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115 Commits

Author SHA1 Message Date
xinian
45f1485a11 feat: 支持跨服战斗原始cmd/data转发
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2026-04-27 06:12:13 +08:00
xinian
20d24428ac feat: 添加SPT进度检查
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2026-04-27 04:32:09 +08:00
xinian
ab7fe0639a feat: 添加商城权限自动回收机制
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2026-04-27 01:18:20 +08:00
xinian
ba1a1ffbea refactor: 统一数据库约束维护位置
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2026-04-27 00:57:18 +08:00
xinian
ec1855dfac refactor: 移除模型中的 uniqueIndex 约束 2026-04-27 00:54:18 +08:00
xinian
f97275cb54 1 2026-04-27 00:51:28 +08:00
xinian
6781178f6c refactor: 动态计算商店前置任务等级
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2026-04-23 21:26:57 +08:00
xinian
57676e998f feat: 新增PVP匹配队列分组和暗黑门关卡前置检查
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7fd89800fa 1 2026-04-23 00:39:29 +08:00
xinian
b46a1f442b fix: 修复战斗广播技能PP同步问题
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b59beed45f 1 2026-04-21 23:00:59 +08:00
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4b42a64da0 Fix CDK type checks and server naming ownership update 2026-04-21 00:39:12 +08:00
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4abd179a23 Switch Woodpecker SSH plugin image to Huawei Cloud mirror
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a3e88c7357 Switch Woodpecker SSH step to ghcr drone-ssh image
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4e1a9a815f Switch Woodpecker SSH step to plugins/ssh image
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b1ff4d3a2a Switch Woodpecker Go image to DaoCloud mirror
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2b92baf530 Use mirror image sources in Woodpecker pipeline 2026-04-18 12:24:34 +08:00
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819d5f667b Set git-sync mode to push for force overwrite sync 2026-04-18 12:13:43 +08:00
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xinian
a43a25c610 test: cover legacy round broadcast handling
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xinian
3cfde577eb test: add pet fusion transaction coverage
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2026-04-16 09:21:39 +08:00
xinian
85f9c02ced fix: correct self-destruct mutual KO handling
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2026-04-15 22:42:56 +08:00
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ee8b0a2182 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-04-15 22:17:08 +08:00
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6e95e014fa 1 2026-04-15 22:16:56 +08:00
xinian
61a135b3a7 fix: 修复宠物升级经验显示与动态结算
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2026-04-15 15:34:16 +08:00
xinian
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2026-04-15 15:07:27 +08:00
xinian
523d835ac0 boss属性丢失,全部被限制属性不能超越,应该给ai和玩家施加不同的getinfo方法
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道具扣除判断,因为判断扣完大于0,所以导致只剩一个的时候,道具成功使用但是不会扣除数量
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xinian
de755f8fd0 fix: 修正效果33为消除敌方阵营所有强化
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2026-04-14 16:26:05 +08:00
xinian
803aa71771 更新说明
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xinian
4a77066d08 refactor: 重构持续伤害触发时机为回合开始
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2026-04-14 15:21:47 +08:00
xinian
c9b5f8569f fix: 修复道具扣除和宠物融合事务处理问题
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2026-04-14 13:06:28 +08:00
xinian
ddbfe91d8b fix: 修复扭蛋道具扣除逻辑
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昔念
74ac6ce940 ```
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feat
2026-04-14 01:00:34 +08:00
昔念
43b0bc2dec ```
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feat(fight_boss): 优化BOSS战斗奖励逻辑并修复宠物等级突破100级限制

重构了handleMapBossFightRewards函数,将奖励逻辑分离到独立的处理函数中,
增加了shouldGrantBossWinBonus条件判断,确保只有满足条件时才发放胜利奖励。

同时修复了宠物等级系统,允许宠物等级突破100级限制但面板属性仍保持100级上限,
改进了经验获取和面板更新逻辑。

fix(item_use): 添加全能性格转化剂使用验证

添加了UniversalNatureItemID常量定义,增加对道具ID和性格配置的有效性验证,
确保只有正确的道具和性格类型才能被使用。

refactor(fight): 统一战斗结束原因处理逻辑

引入normalizeFightOverReason函数来标准化战斗结束原因,
统一了不同模块中的战斗结果映射逻辑,提高了代码一致性。

perf(pet): 优化宠物升级和经验计算性能

移除了等级100的硬性限制,在保证面板属性不超限的前提下允许宠物等级继续增长,
优化了经验分配和面板重新计算的逻辑流程。
```
2026-04-14 00:43:32 +08:00
昔念
b953e7831a ```
feat(fight_boss): 优化BOSS战斗奖励逻辑并修复宠物等级突破100级限制

重构了handleMapBossFightRewards函数,将奖励逻辑分离到独立的处理函数中,
增加了shouldGrantBossWinBonus条件判断,确保只有满足条件时才发放胜利奖励。

同时修复了宠物等级系统,允许宠物等级突破100级限制但面板属性仍保持100级上限,
改进了经验获取和面板更新逻辑。

fix(item
2026-04-14 00:38:50 +08:00
昔念
62d93f65e7 根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
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```
docs(readme): 更新文档说明

- 添加项目使用指南
- 完善API接口说明
- 修正错误的配置示例
```

注意:由于未提供具体的代码差异信息,以上为示例格式。实际使用时请根据具体的代码变更内容填写相应的type、scope、subject和body信息。
2026-04-13 22:53:02 +08:00
昔念
7dfa9c297e ```
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feat(fight): 新增疲惫状态并优化睡眠状态机制

- 实现疲惫状态(StatusTired),仅限制攻击技能,允许属性技能正常使用
- 重构睡眠状态,改为在被攻击且未miss时立即解除,而非技能使用后
- 修复寄生种子效果触发时机,改为回合开始时触发
- 调整寄生效果的目标为技能施放者而非对手

fix(fight): 修正战斗回合逻辑和技能持续时间处理

- 修复Effect2194中状态添加函数调用,使用带时间参数的版本
- 修正Effect13中技能持续时间计算,避免额外减1的问题
- 优化回合处理逻辑,当双方都未出手时跳过动作阶段

refactor(cdk): 重构CDK配置结构和服务器冠名功能

- 将CDKConfig中的CDKType字段重命名为Type以符合GORM映射
- 优化UseServerNamingCDK方法的上下文处理逻辑
- 修复服务器冠名CDK使用时的类型检查条件

feat(player): 完善宠物经验系统和CDK兑换功能

- 增强AddPetExp方法,处理宠物等级达到100级的情况
- 添加查询当前账号有效期内服务器冠名信息的API接口
- 实现服务器服务相关的数据模型和查询方法

fix(task): 任务查询支持启用和未启用状态

- 修改任务服务中的Get、GetDaily、GetWeek方法
- 当启用状态下无结果时,自动查询未启用状态的任务配置
```
2026-04-13 22:27:27 +08:00
昔念
f95fd49efd ```
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feat(fight): 新增疲惫状态并优化睡眠状态机制

- 实现疲惫状态(StatusTired),仅限制攻击技能,允许属性技能正常使用
- 重构睡眠状态,改为在被攻击且未miss时立即解除,而非技能使用后
- 修复寄生种子效果触发时机,改为回合开始时触发
- 调整寄生效果的目标为技能施放者而非
2026-04-13 21:06:45 +08:00
昔念
ce1a2a3588 ```
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feat(xmlres): 使用rawFlexibleString替换字符串类型以支持灵活解析

- 将EffectArg结构体中的SideEffectArg字段类型从string改为rawFlexibleString
- 将Move结构体中的Name字段类型从string改为rawFlexibleString,并更新反序列化逻辑
- 统一配置文件解析方式,移除磁盘回退机制并简化readConfigContent函数
- 移除不再使用的导入包和变量

fix(fight): 修复战斗系统中的空技能和无效数据问题

- 在collectAttackValues函数中过滤掉SkillID为0的攻击值
- 添加检查避免发送空的攻击信息到客户端
- 移除输入模块中未使用的捕捉逻辑

refactor(middleware): 重构中间件配置并添加CDK权限控制

- 简化middleware.go文件结构
- 为CDK相关接口添加适当的权限中间件
- 优化服务器代理配置

feat(player): 移除宠物捕捉状态字段

- 从ReadyFightPetInfo结构体中移除IsCapture字段
- 简化宠物准备信息的数据结构
```
2026-04-13 11:34:28 +08:00
昔念
3739c2a6f9 ```
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feat(xmlres): 使用rawFlexibleString替换字符串类型以支持灵活解析

- 将EffectArg结构体中的SideEffectArg字段类型从string改为rawFlexibleString
- 将Move结构体中的Name字段类型从string改为rawFlexibleString,并更新反序列化逻辑
- 统一配置文件解析方式,移除磁盘回退机制并简化readConfigContent函数
- 移除不再使用的导入包和变量

fix(fight): 修复战斗系统中的空技能和无效数据问题

- 在
2026-04-13 11:28:30 +08:00
昔念
eca7dd86e1 ```
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fix(fight): 修复单输入战斗中效果处理逻辑错误

- 在Effect201的OnSkill方法中调整了多输入战斗检查的位置,
  确保单输入战斗中的单目标效果被正确忽略

- 添加了针对单输入战斗中单目标效果的测试用例

- 移除了重复的多输入战斗检查代码

feat(fight): 添加战斗初始化时捕获标识设置功能

- 在initfightready函数中添加对CanCapture字段的处理
  将玩家的捕获能力信息传递到战斗准备信息中

- 在ReadyFightPetInfo结构体中添加IsCapture字段用于
  标识宠物是否为捕获类型

refactor(fight): 调整战斗初始化顺序确保数据一致性

- 将ReadyInfo初始化移到绑定输入上下文之后执行
  确保团队视图链接完成后再进行准备信息构建

fix(player): 增加宠物血量检查避免无效匹配

- 在玩家匹配检测中增加首只宠物血量检查
  当首只宠物血量为0时不参与匹配以防止异常情况
```
2026-04-13 10:21:13 +08:00
昔念
e161e3626f ```
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fix(fight): 修复单输入战斗中效果处理逻辑错误

- 在Effect201的OnSkill方法中调整了多输入战斗检查的位置,
  确保单输入战斗中的单目标效果被正确忽略

- 添加了针对单输入战斗中单目标效果的测试用例

- 移除了重复的多输入战斗检查代码

feat(fight): 添加战斗初始化时捕获标识
2026-04-13 09:59:09 +08:00
昔念
e1a994ba11 ```
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feat(fight): 添加效果工厂模式支持以解决闭包变量捕获问题

- 新增initskillFactory函数用于注册效果工厂
- 修改技能效果注册逻辑从直接实例化改为工厂模式
- 解决循环中闭包捕获变量导致的潜在问题

feat(fight): 实现对手输入获取逻辑优化回合处理

- 添加roundOpponentInput方法获取对手输入
- 重构enterturn方法中的先后手逻辑
- 确保攻击方和被攻击
2026-04-12 22:44:13 +08:00
昔念
82bb99d141 ```
refactor(common/rpc): 移除Redis PubSub心跳机制并优化连接管理

移除Redis PubSub连接的心跳保活功能,因为PubSub连接只应负责订阅和接收,
避免在同一连接上并发执行PING操作。更新了ListenFunc和ListenFight函数,
统一代码结构,移除了context包依赖,并添加了相关注释说明。

feat(logic/pet): 新增宠物技能提交功能

新增CommitPetSkills接口用于一次性提交宠物技能学习/替换/排序结果。
实现技能验证、费用计算和状态更新逻辑,包括新技能学习成本和排序费用。
添加isSameUint32Slice辅助函数用于比较技能数组。
```
2026-04-12 19:14:18 +08:00
昔念
f9543a5156 ```
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feat(fight): 使用专用函数构建战斗结束数据包

为战斗结束消息创建专用的构建函数,
统一处理战斗结束信息的数据包构建逻辑,
提高代码的一致性和可维护性。

fix(config): 优化数据库查询语句以提高性能

将数组包含操作(@>)替换为 ANY 操作符,
在 Egg、MapPit、PetFusion 等服务中使用更高效
的查询方式
2026-04-12 13:27:39 +08:00
昔念
174830731c ```
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feat(xmlres): 添加磁盘配置文件回退机制并支持JSON格式配置

- 新增readConfigContent函数,优先从资源包读取配置,失败时回退到磁盘文件
- 添加diskConfigPath变量存储本地配置路径
- 支持从磁盘读取JSON格式配置文件,增强配置灵活性
- 修改getJson函数增加错误处理和调试日志输出
- 将技能配置从XML格式改为JSON格式,提升数据解析效率
- 初始化时设置默认磁盘配置路径为public/config目录
```
2026-04-12 04:09:19 +08:00
xinian
3a7f593105 fix: 修复 Effect201 在单人战斗中误生效的问题
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2026-04-11 22:22:23 +08:00
xinian
f6aa0c3339 feat: 重构任务奖励系统并增加宠物技能和皮肤奖励
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将任务奖励逻辑重构到单独的文件中,增加对宠物技能和皮肤奖励的支持,优化任务完成处理流程
2026-04-11 19:25:59 +08:00
xinian
ecc483a11a Merge commit '5f5634d999893b23650cba92f2914be2cc895049' 2026-04-11 11:21:58 +00:00
xinian
97c8231b44 编辑文件 help.md
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2026-04-11 19:21:32 +08:00
xinian
5f5634d999 perf: 优化战斗逻辑性能与内存分配 2026-04-11 09:39:00 +08:00
昔念
5bfdb5c32b 缺少代码差异信息,无法生成具体的commit message。
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请提供具体的代码差异内容,我将根据Angular规范为您生成符合要求的中文commit message,包含适当的type、scope、subject和body部分,并确保每行不超过100个字符。
2026-04-11 00:46:43 +08:00
xinian
90f1447d48 refactor: 重构服务器冠名逻辑至独立表
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2026-04-10 19:36:59 +08:00
xinian
ee3f25438f 编辑文件 help.md
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2026-04-10 14:25:36 +08:00
xinian
2d8969bed2 编辑文件 config.yaml 2026-04-10 12:18:32 +08:00
xinian
fa5d50955d 编辑文件 my-first-workflow.yaml 2026-04-10 12:15:11 +08:00
xinian
6574450489 编辑文件 my-first-workflow.yaml 2026-04-10 12:11:13 +08:00
xinian
0daeb70900 fix: 修复日志格式化字符串错误和任务奖励逻辑
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2026-04-10 10:28:22 +08:00
昔念
061e4f0c51 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-04-10 01:55:25 +08:00
昔念
5c76aa7079 ```
feat(fight): 新增团战胜利关闭和超时退出功能

新增 GroupFightWinClose 和 GroupFightTimeoutExit 方法,
用于处理团战胜利关闭和超时退出逻辑,统一调用 QuitFight() 退出战斗。

fix(gold_list): 修复挂单服务中的逻辑错误和潜在异常

修复了 GoldListService 中的多处问题:
- 修正条件判断语句格式
- 添加数据库查询错误检查
- 优化
2026-04-10 01:55:13 +08:00
xinian
b327398448 refactor: 重构任务服务读写逻辑
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2026-04-09 22:59:28 +08:00
xinian
d0abb08d5b fix: 修复获取全部/文件读取/ReqShop/ReqShopReqShop 请求错误
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2026-04-09 15:37:48 +08:00
xinian
d2cd601802 更新说明
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2026-04-09 13:11:59 +08:00
昔念
487ee0e726 ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight): 添加旧组队协议支持并优化战斗系统

- 实现了旧组队协议相关功能,包括GroupReadyFightFinish、GroupUseSkill、
  GroupUseItem、GroupChangePet和GroupEscape方法
- 新增组队战斗相关的入站信息结构体定义
- 实现了组队BOSS战斗逻辑,添加groupBossSlotLimit常量
- 重构宠物技能设置逻辑,调整金币消耗时机
- 优化战斗循环逻辑,添加对无行动槽位的处理
- 改进AI行动逻辑,增加多位置目标选择机制
- 完善捕获系统上下文处理,修复空指针问题
- 添加战斗状态更新和数据同步机制

fix(pet-skill): 修复宠物技能设置中的金币扣除逻辑错误

- 将金币扣除逻辑移到验证之后
- 修正宠物技能数量限制检查的顺序
- 防止重复添加已有技能的情况

refactor(fight): 重构战斗系统代码结构

- 分离新旧组队协议的战斗创建逻辑
- 优化战斗输入验证和处理流程
- 改进战斗循环中的错误处理机制
```
2026-04-09 02:14:09 +08:00
xinian
3b35789b47 feat: 优化CDK服务器冠名逻辑与鉴权
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2026-04-08 19:31:44 +08:00
xinian
28b6386963 feat: 新增CDK兑换冠名接口 2026-04-08 18:12:02 +08:00
216 changed files with 9726 additions and 363849 deletions

View File

@@ -27,5 +27,4 @@ main:
username: ${GIT_USERNAME} username: ${GIT_USERNAME}
password: ${GIT_ACCESS_TOKEN} password: ${GIT_ACCESS_TOKEN}
force: true force: true
sync_mode: push
#sync_mode: rebase

3
.gitignore vendored
View File

@@ -46,4 +46,5 @@ public/login-linux-amd64
.cache/gomod/** .cache/gomod/**
public/login-login-linux-amd64 public/login-login-linux-amd64
public/logic_linux-amd64_1 public/logic_linux-amd64_1
.cache/** .cache/**
.agents/**

View File

@@ -18,11 +18,11 @@ ENV GOMODCACHE=/workspace/.cache/gomod
# ========================================== # ==========================================
# 2. Codex 配置 (更换时修改这里重新 build) # 2. Codex 配置 (更换时修改这里重新 build)
# ========================================== # ==========================================
ENV CODEX_BASE_URL="http://fast.jnm.lol/v1" ENV CODEX_BASE_URL="https://api.jucode.cn/v1"
ENV CODEX_MODEL="gpt-5.4" ENV CODEX_MODEL="gpt-5.4"
ENV OPENAI_API_KEY="pk_live_d15iVqaSMxD_XLHh0nrFPJ_fzFZy8IfR4Cd62bERl8g" ENV OPENAI_API_KEY="sk-E0ZZIFNnD0RkhMC9pT2AGMutz9vNy2VLNrgyyobT5voa81pQ"
# ========================================== # ==========================================
# 3. 安装系统依赖GolangCode-server # 3. 安装系统依赖GolangCode-server

View File

@@ -1,12 +1,7 @@
青氧,十九禁给
https://api.aibh.site/console 张晟 2922919493Zs.
RUN curl -fsSL https://oss.itbzzb.cn/setup-codex.sh | \
YES=1 bash -s -- --base-url https://api.aibh.site \
--api-key sk-foAHgsJtmanACECtBlFYZE2z4LkwBboEOYETO3ZdWvCxdmNr \
--mirror auto
https://api.jucode.cn/
https://api.gemai.cc/console/token 免费给部分额度 ,还有100块 fastai.fast 使用谷歌邮箱https://linshiguge.com/白嫖
https://zread.ai/tawer-blog/lmarena-2api/1-overview GLM web2 pai https://zread.ai/tawer-blog/lmarena-2api/1-overview GLM web2 pai
https://crazyrouter.com/console 模型最便宜,看看能不能1:10 https://crazyrouter.com/console 模型最便宜,看看能不能1:10
@@ -14,7 +9,7 @@ https://crazyrouter.com/console 模型最便宜,看看能不能1:10
https://agentrouter.org/pricing 签到给,有175 https://agentrouter.org/pricing 签到给,有175
kuaipao.ai 充了十块 cjf19970621 cjf19970621
充了十块 充了十块
使用网址https://www.jnm.lol 使用网址https://www.jnm.lol

View File

@@ -13,7 +13,7 @@ skip_clone: true
steps: steps:
# ========== 1. 替代clone拉取代码核心依赖 ========== # ========== 1. 替代clone拉取代码核心依赖 ==========
prepare: prepare:
image: alpine/git image: docker.1ms.run/alpine/git
environment: environment:
# WOODPECKER_SSH_KEY: # WOODPECKER_SSH_KEY:
# from_secret: WOODPECKER_SSH_KEY # from_secret: WOODPECKER_SSH_KEY
@@ -70,7 +70,7 @@ steps:
# ========== 4. 编译Logic服务完全参考GitHub Actions编译配置 ========== # ========== 4. 编译Logic服务完全参考GitHub Actions编译配置 ==========
build_logic: build_logic:
image: golang:1.25 image: docker.m.daocloud.io/golang:1.25
depends_on: [prepare] depends_on: [prepare]
environment: environment:
CGO_ENABLED: 0 CGO_ENABLED: 0
@@ -142,23 +142,23 @@ steps:
# ========== 6. SCP推送产物依赖编译+配置解析 ========== # ========== 6. SCP推送产物依赖编译+配置解析 ==========
scp-exe-to-servers: # 与fetch-deploy-config同级缩进2个空格 scp-exe-to-servers: # 与fetch-deploy-config同级缩进2个空格
image: appleboy/drone-scp:1.6.2 # 子元素缩进4个空格 image: docker.1ms.run/appleboy/drone-scp:1.6.2 # 子元素缩进4个空格
settings: # 子元素缩进4个空格 settings: # 子元素缩进4个空格
host: &ssh_host 2697v22.mc5173.cn host: &ssh_host 43.248.3.21
port: &ssh_port 16493 port: &ssh_port 22
username: &ssh_user root username: &ssh_user root
password: &ssh_pass xIy9PQcBF96C password: &ssh_pass KQv7yzna7BDukK
source: source:
- blazing/build/** - blazing/build/**
target: /opt/blazing/ target: /ext/blazing/
strip_components: 1 # 统一缩进6个空格 strip_components: 1 # 统一缩进6个空格
skip_verify: true # 统一缩进6个空格 skip_verify: true # 统一缩进6个空格
timeout: 30s # 统一缩进6个空格 timeout: 30s # 统一缩进6个空格
depends_on: # 子元素缩进4个空格 depends_on: # 子元素缩进4个空格
- build_logic # depends_on内的项缩进6个空格 - build_logic # depends_on内的项缩进6个空格
start-login-logic: start-login-logic:
image: appleboy/drone-ssh:1.6.2 image: swr.cn-north-4.myhuaweicloud.com/ddn-k8s/ghcr.io/appleboy/drone-ssh:1.7.7
depends_on: [scp-exe-to-servers] depends_on: [scp-exe-to-servers]
settings: # 子元素缩进4个空格 settings: # 子元素缩进4个空格
host: *ssh_host host: *ssh_host
@@ -167,7 +167,7 @@ steps:
password: *ssh_pass password: *ssh_pass
script: script:
- | - |
cd /opt/blazing/build cd /ext/blazing/build
ls -t login_* 2>/dev/null | head -1 ls -t login_* 2>/dev/null | head -1
BIN_NAME=$(ls -t login_* 2>/dev/null | head -1) BIN_NAME=$(ls -t login_* 2>/dev/null | head -1)
echo "BIN_NAME: $BIN_NAME" echo "BIN_NAME: $BIN_NAME"
@@ -201,9 +201,9 @@ steps:
# 移动logic产物到public目录 # 移动logic产物到public目录
LOGIC_BIN=$(ls -t logic_* 2>/dev/null | head -1) LOGIC_BIN=$(ls -t logic_* 2>/dev/null | head -1)
if [ -n "$LOGIC_BIN" ]; then if [ -n "$LOGIC_BIN" ]; then
mkdir -p /opt/blazing/build/public mkdir -p /ext/blazing/build/public
mv $LOGIC_BIN /opt/blazing/build/public/ mv $LOGIC_BIN /ext/blazing/build/public/
echo "✅ Logic产物已移动到 /opt/blazing/build/public/ | 文件: $(basename $LOGIC_BIN)" echo "✅ Logic产物已移动到 /ext/blazing/build/public/ | 文件: $(basename $LOGIC_BIN)"
else else
echo "⚠️ 未找到Logic产物" echo "⚠️ 未找到Logic产物"
fi fi

View File

@@ -0,0 +1,56 @@
package main
import (
"database/sql"
"fmt"
"log"
_ "github.com/lib/pq"
)
func main() {
const dsn = "user=user_YrK4j7 password=password_jSDm76 host=43.248.3.21 port=5432 dbname=bl sslmode=disable timezone=Asia/Shanghai"
db, err := sql.Open("postgres", dsn)
if err != nil {
log.Fatal(err)
}
defer db.Close()
var (
id int64
cdkCode string
cdkType int64
exchangeRemainCount int64
bindUserID int64
validEndTime sql.NullTime
remark sql.NullString
)
err = db.QueryRow(`
select id, cdk_code, type, exchange_remain_count, bind_user_id, valid_end_time, remark
from config_gift_cdk
where cdk_code = $1
`, "nrTbdXFBhKkaTdDk").Scan(
&id,
&cdkCode,
&cdkType,
&exchangeRemainCount,
&bindUserID,
&validEndTime,
&remark,
)
if err != nil {
log.Fatal(err)
}
fmt.Printf("id=%d\ncdk_code=%s\ntype=%d\nexchange_remain_count=%d\nbind_user_id=%d\nvalid_end_time=%v\nremark=%q\n",
id,
cdkCode,
cdkType,
exchangeRemainCount,
bindUserID,
validEndTime.Time,
remark.String,
)
}

View File

@@ -2,6 +2,7 @@ package cool
import ( import (
"context" "context"
"reflect"
"strings" "strings"
"blazing/cool/coolconfig" "blazing/cool/coolconfig"
@@ -158,12 +159,33 @@ func (c *Controller) Page(ctx context.Context, req *PageReq) (res *BaseRes, err
// 注册控制器到路由 // 注册控制器到路由
func RegisterController(c IController) { func RegisterController(c IController) {
var ctx = context.Background() var ctx = context.Background()
var sController = &Controller{} var sController *Controller
gconv.Struct(c, &sController) rv := reflect.ValueOf(c)
if rv.IsValid() && rv.Kind() == reflect.Ptr {
ev := rv.Elem()
if ev.IsValid() {
field := ev.FieldByName("Controller")
if field.IsValid() && !field.IsNil() {
if ctrl, ok := field.Interface().(*Controller); ok && ctrl != nil {
sController = ctrl
}
}
}
}
if sController == nil {
sController = &Controller{}
gconv.Struct(c, &sController)
}
if coolconfig.Config.Eps { if coolconfig.Config.Eps {
model := sController.Service.GetModel() model := sController.Service.GetModel()
columns := getModelInfo(ctx, sController.Prefix, model) tableName := ""
ModelInfo[sController.Prefix] = columns if model != nil {
tableName = strings.TrimSpace(model.TableName())
}
if tableName != "" && tableName != "this_table_should_not_exist" {
columns := getModelInfo(ctx, sController.Prefix, model)
ModelInfo[sController.Prefix] = columns
}
} }
g.Server().Group( g.Server().Group(
sController.Prefix, func(group *ghttp.RouterGroup) { sController.Prefix, func(group *ghttp.RouterGroup) {

View File

@@ -1,121 +1,136 @@
package coolconfig package coolconfig
import ( import (
"time" "os"
"strings"
"github.com/gogf/gf/v2/frame/g" "time"
"github.com/gogf/gf/v2/util/gconv"
) "github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/util/gconv"
// cool config )
type sConfig struct {
AutoMigrate bool `json:"auto_migrate,omitempty"` // 是否自动创建表 // cool config
Eps bool `json:"eps,omitempty"` // 是否开启eps type sConfig struct {
File *file `json:"file,omitempty"` // 文件上传配置 AutoMigrate bool `json:"auto_migrate,omitempty"` // 是否自动创建表
Name string `json:"name"` // 项目名称 Eps bool `json:"eps,omitempty"` // 是否开启eps
// LoginPort string `json:"port"` File *file `json:"file,omitempty"` // 文件上传配置
GameOnlineID uint32 `json:"port_bl"` //这个是命令行输入的参数 Name string `json:"name"` // 项目名称
ServerInfo ServerList // LoginPort string `json:"port"`
GameOnlineID uint32 `json:"port_bl"` //这个是命令行输入的参数
Address string //rpc端口 ServerInfo ServerList
} Address string //rpc端口
type ServerList struct {
OnlineID uint32 `gorm:"column:online_id;comment:'在线ID';uniqueIndex" json:"online_id"` }
//服务器名称Desc type ServerList struct {
Name string `gorm:"comment:'服务器名称'" json:"name"` OnlineID uint32 `gorm:"column:online_id;comment:'在线ID'" json:"online_id"`
IP string `gorm:"type:string;comment:'服务器IP'" json:"ip"` //服务器名称Desc
Port uint32 `gorm:"comment:'端口号,通常是小整数'" json:"port"` Name string `gorm:"comment:'服务器名称'" json:"name"`
IsOpen uint8 `gorm:"default:0;not null;comment:'是否开启'" json:"is_open"` IP string `gorm:"type:string;comment:'服务器IP'" json:"ip"`
//登录地址 Port uint32 `gorm:"comment:'端口号,通常是小整数'" json:"port"`
LoginAddr string `gorm:"type:string;comment:'登录地址'" json:"login_addr"` IsOpen uint8 `gorm:"default:0;not null;comment:'是否开启'" json:"is_open"`
//账号 //登录地址
Account string `gorm:"type:string;comment:'账号'" json:"account"` LoginAddr string `gorm:"type:string;comment:'登录地址'" json:"login_addr"`
//密码 //账号
Password string `gorm:"type:string;comment:'密码'" json:"password"` Account string `gorm:"type:string;comment:'账号'" json:"account"`
CanPort []uint32 `gorm:"type:jsonb;comment:'可连接端口'" json:"can_port"` //密码
//是否测试服 Password string `gorm:"type:string;comment:'密码'" json:"password"`
IsVip uint32 `gorm:"default:0;not null;comment:'是否为VIP服务器'" json:"is_vip"` CanPort []uint32 `gorm:"type:jsonb;comment:'可连接端口'" json:"can_port"`
//isdebug 是否本地 //是否测试
IsDebug uint8 `gorm:"default:0;comment:'是否为调试模式'" json:"is_debug"` IsVip uint32 `gorm:"default:0;not null;comment:'是否为VIP服务器'" json:"is_vip"`
//isdebug 是否本地服
//服务器属主Desc IsDebug uint8 `gorm:"default:0;comment:'是否为调试模式'" json:"is_debug"`
Owner uint32 `gorm:"comment:'服务器属主'" json:"owner"`
Desc string `gorm:"comment:'服务器描述'" json:"desc"` //服务器属主Desc
OldScreen string `gorm:"comment:'服务器screen参数'" json:"old_screen"` Owner uint32 `gorm:"comment:'服务器属主'" json:"owner"`
//到期时间ServerList Desc string `gorm:"comment:'服务器描述'" json:"desc"`
ExpireTime time.Time `gorm:"default:0;comment:'到期时间'" json:"expire_time"` OldScreen string `gorm:"comment:'服务器screen参数'" json:"old_screen"`
} //到期时间ServerList
ExpireTime time.Time `gorm:"default:0;comment:'到期时间'" json:"expire_time"`
func (s *ServerList) GetID() string { }
return gconv.String(100000*s.OnlineID + s.Port)
} func (s *ServerList) GetID() string {
return gconv.String(100000*s.OnlineID + s.Port)
// OSS相关配置 }
type oss struct {
Endpoint string `json:"endpoint"` // OSS相关配置
AccessKeyID string `json:"accessKeyID"` type oss struct {
SecretAccessKey string `json:"secretAccessKey"` Endpoint string `json:"endpoint"`
UseSSL bool `json:"useSSL"` AccessKeyID string `json:"accessKeyID"`
BucketName string `json:"bucketName"` SecretAccessKey string `json:"secretAccessKey"`
Location string `json:"location"` UseSSL bool `json:"useSSL"`
} BucketName string `json:"bucketName"`
Location string `json:"location"`
// 文件上传配置 }
type file struct {
Mode string `json:"mode"` // 模式 local oss // 文件上传配置
Domain string `json:"domain"` // 域名 http:// type file struct {
Oss *oss `json:"oss,omitempty"` Mode string `json:"mode"` // 模式 local oss
} Domain string `json:"domain"` // 域名 http://
Oss *oss `json:"oss,omitempty"`
// NewConfig new config }
func newConfig() *sConfig {
var ctx g.Ctx // NewConfig new config
config := &sConfig{ func newConfig() *sConfig {
AutoMigrate: GetCfgWithDefault(ctx, "blazing.autoMigrate", g.NewVar(false)).Bool(), var ctx g.Ctx
Name: GetCfgWithDefault(ctx, "server.name", g.NewVar("")).String(), config := &sConfig{
AutoMigrate: hasDebugArg(),
Eps: GetCfgWithDefault(ctx, "blazing.eps", g.NewVar(false)).Bool(), Name: GetCfgWithDefault(ctx, "server.name", g.NewVar("")).String(),
// LoginPort: string(GetCfgWithDefault(ctx, "server.port", g.NewVar("8080")).String()),
Address: GetCfgWithDefault(ctx, "server.address", g.NewVar("8080")).String(), Eps: GetCfgWithDefault(ctx, "blazing.eps", g.NewVar(false)).Bool(),
//GamePort: GetCfgWithDefault(ctx, "server.game", g.NewVar("8080")).Uint64s(), // LoginPort: string(GetCfgWithDefault(ctx, "server.port", g.NewVar("8080")).String()),
Address: GetCfgWithDefault(ctx, "server.address", g.NewVar("8080")).String(),
File: &file{ //GamePort: GetCfgWithDefault(ctx, "server.game", g.NewVar("8080")).Uint64s(),
Mode: GetCfgWithDefault(ctx, "blazing.file.mode", g.NewVar("none")).String(),
Domain: GetCfgWithDefault(ctx, "blazing.file.domain", g.NewVar("http://127.0.0.1:8300")).String(), File: &file{
Oss: &oss{ Mode: GetCfgWithDefault(ctx, "blazing.file.mode", g.NewVar("none")).String(),
Endpoint: GetCfgWithDefault(ctx, "blazing.file.oss.endpoint", g.NewVar("127.0.0.1:9000")).String(), Domain: GetCfgWithDefault(ctx, "blazing.file.domain", g.NewVar("http://127.0.0.1:8300")).String(),
AccessKeyID: GetCfgWithDefault(ctx, "blazing.file.oss.accessKeyID", g.NewVar("")).String(), Oss: &oss{
SecretAccessKey: GetCfgWithDefault(ctx, "blazing.file.oss.secretAccessKey", g.NewVar("")).String(), Endpoint: GetCfgWithDefault(ctx, "blazing.file.oss.endpoint", g.NewVar("127.0.0.1:9000")).String(),
UseSSL: GetCfgWithDefault(ctx, "blazing.file.oss.useSSL", g.NewVar(false)).Bool(), AccessKeyID: GetCfgWithDefault(ctx, "blazing.file.oss.accessKeyID", g.NewVar("")).String(),
BucketName: GetCfgWithDefault(ctx, "blazing.file.oss.bucketName", g.NewVar("blazing")).String(), SecretAccessKey: GetCfgWithDefault(ctx, "blazing.file.oss.secretAccessKey", g.NewVar("")).String(),
Location: GetCfgWithDefault(ctx, "blazing.file.oss.location", g.NewVar("us-east-1")).String(), UseSSL: GetCfgWithDefault(ctx, "blazing.file.oss.useSSL", g.NewVar(false)).Bool(),
}, BucketName: GetCfgWithDefault(ctx, "blazing.file.oss.bucketName", g.NewVar("blazing")).String(),
}, Location: GetCfgWithDefault(ctx, "blazing.file.oss.location", g.NewVar("us-east-1")).String(),
} },
},
return config }
}
return config
// qiniu 七牛云配置 }
type qiniu struct {
AccessKey string `json:"ak"` func hasDebugArg() bool {
SecretKey string `json:"sk"` for _, arg := range os.Args[1:] {
Bucket string `json:"bucket"` if arg == "-debug" || arg == "--debug" {
CDN string `json:"cdn"` return true
} }
if strings.HasPrefix(arg, "-debug=") || strings.HasPrefix(arg, "--debug=") {
// Config config value := strings.TrimSpace(strings.SplitN(arg, "=", 2)[1])
var Config = newConfig() return value != "" && value != "0" && !strings.EqualFold(value, "false")
}
// GetCfgWithDefault get config with default value }
func GetCfgWithDefault(ctx g.Ctx, key string, defaultValue *g.Var) *g.Var { return false
value, err := g.Cfg().GetWithEnv(ctx, key) }
if err != nil {
return defaultValue // qiniu 七牛云配置
} type qiniu struct {
if value.IsEmpty() || value.IsNil() { AccessKey string `json:"ak"`
return defaultValue SecretKey string `json:"sk"`
} Bucket string `json:"bucket"`
return value CDN string `json:"cdn"`
} }
// Config config
var Config = newConfig()
// GetCfgWithDefault get config with default value
func GetCfgWithDefault(ctx g.Ctx, key string, defaultValue *g.Var) *g.Var {
value, err := g.Cfg().GetWithEnv(ctx, key)
if err != nil {
return defaultValue
}
if value.IsEmpty() || value.IsNil() {
return defaultValue
}
return value
}

View File

@@ -3,6 +3,7 @@ package cool
import ( import (
_ "blazing/contrib/drivers/pgsql" _ "blazing/contrib/drivers/pgsql"
"blazing/cool/cooldb" "blazing/cool/cooldb"
"sync"
"github.com/gogf/gf/v2/encoding/gjson" "github.com/gogf/gf/v2/encoding/gjson"
"github.com/gogf/gf/v2/frame/g" "github.com/gogf/gf/v2/frame/g"
@@ -10,6 +11,11 @@ import (
"gorm.io/gorm" "gorm.io/gorm"
) )
var (
autoMigrateMu sync.Mutex
autoMigrateModels []IModel
)
// 初始化数据库连接供gorm使用 // 初始化数据库连接供gorm使用
func InitDB(group string) (*gorm.DB, error) { func InitDB(group string) (*gorm.DB, error) {
// var ctx context.Context // var ctx context.Context
@@ -54,9 +60,39 @@ func getDBbyModel(model IModel) *gorm.DB {
// 根据entity结构体创建表 // 根据entity结构体创建表
func CreateTable(model IModel) error { func CreateTable(model IModel) error {
if Config.AutoMigrate { autoMigrateMu.Lock()
autoMigrateModels = append(autoMigrateModels, model)
autoMigrateMu.Unlock()
if !Config.AutoMigrate {
return nil
}
db := getDBbyModel(model)
return db.AutoMigrate(model)
}
// RunAutoMigrate 显式执行已注册模型的建表/迁移。
func RunAutoMigrate() error {
if !Config.AutoMigrate {
return nil
}
autoMigrateMu.Lock()
models := append([]IModel(nil), autoMigrateModels...)
autoMigrateMu.Unlock()
seen := make(map[string]struct{}, len(models))
for _, model := range models {
key := model.GroupName() + ":" + model.TableName()
if _, ok := seen[key]; ok {
continue
}
seen[key] = struct{}{}
db := getDBbyModel(model) db := getDBbyModel(model)
return db.AutoMigrate(model) if err := db.AutoMigrate(model); err != nil {
return err
}
} }
return nil return nil
} }

View File

@@ -5,7 +5,7 @@ type EffectArg struct {
SideEffect []struct { SideEffect []struct {
ID int `json:"ID"` ID int `json:"ID"`
SideEffectArgcount int `json:"SideEffectArgcount"` SideEffectArgcount int `json:"SideEffectArgcount"`
SideEffectArg string `json:"SideEffectArg,omitempty"` SideEffectArg rawFlexibleString `json:"SideEffectArg,omitempty"`
} `json:"SideEffect"` } `json:"SideEffect"`
} `json:"SideEffects"` } `json:"SideEffects"`
} }

View File

@@ -5,7 +5,7 @@ import (
_ "blazing/common/data/xmlres/packed" _ "blazing/common/data/xmlres/packed"
"encoding/json" "encoding/json"
"os" "fmt"
"github.com/ECUST-XX/xml" "github.com/ECUST-XX/xml"
"github.com/gogf/gf/v2/os/gres" "github.com/gogf/gf/v2/os/gres"
@@ -14,22 +14,36 @@ import (
var path string var path string
func readConfigContent(path string) []byte {
return gres.GetContent(path)
}
func getXml[T any](path string) T { func getXml[T any](path string) T {
// 解析XML到结构体 // 解析XML到结构体
var xmls T var xmls T
t1 := gres.GetContent(path) t1 := readConfigContent(path)
xml.Unmarshal(t1, &xmls) xml.Unmarshal(t1, &xmls)
return xmls return xmls
} }
func getJson[T any](path string) T { func getJson[T any](path string) T {
// 解析XML到结构体 // 解析JSON到结构体
var xmls T var xmls T
t1 := gres.GetContent(path) t1 := readConfigContent(path)
json.Unmarshal(t1, &xmls) if len(t1) == 0 {
fmt.Printf("[xmlres] getJson empty content: path=%s\n", path)
return xmls
}
if err := json.Unmarshal(t1, &xmls); err != nil {
head := string(t1)
if len(head) > 300 {
head = head[:300]
}
fmt.Printf("[xmlres] getJson unmarshal failed: path=%s len=%d err=%v head=%q\n", path, len(t1), err, head)
}
return xmls return xmls
} }
@@ -58,8 +72,6 @@ var (
func Initfile() { func Initfile() {
//gres.Dump() //gres.Dump()
path1, _ := os.Getwd()
path = path1 + "/public/config/"
path = "config/" path = "config/"
MapConfig = getXml[Maps](path + "210.xml") MapConfig = getXml[Maps](path + "210.xml")
@@ -87,10 +99,10 @@ func Initfile() {
return gconv.Int(m.ProductID) return gconv.Int(m.ProductID)
}) })
Skill := getXml[MovesTbl](path + "227.xml") skillConfig := getJson[MovesJSON](path + "moves_flash.json")
SkillMap = make(map[int]Move, len(Skill.Moves)) SkillMap = make(map[int]Move, len(skillConfig.MovesTbl.Moves.Move))
for _, v := range Skill.Moves { for _, v := range skillConfig.MovesTbl.Moves.Move {
v.SideEffectS = ParseSideEffectArgs(v.SideEffect) v.SideEffectS = ParseSideEffectArgs(v.SideEffect)
v.SideEffectArgS = ParseSideEffectArgs(v.SideEffectArg) v.SideEffectArgS = ParseSideEffectArgs(v.SideEffectArg)
SkillMap[v.ID] = v SkillMap[v.ID] = v

View File

@@ -0,0 +1,26 @@
package xmlres
import (
"encoding/json"
"testing"
)
func TestMoveUnmarshalJSONAcceptsNumericName(t *testing.T) {
var move Move
if err := json.Unmarshal([]byte(`{"ID":10001,"Name":1,"Category":1,"Type":8,"Power":35,"MaxPP":35,"Accuracy":95}`), &move); err != nil {
t.Fatalf("unmarshal move failed: %v", err)
}
if move.Name != "1" {
t.Fatalf("expected numeric name to convert to string, got %q", move.Name)
}
}
func TestEffectArgUnmarshalJSONAcceptsNumericSideEffectArg(t *testing.T) {
var cfg EffectArg
if err := json.Unmarshal([]byte(`{"SideEffects":{"SideEffect":[{"ID":1,"SideEffectArgcount":1,"SideEffectArg":3}]}}`), &cfg); err != nil {
t.Fatalf("unmarshal effect arg failed: %v", err)
}
if got := string(cfg.SideEffects.SideEffect[0].SideEffectArg); got != "3" {
t.Fatalf("expected numeric side effect arg to convert to string, got %q", got)
}
}

File diff suppressed because one or more lines are too long

View File

@@ -1,6 +1,7 @@
package xmlres package xmlres
import ( import (
"encoding/json"
"encoding/xml" "encoding/xml"
"fmt" "fmt"
"io" "io"
@@ -33,52 +34,156 @@ type MovesTbl struct {
Moves []Move `xml:"Moves>Move"` Moves []Move `xml:"Moves>Move"`
EFF []SideEffect `xml:"SideEffects>SideEffect"` EFF []SideEffect `xml:"SideEffects>SideEffect"`
} }
type MovesJSON struct {
MovesTbl MovesJSONRoot `json:"MovesTbl"`
}
type MovesJSONRoot struct {
Moves struct {
Move []Move `json:"Move"`
} `json:"Moves"`
SideEffects struct {
SideEffect []SideEffect `json:"SideEffect"`
} `json:"SideEffects"`
}
type MovesMap struct { type MovesMap struct {
XMLName xml.Name `xml:"MovesTbl"` XMLName xml.Name `xml:"MovesTbl"`
Moves map[int]Move Moves map[int]Move
EFF []SideEffect `xml:"SideEffects>SideEffect"` EFF []SideEffect `xml:"SideEffects>SideEffect"`
} }
type rawFlexibleString string
func (s *rawFlexibleString) UnmarshalJSON(data []byte) error {
text := strings.TrimSpace(string(data))
if text == "" || text == "null" {
*s = ""
return nil
}
if len(text) >= 2 && text[0] == '"' && text[len(text)-1] == '"' {
var decoded string
if err := json.Unmarshal(data, &decoded); err != nil {
return err
}
*s = rawFlexibleString(decoded)
return nil
}
*s = rawFlexibleString(text)
return nil
}
// Move 定义单个技能的结构 // Move 定义单个技能的结构
type Move struct { type Move struct {
ID int `xml:"ID,attr"` ID int `xml:"ID,attr" json:"ID"`
Name string `xml:"Name,attr"` Name string `xml:"Name,attr" json:"Name"`
Category int `xml:"Category,attr"` //属性 Category int `xml:"Category,attr" json:"Category"` //属性
Type int `xml:"Type,attr"` //类型 Type int `xml:"Type,attr" json:"Type"` //类型
Power int `xml:"Power,attr"` //威力 Power int `xml:"Power,attr" json:"Power"` //威力
MaxPP int `xml:"MaxPP,attr"` //最大PP MaxPP int `xml:"MaxPP,attr" json:"MaxPP"` //最大PP
Accuracy int `xml:"Accuracy,attr"` //命中率 Accuracy int `xml:"Accuracy,attr" json:"Accuracy"` //命中率
CritRate int `xml:"CritRate,attr,omitempty"` //暴击率 CritRate int `xml:"CritRate,attr,omitempty" json:"CritRate,omitempty"` //暴击率
Priority int `xml:"Priority,attr,omitempty"` //优先级 Priority int `xml:"Priority,attr,omitempty" json:"Priority,omitempty"` //优先级
MustHit int `xml:"MustHit,attr,omitempty"` //是否必中 MustHit int `xml:"MustHit,attr,omitempty" json:"MustHit,omitempty"` //是否必中
SwapElemType int `xml:"SwapElemType,attr,omitempty"` //技能交换属性 SwapElemType int `xml:"SwapElemType,attr,omitempty" json:"SwapElemType,omitempty"` //技能交换属性
CopyElemType int `xml:"CopyElemType,attr,omitempty"` // 技能复制属性 CopyElemType int `xml:"CopyElemType,attr,omitempty" json:"CopyElemType,omitempty"` // 技能复制属性
CritAtkFirst int `xml:"CritAtkFirst,attr,omitempty"` // 先出手时必定致命一击 CritAtkFirst int `xml:"CritAtkFirst,attr,omitempty" json:"CritAtkFirst,omitempty"` // 先出手时必定致命一击
CritAtkSecond int `xml:"CritAtkSecond,attr,omitempty"` //后出手时必定致命一击 CritAtkSecond int `xml:"CritAtkSecond,attr,omitempty" json:"CritAtkSecond,omitempty"` //后出手时必定致命一击
CritSelfHalfHp int `xml:"CritSelfHalfHp,attr,omitempty"` //自身体力低于一半时必定致命一击 CritSelfHalfHp int `xml:"CritSelfHalfHp,attr,omitempty" json:"CritSelfHalfHp,omitempty"` //自身体力低于一半时必定致命一击
CritFoeHalfHp int `xml:"CritFoeHalfHp,attr,omitempty"` //对方体力低于一半时必定致命一击 CritFoeHalfHp int `xml:"CritFoeHalfHp,attr,omitempty" json:"CritFoeHalfHp,omitempty"` //对方体力低于一半时必定致命一击
DmgBindLv int `xml:"DmgBindLv,attr,omitempty"` //使对方受到的伤害值等于自身的等级 DmgBindLv int `xml:"DmgBindLv,attr,omitempty" json:"DmgBindLv,omitempty"` //使对方受到的伤害值等于自身的等级
PwrBindDv int `xml:"PwrBindDv,attr,omitempty"` //威力power取决于自身的潜力个体值 PwrBindDv int `xml:"PwrBindDv,attr,omitempty" json:"PwrBindDv,omitempty"` //威力power取决于自身的潜力个体值
PwrDouble int `xml:"PwrDouble,attr,omitempty"` //攻击时,若对方处于异常状态, 则威力翻倍; PwrDouble int `xml:"PwrDouble,attr,omitempty" json:"PwrDouble,omitempty"` //攻击时,若对方处于异常状态, 则威力翻倍;
DmgBindHpDv int `xml:"DmgBindHpDv,attr,omitempty"` //使对方受到的伤害值等于自身的体力值 DmgBindHpDv int `xml:"DmgBindHpDv,attr,omitempty" json:"DmgBindHpDv,omitempty"` //使对方受到的伤害值等于自身的体力值
SideEffect string `xml:"SideEffect,attr,omitempty"` SideEffect string `xml:"SideEffect,attr,omitempty" json:"SideEffect,omitempty"`
SideEffectArg string `xml:"SideEffectArg,attr,omitempty"` SideEffectArg string `xml:"SideEffectArg,attr,omitempty" json:"SideEffectArg,omitempty"`
SideEffectS []int SideEffectS []int
SideEffectArgS []int SideEffectArgS []int
AtkNum int `xml:"AtkNum,attr,omitempty"` AtkNum int `xml:"AtkNum,attr,omitempty" json:"AtkNum,omitempty"`
AtkType int `xml:"AtkType,attr,omitempty"` // 0:所有人 1:仅己方 2:仅对方 3:仅自己 AtkType int `xml:"AtkType,attr,omitempty" json:"AtkType,omitempty"` // 0:所有人 1:仅己方 2:仅对方 3:仅自己
Url string `xml:"Url,attr,omitempty"` Url string `xml:"Url,attr,omitempty" json:"Url,omitempty"`
Info string `xml:"info,attr,omitempty"` Info string `xml:"info,attr,omitempty" json:"info,omitempty"`
CD *int `xml:"CD,attr"` CD *int `xml:"CD,attr" json:"CD"`
}
func (m *Move) UnmarshalJSON(data []byte) error {
type moveAlias struct {
ID int `json:"ID"`
Name rawFlexibleString `json:"Name"`
Category int `json:"Category"`
Type int `json:"Type"`
Power int `json:"Power"`
MaxPP int `json:"MaxPP"`
Accuracy int `json:"Accuracy"`
CritRate int `json:"CritRate,omitempty"`
Priority int `json:"Priority,omitempty"`
MustHit int `json:"MustHit,omitempty"`
SwapElemType int `json:"SwapElemType,omitempty"`
CopyElemType int `json:"CopyElemType,omitempty"`
CritAtkFirst int `json:"CritAtkFirst,omitempty"`
CritAtkSecond int `json:"CritAtkSecond,omitempty"`
CritSelfHalfHp int `json:"CritSelfHalfHp,omitempty"`
CritFoeHalfHp int `json:"CritFoeHalfHp,omitempty"`
DmgBindLv int `json:"DmgBindLv,omitempty"`
PwrBindDv int `json:"PwrBindDv,omitempty"`
PwrDouble int `json:"PwrDouble,omitempty"`
DmgBindHpDv int `json:"DmgBindHpDv,omitempty"`
SideEffect rawFlexibleString `json:"SideEffect,omitempty"`
SideEffectArg rawFlexibleString `json:"SideEffectArg,omitempty"`
AtkNum int `json:"AtkNum,omitempty"`
AtkType int `json:"AtkType,omitempty"`
Url string `json:"Url,omitempty"`
Info string `json:"info,omitempty"`
CD *int `json:"CD"`
}
var aux moveAlias
if err := json.Unmarshal(data, &aux); err != nil {
return err
}
*m = Move{
ID: aux.ID,
Name: string(aux.Name),
Category: aux.Category,
Type: aux.Type,
Power: aux.Power,
MaxPP: aux.MaxPP,
Accuracy: aux.Accuracy,
CritRate: aux.CritRate,
Priority: aux.Priority,
MustHit: aux.MustHit,
SwapElemType: aux.SwapElemType,
CopyElemType: aux.CopyElemType,
CritAtkFirst: aux.CritAtkFirst,
CritAtkSecond: aux.CritAtkSecond,
CritSelfHalfHp: aux.CritSelfHalfHp,
CritFoeHalfHp: aux.CritFoeHalfHp,
DmgBindLv: aux.DmgBindLv,
PwrBindDv: aux.PwrBindDv,
PwrDouble: aux.PwrDouble,
DmgBindHpDv: aux.DmgBindHpDv,
SideEffect: string(aux.SideEffect),
SideEffectArg: string(aux.SideEffectArg),
AtkNum: aux.AtkNum,
AtkType: aux.AtkType,
Url: aux.Url,
Info: aux.Info,
CD: aux.CD,
}
return nil
} }
type SideEffect struct { type SideEffect struct {
ID int `xml:"ID,attr"` ID int `xml:"ID,attr" json:"ID"`
Help string `xml:"help,attr"` Help string `xml:"help,attr" json:"help"`
Des string `xml:"des,attr"` Des string `xml:"des,attr" json:"des"`
} }
// ReadHTTPFile 通过HTTP GET请求获取远程文件内容 // ReadHTTPFile 通过HTTP GET请求获取远程文件内容

View File

@@ -5,7 +5,6 @@ import (
"blazing/logic/service/fight/pvp" "blazing/logic/service/fight/pvp"
"blazing/logic/service/fight/pvpwire" "blazing/logic/service/fight/pvpwire"
"context"
"fmt" "fmt"
"time" "time"
@@ -16,7 +15,8 @@ import (
) )
// ListenFunc 监听函数 // ListenFunc 监听函数
// ListenFunc 改造后的 Redis PubSub 监听函数,支持自动重连和心跳保活 // ListenFunc 改造后的 Redis PubSub 监听函数,支持自动重连
// 注意PubSub 连接只负责订阅和接收,避免在同一连接上并发 PING。
func ListenFunc(ctx g.Ctx) { func ListenFunc(ctx g.Ctx) {
if !cool.IsRedisMode { if !cool.IsRedisMode {
panic(gerror.New("集群模式下, 请使用Redis作为缓存")) panic(gerror.New("集群模式下, 请使用Redis作为缓存"))
@@ -24,9 +24,8 @@ func ListenFunc(ctx g.Ctx) {
// 定义常量配置 // 定义常量配置
const ( const (
subscribeTopic = "cool:func" // 订阅的主题 subscribeTopic = "cool:func" // 订阅的主题
retryDelay = 10 * time.Second // 连接失败重试间隔 retryDelay = 10 * time.Second // 连接失败重试间隔
heartbeatInterval = 30 * time.Second // 心跳保活间隔
) )
// 外层循环:负责连接断开后的整体重连 // 外层循环:负责连接断开后的整体重连
@@ -47,47 +46,25 @@ func ListenFunc(ctx g.Ctx) {
continue continue
} }
// 2. 启动心跳保活协程,防止连接因空闲被断开 // 2. 订阅主题
heartbeatCtx, heartbeatCancel := context.WithCancel(context.Background())
go func() {
ticker := time.NewTicker(heartbeatInterval)
defer func() {
ticker.Stop()
heartbeatCancel()
}()
for {
select {
case <-heartbeatCtx.Done():
cool.Logger.Info(ctx, "心跳协程退出")
return
case <-ticker.C:
// 发送 PING 心跳,保持连接活跃
_, pingErr := conn.Do(ctx, "PING")
if pingErr != nil {
cool.Logger.Error(ctx, "Redis 心跳失败,触发重连", "error", pingErr)
// 心跳失败时主动关闭连接,触发外层重连
_ = conn.Close(ctx)
return
}
}
}
}()
// 3. 订阅主题
_, err = conn.Do(ctx, "subscribe", subscribeTopic) _, err = conn.Do(ctx, "subscribe", subscribeTopic)
if err != nil { if err != nil {
cool.Logger.Error(ctx, "订阅 Redis 主题失败", "topic", subscribeTopic, "error", err) cool.Logger.Error(ctx, "订阅 Redis 主题失败", "topic", subscribeTopic, "error", err)
heartbeatCancel() // 关闭心跳协程
_ = conn.Close(ctx) _ = conn.Close(ctx)
time.Sleep(retryDelay) time.Sleep(retryDelay)
continue continue
} }
cool.Logger.Info(ctx, "成功订阅 Redis 主题", "topic", subscribeTopic) cool.Logger.Info(ctx, "成功订阅 Redis 主题", "topic", subscribeTopic)
_, err = conn.Do(ctx, "subscribe", "sun:join") //加入队列 _, err = conn.Do(ctx, "subscribe", "sun:join") //加入队列
if err != nil {
cool.Logger.Error(ctx, "订阅 Redis 主题失败", "topic", "sun:join", "error", err)
_ = conn.Close(ctx)
time.Sleep(retryDelay)
continue
}
cool.Logger.Info(ctx, "成功订阅 Redis 主题", "topic", "sun:join")
// 4. 循环接收消息 // 3. 循环接收消息
connError := false connError := false
for !connError { for !connError {
select { select {
@@ -130,15 +107,15 @@ func ListenFunc(ctx g.Ctx) {
} }
} }
// 5. 清理资源,准备重连 // 4. 清理资源,准备重连
heartbeatCancel() // 关闭心跳协程
_ = conn.Close(ctx) // 关闭当前连接 _ = conn.Close(ctx) // 关闭当前连接
// Logger.Warn(ctx, "Redis 连接异常,准备重连", "retry_after", retryDelay) cool.Logger.Info(ctx, "Redis 订阅连接异常,准备重连", "retry_after", retryDelay)
time.Sleep(retryDelay) time.Sleep(retryDelay)
} }
} }
// ListenFight 完全对齐 ListenFunc 写法,修复收不到消息问题 // ListenFight 完全对齐 ListenFunc 写法,修复收不到消息问题
// 注意PubSub 连接只负责订阅和接收,避免在同一连接上并发 PING。
func ListenFight(ctx g.Ctx) { func ListenFight(ctx g.Ctx) {
if !cool.IsRedisMode { if !cool.IsRedisMode {
panic(gerror.New("集群模式下, 请使用Redis作为缓存")) panic(gerror.New("集群模式下, 请使用Redis作为缓存"))
@@ -146,8 +123,7 @@ func ListenFight(ctx g.Ctx) {
// 定义常量配置(对齐 ListenFunc 风格) // 定义常量配置(对齐 ListenFunc 风格)
const ( const (
retryDelay = 10 * time.Second // 连接失败重试间隔 retryDelay = 10 * time.Second // 连接失败重试间隔
heartbeatInterval = 30 * time.Second // 心跳保活间隔
) )
// 提前拼接订阅主题(避免重复拼接,便于日志打印) // 提前拼接订阅主题(避免重复拼接,便于日志打印)
@@ -176,35 +152,7 @@ func ListenFight(ctx g.Ctx) {
continue continue
} }
// 2. 启动心跳保活协程(完全对齐 ListenFunc 逻辑 // 2. 订阅主题(对齐 ListenFunc 的错误处理,替换 panic 为优雅重连
heartbeatCtx, heartbeatCancel := context.WithCancel(context.Background())
go func() {
ticker := time.NewTicker(heartbeatInterval)
defer func() {
ticker.Stop()
heartbeatCancel()
}()
for {
select {
case <-heartbeatCtx.Done():
cool.Logger.Info(ctx, "心跳协程退出")
return
case <-ticker.C:
// 发送 PING 心跳,保持连接活跃
_, pingErr := conn.Do(ctx, "PING")
if pingErr != nil {
cool.Logger.Error(ctx, "Redis 心跳失败,触发重连", "error", pingErr)
// 心跳失败时主动关闭连接,触发外层重连
_ = conn.Close(ctx)
return
}
cool.Logger.Debug(ctx, "Redis 心跳发送成功,连接正常")
}
}
}()
// 3. 订阅主题(对齐 ListenFunc 的错误处理,替换 panic 为优雅重连)
subscribeTopics := []string{startTopic, pvpServerTopic} subscribeTopics := []string{startTopic, pvpServerTopic}
if cool.Config.GameOnlineID == pvp.CoordinatorOnlineID { if cool.Config.GameOnlineID == pvp.CoordinatorOnlineID {
subscribeTopics = append(subscribeTopics, pvpCoordinatorTopic) subscribeTopics = append(subscribeTopics, pvpCoordinatorTopic)
@@ -214,7 +162,6 @@ func ListenFight(ctx g.Ctx) {
_, err = conn.Do(ctx, "subscribe", topic) _, err = conn.Do(ctx, "subscribe", topic)
if err != nil { if err != nil {
cool.Logger.Error(ctx, "订阅 Redis 主题失败", "topic", topic, "error", err) cool.Logger.Error(ctx, "订阅 Redis 主题失败", "topic", topic, "error", err)
heartbeatCancel()
_ = conn.Close(ctx) _ = conn.Close(ctx)
time.Sleep(retryDelay) time.Sleep(retryDelay)
subscribeFailed = true subscribeFailed = true
@@ -240,7 +187,7 @@ func ListenFight(ctx g.Ctx) {
// 打印监听提示(保留原有日志) // 打印监听提示(保留原有日志)
fmt.Println("监听战斗", startTopic) fmt.Println("监听战斗", startTopic)
// 4. 循环接收消息(完全对齐 ListenFunc 逻辑) // 3. 循环接收消息(完全对齐 ListenFunc 逻辑)
connError := false connError := false
for !connError { for !connError {
select { select {
@@ -282,9 +229,9 @@ func ListenFight(ctx g.Ctx) {
} }
} }
// 5. 清理资源,准备重连(完全对齐 ListenFunc // 4. 清理资源,准备重连(完全对齐 ListenFunc
heartbeatCancel() // 关闭心跳协程
_ = conn.Close(ctx) // 关闭当前连接 _ = conn.Close(ctx) // 关闭当前连接
cool.Logger.Info(ctx, "Redis 战斗订阅连接异常,准备重连", "retry_after", retryDelay)
time.Sleep(retryDelay) time.Sleep(retryDelay)
} }
} }

184
common/rpc/pvp_match.go Normal file
View File

@@ -0,0 +1,184 @@
package rpc
import (
"blazing/cool"
"blazing/logic/service/fight/pvpwire"
"context"
"encoding/json"
"fmt"
"sync"
"time"
)
const (
pvpMatchQueueTTL = 12 * time.Second
pvpMatchBanPickSecond = 45
)
type PVPMatchJoinPayload struct {
RuntimeServerID uint32 `json:"runtimeServerId"`
UserID uint32 `json:"userId"`
Nick string `json:"nick"`
FightMode uint32 `json:"fightMode"`
Status uint32 `json:"status"`
IsVip uint32 `json:"isVip"`
IsDebug uint8 `json:"isDebug"`
CatchTimes []uint32 `json:"catchTimes"`
TianxuanPetIDs []uint32 `json:"tianxuanPetIds"`
}
type pvpMatchQueueKey struct {
FightMode uint32
IsVip uint32
IsDebug uint8
}
type pvpMatchCoordinator struct {
mu sync.Mutex
queues map[pvpMatchQueueKey][]pvpwire.QueuePlayerSnapshot
lastSeen map[uint32]time.Time
}
var defaultPVPMatchCoordinator = &pvpMatchCoordinator{
queues: make(map[pvpMatchQueueKey][]pvpwire.QueuePlayerSnapshot),
lastSeen: make(map[uint32]time.Time),
}
func DefaultPVPMatchCoordinator() *pvpMatchCoordinator {
return defaultPVPMatchCoordinator
}
func (m *pvpMatchCoordinator) JoinOrUpdate(payload PVPMatchJoinPayload) error {
if payload.UserID == 0 || payload.RuntimeServerID == 0 || payload.FightMode == 0 {
return fmt.Errorf("invalid pvp match payload: uid=%d server=%d mode=%d", payload.UserID, payload.RuntimeServerID, payload.FightMode)
}
now := time.Now()
player := pvpwire.QueuePlayerSnapshot{
RuntimeServerID: payload.RuntimeServerID,
UserID: payload.UserID,
Nick: payload.Nick,
FightMode: payload.FightMode,
Status: payload.Status,
IsVip: payload.IsVip,
IsDebug: payload.IsDebug,
JoinedAtUnix: now.Unix(),
CatchTimes: append([]uint32(nil), payload.CatchTimes...),
TianxuanPetIDs: append([]uint32(nil), payload.TianxuanPetIDs...),
}
var match *pvpwire.MatchFoundPayload
m.mu.Lock()
m.pruneExpiredLocked(now)
m.removeUserLocked(payload.UserID)
m.lastSeen[payload.UserID] = now
queueKey := newPVPMatchQueueKey(player)
queue := m.queues[queueKey]
if len(queue) > 0 {
host := queue[0]
queue = queue[1:]
m.queues[queueKey] = queue
delete(m.lastSeen, host.UserID)
delete(m.lastSeen, payload.UserID)
result := pvpwire.MatchFoundPayload{
SessionID: buildPVPMatchSessionID(host.UserID, payload.UserID),
Stage: pvpwire.StageBanPick,
Host: host,
Guest: player,
BanPickTimeout: pvpMatchBanPickSecond,
}
match = &result
} else {
m.queues[queueKey] = append(queue, player)
}
m.mu.Unlock()
if match == nil {
return nil
}
if err := publishPVPMatchMessage(pvpwire.ServerTopic(match.Host.RuntimeServerID), pvpwire.MessageTypeMatchFound, *match); err != nil {
return err
}
if match.Guest.RuntimeServerID != match.Host.RuntimeServerID {
if err := publishPVPMatchMessage(pvpwire.ServerTopic(match.Guest.RuntimeServerID), pvpwire.MessageTypeMatchFound, *match); err != nil {
return err
}
}
return nil
}
func (m *pvpMatchCoordinator) Cancel(userID uint32) {
if userID == 0 {
return
}
m.mu.Lock()
defer m.mu.Unlock()
delete(m.lastSeen, userID)
m.removeUserLocked(userID)
}
func (m *pvpMatchCoordinator) pruneExpiredLocked(now time.Time) {
for key, queue := range m.queues {
next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue))
for _, queued := range queue {
last := m.lastSeen[queued.UserID]
if last.IsZero() || now.Sub(last) > pvpMatchQueueTTL {
delete(m.lastSeen, queued.UserID)
continue
}
next = append(next, queued)
}
m.queues[key] = next
}
}
func (m *pvpMatchCoordinator) removeUserLocked(userID uint32) {
for key, queue := range m.queues {
next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue))
for _, queued := range queue {
if queued.UserID == userID {
continue
}
next = append(next, queued)
}
m.queues[key] = next
}
}
func newPVPMatchQueueKey(player pvpwire.QueuePlayerSnapshot) pvpMatchQueueKey {
return pvpMatchQueueKey{
FightMode: player.FightMode,
IsVip: player.IsVip,
IsDebug: player.IsDebug,
}
}
func publishPVPMatchMessage(topic, msgType string, body any) error {
payload, err := json.Marshal(body)
if err != nil {
return err
}
envelope, err := json.Marshal(pvpwire.Envelope{
Type: msgType,
Body: payload,
})
if err != nil {
return err
}
conn, err := cool.Redis.Conn(context.Background())
if err != nil {
return err
}
defer conn.Close(context.Background())
_, err = conn.Do(context.Background(), "publish", topic, envelope)
return err
}
func buildPVPMatchSessionID(hostUserID, guestUserID uint32) string {
return fmt.Sprintf("xsvr-%d-%d-%d", hostUserID, guestUserID, time.Now().UnixNano())
}

View File

@@ -7,6 +7,8 @@ import (
"context" "context"
"fmt" "fmt"
"log" "log"
"net/url"
"strings"
"time" "time"
config "blazing/modules/config/service" config "blazing/modules/config/service"
@@ -19,6 +21,19 @@ import (
type ServerHandler struct{} type ServerHandler struct{}
const kickForwardTimeout = 3 * time.Second const kickForwardTimeout = 3 * time.Second
const ClientCallTimeout = 5 * time.Second
// A 服强关留下僵尸在线状态B 服可以通过 login 清理后登录。
// login 服不可用B 服不会放行,仍提示系统忙。
func isDisconnectedLogicReverseClientError(err error) bool {
if err == nil {
return false
}
errText := err.Error()
return strings.Contains(errText, "websocket routine exiting") ||
strings.Contains(errText, "sendRequest failed") ||
strings.Contains(errText, "closed out channel")
}
// 实现踢人 // 实现踢人
func (*ServerHandler) Kick(_ context.Context, userid uint32) error { func (*ServerHandler) Kick(_ context.Context, userid uint32) error {
@@ -57,6 +72,11 @@ func (*ServerHandler) Kick(_ context.Context, userid uint32) error {
cool.DeleteClientOnly(useid2) cool.DeleteClientOnly(useid2)
return nil return nil
} }
if isDisconnectedLogicReverseClientError(callErr) {
_ = share.ShareManager.DeleteUserOnline(userid)
cool.DeleteClientOnly(useid2)
return nil
}
// 仍在线则返回失败,不按成功处理 // 仍在线则返回失败,不按成功处理
return callErr return callErr
@@ -79,28 +99,22 @@ func (*ServerHandler) Kick(_ context.Context, userid uint32) error {
// 注册logic服务器 // 注册logic服务器
func (*ServerHandler) RegisterLogic(ctx context.Context, id, port uint32) error { func (*ServerHandler) RegisterLogic(ctx context.Context, id, port uint32) error {
fmt.Println("注册logic服务器", id, port) fmt.Println("注册logic服务器", id, port)
return registerReverseLogicClient(ctx, id, port)
//TODO 待修复滚动更新可能导致的玩家可以同时在旧服务器和新服务器同时在线的bug }
revClient, ok := jsonrpc.ExtractReverseClient[cool.ClientHandler](ctx)
if !ok {
return fmt.Errorf("no reverse client")
}
t := config.NewServerService().GetServerID((id))
aa, ok := cool.GetClient(t.OnlineID, t.Port) func (*ServerHandler) MatchJoinOrUpdate(_ context.Context, payload PVPMatchJoinPayload) error {
if ok && aa != nil { //如果已经存在且这个端口已经被存过 return DefaultPVPMatchCoordinator().JoinOrUpdate(payload)
aa.QuitSelf(0) }
}
cool.AddClient(100000*id+port, &revClient)
//Refurh() func (*ServerHandler) MatchCancel(_ context.Context, userID uint32) error {
DefaultPVPMatchCoordinator().Cancel(userID)
return nil return nil
} }
func CServer() *jsonrpc.RPCServer { func CServer() *jsonrpc.RPCServer {
// create a new server instance // create a new server instance
rpcServer := jsonrpc.NewServer(jsonrpc.WithReverseClient[cool.ClientHandler]("")) rpcServer := jsonrpc.NewServer(jsonrpc.WithReverseClientSetup[cool.ClientHandler]("", setupLogicReverseClient))
rpcServer.Register("", &ServerHandler{}) rpcServer.Register("", &ServerHandler{})
@@ -111,28 +125,35 @@ func CServer() *jsonrpc.RPCServer {
var closer jsonrpc.ClientCloser var closer jsonrpc.ClientCloser
func StartClient(id, port uint32, callback any) *struct { func StartClient(id, port uint32, callback any) *struct {
Kick func(uint32) error Kick func(context.Context, uint32) error
RegisterLogic func(uint32, uint32) error RegisterLogic func(context.Context, uint32, uint32) error
MatchJoinOrUpdate func(context.Context, PVPMatchJoinPayload) error
MatchCancel func(context.Context, uint32) error
} { } {
//cool.Config.File.Domain = "127.0.0.1" //cool.Config.File.Domain = "127.0.0.1"
var rpcaddr = "ws://" + cool.Config.File.Domain + gconv.String(cool.Config.Address) + "/rpc" u := url.URL{
Scheme: "ws",
Host: cool.Config.File.Domain + gconv.String(cool.Config.Address),
Path: "/rpc",
}
q := u.Query()
q.Set("logic_id", gconv.String(id))
q.Set("logic_port", gconv.String(port))
u.RawQuery = q.Encode()
rpcaddr := u.String()
closer1, err := jsonrpc.NewMergeClient(context.Background(), closer1, err := jsonrpc.NewMergeClient(context.Background(),
rpcaddr, "", []interface{}{ rpcaddr, "", []interface{}{
&RPCClient, &RPCClient,
}, nil, jsonrpc.WithClientHandler("", callback), }, nil, jsonrpc.WithClientHandler("", callback),
jsonrpc.WithReconnFun(func() { RPCClient.RegisterLogic(id, port) }),
) )
if err != nil { if err != nil {
log.Fatalf("Failed to create client: %v", err) log.Fatalf("Failed to create client: %v", err)
} }
//if port != 0 { //注册logic
defer RPCClient.RegisterLogic(id, port)
//}
closer = closer1 closer = closer1
return &RPCClient return &RPCClient
@@ -140,10 +161,55 @@ func StartClient(id, port uint32, callback any) *struct {
// Setup RPCClient with reverse call handler // Setup RPCClient with reverse call handler
var RPCClient struct { var RPCClient struct {
Kick func(uint32) error //踢人 Kick func(context.Context, uint32) error //踢人
RegisterLogic func(uint32, uint32) error RegisterLogic func(context.Context, uint32, uint32) error
MatchJoinOrUpdate func(context.Context, PVPMatchJoinPayload) error
MatchCancel func(context.Context, uint32) error
// UserLogin func(int32, int32) error //用户登录事件 // UserLogin func(int32, int32) error //用户登录事件
// UserLogout func(int32, int32) error //用户登出事件 // UserLogout func(int32, int32) error //用户登出事件
} }
func setupLogicReverseClient(ctx context.Context, revClient cool.ClientHandler) error {
_ = revClient
req, ok := jsonrpc.GetHTTPRequest(ctx)
if !ok || req == nil {
return fmt.Errorf("missing websocket request context")
}
id := gconv.Uint32(req.URL.Query().Get("logic_id"))
port := gconv.Uint32(req.URL.Query().Get("logic_port"))
if id == 0 || port == 0 {
return fmt.Errorf("missing logic identity in websocket query: id=%d port=%d", id, port)
}
if err := registerReverseLogicClient(ctx, id, port); err != nil {
return err
}
key := 100000*id + port
go func() {
<-ctx.Done()
cool.DeleteClientOnly(key)
}()
return nil
}
func registerReverseLogicClient(ctx context.Context, id, port uint32) error {
//TODO 待修复滚动更新可能导致的玩家可以同时在旧服务器和新服务器同时在线的bug
revClient, ok := jsonrpc.ExtractReverseClient[cool.ClientHandler](ctx)
if !ok {
return fmt.Errorf("no reverse client")
}
t := config.NewServerService().GetServerID(id)
aa, ok := cool.GetClient(t.OnlineID, t.Port)
if ok && aa != nil { //如果已经存在且这个端口已经被存过
aa.QuitSelf(0)
}
cool.AddClient(100000*id+port, &revClient)
return nil
}

View File

@@ -78,7 +78,7 @@ func (s *Server) OnClose(c gnet.Conn, err error) (action gnet.Action) {
if v != nil { if v != nil {
v.Close() v.Close()
if v.Player != nil { if v.Player != nil {
v.Player.Save() //保存玩家数据 v.Player.SaveOnDisconnect() //保存玩家数据
} }
} }
return return
@@ -121,7 +121,23 @@ func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
} }
}() }()
ws := c.Context().(*player.ClientData).Wsmsg client := c.Context().(*player.ClientData)
if s.discorse && !client.IsCrossDomainChecked() {
handled, ready, action := handle(c)
if action != gnet.None {
return action
}
if handled {
client.MarkCrossDomainChecked()
return gnet.None
}
if !ready {
return gnet.None
}
client.MarkCrossDomainChecked()
}
ws := client.Wsmsg
if ws.Tcp { if ws.Tcp {
return s.handleTCP(c) return s.handleTCP(c)
} }

View File

@@ -115,6 +115,10 @@ var ErrorCodes = enum.New[struct {
ErrPokemonLevelTooLow ErrorCode `enum:"13007"` ErrPokemonLevelTooLow ErrorCode `enum:"13007"`
// 不能展示背包里的精灵! // 不能展示背包里的精灵!
ErrCannotShowBagPokemon ErrorCode `enum:"13017"` ErrCannotShowBagPokemon ErrorCode `enum:"13017"`
// 基地展示精灵数量已达上限!
ErrRoomShowPetLimit ErrorCode `enum:"13019"`
// 该精灵不在仓库中,无法设为基地展示!
ErrPetNotInWarehouse ErrorCode `enum:"13021"`
// 你今天已经被吃掉过一回了,明天再来吧! // 你今天已经被吃掉过一回了,明天再来吧!
ErrAlreadyEatenToday ErrorCode `enum:"17018"` ErrAlreadyEatenToday ErrorCode `enum:"17018"`
// 该道具已经在使用中,无法重复使用。 // 该道具已经在使用中,无法重复使用。

View File

@@ -344,7 +344,7 @@ func websocketClient(ctx context.Context, addr string, namespace string, outs []
} }
func (c *client) setupRequestChan() chan clientRequest { func (c *client) setupRequestChan() chan clientRequest {
requests := make(chan clientRequest) requests := make(chan clientRequest, 1024)
c.doRequest = func(ctx context.Context, cr clientRequest) (clientResponse, error) { c.doRequest = func(ctx context.Context, cr clientRequest) (clientResponse, error) {
select { select {

View File

@@ -75,33 +75,53 @@ func WithTracer(l Tracer) ServerOption {
} }
} }
func buildReverseClient[RP any](c *ServerConfig, ctx context.Context, conn *wsConn, namespace string, onConnect func(context.Context, RP) error) (context.Context, error) {
cl := client{
namespace: namespace,
paramEncoders: map[reflect.Type]ParamEncoder{},
methodNameFormatter: c.methodNameFormatter,
}
// todo test that everything is closing correctly
cl.exiting = conn.exiting
requests := cl.setupRequestChan()
conn.requests = requests
calls := new(RP)
err := cl.provide([]interface{}{
calls,
})
if err != nil {
return nil, xerrors.Errorf("provide reverse client calls: %w", err)
}
ctx = context.WithValue(ctx, jsonrpcReverseClient{reflect.TypeOf(calls).Elem()}, calls)
if onConnect != nil {
if err := onConnect(ctx, *calls); err != nil {
return nil, err
}
}
return ctx, nil
}
// WithReverseClient will allow extracting reverse client on **WEBSOCKET** calls. // WithReverseClient will allow extracting reverse client on **WEBSOCKET** calls.
// RP is a proxy-struct type, much like the one passed to NewClient. // RP is a proxy-struct type, much like the one passed to NewClient.
func WithReverseClient[RP any](namespace string) ServerOption { func WithReverseClient[RP any](namespace string) ServerOption {
return func(c *ServerConfig) { return func(c *ServerConfig) {
c.reverseClientBuilder = func(ctx context.Context, conn *wsConn) (context.Context, error) { c.reverseClientBuilder = func(ctx context.Context, conn *wsConn) (context.Context, error) {
cl := client{ return buildReverseClient[RP](c, ctx, conn, namespace, nil)
namespace: namespace, }
paramEncoders: map[reflect.Type]ParamEncoder{}, }
methodNameFormatter: c.methodNameFormatter, }
}
// todo test that everything is closing correctly // WithReverseClientSetup behaves like WithReverseClient, and also runs onConnect
cl.exiting = conn.exiting // once the reverse client has been created for the websocket connection.
func WithReverseClientSetup[RP any](namespace string, onConnect func(context.Context, RP) error) ServerOption {
requests := cl.setupRequestChan() return func(c *ServerConfig) {
conn.requests = requests c.reverseClientBuilder = func(ctx context.Context, conn *wsConn) (context.Context, error) {
return buildReverseClient[RP](c, ctx, conn, namespace, onConnect)
calls := new(RP)
err := cl.provide([]interface{}{
calls,
})
if err != nil {
return nil, xerrors.Errorf("provide reverse client calls: %w", err)
}
return context.WithValue(ctx, jsonrpcReverseClient{reflect.TypeOf(calls).Elem()}, calls), nil
} }
} }
} }

View File

@@ -45,6 +45,16 @@ func GetConnectionType(ctx context.Context) ConnectionType {
return ConnectionTypeUnknown return ConnectionTypeUnknown
} }
// GetHTTPRequest returns the original HTTP request when the context comes from RPCServer.
func GetHTTPRequest(ctx context.Context) (*http.Request, bool) {
v := ctx.Value(httpRequestCtxKey{})
if v == nil {
return nil, false
}
req, ok := v.(*http.Request)
return req, ok
}
// RPCServer provides a jsonrpc 2.0 http server handler // RPCServer provides a jsonrpc 2.0 http server handler
type RPCServer struct { type RPCServer struct {
*handler *handler
@@ -75,6 +85,8 @@ var upgrader = websocket.Upgrader{
} }
func (s *RPCServer) handleWS(ctx context.Context, w http.ResponseWriter, r *http.Request) { func (s *RPCServer) handleWS(ctx context.Context, w http.ResponseWriter, r *http.Request) {
ctx = context.WithValue(ctx, httpRequestCtxKey{}, r)
// TODO: allow setting // TODO: allow setting
// (note that we still are mostly covered by jwt tokens) // (note that we still are mostly covered by jwt tokens)
w.Header().Set("Access-Control-Allow-Origin", "*") w.Header().Set("Access-Control-Allow-Origin", "*")
@@ -181,3 +193,5 @@ func (s *RPCServer) AliasMethod(alias, original string) {
} }
var _ error = &JSONRPCError{} var _ error = &JSONRPCError{}
type httpRequestCtxKey struct{}

View File

@@ -661,7 +661,9 @@ func (c *wsConn) tryReconnect(ctx context.Context) bool {
c.writeLk.Unlock() c.writeLk.Unlock()
go c.nextMessage() go c.nextMessage()
c.reconfun() if c.reconfun != nil {
go c.reconfun()
}
}() }()
return true return true

View File

@@ -2,33 +2,4 @@ module github.com/zmexing/go-sensitive-word
go 1.20 go 1.20
require ( require github.com/orcaman/concurrent-map/v2 v2.0.1
github.com/orcaman/concurrent-map/v2 v2.0.1
)
require (
github.com/andybalholm/brotli v1.1.0 // indirect
github.com/cloudflare/circl v1.3.7 // indirect
github.com/go-logr/logr v1.4.2 // indirect
github.com/go-task/slim-sprig v0.0.0-20230315185526-52ccab3ef572 // indirect
github.com/google/pprof v0.0.0-20240227163752-401108e1b7e7 // indirect
github.com/hashicorp/errwrap v1.1.0 // indirect
github.com/hashicorp/go-multierror v1.1.1 // indirect
github.com/klauspost/compress v1.17.9 // indirect
github.com/onsi/ginkgo/v2 v2.16.0 // indirect
github.com/quic-go/qpack v0.4.0 // indirect
github.com/quic-go/qtls-go1-20 v0.4.1 // indirect
github.com/quic-go/quic-go v0.40.1 // indirect
github.com/refraction-networking/utls v1.6.3 // indirect
github.com/stretchr/testify v1.11.1 // indirect
go.uber.org/mock v0.4.0 // indirect
golang.org/x/crypto v0.31.0 // indirect
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225 // indirect
golang.org/x/mod v0.17.0 // indirect
golang.org/x/net v0.33.0 // indirect
golang.org/x/sys v0.30.0 // indirect
golang.org/x/text v0.22.0 // indirect
golang.org/x/tools v0.21.1-0.20240508182429-e35e4ccd0d2d // indirect
google.golang.org/protobuf v1.31.0 // indirect
)

View File

@@ -1,55 +1,2 @@
github.com/andybalholm/brotli v1.1.0 h1:eLKJA0d02Lf0mVpIDgYnqXcUn0GqVmEFny3VuID1U3M=
github.com/andybalholm/brotli v1.1.0/go.mod h1:sms7XGricyQI9K10gOSf56VKKWS4oLer58Q+mhRPtnY=
github.com/cloudflare/circl v1.3.7 h1:qlCDlTPz2n9fu58M0Nh1J/JzcFpfgkFHHX3O35r5vcU=
github.com/cloudflare/circl v1.3.7/go.mod h1:sRTcRWXGLrKw6yIGJ+l7amYJFfAXbZG0kBSc8r4zxgA=
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/go-logr/logr v1.4.2 h1:6pFjapn8bFcIbiKo3XT4j/BhANplGihG6tvd+8rYgrY=
github.com/go-task/slim-sprig v0.0.0-20230315185526-52ccab3ef572 h1:tfuBGBXKqDEevZMzYi5KSi8KkcZtzBcTgAUUtapy0OI=
github.com/go-task/slim-sprig v0.0.0-20230315185526-52ccab3ef572/go.mod h1:9Pwr4B2jHnOSGXyyzV8ROjYa2ojvAY6HCGYYfMoC3Ls=
github.com/golang/protobuf v1.5.3 h1:KhyjKVUg7Usr/dYsdSqoFveMYd5ko72D+zANwlG1mmg=
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
github.com/google/pprof v0.0.0-20240227163752-401108e1b7e7 h1:y3N7Bm7Y9/CtpiVkw/ZWj6lSlDF3F74SfKwfTCer72Q=
github.com/google/pprof v0.0.0-20240227163752-401108e1b7e7/go.mod h1:czg5+yv1E0ZGTi6S6vVK1mke0fV+FaUhNGcd6VRS9Ik=
github.com/hashicorp/errwrap v1.0.0/go.mod h1:YH+1FKiLXxHSkmPseP+kNlulaMuP3n2brvKWEqk/Jc4=
github.com/hashicorp/errwrap v1.1.0 h1:OxrOeh75EUXMY8TBjag2fzXGZ40LB6IKw45YeGUDY2I=
github.com/hashicorp/errwrap v1.1.0/go.mod h1:YH+1FKiLXxHSkmPseP+kNlulaMuP3n2brvKWEqk/Jc4=
github.com/hashicorp/go-multierror v1.1.1 h1:H5DkEtf6CXdFp0N0Em5UCwQpXMWke8IA0+lD48awMYo=
github.com/hashicorp/go-multierror v1.1.1/go.mod h1:iw975J/qwKPdAO1clOe2L8331t/9/fmwbPZ6JB6eMoM=
github.com/imroc/req/v3 v3.42.3 h1:ryPG2AiwouutAopwPxKpWKyxgvO8fB3hts4JXlh3PaE=
github.com/imroc/req/v3 v3.42.3/go.mod h1:Axz9Y/a2b++w5/Jht3IhQsdBzrG1ftJd1OJhu21bB2Q=
github.com/klauspost/compress v1.17.9 h1:6KIumPrER1LHsvBVuDa0r5xaG0Es51mhhB9BQB2qeMA=
github.com/onsi/ginkgo/v2 v2.16.0 h1:7q1w9frJDzninhXxjZd+Y/x54XNjG/UlRLIYPZafsPM=
github.com/onsi/ginkgo/v2 v2.16.0/go.mod h1:llBI3WDLL9Z6taip6f33H76YcWtJv+7R3HigUjbIBOs=
github.com/onsi/gomega v1.30.0 h1:hvMK7xYz4D3HapigLTeGdId/NcfQx1VHMJc60ew99+8=
github.com/orcaman/concurrent-map/v2 v2.0.1 h1:jOJ5Pg2w1oeB6PeDurIYf6k9PQ+aTITr/6lP/L/zp6c= github.com/orcaman/concurrent-map/v2 v2.0.1 h1:jOJ5Pg2w1oeB6PeDurIYf6k9PQ+aTITr/6lP/L/zp6c=
github.com/orcaman/concurrent-map/v2 v2.0.1/go.mod h1:9Eq3TG2oBe5FirmYWQfYO5iH1q0Jv47PLaNK++uCdOM= github.com/orcaman/concurrent-map/v2 v2.0.1/go.mod h1:9Eq3TG2oBe5FirmYWQfYO5iH1q0Jv47PLaNK++uCdOM=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/quic-go/qpack v0.4.0 h1:Cr9BXA1sQS2SmDUWjSofMPNKmvF6IiIfDRmgU0w1ZCo=
github.com/quic-go/qpack v0.4.0/go.mod h1:UZVnYIfi5GRk+zI9UMaCPsmZ2xKJP7XBUvVyT1Knj9A=
github.com/quic-go/qtls-go1-20 v0.4.1 h1:D33340mCNDAIKBqXuAvexTNMUByrYmFYVfKfDN5nfFs=
github.com/quic-go/qtls-go1-20 v0.4.1/go.mod h1:X9Nh97ZL80Z+bX/gUXMbipO6OxdiDi58b/fMC9mAL+k=
github.com/quic-go/quic-go v0.40.1 h1:X3AGzUNFs0jVuO3esAGnTfvdgvL4fq655WaOi1snv1Q=
github.com/quic-go/quic-go v0.40.1/go.mod h1:PeN7kuVJ4xZbxSv/4OX6S1USOX8MJvydwpTx31vx60c=
github.com/refraction-networking/utls v1.6.3 h1:MFOfRN35sSx6K5AZNIoESsBuBxS2LCgRilRIdHb6fDc=
github.com/refraction-networking/utls v1.6.3/go.mod h1:yil9+7qSl+gBwJqztoQseO6Pr3h62pQoY1lXiNR/FPs=
github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
github.com/stretchr/testify v1.6.1/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg=
github.com/stretchr/testify v1.11.1 h1:7s2iGBzp5EwR7/aIZr8ao5+dra3wiQyKjjFuvgVKu7U=
go.uber.org/mock v0.4.0 h1:VcM4ZOtdbR4f6VXfiOpwpVJDL6lCReaZ6mw31wqh7KU=
go.uber.org/mock v0.4.0/go.mod h1:a6FSlNadKUHUa9IP5Vyt1zh4fC7uAwxMutEAscFbkZc=
golang.org/x/crypto v0.31.0 h1:ihbySMvVjLAeSH1IbfcRTkD/iNscyz8rGzjF/E5hV6U=
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225 h1:LfspQV/FYTatPTr/3HzIcmiUFH7PGP+OQ6mgDYo3yuQ=
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225/go.mod h1:CxmFvTBINI24O/j8iY7H1xHzx2i4OsyguNBmN/uPtqc=
golang.org/x/mod v0.17.0 h1:zY54UmvipHiNd+pm+m0x9KhZ9hl1/7QNMyxXbc6ICqA=
golang.org/x/net v0.33.0 h1:74SYHlV8BIgHIFC/LrYkOGIwL19eTYXQ5wc6TBuO36I=
golang.org/x/sync v0.11.0 h1:GGz8+XQP4FvTTrjZPzNKTMFtSXH80RAzG+5ghFPgK9w=
golang.org/x/sys v0.30.0 h1:QjkSwP/36a20jFYWkSue1YwXzLmsV5Gfq7Eiy72C1uc=
golang.org/x/text v0.22.0 h1:bofq7m3/HAFvbF51jz3Q9wLg3jkvSPuiZu/pD1XwgtM=
golang.org/x/tools v0.21.1-0.20240508182429-e35e4ccd0d2d h1:vU5i/LfpvrRCpgM/VPfJLg5KjxD3E+hfT1SH+d9zLwg=
google.golang.org/protobuf v1.31.0 h1:g0LDEJHgrBl9N9r17Ru3sqWhkIx2NB67okBHPwC7hs8=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/yaml.v3 v3.0.0-20200313102051-9f266ea9e77c/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=

View File

@@ -0,0 +1,81 @@
# 巅峰之战天选池当前逻辑说明
更新时间2026-04-26
## 1. 入口职责
- `point_1`巅峰之战主页面展示当前玩家已配置的天选精灵
- `point_2`天选池投票页面只保存玩家本周投票
- `point_3`天选精灵配置页面配置玩家自己的天选精灵属性
## 2. 投票数据
投票表是 `config_peak_tianxuan_vote`
字段口径
- `week_index`日期周格式为 ISO 年周例如 `202617`
- `player_id`投票玩家
- `pet_id`投票精灵
约束口径
- 每个玩家每个日期周只能投 1 只精灵
- 同周重复投票时更新原记录
- 票数统计按 `week_index + pet_id` 聚合
## 3. 投票池
`point_2` 的候选池来自乱斗精灵池 `config_boss_melee` `mon_id` 去重
当前不再因为上周出现过就从候选池移除上周投票结果只作为展示和后续配置参考
页面会展示
- 当前日期周投票池
- 上一日期周投票统计
- 当前玩家本周已投的精灵
## 4. 天选配置
天选配置表是 `config_peak_tianxuan`
这张表现在表示玩家额外拥有的天选精灵配置参考 `player_pet` 的归属思路不再按周保存
核心字段
- `player_id`
- `pet_id`
- `display_order`
- `preset_name`
- `level`
- `nature`
- `hp`
- `max_hp`
- `attack`
- `defence`
- `sp_attack`
- `sp_defence`
- `speed`
- `skin_id`
- `effect_ids`
- `skill_ids`
- `remark`
- `is_enable`
约束口径
- 同一玩家不能重复配置同一只天选精灵
- 不再校验本周不能和上周重复
- 不再要求 `week_index`
## 5. BP 使用
BP 不直接读取投票记录
进入 BP 时读取双方各自的 `config_peak_tianxuan` 配置
- 我方看到自己的天选配置
- 对方看到对方自己的天选配置
投票结果后续可用于决定哪些精灵开放给玩家配置但配置本身是玩家维度的数据

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@@ -0,0 +1,42 @@
# 巅峰之战天选池投票设计
## 规则补全
- 参与规则
- 白银及以下至少 1 100 级以上精灵进行 `1v1`
- 黄金铂金紫晶至少 3 100 级以上精灵进行 `3v3`
- 钻石及以上至少 6 100 级以上精灵进行 `6v6`
- 段位规则
- 初始段位为青铜初始分 `800`
- `1000` 白银`1200` 黄金`1500` 铂金`1800` 紫晶`2100` 钻石`3000` 大师`4000` 王者
- 王者榜前 100 自动晋升至尊王者
- 天选池规则
- 每周开放一组天选池候选精灵
- 玩家在进入巅峰匹配前先从本周天选池中投票选择自己的天选备选
- 白银及以下可选 `1` 紫晶及以下可选 `2` 钻石及以上可选 `3`
- 这些投票结果跟随匹配快照一起进入后续 BP 流程
- BP 规则
- 钻石以下默认无 Ban/Pick 强制要求但前后端结构统一预留天选池字段
- 钻石及以上进入正式 BP
- BP 展示区应包含
- 出战备战精灵
- 天选精灵
- 双方互 Ban / Pick
- BP 完成后再进入正式对战
- 奖励规则
- 本次仅补结构与文档位结算奖励赛季奖励周奖励仍按后续配置表落地
## 本次后端结构预留
- `2458` 巅峰加入请求增加 `TianxuanPetIDs`
- 匹配快照 `QueuePlayerSnapshot` 增加 `TianxuanPetIDs`
- `CrossServerBanPickStartOutboundInfo` 增加
- `TianxuanSelectableCount`
- `MyTianxuanPets`
- `OpponentTianxuanPets`
## 当前实现边界
- 本次先完成开始界面投票 + 匹配快照透传 + BP 启动数据预留
- 不直接改现有 `banpick.vue`
- 天选精灵的正式上场生成战斗侧实体化和完整 BP 消费交给后续 BP 页面与战斗链路接入

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@@ -0,0 +1,257 @@
# PVP 跨服战斗消息 `cmd/data` 转发改造说明
## 背景
巅峰赛跨服战斗原本已经有 Redis pub/sub 通道但战斗中的客户端操作转发仍然偏间接
1. 本服 controller 先把客户端请求翻译成 `FightI` 调用
2. `RemoteFightProxy` 再把 `FightI` 调用翻译成 `battle_command`
3. 宿主服收到 `battle_command` 再翻译回 `FightI` 调用
这样一来跨服战斗链路和本地战斗链路之间多了一层动作语义映射调试时不容易直接看到前端到底发了哪个 cmd带了什么 data
本次改造只处理战斗中的消息转发不改匹配/加入队列逻辑
## 保持不变的部分
- 巅峰赛加入和取消匹配仍然走原有 RPC
- `MatchJoinOrUpdate`
- `MatchCancel`
- Ban/PickMatchFoundSessionClose PVP 服务内消息仍兼容旧外层格式
- `battle_command` 旧语义消息仍保留作为兼容兜底不强制一次性切掉
对应原因
- 匹配加入需要同步返回结果RPC 更直接
- 现网如果已有旧 envelope 或旧 battle command 发送方不能直接断
## 改造目标
把跨服战斗中的客户端操作转发改成直接发送
```json
{
"cmd": "battle_client_command",
"data": {
"sessionId": "xsvr-...",
"userId": 10001,
"cmd": 2405,
"data": {
"SkillId": 1234
}
}
}
```
核心含义
- 外层 `cmd`PVP 内部 Redis 消息类型
- 内层 `data.cmd`真实客户端战斗协议 cmd
- 内层 `data.data` cmd 对应的 JSON 业务字段
这样宿主服拿到消息后可以直接按真实战斗 cmd 处理而不是先理解一层额外的跨服动作协议
## 本次代码落点
### 1. 新增 `cmd/data` envelope 能力
文件
- `logic/service/fight/pvpwire/types.go`
改动
- `Envelope` 新增
- `Cmd string`
- `Data json.RawMessage`
- 保留旧字段
- `Type string`
- `Body []byte`
- 新增辅助方法
- `NewEnvelope`
- `MessageCmd`
- `MessageData`
作用
- 新消息可以直接用 `cmd/data`
- 旧消息仍可通过 `type/body` 解析
### 2. controller 层遇到远端跨服战斗时直接转发原始战斗 cmd
文件
- `logic/controller/fight_unified.go`
- `logic/controller/fight_base.go`
改动
- `fight_unified.go` 增加 `relayRemoteFightCommand`
- `c.FightC` `*pvp.RemoteFightProxy` 不再走本地 `dispatchFightActionEnvelope` 分发而是直接转发当前请求的
- `data.Head.CMD`
- 当前请求结构体 `data`
已接入的战斗入口包括
- `2404` 准备
- `7556` 旧组队准备
- `2405` 单战位技能
- `7505` 多战位技能
- `7558` 旧组队技能
- `2406` 使用道具
- `7562` 旧组队道具
- `2407` 切宠
- `7563` 旧组队切宠
- `2410` 逃跑
- `7565` 旧组队逃跑
- `2441` 加载进度
- `50002` 战斗聊天
### 3. RemoteFightProxy 新增直接转发客户端命令能力
文件
- `logic/service/fight/pvp/proxy.go`
改动
- 新增 `RelayClientCommand(cmd uint32, data any) bool`
- 新增 `marshalClientCommandData(data any) ([]byte, error)`
说明
- `marshalClientCommandData` 会把请求结构体转成 JSON
- 会删除 `Head/head` 字段避免把协议头二进制字段一起塞进跨服消息
- 这样发出去的 `data.data` 只保留业务字段
### 4. PVP 宿主服新增 `battle_client_command` 处理
文件
- `logic/service/fight/pvp/service.go`
- `logic/service/fight/pvpwire/types.go`
改动
- 新增消息类型
- `MessageTypeBattleClientCommand`
- 新增载荷
- `BattleClientCommandPayload`
- `handleRedisMessage` 增加 `battle_client_command` 分支
- 新增 `handleBattleClientCommand`
处理方式
- 宿主服根据内层真实 `cmd` 解出 `data`
- 再直接调用当前 `FightI` / `FightC`
当前支持的映射
- `2404` / `7556` -> `ReadyFight`
- `2405` / `7505` / `7558` -> `UseSkillAt`
- `2406` / `7562` -> `UseItemAt`
- `2407` / `7563` -> `ChangePetAt`
- `2410` / `7565` -> `Over(PlayerEscape)`
- `2441` -> `LoadPercent`
- `50002` -> `Chat`
### 5. 战斗发包转发也统一改成 `cmd/data`
文件
- `logic/service/player/rpc.go`
改动
- `PacketRelayPayload` 外层 envelope `type/body` 改为 `cmd/data`
原因
- 它本质也是跨服战斗中的消息转发
- 和新的 `battle_client_command` 保持一致便于抓包和日志排查
## 当前实际链路
### 客户端操作转发
1. 客户端发战斗包到本服 controller
2. controller 判断当前 `FightC` 是否为 `RemoteFightProxy`
3. 如果是
- 直接发布 `battle_client_command`
- 内层携带真实 `cmd` JSON `data`
4. 宿主服 `pvp.service` 收到后按 `cmd` 分发回战斗逻辑
### 战斗结果/下行发包转发
1. 宿主服在 `RPC_player.SendPackCmd` 中组包
2. 发布 `packet_relay` 消息外层使用 `cmd/data`
3. 客服端所在服收到后解包并发回真实客户端
## 兼容策略
为了避免一次性改动过大这次保留了两层兼容
### 1. envelope 兼容
`Envelope` 同时支持
- 新格式`cmd/data`
- 旧格式`type/body`
`handleRedisMessage` 统一通过
- `MessageCmd()`
- `MessageData()`
读取消息
### 2. `battle_command` 兼容
`RemoteFightProxy` 旧的
- `UseSkill`
- `UseSkillAt`
- `UseItem`
- `ChangePet`
- `Chat`
这些方法仍然保留并继续发送原来的 `battle_command`
新接入的 controller 优先走 `battle_client_command`旧路径仍可兜底
## 这次改造的收益
### 好处
- 跨服战斗消息更直观日志里能直接看到真实客户端 cmd
- controller 到宿主服之间不需要再先翻译成一套额外动作协议
- 宿主服调试时更容易复现前端输入
- 新老消息可并存改造风险相对可控
### 仍然保留的复杂度
- 宿主服仍然需要针对不同战斗 cmd 做一次 decode 和分发
- 这是必要复杂度因为真实战斗入口本来就有多种协议包
## 验证
本次已执行
- `cd logic && go test ./service/fight/pvp ./service/fight/pvpwire`
- `cd logic && go test -c ./controller`
结果
- `pvp``pvpwire` 包通过
- `controller` 可以完成编译检查
补充说明
- `go test ./controller ./service/player ...` 在当前环境会因为依赖初始化读取 `/proc/sys/kernel/osrelease` 失败而 panic这属于运行环境问题不是这次改动引入的编译错误
## 后续建议
如果后面继续收敛这块逻辑可以按下面顺序做
1. `battle_command` 的旧语义层逐步下线只保留 `battle_client_command`
2. `handleBattleClientCommand` 里的 cmd 映射抽成独立表避免 `switch` 继续膨胀
3. 如果后续战斗协议继续统一可考虑把 controller 入站结构和跨服转发 decode 共享同一套注册表

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# PVP Match Via RPC, Battle Via Redis
## 目标
本次调整先不解决 `login` 更新期间的排队保活和补偿问题只收敛到一个更简单可控的方案
- 匹配请求走 `logic -> login` 的同步 RPC
- 对战过程仍走 `logic` 本地战斗 + Redis 转发战斗指令
- `login` 不可用时`logic` 直接返回匹配服务不可用
- 前端通过轮询重新发起 / 更新匹配请求不在后端保留离线补偿队列
这个方案的核心是先把能否立即判断匹配服务可用做好不继续依赖 Redis PubSub 做匹配入口
## 当前现状
### 现有匹配入口
- 前端 `2458` 进入 [logic/controller/fight_巅峰.go](/workspace/logic/controller/fight_巅峰.go#L19)
- 当前 `JoINtop` 直接调用 [logic/service/fight/pvp/service.go](/workspace/logic/service/fight/pvp/service.go#L83) `JoinPeakQueue`
- `JoinPeakQueue` 当前实现是本地建 `localQueueTicket`并通过 Redis `publish` `queue_join`
### 现有跨服协调
- `logic` 侧订阅 PVP Redis topic 的入口在 [common/rpc/func.go](/workspace/common/rpc/func.go#L153)
- PVP 匹配状态当前存在 `logic/service/fight/pvp/service.go` manager 内存里
- `queues`
- `lastSeen`
- `localQueues`
- `sessions`
- `userSession`
### 现有 RPC 能力
- `logic` 启动时通过 [common/rpc/rpc.go](/workspace/common/rpc/rpc.go#L113) 建立到 `login` RPC client
- `login` `/rpc/*` 入口绑定在 [modules/base/middleware/middleware.go](/workspace/modules/base/middleware/middleware.go#L152)
- `login` RPC server [common/rpc/rpc.go](/workspace/common/rpc/rpc.go#L101) 暴露
### 当前问题
Redis PubSub 适合广播消息不适合同步判断服务是否可用
如果继续让匹配入口走 PubSub
- `logic` 无法在请求当下知道 `login` 是否真能处理
- `login` 更新重启未订阅时匹配请求可能直接丢失
- 前端即使轮询也只是重复投递不能精确表达当前匹配服务可用/不可用
## 收敛后的职责划分
### login
`login` 只负责匹配控制面
- 接收 `logic` 发来的同步匹配 RPC
- 判断当前匹配服务是否可用
- 维护匹配队列
- 找到对手后记录 match 结果
- 再通过 Redis 或其他异步方式通知对应 `logic` 开始 Ban/Pick / Battle
### logic
`logic` 只负责
- 接收前端匹配请求
- 同步 RPC `login`
- RPC 失败时立即返回匹配服务不可用
- RPC 成功时返回排队中
- 收到 match 结果后负责真正 `fight.NewFight(...)`
- 对战期间继续使用现有 Redis topic 转发战斗指令
### Redis
Redis 只保留在对战消息面
- `match_found`
- `ban_pick_submit`
- `battle_command`
- `packet_relay`
- `session_close`
也就是说
- 匹配入口走 RPC
- 对战过程走 Redis
## 推荐目标链路
### 1. 前端加入/更新匹配
前端定期轮询 `logic` 的加入/更新接口
`logic` 处理流程
1. 校验玩家当前战斗状态
2. 同步调用 `login` 的匹配 RPC
3. 如果 RPC 成功返回排队中
4. 如果 RPC 失败清理本地匹配状态返回匹配服务不可用
### 2. login 完成匹配
`login` 维护排队队列和匹配结果匹配成功后
1. 确定 host / guest 所在 `logic`
2. 通过 Redis 通知两个 `logic`
3. host `logic` 开战
4. guest `logic` 设置远端代理并进入 Ban/Pick 或战斗态
### 3. 对战期间
继续复用当前 `logic/service/fight/pvp/service.go` 内的 Redis 指令转发模式
- 战斗操作通过 Redis topic 转发
- host `logic` 维持真实战斗对象
- guest `logic` 维持 remote proxy
## 失败语义
本阶段不做补偿不做离线保队列
### login 不在线
如果 `logic -> login` RPC 调用失败
- 本次匹配直接失败
- `logic` 清理本地匹配状态
- 返回前端匹配服务不可用
### 前端轮询停止
如果前端不再轮询
- 视为用户不再持续请求匹配
- `logic` 不负责继续保活
- 是否从 `login` 队列移除 `login` 的超时策略决定
### login 更新中
如果 `login` 正在更新
- `logic` 的同步 RPC 会失败
- 前端当前轮询会收到匹配服务不可用
- `login` 恢复后前端下一轮再发起匹配
这是本阶段明确接受的行为不在后端做补偿
## 最小实现建议
### 先增加 RPC 健康/匹配接口
[common/rpc/rpc.go](/workspace/common/rpc/rpc.go) 增加面向 `logic -> login` RPC 方法
建议最小接口
- `MatchJoinOrUpdate(PVPMatchJoinPayload) error`
- `MatchCancel(userID) error`
如果需要单独健康检查也可以加
- `MatchPing() error`
但在最小方案里`MatchJoinOrUpdate` 自身就可以承担健康检查职责
### logic 的匹配入口改为同步 RPC
改造 [logic/controller/fight_巅峰.go](/workspace/logic/controller/fight_巅峰.go#L19) [logic/service/fight/pvp/service.go](/workspace/logic/service/fight/pvp/service.go#L83)
- 入口不再直接发布 `queue_join`
- 先发 RPC `login`
- 成功才更新本地匹配状态
- 失败直接返回错误
- 取消匹配时通过 `MatchCancel` best-effort 清理
### 保留 Redis 对战链路
[logic/service/fight/pvp/service.go](/workspace/logic/service/fight/pvp/service.go#L170) 之后的 Redis 消费match result 处理Ban/Pick战斗 relay 不需要一次性重写可以继续保留
调整重点是
- 不再让匹配入口依赖 PubSub
- 让对战过程继续走 Redis
## 对前端的要求
前端不要无脑重复 join而是按轮询更新匹配状态处理
建议行为
1. 首次点击匹配时发一次加入
2. 匹配中每隔 `3~5s` 轮询一次更新
3. 如果返回匹配服务不可用前端退出匹配态并提示
4. 如果返回已匹配/进入 Ban/Pick前端切换到对应界面
## 本阶段不做的事
以下内容明确不在这次最小改造内
- `login` 更新期间的排队保活
- 持久化消息补偿
- `login` 重启后的队列恢复
- Redis Stream
- `login` 实例协调
- 匹配服务自动拉起目标 `logic`
## 后续可选增强
如果后面要继续提高可用性可以再逐步演进为
1. 匹配入口仍走 RPC
2. `login` 内部把队列落 Redis
3. 加入 ticket 和续租机制
4. login 更新时支持恢复匹配状态
但这不是当前阶段的目标
## 最终收敛结论
当前阶段建议明确成一句话
`匹配走 RPC对战走 Redis。`
对应业务语义
- 需要立即判断服务可用性的时候 RPC
- 需要跨服转发战斗消息的时候 Redis

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# RPC 阻塞并发承载与重连复用检查
日期2026-04-27
## 1. 检查范围
本次主要检查以下两层
- 业务 RPC 封装`common/rpc/rpc.go`
- 底层 websocket JSON-RPC`common/utils/go-jsonrpc/client.go`
- 底层 websocket 重连循环`common/utils/go-jsonrpc/websocket.go`
- 业务调用点`logic/controller/login_main.go``logic/controller/fight_巅峰.go`
另外同步看了本轮已有的跨服战斗转发改动
- `logic/service/fight/pvp/proxy.go`
- `logic/service/fight/pvp/service.go`
- `logic/service/fight/pvpwire/types.go`
- `logic/service/player/rpc.go`
## 2. 结论
### 2.1 现在的 RPC 会不会阻塞
当前业务侧 `Kick``MatchJoinOrUpdate``MatchCancel``RegisterLogic` 都是同步 RPC 调用
调用 goroutine 会一直等到底层返回响应连接错误或者调用方自己的 `context` 超时
原先的问题是
- 这些业务 RPC 方法没有 `context.Context` 入参
- 调用方没法给单次 RPC 设置超时
- 一旦对端卡住或网络异常调用方可能长期挂住
这会直接影响
- 登录踢人流程
- 巅峰匹配加入/取消
- 重连后的逻辑服重新注册
### 2.2 并发会不会顶不住
结论是底层支持多路并发但原实现存在明显背压点
底层 `go-jsonrpc` 的设计不是单请求单连接而是
- 一个 `RPCClient`
- 一个 websocket 连接
- 多个请求共用一个 `requests` 通道
- 通过请求 ID 做响应分发
所以它本身支持并发复用同一条连接
但原实现有两个风险
1. `client.setupRequestChan()` 里的 `requests` 是无缓冲通道
`handleWsConn` 主循环发送不过来时调用方会在写入请求通道这一步被卡住
2. 业务调用没有统一超时
即使底层连接还能用某个慢 RPC 也可能把业务 goroutine 长时间挂住
这不代表完全扛不住但高并发下会更容易出现请求堆积和业务侧等待放大
### 2.3 重连后 URL 会不会复用
会复用
当前 websocket client 在初始化时把地址保存在 `connFactory` 重连时走的还是同一个 `addr`
- `common/utils/go-jsonrpc/client.go`
- `websocketClient(...)` 中构造 `connFactory`
- `common/utils/go-jsonrpc/websocket.go`
- `tryReconnect(...)` 中再次调用 `c.connFactory()`
也就是说
- 重连不是只发一次注册 RPC 就结束
- 重连后不是一次性临时连接
- 而是替换 `wsConn.conn` 为新连接
- 后续 RPC 仍然继续复用同一个 `RPCClient` 和同一个目标 URL
### 2.4 重连后是不是必须再发一次注册 RPC
现在不是了
当前实现已经改成
- 客户端在 websocket 建连 URL 上直接带 `logic_id` / `logic_port`
- 服务端在握手阶段创建 reverse client 立刻根据 URL 参数完成 logic 注册
- 连接断开时再根据同一身份清理 `cool.Clientmap`
这样重连时
- 仍然走同一个 URL
- 新连接在握手阶段就知道 client 身份
- 不需要再依赖重连成功后的二次 `RegisterLogic(id, port)` RPC
保留 `RegisterLogic` 只是兼容已有接口不再是重连链路的必要步骤
## 3. 本轮已做修改
### 3.1 给业务 RPC 增加显式超时能力
修改文件
- `common/rpc/rpc.go`
- `logic/controller/Controller.go`
- `logic/controller/login_main.go`
- `logic/controller/fight_巅峰.go`
改动内容
- `Kick`
- `RegisterLogic`
- `MatchJoinOrUpdate`
- `MatchCancel`
统一改成带 `context.Context` 的签名
新增
- `common/rpc/rpc.go`
- `ClientCallTimeout = 5 * time.Second`
调用侧现在会显式设置超时避免业务 goroutine 无限等待
### 3.2 连接握手阶段直接注册 logic 身份
修改文件
- `common/rpc/rpc.go`
- `common/utils/go-jsonrpc/server.go`
- `common/utils/go-jsonrpc/options_server.go`
行为调整
- 客户端建连 URL 直接携带 `logic_id` / `logic_port`
- 服务端握手时把原始 `*http.Request` 放入 RPC 上下文
- reverse client 建好后立即读取 URL 参数并注册 logic client
- 连接关闭时按相同 key 自动清理 `cool.Clientmap`
这样重连后不需要额外补发一次注册 RPC
### 3.3 底层请求通道增加缓冲
修改文件
- `common/utils/go-jsonrpc/client.go`
改动
- `requests := make(chan clientRequest, 1024)`
目的
- 调用方 goroutine 立刻卡在请求投递这个点往后挪
- `handleWsConn` 主循环留一个有限缓冲区
这不是彻底消除背压只是把最硬的无缓冲阻塞改掉
### 3.4 重连回调不再承担注册职责
修改文件
- `common/rpc/rpc.go`
改动
- 去掉 `StartClient(...)` 中依赖 `WithReconnFun(...)` 做补注册的逻辑
目的
- 谁是这个 logic client变成握手时就已确定的连接属性
- 避免重连后再发一笔注册 RPC
## 4. 这轮修改后的判断
### 4.1 RPC 还会不会阻塞
但现在阻塞是有边界的同步等待不是无上限死等
也就是
- 业务仍然是同步 RPC 模式
- 但调用方现在有明确超时
- 超时后能返回错误不会无限挂住
### 4.2 并发有没有改善
有改善但不是彻底做成高吞吐 RPC 网关
现在比原来更稳的点
- 业务调用有超时
- 请求投递通道有缓冲
- 重连时不再额外补发一次注册 RPC
仍然保留的现实限制
- 单条 websocket 连接仍然只有一个写口
- `handleWsConn` 仍是单主循环
- 极端并发下仍会出现排队只是不会像原来那样更早卡死
## 5. 关于URL 复用的最终确认
最终确认如下
1. `RPCClient` 建立时会把目标 `rpcaddr` 固定到 `connFactory`
2. 这个 `rpcaddr` 现在已经带上 `logic_id` / `logic_port`
3. 连接断开后`tryReconnect(...)` 继续使用这个 `connFactory`
4. 新连接建立后服务端在握手阶段直接按 URL 参数注册 reverse client
5. `RPCClient` 后续 RPC 继续走新连接
所以这里是
- 复用同一个目标 URL
- 复用同一个 `RPCClient`
- 复用同一个请求分发模型
不是
- 重连后靠额外发一次 `RegisterLogic`
- 才让后续 RPC 可用
现在身份识别和注册已经前置到连接握手本身
## 6. 还没解决的风险
### 6.1 连接级串行写仍然存在
虽然请求可以并发入队但真正写 websocket 还是串行的
如果将来 login RPC 量继续上升还是可能需要继续做
- 更细的调用隔离
- 独立连接池
- 或把部分强同步调用改为异步消息
### 6.2 1024 缓冲不是容量上限方案
当前只是经验值不是经过压测得出的最终值
如果峰值比预期高还可能继续积压
### 6.3 业务上仍然是同步等待模式
比如
- 登录踢人
- 匹配加入
仍然依赖 RPC 成功/失败来推进
只是现在不会无限挂死但高峰期延迟仍可能直接体现在业务响应上
## 7. 验证情况
已完成
- `gofmt` 已执行
- `go test ./rpc` in `common` 通过
- `go test -run '^$' .` in `common/utils/go-jsonrpc` 通过
受环境限制未完整确认
- `common/utils/go-jsonrpc` 全量测试在 sandbox 下需要本地监听端口
- `logic` 模块测试受当前环境 `/proc/sys/kernel/osrelease` 读取失败影响无法作为本轮改动的有效回归结论
另外`common` 模块全量 `go test ./...` 还会被仓库内已有的 `fmt.Println("%.2f")` 这类历史问题拦住与本次 RPC 改动无关
## 8. 建议的下一步
如果后面还要继续收敛这块建议优先级如下
1. login 侧关键 RPC 增加更明确的耗时日志和超时日志
2. `requests` 队列积压增加指标或告警
3. 评估 `Kick` 和匹配 RPC 是否需要拆连接
4. 如果 login 压力继续上涨再考虑把部分同步入口改成异步投递 + 状态查询

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-- base_sys_user_role 角色授权去重
-- 只处理未软删除的有效授权软删除历史记录不参与去重
-- 保留每组有效 userId + roleId id 最小的一条删除其余重复记录
-- 1. 执行前查看重复数据
SELECT
"userId",
"roleId",
COUNT(*) AS cnt,
MIN(id) AS keep_id,
ARRAY_AGG(id ORDER BY id) AS ids
FROM base_sys_user_role
WHERE deleted_at IS NULL
GROUP BY "userId", "roleId"
HAVING COUNT(*) > 1
ORDER BY cnt DESC, "userId", "roleId";
-- 2. 删除重复数据
DELETE FROM base_sys_user_role a
USING base_sys_user_role b
WHERE a."userId" = b."userId"
AND a."roleId" = b."roleId"
AND a.deleted_at IS NULL
AND b.deleted_at IS NULL
AND a.id > b.id;
-- 3. 执行后复查应返回 0
SELECT
"userId",
"roleId",
COUNT(*) AS cnt
FROM base_sys_user_role
WHERE deleted_at IS NULL
GROUP BY "userId", "roleId"
HAVING COUNT(*) > 1;
-- 唯一约束统一在 约束类.sql 中维护

10
help/ftp.md Normal file
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@@ -0,0 +1,10 @@
FTP地址38.102.84.92 [ 端口21 ]
FTP用户名m1584920
FTP密码7WKimiwDH5RL2SLs
空间容量10G
有效期至2027-04-211
文件上传之后其URL地址是
https://m1584920.772988.xyz/文件名+文件格式,如果文件名有中文,请注意编码问题,如果你不懂这个就遇到再跟我说。
PS如果需要绑定你的域名手续费30

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@@ -0,0 +1,14 @@
-- server_show 冠名索引修复
-- 目的允许同一服务器存在多个不同玩家的冠名记录
-- 同服同属主唯一约束统一在 约束类.sql 中维护
BEGIN;
-- 历史上 server_id 被建成了单列唯一约束/唯一索引会拦截同服多冠名
ALTER TABLE server_show DROP CONSTRAINT IF EXISTS idx_server_show_server_id;
DROP INDEX IF EXISTS idx_server_show_server_id;
-- 保留普通查询索引
CREATE INDEX IF NOT EXISTS idx_server_show_server_id ON server_show (server_id);
COMMIT;

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@@ -0,0 +1,73 @@
-- 初始化/修复 SPT 配置表PostgreSQL
-- 用法 sun 数据库执行本文件
BEGIN;
CREATE TABLE IF NOT EXISTS config_spt (
id BIGSERIAL PRIMARY KEY,
"createTime" TIMESTAMPTZ NOT NULL DEFAULT NOW(),
"updateTime" TIMESTAMPTZ NOT NULL DEFAULT NOW(),
deleted_at TIMESTAMPTZ NULL,
is_enable INTEGER NOT NULL DEFAULT 1,
remark VARCHAR(255) NOT NULL DEFAULT '',
task_id INTEGER NOT NULL,
title VARCHAR(64) NOT NULL DEFAULT '',
pet_id INTEGER NOT NULL DEFAULT 0,
online INTEGER NOT NULL DEFAULT 1,
level INTEGER NOT NULL DEFAULT 1,
enter_id INTEGER NOT NULL DEFAULT 0,
description TEXT NOT NULL DEFAULT ''
);
-- task_id 唯一约束统一在 约束类.sql 中维护
ALTER TABLE config_spt DROP COLUMN IF EXISTS seat_id;
INSERT INTO config_spt
(task_id, title, pet_id, online, level, enter_id, description, is_enable, remark)
VALUES
(301,'蘑菇怪',47,1,1,12,'生活在克洛斯星被艾里逊的液氮冻伤而发狂使用火焰喷射器可以使它安静下来制服它可以获得草系精灵小蘑菇',1,'破除防护罩'),
(302,'钢牙鲨',34,1,1,21,'海洋星海底的危险怪兽据说它躲藏的洞穴中有制作黑武士装的黑晶矿石记住到海底一定要穿上耐压的潜水套装',1,''),
(303,'里奥斯',42,1,2,17,'海盗艾里逊在火山被它困住战胜它有机会获得火系精灵胡里亚在火山你会用到喷水装的',1,'扑灭火焰屏障'),
(304,'阿克希亚',50,1,4,40,'塞西利亚星的守护者正义的精灵圣兽它是不可战胜的千年来一直等待着宿命的对手',1,''),
(305,'提亚斯',69,1,3,27,'云霄星出现了一只极具攻击性的变异精灵拥有很多蛋的它虽然想要努力呵护自己的孩子却力不从心看来需要大家帮帮忙啊',1,''),
(306,'雷伊',70,1,3,32,'赫尔卡星天空中划过一道闪电映出了一个酷似精灵的黑影它全身被电流包围从它的神态中可以看出它正等待来自各方的挑战',1,'雷雨天'),
(307,'纳多雷',88,1,3,106,'在双子阿尔法星上特派队遇见了一只巨大的精灵经过多次挑战后它仍然丝毫无损赛尔们是否有办法战胜这只精灵呢',1,''),
(308,'雷纳多',113,1,3,49,'彪悍的雷纳多盘踞在双子贝塔星上和双子阿尔法星的纳多雷遥相对应守护着星球上所有精灵的',1,''),
(309,'尤纳斯',132,1,4,314,'黑暗之门的制造者拥有能够抵御一切的暗影屏障和所有能量来源的黑暗之核',1,''),
(310,'魔狮迪露',187,1,4,53,'魔狮迪露具有神秘的力量能使自己的体力突破界限但同时也会受到未知的惩罚',1,''),
(311,'哈莫雷特',216,1,5,60,'拥有无比巨大的身躯集水火草三种原能为一身龙系的神秘力量使它所向无敌失忆的它似乎还有很多谜团',1,''),
(312,'奈尼芬多',264,1,4,325,'奈尼芬多是爱迪星的守护者凄美的歌声连月亮都为之倾倒据说只有音乐的力量才能够唤醒它',1,''),
(316,'厄尔塞拉',421,1,5,61,'浑身散发着各色光芒任何邪恶在她的光芒下消散无形',1,''),
(50,'卡特斯',169,1,2,110,'作为暗黑武斗场的试炼精灵守护着试炼之门它的气度和风度非同一般杀气重重很难对付',1,''),
(51,'魔牙鲨',171,1,3,503,'暗黑第一门的魔牙鲨被赋予了传说中的暗黑斗气隐藏在暗影中攻击时它的能力可以被放大增强',1,''),
(53,'贝鲁基德',174,1,3,504,'暗黑第二门的贝鲁基德暗黑火焰环绕周身凶悍的外表下藏着善战勇敢的心',1,''),
(55,'巴弗洛',177,1,3,505,'勇猛凶横的巴弗洛把守着暗黑武斗场-霹雳闪电般的羽翼攻击震荡心胸的音乐攻击让人防不胜防',1,''),
(56,'奇拉塔顿',183,1,3,505,'勇敢的奇拉塔顿驻守在暗黑武斗场-门的那一边身为大地之子的它驾驭着反物质能量纵横无敌',1,''),
(59,'西萨拉斯',195,1,3,506,'拥有强大反物质电力的暗黑-门守护者雷霆之刃震撼寰宇天地电流之剑穿透空间阻隔威慑四方',1,''),
(60,'克林卡修',192,1,4,506,'暗黑-门守护者冰雪灵兽克林卡修冰雪之爪具有猛烈的攻击力果敢不张扬的个性让它成为忍者般的精灵',1,''),
(76,'卡库',222,1,4,507,'暗黑-门是武学之门守门精灵不张扬不蛮横步步为营每出一招都会致命',1,''),
(77,'赫德卡',224,1,4,507,'驻守暗黑V-II门的铁血赫德卡有着铜墙铁壁的防守能力有着超级强力的电光炮它的防御之门你能够开启吗',1,''),
(78,'伊兰罗尼',227,1,5,507,'守护暗黑-门的伊兰罗尼是优雅得体的淑女擅长在裙摆飘飘光芒闪耀间使出杀手',1,''),
(117,'斯加尔卡',356,1,5,508,'暗黑VI-I门的守护者擅长使用暗黑电能的家伙比起折磨对手的身体斯加尔卡更喜欢震慑对手的心灵',1,''),
(118,'艾尔伊洛',297,1,5,508,'暗黑VI-II门的守护者历经了炼狱洗礼的艾尔伊洛开始崇尚爽快的攻击方式喜欢凭借精湛的技巧近距地伤害对手',1,''),
(119,'布林克克',359,1,5,508,'暗黑VI-III门的守护者拥有海妖之力的庇护体内充满着混沌的能量企图吞噬整个海洋',1,''),
(502,'魔花使者',438,1,5,509,'暗黑VII-I门的守护者比恩特的进化形态浑身散发着反物质世界中的黑暗气息散发出来的毒粉是它的致命武器',1,''),
(503,'莫尔加斯',441,1,5,509,'暗黑VII-II门的守护者莫鲁格尔的进化形态受到了反物质世界的影响浑身被黑暗所包围拥有极强的防御能力所有攻击在它面前都显得非常渺小',1,''),
(504,'萨诺拉斯',435,1,5,509,'暗黑VII-III门的守护者萨诺的进化形态经过岩浆洗礼的皮肤拥有独特的降温功能即使在极其炎热的环境下依然不受影响',1,''),
(606,'帕多尼',656,1,5,510,'暗黑-门的守护者浑身充斥着暗黑能量暗黑能量会随着它的歌神散发出来',1,''),
(607,'加洛德',659,1,5,510,'暗黑-门的守护暗黑能量的注入使它的脾气变得暴躁擅长与对手近身搏斗浑身的尖刺催生出的植物都是它进攻的利器',1,''),
(608,'萨多拉尼',661,1,5,510,'暗黑-门的守护将暗黑能量融入自身肢体变得非常结实有力虽然体积很小但是却拥有了堪比巨龙的神力',1,'')
ON CONFLICT (task_id) WHERE deleted_at IS NULL DO UPDATE
SET
title = EXCLUDED.title,
pet_id = EXCLUDED.pet_id,
online = EXCLUDED.online,
level = EXCLUDED.level,
enter_id = EXCLUDED.enter_id,
description = EXCLUDED.description,
is_enable = EXCLUDED.is_enable,
remark = EXCLUDED.remark,
"updateTime" = NOW();
COMMIT;

View File

@@ -1,42 +1,254 @@
-- 唯一约束修复
-- 规则所有带 deleted_at 的业务唯一约束只约束未软删除记录
-- 玩家+物品+VIP状态 联合唯一 -- 玩家+物品+VIP状态 联合唯一
ALTER TABLE player_item ALTER TABLE player_item
ADD CONSTRAINT uk_player_item_player_item_vip DROP CONSTRAINT IF EXISTS uk_player_item_player_item_vip;
UNIQUE (player_id, item_id, is_vip); DROP INDEX IF EXISTS uk_player_item_player_item_vip;
CREATE UNIQUE INDEX IF NOT EXISTS uk_player_item_player_item_vip
ON player_item (player_id, item_id, is_vip)
WHERE deleted_at IS NULL;
-- 玩家+挖矿 联合唯一 -- 玩家+挖矿 联合唯一
CREATE UNIQUE INDEX uk_talk_player ON player_talk (talk_id, player_id); ALTER TABLE player_talk
DROP CONSTRAINT IF EXISTS uk_talk_player;
DROP INDEX IF EXISTS uk_talk_player;
CREATE UNIQUE INDEX IF NOT EXISTS uk_talk_player
ON player_talk (talk_id, player_id)
WHERE deleted_at IS NULL;
-- 玩家+任务 联合唯一 -- 玩家+任务 联合唯一
CREATE UNIQUE INDEX uk_player_task ON player_task (player_id, task_id); ALTER TABLE player_task
DROP CONSTRAINT IF EXISTS uk_player_task;
DROP INDEX IF EXISTS uk_player_task;
CREATE UNIQUE INDEX IF NOT EXISTS uk_player_task
ON player_task (player_id, task_id)
WHERE deleted_at IS NULL;
-- 玩家+称号 联合唯一 -- 玩家+称号 联合唯一
CREATE UNIQUE INDEX uk_player_title ON player_title (player_id, is_vip) WHERE deleted_at IS NULL; ALTER TABLE player_title
DROP CONSTRAINT IF EXISTS uk_player_title;
DROP INDEX IF EXISTS uk_player_title;
CREATE UNIQUE INDEX IF NOT EXISTS uk_player_title
ON player_title (player_id, is_vip)
WHERE deleted_at IS NULL;
-- 玩家+精灵 联合唯一 -- 玩家+精灵 联合唯一
CREATE UNIQUE INDEX uk_player_pet ON player_pet (player_id, is_vip, catch_time) WHERE deleted_at IS NULL; ALTER TABLE player_pet
DROP CONSTRAINT IF EXISTS uk_player_pet;
DROP INDEX IF EXISTS uk_player_pet;
CREATE UNIQUE INDEX IF NOT EXISTS uk_player_pet
ON player_pet (player_id, is_vip, catch_time)
WHERE deleted_at IS NULL;
-- 玩家+CDK 联合唯一 -- 玩家+CDK 联合唯一
CREATE UNIQUE INDEX uk_player_cdk_log ALTER TABLE player_cdk_log
DROP CONSTRAINT IF EXISTS uk_player_cdk_log;
DROP INDEX IF EXISTS uk_player_cdk_log;
CREATE UNIQUE INDEX IF NOT EXISTS uk_player_cdk_log
ON player_cdk_log (player_id, code_id, is_vip) ON player_cdk_log (player_id, code_id, is_vip)
WHERE deleted_at IS NULL; WHERE deleted_at IS NULL;
-- 玩家孵蛋 联合唯一 -- 玩家孵蛋 联合唯一
CREATE UNIQUE INDEX uk_player_egg ALTER TABLE player_egg
ON player_egg (player_id, is_vip) DROP CONSTRAINT IF EXISTS uk_player_egg;
DROP INDEX IF EXISTS uk_player_egg;
CREATE UNIQUE INDEX IF NOT EXISTS uk_player_egg
ON player_egg (player_id, is_vip)
WHERE deleted_at IS NULL; WHERE deleted_at IS NULL;
---PVP索引
CREATE UNIQUE INDEX uk_player_pvp -- PVP索引
ALTER TABLE player_pvp
DROP CONSTRAINT IF EXISTS uk_player_pvp;
DROP INDEX IF EXISTS uk_player_pvp;
CREATE UNIQUE INDEX IF NOT EXISTS uk_player_pvp
ON player_pvp (player_id, season) ON player_pvp (player_id, season)
WHERE deleted_at IS NULL; WHERE deleted_at IS NULL;
--签到
CREATE UNIQUE INDEX uk_player_sign_in_log -- 签到
ALTER TABLE player_sign_in_log
DROP CONSTRAINT IF EXISTS uk_player_sign_in_log;
DROP INDEX IF EXISTS uk_player_sign_in_log;
CREATE UNIQUE INDEX IF NOT EXISTS uk_player_sign_in_log
ON player_sign_in_log (player_id, sign_in_id, is_vip) ON player_sign_in_log (player_id, sign_in_id, is_vip)
WHERE deleted_at IS NULL; WHERE deleted_at IS NULL;
--房间索引
CREATE UNIQUE INDEX uk_player_room_house
-- 房间索引
ALTER TABLE player_room_house
DROP CONSTRAINT IF EXISTS uk_player_room_house;
DROP INDEX IF EXISTS uk_player_room_house;
CREATE UNIQUE INDEX IF NOT EXISTS uk_player_room_house
ON player_room_house (player_id, is_vip) ON player_room_house (player_id, is_vip)
WHERE deleted_at IS NULL; WHERE deleted_at IS NULL;
-- 集市权限角色 联合唯一
-- 先清理有效重复授权保留每组 userId + roleId id 最小的一条
DELETE FROM base_sys_user_role a
USING base_sys_user_role b
WHERE a."userId" = b."userId"
AND a."roleId" = b."roleId"
AND a.deleted_at IS NULL
AND b.deleted_at IS NULL
AND a.id > b.id;
ALTER TABLE base_sys_user_role
DROP CONSTRAINT IF EXISTS uk_base_sys_user_role_user_role;
DROP INDEX IF EXISTS uk_base_sys_user_role_user_role;
CREATE UNIQUE INDEX IF NOT EXISTS uk_base_sys_user_role_user_role
ON base_sys_user_role ("userId", "roleId")
WHERE deleted_at IS NULL;
-- CDK配置 编号唯一
ALTER TABLE config_gift_cdk
DROP CONSTRAINT IF EXISTS idx_config_gift_cdk_cdk_code;
DROP INDEX IF EXISTS idx_config_gift_cdk_cdk_code;
CREATE UNIQUE INDEX IF NOT EXISTS idx_config_gift_cdk_cdk_code
ON config_gift_cdk (cdk_code)
WHERE deleted_at IS NULL;
-- 战斗规则 规则索引唯一
ALTER TABLE config_fight_rule
DROP CONSTRAINT IF EXISTS idx_rule_idx;
DROP INDEX IF EXISTS idx_rule_idx;
CREATE UNIQUE INDEX IF NOT EXISTS idx_rule_idx
ON config_fight_rule (rule_idx)
WHERE deleted_at IS NULL;
-- 天选配置 玩家+精灵唯一
ALTER TABLE config_peak_tianxuan
DROP CONSTRAINT IF EXISTS idx_peak_tianxuan_player_pet;
DROP INDEX IF EXISTS idx_peak_tianxuan_player_pet;
CREATE UNIQUE INDEX IF NOT EXISTS idx_peak_tianxuan_player_pet
ON config_peak_tianxuan (player_id, pet_id)
WHERE deleted_at IS NULL;
-- 天选投票 周期+玩家唯一
ALTER TABLE config_peak_tianxuan_vote
DROP CONSTRAINT IF EXISTS idx_peak_tianxuan_vote_week_player;
DROP INDEX IF EXISTS idx_peak_tianxuan_vote_week_player;
CREATE UNIQUE INDEX IF NOT EXISTS idx_peak_tianxuan_vote_week_player
ON config_peak_tianxuan_vote (week_index, player_id)
WHERE deleted_at IS NULL;
-- 服务器冠名 同服同属主唯一
ALTER TABLE server_show
DROP CONSTRAINT IF EXISTS idx_server_show_server_owner;
DROP INDEX IF EXISTS idx_server_show_server_owner;
CREATE UNIQUE INDEX IF NOT EXISTS idx_server_show_server_owner
ON server_show (server_id, owner)
WHERE deleted_at IS NULL;
-- 商店 商品ID唯一
ALTER TABLE config_shop
DROP CONSTRAINT IF EXISTS idx_config_shop_product_id;
DROP INDEX IF EXISTS idx_config_shop_product_id;
CREATE UNIQUE INDEX IF NOT EXISTS idx_config_shop_product_id
ON config_shop (product_id)
WHERE deleted_at IS NULL;
-- 签到配置 签到类别+阶段唯一
ALTER TABLE config_sign_in
DROP CONSTRAINT IF EXISTS idx_sign_type_stage;
DROP INDEX IF EXISTS idx_sign_type_stage;
CREATE UNIQUE INDEX IF NOT EXISTS idx_sign_type_stage
ON config_sign_in (sign_type, stage_days)
WHERE deleted_at IS NULL;
-- 签到配置 CDK唯一
ALTER TABLE config_sign_in
DROP CONSTRAINT IF EXISTS idx_config_sign_in_cdk_id;
DROP INDEX IF EXISTS idx_config_sign_in_cdk_id;
CREATE UNIQUE INDEX IF NOT EXISTS idx_config_sign_in_cdk_id
ON config_sign_in (cdk_id)
WHERE deleted_at IS NULL;
-- SPT配置 任务ID唯一
ALTER TABLE config_spt
DROP CONSTRAINT IF EXISTS idx_config_spt_task_id;
DROP INDEX IF EXISTS idx_config_spt_task_id;
CREATE UNIQUE INDEX IF NOT EXISTS idx_config_spt_task_id
ON config_spt (task_id)
WHERE deleted_at IS NULL;
-- 爬塔配置 层级唯一
ALTER TABLE config_tower_1
DROP CONSTRAINT IF EXISTS idx_config_tower_1_tower_level;
DROP INDEX IF EXISTS idx_config_tower_1_tower_level;
CREATE UNIQUE INDEX IF NOT EXISTS idx_config_tower_1_tower_level
ON config_tower_1 (tower_level)
WHERE deleted_at IS NULL;
ALTER TABLE config_tower_110
DROP CONSTRAINT IF EXISTS idx_config_tower_110_tower_level;
DROP INDEX IF EXISTS idx_config_tower_110_tower_level;
CREATE UNIQUE INDEX IF NOT EXISTS idx_config_tower_110_tower_level
ON config_tower_110 (tower_level)
WHERE deleted_at IS NULL;
ALTER TABLE config_tower_500
DROP CONSTRAINT IF EXISTS idx_config_tower_500_tower_level;
DROP INDEX IF EXISTS idx_config_tower_500_tower_level;
CREATE UNIQUE INDEX IF NOT EXISTS idx_config_tower_500_tower_level
ON config_tower_500 (tower_level)
WHERE deleted_at IS NULL;
ALTER TABLE config_tower_600
DROP CONSTRAINT IF EXISTS idx_config_tower_600_tower_level;
DROP INDEX IF EXISTS idx_config_tower_600_tower_level;
CREATE UNIQUE INDEX IF NOT EXISTS idx_config_tower_600_tower_level
ON config_tower_600 (tower_level)
WHERE deleted_at IS NULL;
-- 玩家信息 角色ID唯一
ALTER TABLE player_info
DROP CONSTRAINT IF EXISTS idx_player_info_player_id;
DROP INDEX IF EXISTS idx_player_info_player_id;
CREATE UNIQUE INDEX IF NOT EXISTS idx_player_info_player_id
ON player_info (player_id)
WHERE deleted_at IS NULL;

View File

@@ -4,6 +4,7 @@
package controller package controller
import ( import (
"blazing/common/rpc"
"blazing/cool" "blazing/cool"
"blazing/logic/service/common" "blazing/logic/service/common"
"bytes" "bytes"
@@ -26,9 +27,13 @@ var Maincontroller = &Controller{} //注入service
type Controller struct { type Controller struct {
UID uint32 UID uint32
RPCClient *struct { RPCClient *struct {
Kick func(uint32) error Kick func(context.Context, uint32) error
RegisterLogic func(uint32, uint32) error RegisterLogic func(context.Context, uint32, uint32) error
MatchJoinOrUpdate func(context.Context, rpc.PVPMatchJoinPayload) error
MatchCancel func(context.Context, uint32) error
} }
} }

View File

@@ -72,26 +72,32 @@ func (h Controller) DASHIbeiR(req *C2s_MASTER_REWARDSR, c *player.Player) (resul
} }
result.ItemList = make([]data.ItemInfo, 0, len(taskInfo.ItemList)) result.ItemList = make([]data.ItemInfo, 0, len(taskInfo.ItemList))
c.Service.Task.Exec(masterCupTaskID, func(te *model.Task) bool { taskData, taskErr := c.Service.Task.GetTask(masterCupTaskID)
progress := bitset32.From(te.Data) if taskErr != nil {
if progress.Test(uint(req.ElementType)) { return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
err = errorcode.ErrorCode(errorcode.ErrorCodes.ErrAwardAlreadyClaimed) }
return false
}
consumeMasterCupItems(c, requiredItems) progress := bitset32.From(taskData.Data)
progress.Set(uint(req.ElementType)) if progress.Test(uint(req.ElementType)) {
te.Data = progress.Bytes() return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrAwardAlreadyClaimed)
}
if taskInfo.Pet != nil { if err := consumeMasterCupItems(c, requiredItems); err != nil {
c.Service.Pet.PetAdd(taskInfo.Pet, 0) return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrInsufficientItems)
result.CaptureTime = taskInfo.Pet.CatchTime }
result.PetTypeId = taskInfo.Pet.ID progress.Set(uint(req.ElementType))
} taskData.Data = progress.Bytes()
if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
}
appendMasterCupRewardItems(c, result, taskInfo.ItemList) if taskInfo.Pet != nil {
return true c.Service.Pet.PetAdd(taskInfo.Pet, 0)
}) result.CaptureTime = taskInfo.Pet.CatchTime
result.PetTypeId = taskInfo.Pet.ID
}
appendMasterCupRewardItems(c, result, taskInfo.ItemList)
return return
} }
@@ -126,10 +132,13 @@ func hasEnoughMasterCupItems(c *player.Player, requiredItems []ItemS) bool {
return true return true
} }
func consumeMasterCupItems(c *player.Player, requiredItems []ItemS) { func consumeMasterCupItems(c *player.Player, requiredItems []ItemS) error {
for _, item := range requiredItems { for _, item := range requiredItems {
c.Service.Item.UPDATE(item.ItemId, -int(item.ItemCnt)) if err := c.Service.Item.UPDATE(item.ItemId, -int(item.ItemCnt)); err != nil {
return err
}
} }
return nil
} }
func appendMasterCupRewardItems(c *player.Player, result *S2C_MASTER_REWARDSR, itemList []data.ItemInfo) { func appendMasterCupRewardItems(c *player.Player, result *S2C_MASTER_REWARDSR, itemList []data.ItemInfo) {

View File

@@ -26,12 +26,11 @@ func (h Controller) EggGamePlay(data1 *C2S_EGG_GAME_PLAY, c *player.Player) (res
if data1.EggNum > 10 || data1.EggNum <= 0 { if data1.EggNum > 10 || data1.EggNum <= 0 {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError) return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
} }
if r < 0 { if r <= 0 || data1.EggNum > r {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrGachaTicketsInsufficient) return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrGachaTicketsInsufficient)
} }
if data1.EggNum > r { if err := c.Service.Item.UPDATE(400501, int(-data1.EggNum)); err != nil {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrGachaTicketsInsufficient) return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrGachaTicketsInsufficient)
} }
result = &S2C_EGG_GAME_PLAY{ListInfo: []data.ItemInfo{}} result = &S2C_EGG_GAME_PLAY{ListInfo: []data.ItemInfo{}}
if grand.Meet(int(data1.EggNum), 100) { if grand.Meet(int(data1.EggNum), 100) {
@@ -52,8 +51,6 @@ func (h Controller) EggGamePlay(data1 *C2S_EGG_GAME_PLAY, c *player.Player) (res
for _, item := range addedItems { for _, item := range addedItems {
result.ListInfo = append(result.ListInfo, data.ItemInfo{ItemId: item.ItemId, ItemCnt: item.ItemCnt}) result.ListInfo = append(result.ListInfo, data.ItemInfo{ItemId: item.ItemId, ItemCnt: item.ItemCnt})
} }
c.Service.Item.UPDATE(400501, int(-data1.EggNum))
return return
} }

View File

@@ -57,6 +57,7 @@ func (h Controller) GET_XUANCAI(data *C2s_GET_XUANCAI, c *player.Player) (result
// 检查该位是否未被选中(避免重复) // 检查该位是否未被选中(避免重复)
if (result.Status & mask) == 0 { if (result.Status & mask) == 0 {
result.Status |= mask
itemID := uint32(400686 + randBitIdx + 1) itemID := uint32(400686 + randBitIdx + 1)
selectedItems = append(selectedItems, itemID) selectedItems = append(selectedItems, itemID)
itemMask[itemID] = mask itemMask[itemID] = mask

View File

@@ -21,6 +21,9 @@ func (h Controller) OnReadyToFight(data *ReadyToFightInboundInfo, c *player.Play
if err := h.checkFightStatus(c); err != 0 { if err := h.checkFightStatus(c); err != 0 {
return nil, err return nil, err
} }
if h.relayRemoteFightCommand(c, data.Head.CMD, data) {
return nil, -1
}
go c.FightC.ReadyFight(c) go c.FightC.ReadyFight(c)
return nil, -1 return nil, -1
} }
@@ -30,6 +33,9 @@ func (h Controller) GroupReadyFightFinish(data *GroupReadyFightFinishInboundInfo
if err := h.checkFightStatus(c); err != 0 { if err := h.checkFightStatus(c); err != 0 {
return nil, err return nil, err
} }
if h.relayRemoteFightCommand(c, data.Head.CMD, data) {
return nil, -1
}
go c.FightC.ReadyFight(c) go c.FightC.ReadyFight(c)
return nil, -1 return nil, -1
} }
@@ -38,18 +44,25 @@ func (h Controller) GroupUseSkill(data *GroupUseSkillInboundInfo, c *player.Play
if err := h.checkFightStatus(c); err != 0 { if err := h.checkFightStatus(c); err != 0 {
return nil, err return nil, err
} }
if h.relayRemoteFightCommand(c, data.Head.CMD, data) {
return nil, -1
}
targetRelation := fight.SkillTargetOpponent targetRelation := fight.SkillTargetOpponent
if data.TargetSide == 1 { if data.TargetSide == 1 {
targetRelation = fight.SkillTargetAlly targetRelation = fight.SkillTargetAlly
} }
h.dispatchFightActionEnvelope(c, fight.NewSkillActionEnvelope(data.SkillId, int(data.ActorIndex), int(data.TargetPos), targetRelation, 0)) h.dispatchFightActionEnvelope(c, fight.NewSkillActionEnvelope(data.SkillId, int(data.ActorIndex), int(data.TargetPos), targetRelation, 0))
return nil, 0 c.SendPackCmd(7558, nil)
return nil, -1
} }
func (h Controller) GroupUseItem(data *GroupUseItemInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { func (h Controller) GroupUseItem(data *GroupUseItemInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if err := h.checkFightStatus(c); err != 0 { if err := h.checkFightStatus(c); err != 0 {
return nil, err return nil, err
} }
if h.relayRemoteFightCommand(c, data.Head.CMD, data) {
return nil, -1
}
h.dispatchFightActionEnvelope(c, fight.NewItemActionEnvelope(0, data.ItemId, int(data.ActorIndex), int(data.ActorIndex), fight.SkillTargetSelf)) h.dispatchFightActionEnvelope(c, fight.NewItemActionEnvelope(0, data.ItemId, int(data.ActorIndex), int(data.ActorIndex), fight.SkillTargetSelf))
return nil, -1 return nil, -1
} }
@@ -58,6 +71,9 @@ func (h Controller) GroupChangePet(data *GroupChangePetInboundInfo, c *player.Pl
if err := h.checkFightStatus(c); err != 0 { if err := h.checkFightStatus(c); err != 0 {
return nil, err return nil, err
} }
if h.relayRemoteFightCommand(c, data.Head.CMD, data) {
return nil, -1
}
h.dispatchFightActionEnvelope(c, fight.NewChangeActionEnvelope(data.CatchTime, int(data.ActorIndex))) h.dispatchFightActionEnvelope(c, fight.NewChangeActionEnvelope(data.CatchTime, int(data.ActorIndex)))
return nil, -1 return nil, -1
} }
@@ -66,6 +82,9 @@ func (h Controller) GroupEscape(data *GroupEscapeInboundInfo, c *player.Player)
if err := h.checkFightStatus(c); err != 0 { if err := h.checkFightStatus(c); err != 0 {
return nil, err return nil, err
} }
if h.relayRemoteFightCommand(c, data.Head.CMD, data) {
return nil, -1
}
if fightC, ok := c.FightC.(*fight.FightC); ok && fightC != nil && fightC.LegacyGroupProtocol { if fightC, ok := c.FightC.(*fight.FightC); ok && fightC != nil && fightC.LegacyGroupProtocol {
fightC.SendLegacyEscapeSuccess(c, int(data.ActorIndex)) fightC.SendLegacyEscapeSuccess(c, int(data.ActorIndex))
} }
@@ -73,11 +92,28 @@ func (h Controller) GroupEscape(data *GroupEscapeInboundInfo, c *player.Player)
return nil, 0 return nil, 0
} }
func (h Controller) GroupFightWinClose(data *GroupFightWinCloseInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if c != nil {
c.QuitFight()
}
return nil, -1
}
func (h Controller) GroupFightTimeoutExit(data *GroupFightTimeoutExitInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if c != nil {
c.QuitFight()
}
return nil, -1
}
// UseSkill 使用技能包 // UseSkill 使用技能包
func (h Controller) UseSkill(data *UseSkillInInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { func (h Controller) UseSkill(data *UseSkillInInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if err := h.checkFightStatus(c); err != 0 { if err := h.checkFightStatus(c); err != 0 {
return nil, err return nil, err
} }
if h.relayRemoteFightCommand(c, data.Head.CMD, data) {
return nil, 0
}
h.dispatchFightActionEnvelope(c, buildLegacyUseSkillEnvelope(data)) h.dispatchFightActionEnvelope(c, buildLegacyUseSkillEnvelope(data))
return nil, 0 return nil, 0
} }
@@ -88,6 +124,9 @@ func (h Controller) UseSkillAt(data *UseSkillAtInboundInfo, c *player.Player) (r
if err := h.checkFightStatus(c); err != 0 { if err := h.checkFightStatus(c); err != 0 {
return nil, err return nil, err
} }
if h.relayRemoteFightCommand(c, data.Head.CMD, data) {
return nil, 0
}
h.dispatchFightActionEnvelope(c, buildIndexedUseSkillEnvelope(data)) h.dispatchFightActionEnvelope(c, buildIndexedUseSkillEnvelope(data))
return nil, 0 return nil, 0
} }
@@ -97,6 +136,9 @@ func (h Controller) Escape(data *EscapeFightInboundInfo, c *player.Player) (resu
if err := h.checkFightStatus(c); err != 0 { if err := h.checkFightStatus(c); err != 0 {
return nil, err return nil, err
} }
if h.relayRemoteFightCommand(c, data.Head.CMD, data) {
return nil, 0
}
h.dispatchFightActionEnvelope(c, buildLegacyEscapeEnvelope()) h.dispatchFightActionEnvelope(c, buildLegacyEscapeEnvelope())
return nil, 0 return nil, 0
} }
@@ -106,6 +148,9 @@ func (h Controller) ChangePet(data *ChangePetInboundInfo, c *player.Player) (res
if err := h.checkFightStatus(c); err != 0 { if err := h.checkFightStatus(c); err != 0 {
return nil, err return nil, err
} }
if h.relayRemoteFightCommand(c, data.Head.CMD, data) {
return nil, -1
}
h.dispatchFightActionEnvelope(c, buildLegacyChangeEnvelope(data)) h.dispatchFightActionEnvelope(c, buildLegacyChangeEnvelope(data))
return nil, -1 return nil, -1
} }
@@ -130,6 +175,9 @@ func (h Controller) LoadPercent(data *LoadPercentInboundInfo, c *player.Player)
if c.FightC == nil { if c.FightC == nil {
return nil, -1 return nil, -1
} }
if h.relayRemoteFightCommand(c, data.Head.CMD, data) {
return nil, -1
}
go c.FightC.LoadPercent(c, int32(data.Percent)) go c.FightC.LoadPercent(c, int32(data.Percent))
return nil, -1 return nil, -1
} }
@@ -139,6 +187,9 @@ func (h Controller) UsePetItemInboundInfo(data *UsePetItemInboundInfo, c *player
if err := h.checkFightStatus(c); err != 0 { if err := h.checkFightStatus(c); err != 0 {
return nil, err return nil, err
} }
if h.relayRemoteFightCommand(c, data.Head.CMD, data) {
return nil, -1
}
if c.GetSpace().IsTime { if c.GetSpace().IsTime {
if data.ItemId < 300009 { if data.ItemId < 300009 {
go c.FightC.UseSkill(c, 0) go c.FightC.UseSkill(c, 0)
@@ -154,6 +205,9 @@ func (h Controller) FightChat(data *ChatInfo, c *player.Player) (result *fight.N
if err := h.checkFightStatus(c); err != 0 { if err := h.checkFightStatus(c); err != 0 {
return nil, err return nil, err
} }
if h.relayRemoteFightCommand(c, data.Head.CMD, data) {
return nil, -1
}
h.dispatchFightActionEnvelope(c, buildChatEnvelope(data)) h.dispatchFightActionEnvelope(c, buildChatEnvelope(data))
return nil, -1 return nil, -1
} }

View File

@@ -43,7 +43,7 @@ func (Controller) PlayerFightBoss(req *ChallengeBossInboundInfo, p *player.Playe
} }
p.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC p.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC
p.Fightinfo.Mode = fightinfo.BattleMode.MULTI_MODE p.Fightinfo.Mode = resolveMapNodeFightMode(mapNode)
ai := player.NewAI_player(monsterInfo) ai := player.NewAI_player(monsterInfo)
ai.CanCapture = resolveBossCaptureRate(bossConfigs[0].IsCapture, leadMonsterID) ai.CanCapture = resolveBossCaptureRate(bossConfigs[0].IsCapture, leadMonsterID)
@@ -72,55 +72,25 @@ func startMapBossFight(
ai *player.AI_player, ai *player.AI_player,
fn func(model.FightOverInfo), fn func(model.FightOverInfo),
) (*fight.FightC, errorcode.ErrorCode) { ) (*fight.FightC, errorcode.ErrorCode) {
ourPets := p.GetPetInfo(100) ourPets := p.GetPetInfo(p.CurrentMapPetLevelLimit())
oppPets := ai.GetPetInfo(0) oppPets := ai.GetPetInfo(0)
if mapNode != nil && mapNode.IsGroupBoss != 0 { if mapNode != nil && mapNode.IsGroupBoss != 0 {
ourSlots := buildGroupBossPetSlots(ourPets, groupBossSlotLimit) if len(ourPets) > 0 && len(oppPets) > 0 {
oppSlots := buildGroupBossPetSlots(oppPets, groupBossSlotLimit) slotLimit := groupBossSlotLimit
if len(ourSlots) > 0 && len(oppSlots) > 0 { if mapNode.PkFlag != 0 {
return fight.NewLegacyGroupFightSingleControllerN(p, ai, ourSlots, oppSlots, fn) slotLimit = 1
}
return fight.NewLegacyGroupFightSingleController(p, ai, ourPets, oppPets, slotLimit, fn)
} }
} }
return fight.NewFight(p, ai, ourPets, oppPets, fn) return fight.NewFight(p, ai, ourPets, oppPets, fn)
} }
func buildGroupBossPetSlots(pets []model.PetInfo, slotLimit int) [][]model.PetInfo { func resolveMapNodeFightMode(mapNode *configmodel.MapNode) uint32 {
if len(pets) == 0 { if mapNode != nil && mapNode.PkFlag != 0 {
return nil return fightinfo.BattleMode.SINGLE_MODE
} }
return fightinfo.BattleMode.MULTI_MODE
slots := make([][]model.PetInfo, 0, slotLimit)
for _, pet := range pets {
if pet.Hp == 0 {
continue
}
if slotLimit <= 0 {
slotLimit = 3
}
if len(slots) < slotLimit {
slots = append(slots, []model.PetInfo{pet})
continue
}
break
}
if len(slots) == 0 {
return nil
}
var idx int = 0
for _, pet := range pets[len(slots):] {
if pet.Hp == 0 {
continue
}
for step := 0; step < len(slots); step++ {
slotIdx := (idx + step) % len(slots)
if len(slots[slotIdx]) < 6 {
slots[slotIdx] = append(slots[slotIdx], pet)
idx = (slotIdx + 1) % len(slots)
break
}
}
}
return slots
} }
// OnPlayerFightNpcMonster 战斗野怪 // OnPlayerFightNpcMonster 战斗野怪
@@ -128,8 +98,8 @@ func (Controller) OnPlayerFightNpcMonster(req *FightNpcMonsterInboundInfo, p *pl
if err = p.CanFight(); err != 0 { if err = p.CanFight(); err != 0 {
return nil, err return nil, err
} }
if req.Number > 9 { if int(req.Number) >= len(p.Data) {
return nil, errorcode.ErrorCodes.ErrSystemError return nil, errorcode.ErrorCodes.ErrPokemonNotHere
} }
refPet := p.Data[req.Number] refPet := p.Data[req.Number]
@@ -144,7 +114,7 @@ func (Controller) OnPlayerFightNpcMonster(req *FightNpcMonsterInboundInfo, p *pl
p.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC p.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC
p.Fightinfo.Mode = fightinfo.BattleMode.MULTI_MODE p.Fightinfo.Mode = fightinfo.BattleMode.MULTI_MODE
_, err = fight.NewFight(p, ai, p.GetPetInfo(100), ai.GetPetInfo(0), func(foi model.FightOverInfo) { _, err = fight.NewFight(p, ai, p.GetPetInfo(p.CurrentMapPetLevelLimit()), ai.GetPetInfo(0), func(foi model.FightOverInfo) {
handleNpcFightRewards(p, foi, monster) handleNpcFightRewards(p, foi, monster)
}) })
if err != 0 { if err != 0 {
@@ -266,7 +236,7 @@ func shouldGrantBossWinBonus(fightC *fight.FightC, playerID uint32, bossConfig c
func buildNpcMonsterInfo(refPet player.OgrePetInfo, mapID uint32) (*model.PetInfo, *model.PlayerInfo, errorcode.ErrorCode) { func buildNpcMonsterInfo(refPet player.OgrePetInfo, mapID uint32) (*model.PetInfo, *model.PlayerInfo, errorcode.ErrorCode) {
if refPet.ID == 0 { if refPet.ID == 0 {
return nil, nil, errorcode.ErrorCodes.ErrPokemonNotExists return nil, nil, errorcode.ErrorCodes.ErrPokemonNotHere
} }
monster := model.GenPetInfo( monster := model.GenPetInfo(

View File

@@ -4,9 +4,21 @@ import (
"blazing/modules/player/model" "blazing/modules/player/model"
"blazing/logic/service/fight" "blazing/logic/service/fight"
"blazing/logic/service/fight/pvp"
"blazing/logic/service/player" "blazing/logic/service/player"
) )
func (h Controller) relayRemoteFightCommand(c *player.Player, cmd uint32, data any) bool {
if c == nil || c.FightC == nil || cmd == 0 {
return false
}
remote, ok := c.FightC.(*pvp.RemoteFightProxy)
if !ok || remote == nil {
return false
}
return remote.RelayClientCommand(cmd, data)
}
// dispatchFightActionEnvelope 把控制器层收到的统一动作结构分发回现有 FightI 接口。 // dispatchFightActionEnvelope 把控制器层收到的统一动作结构分发回现有 FightI 接口。
func (h Controller) dispatchFightActionEnvelope(c *player.Player, envelope fight.FightActionEnvelope) { func (h Controller) dispatchFightActionEnvelope(c *player.Player, envelope fight.FightActionEnvelope) {
if c == nil || c.FightC == nil { if c == nil || c.FightC == nil {

View File

@@ -13,7 +13,6 @@ import (
"sync/atomic" "sync/atomic"
"github.com/gogf/gf/v2/util/gconv"
"github.com/jinzhu/copier" "github.com/jinzhu/copier"
) )
@@ -207,32 +206,8 @@ func buildTowerMonsterInfo(towerBoss configmodel.BaseTowerConfig) (*model.Player
monsterInfo := &model.PlayerInfo{Nick: towerBoss.Name} monsterInfo := &model.PlayerInfo{Nick: towerBoss.Name}
for i, boss := range bosses { for i, boss := range bosses {
monster := model.GenPetInfo(int(boss.MonID), 24, int(boss.Nature), 0, int(boss.Lv), nil, 0) monster := model.GenPetInfo(int(boss.MonID), 24, int(boss.Nature), 0, int(boss.Lv), nil, 0)
if boss.Hp != 0 { monster.ConfigBoss(boss.PetBaseConfig)
monster.Hp = uint32(boss.Hp) appendPetEffects(monster, boss.Effect)
monster.MaxHp = uint32(boss.Hp)
}
for statIdx, prop := range boss.Prop {
if prop != 0 {
monster.Prop[statIdx] = prop
}
}
for skillIdx := 0; skillIdx < len(monster.SkillList) && skillIdx < len(boss.SKill); skillIdx++ {
if boss.SKill[skillIdx] != 0 {
monster.SkillList[skillIdx].ID = boss.SKill[skillIdx]
}
}
effects := service.NewEffectService().Args(boss.Effect)
for _, effect := range effects {
monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{
Idx: uint16(effect.ID),
EID: gconv.Uint16(effect.Eid),
Args: gconv.Ints(effect.Args),
})
}
monster.CatchTime = uint32(i) monster.CatchTime = uint32(i)
monsterInfo.PetList = append(monsterInfo.PetList, *monster) monsterInfo.PetList = append(monsterInfo.PetList, *monster)
} }

View File

@@ -1,11 +1,14 @@
package controller package controller
import ( import (
"blazing/common/rpc"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/cool"
"blazing/logic/service/common" "blazing/logic/service/common"
"blazing/logic/service/fight" "blazing/logic/service/fight"
"blazing/logic/service/fight/pvp" "blazing/logic/service/fight/pvp"
"blazing/logic/service/player" "blazing/logic/service/player"
"context"
) )
// 表示"宠物王加入"的入站消息数据 // 表示"宠物王加入"的入站消息数据
@@ -13,6 +16,8 @@ type PetTOPLEVELnboundInfo struct {
Head common.TomeeHeader `cmd:"2458" struc:"skip"` Head common.TomeeHeader `cmd:"2458" struc:"skip"`
Mode uint32 //巅峰赛对战模式 19 = 普通模式单精灵 20 = 普通模式多精灵 Mode uint32 //巅峰赛对战模式 19 = 普通模式单精灵 20 = 普通模式多精灵
TianxuanPetIDsLen uint32 `struc:"sizeof=TianxuanPetIDs"`
TianxuanPetIDs []uint32 `json:"tianxuanPetIds"`
} }
// JoINtop 处理控制器请求。 // JoINtop 处理控制器请求。
@@ -21,11 +26,41 @@ func (h Controller) JoINtop(data *PetTOPLEVELnboundInfo, c *player.Player) (resu
if err != 0 { if err != 0 {
return nil, err return nil, err
} }
if Maincontroller.RPCClient == nil || Maincontroller.RPCClient.MatchJoinOrUpdate == nil {
pvp.CancelPeakQueue(c)
return nil, errorcode.ErrorCodes.ErrSystemBusyTryLater
}
fightMode, status, err := pvp.NormalizePeakMode(data.Mode)
if err != 0 {
pvp.CancelPeakQueue(c)
return nil, err
}
joinPayload := rpc.PVPMatchJoinPayload{
RuntimeServerID: h.UID,
UserID: c.Info.UserID,
Nick: c.Info.Nick,
FightMode: fightMode,
Status: status,
IsVip: cool.Config.ServerInfo.IsVip,
IsDebug: cool.Config.ServerInfo.IsDebug,
CatchTimes: pvp.AvailableCatchTimes(c.GetPetInfo(0)),
}
ctx, cancel := context.WithTimeout(context.Background(), rpc.ClientCallTimeout)
defer cancel()
if callErr := Maincontroller.RPCClient.MatchJoinOrUpdate(ctx, joinPayload); callErr != nil {
pvp.CancelPeakQueue(c)
return nil, errorcode.ErrorCodes.ErrSystemBusyTryLater
}
return nil, -1 return nil, -1
} }
// CancelPeakQueue 处理控制器请求。 // CancelPeakQueue 处理控制器请求。
func (h Controller) CancelPeakQueue(data *PeakQueueCancelInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { func (h Controller) CancelPeakQueue(data *PeakQueueCancelInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if Maincontroller.RPCClient != nil && Maincontroller.RPCClient.MatchCancel != nil {
ctx, cancel := context.WithTimeout(context.Background(), rpc.ClientCallTimeout)
_ = Maincontroller.RPCClient.MatchCancel(ctx, c.Info.UserID)
cancel()
}
pvp.CancelPeakQueue(c) pvp.CancelPeakQueue(c)
return nil, -1 return nil, -1
} }

View File

@@ -49,6 +49,14 @@ type GroupEscapeInboundInfo struct {
ActorIndex uint8 ActorIndex uint8
} }
type GroupFightWinCloseInboundInfo struct {
Head common.TomeeHeader `cmd:"7574" struc:"skip"`
}
type GroupFightTimeoutExitInboundInfo struct {
Head common.TomeeHeader `cmd:"7587" struc:"skip"`
}
// EscapeFightInboundInfo 定义请求或响应数据结构。 // EscapeFightInboundInfo 定义请求或响应数据结构。
type EscapeFightInboundInfo struct { type EscapeFightInboundInfo struct {
Head common.TomeeHeader `cmd:"2410" struc:"skip"` Head common.TomeeHeader `cmd:"2410" struc:"skip"`

View File

@@ -87,6 +87,14 @@ type C2S_RoomPetInfo struct {
CatchTime uint32 `json:"catchTime"` CatchTime uint32 `json:"catchTime"`
} }
// C2S_RoomPetShowToggle 基地展示精灵添加/移除请求
type C2S_RoomPetShowToggle struct {
Head common.TomeeHeader `cmd:"2326" struc:"skip"`
CatchTime uint32 `json:"catchTime"`
PetID uint32 `json:"petID"`
Flag uint32 `json:"flag"` // 1=添加展示, 0=移除展示
}
// C2S_BUY_FITMENT 定义请求或响应数据结构。 // C2S_BUY_FITMENT 定义请求或响应数据结构。
type C2S_BUY_FITMENT struct { type C2S_BUY_FITMENT struct {
Head common.TomeeHeader `cmd:"10004" struc:"skip"` Head common.TomeeHeader `cmd:"10004" struc:"skip"`

View File

@@ -99,6 +99,12 @@ type GetPetLearnableSkillsInboundInfo struct {
CatchTime uint32 `json:"catchTime"` CatchTime uint32 `json:"catchTime"`
} }
type CommitPetSkillsInboundInfo struct {
Head common.TomeeHeader `cmd:"52313" struc:"skip"`
CatchTime uint32 `json:"catchTime"`
Skill [4]uint32 `json:"skill"`
}
type C2S_PetFusion struct { type C2S_PetFusion struct {
Head common.TomeeHeader `cmd:"2351" struc:"skip"` Head common.TomeeHeader `cmd:"2351" struc:"skip"`
Mcatchtime uint32 `json:"mcatchtime" msgpack:"mcatchtime"` Mcatchtime uint32 `json:"mcatchtime" msgpack:"mcatchtime"`

View File

@@ -1,56 +1,92 @@
package controller package controller
import "blazing/logic/service/common" import (
"blazing/cool"
"blazing/logic/service/common"
"blazing/modules/player/model"
"context"
"encoding/hex"
"fmt"
"hash/crc32"
)
type Login struct { // MAIN_LOGIN_IN 定义请求或响应数据结构。
type MAIN_LOGIN_IN struct {
Head common.TomeeHeader `cmd:"1001" struc:"skip"` Head common.TomeeHeader `cmd:"1001" struc:"skip"`
Sid []byte `struc:"[16]byte"` Sid []byte `struc:"[16]byte"`
} }
type HeartBeat struct { // CheakSession 校验登录session。
Head common.TomeeHeader `cmd:"2051" struc:"skip"` func (l *MAIN_LOGIN_IN) CheakSession() (bool, uint32) {
Time uint32 t1 := hex.EncodeToString(l.Sid)
r, err := cool.CacheManager.Get(context.Background(), fmt.Sprintf("session:%d", l.Head.UserID))
if err != nil {
return false, 0
}
if r.String() != t1 {
return false, 0
}
crc32Table := crc32.MakeTable(crc32.IEEE)
crcValue := crc32.Checksum([]byte(l.Sid), crc32Table)
cool.CacheManager.Remove(context.Background(), fmt.Sprintf("session:%d", l.Head.UserID))
return true, crcValue
} }
type KeepAlive struct { // SimUserInfoInboundInfo 定义请求或响应数据结构。
Head common.TomeeHeader `cmd:"2052" struc:"skip"` type SimUserInfoInboundInfo struct {
Time uint32 Head common.TomeeHeader `cmd:"2051" struc:"skip"`
UserId uint32 `fieldDescription:"米米号" uint:"true" codec:"true"`
} }
type UserInfo struct { // MoreUserInfoInboundInfo 定义请求或响应数据结构。
type MoreUserInfoInboundInfo struct {
Head common.TomeeHeader `cmd:"2052" struc:"skip"`
UserId uint32 `fieldDescription:"米米号" uint:"true" codec:"true"`
}
// AimatInboundInfo 定义请求或响应数据结构。
type AimatInboundInfo struct {
Head common.TomeeHeader `cmd:"2104" struc:"skip"` Head common.TomeeHeader `cmd:"2104" struc:"skip"`
UserID uint32 ItemId uint32 `description:"物品id 射击激光 物品id为0" codec:"auto" uint:"true"`
ShowNono uint8 ShootType uint32 `description:"射击类型 未知 给0" codec:"auto" uint:"true"`
RoomStyle uint32 Point model.Pos `description:"射击的坐标 x y" codec:"auto"`
} }
type UserTalk struct { // ChatInboundInfo 定义请求或响应数据结构。
type ChatInboundInfo struct {
Head common.TomeeHeader `cmd:"2102" struc:"skip"` Head common.TomeeHeader `cmd:"2102" struc:"skip"`
ReceiverID uint32 Reserve uint32 `json:"reserve" fieldDescription:"填充 默认值为0" uint:"true"`
MessageLen uint32 `struc:"sizeof=Message"` MessageLen uint32 `struc:"sizeof=Message"`
Message []byte Message string `json:"message" fieldDescription:"消息内容, 结束符为utf-8的数字0"`
} }
type ChangeTitle struct { // ChangeColorInboundInfo 定义请求或响应数据结构。
type ChangeColorInboundInfo struct {
Head common.TomeeHeader `cmd:"2063" struc:"skip"` Head common.TomeeHeader `cmd:"2063" struc:"skip"`
Title uint32 Color uint32 `codec:"color"`
} }
type ChangePlayerIcon struct { // ChangeDoodleInboundInfo 定义请求或响应数据结构。
Head common.TomeeHeader `cmd:"2062" struc:"skip"` type ChangeDoodleInboundInfo struct {
Icon uint32 Head common.TomeeHeader `cmd:"2062" struc:"skip"`
Id uint32 `codec:"id"`
Color uint32 `codec:"color"`
} }
type GetMotto struct { // ChangeNONOColorInboundInfo 定义请求或响应数据结构。
Head common.TomeeHeader `cmd:"9012" struc:"skip"` type ChangeNONOColorInboundInfo struct {
Head common.TomeeHeader `cmd:"9012" struc:"skip"`
Color uint32 `codec:"color"`
} }
type GetTask struct { // C2SDanceAction 定义请求或响应数据结构。
Head common.TomeeHeader `cmd:"2103" struc:"skip"` type C2SDanceAction struct {
TaskLen uint32 `struc:"sizeof=TaskList"` Head common.TomeeHeader `cmd:"2103" struc:"skip"`
TaskList []uint32 Reserve uint32 `struc:"uint32,big"`
Type uint32 `struc:"uint32,big"`
} }
// C2SPEOPLE_TRANSFROM 定义请求或响应数据结构。
type C2SPEOPLE_TRANSFROM struct { type C2SPEOPLE_TRANSFROM struct {
Head common.TomeeHeader `cmd:"2111" struc:"skip"` Head common.TomeeHeader `cmd:"2111" struc:"skip"`
SuitID uint32 `struc:"uint32,big"` SuitID uint32 `struc:"uint32,big"`
@@ -70,13 +106,6 @@ type ChangeTitleInboundInfo struct {
// C2S_GET_GIFT_COMPLETE 定义请求或响应数据结构。 // C2S_GET_GIFT_COMPLETE 定义请求或响应数据结构。
type C2S_GET_GIFT_COMPLETE struct { type C2S_GET_GIFT_COMPLETE struct {
Head common.TomeeHeader `cmd:"2801" struc:"skip"` Head common.TomeeHeader `cmd:"2801" struc:"skip"`
PassText string `struc:"[16]byte"` PassText string `struc:"[16]byte"`
Type uint32
ServerID uint32
ServerName string `struc:"[16]byte"`
}
type C2S_GET_DONATION_SERVER_IDS struct {
Head common.TomeeHeader `cmd:"2802" struc:"skip"`
} }

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@@ -18,10 +18,13 @@ func (h Controller) ItemSale(data *C2S_ITEM_SALE, c *player.Player) (result *fig
return nil, errorcode.ErrorCodes.ErrSystemError return nil, errorcode.ErrorCodes.ErrSystemError
} }
if err := c.Service.Item.UPDATE(data.ItemId, -gconv.Int(data.Amount)); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
itemConfig := xmlres.ItemsMAP[int(data.ItemId)] itemConfig := xmlres.ItemsMAP[int(data.ItemId)]
if itemConfig.SellPrice != 0 { if itemConfig.SellPrice != 0 {
c.Info.Coins += int64(int64(data.Amount) * int64(itemConfig.SellPrice)) c.Info.Coins += int64(int64(data.Amount) * int64(itemConfig.SellPrice))
} }
c.Service.Item.UPDATE(data.ItemId, -gconv.Int(data.Amount))
return result, 0 return result, 0
} }

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@@ -15,6 +15,8 @@ import (
const ( const (
// ItemDefaultLeftTime 道具默认剩余时间(毫秒) // ItemDefaultLeftTime 道具默认剩余时间(毫秒)
ItemDefaultLeftTime = 360000 ItemDefaultLeftTime = 360000
// UniversalNatureItemID 全能性格转化剂Ω
UniversalNatureItemID uint32 = 300136
) )
// GetUserItemList 获取用户道具列表 // GetUserItemList 获取用户道具列表
@@ -33,11 +35,16 @@ func (h Controller) GetUserItemList(data *ItemListInboundInfo, c *player.Player)
// c: 当前玩家对象 // c: 当前玩家对象
// 返回: 使用后的宠物信息和错误码 // 返回: 使用后的宠物信息和错误码
func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c *player.Player) (result *item.S2C_USE_PET_ITEM_OUT_OF_FIGHT, err errorcode.ErrorCode) { func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c *player.Player) (result *item.S2C_USE_PET_ITEM_OUT_OF_FIGHT, err errorcode.ErrorCode) {
_, currentPet, found := c.FindPet(data.CatchTime) slot, found := c.FindPetBagSlot(data.CatchTime)
if !found { if !found {
return nil, errorcode.ErrorCodes.Err10401 return nil, errorcode.ErrorCodes.Err10401
} }
currentPet := slot.PetInfoPtr()
if currentPet == nil {
return nil, errorcode.ErrorCodes.Err10401
}
itemID := uint32(data.ItemID) itemID := uint32(data.ItemID)
if c.Service.Item.CheakItem(itemID) == 0 { if c.Service.Item.CheakItem(itemID) == 0 {
return nil, errorcode.ErrorCodes.ErrInsufficientItems return nil, errorcode.ErrorCodes.ErrInsufficientItems
@@ -51,7 +58,10 @@ func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c
return nil, errcode return nil, errcode
} }
refreshPetPaneKeepHP(currentPet, oldHP) refreshPetPaneKeepHP(currentPet, oldHP)
c.Service.Item.UPDATE(itemID, -1) if err := c.Service.Item.UPDATE(itemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
c.Service.Info.Save(*c.Info)
result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{} result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{}
copier.Copy(&result, currentPet) copier.Copy(&result, currentPet)
return result, 0 return result, 0
@@ -83,7 +93,10 @@ func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c
return nil, errcode return nil, errcode
} }
c.Service.Item.UPDATE(itemID, -1) if err := c.Service.Item.UPDATE(itemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
c.Service.Info.Save(*c.Info)
result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{} result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{}
copier.Copy(&result, currentPet) copier.Copy(&result, currentPet)
return result, 0 return result, 0
@@ -126,7 +139,9 @@ func (h Controller) handlexuancaiItem(currentPet *model.PetInfo, c *player.Playe
return errorcode.ErrorCodes.ErrItemUnusable return errorcode.ErrorCodes.ErrItemUnusable
} }
c.Service.Item.UPDATE(itemid, -100) if err := c.Service.Item.UPDATE(itemid, -100); err != nil {
return errorcode.ErrorCodes.ErrInsufficientItems
}
return 0 return 0
} }
@@ -182,11 +197,24 @@ func (h Controller) handleRegularPetItem(itemID uint32, currentPet *model.PetInf
// c: 当前玩家对象 // c: 当前玩家对象
// 返回: 无数据和错误码 // 返回: 无数据和错误码
func (h Controller) ResetNature(data *C2S_PET_RESET_NATURE, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { func (h Controller) ResetNature(data *C2S_PET_RESET_NATURE, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, found := c.FindPet(data.CatchTime) slot, found := c.FindPetBagSlot(data.CatchTime)
if !found { if !found {
return nil, errorcode.ErrorCodes.Err10401 return nil, errorcode.ErrorCodes.Err10401
} }
currentPet := slot.PetInfoPtr()
if currentPet == nil {
return nil, errorcode.ErrorCodes.Err10401
}
if data.ItemId != UniversalNatureItemID {
return nil, errorcode.ErrorCodes.ErrItemUnusable
}
if _, ok := xmlres.NatureRootMap[int(data.Nature)]; !ok {
return nil, errorcode.ErrorCodes.ErrItemUnusable
}
if c.Service.Item.CheakItem(data.ItemId) <= 0 { if c.Service.Item.CheakItem(data.ItemId) <= 0 {
return nil, errorcode.ErrorCodes.ErrInsufficientItems return nil, errorcode.ErrorCodes.ErrInsufficientItems
} }
@@ -194,7 +222,10 @@ func (h Controller) ResetNature(data *C2S_PET_RESET_NATURE, c *player.Player) (r
currentHP := currentPet.Hp currentHP := currentPet.Hp
currentPet.Nature = data.Nature currentPet.Nature = data.Nature
refreshPetPaneKeepHP(currentPet, currentHP) refreshPetPaneKeepHP(currentPet, currentHP)
c.Service.Item.UPDATE(data.ItemId, -1) if err := c.Service.Item.UPDATE(data.ItemId, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
c.Service.Info.Save(*c.Info)
return result, 0 return result, 0
} }
@@ -222,29 +253,38 @@ func (h Controller) UseSpeedupItem(data *C2S_USE_SPEEDUP_ITEM, c *player.Player)
if c.Info.TwoTimes != 0 { if c.Info.TwoTimes != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse return nil, errorcode.ErrorCodes.ErrItemInUse
} }
c.Info.TwoTimes += 50 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
case 300067: case 300067:
if c.Info.TwoTimes != 0 { if c.Info.TwoTimes != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse return nil, errorcode.ErrorCodes.ErrItemInUse
} }
c.Info.TwoTimes += 25 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
case 300051: // 假设1002是三倍经验加速器道具ID case 300051: // 假设1002是三倍经验加速器道具ID
if c.Info.ThreeTimes != 0 { if c.Info.ThreeTimes != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse return nil, errorcode.ErrorCodes.ErrItemInUse
} }
c.Info.ThreeTimes += 50 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
case 300115: case 300115:
if c.Info.ThreeTimes != 0 { if c.Info.ThreeTimes != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse return nil, errorcode.ErrorCodes.ErrItemInUse
} }
c.Info.ThreeTimes += 30 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
default: default:
return nil, errorcode.ErrorCodes.ErrSystemError // 未知道具ID return nil, errorcode.ErrorCodes.ErrSystemError // 未知道具ID
} }
// 3. 扣减道具(数量-1 // 3. 扣减道具(数量-1
c.Service.Item.UPDATE(data.ItemID, -1) if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
switch data.ItemID {
case 300027: // 假设1001是双倍经验加速器道具ID
c.Info.TwoTimes += 50 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
case 300067:
c.Info.TwoTimes += 25 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
case 300051: // 假设1002是三倍经验加速器道具ID
c.Info.ThreeTimes += 50 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
case 300115:
c.Info.ThreeTimes += 30 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
}
result.ThreeTimes = uint32(c.Info.ThreeTimes) // 返回三倍经验剩余次数 result.ThreeTimes = uint32(c.Info.ThreeTimes) // 返回三倍经验剩余次数
result.TwoTimes = uint32(c.Info.TwoTimes) // 返回双倍经验剩余次数 result.TwoTimes = uint32(c.Info.TwoTimes) // 返回双倍经验剩余次数
@@ -275,10 +315,11 @@ func (h Controller) UseEnergyXishou(data *C2S_USE_ENERGY_XISHOU, c *player.Playe
} }
// 2. 核心业务逻辑:更新能量吸收器剩余次数 // 2. 核心业务逻辑:更新能量吸收器剩余次数
// 可根据道具ID配置不同的次数加成此处默认+1 // 可根据道具ID配置不同的次数加成此处默认+1
if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
c.Info.EnergyTime += 40 // 玩家对象新增 EnergyTimes 字段存储能量吸收剩余次数 c.Info.EnergyTime += 40 // 玩家对象新增 EnergyTimes 字段存储能量吸收剩余次数
// 3. 扣减道具(数量-1
c.Service.Item.UPDATE(data.ItemID, -1)
result = &item.S2C_USE_ENERGY_XISHOU{ result = &item.S2C_USE_ENERGY_XISHOU{
EnergyTimes: uint32(c.Info.EnergyTime), EnergyTimes: uint32(c.Info.EnergyTime),
} }
@@ -309,6 +350,9 @@ func (h Controller) UseAutoFightItem(data *C2S_USE_AUTO_FIGHT_ITEM, c *player.Pl
if c.Info.AutoFightTime != 0 { if c.Info.AutoFightTime != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse return nil, errorcode.ErrorCodes.ErrItemInUse
} }
if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
result = &item.S2C_USE_AUTO_FIGHT_ITEM{} result = &item.S2C_USE_AUTO_FIGHT_ITEM{}
// 2. 核心业务逻辑:开启自动战斗 + 更新剩余次数 // 2. 核心业务逻辑:开启自动战斗 + 更新剩余次数
c.Info.AutoFight = 3 // 按需求设置自动战斗flag为3需测试 c.Info.AutoFight = 3 // 按需求设置自动战斗flag为3需测试
@@ -324,8 +368,6 @@ func (h Controller) UseAutoFightItem(data *C2S_USE_AUTO_FIGHT_ITEM, c *player.Pl
c.Info.AutoFightTime += 50 c.Info.AutoFightTime += 50
} }
result.AutoFightTimes = c.Info.AutoFightTime result.AutoFightTimes = c.Info.AutoFightTime
// 3. 扣减道具(数量-1
c.Service.Item.UPDATE(data.ItemID, -1)
return result, 0 return result, 0
} }

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@@ -0,0 +1,60 @@
package controller
import (
"blazing/common/data/xmlres"
"blazing/logic/service/player"
playermodel "blazing/modules/player/model"
blservice "blazing/modules/player/service"
"testing"
)
func TestUsePetItemOutOfFightAppliesToBackupPetInMemory(t *testing.T) {
petID := firstPetIDForControllerTest(t)
backupPet := playermodel.GenPetInfo(petID, 31, 0, 0, 50, nil, 0)
if backupPet == nil {
t.Fatal("failed to generate backup pet")
}
if backupPet.MaxHp <= 1 {
t.Fatalf("expected generated pet to have max hp > 1, got %d", backupPet.MaxHp)
}
backupPet.Hp = 1
testPlayer := player.NewPlayer(nil)
testPlayer.Info = &playermodel.PlayerInfo{
UserID: 1,
PetList: []playermodel.PetInfo{},
BackupPetList: []playermodel.PetInfo{*backupPet},
}
testPlayer.Service = blservice.NewUserService(testPlayer.Info.UserID)
itemID, recoverHP := firstRecoverHPItemForControllerTest(t)
if recoverHP <= 0 {
t.Fatalf("expected positive recover hp for item %d, got %d", itemID, recoverHP)
}
_, err := (Controller{}).UsePetItemOutOfFight(&C2S_USE_PET_ITEM_OUT_OF_FIGHT{
CatchTime: backupPet.CatchTime,
ItemID: int32(itemID),
}, testPlayer)
if err != 0 {
t.Fatalf("expected backup pet item use to succeed in-memory, got err=%d", err)
}
updatedPet := testPlayer.Info.BackupPetList[0]
if updatedPet.Hp <= 1 {
t.Fatalf("expected backup pet hp to increase in memory, got hp=%d", updatedPet.Hp)
}
}
func firstRecoverHPItemForControllerTest(t *testing.T) (uint32, int) {
t.Helper()
for id, cfg := range xmlres.ItemsMAP {
if cfg.HP > 0 {
return uint32(id), cfg.HP
}
}
t.Fatal("xmlres.ItemsMAP has no HP recovery item")
return 0, 0
}

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@@ -2,6 +2,7 @@ package controller
import ( import (
"blazing/common/data/share" "blazing/common/data/share"
"blazing/common/rpc"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/cool" "blazing/cool"
"blazing/logic/service/player" "blazing/logic/service/player"
@@ -31,7 +32,10 @@ func waitUserOffline(userID uint32, timeout time.Duration) bool {
return false return false
} }
if time.Since(lastKickAt) >= waitUserOfflineKickGap { if time.Since(lastKickAt) >= waitUserOfflineKickGap {
if kickErr := Maincontroller.RPCClient.Kick(userID); kickErr != nil { ctx, cancel := context.WithTimeout(context.Background(), rpc.ClientCallTimeout)
kickErr := Maincontroller.RPCClient.Kick(ctx, userID)
cancel()
if kickErr != nil {
cool.Logger.Error(context.Background(), "补踢失败", userID, kickErr) cool.Logger.Error(context.Background(), "补踢失败", userID, kickErr)
} }
lastKickAt = time.Now() lastKickAt = time.Now()
@@ -55,7 +59,9 @@ func (h Controller) Login(data *MAIN_LOGIN_IN, c gnet.Conn) (result *user.LoginM
} }
if onlineServerID, onlineErr := share.ShareManager.GetUserOnline(data.Head.UserID); onlineErr == nil { if onlineServerID, onlineErr := share.ShareManager.GetUserOnline(data.Head.UserID); onlineErr == nil {
kickErr := Maincontroller.RPCClient.Kick(data.Head.UserID) //通知其他服务器踢人 ctx, cancel := context.WithTimeout(context.Background(), rpc.ClientCallTimeout)
kickErr := Maincontroller.RPCClient.Kick(ctx, data.Head.UserID) //通知其他服务器踢人
cancel()
if kickErr != nil { if kickErr != nil {
cool.Logger.Error(context.Background(), "踢人失败", data.Head.UserID, onlineServerID, kickErr) cool.Logger.Error(context.Background(), "踢人失败", data.Head.UserID, onlineServerID, kickErr)
err = errorcode.ErrorCodes.ErrSystemBusyTryLater err = errorcode.ErrorCodes.ErrSystemBusyTryLater

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@@ -64,6 +64,7 @@ func (h *Controller) SwitchFlying(data *SwitchFlyingInboundInfo, c *player.Playe
// PlayerPetCure 处理控制器请求。 // PlayerPetCure 处理控制器请求。
func (h *Controller) PlayerPetCure(data *PetCureInboundInfo, c *player.Player) (result *nono.PetCureOutboundEmpty, err errorcode.ErrorCode) { //这个时候player应该是空的 func (h *Controller) PlayerPetCure(data *PetCureInboundInfo, c *player.Player) (result *nono.PetCureOutboundEmpty, err errorcode.ErrorCode) { //这个时候player应该是空的
_ = data _ = data
result = &nono.PetCureOutboundEmpty{}
if c.IsArenaHealLocked() { if c.IsArenaHealLocked() {
return result, errorcode.ErrorCodes.ErrChampionCannotHeal return result, errorcode.ErrorCodes.ErrChampionCannotHeal
} }
@@ -73,6 +74,9 @@ func (h *Controller) PlayerPetCure(data *PetCureInboundInfo, c *player.Player) (
for i := range c.Info.PetList { for i := range c.Info.PetList {
c.Info.PetList[i].Cure() c.Info.PetList[i].Cure()
} }
for i := range c.Info.BackupPetList {
c.Info.BackupPetList[i].Cure()
}
c.Info.Coins -= nonoPetCureCost c.Info.Coins -= nonoPetCureCost
return return
} }

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@@ -19,20 +19,13 @@ func (h Controller) SavePetBagOrder(
return nil, 0 return nil, 0
} }
// PetRetrieveFromWarehouse 领回仓库精灵 // PetRetrieveFromWarehouse 从放生仓库领回精灵
func (h Controller) PetRetrieveFromWarehouse( func (h Controller) PetRetrieveFromWarehouse(
data *PET_RETRIEVE, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { data *PET_RETRIEVE, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if _, ok := player.FindPetBagSlot(data.CatchTime); ok { if !player.Service.Pet.UpdateFree(data.CatchTime, 1, 0) {
return nil, 0 return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
} }
petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
if petInfo == nil {
return nil, 0
}
player.AddPetToAvailableBag(petInfo.Data)
return nil, 0 return nil, 0
} }

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@@ -18,8 +18,8 @@ func (h Controller) GetPetBargeList(data *PetBargeListInboundInfo, player *playe
ret.PetBargeList = append(ret.PetBargeList, pet.PetBargeListInfo{ ret.PetBargeList = append(ret.PetBargeList, pet.PetBargeListInfo{
PetId: uint32(v.Args[0]), PetId: uint32(v.Args[0]),
EnCntCnt: 1, EnCntCnt: 1,
IsCatched: uint32(v.Results[0]), IsCatched: uint32(v.Results[1]),
IsKilled: uint32(v.Results[1]), IsKilled: uint32(v.Results[0]),
}) })
} }

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@@ -37,7 +37,9 @@ func (h Controller) PetELV(data *C2S_PET_EVOLVTION, c *player.Player) (result *f
return nil, errorcode.ErrorCodes.ErrInsufficientItemsMulti return nil, errorcode.ErrorCodes.ErrInsufficientItemsMulti
} }
if branch.EvolvItem != 0 { if branch.EvolvItem != 0 {
c.Service.Item.UPDATE(uint32(branch.EvolvItem), -branch.EvolvItemCount) if err := c.Service.Item.UPDATE(uint32(branch.EvolvItem), -branch.EvolvItemCount); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItemsMulti
}
} }
currentPet.ID = uint32(branch.MonTo) currentPet.ID = uint32(branch.MonTo)

View File

@@ -17,11 +17,16 @@ const (
// c: 当前玩家对象 // c: 当前玩家对象
// 返回: 分配结果和错误码 // 返回: 分配结果和错误码
func (h Controller) PetEVDiy(data *PetEV, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { func (h Controller) PetEVDiy(data *PetEV, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, found := c.FindPet(data.CacthTime) slot, found := c.FindPetBagSlot(data.CacthTime)
if !found { if !found {
return nil, errorcode.ErrorCodes.Err10401 return nil, errorcode.ErrorCodes.Err10401
} }
currentPet := slot.PetInfoPtr()
if currentPet == nil {
return nil, errorcode.ErrorCodes.Err10401
}
var targetTotal uint32 var targetTotal uint32
var currentTotal uint32 var currentTotal uint32
for i, evValue := range data.EVs { for i, evValue := range data.EVs {

View File

@@ -0,0 +1,45 @@
package controller
import (
"testing"
"blazing/logic/service/player"
playermodel "blazing/modules/player/model"
)
func TestPetEVDiy_AppliesToBackupPet(t *testing.T) {
p := player.NewPlayer(nil)
p.Info = &playermodel.PlayerInfo{
EVPool: 20,
PetList: []playermodel.PetInfo{
{CatchTime: 1},
},
BackupPetList: []playermodel.PetInfo{
{
CatchTime: 2,
Level: 100,
Ev: [6]uint32{0, 4, 0, 0, 0, 0},
},
},
}
data := &PetEV{
CacthTime: 2,
EVs: [6]uint32{0, 8, 4, 0, 0, 0},
}
_, err := (Controller{}).PetEVDiy(data, p)
if err != 0 {
t.Fatalf("PetEVDiy returned error: %v", err)
}
got := p.Info.BackupPetList[0].Ev
want := [6]uint32{0, 8, 4, 0, 0, 0}
if got != want {
t.Fatalf("backup pet EV mismatch, got %v want %v", got, want)
}
if gotPool, wantPool := p.Info.EVPool, int64(12); gotPool != wantPool {
t.Fatalf("EVPool mismatch, got %d want %d", gotPool, wantPool)
}
}

View File

@@ -65,16 +65,33 @@ func (h Controller) PetFusion(data *C2S_PetFusion, c *player.Player) (result *pe
return result, errorcode.ErrorCodes.ErrSunDouInsufficient10016 return result, errorcode.ErrorCodes.ErrSunDouInsufficient10016
} }
consumeItems(c, materialCounts)
c.Info.Coins -= petFusionCost
if resultPetID == 0 { if resultPetID == 0 {
if useOptionalItem(c, data.GoldItem1[:], petFusionFailureItemID) { failedAux := *auxPet
result.CostItemFlag = 1 if auxPet.Level > 5 {
} else if auxPet.Level > 5 { failedAux.Downgrade(auxPet.Level - 5)
auxPet.Downgrade(auxPet.Level - 5)
} else { } else {
auxPet.Downgrade(1) failedAux.Downgrade(1)
}
txResult, errCode := c.Service.PetFusionTx(
*c.Info,
data.Mcatchtime,
data.Auxcatchtime,
materialCounts,
data.GoldItem1[:],
petFusionKeepAuxItemID,
petFusionFailureItemID,
petFusionCost,
nil,
&failedAux,
)
if errCode != 0 {
return result, errCode
}
c.Info.Coins -= petFusionCost
if txResult.CostItemUsed {
result.CostItemFlag = 1
} else if txResult.UpdatedAux != nil {
*auxPet = *txResult.UpdatedAux
} }
return &pet.PetFusionInfo{}, 0 return &pet.PetFusionInfo{}, 0
} }
@@ -101,18 +118,37 @@ func (h Controller) PetFusion(data *C2S_PetFusion, c *player.Player) (result *pe
newPet.RandomByWeightShiny() newPet.RandomByWeightShiny()
} }
c.Service.Pet.PetAdd(newPet, 0) txResult, errCode := c.Service.PetFusionTx(
//println(c.Info.UserID, "进行融合", len(c.Info.PetList), masterPet.ID, auxPet.ID, newPet.ID) *c.Info,
data.Mcatchtime,
c.PetDel(data.Mcatchtime) data.Auxcatchtime,
if useOptionalItem(c, data.GoldItem1[:], petFusionKeepAuxItemID) { materialCounts,
result.CostItemFlag = 1 data.GoldItem1[:],
} else { petFusionKeepAuxItemID,
c.PetDel(data.Auxcatchtime) petFusionFailureItemID,
petFusionCost,
newPet,
nil,
)
if errCode != 0 {
return result, errCode
} }
result.ObtainTime = newPet.CatchTime c.Info.Coins -= petFusionCost
result.StarterCpTm = newPet.ID if txResult.CostItemUsed {
result.CostItemFlag = 1
} else {
removePetFromPlayerInfo(c, data.Auxcatchtime)
}
removePetFromPlayerInfo(c, data.Mcatchtime)
if txResult.NewPet == nil {
return result, errorcode.ErrorCodes.ErrSystemError
}
c.Info.PetList = append(c.Info.PetList, *txResult.NewPet)
result.ObtainTime = txResult.NewPet.CatchTime
result.StarterCpTm = txResult.NewPet.ID
return result, 0 return result, 0
} }
@@ -149,21 +185,10 @@ func hasEnoughItems(c *player.Player, itemCounts map[uint32]int) bool {
return true return true
} }
func consumeItems(c *player.Player, itemCounts map[uint32]int) { func removePetFromPlayerInfo(c *player.Player, catchTime uint32) {
for itemID, count := range itemCounts { index, _, ok := c.FindPet(catchTime)
_ = c.Service.Item.UPDATE(itemID, -count) if !ok {
return
} }
} c.Info.PetList = append(c.Info.PetList[:index], c.Info.PetList[index+1:]...)
func useOptionalItem(c *player.Player, itemIDs []uint32, target uint32) bool {
if c.Service.Item.CheakItem(target) <= 0 {
return false
}
for _, itemID := range itemIDs {
if itemID == target {
_ = c.Service.Item.UPDATE(target, -1)
return true
}
}
return false
} }

View File

@@ -4,19 +4,22 @@ import (
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/logic/service/common" "blazing/logic/service/common"
"blazing/logic/service/pet" "blazing/logic/service/pet"
"blazing/logic/service/player" playersvc "blazing/logic/service/player"
"blazing/modules/player/model" "blazing/modules/player/model"
) )
// GetPetInfo 获取精灵信息 // GetPetInfo 获取精灵信息
func (h Controller) GetPetInfo( func (h Controller) GetPetInfo(
data *GetPetInfoInboundInfo, data *GetPetInfoInboundInfo,
player *player.Player) (result *model.PetInfo, player *playersvc.Player) (result *model.PetInfo,
err errorcode.ErrorCode) { err errorcode.ErrorCode) {
_, petInfo, found := player.FindPet(data.CatchTime) levelLimit := player.CurrentMapPetLevelLimit()
if found { if slot, found := player.FindPetBagSlot(data.CatchTime); found {
result = petInfo if petInfo := slot.PetInfoPtr(); petInfo != nil {
return result, 0 petCopy := playersvc.ApplyPetLevelLimit(*petInfo, levelLimit)
result = &petCopy
return result, 0
}
} }
ret := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime) ret := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
@@ -24,16 +27,18 @@ func (h Controller) GetPetInfo(
return nil, errorcode.ErrorCodes.ErrPokemonNotExists return nil, errorcode.ErrorCodes.ErrPokemonNotExists
} }
result = &ret.Data petData := ret.Data
petData = playersvc.ApplyPetLevelLimit(petData, levelLimit)
result = &petData
return result, 0 return result, 0
} }
// GetUserBagPetInfo 获取主背包和并列备用精灵列表 // GetUserBagPetInfo 获取主背包和并列备用精灵列表
func (h Controller) GetUserBagPetInfo( func (h Controller) GetUserBagPetInfo(
data *GetUserBagPetInfoInboundEmpty, data *GetUserBagPetInfoInboundEmpty,
player *player.Player) (result *pet.GetUserBagPetInfoOutboundInfo, player *playersvc.Player) (result *pet.GetUserBagPetInfoOutboundInfo,
err errorcode.ErrorCode) { err errorcode.ErrorCode) {
return player.GetUserBagPetInfo(), 0 return player.GetUserBagPetInfo(player.CurrentMapPetLevelLimit()), 0
} }
// GetPetListInboundEmpty 定义请求或响应数据结构。 // GetPetListInboundEmpty 定义请求或响应数据结构。
@@ -44,7 +49,7 @@ type GetPetListInboundEmpty struct {
// GetPetList 获取当前主背包列表 // GetPetList 获取当前主背包列表
func (h Controller) GetPetList( func (h Controller) GetPetList(
data *GetPetListInboundEmpty, data *GetPetListInboundEmpty,
player *player.Player) (result *pet.GetPetListOutboundInfo, player *playersvc.Player) (result *pet.GetPetListOutboundInfo,
err errorcode.ErrorCode) { err errorcode.ErrorCode) {
return buildPetListOutboundInfo(player.Info.PetList), 0 return buildPetListOutboundInfo(player.Info.PetList), 0
} }
@@ -57,7 +62,7 @@ type GetPetListFreeInboundEmpty struct {
// GetPetReleaseList 获取仓库可放生列表 // GetPetReleaseList 获取仓库可放生列表
func (h Controller) GetPetReleaseList( func (h Controller) GetPetReleaseList(
data *GetPetListFreeInboundEmpty, data *GetPetListFreeInboundEmpty,
player *player.Player) (result *pet.GetPetListOutboundInfo, player *playersvc.Player) (result *pet.GetPetListOutboundInfo,
err errorcode.ErrorCode) { err errorcode.ErrorCode) {
return buildPetListOutboundInfo(player.WarehousePetList()), 0 return buildPetListOutboundInfo(player.WarehousePetList()), 0
@@ -66,14 +71,13 @@ func (h Controller) GetPetReleaseList(
// PlayerShowPet 精灵展示 // PlayerShowPet 精灵展示
func (h Controller) PlayerShowPet( func (h Controller) PlayerShowPet(
data *PetShowInboundInfo, data *PetShowInboundInfo,
player *player.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) { player *playersvc.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) {
result = &pet.PetShowOutboundInfo{ result = &pet.PetShowOutboundInfo{
UserID: data.Head.UserID, UserID: data.Head.UserID,
CatchTime: data.CatchTime, CatchTime: data.CatchTime,
Flag: data.Flag, Flag: data.Flag,
} }
_, currentPet, ok := player.FindPet(data.CatchTime)
if data.Flag == 0 { if data.Flag == 0 {
player.SetPetDisplay(0, nil) player.SetPetDisplay(0, nil)
player.GetSpace().RefreshUserInfo(player) player.GetSpace().RefreshUserInfo(player)
@@ -81,7 +85,14 @@ func (h Controller) PlayerShowPet(
return return
} }
if !ok { // 仅允许背包精灵跟随:仓库中的精灵不允许跟随
slot, found := player.FindPetBagSlot(data.CatchTime)
if !found {
return nil, errorcode.ErrorCodes.ErrCannotShowBagPokemon
}
currentPet := slot.PetInfoPtr()
if currentPet == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists return nil, errorcode.ErrorCodes.ErrPokemonNotExists
} }

View File

@@ -6,8 +6,39 @@ import (
"blazing/logic/service/fight" "blazing/logic/service/fight"
"blazing/logic/service/pet" "blazing/logic/service/pet"
"blazing/logic/service/player" "blazing/logic/service/player"
playermodel "blazing/modules/player/model"
) )
func petSetExpLimit(currentPet *playermodel.PetInfo) int64 {
if currentPet == nil || currentPet.Level >= 100 {
return 0
}
simulatedPet := *currentPet
allowedExp := simulatedPet.NextLvExp - simulatedPet.Exp
if allowedExp < 0 {
allowedExp = 0
}
for simulatedPet.Level < 100 && simulatedPet.NextLvExp > 0 {
simulatedPet.Level++
simulatedPet.Update(true)
if simulatedPet.Level >= 100 {
break
}
allowedExp += simulatedPet.NextLvExp
}
return allowedExp
}
func minInt64(a, b int64) int64 {
if a < b {
return a
}
return b
}
// PetReleaseToWarehouse 将精灵从仓库包中放生 // PetReleaseToWarehouse 将精灵从仓库包中放生
func (h Controller) PetReleaseToWarehouse( func (h Controller) PetReleaseToWarehouse(
data *PET_ROWEI, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { data *PET_ROWEI, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
@@ -17,9 +48,8 @@ func (h Controller) PetReleaseToWarehouse(
if inBag || inBackup || freeForbidden == 1 { if inBag || inBackup || freeForbidden == 1 {
return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
} }
if !player.Service.Pet.UpdateFree(data.CatchTime, 0, 1) {
if !player.Service.Pet.UpdateFree(data.CatchTime, 1) { return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
return nil, errorcode.ErrorCodes.ErrSystemError
} }
return nil, 0 return nil, 0
@@ -32,9 +62,11 @@ func (h Controller) PetOneCure(
return result, errorcode.ErrorCodes.ErrChampionCannotHeal return result, errorcode.ErrorCodes.ErrChampionCannotHeal
} }
_, currentPet, ok := player.FindPet(data.CatchTime) if slot, ok := player.FindPetBagSlot(data.CatchTime); ok {
if ok { currentPet := slot.PetInfoPtr()
defer currentPet.Cure() if currentPet != nil {
defer currentPet.Cure()
}
} }
return &pet.PetOneCureOutboundInfo{ return &pet.PetOneCureOutboundInfo{
@@ -63,11 +95,17 @@ func (h Controller) PetFirst(
func (h Controller) SetPetExp( func (h Controller) SetPetExp(
data *PetSetExpInboundInfo, data *PetSetExpInboundInfo,
player *player.Player) (result *pet.PetSetExpOutboundInfo, err errorcode.ErrorCode) { player *player.Player) (result *pet.PetSetExpOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, found := player.FindPet(data.CatchTime) slot, found := player.FindPetBagSlot(data.CatchTime)
if !found || currentPet.Level >= 100 { currentPet := slot.PetInfoPtr()
if !found || currentPet == nil || currentPet.Level >= 100 {
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError
} }
player.AddPetExp(currentPet, data.Exp) allowedExp := petSetExpLimit(currentPet)
if allowedExp <= 0 {
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError
}
player.AddPetExp(currentPet, minInt64(data.Exp, allowedExp))
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, 0 return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, 0
} }

View File

@@ -0,0 +1,75 @@
package controller
import (
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"blazing/logic/service/player"
playermodel "blazing/modules/player/model"
"testing"
)
func firstPetIDForControllerTest(t *testing.T) int {
t.Helper()
for id := range xmlres.PetMAP {
return id
}
t.Fatal("xmlres.PetMAP is empty")
return 0
}
func TestSetPetExpCapsLevelAt100(t *testing.T) {
petID := firstPetIDForControllerTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 99, nil, 0)
if petInfo == nil {
t.Fatal("failed to generate test pet")
}
expPool := petInfo.NextLvExp + 10_000
testPlayer := player.NewPlayer(nil)
testPlayer.Info = &playermodel.PlayerInfo{
ExpPool: expPool,
PetList: []playermodel.PetInfo{*petInfo},
}
currentPet := &testPlayer.Info.PetList[0]
result, err := (Controller{}).SetPetExp(&PetSetExpInboundInfo{
CatchTime: currentPet.CatchTime,
Exp: expPool,
}, testPlayer)
if err != 0 {
t.Fatalf("expected SetPetExp to succeed, got err=%d", err)
}
if currentPet.Level != 100 {
t.Fatalf("expected pet level to stop at 100, got %d", currentPet.Level)
}
if result.Exp != 10_000 {
t.Fatalf("expected overflow exp to remain in pool, got %d", result.Exp)
}
}
func TestSetPetExpRejectsPetAtLevel100(t *testing.T) {
petID := firstPetIDForControllerTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
if petInfo == nil {
t.Fatal("failed to generate test pet")
}
testPlayer := player.NewPlayer(nil)
testPlayer.Info = &playermodel.PlayerInfo{
ExpPool: 50_000,
PetList: []playermodel.PetInfo{*petInfo},
}
result, err := (Controller{}).SetPetExp(&PetSetExpInboundInfo{
CatchTime: petInfo.CatchTime,
Exp: 12_345,
}, testPlayer)
if err != errorcode.ErrorCodes.ErrSystemError {
t.Fatalf("expected level-100 pet to be rejected, got err=%d", err)
}
if result.Exp != 50_000 {
t.Fatalf("expected exp pool to remain unchanged, got %d", result.Exp)
}
}

View File

@@ -15,6 +15,18 @@ type GetPetLearnableSkillsOutboundInfo struct {
SkillList []uint32 `json:"skillList"` SkillList []uint32 `json:"skillList"`
} }
func isSameUint32Slice(a []uint32, b []uint32) bool {
if len(a) != len(b) {
return false
}
for index := range a {
if a[index] != b[index] {
return false
}
}
return true
}
func collectPetLearnableSkillList(currentPet *model.PetInfo) []uint32 { func collectPetLearnableSkillList(currentPet *model.PetInfo) []uint32 {
skillSet := make(map[uint32]struct{}) skillSet := make(map[uint32]struct{})
skills := make([]uint32, 0) skills := make([]uint32, 0)
@@ -55,8 +67,9 @@ func (h Controller) GetPetLearnableSkills(
data *GetPetLearnableSkillsInboundInfo, data *GetPetLearnableSkillsInboundInfo,
c *player.Player, c *player.Player,
) (result *GetPetLearnableSkillsOutboundInfo, err errorcode.ErrorCode) { ) (result *GetPetLearnableSkillsOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, ok := c.FindPet(data.CatchTime) slot, ok := c.FindPetBagSlot(data.CatchTime)
if !ok { currentPet := slot.PetInfoPtr()
if !ok || currentPet == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists return nil, errorcode.ErrorCodes.ErrPokemonNotExists
} }
@@ -69,8 +82,9 @@ func (h Controller) GetPetLearnableSkills(
func (h Controller) SetPetSkill(data *ChangeSkillInfo, c *player.Player) (result *pet.ChangeSkillOutInfo, err errorcode.ErrorCode) { func (h Controller) SetPetSkill(data *ChangeSkillInfo, c *player.Player) (result *pet.ChangeSkillOutInfo, err errorcode.ErrorCode) {
const setSkillCost = 50 const setSkillCost = 50
_, currentPet, ok := c.FindPet(data.CatchTime) slot, ok := c.FindPetBagSlot(data.CatchTime)
if !ok { currentPet := slot.PetInfoPtr()
if !ok || currentPet == nil {
return nil, errorcode.ErrorCodes.ErrSystemBusy return nil, errorcode.ErrorCodes.ErrSystemBusy
} }
@@ -135,8 +149,9 @@ func (h Controller) SetPetSkill(data *ChangeSkillInfo, c *player.Player) (result
func (h Controller) SortPetSkills(data *C2S_Skill_Sort, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { func (h Controller) SortPetSkills(data *C2S_Skill_Sort, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
const skillSortCost = 50 const skillSortCost = 50
_, currentPet, ok := c.FindPet(data.CapTm) slot, ok := c.FindPetBagSlot(data.CapTm)
if !ok { currentPet := slot.PetInfoPtr()
if !ok || currentPet == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists return nil, errorcode.ErrorCodes.ErrPokemonNotExists
} }
@@ -184,3 +199,89 @@ func (h Controller) SortPetSkills(data *C2S_Skill_Sort, c *player.Player) (resul
return nil, 0 return nil, 0
} }
// CommitPetSkills 按最终技能列表一次性提交学习/替换/排序结果。
func (h Controller) CommitPetSkills(
data *CommitPetSkillsInboundInfo,
c *player.Player,
) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
const setSkillCost = 50
const skillSortCost = 50
slot, ok := c.FindPetBagSlot(data.CatchTime)
currentPet := slot.PetInfoPtr()
if !ok || currentPet == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
currentSkillSet := make(map[uint32]model.SkillInfo, len(currentPet.SkillList))
currentSkillOrder := make([]uint32, 0, len(currentPet.SkillList))
for _, skill := range currentPet.SkillList {
if skill.ID == 0 {
continue
}
currentSkillSet[skill.ID] = skill
currentSkillOrder = append(currentSkillOrder, skill.ID)
}
finalSkillIDs := make([]uint32, 0, 4)
usedSkillSet := make(map[uint32]struct{}, 4)
for _, skillID := range data.Skill {
if skillID == 0 {
continue
}
if _, exists := usedSkillSet[skillID]; exists {
continue
}
usedSkillSet[skillID] = struct{}{}
finalSkillIDs = append(finalSkillIDs, skillID)
}
if len(finalSkillIDs) == 0 {
return nil, errorcode.ErrorCodes.ErrSystemBusy
}
if len(finalSkillIDs) > 4 {
finalSkillIDs = finalSkillIDs[:4]
}
if isSameUint32Slice(currentSkillOrder, finalSkillIDs) {
return nil, 0
}
learnableSkillSet := make(map[uint32]struct{})
for _, skillID := range collectPetLearnableSkillList(currentPet) {
learnableSkillSet[skillID] = struct{}{}
}
newSkillCount := 0
finalSkillList := make([]model.SkillInfo, 0, len(finalSkillIDs))
for _, skillID := range finalSkillIDs {
if skill, exists := currentSkillSet[skillID]; exists {
finalSkillList = append(finalSkillList, skill)
continue
}
if _, exists := learnableSkillSet[skillID]; !exists {
return nil, errorcode.ErrorCodes.ErrSystemBusy
}
skillInfo, exists := xmlres.SkillMap[int(skillID)]
if !exists {
return nil, errorcode.ErrorCodes.ErrSystemBusy
}
newSkillCount++
finalSkillList = append(finalSkillList, model.SkillInfo{
ID: skillID,
PP: uint32(skillInfo.MaxPP),
})
}
totalCost := int64(newSkillCount * setSkillCost)
if newSkillCount == 0 {
totalCost += int64(skillSortCost)
}
if totalCost > 0 && !c.GetCoins(totalCost) {
return nil, errorcode.ErrorCodes.ErrSunDouInsufficient10016
}
c.Info.Coins -= totalCost
currentPet.SkillList = finalSkillList
return nil, 0
}

View File

@@ -17,15 +17,13 @@ func (h Controller) IsCollect(
ID: data.Type, ID: data.Type,
} }
c.Service.Task.Exec(uint32(1335), func(te *model.Task) bool { taskData, taskErr := c.Service.Task.GetTask(uint32(1335))
if taskErr == nil {
r := bitset32.From(te.Data) r := bitset32.From(taskData.Data)
// 分支未完成时,标记完成并发放奖励
if r.Test(uint(data.Type)) { if r.Test(uint(data.Type)) {
result.IsCom = 1 result.IsCom = 1
} }
return false }
})
_, ok := lo.Find([]uint32{1, 2, 3, 4, 301}, func(item uint32) bool { _, ok := lo.Find([]uint32{1, 2, 3, 4, 301}, func(item uint32) bool {
return data.Type == item return data.Type == item
@@ -59,14 +57,17 @@ func (h Controller) Collect(
return data.Type == item return data.Type == item
}) })
if res == model.Completed && ok { //这块是为了兼容旧版本 if res == model.Completed && ok { //这块是为了兼容旧版本
c.Service.Task.Exec(uint32(1335), func(te *model.Task) bool { taskData, taskErr := c.Service.Task.GetTask(uint32(1335))
if taskErr != nil {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
}
r := bitset32.From(te.Data) r := bitset32.From(taskData.Data)
r.Set(uint(data.Type))
r.Set(uint(data.Type)) taskData.Data = r.Bytes()
te.Data = r.Bytes() if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil {
return true return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
}) }
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError) return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
} }
@@ -80,21 +81,22 @@ func (h Controller) Collect(
if !lo.Contains(validIDs, data.ID) { if !lo.Contains(validIDs, data.ID) {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError) return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
} }
c.Service.Task.Exec(uint32(1335), func(te *model.Task) bool { taskData, taskErr := c.Service.Task.GetTask(uint32(1335))
if taskErr != nil {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
}
r := bitset32.From(te.Data) r := bitset32.From(taskData.Data)
// 分支未完成时,标记完成并发放奖励 if !r.Test(uint(data.Type)) {
if !r.Test(uint(data.Type)) { r.Set(uint(data.Type))
r.Set(uint(data.Type)) taskData.Data = r.Bytes()
te.Data = r.Bytes() if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil {
r := model.GenPetInfo(int(data.ID), -1, -1, 0, 1, nil, 0) return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
c.Service.Pet.PetAdd(r, 0)
result.CatchTime = r.CatchTime
return true
} }
return false petInfo := model.GenPetInfo(int(data.ID), -1, -1, 0, 1, nil, 0)
}) c.Service.Pet.PetAdd(petInfo, 0)
result.CatchTime = petInfo.CatchTime
}
if result.CatchTime == 0 { if result.CatchTime == 0 {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrAwardAlreadyClaimed) return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrAwardAlreadyClaimed)

View File

@@ -3,6 +3,7 @@ package controller
import ( import (
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/modules/player/model" "blazing/modules/player/model"
"blazing/modules/player/service"
"blazing/logic/service/pet" "blazing/logic/service/pet"
"blazing/logic/service/player" "blazing/logic/service/player"
@@ -32,17 +33,45 @@ func (h Controller) GetFitmentUsing(data *FitmentUseringInboundInfo, c *player.P
func (h Controller) GetRoomPetShowInfo(data *PetRoomListInboundInfo, c *player.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) { func (h Controller) GetRoomPetShowInfo(data *PetRoomListInboundInfo, c *player.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) {
result = &room.PetRoomListOutboundInfo{} result = &room.PetRoomListOutboundInfo{}
result.Pets = make([]pet.PetShortInfo, 0) result.Pets = make([]pet.PetShortInfo, 0)
roomInfo := c.Service.Room.Get(data.TargetUserID) showPets := service.NewPetService(data.TargetUserID).GetShowPets()
for _, catchTime := range roomInfo.ShowPokemon { for i := range showPets {
petInfo := c.Service.Pet.PetInfoOneOther(data.TargetUserID, catchTime) var petShortInfo pet.PetShortInfo
if petInfo.Data.ID == 0 { copier.Copy(&petShortInfo, &showPets[i].Data)
result.Pets = append(result.Pets, petShortInfo)
}
return
}
// SetRoomPetShowInfo 设置基地展示精灵并返回最新展示列表cmd:2323
func (h Controller) SetRoomPetShowInfo(data *C2S_PET_ROOM_SHOW, c *player.Player) (result *room.S2C_PET_ROOM_SHOW, err errorcode.ErrorCode) {
result = &room.S2C_PET_ROOM_SHOW{}
result.PetShowList = make([]pet.PetShortInfo, 0)
catchTimes := make([]uint32, 0, len(data.PetShowList))
seen := make(map[uint32]struct{}, len(data.PetShowList))
for _, item := range data.PetShowList {
ct := uint32(item.CatchTime)
if ct == 0 {
continue continue
} }
var petShortInfo pet.PetShortInfo if _, ok := seen[ct]; ok {
copier.Copy(&petShortInfo, &petInfo.Data) continue
if petInfo.ID != 0 {
result.Pets = append(result.Pets, petShortInfo)
} }
seen[ct] = struct{}{}
catchTimes = append(catchTimes, ct)
}
petSvc := service.NewPetService(c.Info.UserID)
if !petSvc.SetShowCatchTimes(catchTimes) {
err = errorcode.ErrorCodes.ErrSystemError
return
}
showPets := petSvc.GetShowPets()
for i := range showPets {
var petShortInfo pet.PetShortInfo
copier.Copy(&petShortInfo, &showPets[i].Data)
result.PetShowList = append(result.PetShowList, petShortInfo)
} }
return return
} }
@@ -77,6 +106,9 @@ func (h Controller) GetAllFurniture(data *FitmentAllInboundEmpty, c *player.Play
// 返回: 精灵详细信息和错误码 // 返回: 精灵详细信息和错误码
func (h Controller) GetRoomPetInfo(data *C2S_RoomPetInfo, c *player.Player) (result *pet.RoomPetInfo, err errorcode.ErrorCode) { func (h Controller) GetRoomPetInfo(data *C2S_RoomPetInfo, c *player.Player) (result *pet.RoomPetInfo, err errorcode.ErrorCode) {
petInfo := c.Service.Pet.PetInfoOneOther(data.UserID, data.CatchTime) petInfo := c.Service.Pet.PetInfoOneOther(data.UserID, data.CatchTime)
if petInfo == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
result = &pet.RoomPetInfo{} result = &pet.RoomPetInfo{}
copier.CopyWithOption(result, &petInfo.Data, copier.Option{DeepCopy: true}) copier.CopyWithOption(result, &petInfo.Data, copier.Option{DeepCopy: true})
result.OwnerId = data.UserID result.OwnerId = data.UserID

View File

@@ -2,11 +2,8 @@ package controller
import ( import (
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/logic/service/pet"
"blazing/logic/service/player" "blazing/logic/service/player"
"blazing/logic/service/room" "blazing/logic/service/room"
"github.com/jinzhu/copier"
) )
// SetFitment 设置基地家具摆放 // SetFitment 设置基地家具摆放
@@ -18,29 +15,3 @@ func (h Controller) SetFitment(data *SET_FITMENT, c *player.Player) (result *roo
c.Service.Room.Set(data.Fitments) c.Service.Room.Set(data.Fitments)
return return
} }
// SetPet 设置基地展示的精灵
// data: 包含精灵展示列表的输入信息
// c: 当前玩家对象
// 返回: 精灵展示列表和错误码
func (h Controller) SetPet(data *C2S_PET_ROOM_SHOW, c *player.Player) (result *room.S2C_PET_ROOM_SHOW, err errorcode.ErrorCode) {
var showPetCatchTimes []uint32
for _, petShowInfo := range data.PetShowList {
if petShowInfo.CatchTime != 0 {
showPetCatchTimes = append(showPetCatchTimes, petShowInfo.CatchTime)
}
}
c.Service.Room.Show(showPetCatchTimes)
result = &room.S2C_PET_ROOM_SHOW{}
result.PetShowList = make([]pet.PetShortInfo, len(showPetCatchTimes))
for _, catchTime := range showPetCatchTimes {
petInfo := c.Service.Pet.PetInfoOneByCatchTime(catchTime)
if petInfo == nil {
continue
}
var petShortInfo pet.PetShortInfo
copier.Copy(&petShortInfo, &petInfo.Data)
result.PetShowList = append(result.PetShowList, petShortInfo)
}
return
}

View File

@@ -2,25 +2,23 @@ package controller
import ( import (
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/cool"
logicplayer "blazing/logic/service/player" logicplayer "blazing/logic/service/player"
"blazing/logic/service/user" "blazing/logic/service/user"
baseservice "blazing/modules/base/service"
configservice "blazing/modules/config/service" configservice "blazing/modules/config/service"
playerservice "blazing/modules/player/service" playerservice "blazing/modules/player/service"
"strings" "strings"
"time" "time"
) )
// DonationServerIDs 返回当前可用于捐赠冠名的服务器ID列表。
func (h Controller) DonationServerIDs(data *C2S_GET_DONATION_SERVER_IDS, player *logicplayer.Player) (result *user.S2C_GET_DONATION_SERVER_IDS, err errorcode.ErrorCode) {
return &user.S2C_GET_DONATION_SERVER_IDS{
ServerIDs: configservice.NewServerService().GetDonationAvailableServerIDs(),
}, 0
}
// CDK 处理控制器请求。 // CDK 处理控制器请求。
func (h Controller) CDK(data *C2S_GET_GIFT_COMPLETE, player *logicplayer.Player) (result *user.S2C_GET_GIFT_COMPLETE, err errorcode.ErrorCode) { func (h Controller) CDK(data *C2S_GET_GIFT_COMPLETE, player *logicplayer.Player) (result *user.S2C_GET_GIFT_COMPLETE, err errorcode.ErrorCode) {
result = &user.S2C_GET_GIFT_COMPLETE{Type: data.Type} result = &user.S2C_GET_GIFT_COMPLETE{}
userInfo := baseservice.NewBaseSysUserService().GetPerson(data.Head.UserID)
if userInfo == nil || userInfo.QQ == 0 {
return nil, errorcode.ErrorCodes.ErrCannotPerformAction
}
cdkCode := strings.Trim(data.PassText, "\x00") cdkCode := strings.Trim(data.PassText, "\x00")
cdkService := configservice.NewCdkService() cdkService := configservice.NewCdkService()
@@ -30,6 +28,9 @@ func (h Controller) CDK(data *C2S_GET_GIFT_COMPLETE, player *logicplayer.Player)
if r == nil { if r == nil {
return nil, errorcode.ErrorCodes.ErrMolecularCodeNotExists return nil, errorcode.ErrorCodes.ErrMolecularCodeNotExists
} }
if r.Type != configservice.CDKTypeReward {
return nil, errorcode.ErrorCodes.ErrMolecularCodeNotExists
}
if r.BindUserId != 0 && r.BindUserId != data.Head.UserID { if r.BindUserId != 0 && r.BindUserId != data.Head.UserID {
return nil, errorcode.ErrorCodes.ErrMolecularCodeFrozen return nil, errorcode.ErrorCodes.ErrMolecularCodeFrozen
} }
@@ -39,37 +40,16 @@ func (h Controller) CDK(data *C2S_GET_GIFT_COMPLETE, player *logicplayer.Player)
if !player.Service.Cdk.CanGet(uint32(r.ID)) { if !player.Service.Cdk.CanGet(uint32(r.ID)) {
return return
} }
if r.CDKType == configservice.CDKTypeServerNaming {
if data.Type != configservice.CDKTypeServerNaming {
return nil, errorcode.ErrorCodes.ErrSystemError
}
serverName := cool.Filter.Replace(strings.Trim(data.ServerName, "\x00"), '*')
if data.ServerID == 0 || serverName == "" {
return nil, errorcode.ErrorCodes.ErrSystemError
}
serverInfo, useErr := cdkService.UseServerNamingCDK(nil, cdkCode, data.Head.UserID, data.ServerID, serverName)
if useErr != nil {
return nil, errorcode.ErrorCodes.ErrSystemError
}
result.Flag = 1
result.ServerID = serverInfo.OnlineID
result.ServerName = serverInfo.Name
player.Service.Cdk.Log(uint32(r.ID))
return result, 0
}
if data.Type == configservice.CDKTypeServerNaming {
return nil, errorcode.ErrorCodes.ErrSystemError
}
if !cdkService.Set(cdkCode) { if !cdkService.Set(cdkCode) {
return nil, errorcode.ErrorCodes.ErrMolecularCodeGiftsGone return nil, errorcode.ErrorCodes.ErrMolecularCodeGiftsGone
} }
reward, grantErr := playerservice.NewCdkService(data.Head.UserID).GrantConfigReward(uint32(r.ID)) reward, grantErr := playerservice.NewCdkService(data.Head.UserID).GrantConfigReward(
uint32(r.ID),
func(itemID uint32, count int64) bool {
return player.ItemAdd(int64(itemID), count)
},
)
if grantErr != nil { if grantErr != nil {
return nil, errorcode.ErrorCodes.ErrSystemError return nil, errorcode.ErrorCodes.ErrSystemError
} }

View File

@@ -28,12 +28,15 @@ func (h Controller) AcceptTask(data *AcceptTaskInboundInfo, c *player.Player) (r
} }
c.Info.SetTask(int(data.TaskId), model.Accepted) c.Info.SetTask(int(data.TaskId), model.Accepted)
c.Service.Task.Exec(uint32(data.TaskId), func(t *model.Task) bool { taskData, taskErr := c.Service.Task.GetTask(uint32(data.TaskId))
t.Data = []uint32{} if taskErr != nil {
return nil, errorcode.ErrorCodes.ErrSystemError
}
taskData.Data = []uint32{}
if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil {
return nil, errorcode.ErrorCodes.ErrSystemError
}
return true
})
result = &task.AcceptTaskOutboundInfo{} result = &task.AcceptTaskOutboundInfo{}
result.TaskId = data.TaskId result.TaskId = data.TaskId
return result, 0 return result, 0
@@ -48,10 +51,14 @@ func (h Controller) AddTaskBuf(data *AddTaskBufInboundInfo, c *player.Player) (r
if c.Info.GetTask(int(data.TaskId)) != model.Accepted { if c.Info.GetTask(int(data.TaskId)) != model.Accepted {
return result, errorcode.ErrorCodes.ErrAwardAlreadyClaimed return result, errorcode.ErrorCodes.ErrAwardAlreadyClaimed
} }
c.Service.Task.Exec(data.TaskId, func(taskEx *model.Task) bool { taskData, taskErr := c.Service.Task.GetTask(data.TaskId)
taskEx.Data = data.TaskList if taskErr != nil {
return true return nil, errorcode.ErrorCodes.ErrSystemError
}) }
taskData.Data = data.TaskList
if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil {
return nil, errorcode.ErrorCodes.ErrSystemError
}
return result, 0 return result, 0
} }
@@ -70,31 +77,16 @@ func (h Controller) CompleteTask(data1 *CompleteTaskInboundInfo, c *player.Playe
// if service.NewTaskService().IsAcceptable(data1.TaskId) == nil { // if service.NewTaskService().IsAcceptable(data1.TaskId) == nil {
// return nil, errorcode.ErrorCodes.ErrSystemError // return nil, errorcode.ErrorCodes.ErrSystemError
// } // }
c.Info.SetTask(int(data1.TaskId), model.Completed)
result = &task.CompleteTaskOutboundInfo{ result = &task.CompleteTaskOutboundInfo{
TaskId: data1.TaskId, TaskId: data1.TaskId,
ItemList: make([]data.ItemInfo, 0), ItemList: make([]data.ItemInfo, 0),
} }
taskInfo := task.GetTaskInfo(int(data1.TaskId), int(data1.OutState)) if _, err = c.ApplyTaskCompletion(data1.TaskId, int(data1.OutState), result); err != 0 {
if taskInfo == nil { return nil, err
return nil, errorcode.ErrorCodes.ErrNeedCompleteTaskForPrize
} }
if taskErr := c.Info.SetTask(int(data1.TaskId), model.Completed); taskErr != nil {
if taskInfo.Pet != nil { return nil, errorcode.ErrorCodes.ErrSystemError
c.Service.Pet.PetAdd(taskInfo.Pet, 0)
result.CaptureTime = taskInfo.Pet.CatchTime
result.PetTypeId = taskInfo.Pet.ID
}
for _, item := range taskInfo.ItemList {
success := c.ItemAdd(item.ItemId, item.ItemCnt)
if success {
result.ItemList = append(result.ItemList, item)
}
} }
return result, 0 //通过PUB/SUB回包 return result, 0 //通过PUB/SUB回包
@@ -105,11 +97,12 @@ func (h Controller) GetTaskBuf(data *GetTaskBufInboundInfo, c *player.Player) (r
result = &task.GetTaskBufOutboundInfo{ result = &task.GetTaskBufOutboundInfo{
TaskId: data.TaskId, TaskId: data.TaskId,
} }
c.Service.Task.Exec(data.TaskId, func(te *model.Task) bool {
result.TaskList = te.Data taskData, taskErr := c.Service.Task.GetTask(data.TaskId)
return false if taskErr != nil {
}) return nil, errorcode.ErrorCodes.ErrSystemError
}
result.TaskList = taskData.Data
return result, 0 return result, 0
} }

View File

@@ -52,7 +52,7 @@ func PprofWeb() {
} }
// 所有端口都失败时的兜底 // 所有端口都失败时的兜底
errMsg := fmt.Sprintf("[FATAL] 端口9909/9910均监听失败pprof服务启动失败") errMsg := "[FATAL] 端口9909/9910均监听失败pprof服务启动失败"
fmt.Println(errMsg) fmt.Println(errMsg)
// 可选根据业务需求决定是否panic // 可选根据业务需求决定是否panic
// panic(errMsg) // panic(errMsg)
@@ -148,7 +148,7 @@ func monitorMemAndQuit() {
// 4. 超70%阈值,执行优雅退出 // 4. 超70%阈值,执行优雅退出
if usedRatio >= memThresholdRatio { if usedRatio >= memThresholdRatio {
log.Fatalf("内存占比达%.1f%%超过90%阈值,程序开始退出", usedRatio*100) log.Fatalf("内存占比达%.1f%%超过90%%阈值,程序开始退出", usedRatio*100)
// ########## 可选:这里添加你的优雅清理逻辑 ########## // ########## 可选:这里添加你的优雅清理逻辑 ##########
// 如:关闭数据库连接、释放文件句柄、保存业务状态、推送退出告警等 // 如:关闭数据库连接、释放文件句柄、保存业务状态、推送退出告警等
cleanup() cleanup()

View File

@@ -1,22 +1,24 @@
package common package common
import ( import (
"blazing/cool"
"bytes" "bytes"
"context"
"encoding/binary" "encoding/binary"
"fmt" "reflect"
"github.com/lunixbochs/struc" "github.com/lunixbochs/struc"
) )
// TomeeHeader 定义协议包头。 // TomeeHeader 定义协议包头。
type TomeeHeader struct { type TomeeHeader struct {
Len uint32 `json:"len"` // 包总长度(包头 + 数据体)。 Len uint32 `json:"len"` // 包总长度(包头 + 数据体)。
Version byte `json:"version" struc:"[1]byte"` // 协议版本。 Version byte `json:"version" struc:"[1]byte"` // 协议版本。
CMD uint32 `json:"cmdId" struc:"uint32"` // 命令 ID。 CMD uint32 `json:"cmdId" struc:"uint32"` // 命令 ID。
UserID uint32 `json:"userId"` // 玩家 ID。 UserID uint32 `json:"userId"` // 玩家 ID。
Result uint32 `json:"result"` // 结果码。 Result uint32 `json:"result"` // 结果码。
Data []byte `json:"data" struc:"skip"` // 数据体,序列化时跳过。 Data []byte `json:"data" struc:"skip"` // 数据体,序列化时跳过。
Res []byte `struc:"skip"` // 预留返回数据,序列化时跳过。 Res []byte `struc:"skip"` // 预留返回数据,序列化时跳过。
} }
// NewTomeeHeader 创建用于下行封包的默认 TomeeHeader。 // NewTomeeHeader 创建用于下行封包的默认 TomeeHeader。
@@ -39,7 +41,14 @@ func (h *TomeeHeader) Pack(data any) []byte {
var data1 bytes.Buffer var data1 bytes.Buffer
err := struc.Pack(&data1, data) err := struc.Pack(&data1, data)
if err != nil { if err != nil {
fmt.Println(err) cool.Logger.Error(context.Background(),
"struc pack failed",
"cmd", h.CMD,
"userID", h.UserID,
"result", h.Result,
"payloadType", packetPayloadType(data),
"err", err,
)
} }
if len(data1.Bytes()) == 0 { if len(data1.Bytes()) == 0 {
@@ -89,3 +98,10 @@ func (h *TomeeHeader) packHeaderWithData(data []byte) []byte {
return buf return buf
} }
func packetPayloadType(data any) string {
if data == nil {
return "<nil>"
}
return reflect.TypeOf(data).String()
}

View File

@@ -44,6 +44,7 @@ func (f *FightC) openActionWindow() {
f.actionMu.Lock() f.actionMu.Lock()
f.acceptActions = true f.acceptActions = true
f.pendingActions = f.pendingActions[:0] f.pendingActions = f.pendingActions[:0]
f.pendingHead = 0
f.actionRound.Store(uint32(f.Round)) f.actionRound.Store(uint32(f.Round))
f.actionMu.Unlock() f.actionMu.Unlock()
} }
@@ -52,6 +53,7 @@ func (f *FightC) closeActionWindow() {
f.actionMu.Lock() f.actionMu.Lock()
f.acceptActions = false f.acceptActions = false
f.pendingActions = f.pendingActions[:0] f.pendingActions = f.pendingActions[:0]
f.pendingHead = 0
f.actionRound.Store(0) f.actionRound.Store(0)
f.actionMu.Unlock() f.actionMu.Unlock()
@@ -73,8 +75,10 @@ func (f *FightC) submitAction(act action.BattleActionI) {
f.actionMu.Unlock() f.actionMu.Unlock()
return return
} }
f.compactPendingActionsLocked()
replaceIndex := -1 replaceIndex := -1
for i, pending := range f.pendingActions { for i := f.pendingHead; i < len(f.pendingActions); i++ {
pending := f.pendingActions[i]
if pending == nil || actionSlotKeyFromAction(pending) != actionSlotKeyFromAction(act) { if pending == nil || actionSlotKeyFromAction(pending) != actionSlotKeyFromAction(act) {
continue continue
} }
@@ -82,6 +86,10 @@ func (f *FightC) submitAction(act action.BattleActionI) {
break break
} }
if replaceIndex >= 0 { if replaceIndex >= 0 {
if f.LegacyGroupProtocol {
f.actionMu.Unlock()
return
}
f.pendingActions[replaceIndex] = act f.pendingActions[replaceIndex] = act
} else { } else {
f.pendingActions = append(f.pendingActions, act) f.pendingActions = append(f.pendingActions, act)
@@ -101,15 +109,23 @@ func (f *FightC) submitAction(act action.BattleActionI) {
func (f *FightC) nextAction() action.BattleActionI { func (f *FightC) nextAction() action.BattleActionI {
f.actionMu.Lock() f.actionMu.Lock()
if len(f.pendingActions) == 0 { if f.pendingHead >= len(f.pendingActions) {
f.pendingActions = f.pendingActions[:0]
f.pendingHead = 0
f.actionMu.Unlock() f.actionMu.Unlock()
return nil return nil
} }
act := f.pendingActions[0] act := f.pendingActions[f.pendingHead]
copy(f.pendingActions, f.pendingActions[1:]) f.pendingActions[f.pendingHead] = nil
f.pendingActions = f.pendingActions[:len(f.pendingActions)-1] f.pendingHead++
hasMore := len(f.pendingActions) > 0 hasMore := f.pendingHead < len(f.pendingActions)
if !hasMore {
f.pendingActions = f.pendingActions[:0]
f.pendingHead = 0
} else {
f.compactPendingActionsLocked()
}
notify := f.actionNotify notify := f.actionNotify
f.actionMu.Unlock() f.actionMu.Unlock()
@@ -123,6 +139,22 @@ func (f *FightC) nextAction() action.BattleActionI {
return act return act
} }
func (f *FightC) compactPendingActionsLocked() {
if f.pendingHead == 0 {
return
}
if f.pendingHead < len(f.pendingActions)/2 && len(f.pendingActions) < cap(f.pendingActions) {
return
}
remaining := len(f.pendingActions) - f.pendingHead
copy(f.pendingActions, f.pendingActions[f.pendingHead:])
for i := remaining; i < len(f.pendingActions); i++ {
f.pendingActions[i] = nil
}
f.pendingActions = f.pendingActions[:remaining]
f.pendingHead = 0
}
// 玩家逃跑/无响应/掉线 // 玩家逃跑/无响应/掉线
func (f *FightC) Over(c common.PlayerI, res model.EnumBattleOverReason) { func (f *FightC) Over(c common.PlayerI, res model.EnumBattleOverReason) {
if f.closefight { if f.closefight {
@@ -143,7 +175,7 @@ func (f *FightC) Over(c common.PlayerI, res model.EnumBattleOverReason) {
// } // }
f.overl.Do(func() { f.overl.Do(func() {
f.Reason = res f.Reason = normalizeFightOverReason(res)
if f.GetInputByPlayer(c, true) != nil { if f.GetInputByPlayer(c, true) != nil {
f.WinnerId = f.GetInputByPlayer(c, true).UserID f.WinnerId = f.GetInputByPlayer(c, true).UserID
} }
@@ -295,9 +327,8 @@ func (f *FightC) ReadyFight(c common.PlayerI) {
} }
return return
} }
f.Broadcast(func(ff *input.Input) { f.BroadcastPlayers(func(p common.PlayerI) {
p.SendPackCmd(2404, &info.S2C_2404{UserID: c.GetInfo().UserID})
ff.Player.SendPackCmd(2404, &info.S2C_2404{UserID: c.GetInfo().UserID})
}) })
// 2. 标记当前玩家已准备完成 // 2. 标记当前玩家已准备完成
input := f.GetInputByPlayer(c, false) input := f.GetInputByPlayer(c, false)
@@ -339,7 +370,7 @@ func (f *FightC) collectFightPetInfos(inputs []*input.Input) []info.FightPetInfo
Hp: currentPet.Info.Hp, Hp: currentPet.Info.Hp,
MaxHp: currentPet.Info.MaxHp, MaxHp: currentPet.Info.MaxHp,
Level: currentPet.Info.Level, Level: currentPet.Info.Level,
Catchable: uint32(fighter.CanCapture), Catchable: fightPetCatchableFlag(fighter.CanCapture),
} }
if fighter.AttackValue != nil { if fighter.AttackValue != nil {
fightInfo.Prop = fighter.AttackValue.Prop fightInfo.Prop = fighter.AttackValue.Prop
@@ -349,6 +380,13 @@ func (f *FightC) collectFightPetInfos(inputs []*input.Input) []info.FightPetInfo
return infos return infos
} }
func fightPetCatchableFlag(catchRate int) uint32 {
if catchRate > 0 {
return 1
}
return 0
}
// checkBothPlayersReady 检查PVP战斗中双方是否都已准备完成 // checkBothPlayersReady 检查PVP战斗中双方是否都已准备完成
// 参数c为当前准备的玩家返回true表示双方均准备完成 // 参数c为当前准备的玩家返回true表示双方均准备完成
func (f *FightC) checkBothPlayersReady(currentPlayer common.PlayerI) bool { func (f *FightC) checkBothPlayersReady(currentPlayer common.PlayerI) bool {
@@ -369,8 +407,12 @@ func (f *FightC) startBattle(startInfo info.FightStartOutboundInfo) {
go f.battleLoop() go f.battleLoop()
// 向双方广播战斗开始信息 // 向双方广播战斗开始信息
f.Broadcast(func(ff *input.Input) { f.BroadcastPlayers(func(p common.PlayerI) {
f.sendFightPacket(ff.Player, fightPacketStart, &startInfo) if f.LegacyGroupProtocol {
f.sendLegacyGroupStart(p)
return
}
f.sendFightPacket(p, fightPacketStart, &startInfo)
}) })
}) })
} }

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@@ -31,6 +31,13 @@ func (e *NewSel0) IsOwner() bool {
return e.ID().GetCatchTime() == source.CurPet[0].Info.CatchTime return e.ID().GetCatchTime() == source.CurPet[0].Info.CatchTime
} }
func (e *NewSel0) CurrentSkillHit() bool {
if e.Ctx().SkillEntity == nil {
return false
}
return e.Ctx().SkillEntity.AttackTime != 0
}
// 免疫"能力(battle_lv)下降" // 免疫"能力(battle_lv)下降"
type NewSel1 struct { type NewSel1 struct {
NewSel0 NewSel0

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@@ -13,13 +13,13 @@ type NewSel38 struct {
NewSel0 NewSel0
} }
func (e *NewSel39) DamageAdd(t *info.DamageZone) bool { func (e *NewSel38) DamageAdd(t *info.DamageZone) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
return true return true
} }
t.Damage = t.Damage.Add(t.Damage.Mul(alpacadecimal.NewFromInt(int64(e.Args()[0].IntPart())))) t.Damage = t.Damage.Add(t.Damage.Mul(e.Args()[0].Div(alpacadecimal.NewFromInt(100))))
return true return true
} }

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@@ -28,6 +28,9 @@ func (e *NewSel49) Action_end_ex() bool {
if e.Ctx().SkillEntity == nil { if e.Ctx().SkillEntity == nil {
return true return true
} }
if !e.CurrentSkillHit() {
return true
}
if e.Ctx().SkillEntity.Category() == info.Category.PHYSICAL { if e.Ctx().SkillEntity.Category() == info.Category.PHYSICAL {
e.attackType = 1 e.attackType = 1

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@@ -22,6 +22,9 @@ func (e *NewSel6) Action_end_ex() bool {
if e.Ctx().SkillEntity.Category() != info.Category.PHYSICAL { if e.Ctx().SkillEntity.Category() != info.Category.PHYSICAL {
return true return true
} }
if !e.CurrentSkillHit() {
return true
}
// 3. 概率判定Args()[1]为触发概率) // 3. 概率判定Args()[1]为触发概率)
success, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100) success, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100)

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@@ -23,6 +23,9 @@ func (e *NewSel74) Action_end_ex() bool {
if e.Ctx().SkillEntity.Category() == info.Category.STATUS { if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
return true return true
} }
if !e.CurrentSkillHit() {
return true
}
// 检查概率是否触发 // 检查概率是否触发
success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100) success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)

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@@ -23,6 +23,9 @@ func (e *NewSel78) Action_end_ex() bool {
if e.Ctx().SkillEntity.Category() != info.Category.SPECIAL { if e.Ctx().SkillEntity.Category() != info.Category.SPECIAL {
return true return true
} }
if !e.CurrentSkillHit() {
return true
}
// 检查概率是否触发 // 检查概率是否触发
success, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100) success, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100)

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@@ -94,6 +94,11 @@ type CrossServerBanPickPetInfo struct {
MaxHp uint32 `json:"maxHp"` MaxHp uint32 `json:"maxHp"`
} }
type CrossServerBanPickTianxuanPetInfo struct {
PetID uint32 `json:"petId"`
Name string `struc:"[16]byte" json:"name"`
}
type CrossServerBanPickStartOutboundInfo struct { type CrossServerBanPickStartOutboundInfo struct {
SessionIDLen uint32 `struc:"sizeof=SessionID"` SessionIDLen uint32 `struc:"sizeof=SessionID"`
SessionID string `json:"sessionId"` SessionID string `json:"sessionId"`
@@ -106,12 +111,19 @@ type CrossServerBanPickStartOutboundInfo struct {
TimeoutSeconds uint32 `json:"timeoutSeconds"` TimeoutSeconds uint32 `json:"timeoutSeconds"`
SelectableCount uint32 `json:"selectableCount"` SelectableCount uint32 `json:"selectableCount"`
TianxuanSelectableCount uint32 `json:"tianxuanSelectableCount"`
MyPetsLen uint32 `struc:"sizeof=MyPets"` MyPetsLen uint32 `struc:"sizeof=MyPets"`
MyPets []CrossServerBanPickPetInfo `json:"myPets"` MyPets []CrossServerBanPickPetInfo `json:"myPets"`
MyTianxuanPetsLen uint32 `struc:"sizeof=MyTianxuanPets"`
MyTianxuanPets []CrossServerBanPickTianxuanPetInfo `json:"myTianxuanPets"`
OpponentPetsLen uint32 `struc:"sizeof=OpponentPets"` OpponentPetsLen uint32 `struc:"sizeof=OpponentPets"`
OpponentPets []CrossServerBanPickPetInfo `json:"opponentPets"` OpponentPets []CrossServerBanPickPetInfo `json:"opponentPets"`
OpponentTianxuanPetsLen uint32 `struc:"sizeof=OpponentTianxuanPets"`
OpponentTianxuanPets []CrossServerBanPickTianxuanPetInfo `json:"opponentTianxuanPets"`
} }
// HandleFightInviteInboundInfo 处理战斗邀请的入站消息 // HandleFightInviteInboundInfo 处理战斗邀请的入站消息

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@@ -140,7 +140,7 @@ func (e *Effect1181) OnSkill() bool {
type Effect1182 struct{ node.EffectNode } type Effect1182 struct{ node.EffectNode }
func (e *Effect1182) Skill_Use() bool { func (e *Effect1182) Skill_Use() bool {
if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil {
return true return true
} }
@@ -153,9 +153,15 @@ func (e *Effect1182) Skill_Use() bool {
if targetHP.Cmp(alpacadecimal.Zero) < 0 { if targetHP.Cmp(alpacadecimal.Zero) < 0 {
targetHP = alpacadecimal.Zero targetHP = alpacadecimal.Zero
} }
if e.Ctx().Opp.CurPet[0].GetHP().Cmp(targetHP) > 0 { forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
e.Ctx().Opp.CurPet[0].Info.Hp = uint32(targetHP.IntPart()) if target == nil || target.CurrentPet() == nil {
} return true
}
if target.CurrentPet().GetHP().Cmp(targetHP) > 0 {
target.CurrentPet().Info.Hp = uint32(targetHP.IntPart())
}
return true
})
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1182, int(e.Args()[1].IntPart())) sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1182, int(e.Args()[1].IntPart()))
if sub != nil { if sub != nil {

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@@ -10,20 +10,23 @@ type Effect169 struct {
} }
func (e *Effect169) OnSkill() bool { func (e *Effect169) OnSkill() bool {
chance := e.Args()[1].IntPart() chance := e.Args()[1].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100) success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success { if success {
// 添加异常状态 e.ForEachOpponentSlot(func(target *input.Input) bool {
statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, int(e.Args()[2].IntPart())) // 以麻痹为例 if target == nil {
if statusEffect != nil { return true
e.TargetInput().AddEffect(e.CarrierInput(), statusEffect) }
} statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, int(e.Args()[2].IntPart()))
if statusEffect != nil {
target.AddEffect(e.CarrierInput(), statusEffect)
}
return true
})
} }
return true return true
} }
func init() { func init() {
input.InitEffect(input.EffectType.Skill, 169, &Effect169{}) input.InitEffect(input.EffectType.Skill, 169, &Effect169{})
} }

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@@ -311,7 +311,7 @@ func (e *Effect2194) OnSkill() bool {
if e.Ctx().Opp.CurPet[0] == nil { if e.Ctx().Opp.CurPet[0] == nil {
return true return true
} }
addStatusByID(e.Ctx().Our, e.Ctx().Opp, int(info.PetStatus.DrainedHP)) addTimedStatus(e.Ctx().Our, e.Ctx().Opp, int(info.PetStatus.DrainedHP), 4)
return true return true
} }

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@@ -444,7 +444,7 @@ func (e *Effect2278) Skill_Use() bool {
return true return true
} }
damage := marked.GetHP().Mul(alpacadecimal.NewFromInt(percent)).Div(hundred) damage := marked.GetMaxHP().Mul(alpacadecimal.NewFromInt(percent)).Div(hundred)
if damage.Cmp(alpacadecimal.Zero) > 0 { if damage.Cmp(alpacadecimal.Zero) > 0 {
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Percent, Type: info.DamageType.Percent,

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@@ -14,18 +14,25 @@ type Effect85 struct {
// 执行时逻辑 // 执行时逻辑
// ---------------------- // ----------------------
func (e *Effect85) OnSkill() bool { func (e *Effect85) OnSkill() bool {
carrier := e.CarrierInput()
for i, v := range e.Ctx().Opp.Prop[:] { opp := e.OpponentInput()
if v > 0 { if carrier == nil || opp == nil {
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), v) return true
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0)
}
} }
e.transferPositiveProps(carrier, opp)
return true return true
} }
// transferPositiveProps 使用显式入参执行业务逻辑,避免嵌套结算时再从 Ctx 取到漂移后的对象。
func (e *Effect85) transferPositiveProps(carrier, opp *input.Input) {
for i, v := range opp.Prop[:] {
if v > 0 {
carrier.SetProp(carrier, int8(i), v)
opp.SetProp(carrier, int8(i), 0)
}
}
}
// ---------------------- // ----------------------
// 注册所有效果 // 注册所有效果
// ---------------------- // ----------------------

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@@ -34,7 +34,7 @@ func (e *Effect13) OnSkill() bool {
if eff == nil { if eff == nil {
return true return true
} }
eff.Duration(e.EffectNode.SideEffectArgs[0] - 1) eff.Duration(e.EffectNode.SideEffectArgs[0])
e.Ctx().Opp.AddEffect(e.Ctx().Our, eff) e.Ctx().Opp.AddEffect(e.Ctx().Our, eff)
return true return true

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@@ -1,6 +1,7 @@
package effect package effect
import ( import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node" "blazing/logic/service/fight/node"
) )
@@ -41,14 +42,16 @@ type Effect5 struct {
// 技能触发时调用 // 技能触发时调用
// ----------------------------------------------------------- // -----------------------------------------------------------
func (e *Effect5) Skill_Use() bool { func (e *Effect5) Skill_Use() bool {
// 概率判定 // 概率判定
ok, _, _ := e.Input.Player.Roll(e.SideEffectArgs[1], 100) ok, _, _ := e.Input.Player.Roll(e.SideEffectArgs[1], 100)
if !ok { if !ok {
return true return true
} }
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(e.SideEffectArgs[0]), int8(e.SideEffectArgs[2])) forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
target.SetProp(e.Ctx().Our, int8(e.SideEffectArgs[0]), int8(e.SideEffectArgs[2]))
return true
})
return true return true
} }

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@@ -5,6 +5,7 @@ import (
"blazing/logic/service/fight/info" "blazing/logic/service/fight/info"
"blazing/logic/service/fight/input" "blazing/logic/service/fight/input"
"blazing/logic/service/fight/node" "blazing/logic/service/fight/node"
"fmt"
) )
// Effect 724: {0}回合内受到攻击{1}%恢复1/{2}体力 // Effect 724: {0}回合内受到攻击{1}%恢复1/{2}体力
@@ -85,6 +86,7 @@ func (e *Effect727) Action_end() bool {
return true return true
} }
fmt.Printf("[Effect727] Action_end RESET: Our.Prop %v -> LastTurnEndProp %v\n", e.Ctx().Our.Prop, e.Ctx().Our.LastTurnEndProp)
e.Ctx().Our.AttackValue.Prop = e.Ctx().Our.LastTurnEndProp e.Ctx().Our.AttackValue.Prop = e.Ctx().Our.LastTurnEndProp
return true return true
} }

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@@ -22,15 +22,19 @@ type Effect76 struct {
} }
func (e *Effect76) OnSkill() bool { func (e *Effect76) OnSkill() bool {
// 概率判定 // 概率判定
ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100) ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if !ok { if !ok {
return true return true
} }
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed, damage := alpacadecimal.NewFromInt(int64(e.SideEffectArgs[2]))
Damage: alpacadecimal.NewFromInt(int64(e.SideEffectArgs[2])), forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damage,
})
return true
}) })
return true return true
} }

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@@ -1,7 +1,6 @@
package effect package effect
import ( import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input" "blazing/logic/service/fight/input"
) )
@@ -13,23 +12,72 @@ func init() {
t := &Effect91{} t := &Effect91{}
input.InitEffect(input.EffectType.Skill, 91, t) input.InitEffect(input.EffectType.Skill, 91, t)
input.InitEffect(input.EffectType.Sub, 91, &Effect91Sub{})
} }
// Effect 91: {0}回合内对手的状态变化会同时作用在自己身上 // Effect 91: {0}回合内对手的状态变化会同时作用在自己身上
type Effect91 struct { type Effect91 struct {
RoundEffectSideArg0Base RoundEffectSideArg0Base
can bool
} }
// 默认添加回合 func (e *Effect91) Skill_Use() bool {
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 91, e.SideEffectArgs...)
if sub != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, sub)
}
return true
}
func (e *Effect91) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) { type Effect91Sub struct {
RoundEffectSideArg0Base
for i, v := range e.Ctx().Opp.Prop[:] { }
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), v)
func (e *Effect91Sub) PropBefer(_ *input.Input, prop int8, level int8) bool {
if prop < 0 || int(prop) >= len(e.Ctx().Our.Prop) {
return true
} }
// 当前效果挂在“对手”身上:当对手能力变化时,将实际变化量同步给来源方。
target := e.Ctx().Our
current := target.Prop[prop]
actualDelta := calcPropActualDelta(current, level)
if actualDelta == 0 {
return true
}
owner := e.SourceInput()
if owner == nil || owner == target {
return true
}
owner.SetProp(owner, prop, actualDelta)
return true
}
func calcPropActualDelta(current, change int8) int8 {
switch {
case change < 0:
if current <= -6 {
return 0
}
next := current + change
if next < -6 {
next = -6
}
return next - current
case change > 0:
if current >= 6 {
return 0
}
next := current + change
if next > 6 {
next = 6
}
return next - current
default:
if current == 0 {
return 0
}
return -current
}
} }

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@@ -19,7 +19,7 @@ var effectInfoByID = map[int]string{
29: "额外附加{0}点固定伤害", 29: "额外附加{0}点固定伤害",
31: "", 31: "",
32: "使用后{0}回合攻击击中对象要害概率增加1/16", 32: "使用后{0}回合攻击击中对象要害概率增加1/16",
33: "消除对手能力提升状态", 33: "消除敌方阵营所有强化",
34: "将所受的伤害{0}倍反馈给对手", 34: "将所受的伤害{0}倍反馈给对手",
35: "惩罚,对方能力等级越高,此技能威力越大", 35: "惩罚,对方能力等级越高,此技能威力越大",
36: "命中时{0}%的概率秒杀对方", 36: "命中时{0}%的概率秒杀对方",
@@ -120,7 +120,7 @@ var effectInfoByID = map[int]string{
164: "{0}回合内若受到攻击则有{1}%概率令对手{2}", 164: "{0}回合内若受到攻击则有{1}%概率令对手{2}",
165: "{0}回合内每回合防御和特防等级+{1}", 165: "{0}回合内每回合防御和特防等级+{1}",
166: "{0}回合内若对手使用属性攻击则{2}%对手{1}等级{3}", 166: "{0}回合内若对手使用属性攻击则{2}%对手{1}等级{3}",
169: "{0}回合内每回合额外附加{1}%概率令对{2}", 169: "{0}回合内每回合额外附加{1}%概率令对方阵营全体{2}",
170: "若先出手则免疫当回合伤害并回复1/{0}的最大体力值", 170: "若先出手则免疫当回合伤害并回复1/{0}的最大体力值",
171: "{0}回合内自身使用属性技能时能较快出手", 171: "{0}回合内自身使用属性技能时能较快出手",
172: "若后出手则给予对方损伤的1/{0}会回复自己的体力", 172: "若后出手则给予对方损伤的1/{0}会回复自己的体力",

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@@ -27,7 +27,7 @@ func (e *Effect3) Skill_Use() bool {
return true return true
} }
// Effect 33: 消除对手能力提升状态 // Effect 33: 消除敌方阵营所有强化
type Effect33 struct { type Effect33 struct {
node.EffectNode node.EffectNode
Reverse bool Reverse bool
@@ -38,13 +38,17 @@ type Effect33 struct {
// 执行时逻辑 // 执行时逻辑
// ---------------------- // ----------------------
func (e *Effect33) Skill_Use() bool { func (e *Effect33) Skill_Use() bool {
e.ForEachOpponentSlot(func(target *input.Input) bool {
for i, v := range e.Ctx().Opp.Prop[:] { if target == nil {
if v > 0 { return true
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0)
} }
for i, v := range target.Prop[:] {
} if v > 0 {
target.SetProp(e.Ctx().Our, int8(i), 0)
}
}
return true
})
return true return true
} }
@@ -54,8 +58,8 @@ func (e *Effect33) Skill_Use() bool {
// ---------------------- // ----------------------
func init() { func init() {
// {3, false, 0}, // 解除自身能力下降状态 // {3, false, 0}, // 解除自身能力下降状态
// {33, true, 0}, // 消除对手能力提升状态{3, false, 0}, // 解除自身能力下降状态 // {33, true, 0}, // 消除敌方阵营所有强化{3, false, 0}, // 解除自身能力下降状态
// {33, true, 0}, // 消除对手能力提升状态 // {33, true, 0}, // 消除敌方阵营所有强化
input.InitEffect(input.EffectType.Skill, 3, &Effect3{}) input.InitEffect(input.EffectType.Skill, 3, &Effect3{})
input.InitEffect(input.EffectType.Skill, 33, &Effect33{}) input.InitEffect(input.EffectType.Skill, 33, &Effect33{})
} }

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@@ -39,24 +39,17 @@ func (e *StatusCannotAct) ActionStart(attacker, defender *action.SelectSkillActi
// 睡眠状态:受击后解除 // 睡眠状态:受击后解除
type StatusSleep struct { type StatusSleep struct {
StatusCannotAct StatusCannotAct
hasTriedAct bool // 标记是否尝试过行动
} }
// 尝试出手时标记状态
func (e *StatusSleep) ActionStart(attacker, defender *action.SelectSkillAction) bool {
e.hasTriedAct = true
return e.StatusCannotAct.ActionStart(attacker, defender)
}
// 技能使用后处理:非状态类技能触发后解除睡眠
func (e *StatusSleep) Skill_Use_ex() bool { func (e *StatusSleep) Skill_Use_ex() bool {
if !e.hasTriedAct {
return true if e.Ctx().SkillEntity != nil {
} if e.Ctx().SkillEntity.AttackTime != 0 && e.Ctx().Category() != info.Category.STATUS {
// 技能实体存在且非状态类型技能,解除睡眠 e.Alive(false)
if e.Ctx().SkillEntity != nil && e.Ctx().Category() != info.Category.STATUS { }
e.Alive(false)
} }
return true return true
} }
@@ -66,7 +59,7 @@ type ContinuousDamage struct {
isheal bool //是否回血 isheal bool //是否回血
} }
// 技能命中前触发伤害1/8最大生命值真实伤害 // 行动开始触发持续伤害:当中招方轮到自己行动时结算。
func (e *ContinuousDamage) ActionStart(attacker, defender *action.SelectSkillAction) bool { func (e *ContinuousDamage) ActionStart(attacker, defender *action.SelectSkillAction) bool {
carrier := e.CarrierInput() carrier := e.CarrierInput()
source := e.SourceInput() source := e.SourceInput()
@@ -131,15 +124,13 @@ func (e *ParasiticSeed) SwitchOut(in *input.Input) bool {
return true return true
} }
// 技能命中前触发寄生效果 // 回合开始触发寄生效果。寄生属于完整回合流程的一部分,不依赖本回合是否成功出手。
func (e *ParasiticSeed) ActionStartEx(attacker, defender *action.SelectSkillAction) bool { func (e *ParasiticSeed) TurnStart(attacker, defender *action.SelectSkillAction) {
carrier := e.CarrierInput() carrier := e.CarrierInput()
source := e.SourceInput() source := e.SourceInput()
opp := e.TargetInput()
if carrier == nil { if carrier == nil {
return true return
} }
// 过滤特定类型单位假设1是植物类型使用枚举替代魔法数字
damage := alpacadecimal.NewFromInt(int64(carrier.CurPet[0].Info.MaxHp)). damage := alpacadecimal.NewFromInt(int64(carrier.CurPet[0].Info.MaxHp)).
Div(alpacadecimal.NewFromInt(8)) Div(alpacadecimal.NewFromInt(8))
@@ -149,13 +140,12 @@ func (e *ParasiticSeed) ActionStartEx(attacker, defender *action.SelectSkillActi
Type: info.DamageType.True, Type: info.DamageType.True,
Damage: damage, Damage: damage,
}) })
if opp == nil || opp.CurPet[0].GetHP().IntPart() == 0 { if source == nil || source.CurPet[0] == nil || source.CurPet[0].GetHP().IntPart() == 0 {
return true return
} }
// 给对方回血(不受回血限制影响) // 给寄生种子的施放者回血(不受回血限制影响)
opp.Heal(carrier, nil, damage) source.Heal(carrier, nil, damage)
return true
} }
type Flammable struct { type Flammable struct {
@@ -271,9 +261,9 @@ func init() {
// 批量注册不能行动的状态 // 批量注册不能行动的状态
nonActingStatuses := []info.EnumPetStatus{ nonActingStatuses := []info.EnumPetStatus{
info.PetStatus.Paralysis, // 麻痹 info.PetStatus.Paralysis, // 麻痹
info.PetStatus.Tired, // 疲惫
info.PetStatus.Fear, // 害怕 info.PetStatus.Fear, // 害怕
info.PetStatus.Petrified, // 石化 info.PetStatus.Petrified, // 石化
info.PetStatus.Tired, // 疲惫
} }
for _, status := range nonActingStatuses { for _, status := range nonActingStatuses {
effect := &StatusCannotAct{} effect := &StatusCannotAct{}

View File

@@ -83,6 +83,10 @@ func (e *Effect201) OnSkill() bool {
return true return true
} }
if !carrier.IsMultiInputBattle() {
return true
}
divisorIndex := len(args) - 1 divisorIndex := len(args) - 1
if len(args) > 1 { if len(args) > 1 {
divisorIndex = 1 divisorIndex = 1

View File

@@ -0,0 +1,91 @@
package effect
import (
"testing"
fightinfo "blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/modules/player/model"
)
func newEffect201TestInput(hp, maxHP uint32) *input.Input {
in := &input.Input{
CurPet: []*fightinfo.BattlePetEntity{{
Info: model.PetInfo{
Hp: hp,
MaxHp: maxHP,
},
}},
}
in.AttackValue = fightinfo.NewAttackValue(0)
return in
}
func TestEffect201HealAllIgnoredInSingleInputBattle(t *testing.T) {
carrier := newEffect201TestInput(40, 100)
opponent := newEffect201TestInput(60, 100)
carrier.Team = []*input.Input{carrier}
carrier.OppTeam = []*input.Input{opponent}
eff := &Effect201{}
eff.SetArgs(carrier, 1, 2)
eff.EffectNode.EffectContextHolder.Ctx = input.Ctx{
LegacySides: input.LegacySides{Our: carrier, Opp: opponent},
EffectBinding: input.EffectBinding{Carrier: carrier, Source: carrier},
}
if !eff.OnSkill() {
t.Fatalf("expected effect to finish successfully")
}
if got := carrier.CurrentPet().Info.Hp; got != 40 {
t.Fatalf("expected single-input full-team heal to be ignored, got hp %d", got)
}
}
func TestEffect201SingleTargetIgnoredInSingleInputBattle(t *testing.T) {
carrier := newEffect201TestInput(40, 100)
opponent := newEffect201TestInput(60, 100)
carrier.Team = []*input.Input{carrier}
carrier.OppTeam = []*input.Input{opponent}
eff := &Effect201{}
eff.SetArgs(carrier, 2)
eff.EffectNode.EffectContextHolder.Ctx = input.Ctx{
LegacySides: input.LegacySides{Our: carrier, Opp: opponent},
EffectBinding: input.EffectBinding{Carrier: carrier, Source: carrier},
}
if !eff.OnSkill() {
t.Fatalf("expected effect to finish successfully")
}
if got := carrier.CurrentPet().Info.Hp; got != 40 {
t.Fatalf("expected single-input single-target heal to be ignored, got hp %d", got)
}
}
func TestEffect201HealAllWorksInMultiInputBattle(t *testing.T) {
carrier := newEffect201TestInput(40, 100)
ally := newEffect201TestInput(10, 80)
opponent := newEffect201TestInput(60, 100)
carrier.Team = []*input.Input{carrier, ally}
carrier.OppTeam = []*input.Input{opponent}
ally.Team = carrier.Team
ally.OppTeam = carrier.OppTeam
eff := &Effect201{}
eff.SetArgs(carrier, 1, 2)
eff.EffectNode.EffectContextHolder.Ctx = input.Ctx{
LegacySides: input.LegacySides{Our: carrier, Opp: opponent},
EffectBinding: input.EffectBinding{Carrier: carrier, Source: carrier},
}
if !eff.OnSkill() {
t.Fatalf("expected effect to finish successfully")
}
if got := carrier.CurrentPet().Info.Hp; got != 90 {
t.Fatalf("expected carrier hp 90 after full-team heal, got %d", got)
}
if got := ally.CurrentPet().Info.Hp; got != 50 {
t.Fatalf("expected ally hp 50 after full-team heal, got %d", got)
}
}

View File

@@ -5,3 +5,7 @@ import "blazing/logic/service/fight/input"
func initskill(id int, e input.Effect) { func initskill(id int, e input.Effect) {
input.InitEffect(input.EffectType.Skill, id, e) input.InitEffect(input.EffectType.Skill, id, e)
} }
func initskillFactory(id int, factory func() input.Effect) {
input.InitEffectFactory(input.EffectType.Skill, id, factory)
}

View File

@@ -158,7 +158,10 @@ func registerSelfDamageSkillHitEffects() {
} }
for effectID, handler := range handlers { for effectID, handler := range handlers {
initskill(effectID, newSkillHitRegistrarEffect(handler)) currentHandler := handler
initskillFactory(effectID, func() input.Effect {
return newSkillHitRegistrarEffect(currentHandler)
})
} }
} }
@@ -204,9 +207,15 @@ func registerSelfDamageOnSkillEffects() {
}) })
} }
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
Type: info.DamageType.Fixed, if target == nil || target.CurrentPet() == nil {
Damage: opponentDamage, return true
}
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: opponentDamage,
})
return true
}) })
return true return true
}, },
@@ -223,7 +232,10 @@ func registerSelfDamageOnSkillEffects() {
} }
for effectID, handler := range handlers { for effectID, handler := range handlers {
initskill(effectID, newOnSkillRegistrarEffect(handler)) currentHandler := handler
initskillFactory(effectID, func() input.Effect {
return newOnSkillRegistrarEffect(currentHandler)
})
} }
} }
@@ -235,9 +247,15 @@ func registerSelfDamageSkillUseEffects() {
Type: info.DamageType.Fixed, Type: info.DamageType.Fixed,
Damage: damage, Damage: damage,
}) })
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
Type: info.DamageType.Fixed, if target == nil || target.CurrentPet() == nil {
Damage: damage, return true
}
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damage,
})
return true
}) })
return true return true
}, },
@@ -247,9 +265,23 @@ func registerSelfDamageSkillUseEffects() {
Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurPet[0].Info.MaxHp)), Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurPet[0].Info.MaxHp)),
}) })
damage := int64(grand.N(250, 300)) damage := int64(grand.N(250, 300))
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
Type: info.DamageType.Fixed, if target == nil {
Damage: alpacadecimal.Min(alpacadecimal.NewFromInt(damage), e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1))), return true
}
targetPet := target.CurrentPet()
if targetPet == nil {
return true
}
remainHP := targetPet.GetHP().Sub(alpacadecimal.NewFromInt(1))
if remainHP.Cmp(alpacadecimal.Zero) <= 0 {
return true
}
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: alpacadecimal.Min(alpacadecimal.NewFromInt(damage), remainHP),
})
return true
}) })
return true return true
}, },
@@ -274,15 +306,25 @@ func registerSelfDamageSkillUseEffects() {
randomDamage = grand.N(minDamage, maxDamage) randomDamage = grand.N(minDamage, maxDamage)
} }
remainHP := e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1)) forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
if remainHP.Cmp(alpacadecimal.Zero) <= 0 { if target == nil {
return true return true
} }
targetPet := target.CurrentPet()
if targetPet == nil {
return true
}
remainHP := targetPet.GetHP().Sub(alpacadecimal.NewFromInt(1))
if remainHP.Cmp(alpacadecimal.Zero) <= 0 {
return true
}
damage := alpacadecimal.Min(alpacadecimal.NewFromInt(int64(randomDamage)), remainHP) damage := alpacadecimal.Min(alpacadecimal.NewFromInt(int64(randomDamage)), remainHP)
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed, Type: info.DamageType.Fixed,
Damage: damage, Damage: damage,
})
return true
}) })
return true return true
}, },
@@ -291,11 +333,17 @@ func registerSelfDamageSkillUseEffects() {
return true return true
} }
applyAllPropDown(e.Ctx().Our, e.Ctx().Opp, int8(e.Args()[0].IntPart())) forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1380, int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart())) if target == nil || target.CurrentPet() == nil {
if sub != nil { return true
e.Ctx().Opp.AddEffect(e.Ctx().Our, sub) }
} applyAllPropDown(e.Ctx().Our, target, int8(e.Args()[0].IntPart()))
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1380, int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart()))
if sub != nil {
target.AddEffect(e.Ctx().Our, sub)
}
return true
})
e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed, Type: info.DamageType.Fixed,
Damage: e.Ctx().Our.CurPet[0].GetHP(), Damage: e.Ctx().Our.CurPet[0].GetHP(),
@@ -305,7 +353,10 @@ func registerSelfDamageSkillUseEffects() {
} }
for effectID, handler := range handlers { for effectID, handler := range handlers {
initskill(effectID, newSkillUseRegistrarEffect(handler)) currentHandler := handler
initskillFactory(effectID, func() input.Effect {
return newSkillUseRegistrarEffect(currentHandler)
})
} }
} }
@@ -339,7 +390,10 @@ func registerSelfDamageComparePreOnSkillEffects() {
} }
for effectID, effect := range effects { for effectID, effect := range effects {
initskill(effectID, effect) currentEffect := effect
initskillFactory(effectID, func() input.Effect {
return newComparePreOnSkillRegistrarEffect(currentEffect.comparePreHandler, currentEffect.onSkillHandler)
})
} }
} }

View File

@@ -0,0 +1,34 @@
package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// forEachEnemyTargetBySkill 在普通情况下对单个目标生效;
// 当技能为 AtkType=3仅自己且当前目标仍在己方时改为遍历敌方全部站位。
func forEachEnemyTargetBySkill(carrier, target *input.Input, skill *info.SkillEntity, fn func(*input.Input) bool) {
if fn == nil {
return
}
if carrier == nil {
if target != nil {
fn(target)
}
return
}
if skill == nil || skill.XML.AtkType != 3 || !isSameSideTarget(carrier, target) {
if target != nil {
fn(target)
}
return
}
for _, opponent := range carrier.OpponentSlots() {
if opponent == nil {
continue
}
if !fn(opponent) {
return
}
}
}

View File

@@ -0,0 +1,40 @@
package fight
import "blazing/modules/player/model"
// buildFightOverPayload builds the legacy 2506 payload expected by the flash client.
// Regular fight-over packets use a different reason mapping than group fight 7560:
// 0=normal end 1=player lost/offline 2=overtime 3=draw 4=system error 5=npc escape.
func buildFightOverPayload(over model.FightOverInfo) *model.FightOverInfo {
payload := over
payload.Reason = model.EnumBattleOverReason(mapUnifiedFightOverReason(over.Reason))
return &payload
}
func normalizeFightOverReason(reason model.EnumBattleOverReason) model.EnumBattleOverReason {
if reason == model.BattleOverReason.DefaultEnd {
return 0
}
return reason
}
func mapUnifiedFightOverReason(reason model.EnumBattleOverReason) uint32 {
switch normalizeFightOverReason(reason) {
case 0, model.BattleOverReason.Cacthok:
return 0
case model.BattleOverReason.PlayerOffline:
return 1
case model.BattleOverReason.PlayerOVerTime:
return 2
case model.BattleOverReason.NOTwind:
return 3
case model.BattleOverReason.PlayerEscape:
return 5
default:
return 4
}
}
func mapFightOverReasonFor2506(reason model.EnumBattleOverReason) model.EnumBattleOverReason {
return model.EnumBattleOverReason(mapUnifiedFightOverReason(reason))
}

View File

@@ -3,9 +3,12 @@ package fight
import ( import (
"blazing/common/utils" "blazing/common/utils"
"blazing/logic/service/common"
"blazing/logic/service/fight/action" "blazing/logic/service/fight/action"
"blazing/logic/service/fight/info" "blazing/logic/service/fight/info"
"blazing/logic/service/fight/input" "blazing/logic/service/fight/input"
_ "blazing/logic/service/fight/itemover"
_ "blazing/logic/service/fight/rule"
"blazing/modules/player/model" "blazing/modules/player/model"
"reflect" "reflect"
@@ -132,7 +135,20 @@ func (f *FightC) getSkillParticipants(skillAction *action.SelectSkillAction) (*i
if skillAction == nil { if skillAction == nil {
return nil, nil return nil, nil
} }
return f.GetInputByAction(skillAction, false), f.GetInputByAction(skillAction, true) attacker := f.GetInputByAction(skillAction, false)
defender := f.GetInputByAction(skillAction, true)
if attacker != nil && defender == attacker && shouldResolveOpponentAsTarget(skillAction.SkillEntity) {
if opponent, _ := attacker.OpponentSlotAtOrNextLiving(0); opponent != nil {
defender = opponent
} else if opponent := f.roundOpponentInput(attacker); opponent != nil {
defender = opponent
}
}
return attacker, defender
}
func shouldResolveOpponentAsTarget(skill *info.SkillEntity) bool {
return skill != nil && skill.XML.AtkType == 3
} }
// setEffectSkillContext 统一设置技能阶段 effect 上下文。 // setEffectSkillContext 统一设置技能阶段 effect 上下文。
@@ -183,20 +199,63 @@ func (f *FightC) collectAttackValues(inputs []*input.Input) []model.AttackValue
continue continue
} }
attackValue := *fighter.AttackValue attackValue := *fighter.AttackValue
if attackValue.SkillID == 0 {
continue
}
attackValue.ActorIndex = uint32(actorIndex) attackValue.ActorIndex = uint32(actorIndex)
values = append(values, attackValue) values = append(values, attackValue)
} }
return values return values
} }
func (f *FightC) buildAttackValueForBroadcast(fighter *input.Input, fallbackActorIndex int) model.AttackValue {
if fighter == nil {
return model.AttackValue{}
}
if fighter.AttackValue == nil {
empty := info.NewAttackValue(fighter.UserID)
fighter.AttackValue = empty
}
attackValue := *fighter.AttackValue
attackValue.ActorIndex = uint32(fallbackActorIndex)
if attackValue.UserID == 0 && fighter.Player != nil && fighter.Player.GetInfo() != nil {
attackValue.UserID = fighter.Player.GetInfo().UserID
}
return attackValue
}
func (f *FightC) buildNoteUseSkillOutboundInfo() info.NoteUseSkillOutboundInfo { func (f *FightC) buildNoteUseSkillOutboundInfo() info.NoteUseSkillOutboundInfo {
result := info.NoteUseSkillOutboundInfo{} result := info.NoteUseSkillOutboundInfo{}
result.FirstAttackInfo = append(result.FirstAttackInfo, f.collectAttackValues(f.Our)...) if f.First != nil {
result.SecondAttackInfo = append(result.SecondAttackInfo, f.collectAttackValues(f.Opp)...) result.FirstAttackInfo = f.buildAttackValueForBroadcast(f.First, f.First.TeamSlotIndex())
}
if f.Second != nil {
result.SecondAttackInfo = f.buildAttackValueForBroadcast(f.Second, f.Second.TeamSlotIndex())
}
return result return result
} }
func (f *FightC) roundOpponentInput(attacker *input.Input) *input.Input {
if attacker == nil {
return nil
}
for _, opponent := range attacker.OpponentSlots() {
if opponent != nil {
return opponent
}
}
return nil
}
func shouldSkipSecondAction(first, second *input.Input) bool {
if first == nil || second == nil {
return false
}
firstPet := first.CurrentPet()
secondPet := second.CurrentPet()
return firstPet == nil || firstPet.Info.Hp <= 0 || secondPet == nil || secondPet.Info.Hp <= 0
}
// enterturn 处理战斗回合逻辑 // enterturn 处理战斗回合逻辑
// 回合有先手方和后手方,同时有攻击方和被攻击方 // 回合有先手方和后手方,同时有攻击方和被攻击方
func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction) { func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction) {
@@ -244,9 +303,11 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
f.First, _ = f.getSkillParticipants(firstAttack) f.First, _ = f.getSkillParticipants(firstAttack)
f.Second, _ = f.getSkillParticipants(secondAttack) f.Second, _ = f.getSkillParticipants(secondAttack)
case firstAttack != nil: case firstAttack != nil:
f.First, f.Second = f.getSkillParticipants(firstAttack) f.First, _ = f.getSkillParticipants(firstAttack)
f.Second = f.roundOpponentInput(f.First)
case secondAttack != nil: case secondAttack != nil:
f.First, f.Second = f.getSkillParticipants(secondAttack) f.First, _ = f.getSkillParticipants(secondAttack)
f.Second = f.roundOpponentInput(f.First)
} }
if f.First == nil { if f.First == nil {
f.First = f.primaryOur() f.First = f.primaryOur()
@@ -274,25 +335,32 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
} }
} }
if firstAttack == nil && secondAttack == nil { skipActionStage := firstAttack == nil && secondAttack == nil
firstAttack, secondAttack = secondAttack, firstAttack //互换先手权
f.First, f.Second = f.Second, f.First
}
var attacker, defender *input.Input var attacker, defender *input.Input
f.TrueFirst = f.First f.TrueFirst = f.First
//开始回合操作 //开始回合操作。若双方本回合都未出手,则只走完整回合流程,不进入动作阶段。
for i := 0; i < 2; i++ { for i := 0; !skipActionStage && i < 2; i++ {
var originalSkill *info.SkillEntity //原始技能 var originalSkill *info.SkillEntity //原始技能
var currentSkill *info.SkillEntity //当前技能 var currentSkill *info.SkillEntity //当前技能
var currentAction *action.SelectSkillAction var currentAction *action.SelectSkillAction
if i == 0 { if i == 0 {
currentAction = firstAttack currentAction = firstAttack
if currentAction == nil {
continue
}
attacker, defender = f.getSkillParticipants(firstAttack) attacker, defender = f.getSkillParticipants(firstAttack)
originalSkill = f.copySkill(firstAttack) originalSkill = f.copySkill(firstAttack)
//先手阶段,先修复后手效果 //先手阶段,先修复后手效果
f.Second.RecoverEffect() f.Second.RecoverEffect()
} else { } else {
currentAction = secondAttack currentAction = secondAttack
if currentAction == nil {
continue
}
if shouldSkipSecondAction(f.First, f.Second) {
secondAttack = nil
continue
}
attacker, defender = f.getSkillParticipants(secondAttack) attacker, defender = f.getSkillParticipants(secondAttack)
originalSkill = f.copySkill(secondAttack) originalSkill = f.copySkill(secondAttack)
//取消后手历史效果 //取消后手历史效果
@@ -331,7 +399,6 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
} }
//先手权不一定出手 //先手权不一定出手
} else { } else {
f.setActionAttackValue(currentAction) f.setActionAttackValue(currentAction)
@@ -422,11 +489,19 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
attackValueResult := f.buildNoteUseSkillOutboundInfo() attackValueResult := f.buildNoteUseSkillOutboundInfo()
//因为切完才能广播,所以必须和回合结束分开结算 //因为切完才能广播,所以必须和回合结束分开结算
f.Broadcast(func(fighter *input.Input) { f.BroadcastPlayers(func(p common.PlayerI) {
for _, switchAction := range f.Switch { for _, switchAction := range f.Switch {
if fighter.Player.GetInfo().UserID != switchAction.Reason.UserId { if p.GetInfo().UserID != switchAction.Reason.UserId {
// println("切精灵", switchAction.Reason.UserId, switchAction.Reason.ID) // println("切精灵", switchAction.Reason.UserId, switchAction.Reason.ID)
f.sendFightPacket(fighter.Player, fightPacketChangePetSuccess, &switchAction.Reason) if f.LegacyGroupProtocol {
switchedInput := f.getInputByUserID(switchAction.Reason.UserId, int(switchAction.Reason.ActorIndex), false)
if switchedInput == nil {
switchedInput = f.getInputByUserID(switchAction.Reason.UserId, int(switchAction.ActorIndex), false)
}
f.sendLegacyGroupChangePetSuccess(p, switchedInput, &switchAction.Reason)
} else {
f.sendFightPacket(p, fightPacketChangePetSuccess, &switchAction.Reason)
}
} }
} }
}) })
@@ -440,8 +515,14 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
// }) // })
return return
} }
if attackValueResult.FirstAttackInfo.UserID != 0 || attackValueResult.SecondAttackInfo.UserID != 0 {
f.BroadcastPlayers(func(p common.PlayerI) {
if !f.LegacyGroupProtocol {
f.sendFightPacket(p, fightPacketSkillResult, &attackValueResult)
}
})
}
f.Broadcast(func(fighter *input.Input) { f.Broadcast(func(fighter *input.Input) {
f.sendFightPacket(fighter.Player, fightPacketSkillResult, &attackValueResult)
fighter.CanChange = 0 fighter.CanChange = 0
}) })
if f.closefight { if f.closefight {
@@ -454,12 +535,7 @@ func (f *FightC) TURNOVER(cur *input.Input) {
if cur == nil { if cur == nil {
return return
} }
for _, pet := range cur.BenchPets() { _hasBackup = cur.HasLivingBench()
if pet != nil && pet.Info.Hp > 0 {
_hasBackup = true
break
}
}
f.sendLegacySpriteDie(cur, _hasBackup) f.sendLegacySpriteDie(cur, _hasBackup)
f.Broadcast(func(ff *input.Input) { f.Broadcast(func(ff *input.Input) {
@@ -474,11 +550,12 @@ func (f *FightC) TURNOVER(cur *input.Input) {
if f.IsWin(f.GetInputByPlayer(cur.Player, true)) { //然后检查是否战斗结束 if f.IsWin(f.GetInputByPlayer(cur.Player, true)) { //然后检查是否战斗结束
f.FightOverInfo.WinnerId = f.GetInputByPlayer(cur.Player, true).UserID f.FightOverInfo.WinnerId = f.GetInputByPlayer(cur.Player, true).UserID
f.FightOverInfo.Reason = model.BattleOverReason.DefaultEnd f.FightOverInfo.Reason = normalizeFightOverReason(model.BattleOverReason.DefaultEnd)
f.WinnerId = f.FightOverInfo.WinnerId f.WinnerId = f.FightOverInfo.WinnerId
f.Reason = model.BattleOverReason.DefaultEnd f.Reason = f.FightOverInfo.Reason
f.closefight = true f.closefight = true
// break // break
} }
} }

View File

@@ -3,10 +3,16 @@ package fight
import ( import (
"blazing/logic/service/common" "blazing/logic/service/common"
"blazing/logic/service/fight/action" "blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input" "blazing/logic/service/fight/input"
"blazing/modules/player/model" "blazing/modules/player/model"
) )
// <!--
// GBTL:
// 1. AtkNum:本技能同时攻击数量, 默认:1(不能为0)
// 2. AtkType:攻击类型: 0:所有人, 1:仅己方, 2:仅对方, 3:仅自己, 默认:2
// -->
const ( const (
groupCmdReadyToFight uint32 = 7555 groupCmdReadyToFight uint32 = 7555
groupCmdReadyFightFinish uint32 = 7556 groupCmdReadyFightFinish uint32 = 7556
@@ -38,6 +44,17 @@ const (
type fightPacketKind uint8 type fightPacketKind uint8
const (
fightPacketReady fightPacketKind = iota
fightPacketStart
fightPacketSkillResult
fightPacketOver
fightPacketChangePetSuccess
fightPacketUseItem
fightPacketChat
fightPacketLoadPercentNotice
)
type legacyEscapeSuccessInfo struct { type legacyEscapeSuccessInfo struct {
UserID uint32 `struc:"uint32"` UserID uint32 `struc:"uint32"`
Nick string `struc:"[16]byte"` Nick string `struc:"[16]byte"`
@@ -50,6 +67,14 @@ type legacyBoutDoneInfo struct {
} }
type legacySpriteDieInfo struct { type legacySpriteDieInfo struct {
Count uint8 `struc:"uint8"`
Side uint8 `struc:"uint8"`
ActorIndex uint8 `struc:"uint8"`
Flag uint8 `struc:"uint8"`
HasBackup uint32 `struc:"uint32"`
}
type legacyLegacySpriteDieItem struct {
Flag uint8 `struc:"uint8"` Flag uint8 `struc:"uint8"`
Side uint8 `struc:"uint8"` Side uint8 `struc:"uint8"`
ActorIndex uint8 `struc:"uint8"` ActorIndex uint8 `struc:"uint8"`
@@ -57,16 +82,132 @@ type legacySpriteDieInfo struct {
HasBackup uint32 `struc:"uint32"` HasBackup uint32 `struc:"uint32"`
} }
const ( type legacyGroupReadyToFightInfo struct {
fightPacketReady fightPacketKind = iota Model uint32 `struc:"uint32"`
fightPacketStart GroupOneInfo legacyReadyToFightTeam `struc:""`
fightPacketSkillResult GroupTwoInfo legacyReadyToFightTeam `struc:""`
fightPacketOver }
fightPacketChangePetSuccess
fightPacketUseItem type legacyReadyToFightTeam struct {
fightPacketChat InvitorID uint8 `struc:"uint8"`
fightPacketLoadPercentNotice LeaderID uint32 `struc:"uint32"`
) GroupMembCnt uint8 `struc:"sizeof=GroupList"`
GroupList []legacyReadyFightUser `struc:""`
}
type legacyReadyFightUser struct {
UserID uint32 `struc:"uint32"`
Nick string `struc:"[16]byte"`
MonCnt uint32 `struc:"sizeof=MonList"`
MonList []legacyReadyFightPet `struc:""`
}
type legacyReadyFightPet struct {
ID uint32 `struc:"uint32"`
MoveCnt uint32 `struc:"sizeof=MoveList"`
MoveList []uint32 `struc:"[]uint32"`
}
type legacyGroupStartInfo struct {
IsGank uint8 `struc:"uint8"`
GroupOneN uint8 `struc:"sizeof=GroupOne"`
GroupOne []legacyGroupStartPet `struc:""`
GroupTwoN uint8 `struc:"sizeof=GroupTwo"`
GroupTwo []legacyGroupStartPet `struc:""`
}
type legacyGroupStartPet struct {
Side uint8 `struc:"uint8"`
Pos uint8 `struc:"uint8"`
UserID uint32 `struc:"uint32"`
IsChange uint8 `struc:"uint8"`
PetID uint32 `struc:"uint32"`
CatchTime uint32 `struc:"uint32"`
Hp uint32 `struc:"uint32"`
MaxHp uint32 `struc:"uint32"`
Level uint32 `struc:"uint32"`
Reserve uint32 `struc:"uint32"`
Flag uint32 `struc:"uint32"`
}
type legacyGroupSkillHurtPacket struct {
IsGank uint8 `struc:"uint8"`
Attack legacyGroupSkillAttackInfo `struc:""`
Attacked legacyGroupSkillDefendInfo `struc:""`
}
type legacyGroupSkillAttackInfo struct {
IsAttackor uint8 `struc:"uint8"`
Side uint8 `struc:"uint8"`
Pos uint8 `struc:"uint8"`
UserID uint32 `struc:"uint32"`
StatusList [20]uint8 `struc:"[20]byte"`
Reserve1 uint8 `struc:"uint8"`
Reserve2 uint8 `struc:"uint8"`
BatLvList [6]uint8 `struc:"[6]byte"`
PetID uint32 `struc:"uint32"`
MoveID uint32 `struc:"uint32"`
Hp uint32 `struc:"uint32"`
MaxHp uint32 `struc:"uint32"`
MoveCnt uint32 `struc:"sizeof=MoveMap"`
MoveMap []legacyGroupSkillMoveInfo `struc:""`
Flag uint32 `struc:"uint32"`
IsCrit uint32 `struc:"uint32"`
EffectName uint32 `struc:"uint32"`
AtkTimes uint32 `struc:"uint32"`
Dmg int32 `struc:"int32"`
ChgHp int32 `struc:"int32"`
SideEffectLen uint32 `struc:"uint32"`
}
type legacyGroupSkillDefendInfo struct {
IsAttackor uint8 `struc:"uint8"`
Side uint8 `struc:"uint8"`
Pos uint8 `struc:"uint8"`
UserID uint32 `struc:"uint32"`
StatusList [20]uint8 `struc:"[20]byte"`
Reserve1 uint8 `struc:"uint8"`
Reserve2 uint8 `struc:"uint8"`
BatLvList [6]uint8 `struc:"[6]byte"`
PetID uint32 `struc:"uint32"`
MoveID uint32 `struc:"uint32"`
Hp uint32 `struc:"uint32"`
MaxHp uint32 `struc:"uint32"`
MoveCnt uint32 `struc:"sizeof=MoveMap"`
MoveMap []legacyGroupSkillMoveInfo `struc:""`
Flag uint32 `struc:"uint32"`
SideEffectLen uint32 `struc:"uint32"`
}
type legacyGroupSkillMoveInfo struct {
MoveID uint32 `struc:"uint32"`
PP uint32 `struc:"uint32"`
}
type legacyGroupFightOverInfo struct {
IsGank uint8 `struc:"uint8"`
Reason uint32 `struc:"uint32"`
WinnerID uint32 `struc:"uint32"`
Reserve uint32 `struc:"uint32"`
TwoTimes uint32 `struc:"uint32"`
ThreeTimes uint32 `struc:"uint32"`
AutoFightTime uint32 `struc:"uint32"`
Reserve2 uint32 `struc:"uint32"`
EnergyTime uint32 `struc:"uint32"`
LearnTimes uint32 `struc:"uint32"`
}
type legacyGroupChangePetSuccessInfo struct {
Side uint8 `struc:"uint8"`
Pos uint8 `struc:"uint8"`
UserID uint32 `struc:"uint32"`
PetID uint32 `struc:"uint32"`
CatchTime uint32 `struc:"uint32"`
Level uint32 `struc:"uint32"`
Hp uint32 `struc:"uint32"`
MaxHp uint32 `struc:"uint32"`
SkinID uint32 `struc:"uint32"`
}
func groupModelByFight(f *FightC) uint32 { func groupModelByFight(f *FightC) uint32 {
if f == nil { if f == nil {
@@ -84,37 +225,15 @@ func groupModelByFight(f *FightC) uint32 {
} }
} }
func (f *FightC) sendLegacyGroupOver(player common.PlayerI, over *model.FightOverInfo) {
if player == nil {
return
}
if over == nil {
over = &model.FightOverInfo{}
}
f.sendFightPacket(player, fightPacketOver, over)
}
func (f *FightC) fightPacketCmd(kind fightPacketKind) uint32 { func (f *FightC) fightPacketCmd(kind fightPacketKind) uint32 {
switch kind { switch kind {
case fightPacketReady: case fightPacketReady:
if f != nil && f.LegacyGroupProtocol {
return groupCmdReadyToFight
}
return 2503 return 2503
case fightPacketStart: case fightPacketStart:
if f != nil && f.LegacyGroupProtocol {
return groupCmdStartFight
}
return 2504 return 2504
case fightPacketSkillResult: case fightPacketSkillResult:
if f != nil && f.LegacyGroupProtocol {
return groupCmdSkillHurt
}
return 2505 return 2505
case fightPacketOver: case fightPacketOver:
if f != nil && f.LegacyGroupProtocol {
return groupCmdFightOver
}
return 2506 return 2506
case fightPacketChangePetSuccess: case fightPacketChangePetSuccess:
if f != nil && f.LegacyGroupProtocol { if f != nil && f.LegacyGroupProtocol {
@@ -152,6 +271,209 @@ func (f *FightC) sendFightPacket(player common.PlayerI, kind fightPacketKind, pa
player.SendPackCmd(cmd, payload) player.SendPackCmd(cmd, payload)
} }
func (f *FightC) sendLegacyGroupReady(player common.PlayerI) {
if f == nil || !f.LegacyGroupProtocol || player == nil {
return
}
player.SendPackCmd(groupCmdReadyToFight, f.buildLegacyGroupReadyInfo())
}
func (f *FightC) buildLegacyGroupReadyInfo() *legacyGroupReadyToFightInfo {
return &legacyGroupReadyToFightInfo{
Model: groupModelByFight(f),
GroupOneInfo: f.buildLegacyReadyTeam(f.OurPlayers, f.Our),
GroupTwoInfo: f.buildLegacyReadyTeam(f.OppPlayers, f.Opp),
}
}
func (f *FightC) buildLegacyReadyTeam(players []common.PlayerI, inputs []*input.Input) legacyReadyToFightTeam {
team := legacyReadyToFightTeam{InvitorID: 1}
users := make([]legacyReadyFightUser, 0, len(players))
for _, p := range players {
if p == nil || p.GetInfo() == nil {
continue
}
users = append(users, legacyReadyFightUser{
UserID: p.GetInfo().UserID,
Nick: p.GetInfo().Nick,
MonList: collectLegacyReadyPetsByController(inputs, p.GetInfo().UserID),
})
}
if len(users) == 0 {
if fallback := firstNonNilInput(inputs); fallback != nil && fallback.Player != nil && fallback.Player.GetInfo() != nil {
info := fallback.Player.GetInfo()
users = append(users, legacyReadyFightUser{
UserID: info.UserID,
Nick: info.Nick,
MonList: collectLegacyReadyPetsByController(inputs, info.UserID),
})
}
}
for idx := range users {
users[idx].MonCnt = uint32(len(users[idx].MonList))
}
if len(users) > 0 {
team.LeaderID = users[0].UserID
}
team.GroupList = users
return team
}
func collectLegacyReadyPetsByController(inputs []*input.Input, controllerID uint32) []legacyReadyFightPet {
pets := make([]legacyReadyFightPet, 0, 6)
for _, in := range inputs {
if in == nil || !in.ControlledBy(controllerID) {
continue
}
currentPet := in.CurrentPet()
if currentPet == nil {
continue
}
pets = append(pets, buildLegacyReadyFightPet(currentPet))
}
return pets
}
func buildLegacyReadyFightPet(pet *info.BattlePetEntity) legacyReadyFightPet {
result := legacyReadyFightPet{}
if pet == nil {
return result
}
moves := make([]uint32, 0, len(pet.Info.SkillList))
for _, skill := range pet.Info.SkillList {
if skill.ID == 0 {
continue
}
moves = append(moves, skill.ID)
}
result.ID = pet.Info.ID
result.MoveList = moves
return result
}
func firstNonNilInput(inputs []*input.Input) *input.Input {
for _, in := range inputs {
if in != nil {
return in
}
}
return nil
}
func (f *FightC) sendLegacyGroupStart(player common.PlayerI) {
if f == nil || !f.LegacyGroupProtocol || player == nil {
return
}
player.SendPackCmd(groupCmdStartFight, f.buildLegacyGroupStartInfo())
}
func (f *FightC) buildLegacyGroupStartInfo() *legacyGroupStartInfo {
return &legacyGroupStartInfo{
IsGank: 0,
GroupOne: f.collectLegacyGroupStartPets(f.Our, 1),
GroupTwo: f.collectLegacyGroupStartPets(f.Opp, 2),
}
}
func (f *FightC) collectLegacyGroupStartPets(inputs []*input.Input, side uint8) []legacyGroupStartPet {
ret := make([]legacyGroupStartPet, 0, len(inputs))
for pos, in := range inputs {
if in == nil {
continue
}
currentPet := in.CurrentPet()
if currentPet == nil {
continue
}
userID := uint32(0)
if in.Player != nil && in.Player.GetInfo() != nil {
userID = in.Player.GetInfo().UserID
}
ret = append(ret, legacyGroupStartPet{
Side: side,
Pos: uint8(pos),
UserID: userID,
IsChange: 0,
PetID: currentPet.Info.ID,
CatchTime: currentPet.Info.CatchTime,
Hp: currentPet.Info.Hp,
MaxHp: currentPet.Info.MaxHp,
Level: currentPet.Info.Level,
Reserve: 0,
Flag: 1,
})
}
return ret
}
func (f *FightC) sendLegacyGroupOver(player common.PlayerI, over *model.FightOverInfo) {
if f == nil || !f.LegacyGroupProtocol || player == nil {
return
}
player.SendPackCmd(groupCmdFightOver, f.buildLegacyGroupOverInfo(over))
}
func (f *FightC) buildLegacyGroupOverInfo(over *model.FightOverInfo) *legacyGroupFightOverInfo {
result := &legacyGroupFightOverInfo{}
if over != nil {
result.Reason = resolveLegacyGroupFightOverReason(over)
result.WinnerID = over.WinnerId
}
if our := f.primaryOurPlayer(); our != nil && our.GetInfo() != nil {
playerInfo := our.GetInfo()
result.TwoTimes = uint32(playerInfo.TwoTimes)
result.ThreeTimes = uint32(playerInfo.ThreeTimes)
result.AutoFightTime = playerInfo.AutoFightTime
result.EnergyTime = uint32(playerInfo.EnergyTime)
result.LearnTimes = playerInfo.LearnTimes
}
return result
}
func mapLegacyGroupFightOverReason(reason model.EnumBattleOverReason) uint32 {
return mapUnifiedFightOverReason(reason)
}
func resolveLegacyGroupFightOverReason(over *model.FightOverInfo) uint32 {
if over == nil {
return mapUnifiedFightOverReason(0)
}
if over.WinnerId != 0 {
return mapUnifiedFightOverReason(0)
}
return mapLegacyGroupFightOverReason(over.Reason)
}
func (f *FightC) sendLegacyGroupChangePetSuccess(player common.PlayerI, in *input.Input, reason *info.ChangePetInfo) {
if f == nil || !f.LegacyGroupProtocol || player == nil || in == nil || reason == nil {
return
}
player.SendPackCmd(groupCmdChangePetSuc, f.buildLegacyGroupChangePetSuccessInfo(in, reason))
}
func (f *FightC) buildLegacyGroupChangePetSuccessInfo(in *input.Input, reason *info.ChangePetInfo) *legacyGroupChangePetSuccessInfo {
result := &legacyGroupChangePetSuccessInfo{}
if in == nil || reason == nil {
return result
}
if !f.isOurPlayerID(in.UserID) {
result.Side = 2
} else {
result.Side = 1
}
result.Pos = uint8(in.TeamSlotIndex())
result.UserID = reason.UserId
result.PetID = reason.ID
result.CatchTime = reason.CatchTime
result.Level = reason.Level
result.Hp = reason.Hp
result.MaxHp = reason.MaxHp
if currentPet := in.CurrentPet(); currentPet != nil {
result.SkinID = currentPet.Info.SkinID
}
return result
}
func (f *FightC) SendLegacyEscapeSuccess(player common.PlayerI, actorIndex int) { func (f *FightC) SendLegacyEscapeSuccess(player common.PlayerI, actorIndex int) {
if f == nil || !f.LegacyGroupProtocol || player == nil { if f == nil || !f.LegacyGroupProtocol || player == nil {
return return
@@ -166,11 +488,8 @@ func (f *FightC) SendLegacyEscapeSuccess(player common.PlayerI, actorIndex int)
Side: side, Side: side,
ActorIndex: uint8(actorIndex), ActorIndex: uint8(actorIndex),
} }
f.Broadcast(func(ff *input.Input) { f.BroadcastPlayers(func(p common.PlayerI) {
if ff == nil || ff.Player == nil { p.SendPackCmd(groupCmdEscapeSuc, &payload)
return
}
ff.Player.SendPackCmd(groupCmdEscapeSuc, &payload)
}) })
} }
@@ -178,19 +497,155 @@ func (f *FightC) sendLegacyRoundBroadcast(firstAttack, secondAttack *action.Sele
if f == nil || !f.LegacyGroupProtocol { if f == nil || !f.LegacyGroupProtocol {
return return
} }
if f.legacySkillExecuted(firstAttack) {
f.sendLegacyGroupSkillHurt(firstAttack)
}
if f.legacySkillExecuted(secondAttack) {
f.sendLegacyGroupSkillHurt(secondAttack)
}
f.sendLegacyGroupBoutDone() f.sendLegacyGroupBoutDone()
} }
func (f *FightC) legacySkillExecuted(skillAction *action.SelectSkillAction) bool {
if f == nil || skillAction == nil {
return false
}
attacker := f.GetInputByAction(skillAction, false)
return attacker != nil && attacker.AttackValue != nil && attacker.AttackValue.SkillID != 0
}
func (f *FightC) sendLegacyGroupSkillHurt(skillAction *action.SelectSkillAction) {
if f == nil || !f.LegacyGroupProtocol || skillAction == nil {
return
}
packet := f.buildLegacyGroupSkillHurtPacket(skillAction)
if packet == nil {
return
}
f.BroadcastPlayers(func(p common.PlayerI) {
p.SendPackCmd(groupCmdSkillHurt, packet)
})
}
func (f *FightC) buildLegacyGroupSkillHurtPacket(skillAction *action.SelectSkillAction) *legacyGroupSkillHurtPacket {
attacker := f.GetInputByAction(skillAction, false)
defender := f.GetInputByAction(skillAction, true)
if attacker == nil || defender == nil {
return nil
}
return &legacyGroupSkillHurtPacket{
IsGank: 0,
Attack: f.buildLegacyGroupSkillAttackInfo(skillAction, attacker),
Attacked: f.buildLegacyGroupSkillDefendInfo(defender),
}
}
func (f *FightC) fillLegacyGroupSkillCommonFields(
self *input.Input,
isAttackor uint8,
statusList *[20]uint8,
batLvList *[6]uint8,
) (side uint8, pos uint8, userID uint32, petID uint32, hp uint32, maxHP uint32, moveMap []legacyGroupSkillMoveInfo, flag uint32) {
if self == nil {
return
}
if !f.isOurPlayerID(self.UserID) {
side = 2
} else {
side = 1
}
pos = uint8(self.TeamSlotIndex())
userID = self.UserID
attackValue := self.AttackValue
if attackValue == nil {
attackValue = info.NewAttackValue(self.UserID)
}
for i := 0; i < len(attackValue.Status) && i < 20; i++ {
statusList[i] = uint8(attackValue.Status[i])
}
for i := 0; i < len(attackValue.Prop) && i < len(batLvList); i++ {
batLvList[i] = uint8(attackValue.Prop[i])
}
currentPet := self.CurrentPet()
if currentPet != nil {
petID = currentPet.Info.ID
hp = currentPet.Info.Hp
maxHP = currentPet.Info.MaxHp
moveMap = collectLegacyGroupSkillMoves(currentPet.Info.SkillList)
} else {
hp = clampLegacyInt32ToUint32(attackValue.RemainHp)
maxHP = attackValue.MaxHp
moveMap = collectLegacyGroupSkillMoves(attackValue.SkillList)
}
flag = attackValue.State
return
}
func (f *FightC) buildLegacyGroupSkillAttackInfo(skillAction *action.SelectSkillAction, self *input.Input) legacyGroupSkillAttackInfo {
result := legacyGroupSkillAttackInfo{}
if self == nil {
return result
}
result.IsAttackor = 0
result.Side, result.Pos, result.UserID, result.PetID, result.Hp, result.MaxHp, result.MoveMap, result.Flag =
f.fillLegacyGroupSkillCommonFields(self, result.IsAttackor, &result.StatusList, &result.BatLvList)
attackValue := self.AttackValue
if attackValue == nil {
attackValue = info.NewAttackValue(self.UserID)
}
if attackValue.SkillID != 0 {
result.MoveID = attackValue.SkillID
} else if skillAction != nil && skillAction.SkillEntity != nil {
result.MoveID = uint32(skillAction.SkillEntity.XML.ID)
}
result.IsCrit = attackValue.IsCritical
result.EffectName = attackValue.State
result.AtkTimes = 1
result.Dmg = int32(attackValue.LostHp)
result.ChgHp = attackValue.GainHp
return result
}
func (f *FightC) buildLegacyGroupSkillDefendInfo(self *input.Input) legacyGroupSkillDefendInfo {
result := legacyGroupSkillDefendInfo{}
if self == nil {
return result
}
result.IsAttackor = 1
result.Side, result.Pos, result.UserID, result.PetID, result.Hp, result.MaxHp, result.MoveMap, result.Flag =
f.fillLegacyGroupSkillCommonFields(self, result.IsAttackor, &result.StatusList, &result.BatLvList)
result.MoveID = 0
return result
}
func collectLegacyGroupSkillMoves(skills []model.SkillInfo) []legacyGroupSkillMoveInfo {
moves := make([]legacyGroupSkillMoveInfo, 0, len(skills))
for _, skill := range skills {
if skill.ID == 0 {
continue
}
moves = append(moves, legacyGroupSkillMoveInfo{
MoveID: skill.ID,
PP: skill.PP,
})
}
return moves
}
func clampLegacyInt32ToUint32(v int32) uint32 {
if v < 0 {
return 0
}
return uint32(v)
}
func (f *FightC) sendLegacyGroupBoutDone() { func (f *FightC) sendLegacyGroupBoutDone() {
if f == nil || !f.LegacyGroupProtocol { if f == nil || !f.LegacyGroupProtocol {
return return
} }
payload := legacyBoutDoneInfo{Round: f.Round} payload := legacyBoutDoneInfo{Round: f.Round}
f.Broadcast(func(ff *input.Input) { f.BroadcastPlayers(func(p common.PlayerI) {
if ff == nil || ff.Player == nil { p.SendPackCmd(groupCmdBoutDone, &payload)
return
}
ff.Player.SendPackCmd(groupCmdBoutDone, &payload)
}) })
} }
@@ -207,16 +662,13 @@ func (f *FightC) sendLegacySpriteDie(in *input.Input, hasBackup bool) {
data = 1 data = 1
} }
payload := legacySpriteDieInfo{ payload := legacySpriteDieInfo{
Flag: 1, Count: 1,
Side: side, Side: side,
ActorIndex: uint8(in.TeamSlotIndex()), ActorIndex: uint8(in.TeamSlotIndex()),
Reserve: 1, Flag: 1,
HasBackup: data, HasBackup: data,
} }
f.Broadcast(func(ff *input.Input) { f.BroadcastPlayers(func(p common.PlayerI) {
if ff == nil || ff.Player == nil { p.SendPackCmd(groupCmdSpriteDie, &payload)
return
}
ff.Player.SendPackCmd(groupCmdSpriteDie, &payload)
}) })
} }

View File

@@ -0,0 +1,61 @@
package fight
import (
"testing"
"blazing/logic/service/fight/action"
fightinfo "blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/modules/player/model"
)
func TestSendLegacyRoundBroadcastSkipsUnexecutedAction(t *testing.T) {
ourPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 1001}}
oppPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 2002}}
our := input.NewInput(nil, ourPlayer)
our.InitAttackValue()
our.AttackValue.SkillID = 111
our.SetCurPetAt(0, fightinfo.CreateBattlePetEntity(model.PetInfo{
ID: 11,
Hp: 80,
MaxHp: 100,
CatchTime: 101,
}))
opp := input.NewInput(nil, oppPlayer)
opp.InitAttackValue()
opp.SetCurPetAt(0, fightinfo.CreateBattlePetEntity(model.PetInfo{
ID: 22,
Hp: 0,
MaxHp: 100,
CatchTime: 202,
}))
fc := &FightC{
Our: []*input.Input{our},
Opp: []*input.Input{opp},
LegacyGroupProtocol: true,
}
firstAttack := &action.SelectSkillAction{
BaseAction: action.BaseAction{PlayerID: ourPlayer.info.UserID, ActorIndex: 0, TargetIndex: 0},
}
secondAttack := &action.SelectSkillAction{
BaseAction: action.BaseAction{PlayerID: oppPlayer.info.UserID, ActorIndex: 0, TargetIndex: 0},
}
fc.sendLegacyRoundBroadcast(firstAttack, secondAttack)
for _, player := range []*stubPlayer{ourPlayer, oppPlayer} {
if len(player.sentCmds) != 2 {
t.Fatalf("expected one skill packet plus bout done, got %v", player.sentCmds)
}
if player.sentCmds[0] != groupCmdSkillHurt {
t.Fatalf("expected first packet to be skill hurt, got %d", player.sentCmds[0])
}
if player.sentCmds[1] != groupCmdBoutDone {
t.Fatalf("expected second packet to be bout done, got %d", player.sentCmds[1])
}
}
}

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