This commit is contained in:
@@ -13,7 +13,7 @@ const (
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type SignIn struct {
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*BaseConfig
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SignType uint32 `gorm:"not null;default:1;uniqueIndex:idx_sign_type_stage;comment:'签到类别(1-累计 2-连续)'" json:"sign_type"`
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StageDays uint32 `gorm:"not null;default:1;uniqueIndex:idx_sign_type_stage;comment:'签到阶段天数(1/3/7/14/30)'" json:"stage_days"`
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StageDays uint32 `gorm:"not null;default:1;uniqueIndex:idx_sign_type_stage;comment:'签到阶段天数(0/1/3/7/14/30)'" json:"stage_days"`
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CdkID uint32 `gorm:"not null;uniqueIndex;comment:'绑定的CDK配置ID'" json:"cdk_id"`
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}
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@@ -12,6 +12,7 @@ import (
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)
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var signStageDays = map[uint32]struct{}{
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0: {},
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1: {},
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3: {},
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7: {},
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@@ -50,7 +51,7 @@ func (s *SignInService) ModifyBefore(ctx context.Context, method string, param g
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stageDays := gconv.Uint32(param["stage_days"])
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if _, ok := signStageDays[stageDays]; !ok {
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return fmt.Errorf("签到阶段仅支持1、3、7、14、30天")
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return fmt.Errorf("签到阶段仅支持0、1、3、7、14、30天")
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}
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cdkID := gconv.Uint32(param["cdk_id"])
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123
modules/player/service/cdk_reward.go
Normal file
123
modules/player/service/cdk_reward.go
Normal file
@@ -0,0 +1,123 @@
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package service
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import (
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"blazing/common/data"
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baseservice "blazing/modules/base/service"
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configservice "blazing/modules/config/service"
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"blazing/modules/player/model"
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"fmt"
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"time"
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)
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type CdkRewardPet struct {
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PetID uint32 `json:"pet_id"`
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CatchTime uint32 `json:"catch_time"`
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}
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type CdkRewardResult struct {
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CdkID uint32 `json:"cdk_id"`
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Items []data.ItemInfo `json:"items,omitempty"`
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Pets []CdkRewardPet `json:"pets,omitempty"`
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TitleIDs []uint32 `json:"title_ids,omitempty"`
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Coins int64 `json:"coins,omitempty"`
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Gold int64 `json:"gold,omitempty"`
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FreeGold int64 `json:"free_gold,omitempty"`
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ExpPool int64 `json:"exp_pool,omitempty"`
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EVPool int64 `json:"ev_pool,omitempty"`
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}
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// GrantConfigReward 按 cdk 配置 ID 发放奖励,不处理兑换码次数和领取资格校验。
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func (s *CdkService) GrantConfigReward(cdkID uint32) (*CdkRewardResult, error) {
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cfg := configservice.NewCdkService().GetByID(cdkID)
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if cfg == nil {
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return nil, fmt.Errorf("绑定的CDK不存在")
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}
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if cfg.BindUserId != 0 && cfg.BindUserId != s.userid {
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return nil, fmt.Errorf("CDK已绑定其他用户")
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}
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if !cfg.ValidEndTime.IsZero() && cfg.ValidEndTime.Before(time.Now()) {
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return nil, fmt.Errorf("绑定的CDK已过期")
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}
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result := &CdkRewardResult{CdkID: cdkID}
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infoService := NewInfoService(s.userid)
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playerInfo := infoService.GetLogin()
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if playerInfo == nil {
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return nil, fmt.Errorf("玩家角色不存在")
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}
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var (
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infoDirty bool
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bagItems []data.ItemInfo
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)
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appendRewardItem := func(itemID uint32, count int64) {
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if itemID == 0 || count <= 0 {
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return
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}
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switch itemID {
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case 1:
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result.Coins += count
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playerInfo.Coins += count
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infoDirty = true
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case 3:
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result.ExpPool += count
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playerInfo.ExpPool += count
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infoDirty = true
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case 5:
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result.Gold += count
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case 9:
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result.EVPool += count
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playerInfo.EVPool += count
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infoDirty = true
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default:
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bagItems = append(bagItems, data.ItemInfo{ItemId: int64(itemID), ItemCnt: count})
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}
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}
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for _, rewardID := range cfg.ItemRewardIds {
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itemInfo := configservice.NewItemService().GetItemCount(rewardID)
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appendRewardItem(uint32(itemInfo.ItemId), itemInfo.ItemCnt)
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}
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if result.Gold != 0 {
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baseservice.NewBaseSysUserService().UpdateGold(s.userid, result.Gold*100)
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}
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if result.FreeGold != 0 {
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baseservice.NewBaseSysUserService().UpdateFreeGold(s.userid, result.FreeGold*100)
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}
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if len(bagItems) > 0 {
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items, err := NewItemService(s.userid).AddItems(bagItems)
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if err != nil {
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return nil, err
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}
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result.Items = items
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}
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for _, rewardID := range cfg.ElfRewardIds {
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pet := configservice.NewPetRewardService().Get(rewardID)
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if pet == nil {
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continue
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}
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petInfo := model.GenPetInfo(int(pet.MonID), int(pet.DV), int(pet.Nature), int(pet.Effect), int(pet.Lv), nil, 0)
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catchTime, err := NewPetService(s.userid).PetAdd(petInfo, 0)
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if err != nil {
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return nil, err
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}
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result.Pets = append(result.Pets, CdkRewardPet{
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PetID: uint32(pet.MonID),
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CatchTime: catchTime,
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})
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}
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if cfg.TitleRewardIds != 0 {
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NewTitleService(s.userid).Give(cfg.TitleRewardIds)
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result.TitleIDs = append(result.TitleIDs, cfg.TitleRewardIds)
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}
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if infoDirty {
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infoService.Save(*playerInfo)
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}
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return result, nil
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}
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@@ -3,7 +3,6 @@ package service
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import (
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"blazing/common/data"
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"blazing/cool"
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baseservice "blazing/modules/base/service"
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configmodel "blazing/modules/config/model"
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configservice "blazing/modules/config/service"
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"blazing/modules/player/model"
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@@ -101,6 +100,8 @@ func (s *SignService) Claim() (*SignClaimResult, error) {
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return nil, fmt.Errorf("今天已经签到过了")
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}
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prevTotalDays := record.TotalDays
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prevContinuousDays := record.ContinuousDays
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prevDate := record.LastSignDate
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record.LastSignDate = today
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record.TotalDays++
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@@ -110,7 +111,7 @@ func (s *SignService) Claim() (*SignClaimResult, error) {
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record.ContinuousDays = 1
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}
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rewards, err := s.grantReachedStageRewards(record)
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rewards, err := s.grantReachedStageRewards(record, prevTotalDays, prevContinuousDays)
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if err != nil {
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return nil, err
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}
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@@ -164,45 +165,47 @@ func (s *SignService) ResetAll() (*SignResetResult, error) {
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return result, nil
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}
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func (s *SignService) grantReachedStageRewards(record *model.SignInRecord) ([]SignRewardResult, error) {
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func (s *SignService) grantReachedStageRewards(record *model.SignInRecord, prevTotalDays, prevContinuousDays uint32) ([]SignRewardResult, error) {
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configs := configservice.NewSignInService().GetEnabled()
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if len(configs) == 0 {
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return nil, nil
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}
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cdkLogService := NewCdkService(s.userid)
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infoService := NewInfoService(s.userid)
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playerInfo := infoService.GetLogin()
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if playerInfo == nil {
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return nil, fmt.Errorf("玩家角色不存在")
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baseRewardBySignType := make(map[uint32]configmodel.SignIn)
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for _, cfg := range configs {
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if cfg.StageDays == 0 {
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baseRewardBySignType[cfg.SignType] = cfg
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}
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}
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infoDirty := false
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cdkLogService := NewCdkService(s.userid)
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results := make([]SignRewardResult, 0)
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for _, cfg := range configs {
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if cfg.StageDays == 0 {
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continue
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}
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if !stageReached(cfg.SignType, cfg.StageDays, record) {
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continue
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}
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if !cdkLogService.CanGet(cfg.CdkID) {
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if stageReachedByDays(cfg.SignType, cfg.StageDays, prevTotalDays, prevContinuousDays) {
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continue
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}
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reward, changed, err := s.applyCdkReward(cfg.CdkID, playerInfo)
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rewardCdkID := cfg.CdkID
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if !cdkLogService.CanGet(cfg.CdkID) {
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baseCfg, ok := baseRewardBySignType[cfg.SignType]
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if !ok || !cdkLogService.CanGet(baseCfg.CdkID) {
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continue
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}
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rewardCdkID = baseCfg.CdkID
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}
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reward, err := cdkLogService.GrantConfigReward(rewardCdkID)
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if err != nil {
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return nil, err
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}
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reward.SignType = cfg.SignType
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reward.StageDays = cfg.StageDays
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reward.CdkID = cfg.CdkID
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results = append(results, *reward)
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if changed {
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infoDirty = true
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}
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cdkLogService.Log(cfg.CdkID)
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}
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if infoDirty {
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infoService.Save(*playerInfo)
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results = append(results, buildSignRewardResult(cfg.SignType, cfg.StageDays, reward))
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cdkLogService.Log(rewardCdkID)
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}
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sort.Slice(results, func(i, j int) bool {
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@@ -217,85 +220,26 @@ func (s *SignService) grantReachedStageRewards(record *model.SignInRecord) ([]Si
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return results, nil
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}
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func (s *SignService) applyCdkReward(cdkID uint32, playerInfo *model.PlayerInfo) (*SignRewardResult, bool, error) {
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cfg := configservice.NewCdkService().GetByID(cdkID)
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if cfg == nil {
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return nil, false, fmt.Errorf("绑定的CDK不存在")
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func buildSignRewardResult(signType, stageDays uint32, reward *CdkRewardResult) SignRewardResult {
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result := SignRewardResult{
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SignType: signType,
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StageDays: stageDays,
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CdkID: reward.CdkID,
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Items: reward.Items,
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TitleIDs: reward.TitleIDs,
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Coins: reward.Coins,
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Gold: reward.Gold,
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FreeGold: reward.FreeGold,
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ExpPool: reward.ExpPool,
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EVPool: reward.EVPool,
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}
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if cfg.BindUserId != 0 && cfg.BindUserId != s.userid {
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return nil, false, fmt.Errorf("CDK已绑定其他用户")
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}
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if !cfg.ValidEndTime.IsZero() && cfg.ValidEndTime.Before(time.Now()) {
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return nil, false, fmt.Errorf("绑定的CDK已过期")
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}
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result := &SignRewardResult{}
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var (
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infoDirty bool
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bagItems []data.ItemInfo
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)
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appendRewardItem := func(itemID uint32, count int64) {
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if itemID == 0 || count <= 0 {
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return
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}
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switch itemID {
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case 1:
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result.Coins += count
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playerInfo.Coins += count
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infoDirty = true
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case 3:
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result.ExpPool += count
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playerInfo.ExpPool += count
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infoDirty = true
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case 5:
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result.Gold += count
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case 9:
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result.EVPool += count
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playerInfo.EVPool += count
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infoDirty = true
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default:
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bagItems = append(bagItems, data.ItemInfo{ItemId: int64(itemID), ItemCnt: count})
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if len(reward.Pets) > 0 {
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result.PetIDs = make([]uint32, 0, len(reward.Pets))
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for _, pet := range reward.Pets {
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result.PetIDs = append(result.PetIDs, pet.PetID)
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}
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}
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for _, rewardID := range cfg.ItemRewardIds {
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itemInfo := configservice.NewItemService().GetItemCount(rewardID)
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appendRewardItem(uint32(itemInfo.ItemId), itemInfo.ItemCnt)
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}
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if result.Gold != 0 {
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baseservice.NewBaseSysUserService().UpdateGold(s.userid, result.Gold*100)
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}
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if result.FreeGold != 0 {
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baseservice.NewBaseSysUserService().UpdateFreeGold(s.userid, result.FreeGold*100)
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}
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if len(bagItems) > 0 {
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items, err := NewItemService(s.userid).AddItems(bagItems)
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if err != nil {
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return nil, false, err
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}
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result.Items = items
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}
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for _, rewardID := range cfg.ElfRewardIds {
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pet := configservice.NewPetRewardService().Get(rewardID)
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if pet == nil {
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continue
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}
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petInfo := model.GenPetInfo(int(pet.MonID), int(pet.DV), int(pet.Nature), int(pet.Effect), int(pet.Lv), nil, 0)
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if _, err := NewPetService(s.userid).PetAdd(petInfo, 0); err != nil {
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return nil, false, err
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}
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result.PetIDs = append(result.PetIDs, uint32(pet.MonID))
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}
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if cfg.TitleRewardIds != 0 {
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NewTitleService(s.userid).Give(cfg.TitleRewardIds)
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result.TitleIDs = append(result.TitleIDs, cfg.TitleRewardIds)
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}
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return result, infoDirty, nil
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return result
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}
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func (s *SignService) buildState(record *model.SignInRecord) *SignState {
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@@ -312,6 +256,9 @@ func (s *SignService) buildState(record *model.SignInRecord) *SignState {
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cdkLogService := NewCdkService(s.userid)
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configs := configservice.NewSignInService().GetEnabled()
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for _, cfg := range configs {
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if cfg.StageDays == 0 {
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continue
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}
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state.Stages = append(state.Stages, SignStageState{
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SignType: cfg.SignType,
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StageDays: cfg.StageDays,
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@@ -324,14 +271,21 @@ func (s *SignService) buildState(record *model.SignInRecord) *SignState {
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}
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func stageReached(signType, stageDays uint32, record *model.SignInRecord) bool {
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if record == nil || stageDays == 0 {
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if record == nil {
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return false
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}
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return stageReachedByDays(signType, stageDays, record.TotalDays, record.ContinuousDays)
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}
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func stageReachedByDays(signType, stageDays, totalDays, continuousDays uint32) bool {
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if stageDays == 0 {
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return false
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}
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switch signType {
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case configmodel.SignTypeContinuous:
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return record.ContinuousDays >= stageDays
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return continuousDays >= stageDays
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default:
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return record.TotalDays >= stageDays
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return totalDays >= stageDays
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}
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}
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Reference in New Issue
Block a user