========== 4. 原有方法gettimeboss无修改自动适配新规则 ==========
func init() { // 忽略传入的mapid随机选地图
// 遍历所有TimeBoss规则包含周四-周六-周日)
func init() {
for _, rule := range timeBossRules {
// 为该规则的每个小时生成Cron任务
for _, hour := range rule.ShowHours {
// 生成唯一Cron任务ID避免重复注册
cronID := genCronTaskID(rule.PetID, rule.Week, hour, rule.ShowMinute)
cronMu.Lock()
if registeredCronIDs[cronID] {
cronMu.Unlock()
continue // 已注册过,跳过
continue
}
registeredCronIDs[cronID] = true
cronMu.Unlock()
// 转换规则为Cron表达式
cronExpr := genCronExpr(rule.Week, hour, rule.ShowMinute)
// 捕获当前循环的rule避免闭包引用同一变量
currentRule := rule
// 注册Cron定时任务
cool.Cron.AddFunc(cronExpr, func() {
// 1. 随机选一个地图ID
randomMapID := getRandomMapID(currentRule.MapIDs)
if randomMapID == 0 {
return // 无可用地图,跳过
return
}
sp := GetSpace(randomMapID)
if sp != nil {
// 2. 显示BOSS指定随机地图广播
sp.refushgaiya(true)
// 3. 启动定时器持续时间到后隐藏BOSS同样指定地图
time.AfterFunc(time.Duration(currentRule.LastTime)*time.Minute, func() {
sp.refushgaiya(false)
})
}
})
}
}
}
// ========== 5. 修改后的refushgaiya指定地图广播 ==========
// refushgaiya updates timed boss visibility and broadcasts it.
func (s *Space) refushgaiya(vis bool) {
if !vis {
atomic.StoreUint32(&s.TimeBoss.Flag, 0)
} else {
@@ -164,13 +137,10 @@ func (s *Space) refushgaiya(vis bool) {
}
atomic.StoreUint32(&s.TimeBoss.ID, 261)
// 只向指定地图广播(核心:不再全局广播)
s.Broadcast(nil, 2022, &s.TimeBoss)
s.Broadcast(nil, 2021, &s.TimeBoss)
}
// ========== 6. 工具函数(无修改,自动适配周日规则) ==========
// getRandomMapID 从地图列表中随机选一个
// getRandomMapID picks one random map id from candidates.
func getRandomMapID(mapIDs []uint32) uint32 {
if len(mapIDs) == 0 {
return 0
@@ -178,32 +148,29 @@ func getRandomMapID(mapIDs []uint32) uint32 {
return mapIDs[randSource.Intn(len(mapIDs))]
}
// genCronExpr 生成Cron表达式自动适配周日的0值
// genCronExpr builds a Quartz-style cron expression.
func genCronExpr(week, hour, minute int) string {
// 1. 处理小时24点转为0点Cron小时范围0-23
cronHour := hour
if cronHour == 24 {
cronHour = 0
}
// 2. 处理星期XML的7=周日 → Cron的0=周日,其余直接用
cronWeek := week
if cronWeek == 7 {
cronWeek = 0
}
// 3. 生成Cron表达式秒 分 时 日 月 周)
return strings.Join([]string{
"0", // 秒固定0整分触发
strconv.Itoa(minute), // 分
strconv.Itoa(cronHour), // 时
"?", // 日(不指定)
"*", // 月(每月)
strconv.Itoa(cronWeek), // 周
"0",
strconv.Itoa(minute),
strconv.Itoa(cronHour),
"?",
"*",
strconv.Itoa(cronWeek),
}, " ")
}
// genCronTaskID 生成唯一的Cron任务ID
// genCronTaskID builds a unique task id for dedupe.
func genCronTaskID(petID uint32, week, hour, minute int) string {
return strings.Join([]string{
strconv.FormatUint(uint64(petID), 10),
@@ -213,7 +180,7 @@ func genCronTaskID(petID uint32, week, hour, minute int) string {
}, "_")
}
// containsMapID 检查mapid是否在列表中(备用)
// containsMapID checks whether a map id exists in the list.
func containsMapID(mapIDs []uint32, mapid uint32) bool {
for _, id := range mapIDs {
if id == mapid {

View File

@@ -22,34 +22,31 @@ import (
"github.com/tnnmigga/enum"
)
// 定义天气状态枚举实例
var WeatherStatus = enum.New[struct {
Normal uint32 `enum:"0"` // 正常
Rain uint32 `enum:"1"` // 下雨
Snow uint32 `enum:"2"` // 下雪
Normal uint32 `enum:"0"`
Rain uint32 `enum:"1"`
Snow uint32 `enum:"2"`
}]()
// Space 针对Player的并发安全map键为uint32类型
type Space struct {
User *csmap.CsMap[uint32, common.PlayerI] // 存储玩家数据的map键为玩家ID
User *csmap.CsMap[uint32, common.PlayerI]
UserInfo *csmap.CsMap[uint32, info.SimpleInfo]
CanRefresh bool //是否能够刷怪
CanRefresh bool
Super uint32
//SuperValue *int32
ID uint32 // 地图ID
Name string //地图名称
ID uint32
Name string
Owner ARENA
info.MapBossSInfo
//IsChange bool
WeatherType []uint32
TimeBoss info.S2C_2022
//Weather uint32
IsTime bool
DropItemIds []uint32
PitS *csmap.CsMap[int, []model.MapPit]
}
// NewSyncMap 创建一个新的玩家同步map
func NewSpace() *Space {
ret := &Space{
@@ -60,7 +57,6 @@ func NewSpace() *Space {
return ret
}
// 获取星球
func GetSpace(id uint32) *Space {
planet, ok := planetmap.Load(id)
@@ -78,30 +74,26 @@ func GetSpace(id uint32) *Space {
var planetmap = csmap.New[uint32, *Space]()
func ParseCoordinateString(s string) []infomodel.Pos {
// 存储解析后的坐标
var points []infomodel.Pos
// 空字符串处理
if strings.TrimSpace(s) == "" {
return points
}
// 第一步:按竖线分割成单个坐标字符串
coordStrs := strings.Split(s, "|")
for _, coordStr := range coordStrs {
// 去除首尾空格(兼容可能的格式不规范)
coordStr = strings.TrimSpace(coordStr)
if coordStr == "" {
return nil
}
// 第二步按逗号分割X、Y值
xy := strings.Split(coordStr, ",")
if len(xy) != 2 {
return nil
}
// 第三步:转换为整数
xStr := strings.TrimSpace(xy[0])
yStr := strings.TrimSpace(xy[1])
@@ -115,7 +107,6 @@ func ParseCoordinateString(s string) []infomodel.Pos {
return nil
}
// 添加到切片
points = append(points, infomodel.Pos{X: uint32(x), Y: uint32(y)})
}
@@ -128,10 +119,10 @@ func (t *Space) Next(time.Time) time.Time {
}
func (ret *Space) init() {
if ret.ID < 10000 { //说明是玩家地图GetSpace
if ret.ID < 10000 {
for _, v := range xmlres.MapConfig.Maps {
if v.ID == int(ret.ID) { //找到这个地图
if v.ID == int(ret.ID) {
ret.Super = uint32(v.Super)
if ret.Super == 0 {
@@ -148,7 +139,6 @@ func (ret *Space) init() {
ret.Name = v.Name
//ogreconfig := service.NewMapPitService().GetData(ret.ID, uint32(i))
break
}
@@ -197,7 +187,7 @@ func (ret *Space) init() {
ret.MapBossSInfo.INFO = make([]info.MapBossInfo, 0)
if len(r.WeatherType) > 1 {
ret.WeatherType = r.WeatherType
// ret.CanWeather = 1
cool.Cron.CustomFunc(ret, ret.GenWer)
}
for _, v := range service.NewMapNodeService().GetDataB(ret.ID) {
@@ -208,7 +198,7 @@ func (ret *Space) init() {
}
info := info.MapBossInfo{
Id: uint32(r.ID),
Region: v.NodeID, //这个是注册的index
Region: v.NodeID,
Hp: r.HP,
PosInfo: ParseCoordinateString(r.Pos),
Config: v,
@@ -235,7 +225,7 @@ func (p *Space) IsMatch(t model.Event) bool {
return item == int32(p.MapBossSInfo.Wer)
})
if !ok {
// 不在同一天气下
return false
}
@@ -285,7 +275,6 @@ func (ret *Space) HealHP() {
}
func (ret *Space) GenWer() {
//if ret.CanWeather == 1 {
var neww uint32 = 0
if len(ret.WeatherType) == 2 {
@@ -298,13 +287,11 @@ func (ret *Space) GenWer() {
ret.MapBossSInfo.Wer = int32(neww)
ret.Broadcast(nil, 2021, ret.GenBoss(true))
ret.Broadcast(nil, 2022, ret.GenBoss(true))
println(ret.Name, "change weather", neww)
}
//}
}
func (ret *Space) GetDrop() int64 {

View File

@@ -138,30 +138,46 @@ func NewBaseSysRoleService() *BaseSysRoleService {
Model: model.NewBaseSysRole(),
ListQueryOp: &cool.QueryOp{
Where: func(ctx context.Context) [][]interface{} {
return [][]interface{}{
{"label != ?", g.Slice{"admin"}, true},
}
},
Extend: func(ctx g.Ctx, m *gdb.Model) *gdb.Model {
var (
admin = cool.GetAdmin(ctx)
userId = admin.UserId
roleIds = garray.NewIntArrayFromCopy(gconv.Ints(admin.RoleIds))
)
return [][]interface{}{
{"label != ?", g.Slice{"admin"}, true},
{"(userId=? or id in (?))", g.Slice{userId, admin.RoleIds}, !roleIds.Contains(1)},
if roleIds.Contains(1) {
return m
}
if roleIds.Len() == 0 {
return m.Where("userId", userId)
}
return m.Wheref("(userId = ? or id in (?))", userId, admin.RoleIds)
},
},
PageQueryOp: &cool.QueryOp{
KeyWordField: []string{"name", "label"},
AddOrderby: map[string]string{},
Where: func(ctx context.Context) [][]interface{} {
return [][]interface{}{
{"label != ?", g.Slice{"admin"}, true},
}
},
Extend: func(ctx g.Ctx, m *gdb.Model) *gdb.Model {
var (
admin = cool.GetAdmin(ctx)
userId = admin.UserId
roleIds = garray.NewIntArrayFromCopy(gconv.Ints(admin.RoleIds))
)
return [][]interface{}{
{"label != ?", g.Slice{"admin"}, true},
{"(userid=? or id in (?))", g.Slice{gconv.String(userId), admin.RoleIds}, !roleIds.Contains(1)},
if roleIds.Contains(1) {
return m
}
if roleIds.Len() == 0 {
return m.Where("userid", gconv.String(userId))
}
return m.Wheref("(userid = ? or id in (?))", gconv.String(userId), admin.RoleIds)
},
},
InsertParam: func(ctx context.Context) map[string]interface{} {

View File

@@ -9,10 +9,21 @@ const (
TableNameMapModel = "map_model"
)
// 模型类型常量 (1:NPC, 2:精灵)
// 模型类型常量 (0:精灵, 1:NPC)
const (
MapModelTypePet = 0
MapModelTypeNPC = 1
MapModelTypePet = 2
)
const (
MapModelDirectionRight = iota
MapModelDirectionRightDown
MapModelDirectionDown
MapModelDirectionLeftDown
MapModelDirectionLeft
MapModelDirectionLeftUp
MapModelDirectionUp
MapModelDirectionRightUp
)
// MapModelBroadcastNode 地图模型广播节点配置
@@ -20,7 +31,7 @@ type MapModelBroadcastNode struct {
TriggerID uint32 `gorm:"comment:'触发器ID'" json:"trigger_id" description:"触发器ID"`
Pos string `gorm:"type:varchar(255);default:'';comment:'位置'" json:"pos" description:"位置"`
HP int32 `gorm:"type:int;default:0;comment:'血量'" json:"hp" description:"血量"`
Direction int32 `gorm:"type:int;default:0;comment:'方向'" json:"direction" description:"方向"`
Direction int32 `gorm:"type:int;default:2;comment:'BOSS方向(0-7)'" json:"direction" description:"BOSS方向"`
}
// MapModel 地图模型配置表(NPC/宠物)
@@ -34,7 +45,7 @@ type MapModel struct {
ModelID uint32 `gorm:"not null;default:0;comment:'模型ID(NPCID或精灵ID)'" json:"model_id" description:"模型ID"`
ModelType int32 `gorm:"type:int;default:1;comment:'模型类型(1:NPC,2:精灵)'" json:"model_type" description:"模型类型"`
ModelType int32 `gorm:"type:int;default:0;comment:'模型类型(0:精灵,1:NPC)'" json:"model_type" description:"模型类型"`
ModelName string `gorm:"type:varchar(100);default:'';comment:'模型名称'" json:"model_name" description:"模型名称"`

View File

@@ -29,7 +29,7 @@ type MapNode struct {
WinBonusID int `gorm:"type:int;default:0;comment:'胜利奖励ID'" json:"win_bonus_id"`
FailBonusID int `gorm:"type:int;default:0;comment:'失败奖励ID'" json:"fail_bonus_id"`
IsBroadcast uint32 `gorm:"type:int;default:0;comment:'是否需要广播'" json:"is_broadcast"`
IsBroadcast uint32 `gorm:"type:int;default:0;comment:'广播模型ID(0表示不广播)'" json:"is_broadcast"`
TriggerPlotID uint32 `gorm:"default:0;comment:'触发剧情ID0表示无剧情'" json:"trigger_plot_id" description:"触发剧情ID"`

View File

@@ -3,6 +3,10 @@ package service
import (
"blazing/cool"
"blazing/modules/config/model"
"context"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/util/gconv"
)
type MapmodelService struct {
@@ -21,8 +25,57 @@ func NewMapmodelService() *MapmodelService {
}
}
func (s *MapmodelService) GetDataByModelId(modelid uint32) (ret *model.MapModel) {
func (s *MapmodelService) appendShinyFilter(item map[string]interface{}) map[string]interface{} {
if item == nil {
return item
}
shinyID := gconv.Int(item["shiny"])
if shinyID <= 0 {
shinyID = gconv.Int(item["shinyid"])
}
if shinyID <= 0 {
item["shiny_filter"] = nil
return item
}
item["shiny_filter"] = NewShinyService().GetShiny(shinyID)
return item
}
func (s *MapmodelService) ServiceInfo(ctx context.Context, req *cool.InfoReq) (data interface{}, err error) {
result, err := s.Service.ServiceInfo(ctx, req)
if err != nil || result == nil {
return result, err
}
record, ok := result.(gdb.Record)
if !ok || record.IsEmpty() {
return result, err
}
return s.appendShinyFilter(record.Map()), nil
}
func (s *MapmodelService) ServiceList(ctx context.Context, req *cool.ListReq) (data interface{}, err error) {
result, err := s.Service.ServiceList(ctx, req)
if err != nil || result == nil {
return result, err
}
rows, ok := result.(gdb.Result)
if !ok {
return result, err
}
list := make([]map[string]interface{}, 0, len(rows))
for _, row := range rows {
list = append(list, s.appendShinyFilter(row.Map()))
}
return list, nil
}
func (s *MapmodelService) GetDataByModelId(modelid uint32) (ret *model.MapModel) {
dbm_notenable(s.Model).Where("model_id", modelid).Scan(&ret)
return
}

View File

@@ -144,6 +144,24 @@ func (s *DictInfoService) GetMax(value int64) (max uint32) {
}
// 获取稀有精灵的光环显示
// GetMaxMap 批量获取物品最大持有上限。
func (s *DictInfoService) GetMaxMap(values ...uint32) map[uint32]uint32 {
if len(values) == 0 {
return nil
}
var ress []model.DictInfo
cool.DBM(s.Model).WhereIn("value", values).Cache(gdb.CacheOption{
Force: false,
}).Scan(&ress)
result := make(map[uint32]uint32, len(ress))
for _, item := range ress {
result[gconv.Uint32(item.Value)] = uint32(item.Ordernum)
}
return result
}
func (s *DictInfoService) GetShiny() []int {
//获取精灵的排序作为精灵的数组
m := cool.DBM(s.Model)

View File

@@ -1,9 +1,11 @@
package robot
import (
"blazing/common/data"
"blazing/common/data/xmlres"
base "blazing/modules/base/service"
config "blazing/modules/config/service"
dictservice "blazing/modules/dict/service"
"blazing/modules/player/model"
"blazing/modules/player/service"
"strings"
@@ -17,51 +19,129 @@ import (
func init() {
zero.OnCommand("扭蛋").
Handle(func(ctx *zero.Ctx) {
msgs := strings.Fields(ctx.Event.Message.String())
if len(msgs) > 1 {
count := gconv.Int(msgs[1])
if count > 10 {
count = 10
}
user := base.NewBaseSysUserService().GetQQ(ctx.Event.Sender.ID)
if user == nil {
ctx.Send("未绑定请个人中心复制token发给机器人")
return
}
itemservice := service.NewItemService(uint32(user.ID))
havs := itemservice.CheakItem(400501)
if havs < int64(count) {
ctx.Send("扭蛋币不足,当前扭蛋币数量:" + gconv.String(havs))
return
}
var buf strings.Builder
buf.WriteString("当前扭蛋币数量:" + gconv.String(havs) + "\n")
if grand.Meet(int(count), 100) {
r := config.NewPetRewardService().GetEgg()
newPet := model.GenPetInfo(int(r.MonID), int(r.DV), int(r.Nature), int(r.Effect), int(r.Lv), nil, 0)
if grand.Meet(1, 500) {
newPet.RandomByWeightShiny()
}
service.NewPetService(uint32(user.ID)).PetAdd(newPet, 0)
buf.WriteString("恭喜你获得" + xmlres.PetMAP[int(newPet.ID)].DefName + "\n")
}
items := config.NewItemService().GetEgg(int(count))
for _, item := range items {
itemservice.UPDATE(uint32(item.ItemId), int(item.ItemCnt))
buf.WriteString("恭喜你获得" + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n")
}
itemservice.UPDATE(400501, int(-count))
ctx.SendChain(message.At(ctx.Event.Sender.ID), message.Reply(ctx.Event.MessageID), message.Text(buf.String()))
if len(msgs) <= 1 {
return
}
count := gconv.Int(msgs[1])
if count > 10 {
count = 10
}
if count <= 0 {
return
}
user := base.NewBaseSysUserService().GetQQ(ctx.Event.Sender.ID)
if user == nil {
ctx.Send("未绑定,请先在个人中心绑定 token")
return
}
userID := uint32(user.ID)
itemService := service.NewItemService(userID)
infoService := service.NewInfoService(userID)
playerInfo := infoService.GetLogin()
if playerInfo == nil {
ctx.Send("未创建角色,请先登录游戏")
return
}
havs := itemService.CheakItem(400501)
if havs < int64(count) {
ctx.Send("扭蛋币不足,当前扭蛋币数量:" + gconv.String(havs))
return
}
var buf strings.Builder
buf.WriteString("当前扭蛋币数量:" + gconv.String(havs) + "\n")
if grand.Meet(count, 100) {
r := config.NewPetRewardService().GetEgg()
newPet := model.GenPetInfo(int(r.MonID), int(r.DV), int(r.Nature), int(r.Effect), int(r.Lv), nil, 0)
if grand.Meet(1, 500) {
newPet.RandomByWeightShiny()
}
service.NewPetService(userID).PetAdd(newPet, 0)
buf.WriteString("恭喜你获得 " + xmlres.PetMAP[int(newPet.ID)].DefName + "\n")
}
items := config.NewItemService().GetEgg(count)
regularItems := make([]data.ItemInfo, 0, len(items))
itemIDs := make([]uint32, 0, len(items))
seenIDs := make(map[uint32]struct{}, len(items))
infoDirty := false
for _, item := range items {
switch item.ItemId {
case 1:
playerInfo.Coins += item.ItemCnt
infoDirty = true
buf.WriteString("恭喜你获得 " + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n")
case 3:
playerInfo.ExpPool += item.ItemCnt
infoDirty = true
buf.WriteString("恭喜你获得 " + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n")
case 5:
base.NewBaseSysUserService().UpdateGold(userID, item.ItemCnt*100)
buf.WriteString("恭喜你获得 " + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n")
case 9:
playerInfo.EVPool += item.ItemCnt
infoDirty = true
buf.WriteString("恭喜你获得 " + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n")
default:
regularItems = append(regularItems, item)
itemID := uint32(item.ItemId)
if _, ok := seenIDs[itemID]; ok {
continue
}
seenIDs[itemID] = struct{}{}
itemIDs = append(itemIDs, itemID)
}
}
if infoDirty {
infoService.Save(*playerInfo)
}
currentItems := itemService.CheakItemM(itemIDs...)
currentMap := make(map[uint32]int64, len(currentItems))
for _, item := range currentItems {
currentMap[item.ItemId] = item.ItemCnt
}
maxMap := dictservice.NewDictInfoService().GetMaxMap(itemIDs...)
addableItems := make([]data.ItemInfo, 0, len(regularItems))
pendingMap := make(map[uint32]int64, len(itemIDs))
for _, item := range regularItems {
itemID := uint32(item.ItemId)
itemMax := maxMap[itemID]
if itemMax == 0 {
buf.WriteString("未发放奖励:物品不存在 " + gconv.String(item.ItemId) + "\n")
continue
}
if currentMap[itemID]+pendingMap[itemID]+item.ItemCnt > int64(itemMax) {
buf.WriteString("未发放奖励:" + xmlres.ItemsMAP[int(item.ItemId)].Name + " 超出最大持有数量\n")
continue
}
pendingMap[itemID] += item.ItemCnt
addableItems = append(addableItems, item)
}
addedItems, err := itemService.AddItemsChecked(addableItems, currentMap)
if err != nil {
ctx.Send("扭蛋失败,请稍后再试")
return
}
for _, item := range addedItems {
buf.WriteString("恭喜你获得 " + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n")
}
itemService.UPDATE(400501, -count)
ctx.SendChain(message.At(ctx.Event.Sender.ID), message.Reply(ctx.Event.MessageID), message.Text(buf.String()))
})
}

View File

@@ -120,7 +120,7 @@ func (s *InfoService) GetLogin() *model.PlayerInfo {
// //defer t.Service.Talk_Reset()
_, err := s.dbm_fix(s.Model).Data("last_reset_time", gtime.Now()).Update()
if err != nil {
panic(err)
cool.Logger.Error(context.TODO(), "update last_reset_time failed", s.userid, err)
}
}
if !utils.IsWEEK(tt.WeekLastResetTime) {
@@ -136,7 +136,7 @@ func (s *InfoService) GetLogin() *model.PlayerInfo {
}
_, err := s.dbm_fix(s.Model).Data("week_last_reset_time", gtime.Now()).Update()
if err != nil {
panic(err)
cool.Logger.Error(context.TODO(), "update week_last_reset_time failed", s.userid, err)
}
}
}
@@ -246,15 +246,14 @@ func (s *InfoService) Save(data model.PlayerInfo) {
for i := 0; i < 3; i++ {
_, err := s.dbm_fix(s.Model).Data("data", data).Update()
if err != nil {
if i == 2 {
//todo 待实现兜底保存,现在有可能出错
s.saveToLocalFile(&data, err)
panic(err)
}
if err == nil {
return
}
} else {
break
if i == 2 {
cool.Logger.Error(context.TODO(), "player save failed after retries, fallback to local file", data.UserID, err)
s.saveToLocalFile(&data, err)
return
}
}

View File

@@ -1,12 +1,15 @@
package service
import (
"blazing/common/data"
"blazing/cool"
"blazing/modules/player/model"
"context"
"strings"
dictservice "blazing/modules/dict/service"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
)
@@ -75,8 +78,151 @@ func (s *ItemService) UPDATE(id uint32, count int) error {
return nil
}
// AddUniqueItems 为一组互不重复的物品各增加 1 个
// 返回值只包含本次实际成功增加的物品 id
// AddItems 批量添加道具,返回本次实际成功添加的奖励明细(保留原始顺序)
// AddItemsChecked 写入已完成上限校验的批量道具
func (s *ItemService) AddItemsChecked(items []data.ItemInfo, currentMap map[uint32]int64) ([]data.ItemInfo, error) {
if len(items) == 0 {
return nil, nil
}
updateCounts := make(map[uint32]int64, len(items))
insertData := g.List{}
successItems := make([]data.ItemInfo, 0, len(items))
for _, item := range items {
if item.ItemId <= 0 || item.ItemCnt <= 0 {
continue
}
itemID := uint32(item.ItemId)
successItems = append(successItems, item)
if _, ok := currentMap[itemID]; ok {
updateCounts[itemID] += item.ItemCnt
continue
}
currentMap[itemID] = item.ItemCnt
insertData = append(insertData, g.Map{
"player_id": s.userid,
"item_id": itemID,
"item_cnt": item.ItemCnt,
"is_vip": cool.Config.ServerInfo.IsVip,
})
}
err := g.DB().Transaction(context.TODO(), func(ctx context.Context, tx gdb.TX) error {
if len(updateCounts) > 0 {
if err := s.batchIncrementItems(tx, updateCounts); err != nil {
return err
}
}
if len(insertData) > 0 {
if _, err := tx.Model(s.Model).Data(insertData).Insert(); err != nil {
return err
}
}
return nil
})
if err != nil {
return nil, err
}
return successItems, nil
}
func (s *ItemService) AddItems(items []data.ItemInfo) ([]data.ItemInfo, error) {
if len(items) == 0 {
return nil, nil
}
var (
itemIDs = make([]uint32, 0, len(items))
seenIDs = make(map[uint32]struct{}, len(items))
)
for _, item := range items {
if item.ItemId <= 0 || item.ItemCnt <= 0 {
continue
}
itemID := uint32(item.ItemId)
if _, ok := seenIDs[itemID]; ok {
continue
}
seenIDs[itemID] = struct{}{}
itemIDs = append(itemIDs, itemID)
}
if len(itemIDs) == 0 {
return nil, nil
}
currentItems := s.CheakItemM(itemIDs...)
currentMap := make(map[uint32]int64, len(currentItems))
for _, item := range currentItems {
currentMap[item.ItemId] = item.ItemCnt
}
maxMap := dictservice.NewDictInfoService().GetMaxMap(itemIDs...)
pendingMap := make(map[uint32]int64, len(itemIDs))
checkedItems := make([]data.ItemInfo, 0, len(items))
for _, item := range items {
if item.ItemId <= 0 || item.ItemCnt <= 0 {
continue
}
itemID := uint32(item.ItemId)
itemMax := maxMap[itemID]
if itemMax == 0 {
continue
}
if currentMap[itemID]+pendingMap[itemID]+item.ItemCnt > int64(itemMax) {
continue
}
pendingMap[itemID] += item.ItemCnt
checkedItems = append(checkedItems, item)
}
return s.AddItemsChecked(checkedItems, currentMap)
}
func (s *ItemService) batchIncrementItems(tx gdb.TX, itemCounts map[uint32]int64) error {
var (
builder strings.Builder
args = make([]any, 0, len(itemCounts)*3+2)
itemIDs = make([]any, 0, len(itemCounts))
)
builder.WriteString("UPDATE ")
builder.WriteString(s.Model.TableName())
builder.WriteString(" SET item_cnt = CASE item_id ")
for itemID, itemCnt := range itemCounts {
builder.WriteString("WHEN ? THEN item_cnt + ? ")
args = append(args, itemID, itemCnt)
itemIDs = append(itemIDs, itemID)
}
builder.WriteString("ELSE item_cnt END WHERE player_id = ? AND is_vip = ? AND item_id IN (")
for i := range itemIDs {
if i > 0 {
builder.WriteString(",")
}
builder.WriteString("?")
}
builder.WriteString(")")
args = append(args, s.userid, cool.Config.ServerInfo.IsVip)
args = append(args, itemIDs...)
_, err := tx.Exec(builder.String(), args...)
return err
}
func (s *ItemService) AddUniqueItems(ids []uint32) ([]uint32, error) {
if len(ids) == 0 {
return nil, nil

View File

@@ -3,6 +3,7 @@ package service
import (
"blazing/cool"
"blazing/modules/player/model"
"context"
"github.com/pointernil/bitset32"
)
@@ -58,7 +59,7 @@ func (s *TaskService) Exec(id uint32, t func(*model.Task) bool) {
gg.TaskID = id
_, err := m1.Save(gg)
if err != nil {
panic(err)
cool.Logger.Error(context.TODO(), "task save failed", s.userid, id, err)
}
}