```
feat(pet): 实现宠物展示功能和稀有宠物塔配置 - 添加PetDisplay字段到Player结构体,用于管理宠物展示状态 - 实现PlayerShowPet方法,支持宠物展示逻辑,包括设置展示标识、 检查宠物存在性并返回相应错误码 - 在Space中添加RefreshUserInfo方法,用于刷新用户信息并应用 宠物展示信息到SimpleInfo - 扩展SimpleInfo结构体,添加PetRide字段用于宠物骑乘标识
This commit is contained in:
@@ -189,13 +189,28 @@ func (h Controller) TogglePetBagWarehouse(
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// PlayerShowPet 精灵展示
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func (h Controller) PlayerShowPet(
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data *pet.PetShowInboundInfo, player *player.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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result = &pet.PetShowOutboundInfo{}
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result = &pet.PetShowOutboundInfo{
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UserID: data.Head.UserID,
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CatchTime: data.CatchTime,
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Flag: data.Flag,
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}
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_, currentPet, ok := player.FindPet(data.CatchTime)
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if ok {
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result = buildPetShowOutboundInfo(data.Head.UserID, data.Flag, currentPet)
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if data.Flag == 0 {
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player.SetPetDisplay(0, nil)
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player.GetSpace().RefreshUserInfo(player)
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defer player.GetSpace().Broadcast(player, data.Head.CMD, result)
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return
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}
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if !ok {
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return nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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player.SetPetDisplay(data.Flag, currentPet)
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player.GetSpace().RefreshUserInfo(player)
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result = buildPetShowOutboundInfo(data.Head.UserID, data.Flag, currentPet)
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defer player.GetSpace().Broadcast(player, data.Head.CMD, result)
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return
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}
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60
logic/service/player/pet_display.go
Normal file
60
logic/service/player/pet_display.go
Normal file
@@ -0,0 +1,60 @@
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package player
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import (
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"blazing/common/data"
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spaceinfo "blazing/logic/service/space/info"
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"blazing/modules/player/model"
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)
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type PetDisplayState struct {
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Flag uint32
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CatchTime uint32
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PetID uint32
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Dv uint32
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ShinyInfo []data.GlowFilter
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SkinID uint32
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}
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func (p *Player) SetPetDisplay(flag uint32, petInfo *model.PetInfo) {
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if flag == 0 || petInfo == nil {
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p.PetDisplay = PetDisplayState{}
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return
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}
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p.PetDisplay = PetDisplayState{
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Flag: flag,
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CatchTime: petInfo.CatchTime,
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PetID: petInfo.ID,
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Dv: petInfo.Dv,
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ShinyInfo: append([]data.GlowFilter(nil), petInfo.ShinyInfo...),
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SkinID: petInfo.SkinID,
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}
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}
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func (p *Player) ApplyPetDisplayInfo(out *spaceinfo.SimpleInfo) {
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if out == nil {
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return
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}
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out.SpiritTime = 0
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out.SpiritID = 0
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out.PetDV = 0
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out.ShinyLen = 0
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out.ShinyInfo = nil
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out.PetSkin = 0
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out.PetRide = 0
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if p.PetDisplay.CatchTime == 0 || p.PetDisplay.PetID == 0 || p.PetDisplay.Flag == 0 {
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return
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}
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out.SpiritTime = p.PetDisplay.CatchTime
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out.SpiritID = p.PetDisplay.PetID
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out.PetDV = p.PetDisplay.Dv
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out.ShinyInfo = append([]data.GlowFilter(nil), p.PetDisplay.ShinyInfo...)
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out.ShinyLen = uint32(len(out.ShinyInfo))
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out.PetSkin = p.PetDisplay.SkinID
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if p.PetDisplay.Flag == 2 {
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out.PetRide = 2
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}
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}
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@@ -103,6 +103,7 @@ type Player struct {
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Logintime uint32 // 当前登录时间
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OgrePet
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PetDisplay PetDisplayState
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Service *blservice.UserService
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User *service.BaseSysUserService
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@@ -10,6 +10,10 @@ import (
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"github.com/jinzhu/copier"
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)
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type petDisplayInfoProvider interface {
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ApplyPetDisplayInfo(*info.SimpleInfo)
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}
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// 向其他人广播,不含自己
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// 广播是c 为空就不特判,发给全体成员广播
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func (s *Space) Broadcast(c common.PlayerI, cmd uint32, data any) {
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@@ -53,6 +57,9 @@ func (s *Space) EnterMap(c common.PlayerI) {
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out := info.NewOutInfo()
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copier.CopyWithOption(out, c.GetInfo(), copier.Option{DeepCopy: true})
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if provider, ok := c.(petDisplayInfoProvider); ok {
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provider.ApplyPetDisplayInfo(out)
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}
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c.SendPackCmd(2001, out)
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s.Broadcast(c, 2001, out)
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@@ -65,6 +72,19 @@ func (s *Space) EnterMap(c common.PlayerI) {
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}
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}
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func (s *Space) RefreshUserInfo(c common.PlayerI) {
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current, ok := s.UserInfo.Load(c.GetInfo().UserID)
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if !ok {
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return
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}
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if provider, ok := c.(petDisplayInfoProvider); ok {
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provider.ApplyPetDisplayInfo(¤t)
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s.UserInfo.Store(c.GetInfo().UserID, current)
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}
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}
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func (s *Space) GetInfo(c common.PlayerI) []info.SimpleInfo {
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ret := make([]info.SimpleInfo, 0)
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@@ -100,9 +100,9 @@ type SimpleInfo struct {
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ShinyLen uint32 `json:"-" struc:"sizeof=ShinyInfo"`
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ShinyInfo []data.GlowFilter `json:"ShinyInfo,omitempty"`
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// 宠物皮肤暂时无法测试,给 0
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PetSkin uint32 `struc:"uint32" fieldDesc:"宠物皮肤暂时无法测试, 给0" json:"pet_skin"`
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// 填充字符
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Reserved [3]uint32
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PetSkin uint32 `struc:"uint32" fieldDesc:"宠物皮肤暂时无法测试, 给0" json:"pet_skin"`
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PetRide uint32 `struc:"uint32" fieldDesc:"pet ride flag" json:"pet_ride"`
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Reserved [2]uint32
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// 暂时不明给0
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FightFlag uint32 `struc:"uint32" fieldDesc:"暂时不明给0" json:"fight_flag"`
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22
modules/config/controller/admin/tower1.go
Normal file
22
modules/config/controller/admin/tower1.go
Normal file
@@ -0,0 +1,22 @@
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package admin
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import (
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"blazing/cool"
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"blazing/modules/config/service"
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)
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type Tower1ConfigController struct {
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*cool.Controller
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}
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func init() {
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controller := &Tower1ConfigController{
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&cool.Controller{
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Prefix: "/admin/config/tower1config",
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Api: []string{"Add", "Delete", "Update", "Info", "List", "Page"},
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Service: service.NewTower1Service(),
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},
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}
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cool.RegisterController(controller)
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}
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@@ -13,14 +13,14 @@ const (
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type PetReward struct {
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*cool.Model // 保留通用Model(ID/创建时间/更新时间等)
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MonID int32 `gorm:"not null;comment:'BOSS对应的精灵ID'" json:"mon_id"`
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DV int32 `gorm:"not null;default:0;comment:'成长值'" json:"dv"`
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Nature int32 `gorm:"not null;default:0;comment:'BOSS属性-性格'" json:"nature"`
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Effect int32 `gorm:"not null;comment:'BOSS特性'" json:"effect"`
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Lv int32 `gorm:"not null;comment:'BOSS等级(LvHpMatchUser非0时此配置无效)'" json:"lv"`
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IsEgg uint32 `gorm:"not null;default:0;comment:'是否蛋'" json:"is_egg"` //奖励是否为扭蛋奖励
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IsLight uint32 `gorm:"not null;default:0;comment:'是否擦灯'" json:"is_light"` //奖励是否为光之子``
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Remark string `gorm:"type:varchar(255);default:'';comment:'性别配置备注(如:默认性别规则)'" json:"remark"` // 调整注释
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MonID int32 `gorm:"not null;comment:'BOSS对应的精灵ID'" json:"mon_id"`
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DV int32 `gorm:"not null;default:0;comment:'成长值'" json:"dv"`
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Nature int32 `gorm:"not null;default:0;comment:'BOSS属性-性格'" json:"nature"`
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Effect int32 `gorm:"not null;comment:'BOSS特性'" json:"effect"`
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Lv int32 `gorm:"not null;comment:'BOSS等级(LvHpMatchUser非0时此配置无效)'" json:"lv"`
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IsEgg uint32 `gorm:"not null;default:0;comment:'是否蛋'" json:"is_egg"` //奖励是否为扭蛋奖励
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Remark string `gorm:"type:varchar(255);default:'';comment:'性别配置备注(如:默认性别规则)'" json:"remark"` // 调整注释
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}
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// TableName 指定PetReward对应的数据库表名(遵循现有代码规范)
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@@ -4,44 +4,56 @@ import (
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"blazing/cool"
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)
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// -------------------------- 表名常量定义(统一管理所有塔配置表名)--------------------------
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const (
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TableNamedARKTowerConfig = "config_tower_110" // 勇者之塔110配置表
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TableNameTrialTowerConfig = "config_tower_500" // 试炼之塔500配置表
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TableNameBraveTowerConfig = "config_tower_600" // 勇者之塔600配置表
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TableNameRarePetTowerConfig = "config_tower_1"
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TableNamedARKTowerConfig = "config_tower_110"
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TableNameTrialTowerConfig = "config_tower_500"
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TableNameBraveTowerConfig = "config_tower_600"
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)
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type BaseTowerConfig struct {
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*BaseConfig
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Name string `gorm:"type:varchar(100);default:'';comment:'塔名称'" json:"name" description:"塔名称"`
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TowerLevel uint32 `gorm:"not null;default:0;uniqueIndex;comment:'塔层数'" json:"tower_level" `
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BossIds []uint32 `gorm:"type:jsonb; ;comment:'塔层BOSS ID列表'" json:"boss_ids"`
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Name string `gorm:"type:varchar(100);default:'';comment:'name'" json:"name" description:"name"`
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TowerLevel uint32 `gorm:"not null;default:0;uniqueIndex;comment:'tower level'" json:"tower_level"`
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BossIds []uint32 `gorm:"type:jsonb;comment:'boss ids'" json:"boss_ids"`
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}
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// NewBaseTowerConfig 创建基础塔配置实例(所有塔类型共用)
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func NewBaseTowerConfig() *BaseTowerConfig {
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return &BaseTowerConfig{
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BaseConfig: NewBaseConfig(),
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}
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}
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type Tower1Config struct {
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*BaseTowerConfig
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}
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type Tower110Config struct {
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*BaseTowerConfig
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}
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// Tower500Config 试炼之塔500配置模型
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type Tower500Config struct {
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*BaseTowerConfig
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}
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// Tower600Config 勇者之塔600配置模型
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type Tower600Config struct {
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*BaseTowerConfig
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}
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// -------------------------- 各塔模型的核心配套方法(统一规范)--------------------------
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func (*Tower1Config) TableName() string {
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return TableNameRarePetTowerConfig
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}
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func (*Tower1Config) GroupName() string {
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return "default"
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}
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func New1TowerConfig() *Tower1Config {
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return &Tower1Config{
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BaseTowerConfig: NewBaseTowerConfig(),
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}
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}
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// ===== Tower110Config 专属方法 =====
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func (*Tower110Config) TableName() string {
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return TableNamedARKTowerConfig
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}
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@@ -56,7 +68,6 @@ func New110TowerConfig() *Tower110Config {
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}
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}
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// ===== Tower500Config 专属方法 =====
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func (*Tower500Config) TableName() string {
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return TableNameTrialTowerConfig
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}
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@@ -71,7 +82,6 @@ func New500TowerConfig() *Tower500Config {
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}
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}
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// ===== Tower600Config 专属方法 =====
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func (*Tower600Config) TableName() string {
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return TableNameBraveTowerConfig
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}
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@@ -86,9 +96,8 @@ func New600TowerConfig() *Tower600Config {
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}
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}
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// -------------------------- 表结构自动同步(初始化所有塔配置表)--------------------------
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func init() {
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// 依次创建所有塔配置表,保持原有自动同步逻辑
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cool.CreateTable(&Tower1Config{})
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cool.CreateTable(&Tower110Config{})
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cool.CreateTable(&Tower500Config{})
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cool.CreateTable(&Tower600Config{})
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@@ -38,7 +38,7 @@ func (s *ItemService) GetItemCount(id uint32) data.ItemInfo {
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}
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return res
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}
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func (s *ItemService) AllEgg( ) []model.ItemGift {
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func (s *ItemService) AllEgg() []model.ItemGift {
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var item []model.ItemGift
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dbm_notenable(s.Model).Where("is_egg", 1).Scan(&item)
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@@ -68,7 +68,7 @@ func NewItemService() *ItemService {
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Model: model.NewItemGift(),
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ListQueryOp: &cool.QueryOp{
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FieldEQ: []string{"is_egg", "is_light"},
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FieldEQ: []string{"is_egg"},
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},
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PageQueryOp: &cool.QueryOp{
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KeyWordField: []string{"remark"},
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|
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@@ -14,37 +14,36 @@ func NewPetRewardService() *PetRewardService {
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&cool.Service{
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Model: model.NewPetReward(),
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ListQueryOp: &cool.QueryOp{
|
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FieldEQ: []string{"is_egg", "is_light"},
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FieldEQ: []string{"is_egg"},
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},
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|
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PageQueryOp: &cool.QueryOp{
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|
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FieldEQ: []string{"is_egg", "is_light"},
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FieldEQ: []string{"is_egg"},
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},
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},
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}
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}
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func (s *PetRewardService) GetEgg() model.PetReward {
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var item model.PetReward
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dbm_nocache_noenable(s.Model).Where("is_egg", 1).OrderRandom().Limit(1).Scan(&item)
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return item
|
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|
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}
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|
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func (s *PetRewardService) AllEgg() []model.PetReward {
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var item []model.PetReward
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dbm_nocache_noenable(s.Model).Where("is_egg", 1).Scan(&item)
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|
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return item
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|
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}
|
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|
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func (s *PetRewardService) Get(id uint32) *model.PetReward {
|
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if id == 0 {
|
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return nil
|
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}
|
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|
||||
var item *model.PetReward
|
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dbm_notenable(s.Model).Where("id", id).Scan(&item)
|
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|
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return item
|
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|
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}
|
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|
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@@ -7,26 +7,27 @@ import (
|
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"github.com/gogf/gf/v2/database/gdb"
|
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)
|
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|
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// 定义塔类型枚举,方便区分不同塔的业务逻辑
|
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type TowerType uint32
|
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|
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const (
|
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TowerType110 TowerType = 110 // 110塔
|
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TowerType500 TowerType = 500 // 500塔
|
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TowerType600 TowerType = 600 // 600塔
|
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TowerType1 TowerType = 1
|
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TowerType110 TowerType = 110
|
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TowerType500 TowerType = 500
|
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TowerType600 TowerType = 600
|
||||
)
|
||||
|
||||
// TowerService 统一的塔配置服务,整合110/500/600塔的逻辑
|
||||
type TowerService struct {
|
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*cool.Service
|
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towerType TowerType // 标记当前服务对应的塔类型
|
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tableName string // 存储当前塔类型对应的表名
|
||||
towerType TowerType
|
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tableName string
|
||||
}
|
||||
|
||||
// NewTowerService 创建指定类型的塔配置服务
|
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func NewTowerService(towerType TowerType) *TowerService {
|
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var tableName string
|
||||
|
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switch towerType {
|
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case TowerType1:
|
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tableName = model.TableNameRarePetTowerConfig
|
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case TowerType110:
|
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tableName = model.TableNamedARKTowerConfig
|
||||
case TowerType500:
|
||||
@@ -34,10 +35,9 @@ func NewTowerService(towerType TowerType) *TowerService {
|
||||
case TowerType600:
|
||||
tableName = model.TableNameBraveTowerConfig
|
||||
default:
|
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panic("unsupported tower type: " + string(rune(towerType))) // 非支持类型直接panic,也可返回error
|
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panic("unsupported tower type")
|
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}
|
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|
||||
// 创建一个统一的模型,设置对应的表名
|
||||
unifiedModel := &UnifiedTowerModel{
|
||||
tableName: tableName,
|
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}
|
||||
@@ -49,37 +49,33 @@ func NewTowerService(towerType TowerType) *TowerService {
|
||||
}
|
||||
}
|
||||
|
||||
// UnifiedTowerModel 统一的塔模型,通过设置不同的表名来区分不同类型的塔
|
||||
type UnifiedTowerModel struct {
|
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*cool.Model
|
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tableName string
|
||||
}
|
||||
|
||||
// TableName 返回当前模型对应的表名
|
||||
func (m *UnifiedTowerModel) TableName() string {
|
||||
return m.tableName
|
||||
}
|
||||
|
||||
// GroupName 返回模型所属组
|
||||
func (m *UnifiedTowerModel) GroupName() string {
|
||||
return "default"
|
||||
}
|
||||
|
||||
// Boss 根据塔等级获取对应的Boss配置(统一入口)
|
||||
func (s *TowerService) Boss(towerLevel ...uint32) []model.BaseTowerConfig {
|
||||
// 构建基础查询条件
|
||||
query := dbm_enable(s.Model).WhereIn("tower_level", towerLevel).OrderAsc("tower_level")
|
||||
|
||||
// 600塔专属的缓存配置
|
||||
var config []model.BaseTowerConfig
|
||||
query.Cache(gdb.CacheOption{
|
||||
// Duration: time.Hour, // 可根据需要开启缓存时长
|
||||
Force: false,
|
||||
}).Scan(&config)
|
||||
return config
|
||||
}
|
||||
|
||||
// 兼容原有调用方式的快捷构造函数(可选,保证代码平滑迁移)
|
||||
func NewTower1Service() *TowerService {
|
||||
return NewTowerService(TowerType1)
|
||||
}
|
||||
|
||||
func NewTower110Service() *TowerService {
|
||||
return NewTowerService(TowerType110)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user