feat(game): 实现扭蛋系统批量物品添加功能并优化地图逻辑 - 新增ItemAddBatch方法用于批量添加物品,支持普通道具和特殊道具的分别处理 - 优化扭蛋游戏玩法中的物品添加逻辑,使用新的批量接口提升性能 - 在扭蛋机器人命令中实现完整的物品检查和批量添加流程 refactor(map): 重构地图控制器代码结构并添加注释 - 为EnterMap、LeaveMap、GetMapPlayerList等方法添加中文注释 - 统一地图相关的命名规范,如enter
This commit is contained in:
@@ -138,30 +138,46 @@ func NewBaseSysRoleService() *BaseSysRoleService {
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Model: model.NewBaseSysRole(),
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ListQueryOp: &cool.QueryOp{
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Where: func(ctx context.Context) [][]interface{} {
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return [][]interface{}{
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{"label != ?", g.Slice{"admin"}, true},
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}
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},
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Extend: func(ctx g.Ctx, m *gdb.Model) *gdb.Model {
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var (
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admin = cool.GetAdmin(ctx)
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userId = admin.UserId
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roleIds = garray.NewIntArrayFromCopy(gconv.Ints(admin.RoleIds))
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)
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return [][]interface{}{
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{"label != ?", g.Slice{"admin"}, true},
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{"(userId=? or id in (?))", g.Slice{userId, admin.RoleIds}, !roleIds.Contains(1)},
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if roleIds.Contains(1) {
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return m
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}
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if roleIds.Len() == 0 {
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return m.Where("userId", userId)
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}
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return m.Wheref("(userId = ? or id in (?))", userId, admin.RoleIds)
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},
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},
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PageQueryOp: &cool.QueryOp{
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KeyWordField: []string{"name", "label"},
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AddOrderby: map[string]string{},
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Where: func(ctx context.Context) [][]interface{} {
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return [][]interface{}{
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{"label != ?", g.Slice{"admin"}, true},
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}
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},
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Extend: func(ctx g.Ctx, m *gdb.Model) *gdb.Model {
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var (
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admin = cool.GetAdmin(ctx)
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userId = admin.UserId
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roleIds = garray.NewIntArrayFromCopy(gconv.Ints(admin.RoleIds))
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)
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return [][]interface{}{
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{"label != ?", g.Slice{"admin"}, true},
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{"(userid=? or id in (?))", g.Slice{gconv.String(userId), admin.RoleIds}, !roleIds.Contains(1)},
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if roleIds.Contains(1) {
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return m
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}
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if roleIds.Len() == 0 {
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return m.Where("userid", gconv.String(userId))
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}
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return m.Wheref("(userid = ? or id in (?))", gconv.String(userId), admin.RoleIds)
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},
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},
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InsertParam: func(ctx context.Context) map[string]interface{} {
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@@ -9,10 +9,21 @@ const (
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TableNameMapModel = "map_model"
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)
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// 模型类型常量 (1:NPC, 2:精灵)
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// 模型类型常量 (0:精灵, 1:NPC)
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const (
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MapModelTypePet = 0
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MapModelTypeNPC = 1
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MapModelTypePet = 2
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)
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const (
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MapModelDirectionRight = iota
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MapModelDirectionRightDown
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MapModelDirectionDown
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MapModelDirectionLeftDown
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MapModelDirectionLeft
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MapModelDirectionLeftUp
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MapModelDirectionUp
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MapModelDirectionRightUp
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)
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// MapModelBroadcastNode 地图模型广播节点配置
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@@ -20,7 +31,7 @@ type MapModelBroadcastNode struct {
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TriggerID uint32 `gorm:"comment:'触发器ID'" json:"trigger_id" description:"触发器ID"`
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Pos string `gorm:"type:varchar(255);default:'';comment:'位置'" json:"pos" description:"位置"`
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HP int32 `gorm:"type:int;default:0;comment:'血量'" json:"hp" description:"血量"`
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Direction int32 `gorm:"type:int;default:0;comment:'方向'" json:"direction" description:"方向"`
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Direction int32 `gorm:"type:int;default:2;comment:'BOSS方向(0-7)'" json:"direction" description:"BOSS方向"`
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}
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// MapModel 地图模型配置表(NPC/宠物)
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@@ -34,7 +45,7 @@ type MapModel struct {
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ModelID uint32 `gorm:"not null;default:0;comment:'模型ID(NPCID或精灵ID)'" json:"model_id" description:"模型ID"`
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ModelType int32 `gorm:"type:int;default:1;comment:'模型类型(1:NPC,2:精灵)'" json:"model_type" description:"模型类型"`
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ModelType int32 `gorm:"type:int;default:0;comment:'模型类型(0:精灵,1:NPC)'" json:"model_type" description:"模型类型"`
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ModelName string `gorm:"type:varchar(100);default:'';comment:'模型名称'" json:"model_name" description:"模型名称"`
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@@ -29,7 +29,7 @@ type MapNode struct {
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WinBonusID int `gorm:"type:int;default:0;comment:'胜利奖励ID'" json:"win_bonus_id"`
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FailBonusID int `gorm:"type:int;default:0;comment:'失败奖励ID'" json:"fail_bonus_id"`
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IsBroadcast uint32 `gorm:"type:int;default:0;comment:'是否需要广播'" json:"is_broadcast"`
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IsBroadcast uint32 `gorm:"type:int;default:0;comment:'广播模型ID(0表示不广播)'" json:"is_broadcast"`
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TriggerPlotID uint32 `gorm:"default:0;comment:'触发剧情ID(0表示无剧情)'" json:"trigger_plot_id" description:"触发剧情ID"`
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@@ -3,6 +3,10 @@ package service
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import (
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"blazing/cool"
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"blazing/modules/config/model"
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"context"
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"github.com/gogf/gf/v2/database/gdb"
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"github.com/gogf/gf/v2/util/gconv"
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)
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type MapmodelService struct {
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@@ -21,8 +25,57 @@ func NewMapmodelService() *MapmodelService {
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}
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}
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func (s *MapmodelService) GetDataByModelId(modelid uint32) (ret *model.MapModel) {
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func (s *MapmodelService) appendShinyFilter(item map[string]interface{}) map[string]interface{} {
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if item == nil {
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return item
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}
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shinyID := gconv.Int(item["shiny"])
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if shinyID <= 0 {
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shinyID = gconv.Int(item["shinyid"])
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}
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if shinyID <= 0 {
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item["shiny_filter"] = nil
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return item
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}
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item["shiny_filter"] = NewShinyService().GetShiny(shinyID)
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return item
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}
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func (s *MapmodelService) ServiceInfo(ctx context.Context, req *cool.InfoReq) (data interface{}, err error) {
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result, err := s.Service.ServiceInfo(ctx, req)
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if err != nil || result == nil {
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return result, err
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}
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record, ok := result.(gdb.Record)
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if !ok || record.IsEmpty() {
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return result, err
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}
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return s.appendShinyFilter(record.Map()), nil
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}
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func (s *MapmodelService) ServiceList(ctx context.Context, req *cool.ListReq) (data interface{}, err error) {
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result, err := s.Service.ServiceList(ctx, req)
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if err != nil || result == nil {
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return result, err
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}
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rows, ok := result.(gdb.Result)
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if !ok {
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return result, err
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}
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list := make([]map[string]interface{}, 0, len(rows))
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for _, row := range rows {
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list = append(list, s.appendShinyFilter(row.Map()))
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}
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return list, nil
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}
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func (s *MapmodelService) GetDataByModelId(modelid uint32) (ret *model.MapModel) {
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dbm_notenable(s.Model).Where("model_id", modelid).Scan(&ret)
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return
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}
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@@ -144,6 +144,24 @@ func (s *DictInfoService) GetMax(value int64) (max uint32) {
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}
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// 获取稀有精灵的光环显示
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// GetMaxMap 批量获取物品最大持有上限。
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func (s *DictInfoService) GetMaxMap(values ...uint32) map[uint32]uint32 {
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if len(values) == 0 {
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return nil
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}
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var ress []model.DictInfo
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cool.DBM(s.Model).WhereIn("value", values).Cache(gdb.CacheOption{
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Force: false,
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}).Scan(&ress)
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result := make(map[uint32]uint32, len(ress))
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for _, item := range ress {
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result[gconv.Uint32(item.Value)] = uint32(item.Ordernum)
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}
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return result
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}
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func (s *DictInfoService) GetShiny() []int {
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//获取精灵的排序作为精灵的数组
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m := cool.DBM(s.Model)
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@@ -1,9 +1,11 @@
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package robot
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import (
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"blazing/common/data"
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"blazing/common/data/xmlres"
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base "blazing/modules/base/service"
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config "blazing/modules/config/service"
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dictservice "blazing/modules/dict/service"
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"blazing/modules/player/model"
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"blazing/modules/player/service"
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"strings"
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@@ -17,51 +19,129 @@ import (
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func init() {
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zero.OnCommand("扭蛋").
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Handle(func(ctx *zero.Ctx) {
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msgs := strings.Fields(ctx.Event.Message.String())
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if len(msgs) > 1 {
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count := gconv.Int(msgs[1])
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if count > 10 {
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count = 10
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}
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user := base.NewBaseSysUserService().GetQQ(ctx.Event.Sender.ID)
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if user == nil {
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ctx.Send("未绑定,请个人中心复制token发给机器人")
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return
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}
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itemservice := service.NewItemService(uint32(user.ID))
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havs := itemservice.CheakItem(400501)
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if havs < int64(count) {
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ctx.Send("扭蛋币不足,当前扭蛋币数量:" + gconv.String(havs))
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return
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}
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var buf strings.Builder
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buf.WriteString("当前扭蛋币数量:" + gconv.String(havs) + "\n")
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if grand.Meet(int(count), 100) {
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r := config.NewPetRewardService().GetEgg()
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newPet := model.GenPetInfo(int(r.MonID), int(r.DV), int(r.Nature), int(r.Effect), int(r.Lv), nil, 0)
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if grand.Meet(1, 500) {
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newPet.RandomByWeightShiny()
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}
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service.NewPetService(uint32(user.ID)).PetAdd(newPet, 0)
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buf.WriteString("恭喜你获得" + xmlres.PetMAP[int(newPet.ID)].DefName + "\n")
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}
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items := config.NewItemService().GetEgg(int(count))
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for _, item := range items {
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itemservice.UPDATE(uint32(item.ItemId), int(item.ItemCnt))
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buf.WriteString("恭喜你获得" + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n")
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}
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itemservice.UPDATE(400501, int(-count))
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ctx.SendChain(message.At(ctx.Event.Sender.ID), message.Reply(ctx.Event.MessageID), message.Text(buf.String()))
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if len(msgs) <= 1 {
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return
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}
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count := gconv.Int(msgs[1])
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if count > 10 {
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count = 10
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}
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if count <= 0 {
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return
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}
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user := base.NewBaseSysUserService().GetQQ(ctx.Event.Sender.ID)
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if user == nil {
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ctx.Send("未绑定,请先在个人中心绑定 token")
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return
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}
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userID := uint32(user.ID)
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itemService := service.NewItemService(userID)
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infoService := service.NewInfoService(userID)
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playerInfo := infoService.GetLogin()
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if playerInfo == nil {
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ctx.Send("未创建角色,请先登录游戏")
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return
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}
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havs := itemService.CheakItem(400501)
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if havs < int64(count) {
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ctx.Send("扭蛋币不足,当前扭蛋币数量:" + gconv.String(havs))
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return
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}
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var buf strings.Builder
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buf.WriteString("当前扭蛋币数量:" + gconv.String(havs) + "\n")
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if grand.Meet(count, 100) {
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r := config.NewPetRewardService().GetEgg()
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newPet := model.GenPetInfo(int(r.MonID), int(r.DV), int(r.Nature), int(r.Effect), int(r.Lv), nil, 0)
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if grand.Meet(1, 500) {
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newPet.RandomByWeightShiny()
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}
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service.NewPetService(userID).PetAdd(newPet, 0)
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buf.WriteString("恭喜你获得 " + xmlres.PetMAP[int(newPet.ID)].DefName + "\n")
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}
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items := config.NewItemService().GetEgg(count)
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regularItems := make([]data.ItemInfo, 0, len(items))
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itemIDs := make([]uint32, 0, len(items))
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seenIDs := make(map[uint32]struct{}, len(items))
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infoDirty := false
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for _, item := range items {
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switch item.ItemId {
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case 1:
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playerInfo.Coins += item.ItemCnt
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infoDirty = true
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buf.WriteString("恭喜你获得 " + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n")
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case 3:
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playerInfo.ExpPool += item.ItemCnt
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infoDirty = true
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buf.WriteString("恭喜你获得 " + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n")
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case 5:
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base.NewBaseSysUserService().UpdateGold(userID, item.ItemCnt*100)
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buf.WriteString("恭喜你获得 " + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n")
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case 9:
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playerInfo.EVPool += item.ItemCnt
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infoDirty = true
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buf.WriteString("恭喜你获得 " + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n")
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default:
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regularItems = append(regularItems, item)
|
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|
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itemID := uint32(item.ItemId)
|
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if _, ok := seenIDs[itemID]; ok {
|
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continue
|
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}
|
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seenIDs[itemID] = struct{}{}
|
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itemIDs = append(itemIDs, itemID)
|
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}
|
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}
|
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|
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if infoDirty {
|
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infoService.Save(*playerInfo)
|
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}
|
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|
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currentItems := itemService.CheakItemM(itemIDs...)
|
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currentMap := make(map[uint32]int64, len(currentItems))
|
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for _, item := range currentItems {
|
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currentMap[item.ItemId] = item.ItemCnt
|
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}
|
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maxMap := dictservice.NewDictInfoService().GetMaxMap(itemIDs...)
|
||||
|
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addableItems := make([]data.ItemInfo, 0, len(regularItems))
|
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pendingMap := make(map[uint32]int64, len(itemIDs))
|
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for _, item := range regularItems {
|
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itemID := uint32(item.ItemId)
|
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itemMax := maxMap[itemID]
|
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if itemMax == 0 {
|
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buf.WriteString("未发放奖励:物品不存在 " + gconv.String(item.ItemId) + "\n")
|
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continue
|
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}
|
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|
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if currentMap[itemID]+pendingMap[itemID]+item.ItemCnt > int64(itemMax) {
|
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buf.WriteString("未发放奖励:" + xmlres.ItemsMAP[int(item.ItemId)].Name + " 超出最大持有数量\n")
|
||||
continue
|
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}
|
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|
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pendingMap[itemID] += item.ItemCnt
|
||||
addableItems = append(addableItems, item)
|
||||
}
|
||||
|
||||
addedItems, err := itemService.AddItemsChecked(addableItems, currentMap)
|
||||
if err != nil {
|
||||
ctx.Send("扭蛋失败,请稍后再试")
|
||||
return
|
||||
}
|
||||
for _, item := range addedItems {
|
||||
buf.WriteString("恭喜你获得 " + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n")
|
||||
}
|
||||
|
||||
itemService.UPDATE(400501, -count)
|
||||
|
||||
ctx.SendChain(message.At(ctx.Event.Sender.ID), message.Reply(ctx.Event.MessageID), message.Text(buf.String()))
|
||||
})
|
||||
}
|
||||
|
||||
@@ -120,7 +120,7 @@ func (s *InfoService) GetLogin() *model.PlayerInfo {
|
||||
// //defer t.Service.Talk_Reset()
|
||||
_, err := s.dbm_fix(s.Model).Data("last_reset_time", gtime.Now()).Update()
|
||||
if err != nil {
|
||||
panic(err)
|
||||
cool.Logger.Error(context.TODO(), "update last_reset_time failed", s.userid, err)
|
||||
}
|
||||
}
|
||||
if !utils.IsWEEK(tt.WeekLastResetTime) {
|
||||
@@ -136,7 +136,7 @@ func (s *InfoService) GetLogin() *model.PlayerInfo {
|
||||
}
|
||||
_, err := s.dbm_fix(s.Model).Data("week_last_reset_time", gtime.Now()).Update()
|
||||
if err != nil {
|
||||
panic(err)
|
||||
cool.Logger.Error(context.TODO(), "update week_last_reset_time failed", s.userid, err)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -246,15 +246,14 @@ func (s *InfoService) Save(data model.PlayerInfo) {
|
||||
|
||||
for i := 0; i < 3; i++ {
|
||||
_, err := s.dbm_fix(s.Model).Data("data", data).Update()
|
||||
if err != nil {
|
||||
if i == 2 {
|
||||
//todo 待实现兜底保存,现在有可能出错
|
||||
s.saveToLocalFile(&data, err)
|
||||
panic(err)
|
||||
}
|
||||
if err == nil {
|
||||
return
|
||||
}
|
||||
|
||||
} else {
|
||||
break
|
||||
if i == 2 {
|
||||
cool.Logger.Error(context.TODO(), "player save failed after retries, fallback to local file", data.UserID, err)
|
||||
s.saveToLocalFile(&data, err)
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
package service
|
||||
|
||||
import (
|
||||
"blazing/common/data"
|
||||
"blazing/cool"
|
||||
"blazing/modules/player/model"
|
||||
"context"
|
||||
"strings"
|
||||
|
||||
dictservice "blazing/modules/dict/service"
|
||||
|
||||
"github.com/gogf/gf/v2/database/gdb"
|
||||
"github.com/gogf/gf/v2/frame/g"
|
||||
)
|
||||
|
||||
@@ -75,8 +78,151 @@ func (s *ItemService) UPDATE(id uint32, count int) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
// AddUniqueItems 为一组互不重复的物品各增加 1 个。
|
||||
// 返回值只包含本次实际成功增加的物品 id。
|
||||
// AddItems 批量添加道具,返回本次实际成功添加的奖励明细(保留原始顺序)。
|
||||
// AddItemsChecked 写入已完成上限校验的批量道具。
|
||||
func (s *ItemService) AddItemsChecked(items []data.ItemInfo, currentMap map[uint32]int64) ([]data.ItemInfo, error) {
|
||||
if len(items) == 0 {
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
updateCounts := make(map[uint32]int64, len(items))
|
||||
insertData := g.List{}
|
||||
successItems := make([]data.ItemInfo, 0, len(items))
|
||||
|
||||
for _, item := range items {
|
||||
if item.ItemId <= 0 || item.ItemCnt <= 0 {
|
||||
continue
|
||||
}
|
||||
|
||||
itemID := uint32(item.ItemId)
|
||||
successItems = append(successItems, item)
|
||||
if _, ok := currentMap[itemID]; ok {
|
||||
updateCounts[itemID] += item.ItemCnt
|
||||
continue
|
||||
}
|
||||
|
||||
currentMap[itemID] = item.ItemCnt
|
||||
insertData = append(insertData, g.Map{
|
||||
"player_id": s.userid,
|
||||
"item_id": itemID,
|
||||
"item_cnt": item.ItemCnt,
|
||||
"is_vip": cool.Config.ServerInfo.IsVip,
|
||||
})
|
||||
}
|
||||
|
||||
err := g.DB().Transaction(context.TODO(), func(ctx context.Context, tx gdb.TX) error {
|
||||
if len(updateCounts) > 0 {
|
||||
if err := s.batchIncrementItems(tx, updateCounts); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
if len(insertData) > 0 {
|
||||
if _, err := tx.Model(s.Model).Data(insertData).Insert(); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
})
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return successItems, nil
|
||||
}
|
||||
|
||||
func (s *ItemService) AddItems(items []data.ItemInfo) ([]data.ItemInfo, error) {
|
||||
if len(items) == 0 {
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
var (
|
||||
itemIDs = make([]uint32, 0, len(items))
|
||||
seenIDs = make(map[uint32]struct{}, len(items))
|
||||
)
|
||||
|
||||
for _, item := range items {
|
||||
if item.ItemId <= 0 || item.ItemCnt <= 0 {
|
||||
continue
|
||||
}
|
||||
|
||||
itemID := uint32(item.ItemId)
|
||||
if _, ok := seenIDs[itemID]; ok {
|
||||
continue
|
||||
}
|
||||
|
||||
seenIDs[itemID] = struct{}{}
|
||||
itemIDs = append(itemIDs, itemID)
|
||||
}
|
||||
|
||||
if len(itemIDs) == 0 {
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
currentItems := s.CheakItemM(itemIDs...)
|
||||
currentMap := make(map[uint32]int64, len(currentItems))
|
||||
for _, item := range currentItems {
|
||||
currentMap[item.ItemId] = item.ItemCnt
|
||||
}
|
||||
maxMap := dictservice.NewDictInfoService().GetMaxMap(itemIDs...)
|
||||
|
||||
pendingMap := make(map[uint32]int64, len(itemIDs))
|
||||
checkedItems := make([]data.ItemInfo, 0, len(items))
|
||||
|
||||
for _, item := range items {
|
||||
if item.ItemId <= 0 || item.ItemCnt <= 0 {
|
||||
continue
|
||||
}
|
||||
|
||||
itemID := uint32(item.ItemId)
|
||||
itemMax := maxMap[itemID]
|
||||
if itemMax == 0 {
|
||||
continue
|
||||
}
|
||||
if currentMap[itemID]+pendingMap[itemID]+item.ItemCnt > int64(itemMax) {
|
||||
continue
|
||||
}
|
||||
|
||||
pendingMap[itemID] += item.ItemCnt
|
||||
checkedItems = append(checkedItems, item)
|
||||
}
|
||||
|
||||
return s.AddItemsChecked(checkedItems, currentMap)
|
||||
}
|
||||
|
||||
func (s *ItemService) batchIncrementItems(tx gdb.TX, itemCounts map[uint32]int64) error {
|
||||
var (
|
||||
builder strings.Builder
|
||||
args = make([]any, 0, len(itemCounts)*3+2)
|
||||
itemIDs = make([]any, 0, len(itemCounts))
|
||||
)
|
||||
|
||||
builder.WriteString("UPDATE ")
|
||||
builder.WriteString(s.Model.TableName())
|
||||
builder.WriteString(" SET item_cnt = CASE item_id ")
|
||||
|
||||
for itemID, itemCnt := range itemCounts {
|
||||
builder.WriteString("WHEN ? THEN item_cnt + ? ")
|
||||
args = append(args, itemID, itemCnt)
|
||||
itemIDs = append(itemIDs, itemID)
|
||||
}
|
||||
|
||||
builder.WriteString("ELSE item_cnt END WHERE player_id = ? AND is_vip = ? AND item_id IN (")
|
||||
for i := range itemIDs {
|
||||
if i > 0 {
|
||||
builder.WriteString(",")
|
||||
}
|
||||
builder.WriteString("?")
|
||||
}
|
||||
builder.WriteString(")")
|
||||
|
||||
args = append(args, s.userid, cool.Config.ServerInfo.IsVip)
|
||||
args = append(args, itemIDs...)
|
||||
|
||||
_, err := tx.Exec(builder.String(), args...)
|
||||
return err
|
||||
}
|
||||
|
||||
func (s *ItemService) AddUniqueItems(ids []uint32) ([]uint32, error) {
|
||||
if len(ids) == 0 {
|
||||
return nil, nil
|
||||
|
||||
@@ -3,6 +3,7 @@ package service
|
||||
import (
|
||||
"blazing/cool"
|
||||
"blazing/modules/player/model"
|
||||
"context"
|
||||
|
||||
"github.com/pointernil/bitset32"
|
||||
)
|
||||
@@ -58,7 +59,7 @@ func (s *TaskService) Exec(id uint32, t func(*model.Task) bool) {
|
||||
gg.TaskID = id
|
||||
_, err := m1.Save(gg)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
cool.Logger.Error(context.TODO(), "task save failed", s.userid, id, err)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user