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3
.gitignore
vendored
3
.gitignore
vendored
@@ -46,4 +46,5 @@ public/login-linux-amd64
|
||||
.cache/gomod/**
|
||||
public/login-login-linux-amd64
|
||||
public/logic_linux-amd64_1
|
||||
.cache/**
|
||||
.cache/**
|
||||
.agents/**
|
||||
|
||||
@@ -18,11 +18,11 @@ ENV GOMODCACHE=/workspace/.cache/gomod
|
||||
# ==========================================
|
||||
# 2. Codex 配置 (更换时修改这里,重新 build)
|
||||
# ==========================================
|
||||
ENV CODEX_BASE_URL="http://fast.jnm.lol/v1"
|
||||
ENV CODEX_BASE_URL="https://api.jucode.cn/v1"
|
||||
|
||||
ENV CODEX_MODEL="gpt-5.4"
|
||||
|
||||
ENV OPENAI_API_KEY="pk_live_d15iVqaSMxD_XLHh0nrFPJ_fzFZy8IfR4Cd62bERl8g"
|
||||
ENV OPENAI_API_KEY="sk-E0ZZIFNnD0RkhMC9pT2AGMutz9vNy2VLNrgyyobT5voa81pQ"
|
||||
|
||||
# ==========================================
|
||||
# 3. 安装系统依赖、Golang、Code-server
|
||||
|
||||
13
.ide/help.md
13
.ide/help.md
@@ -1,12 +1,7 @@
|
||||
青氧,十九禁给
|
||||
https://api.aibh.site/console 张晟 2922919493Zs.
|
||||
RUN curl -fsSL https://oss.itbzzb.cn/setup-codex.sh | \
|
||||
YES=1 bash -s -- --base-url https://api.aibh.site \
|
||||
--api-key sk-foAHgsJtmanACECtBlFYZE2z4LkwBboEOYETO3ZdWvCxdmNr \
|
||||
--mirror auto
|
||||
|
||||
|
||||
|
||||
https://api.gemai.cc/console/token 免费给部分额度 ,还有100块
|
||||
https://api.jucode.cn/
|
||||
fastai.fast 使用谷歌邮箱https://linshiguge.com/白嫖
|
||||
https://zread.ai/tawer-blog/lmarena-2api/1-overview GLM web2 pai
|
||||
|
||||
https://crazyrouter.com/console 模型最便宜,看看能不能1:10
|
||||
@@ -14,7 +9,7 @@ https://crazyrouter.com/console 模型最便宜,看看能不能1:10
|
||||
https://agentrouter.org/pricing 签到给,有175
|
||||
|
||||
|
||||
kuaipao.ai 充了十块 cjf19970621 cjf19970621
|
||||
|
||||
|
||||
充了十块
|
||||
使用网址:https://www.jnm.lol
|
||||
|
||||
@@ -144,14 +144,14 @@ steps:
|
||||
scp-exe-to-servers: # 与fetch-deploy-config同级,缩进2个空格
|
||||
image: appleboy/drone-scp:1.6.2 # 子元素,缩进4个空格
|
||||
settings: # 子元素,缩进4个空格
|
||||
host: &ssh_host 2697v22.mc5173.cn
|
||||
port: &ssh_port 16493
|
||||
host: &ssh_host 43.248.3.21
|
||||
port: &ssh_port 22
|
||||
username: &ssh_user root
|
||||
password: &ssh_pass xIy9PQcBF96C
|
||||
password: &ssh_pass KQv7yzna7BDukK
|
||||
|
||||
source:
|
||||
- blazing/build/**
|
||||
target: /opt/blazing/
|
||||
target: /ext/blazing/
|
||||
strip_components: 1 # 统一缩进6个空格
|
||||
skip_verify: true # 统一缩进6个空格
|
||||
timeout: 30s # 统一缩进6个空格
|
||||
@@ -167,7 +167,7 @@ steps:
|
||||
password: *ssh_pass
|
||||
script:
|
||||
- |
|
||||
cd /opt/blazing/build
|
||||
cd /ext/blazing/build
|
||||
ls -t login_* 2>/dev/null | head -1
|
||||
BIN_NAME=$(ls -t login_* 2>/dev/null | head -1)
|
||||
echo "BIN_NAME: $BIN_NAME"
|
||||
@@ -201,9 +201,9 @@ steps:
|
||||
# 移动logic产物到public目录
|
||||
LOGIC_BIN=$(ls -t logic_* 2>/dev/null | head -1)
|
||||
if [ -n "$LOGIC_BIN" ]; then
|
||||
mkdir -p /opt/blazing/build/public
|
||||
mv $LOGIC_BIN /opt/blazing/build/public/
|
||||
echo "✅ Logic产物已移动到 /opt/blazing/build/public/ | 文件: $(basename $LOGIC_BIN)"
|
||||
mkdir -p /ext/blazing/build/public
|
||||
mv $LOGIC_BIN /ext/blazing/build/public/
|
||||
echo "✅ Logic产物已移动到 /ext/blazing/build/public/ | 文件: $(basename $LOGIC_BIN)"
|
||||
else
|
||||
echo "⚠️ 未找到Logic产物"
|
||||
fi
|
||||
|
||||
56
common/contrib/drivers/pgsql/cmd/codexcheck/main.go
Normal file
56
common/contrib/drivers/pgsql/cmd/codexcheck/main.go
Normal file
@@ -0,0 +1,56 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"database/sql"
|
||||
"fmt"
|
||||
"log"
|
||||
|
||||
_ "github.com/lib/pq"
|
||||
)
|
||||
|
||||
func main() {
|
||||
const dsn = "user=user_YrK4j7 password=password_jSDm76 host=43.248.3.21 port=5432 dbname=bl sslmode=disable timezone=Asia/Shanghai"
|
||||
|
||||
db, err := sql.Open("postgres", dsn)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
defer db.Close()
|
||||
|
||||
var (
|
||||
id int64
|
||||
cdkCode string
|
||||
cdkType int64
|
||||
exchangeRemainCount int64
|
||||
bindUserID int64
|
||||
validEndTime sql.NullTime
|
||||
remark sql.NullString
|
||||
)
|
||||
|
||||
err = db.QueryRow(`
|
||||
select id, cdk_code, type, exchange_remain_count, bind_user_id, valid_end_time, remark
|
||||
from config_gift_cdk
|
||||
where cdk_code = $1
|
||||
`, "nrTbdXFBhKkaTdDk").Scan(
|
||||
&id,
|
||||
&cdkCode,
|
||||
&cdkType,
|
||||
&exchangeRemainCount,
|
||||
&bindUserID,
|
||||
&validEndTime,
|
||||
&remark,
|
||||
)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
||||
fmt.Printf("id=%d\ncdk_code=%s\ntype=%d\nexchange_remain_count=%d\nbind_user_id=%d\nvalid_end_time=%v\nremark=%q\n",
|
||||
id,
|
||||
cdkCode,
|
||||
cdkType,
|
||||
exchangeRemainCount,
|
||||
bindUserID,
|
||||
validEndTime.Time,
|
||||
remark.String,
|
||||
)
|
||||
}
|
||||
@@ -1,121 +1,121 @@
|
||||
package coolconfig
|
||||
|
||||
import (
|
||||
"time"
|
||||
|
||||
"github.com/gogf/gf/v2/frame/g"
|
||||
"github.com/gogf/gf/v2/util/gconv"
|
||||
)
|
||||
|
||||
// cool config
|
||||
type sConfig struct {
|
||||
AutoMigrate bool `json:"auto_migrate,omitempty"` // 是否自动创建表
|
||||
Eps bool `json:"eps,omitempty"` // 是否开启eps
|
||||
File *file `json:"file,omitempty"` // 文件上传配置
|
||||
Name string `json:"name"` // 项目名称
|
||||
// LoginPort string `json:"port"`
|
||||
GameOnlineID uint32 `json:"port_bl"` //这个是命令行输入的参数
|
||||
ServerInfo ServerList
|
||||
|
||||
Address string //rpc端口
|
||||
|
||||
}
|
||||
type ServerList struct {
|
||||
OnlineID uint32 `gorm:"column:online_id;comment:'在线ID';uniqueIndex" json:"online_id"`
|
||||
//服务器名称Desc
|
||||
Name string `gorm:"comment:'服务器名称'" json:"name"`
|
||||
IP string `gorm:"type:string;comment:'服务器IP'" json:"ip"`
|
||||
Port uint32 `gorm:"comment:'端口号,通常是小整数'" json:"port"`
|
||||
IsOpen uint8 `gorm:"default:0;not null;comment:'是否开启'" json:"is_open"`
|
||||
//登录地址
|
||||
LoginAddr string `gorm:"type:string;comment:'登录地址'" json:"login_addr"`
|
||||
//账号
|
||||
Account string `gorm:"type:string;comment:'账号'" json:"account"`
|
||||
//密码
|
||||
Password string `gorm:"type:string;comment:'密码'" json:"password"`
|
||||
CanPort []uint32 `gorm:"type:jsonb;comment:'可连接端口'" json:"can_port"`
|
||||
//是否测试服
|
||||
IsVip uint32 `gorm:"default:0;not null;comment:'是否为VIP服务器'" json:"is_vip"`
|
||||
//isdebug 是否本地服
|
||||
IsDebug uint8 `gorm:"default:0;comment:'是否为调试模式'" json:"is_debug"`
|
||||
|
||||
//服务器属主Desc
|
||||
Owner uint32 `gorm:"comment:'服务器属主'" json:"owner"`
|
||||
Desc string `gorm:"comment:'服务器描述'" json:"desc"`
|
||||
OldScreen string `gorm:"comment:'服务器screen参数'" json:"old_screen"`
|
||||
//到期时间ServerList
|
||||
ExpireTime time.Time `gorm:"default:0;comment:'到期时间'" json:"expire_time"`
|
||||
}
|
||||
|
||||
func (s *ServerList) GetID() string {
|
||||
return gconv.String(100000*s.OnlineID + s.Port)
|
||||
}
|
||||
|
||||
// OSS相关配置
|
||||
type oss struct {
|
||||
Endpoint string `json:"endpoint"`
|
||||
AccessKeyID string `json:"accessKeyID"`
|
||||
SecretAccessKey string `json:"secretAccessKey"`
|
||||
UseSSL bool `json:"useSSL"`
|
||||
BucketName string `json:"bucketName"`
|
||||
Location string `json:"location"`
|
||||
}
|
||||
|
||||
// 文件上传配置
|
||||
type file struct {
|
||||
Mode string `json:"mode"` // 模式 local oss
|
||||
Domain string `json:"domain"` // 域名 http://
|
||||
Oss *oss `json:"oss,omitempty"`
|
||||
}
|
||||
|
||||
// NewConfig new config
|
||||
func newConfig() *sConfig {
|
||||
var ctx g.Ctx
|
||||
config := &sConfig{
|
||||
AutoMigrate: GetCfgWithDefault(ctx, "blazing.autoMigrate", g.NewVar(false)).Bool(),
|
||||
Name: GetCfgWithDefault(ctx, "server.name", g.NewVar("")).String(),
|
||||
|
||||
Eps: GetCfgWithDefault(ctx, "blazing.eps", g.NewVar(false)).Bool(),
|
||||
// LoginPort: string(GetCfgWithDefault(ctx, "server.port", g.NewVar("8080")).String()),
|
||||
Address: GetCfgWithDefault(ctx, "server.address", g.NewVar("8080")).String(),
|
||||
//GamePort: GetCfgWithDefault(ctx, "server.game", g.NewVar("8080")).Uint64s(),
|
||||
|
||||
File: &file{
|
||||
Mode: GetCfgWithDefault(ctx, "blazing.file.mode", g.NewVar("none")).String(),
|
||||
Domain: GetCfgWithDefault(ctx, "blazing.file.domain", g.NewVar("http://127.0.0.1:8300")).String(),
|
||||
Oss: &oss{
|
||||
Endpoint: GetCfgWithDefault(ctx, "blazing.file.oss.endpoint", g.NewVar("127.0.0.1:9000")).String(),
|
||||
AccessKeyID: GetCfgWithDefault(ctx, "blazing.file.oss.accessKeyID", g.NewVar("")).String(),
|
||||
SecretAccessKey: GetCfgWithDefault(ctx, "blazing.file.oss.secretAccessKey", g.NewVar("")).String(),
|
||||
UseSSL: GetCfgWithDefault(ctx, "blazing.file.oss.useSSL", g.NewVar(false)).Bool(),
|
||||
BucketName: GetCfgWithDefault(ctx, "blazing.file.oss.bucketName", g.NewVar("blazing")).String(),
|
||||
Location: GetCfgWithDefault(ctx, "blazing.file.oss.location", g.NewVar("us-east-1")).String(),
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
return config
|
||||
}
|
||||
|
||||
// qiniu 七牛云配置
|
||||
type qiniu struct {
|
||||
AccessKey string `json:"ak"`
|
||||
SecretKey string `json:"sk"`
|
||||
Bucket string `json:"bucket"`
|
||||
CDN string `json:"cdn"`
|
||||
}
|
||||
|
||||
// Config config
|
||||
var Config = newConfig()
|
||||
|
||||
// GetCfgWithDefault get config with default value
|
||||
func GetCfgWithDefault(ctx g.Ctx, key string, defaultValue *g.Var) *g.Var {
|
||||
value, err := g.Cfg().GetWithEnv(ctx, key)
|
||||
if err != nil {
|
||||
return defaultValue
|
||||
}
|
||||
if value.IsEmpty() || value.IsNil() {
|
||||
return defaultValue
|
||||
}
|
||||
return value
|
||||
}
|
||||
package coolconfig
|
||||
|
||||
import (
|
||||
"time"
|
||||
|
||||
"github.com/gogf/gf/v2/frame/g"
|
||||
"github.com/gogf/gf/v2/util/gconv"
|
||||
)
|
||||
|
||||
// cool config
|
||||
type sConfig struct {
|
||||
AutoMigrate bool `json:"auto_migrate,omitempty"` // 是否自动创建表
|
||||
Eps bool `json:"eps,omitempty"` // 是否开启eps
|
||||
File *file `json:"file,omitempty"` // 文件上传配置
|
||||
Name string `json:"name"` // 项目名称
|
||||
// LoginPort string `json:"port"`
|
||||
GameOnlineID uint32 `json:"port_bl"` //这个是命令行输入的参数
|
||||
ServerInfo ServerList
|
||||
|
||||
Address string //rpc端口
|
||||
|
||||
}
|
||||
type ServerList struct {
|
||||
OnlineID uint32 `gorm:"column:online_id;comment:'在线ID';uniqueIndex" json:"online_id"`
|
||||
//服务器名称Desc
|
||||
Name string `gorm:"comment:'服务器名称'" json:"name"`
|
||||
IP string `gorm:"type:string;comment:'服务器IP'" json:"ip"`
|
||||
Port uint32 `gorm:"comment:'端口号,通常是小整数'" json:"port"`
|
||||
IsOpen uint8 `gorm:"default:0;not null;comment:'是否开启'" json:"is_open"`
|
||||
//登录地址
|
||||
LoginAddr string `gorm:"type:string;comment:'登录地址'" json:"login_addr"`
|
||||
//账号
|
||||
Account string `gorm:"type:string;comment:'账号'" json:"account"`
|
||||
//密码
|
||||
Password string `gorm:"type:string;comment:'密码'" json:"password"`
|
||||
CanPort []uint32 `gorm:"type:jsonb;comment:'可连接端口'" json:"can_port"`
|
||||
//是否测试服
|
||||
IsVip uint32 `gorm:"default:0;not null;comment:'是否为VIP服务器'" json:"is_vip"`
|
||||
//isdebug 是否本地服
|
||||
IsDebug uint8 `gorm:"default:0;comment:'是否为调试模式'" json:"is_debug"`
|
||||
|
||||
//服务器属主Desc
|
||||
Owner uint32 `gorm:"comment:'服务器属主'" json:"owner"`
|
||||
Desc string `gorm:"comment:'服务器描述'" json:"desc"`
|
||||
OldScreen string `gorm:"comment:'服务器screen参数'" json:"old_screen"`
|
||||
//到期时间ServerList
|
||||
ExpireTime time.Time `gorm:"default:0;comment:'到期时间'" json:"expire_time"`
|
||||
}
|
||||
|
||||
func (s *ServerList) GetID() string {
|
||||
return gconv.String(100000*s.OnlineID + s.Port)
|
||||
}
|
||||
|
||||
// OSS相关配置
|
||||
type oss struct {
|
||||
Endpoint string `json:"endpoint"`
|
||||
AccessKeyID string `json:"accessKeyID"`
|
||||
SecretAccessKey string `json:"secretAccessKey"`
|
||||
UseSSL bool `json:"useSSL"`
|
||||
BucketName string `json:"bucketName"`
|
||||
Location string `json:"location"`
|
||||
}
|
||||
|
||||
// 文件上传配置
|
||||
type file struct {
|
||||
Mode string `json:"mode"` // 模式 local oss
|
||||
Domain string `json:"domain"` // 域名 http://
|
||||
Oss *oss `json:"oss,omitempty"`
|
||||
}
|
||||
|
||||
// NewConfig new config
|
||||
func newConfig() *sConfig {
|
||||
var ctx g.Ctx
|
||||
config := &sConfig{
|
||||
AutoMigrate: GetCfgWithDefault(ctx, "blazing.autoMigrate", g.NewVar(false)).Bool(),
|
||||
Name: GetCfgWithDefault(ctx, "server.name", g.NewVar("")).String(),
|
||||
|
||||
Eps: GetCfgWithDefault(ctx, "blazing.eps", g.NewVar(false)).Bool(),
|
||||
// LoginPort: string(GetCfgWithDefault(ctx, "server.port", g.NewVar("8080")).String()),
|
||||
Address: GetCfgWithDefault(ctx, "server.address", g.NewVar("8080")).String(),
|
||||
//GamePort: GetCfgWithDefault(ctx, "server.game", g.NewVar("8080")).Uint64s(),
|
||||
|
||||
File: &file{
|
||||
Mode: GetCfgWithDefault(ctx, "blazing.file.mode", g.NewVar("none")).String(),
|
||||
Domain: GetCfgWithDefault(ctx, "blazing.file.domain", g.NewVar("http://127.0.0.1:8300")).String(),
|
||||
Oss: &oss{
|
||||
Endpoint: GetCfgWithDefault(ctx, "blazing.file.oss.endpoint", g.NewVar("127.0.0.1:9000")).String(),
|
||||
AccessKeyID: GetCfgWithDefault(ctx, "blazing.file.oss.accessKeyID", g.NewVar("")).String(),
|
||||
SecretAccessKey: GetCfgWithDefault(ctx, "blazing.file.oss.secretAccessKey", g.NewVar("")).String(),
|
||||
UseSSL: GetCfgWithDefault(ctx, "blazing.file.oss.useSSL", g.NewVar(false)).Bool(),
|
||||
BucketName: GetCfgWithDefault(ctx, "blazing.file.oss.bucketName", g.NewVar("blazing")).String(),
|
||||
Location: GetCfgWithDefault(ctx, "blazing.file.oss.location", g.NewVar("us-east-1")).String(),
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
return config
|
||||
}
|
||||
|
||||
// qiniu 七牛云配置
|
||||
type qiniu struct {
|
||||
AccessKey string `json:"ak"`
|
||||
SecretKey string `json:"sk"`
|
||||
Bucket string `json:"bucket"`
|
||||
CDN string `json:"cdn"`
|
||||
}
|
||||
|
||||
// Config config
|
||||
var Config = newConfig()
|
||||
|
||||
// GetCfgWithDefault get config with default value
|
||||
func GetCfgWithDefault(ctx g.Ctx, key string, defaultValue *g.Var) *g.Var {
|
||||
value, err := g.Cfg().GetWithEnv(ctx, key)
|
||||
if err != nil {
|
||||
return defaultValue
|
||||
}
|
||||
if value.IsEmpty() || value.IsNil() {
|
||||
return defaultValue
|
||||
}
|
||||
return value
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ package cool
|
||||
import (
|
||||
_ "blazing/contrib/drivers/pgsql"
|
||||
"blazing/cool/cooldb"
|
||||
"sync"
|
||||
|
||||
"github.com/gogf/gf/v2/encoding/gjson"
|
||||
"github.com/gogf/gf/v2/frame/g"
|
||||
@@ -10,6 +11,11 @@ import (
|
||||
"gorm.io/gorm"
|
||||
)
|
||||
|
||||
var (
|
||||
autoMigrateMu sync.Mutex
|
||||
autoMigrateModels []IModel
|
||||
)
|
||||
|
||||
// 初始化数据库连接供gorm使用
|
||||
func InitDB(group string) (*gorm.DB, error) {
|
||||
// var ctx context.Context
|
||||
@@ -54,9 +60,33 @@ func getDBbyModel(model IModel) *gorm.DB {
|
||||
|
||||
// 根据entity结构体创建表
|
||||
func CreateTable(model IModel) error {
|
||||
if Config.AutoMigrate {
|
||||
autoMigrateMu.Lock()
|
||||
autoMigrateModels = append(autoMigrateModels, model)
|
||||
autoMigrateMu.Unlock()
|
||||
return nil
|
||||
}
|
||||
|
||||
// RunAutoMigrate 显式执行已注册模型的建表/迁移。
|
||||
func RunAutoMigrate() error {
|
||||
if !Config.AutoMigrate {
|
||||
return nil
|
||||
}
|
||||
autoMigrateMu.Lock()
|
||||
models := append([]IModel(nil), autoMigrateModels...)
|
||||
autoMigrateMu.Unlock()
|
||||
|
||||
seen := make(map[string]struct{}, len(models))
|
||||
for _, model := range models {
|
||||
key := model.GroupName() + ":" + model.TableName()
|
||||
if _, ok := seen[key]; ok {
|
||||
continue
|
||||
}
|
||||
seen[key] = struct{}{}
|
||||
|
||||
db := getDBbyModel(model)
|
||||
return db.AutoMigrate(model)
|
||||
if err := db.AutoMigrate(model); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ type EffectArg struct {
|
||||
SideEffect []struct {
|
||||
ID int `json:"ID"`
|
||||
SideEffectArgcount int `json:"SideEffectArgcount"`
|
||||
SideEffectArg string `json:"SideEffectArg,omitempty"`
|
||||
SideEffectArg rawFlexibleString `json:"SideEffectArg,omitempty"`
|
||||
} `json:"SideEffect"`
|
||||
} `json:"SideEffects"`
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ import (
|
||||
|
||||
_ "blazing/common/data/xmlres/packed"
|
||||
"encoding/json"
|
||||
"os"
|
||||
"fmt"
|
||||
|
||||
"github.com/ECUST-XX/xml"
|
||||
"github.com/gogf/gf/v2/os/gres"
|
||||
@@ -14,22 +14,36 @@ import (
|
||||
|
||||
var path string
|
||||
|
||||
func readConfigContent(path string) []byte {
|
||||
return gres.GetContent(path)
|
||||
}
|
||||
|
||||
func getXml[T any](path string) T {
|
||||
|
||||
// 解析XML到结构体
|
||||
var xmls T
|
||||
|
||||
t1 := gres.GetContent(path)
|
||||
t1 := readConfigContent(path)
|
||||
xml.Unmarshal(t1, &xmls)
|
||||
|
||||
return xmls
|
||||
}
|
||||
func getJson[T any](path string) T {
|
||||
|
||||
// 解析XML到结构体
|
||||
// 解析JSON到结构体
|
||||
var xmls T
|
||||
t1 := gres.GetContent(path)
|
||||
json.Unmarshal(t1, &xmls)
|
||||
t1 := readConfigContent(path)
|
||||
if len(t1) == 0 {
|
||||
fmt.Printf("[xmlres] getJson empty content: path=%s\n", path)
|
||||
return xmls
|
||||
}
|
||||
if err := json.Unmarshal(t1, &xmls); err != nil {
|
||||
head := string(t1)
|
||||
if len(head) > 300 {
|
||||
head = head[:300]
|
||||
}
|
||||
fmt.Printf("[xmlres] getJson unmarshal failed: path=%s len=%d err=%v head=%q\n", path, len(t1), err, head)
|
||||
}
|
||||
|
||||
return xmls
|
||||
}
|
||||
@@ -58,8 +72,6 @@ var (
|
||||
|
||||
func Initfile() {
|
||||
//gres.Dump()
|
||||
path1, _ := os.Getwd()
|
||||
path = path1 + "/public/config/"
|
||||
path = "config/"
|
||||
MapConfig = getXml[Maps](path + "210.xml")
|
||||
|
||||
@@ -87,10 +99,10 @@ func Initfile() {
|
||||
return gconv.Int(m.ProductID)
|
||||
|
||||
})
|
||||
Skill := getXml[MovesTbl](path + "227.xml")
|
||||
skillConfig := getJson[MovesJSON](path + "moves_flash.json")
|
||||
|
||||
SkillMap = make(map[int]Move, len(Skill.Moves))
|
||||
for _, v := range Skill.Moves {
|
||||
SkillMap = make(map[int]Move, len(skillConfig.MovesTbl.Moves.Move))
|
||||
for _, v := range skillConfig.MovesTbl.Moves.Move {
|
||||
v.SideEffectS = ParseSideEffectArgs(v.SideEffect)
|
||||
v.SideEffectArgS = ParseSideEffectArgs(v.SideEffectArg)
|
||||
SkillMap[v.ID] = v
|
||||
|
||||
26
common/data/xmlres/json_compat_test.go
Normal file
26
common/data/xmlres/json_compat_test.go
Normal file
@@ -0,0 +1,26 @@
|
||||
package xmlres
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestMoveUnmarshalJSONAcceptsNumericName(t *testing.T) {
|
||||
var move Move
|
||||
if err := json.Unmarshal([]byte(`{"ID":10001,"Name":1,"Category":1,"Type":8,"Power":35,"MaxPP":35,"Accuracy":95}`), &move); err != nil {
|
||||
t.Fatalf("unmarshal move failed: %v", err)
|
||||
}
|
||||
if move.Name != "1" {
|
||||
t.Fatalf("expected numeric name to convert to string, got %q", move.Name)
|
||||
}
|
||||
}
|
||||
|
||||
func TestEffectArgUnmarshalJSONAcceptsNumericSideEffectArg(t *testing.T) {
|
||||
var cfg EffectArg
|
||||
if err := json.Unmarshal([]byte(`{"SideEffects":{"SideEffect":[{"ID":1,"SideEffectArgcount":1,"SideEffectArg":3}]}}`), &cfg); err != nil {
|
||||
t.Fatalf("unmarshal effect arg failed: %v", err)
|
||||
}
|
||||
if got := string(cfg.SideEffects.SideEffect[0].SideEffectArg); got != "3" {
|
||||
t.Fatalf("expected numeric side effect arg to convert to string, got %q", got)
|
||||
}
|
||||
}
|
||||
File diff suppressed because one or more lines are too long
@@ -1,6 +1,7 @@
|
||||
package xmlres
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"encoding/xml"
|
||||
"fmt"
|
||||
"io"
|
||||
@@ -33,52 +34,156 @@ type MovesTbl struct {
|
||||
Moves []Move `xml:"Moves>Move"`
|
||||
EFF []SideEffect `xml:"SideEffects>SideEffect"`
|
||||
}
|
||||
|
||||
type MovesJSON struct {
|
||||
MovesTbl MovesJSONRoot `json:"MovesTbl"`
|
||||
}
|
||||
|
||||
type MovesJSONRoot struct {
|
||||
Moves struct {
|
||||
Move []Move `json:"Move"`
|
||||
} `json:"Moves"`
|
||||
SideEffects struct {
|
||||
SideEffect []SideEffect `json:"SideEffect"`
|
||||
} `json:"SideEffects"`
|
||||
}
|
||||
|
||||
type MovesMap struct {
|
||||
XMLName xml.Name `xml:"MovesTbl"`
|
||||
Moves map[int]Move
|
||||
EFF []SideEffect `xml:"SideEffects>SideEffect"`
|
||||
}
|
||||
|
||||
type rawFlexibleString string
|
||||
|
||||
func (s *rawFlexibleString) UnmarshalJSON(data []byte) error {
|
||||
text := strings.TrimSpace(string(data))
|
||||
if text == "" || text == "null" {
|
||||
*s = ""
|
||||
return nil
|
||||
}
|
||||
|
||||
if len(text) >= 2 && text[0] == '"' && text[len(text)-1] == '"' {
|
||||
var decoded string
|
||||
if err := json.Unmarshal(data, &decoded); err != nil {
|
||||
return err
|
||||
}
|
||||
*s = rawFlexibleString(decoded)
|
||||
return nil
|
||||
}
|
||||
|
||||
*s = rawFlexibleString(text)
|
||||
return nil
|
||||
}
|
||||
|
||||
// Move 定义单个技能的结构
|
||||
type Move struct {
|
||||
ID int `xml:"ID,attr"`
|
||||
Name string `xml:"Name,attr"`
|
||||
ID int `xml:"ID,attr" json:"ID"`
|
||||
Name string `xml:"Name,attr" json:"Name"`
|
||||
|
||||
Category int `xml:"Category,attr"` //属性
|
||||
Type int `xml:"Type,attr"` //类型
|
||||
Power int `xml:"Power,attr"` //威力
|
||||
MaxPP int `xml:"MaxPP,attr"` //最大PP
|
||||
Accuracy int `xml:"Accuracy,attr"` //命中率
|
||||
CritRate int `xml:"CritRate,attr,omitempty"` //暴击率
|
||||
Priority int `xml:"Priority,attr,omitempty"` //优先级
|
||||
MustHit int `xml:"MustHit,attr,omitempty"` //是否必中
|
||||
SwapElemType int `xml:"SwapElemType,attr,omitempty"` //技能交换属性
|
||||
CopyElemType int `xml:"CopyElemType,attr,omitempty"` // 技能复制属性
|
||||
CritAtkFirst int `xml:"CritAtkFirst,attr,omitempty"` // 先出手时必定致命一击
|
||||
CritAtkSecond int `xml:"CritAtkSecond,attr,omitempty"` //后出手时必定致命一击
|
||||
CritSelfHalfHp int `xml:"CritSelfHalfHp,attr,omitempty"` //自身体力低于一半时必定致命一击
|
||||
CritFoeHalfHp int `xml:"CritFoeHalfHp,attr,omitempty"` //对方体力低于一半时必定致命一击
|
||||
DmgBindLv int `xml:"DmgBindLv,attr,omitempty"` //使对方受到的伤害值等于自身的等级
|
||||
PwrBindDv int `xml:"PwrBindDv,attr,omitempty"` //威力(power)取决于自身的潜力(个体值)
|
||||
PwrDouble int `xml:"PwrDouble,attr,omitempty"` //攻击时,若对方处于异常状态, 则威力翻倍;
|
||||
DmgBindHpDv int `xml:"DmgBindHpDv,attr,omitempty"` //使对方受到的伤害值等于自身的体力值
|
||||
SideEffect string `xml:"SideEffect,attr,omitempty"`
|
||||
SideEffectArg string `xml:"SideEffectArg,attr,omitempty"`
|
||||
Category int `xml:"Category,attr" json:"Category"` //属性
|
||||
Type int `xml:"Type,attr" json:"Type"` //类型
|
||||
Power int `xml:"Power,attr" json:"Power"` //威力
|
||||
MaxPP int `xml:"MaxPP,attr" json:"MaxPP"` //最大PP
|
||||
Accuracy int `xml:"Accuracy,attr" json:"Accuracy"` //命中率
|
||||
CritRate int `xml:"CritRate,attr,omitempty" json:"CritRate,omitempty"` //暴击率
|
||||
Priority int `xml:"Priority,attr,omitempty" json:"Priority,omitempty"` //优先级
|
||||
MustHit int `xml:"MustHit,attr,omitempty" json:"MustHit,omitempty"` //是否必中
|
||||
SwapElemType int `xml:"SwapElemType,attr,omitempty" json:"SwapElemType,omitempty"` //技能交换属性
|
||||
CopyElemType int `xml:"CopyElemType,attr,omitempty" json:"CopyElemType,omitempty"` // 技能复制属性
|
||||
CritAtkFirst int `xml:"CritAtkFirst,attr,omitempty" json:"CritAtkFirst,omitempty"` // 先出手时必定致命一击
|
||||
CritAtkSecond int `xml:"CritAtkSecond,attr,omitempty" json:"CritAtkSecond,omitempty"` //后出手时必定致命一击
|
||||
CritSelfHalfHp int `xml:"CritSelfHalfHp,attr,omitempty" json:"CritSelfHalfHp,omitempty"` //自身体力低于一半时必定致命一击
|
||||
CritFoeHalfHp int `xml:"CritFoeHalfHp,attr,omitempty" json:"CritFoeHalfHp,omitempty"` //对方体力低于一半时必定致命一击
|
||||
DmgBindLv int `xml:"DmgBindLv,attr,omitempty" json:"DmgBindLv,omitempty"` //使对方受到的伤害值等于自身的等级
|
||||
PwrBindDv int `xml:"PwrBindDv,attr,omitempty" json:"PwrBindDv,omitempty"` //威力(power)取决于自身的潜力(个体值)
|
||||
PwrDouble int `xml:"PwrDouble,attr,omitempty" json:"PwrDouble,omitempty"` //攻击时,若对方处于异常状态, 则威力翻倍;
|
||||
DmgBindHpDv int `xml:"DmgBindHpDv,attr,omitempty" json:"DmgBindHpDv,omitempty"` //使对方受到的伤害值等于自身的体力值
|
||||
SideEffect string `xml:"SideEffect,attr,omitempty" json:"SideEffect,omitempty"`
|
||||
SideEffectArg string `xml:"SideEffectArg,attr,omitempty" json:"SideEffectArg,omitempty"`
|
||||
SideEffectS []int
|
||||
SideEffectArgS []int
|
||||
AtkNum int `xml:"AtkNum,attr,omitempty"`
|
||||
AtkType int `xml:"AtkType,attr,omitempty"` // 0:所有人 1:仅己方 2:仅对方 3:仅自己
|
||||
Url string `xml:"Url,attr,omitempty"`
|
||||
AtkNum int `xml:"AtkNum,attr,omitempty" json:"AtkNum,omitempty"`
|
||||
AtkType int `xml:"AtkType,attr,omitempty" json:"AtkType,omitempty"` // 0:所有人 1:仅己方 2:仅对方 3:仅自己
|
||||
Url string `xml:"Url,attr,omitempty" json:"Url,omitempty"`
|
||||
|
||||
Info string `xml:"info,attr,omitempty"`
|
||||
Info string `xml:"info,attr,omitempty" json:"info,omitempty"`
|
||||
|
||||
CD *int `xml:"CD,attr"`
|
||||
CD *int `xml:"CD,attr" json:"CD"`
|
||||
}
|
||||
|
||||
func (m *Move) UnmarshalJSON(data []byte) error {
|
||||
type moveAlias struct {
|
||||
ID int `json:"ID"`
|
||||
Name rawFlexibleString `json:"Name"`
|
||||
Category int `json:"Category"`
|
||||
Type int `json:"Type"`
|
||||
Power int `json:"Power"`
|
||||
MaxPP int `json:"MaxPP"`
|
||||
Accuracy int `json:"Accuracy"`
|
||||
CritRate int `json:"CritRate,omitempty"`
|
||||
Priority int `json:"Priority,omitempty"`
|
||||
MustHit int `json:"MustHit,omitempty"`
|
||||
SwapElemType int `json:"SwapElemType,omitempty"`
|
||||
CopyElemType int `json:"CopyElemType,omitempty"`
|
||||
CritAtkFirst int `json:"CritAtkFirst,omitempty"`
|
||||
CritAtkSecond int `json:"CritAtkSecond,omitempty"`
|
||||
CritSelfHalfHp int `json:"CritSelfHalfHp,omitempty"`
|
||||
CritFoeHalfHp int `json:"CritFoeHalfHp,omitempty"`
|
||||
DmgBindLv int `json:"DmgBindLv,omitempty"`
|
||||
PwrBindDv int `json:"PwrBindDv,omitempty"`
|
||||
PwrDouble int `json:"PwrDouble,omitempty"`
|
||||
DmgBindHpDv int `json:"DmgBindHpDv,omitempty"`
|
||||
SideEffect rawFlexibleString `json:"SideEffect,omitempty"`
|
||||
SideEffectArg rawFlexibleString `json:"SideEffectArg,omitempty"`
|
||||
AtkNum int `json:"AtkNum,omitempty"`
|
||||
AtkType int `json:"AtkType,omitempty"`
|
||||
Url string `json:"Url,omitempty"`
|
||||
Info string `json:"info,omitempty"`
|
||||
CD *int `json:"CD"`
|
||||
}
|
||||
|
||||
var aux moveAlias
|
||||
if err := json.Unmarshal(data, &aux); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
*m = Move{
|
||||
ID: aux.ID,
|
||||
Name: string(aux.Name),
|
||||
Category: aux.Category,
|
||||
Type: aux.Type,
|
||||
Power: aux.Power,
|
||||
MaxPP: aux.MaxPP,
|
||||
Accuracy: aux.Accuracy,
|
||||
CritRate: aux.CritRate,
|
||||
Priority: aux.Priority,
|
||||
MustHit: aux.MustHit,
|
||||
SwapElemType: aux.SwapElemType,
|
||||
CopyElemType: aux.CopyElemType,
|
||||
CritAtkFirst: aux.CritAtkFirst,
|
||||
CritAtkSecond: aux.CritAtkSecond,
|
||||
CritSelfHalfHp: aux.CritSelfHalfHp,
|
||||
CritFoeHalfHp: aux.CritFoeHalfHp,
|
||||
DmgBindLv: aux.DmgBindLv,
|
||||
PwrBindDv: aux.PwrBindDv,
|
||||
PwrDouble: aux.PwrDouble,
|
||||
DmgBindHpDv: aux.DmgBindHpDv,
|
||||
SideEffect: string(aux.SideEffect),
|
||||
SideEffectArg: string(aux.SideEffectArg),
|
||||
AtkNum: aux.AtkNum,
|
||||
AtkType: aux.AtkType,
|
||||
Url: aux.Url,
|
||||
Info: aux.Info,
|
||||
CD: aux.CD,
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
type SideEffect struct {
|
||||
ID int `xml:"ID,attr"`
|
||||
Help string `xml:"help,attr"`
|
||||
Des string `xml:"des,attr"`
|
||||
ID int `xml:"ID,attr" json:"ID"`
|
||||
Help string `xml:"help,attr" json:"help"`
|
||||
Des string `xml:"des,attr" json:"des"`
|
||||
}
|
||||
|
||||
// ReadHTTPFile 通过HTTP GET请求获取远程文件内容
|
||||
|
||||
@@ -5,7 +5,6 @@ import (
|
||||
"blazing/logic/service/fight/pvp"
|
||||
"blazing/logic/service/fight/pvpwire"
|
||||
|
||||
"context"
|
||||
"fmt"
|
||||
"time"
|
||||
|
||||
@@ -16,7 +15,8 @@ import (
|
||||
)
|
||||
|
||||
// ListenFunc 监听函数
|
||||
// ListenFunc 改造后的 Redis PubSub 监听函数,支持自动重连和心跳保活
|
||||
// ListenFunc 改造后的 Redis PubSub 监听函数,支持自动重连。
|
||||
// 注意:PubSub 连接只负责订阅和接收,避免在同一连接上并发 PING。
|
||||
func ListenFunc(ctx g.Ctx) {
|
||||
if !cool.IsRedisMode {
|
||||
panic(gerror.New("集群模式下, 请使用Redis作为缓存"))
|
||||
@@ -24,9 +24,8 @@ func ListenFunc(ctx g.Ctx) {
|
||||
|
||||
// 定义常量配置
|
||||
const (
|
||||
subscribeTopic = "cool:func" // 订阅的主题
|
||||
retryDelay = 10 * time.Second // 连接失败重试间隔
|
||||
heartbeatInterval = 30 * time.Second // 心跳保活间隔
|
||||
subscribeTopic = "cool:func" // 订阅的主题
|
||||
retryDelay = 10 * time.Second // 连接失败重试间隔
|
||||
)
|
||||
|
||||
// 外层循环:负责连接断开后的整体重连
|
||||
@@ -47,47 +46,25 @@ func ListenFunc(ctx g.Ctx) {
|
||||
continue
|
||||
}
|
||||
|
||||
// 2. 启动心跳保活协程,防止连接因空闲被断开
|
||||
heartbeatCtx, heartbeatCancel := context.WithCancel(context.Background())
|
||||
go func() {
|
||||
ticker := time.NewTicker(heartbeatInterval)
|
||||
defer func() {
|
||||
ticker.Stop()
|
||||
heartbeatCancel()
|
||||
}()
|
||||
|
||||
for {
|
||||
select {
|
||||
case <-heartbeatCtx.Done():
|
||||
cool.Logger.Info(ctx, "心跳协程退出")
|
||||
return
|
||||
case <-ticker.C:
|
||||
// 发送 PING 心跳,保持连接活跃
|
||||
_, pingErr := conn.Do(ctx, "PING")
|
||||
if pingErr != nil {
|
||||
cool.Logger.Error(ctx, "Redis 心跳失败,触发重连", "error", pingErr)
|
||||
// 心跳失败时主动关闭连接,触发外层重连
|
||||
_ = conn.Close(ctx)
|
||||
return
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
// 3. 订阅主题
|
||||
// 2. 订阅主题
|
||||
_, err = conn.Do(ctx, "subscribe", subscribeTopic)
|
||||
if err != nil {
|
||||
cool.Logger.Error(ctx, "订阅 Redis 主题失败", "topic", subscribeTopic, "error", err)
|
||||
heartbeatCancel() // 关闭心跳协程
|
||||
_ = conn.Close(ctx)
|
||||
time.Sleep(retryDelay)
|
||||
continue
|
||||
}
|
||||
cool.Logger.Info(ctx, "成功订阅 Redis 主题", "topic", subscribeTopic)
|
||||
_, err = conn.Do(ctx, "subscribe", "sun:join") //加入队列
|
||||
if err != nil {
|
||||
cool.Logger.Error(ctx, "订阅 Redis 主题失败", "topic", "sun:join", "error", err)
|
||||
_ = conn.Close(ctx)
|
||||
time.Sleep(retryDelay)
|
||||
continue
|
||||
}
|
||||
cool.Logger.Info(ctx, "成功订阅 Redis 主题", "topic", "sun:join")
|
||||
|
||||
// 4. 循环接收消息
|
||||
// 3. 循环接收消息
|
||||
connError := false
|
||||
for !connError {
|
||||
select {
|
||||
@@ -130,15 +107,15 @@ func ListenFunc(ctx g.Ctx) {
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 清理资源,准备重连
|
||||
heartbeatCancel() // 关闭心跳协程
|
||||
// 4. 清理资源,准备重连
|
||||
_ = conn.Close(ctx) // 关闭当前连接
|
||||
// Logger.Warn(ctx, "Redis 连接异常,准备重连", "retry_after", retryDelay)
|
||||
cool.Logger.Info(ctx, "Redis 订阅连接异常,准备重连", "retry_after", retryDelay)
|
||||
time.Sleep(retryDelay)
|
||||
}
|
||||
}
|
||||
|
||||
// ListenFight 完全对齐 ListenFunc 写法,修复收不到消息问题
|
||||
// ListenFight 完全对齐 ListenFunc 写法,修复收不到消息问题。
|
||||
// 注意:PubSub 连接只负责订阅和接收,避免在同一连接上并发 PING。
|
||||
func ListenFight(ctx g.Ctx) {
|
||||
if !cool.IsRedisMode {
|
||||
panic(gerror.New("集群模式下, 请使用Redis作为缓存"))
|
||||
@@ -146,8 +123,7 @@ func ListenFight(ctx g.Ctx) {
|
||||
|
||||
// 定义常量配置(对齐 ListenFunc 风格)
|
||||
const (
|
||||
retryDelay = 10 * time.Second // 连接失败重试间隔
|
||||
heartbeatInterval = 30 * time.Second // 心跳保活间隔
|
||||
retryDelay = 10 * time.Second // 连接失败重试间隔
|
||||
)
|
||||
|
||||
// 提前拼接订阅主题(避免重复拼接,便于日志打印)
|
||||
@@ -176,35 +152,7 @@ func ListenFight(ctx g.Ctx) {
|
||||
continue
|
||||
}
|
||||
|
||||
// 2. 启动心跳保活协程(完全对齐 ListenFunc 逻辑)
|
||||
heartbeatCtx, heartbeatCancel := context.WithCancel(context.Background())
|
||||
go func() {
|
||||
ticker := time.NewTicker(heartbeatInterval)
|
||||
defer func() {
|
||||
ticker.Stop()
|
||||
heartbeatCancel()
|
||||
}()
|
||||
|
||||
for {
|
||||
select {
|
||||
case <-heartbeatCtx.Done():
|
||||
cool.Logger.Info(ctx, "心跳协程退出")
|
||||
return
|
||||
case <-ticker.C:
|
||||
// 发送 PING 心跳,保持连接活跃
|
||||
_, pingErr := conn.Do(ctx, "PING")
|
||||
if pingErr != nil {
|
||||
cool.Logger.Error(ctx, "Redis 心跳失败,触发重连", "error", pingErr)
|
||||
// 心跳失败时主动关闭连接,触发外层重连
|
||||
_ = conn.Close(ctx)
|
||||
return
|
||||
}
|
||||
cool.Logger.Debug(ctx, "Redis 心跳发送成功,连接正常")
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
// 3. 订阅主题(对齐 ListenFunc 的错误处理,替换 panic 为优雅重连)
|
||||
// 2. 订阅主题(对齐 ListenFunc 的错误处理,替换 panic 为优雅重连)
|
||||
subscribeTopics := []string{startTopic, pvpServerTopic}
|
||||
if cool.Config.GameOnlineID == pvp.CoordinatorOnlineID {
|
||||
subscribeTopics = append(subscribeTopics, pvpCoordinatorTopic)
|
||||
@@ -214,7 +162,6 @@ func ListenFight(ctx g.Ctx) {
|
||||
_, err = conn.Do(ctx, "subscribe", topic)
|
||||
if err != nil {
|
||||
cool.Logger.Error(ctx, "订阅 Redis 主题失败", "topic", topic, "error", err)
|
||||
heartbeatCancel()
|
||||
_ = conn.Close(ctx)
|
||||
time.Sleep(retryDelay)
|
||||
subscribeFailed = true
|
||||
@@ -240,7 +187,7 @@ func ListenFight(ctx g.Ctx) {
|
||||
// 打印监听提示(保留原有日志)
|
||||
fmt.Println("监听战斗", startTopic)
|
||||
|
||||
// 4. 循环接收消息(完全对齐 ListenFunc 逻辑)
|
||||
// 3. 循环接收消息(完全对齐 ListenFunc 逻辑)
|
||||
connError := false
|
||||
for !connError {
|
||||
select {
|
||||
@@ -282,9 +229,9 @@ func ListenFight(ctx g.Ctx) {
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 清理资源,准备重连(完全对齐 ListenFunc)
|
||||
heartbeatCancel() // 关闭心跳协程
|
||||
// 4. 清理资源,准备重连(完全对齐 ListenFunc)
|
||||
_ = conn.Close(ctx) // 关闭当前连接
|
||||
cool.Logger.Info(ctx, "Redis 战斗订阅连接异常,准备重连", "retry_after", retryDelay)
|
||||
time.Sleep(retryDelay)
|
||||
}
|
||||
}
|
||||
|
||||
163
common/rpc/pvp_match.go
Normal file
163
common/rpc/pvp_match.go
Normal file
@@ -0,0 +1,163 @@
|
||||
package rpc
|
||||
|
||||
import (
|
||||
"blazing/cool"
|
||||
"blazing/logic/service/fight/pvpwire"
|
||||
"context"
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"sync"
|
||||
"time"
|
||||
)
|
||||
|
||||
const (
|
||||
pvpMatchQueueTTL = 12 * time.Second
|
||||
pvpMatchBanPickSecond = 45
|
||||
)
|
||||
|
||||
type PVPMatchJoinPayload struct {
|
||||
RuntimeServerID uint32 `json:"runtimeServerId"`
|
||||
UserID uint32 `json:"userId"`
|
||||
Nick string `json:"nick"`
|
||||
FightMode uint32 `json:"fightMode"`
|
||||
Status uint32 `json:"status"`
|
||||
CatchTimes []uint32 `json:"catchTimes"`
|
||||
}
|
||||
|
||||
type pvpMatchCoordinator struct {
|
||||
mu sync.Mutex
|
||||
queues map[uint32][]pvpwire.QueuePlayerSnapshot
|
||||
lastSeen map[uint32]time.Time
|
||||
}
|
||||
|
||||
var defaultPVPMatchCoordinator = &pvpMatchCoordinator{
|
||||
queues: make(map[uint32][]pvpwire.QueuePlayerSnapshot),
|
||||
lastSeen: make(map[uint32]time.Time),
|
||||
}
|
||||
|
||||
func DefaultPVPMatchCoordinator() *pvpMatchCoordinator {
|
||||
return defaultPVPMatchCoordinator
|
||||
}
|
||||
|
||||
func (m *pvpMatchCoordinator) JoinOrUpdate(payload PVPMatchJoinPayload) error {
|
||||
if payload.UserID == 0 || payload.RuntimeServerID == 0 || payload.FightMode == 0 {
|
||||
return fmt.Errorf("invalid pvp match payload: uid=%d server=%d mode=%d", payload.UserID, payload.RuntimeServerID, payload.FightMode)
|
||||
}
|
||||
|
||||
now := time.Now()
|
||||
player := pvpwire.QueuePlayerSnapshot{
|
||||
RuntimeServerID: payload.RuntimeServerID,
|
||||
UserID: payload.UserID,
|
||||
Nick: payload.Nick,
|
||||
FightMode: payload.FightMode,
|
||||
Status: payload.Status,
|
||||
JoinedAtUnix: now.Unix(),
|
||||
CatchTimes: append([]uint32(nil), payload.CatchTimes...),
|
||||
}
|
||||
|
||||
var match *pvpwire.MatchFoundPayload
|
||||
|
||||
m.mu.Lock()
|
||||
m.pruneExpiredLocked(now)
|
||||
m.removeUserLocked(payload.UserID)
|
||||
m.lastSeen[payload.UserID] = now
|
||||
|
||||
queue := m.queues[payload.FightMode]
|
||||
if len(queue) > 0 {
|
||||
host := queue[0]
|
||||
queue = queue[1:]
|
||||
m.queues[payload.FightMode] = queue
|
||||
delete(m.lastSeen, host.UserID)
|
||||
delete(m.lastSeen, payload.UserID)
|
||||
|
||||
result := pvpwire.MatchFoundPayload{
|
||||
SessionID: buildPVPMatchSessionID(host.UserID, payload.UserID),
|
||||
Stage: pvpwire.StageBanPick,
|
||||
Host: host,
|
||||
Guest: player,
|
||||
BanPickTimeout: pvpMatchBanPickSecond,
|
||||
}
|
||||
match = &result
|
||||
} else {
|
||||
m.queues[payload.FightMode] = append(queue, player)
|
||||
}
|
||||
m.mu.Unlock()
|
||||
|
||||
if match == nil {
|
||||
return nil
|
||||
}
|
||||
if err := publishPVPMatchMessage(pvpwire.ServerTopic(match.Host.RuntimeServerID), pvpwire.MessageTypeMatchFound, *match); err != nil {
|
||||
return err
|
||||
}
|
||||
if match.Guest.RuntimeServerID != match.Host.RuntimeServerID {
|
||||
if err := publishPVPMatchMessage(pvpwire.ServerTopic(match.Guest.RuntimeServerID), pvpwire.MessageTypeMatchFound, *match); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (m *pvpMatchCoordinator) Cancel(userID uint32) {
|
||||
if userID == 0 {
|
||||
return
|
||||
}
|
||||
m.mu.Lock()
|
||||
defer m.mu.Unlock()
|
||||
|
||||
delete(m.lastSeen, userID)
|
||||
m.removeUserLocked(userID)
|
||||
}
|
||||
|
||||
func (m *pvpMatchCoordinator) pruneExpiredLocked(now time.Time) {
|
||||
for mode, queue := range m.queues {
|
||||
next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue))
|
||||
for _, queued := range queue {
|
||||
last := m.lastSeen[queued.UserID]
|
||||
if last.IsZero() || now.Sub(last) > pvpMatchQueueTTL {
|
||||
delete(m.lastSeen, queued.UserID)
|
||||
continue
|
||||
}
|
||||
next = append(next, queued)
|
||||
}
|
||||
m.queues[mode] = next
|
||||
}
|
||||
}
|
||||
|
||||
func (m *pvpMatchCoordinator) removeUserLocked(userID uint32) {
|
||||
for mode, queue := range m.queues {
|
||||
next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue))
|
||||
for _, queued := range queue {
|
||||
if queued.UserID == userID {
|
||||
continue
|
||||
}
|
||||
next = append(next, queued)
|
||||
}
|
||||
m.queues[mode] = next
|
||||
}
|
||||
}
|
||||
|
||||
func publishPVPMatchMessage(topic, msgType string, body any) error {
|
||||
payload, err := json.Marshal(body)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
envelope, err := json.Marshal(pvpwire.Envelope{
|
||||
Type: msgType,
|
||||
Body: payload,
|
||||
})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
conn, err := cool.Redis.Conn(context.Background())
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer conn.Close(context.Background())
|
||||
|
||||
_, err = conn.Do(context.Background(), "publish", topic, envelope)
|
||||
return err
|
||||
}
|
||||
|
||||
func buildPVPMatchSessionID(hostUserID, guestUserID uint32) string {
|
||||
return fmt.Sprintf("xsvr-%d-%d-%d", hostUserID, guestUserID, time.Now().UnixNano())
|
||||
}
|
||||
@@ -98,6 +98,15 @@ func (*ServerHandler) RegisterLogic(ctx context.Context, id, port uint32) error
|
||||
|
||||
}
|
||||
|
||||
func (*ServerHandler) MatchJoinOrUpdate(_ context.Context, payload PVPMatchJoinPayload) error {
|
||||
return DefaultPVPMatchCoordinator().JoinOrUpdate(payload)
|
||||
}
|
||||
|
||||
func (*ServerHandler) MatchCancel(_ context.Context, userID uint32) error {
|
||||
DefaultPVPMatchCoordinator().Cancel(userID)
|
||||
return nil
|
||||
}
|
||||
|
||||
func CServer() *jsonrpc.RPCServer {
|
||||
// create a new server instance
|
||||
rpcServer := jsonrpc.NewServer(jsonrpc.WithReverseClient[cool.ClientHandler](""))
|
||||
@@ -114,6 +123,10 @@ func StartClient(id, port uint32, callback any) *struct {
|
||||
Kick func(uint32) error
|
||||
|
||||
RegisterLogic func(uint32, uint32) error
|
||||
|
||||
MatchJoinOrUpdate func(PVPMatchJoinPayload) error
|
||||
|
||||
MatchCancel func(uint32) error
|
||||
} {
|
||||
//cool.Config.File.Domain = "127.0.0.1"
|
||||
var rpcaddr = "ws://" + cool.Config.File.Domain + gconv.String(cool.Config.Address) + "/rpc"
|
||||
@@ -144,6 +157,10 @@ var RPCClient struct {
|
||||
|
||||
RegisterLogic func(uint32, uint32) error
|
||||
|
||||
MatchJoinOrUpdate func(PVPMatchJoinPayload) error
|
||||
|
||||
MatchCancel func(uint32) error
|
||||
|
||||
// UserLogin func(int32, int32) error //用户登录事件
|
||||
// UserLogout func(int32, int32) error //用户登出事件
|
||||
}
|
||||
|
||||
@@ -121,7 +121,23 @@ func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
|
||||
}
|
||||
}()
|
||||
|
||||
ws := c.Context().(*player.ClientData).Wsmsg
|
||||
client := c.Context().(*player.ClientData)
|
||||
if s.discorse && !client.IsCrossDomainChecked() {
|
||||
handled, ready, action := handle(c)
|
||||
if action != gnet.None {
|
||||
return action
|
||||
}
|
||||
if handled {
|
||||
client.MarkCrossDomainChecked()
|
||||
return gnet.None
|
||||
}
|
||||
if !ready {
|
||||
return gnet.None
|
||||
}
|
||||
client.MarkCrossDomainChecked()
|
||||
}
|
||||
|
||||
ws := client.Wsmsg
|
||||
if ws.Tcp {
|
||||
return s.handleTCP(c)
|
||||
}
|
||||
|
||||
@@ -2,33 +2,4 @@ module github.com/zmexing/go-sensitive-word
|
||||
|
||||
go 1.20
|
||||
|
||||
require (
|
||||
|
||||
github.com/orcaman/concurrent-map/v2 v2.0.1
|
||||
)
|
||||
|
||||
require (
|
||||
github.com/andybalholm/brotli v1.1.0 // indirect
|
||||
github.com/cloudflare/circl v1.3.7 // indirect
|
||||
github.com/go-logr/logr v1.4.2 // indirect
|
||||
github.com/go-task/slim-sprig v0.0.0-20230315185526-52ccab3ef572 // indirect
|
||||
github.com/google/pprof v0.0.0-20240227163752-401108e1b7e7 // indirect
|
||||
github.com/hashicorp/errwrap v1.1.0 // indirect
|
||||
github.com/hashicorp/go-multierror v1.1.1 // indirect
|
||||
github.com/klauspost/compress v1.17.9 // indirect
|
||||
github.com/onsi/ginkgo/v2 v2.16.0 // indirect
|
||||
github.com/quic-go/qpack v0.4.0 // indirect
|
||||
github.com/quic-go/qtls-go1-20 v0.4.1 // indirect
|
||||
github.com/quic-go/quic-go v0.40.1 // indirect
|
||||
github.com/refraction-networking/utls v1.6.3 // indirect
|
||||
github.com/stretchr/testify v1.11.1 // indirect
|
||||
go.uber.org/mock v0.4.0 // indirect
|
||||
golang.org/x/crypto v0.31.0 // indirect
|
||||
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225 // indirect
|
||||
golang.org/x/mod v0.17.0 // indirect
|
||||
golang.org/x/net v0.33.0 // indirect
|
||||
golang.org/x/sys v0.30.0 // indirect
|
||||
golang.org/x/text v0.22.0 // indirect
|
||||
golang.org/x/tools v0.21.1-0.20240508182429-e35e4ccd0d2d // indirect
|
||||
google.golang.org/protobuf v1.31.0 // indirect
|
||||
)
|
||||
require github.com/orcaman/concurrent-map/v2 v2.0.1
|
||||
|
||||
@@ -1,55 +1,2 @@
|
||||
github.com/andybalholm/brotli v1.1.0 h1:eLKJA0d02Lf0mVpIDgYnqXcUn0GqVmEFny3VuID1U3M=
|
||||
github.com/andybalholm/brotli v1.1.0/go.mod h1:sms7XGricyQI9K10gOSf56VKKWS4oLer58Q+mhRPtnY=
|
||||
github.com/cloudflare/circl v1.3.7 h1:qlCDlTPz2n9fu58M0Nh1J/JzcFpfgkFHHX3O35r5vcU=
|
||||
github.com/cloudflare/circl v1.3.7/go.mod h1:sRTcRWXGLrKw6yIGJ+l7amYJFfAXbZG0kBSc8r4zxgA=
|
||||
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
|
||||
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
|
||||
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
|
||||
github.com/go-logr/logr v1.4.2 h1:6pFjapn8bFcIbiKo3XT4j/BhANplGihG6tvd+8rYgrY=
|
||||
github.com/go-task/slim-sprig v0.0.0-20230315185526-52ccab3ef572 h1:tfuBGBXKqDEevZMzYi5KSi8KkcZtzBcTgAUUtapy0OI=
|
||||
github.com/go-task/slim-sprig v0.0.0-20230315185526-52ccab3ef572/go.mod h1:9Pwr4B2jHnOSGXyyzV8ROjYa2ojvAY6HCGYYfMoC3Ls=
|
||||
github.com/golang/protobuf v1.5.3 h1:KhyjKVUg7Usr/dYsdSqoFveMYd5ko72D+zANwlG1mmg=
|
||||
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
|
||||
github.com/google/pprof v0.0.0-20240227163752-401108e1b7e7 h1:y3N7Bm7Y9/CtpiVkw/ZWj6lSlDF3F74SfKwfTCer72Q=
|
||||
github.com/google/pprof v0.0.0-20240227163752-401108e1b7e7/go.mod h1:czg5+yv1E0ZGTi6S6vVK1mke0fV+FaUhNGcd6VRS9Ik=
|
||||
github.com/hashicorp/errwrap v1.0.0/go.mod h1:YH+1FKiLXxHSkmPseP+kNlulaMuP3n2brvKWEqk/Jc4=
|
||||
github.com/hashicorp/errwrap v1.1.0 h1:OxrOeh75EUXMY8TBjag2fzXGZ40LB6IKw45YeGUDY2I=
|
||||
github.com/hashicorp/errwrap v1.1.0/go.mod h1:YH+1FKiLXxHSkmPseP+kNlulaMuP3n2brvKWEqk/Jc4=
|
||||
github.com/hashicorp/go-multierror v1.1.1 h1:H5DkEtf6CXdFp0N0Em5UCwQpXMWke8IA0+lD48awMYo=
|
||||
github.com/hashicorp/go-multierror v1.1.1/go.mod h1:iw975J/qwKPdAO1clOe2L8331t/9/fmwbPZ6JB6eMoM=
|
||||
github.com/imroc/req/v3 v3.42.3 h1:ryPG2AiwouutAopwPxKpWKyxgvO8fB3hts4JXlh3PaE=
|
||||
github.com/imroc/req/v3 v3.42.3/go.mod h1:Axz9Y/a2b++w5/Jht3IhQsdBzrG1ftJd1OJhu21bB2Q=
|
||||
github.com/klauspost/compress v1.17.9 h1:6KIumPrER1LHsvBVuDa0r5xaG0Es51mhhB9BQB2qeMA=
|
||||
github.com/onsi/ginkgo/v2 v2.16.0 h1:7q1w9frJDzninhXxjZd+Y/x54XNjG/UlRLIYPZafsPM=
|
||||
github.com/onsi/ginkgo/v2 v2.16.0/go.mod h1:llBI3WDLL9Z6taip6f33H76YcWtJv+7R3HigUjbIBOs=
|
||||
github.com/onsi/gomega v1.30.0 h1:hvMK7xYz4D3HapigLTeGdId/NcfQx1VHMJc60ew99+8=
|
||||
github.com/orcaman/concurrent-map/v2 v2.0.1 h1:jOJ5Pg2w1oeB6PeDurIYf6k9PQ+aTITr/6lP/L/zp6c=
|
||||
github.com/orcaman/concurrent-map/v2 v2.0.1/go.mod h1:9Eq3TG2oBe5FirmYWQfYO5iH1q0Jv47PLaNK++uCdOM=
|
||||
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
|
||||
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
|
||||
github.com/quic-go/qpack v0.4.0 h1:Cr9BXA1sQS2SmDUWjSofMPNKmvF6IiIfDRmgU0w1ZCo=
|
||||
github.com/quic-go/qpack v0.4.0/go.mod h1:UZVnYIfi5GRk+zI9UMaCPsmZ2xKJP7XBUvVyT1Knj9A=
|
||||
github.com/quic-go/qtls-go1-20 v0.4.1 h1:D33340mCNDAIKBqXuAvexTNMUByrYmFYVfKfDN5nfFs=
|
||||
github.com/quic-go/qtls-go1-20 v0.4.1/go.mod h1:X9Nh97ZL80Z+bX/gUXMbipO6OxdiDi58b/fMC9mAL+k=
|
||||
github.com/quic-go/quic-go v0.40.1 h1:X3AGzUNFs0jVuO3esAGnTfvdgvL4fq655WaOi1snv1Q=
|
||||
github.com/quic-go/quic-go v0.40.1/go.mod h1:PeN7kuVJ4xZbxSv/4OX6S1USOX8MJvydwpTx31vx60c=
|
||||
github.com/refraction-networking/utls v1.6.3 h1:MFOfRN35sSx6K5AZNIoESsBuBxS2LCgRilRIdHb6fDc=
|
||||
github.com/refraction-networking/utls v1.6.3/go.mod h1:yil9+7qSl+gBwJqztoQseO6Pr3h62pQoY1lXiNR/FPs=
|
||||
github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
|
||||
github.com/stretchr/testify v1.6.1/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg=
|
||||
github.com/stretchr/testify v1.11.1 h1:7s2iGBzp5EwR7/aIZr8ao5+dra3wiQyKjjFuvgVKu7U=
|
||||
go.uber.org/mock v0.4.0 h1:VcM4ZOtdbR4f6VXfiOpwpVJDL6lCReaZ6mw31wqh7KU=
|
||||
go.uber.org/mock v0.4.0/go.mod h1:a6FSlNadKUHUa9IP5Vyt1zh4fC7uAwxMutEAscFbkZc=
|
||||
golang.org/x/crypto v0.31.0 h1:ihbySMvVjLAeSH1IbfcRTkD/iNscyz8rGzjF/E5hV6U=
|
||||
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225 h1:LfspQV/FYTatPTr/3HzIcmiUFH7PGP+OQ6mgDYo3yuQ=
|
||||
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225/go.mod h1:CxmFvTBINI24O/j8iY7H1xHzx2i4OsyguNBmN/uPtqc=
|
||||
golang.org/x/mod v0.17.0 h1:zY54UmvipHiNd+pm+m0x9KhZ9hl1/7QNMyxXbc6ICqA=
|
||||
golang.org/x/net v0.33.0 h1:74SYHlV8BIgHIFC/LrYkOGIwL19eTYXQ5wc6TBuO36I=
|
||||
golang.org/x/sync v0.11.0 h1:GGz8+XQP4FvTTrjZPzNKTMFtSXH80RAzG+5ghFPgK9w=
|
||||
golang.org/x/sys v0.30.0 h1:QjkSwP/36a20jFYWkSue1YwXzLmsV5Gfq7Eiy72C1uc=
|
||||
golang.org/x/text v0.22.0 h1:bofq7m3/HAFvbF51jz3Q9wLg3jkvSPuiZu/pD1XwgtM=
|
||||
golang.org/x/tools v0.21.1-0.20240508182429-e35e4ccd0d2d h1:vU5i/LfpvrRCpgM/VPfJLg5KjxD3E+hfT1SH+d9zLwg=
|
||||
google.golang.org/protobuf v1.31.0 h1:g0LDEJHgrBl9N9r17Ru3sqWhkIx2NB67okBHPwC7hs8=
|
||||
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
|
||||
gopkg.in/yaml.v3 v3.0.0-20200313102051-9f266ea9e77c/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
|
||||
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
|
||||
|
||||
224
docs/pvp-login-rpc-match-design-2026-04-09.md
Normal file
224
docs/pvp-login-rpc-match-design-2026-04-09.md
Normal file
@@ -0,0 +1,224 @@
|
||||
# PVP Match Via RPC, Battle Via Redis
|
||||
|
||||
## 目标
|
||||
|
||||
本次调整先不解决 `login` 更新期间的排队保活和补偿问题,只收敛到一个更简单、可控的方案:
|
||||
|
||||
- 匹配请求走 `logic -> login` 的同步 RPC
|
||||
- 对战过程仍走 `logic` 本地战斗 + Redis 转发战斗指令
|
||||
- `login` 不可用时,`logic` 直接返回“匹配服务不可用”
|
||||
- 前端通过轮询重新发起 / 更新匹配请求,不在后端保留离线补偿队列
|
||||
|
||||
这个方案的核心是:先把“能否立即判断匹配服务可用”做好,不继续依赖 Redis PubSub 做匹配入口。
|
||||
|
||||
## 当前现状
|
||||
|
||||
### 现有匹配入口
|
||||
|
||||
- 前端 `2458` 进入 [logic/controller/fight_巅峰.go](/workspace/logic/controller/fight_巅峰.go#L19)
|
||||
- 当前 `JoINtop` 直接调用 [logic/service/fight/pvp/service.go](/workspace/logic/service/fight/pvp/service.go#L83) 的 `JoinPeakQueue`
|
||||
- `JoinPeakQueue` 当前实现是本地建 `localQueueTicket`,并通过 Redis `publish` 发 `queue_join`
|
||||
|
||||
### 现有跨服协调
|
||||
|
||||
- `logic` 侧订阅 PVP Redis topic 的入口在 [common/rpc/func.go](/workspace/common/rpc/func.go#L153)
|
||||
- PVP 匹配状态当前存在 `logic/service/fight/pvp/service.go` 的 manager 内存里:
|
||||
- `queues`
|
||||
- `lastSeen`
|
||||
- `localQueues`
|
||||
- `sessions`
|
||||
- `userSession`
|
||||
|
||||
### 现有 RPC 能力
|
||||
|
||||
- `logic` 启动时通过 [common/rpc/rpc.go](/workspace/common/rpc/rpc.go#L113) 建立到 `login` 的 RPC client
|
||||
- `login` 的 `/rpc/*` 入口绑定在 [modules/base/middleware/middleware.go](/workspace/modules/base/middleware/middleware.go#L152)
|
||||
- `login` 侧 RPC server 由 [common/rpc/rpc.go](/workspace/common/rpc/rpc.go#L101) 暴露
|
||||
|
||||
### 当前问题
|
||||
|
||||
Redis PubSub 适合“广播消息”,不适合“同步判断服务是否可用”。
|
||||
|
||||
如果继续让匹配入口走 PubSub:
|
||||
|
||||
- `logic` 无法在请求当下知道 `login` 是否真能处理
|
||||
- `login` 更新、重启、未订阅时,匹配请求可能直接丢失
|
||||
- 前端即使轮询,也只是重复投递,不能精确表达“当前匹配服务可用/不可用”
|
||||
|
||||
## 收敛后的职责划分
|
||||
|
||||
### login
|
||||
|
||||
`login` 只负责匹配控制面:
|
||||
|
||||
- 接收 `logic` 发来的同步匹配 RPC
|
||||
- 判断当前匹配服务是否可用
|
||||
- 维护匹配队列
|
||||
- 找到对手后,记录 match 结果
|
||||
- 再通过 Redis 或其他异步方式通知对应 `logic` 开始 Ban/Pick / Battle
|
||||
|
||||
### logic
|
||||
|
||||
`logic` 只负责:
|
||||
|
||||
- 接收前端匹配请求
|
||||
- 同步 RPC 到 `login`
|
||||
- RPC 失败时立即返回“匹配服务不可用”
|
||||
- RPC 成功时返回“排队中”
|
||||
- 收到 match 结果后负责真正 `fight.NewFight(...)`
|
||||
- 对战期间继续使用现有 Redis topic 转发战斗指令
|
||||
|
||||
### Redis
|
||||
|
||||
Redis 只保留在“对战消息面”:
|
||||
|
||||
- `match_found`
|
||||
- `ban_pick_submit`
|
||||
- `battle_command`
|
||||
- `packet_relay`
|
||||
- `session_close`
|
||||
|
||||
也就是说:
|
||||
|
||||
- 匹配入口走 RPC
|
||||
- 对战过程走 Redis
|
||||
|
||||
## 推荐目标链路
|
||||
|
||||
### 1. 前端加入/更新匹配
|
||||
|
||||
前端定期轮询 `logic` 的加入/更新接口。
|
||||
|
||||
`logic` 处理流程:
|
||||
|
||||
1. 校验玩家当前战斗状态
|
||||
2. 同步调用 `login` 的匹配 RPC
|
||||
3. 如果 RPC 成功:返回排队中
|
||||
4. 如果 RPC 失败:清理本地匹配状态,返回匹配服务不可用
|
||||
|
||||
### 2. login 完成匹配
|
||||
|
||||
`login` 维护排队队列和匹配结果,匹配成功后:
|
||||
|
||||
1. 确定 host / guest 所在 `logic`
|
||||
2. 通过 Redis 通知两个 `logic`
|
||||
3. host `logic` 开战
|
||||
4. guest `logic` 设置远端代理并进入 Ban/Pick 或战斗态
|
||||
|
||||
### 3. 对战期间
|
||||
|
||||
继续复用当前 `logic/service/fight/pvp/service.go` 内的 Redis 指令转发模式:
|
||||
|
||||
- 战斗操作通过 Redis topic 转发
|
||||
- host `logic` 维持真实战斗对象
|
||||
- guest `logic` 维持 remote proxy
|
||||
|
||||
## 失败语义
|
||||
|
||||
本阶段不做补偿,不做离线保队列。
|
||||
|
||||
### login 不在线
|
||||
|
||||
如果 `logic -> login` RPC 调用失败:
|
||||
|
||||
- 本次匹配直接失败
|
||||
- `logic` 清理本地匹配状态
|
||||
- 返回前端“匹配服务不可用”
|
||||
|
||||
### 前端轮询停止
|
||||
|
||||
如果前端不再轮询:
|
||||
|
||||
- 视为用户不再持续请求匹配
|
||||
- `logic` 不负责继续保活
|
||||
- 是否从 `login` 队列移除,由 `login` 的超时策略决定
|
||||
|
||||
### login 更新中
|
||||
|
||||
如果 `login` 正在更新:
|
||||
|
||||
- `logic` 的同步 RPC 会失败
|
||||
- 前端当前轮询会收到“匹配服务不可用”
|
||||
- 等 `login` 恢复后,前端下一轮再发起匹配
|
||||
|
||||
这是本阶段明确接受的行为,不在后端做补偿。
|
||||
|
||||
## 最小实现建议
|
||||
|
||||
### 一、先增加 RPC 健康/匹配接口
|
||||
|
||||
在 [common/rpc/rpc.go](/workspace/common/rpc/rpc.go) 增加面向 `logic -> login` 的 RPC 方法。
|
||||
|
||||
建议最小接口:
|
||||
|
||||
- `MatchJoinOrUpdate(PVPMatchJoinPayload) error`
|
||||
- `MatchCancel(userID) error`
|
||||
|
||||
如果需要单独健康检查,也可以加:
|
||||
|
||||
- `MatchPing() error`
|
||||
|
||||
但在最小方案里,`MatchJoinOrUpdate` 自身就可以承担健康检查职责。
|
||||
|
||||
### 二、logic 的匹配入口改为同步 RPC
|
||||
|
||||
改造 [logic/controller/fight_巅峰.go](/workspace/logic/controller/fight_巅峰.go#L19) 和 [logic/service/fight/pvp/service.go](/workspace/logic/service/fight/pvp/service.go#L83):
|
||||
|
||||
- 入口不再直接发布 `queue_join`
|
||||
- 先发 RPC 到 `login`
|
||||
- 成功才更新本地匹配状态
|
||||
- 失败直接返回错误
|
||||
- 取消匹配时通过 `MatchCancel` 做 best-effort 清理
|
||||
|
||||
### 三、保留 Redis 对战链路
|
||||
|
||||
[logic/service/fight/pvp/service.go](/workspace/logic/service/fight/pvp/service.go#L170) 之后的 Redis 消费、match result 处理、Ban/Pick、战斗 relay 不需要一次性重写,可以继续保留。
|
||||
|
||||
调整重点是:
|
||||
|
||||
- 不再让匹配入口依赖 PubSub
|
||||
- 让对战过程继续走 Redis
|
||||
|
||||
## 对前端的要求
|
||||
|
||||
前端不要无脑重复“新 join”,而是按“轮询更新匹配状态”处理。
|
||||
|
||||
建议行为:
|
||||
|
||||
1. 首次点击匹配时发一次加入
|
||||
2. 匹配中每隔 `3~5s` 轮询一次更新
|
||||
3. 如果返回“匹配服务不可用”,前端退出匹配态并提示
|
||||
4. 如果返回“已匹配/进入 Ban/Pick”,前端切换到对应界面
|
||||
|
||||
## 本阶段不做的事
|
||||
|
||||
以下内容明确不在这次最小改造内:
|
||||
|
||||
- `login` 更新期间的排队保活
|
||||
- 持久化消息补偿
|
||||
- `login` 重启后的队列恢复
|
||||
- Redis Stream 化
|
||||
- 多 `login` 实例协调
|
||||
- 匹配服务自动拉起目标 `logic`
|
||||
|
||||
## 后续可选增强
|
||||
|
||||
如果后面要继续提高可用性,可以再逐步演进为:
|
||||
|
||||
1. 匹配入口仍走 RPC
|
||||
2. `login` 内部把队列落 Redis
|
||||
3. 加入 ticket 和续租机制
|
||||
4. login 更新时支持恢复匹配状态
|
||||
|
||||
但这不是当前阶段的目标。
|
||||
|
||||
## 最终收敛结论
|
||||
|
||||
当前阶段建议明确成一句话:
|
||||
|
||||
`匹配走 RPC,对战走 Redis。`
|
||||
|
||||
对应业务语义:
|
||||
|
||||
- 需要立即判断服务可用性的时候,用 RPC
|
||||
- 需要跨服转发战斗消息的时候,用 Redis
|
||||
@@ -4,6 +4,7 @@
|
||||
package controller
|
||||
|
||||
import (
|
||||
"blazing/common/rpc"
|
||||
"blazing/cool"
|
||||
"blazing/logic/service/common"
|
||||
"bytes"
|
||||
@@ -29,6 +30,10 @@ type Controller struct {
|
||||
Kick func(uint32) error
|
||||
|
||||
RegisterLogic func(uint32, uint32) error
|
||||
|
||||
MatchJoinOrUpdate func(rpc.PVPMatchJoinPayload) error
|
||||
|
||||
MatchCancel func(uint32) error
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -72,26 +72,32 @@ func (h Controller) DASHIbeiR(req *C2s_MASTER_REWARDSR, c *player.Player) (resul
|
||||
}
|
||||
|
||||
result.ItemList = make([]data.ItemInfo, 0, len(taskInfo.ItemList))
|
||||
c.Service.Task.Exec(masterCupTaskID, func(te *model.Task) bool {
|
||||
progress := bitset32.From(te.Data)
|
||||
if progress.Test(uint(req.ElementType)) {
|
||||
err = errorcode.ErrorCode(errorcode.ErrorCodes.ErrAwardAlreadyClaimed)
|
||||
return false
|
||||
}
|
||||
taskData, taskErr := c.Service.Task.GetTask(masterCupTaskID)
|
||||
if taskErr != nil {
|
||||
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
|
||||
}
|
||||
|
||||
consumeMasterCupItems(c, requiredItems)
|
||||
progress.Set(uint(req.ElementType))
|
||||
te.Data = progress.Bytes()
|
||||
progress := bitset32.From(taskData.Data)
|
||||
if progress.Test(uint(req.ElementType)) {
|
||||
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrAwardAlreadyClaimed)
|
||||
}
|
||||
|
||||
if taskInfo.Pet != nil {
|
||||
c.Service.Pet.PetAdd(taskInfo.Pet, 0)
|
||||
result.CaptureTime = taskInfo.Pet.CatchTime
|
||||
result.PetTypeId = taskInfo.Pet.ID
|
||||
}
|
||||
if err := consumeMasterCupItems(c, requiredItems); err != nil {
|
||||
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrInsufficientItems)
|
||||
}
|
||||
progress.Set(uint(req.ElementType))
|
||||
taskData.Data = progress.Bytes()
|
||||
if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil {
|
||||
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
|
||||
}
|
||||
|
||||
appendMasterCupRewardItems(c, result, taskInfo.ItemList)
|
||||
return true
|
||||
})
|
||||
if taskInfo.Pet != nil {
|
||||
c.Service.Pet.PetAdd(taskInfo.Pet, 0)
|
||||
result.CaptureTime = taskInfo.Pet.CatchTime
|
||||
result.PetTypeId = taskInfo.Pet.ID
|
||||
}
|
||||
|
||||
appendMasterCupRewardItems(c, result, taskInfo.ItemList)
|
||||
|
||||
return
|
||||
}
|
||||
@@ -126,10 +132,13 @@ func hasEnoughMasterCupItems(c *player.Player, requiredItems []ItemS) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func consumeMasterCupItems(c *player.Player, requiredItems []ItemS) {
|
||||
func consumeMasterCupItems(c *player.Player, requiredItems []ItemS) error {
|
||||
for _, item := range requiredItems {
|
||||
c.Service.Item.UPDATE(item.ItemId, -int(item.ItemCnt))
|
||||
if err := c.Service.Item.UPDATE(item.ItemId, -int(item.ItemCnt)); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func appendMasterCupRewardItems(c *player.Player, result *S2C_MASTER_REWARDSR, itemList []data.ItemInfo) {
|
||||
|
||||
@@ -26,12 +26,11 @@ func (h Controller) EggGamePlay(data1 *C2S_EGG_GAME_PLAY, c *player.Player) (res
|
||||
if data1.EggNum > 10 || data1.EggNum <= 0 {
|
||||
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
|
||||
}
|
||||
if r < 0 {
|
||||
if r <= 0 || data1.EggNum > r {
|
||||
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrGachaTicketsInsufficient)
|
||||
}
|
||||
if data1.EggNum > r {
|
||||
if err := c.Service.Item.UPDATE(400501, int(-data1.EggNum)); err != nil {
|
||||
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrGachaTicketsInsufficient)
|
||||
|
||||
}
|
||||
result = &S2C_EGG_GAME_PLAY{ListInfo: []data.ItemInfo{}}
|
||||
if grand.Meet(int(data1.EggNum), 100) {
|
||||
@@ -52,8 +51,6 @@ func (h Controller) EggGamePlay(data1 *C2S_EGG_GAME_PLAY, c *player.Player) (res
|
||||
for _, item := range addedItems {
|
||||
result.ListInfo = append(result.ListInfo, data.ItemInfo{ItemId: item.ItemId, ItemCnt: item.ItemCnt})
|
||||
}
|
||||
|
||||
c.Service.Item.UPDATE(400501, int(-data1.EggNum))
|
||||
return
|
||||
|
||||
}
|
||||
|
||||
@@ -57,6 +57,7 @@ func (h Controller) GET_XUANCAI(data *C2s_GET_XUANCAI, c *player.Player) (result
|
||||
|
||||
// 检查该位是否未被选中(避免重复)
|
||||
if (result.Status & mask) == 0 {
|
||||
result.Status |= mask
|
||||
itemID := uint32(400686 + randBitIdx + 1)
|
||||
selectedItems = append(selectedItems, itemID)
|
||||
itemMask[itemID] = mask
|
||||
|
||||
@@ -43,7 +43,8 @@ func (h Controller) GroupUseSkill(data *GroupUseSkillInboundInfo, c *player.Play
|
||||
targetRelation = fight.SkillTargetAlly
|
||||
}
|
||||
h.dispatchFightActionEnvelope(c, fight.NewSkillActionEnvelope(data.SkillId, int(data.ActorIndex), int(data.TargetPos), targetRelation, 0))
|
||||
return nil, 0
|
||||
c.SendPackCmd(7558, nil)
|
||||
return nil, -1
|
||||
}
|
||||
|
||||
func (h Controller) GroupUseItem(data *GroupUseItemInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
@@ -73,6 +74,20 @@ func (h Controller) GroupEscape(data *GroupEscapeInboundInfo, c *player.Player)
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
func (h Controller) GroupFightWinClose(data *GroupFightWinCloseInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
if c != nil {
|
||||
c.QuitFight()
|
||||
}
|
||||
return nil, -1
|
||||
}
|
||||
|
||||
func (h Controller) GroupFightTimeoutExit(data *GroupFightTimeoutExitInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
if c != nil {
|
||||
c.QuitFight()
|
||||
}
|
||||
return nil, -1
|
||||
}
|
||||
|
||||
// UseSkill 使用技能包
|
||||
func (h Controller) UseSkill(data *UseSkillInInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
if err := h.checkFightStatus(c); err != 0 {
|
||||
|
||||
@@ -43,7 +43,7 @@ func (Controller) PlayerFightBoss(req *ChallengeBossInboundInfo, p *player.Playe
|
||||
}
|
||||
|
||||
p.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC
|
||||
p.Fightinfo.Mode = fightinfo.BattleMode.MULTI_MODE
|
||||
p.Fightinfo.Mode = resolveMapNodeFightMode(mapNode)
|
||||
|
||||
ai := player.NewAI_player(monsterInfo)
|
||||
ai.CanCapture = resolveBossCaptureRate(bossConfigs[0].IsCapture, leadMonsterID)
|
||||
@@ -72,55 +72,25 @@ func startMapBossFight(
|
||||
ai *player.AI_player,
|
||||
fn func(model.FightOverInfo),
|
||||
) (*fight.FightC, errorcode.ErrorCode) {
|
||||
ourPets := p.GetPetInfo(100)
|
||||
ourPets := p.GetPetInfo(p.CurrentMapPetLevelLimit())
|
||||
oppPets := ai.GetPetInfo(0)
|
||||
if mapNode != nil && mapNode.IsGroupBoss != 0 {
|
||||
ourSlots := buildGroupBossPetSlots(ourPets, groupBossSlotLimit)
|
||||
oppSlots := buildGroupBossPetSlots(oppPets, groupBossSlotLimit)
|
||||
if len(ourSlots) > 0 && len(oppSlots) > 0 {
|
||||
return fight.NewLegacyGroupFightSingleControllerN(p, ai, ourSlots, oppSlots, fn)
|
||||
if len(ourPets) > 0 && len(oppPets) > 0 {
|
||||
slotLimit := groupBossSlotLimit
|
||||
if mapNode.PkFlag != 0 {
|
||||
slotLimit = 1
|
||||
}
|
||||
return fight.NewLegacyGroupFightSingleController(p, ai, ourPets, oppPets, slotLimit, fn)
|
||||
}
|
||||
}
|
||||
return fight.NewFight(p, ai, ourPets, oppPets, fn)
|
||||
}
|
||||
|
||||
func buildGroupBossPetSlots(pets []model.PetInfo, slotLimit int) [][]model.PetInfo {
|
||||
if len(pets) == 0 {
|
||||
return nil
|
||||
func resolveMapNodeFightMode(mapNode *configmodel.MapNode) uint32 {
|
||||
if mapNode != nil && mapNode.PkFlag != 0 {
|
||||
return fightinfo.BattleMode.SINGLE_MODE
|
||||
}
|
||||
|
||||
slots := make([][]model.PetInfo, 0, slotLimit)
|
||||
for _, pet := range pets {
|
||||
if pet.Hp == 0 {
|
||||
continue
|
||||
}
|
||||
if slotLimit <= 0 {
|
||||
slotLimit = 3
|
||||
}
|
||||
if len(slots) < slotLimit {
|
||||
slots = append(slots, []model.PetInfo{pet})
|
||||
continue
|
||||
}
|
||||
break
|
||||
}
|
||||
if len(slots) == 0 {
|
||||
return nil
|
||||
}
|
||||
var idx int = 0
|
||||
for _, pet := range pets[len(slots):] {
|
||||
if pet.Hp == 0 {
|
||||
continue
|
||||
}
|
||||
for step := 0; step < len(slots); step++ {
|
||||
slotIdx := (idx + step) % len(slots)
|
||||
if len(slots[slotIdx]) < 6 {
|
||||
slots[slotIdx] = append(slots[slotIdx], pet)
|
||||
idx = (slotIdx + 1) % len(slots)
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
return slots
|
||||
return fightinfo.BattleMode.MULTI_MODE
|
||||
}
|
||||
|
||||
// OnPlayerFightNpcMonster 战斗野怪
|
||||
@@ -128,8 +98,8 @@ func (Controller) OnPlayerFightNpcMonster(req *FightNpcMonsterInboundInfo, p *pl
|
||||
if err = p.CanFight(); err != 0 {
|
||||
return nil, err
|
||||
}
|
||||
if req.Number > 9 {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
if int(req.Number) >= len(p.Data) {
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonNotHere
|
||||
}
|
||||
|
||||
refPet := p.Data[req.Number]
|
||||
@@ -144,7 +114,7 @@ func (Controller) OnPlayerFightNpcMonster(req *FightNpcMonsterInboundInfo, p *pl
|
||||
p.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC
|
||||
p.Fightinfo.Mode = fightinfo.BattleMode.MULTI_MODE
|
||||
|
||||
_, err = fight.NewFight(p, ai, p.GetPetInfo(100), ai.GetPetInfo(0), func(foi model.FightOverInfo) {
|
||||
_, err = fight.NewFight(p, ai, p.GetPetInfo(p.CurrentMapPetLevelLimit()), ai.GetPetInfo(0), func(foi model.FightOverInfo) {
|
||||
handleNpcFightRewards(p, foi, monster)
|
||||
})
|
||||
if err != 0 {
|
||||
@@ -266,7 +236,7 @@ func shouldGrantBossWinBonus(fightC *fight.FightC, playerID uint32, bossConfig c
|
||||
|
||||
func buildNpcMonsterInfo(refPet player.OgrePetInfo, mapID uint32) (*model.PetInfo, *model.PlayerInfo, errorcode.ErrorCode) {
|
||||
if refPet.ID == 0 {
|
||||
return nil, nil, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
return nil, nil, errorcode.ErrorCodes.ErrPokemonNotHere
|
||||
}
|
||||
|
||||
monster := model.GenPetInfo(
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package controller
|
||||
|
||||
import (
|
||||
"blazing/common/rpc"
|
||||
"blazing/common/socket/errorcode"
|
||||
"blazing/logic/service/common"
|
||||
"blazing/logic/service/fight"
|
||||
@@ -21,11 +22,35 @@ func (h Controller) JoINtop(data *PetTOPLEVELnboundInfo, c *player.Player) (resu
|
||||
if err != 0 {
|
||||
return nil, err
|
||||
}
|
||||
if Maincontroller.RPCClient == nil || Maincontroller.RPCClient.MatchJoinOrUpdate == nil {
|
||||
pvp.CancelPeakQueue(c)
|
||||
return nil, errorcode.ErrorCodes.ErrSystemBusyTryLater
|
||||
}
|
||||
fightMode, status, err := pvp.NormalizePeakMode(data.Mode)
|
||||
if err != 0 {
|
||||
pvp.CancelPeakQueue(c)
|
||||
return nil, err
|
||||
}
|
||||
joinPayload := rpc.PVPMatchJoinPayload{
|
||||
RuntimeServerID: h.UID,
|
||||
UserID: c.Info.UserID,
|
||||
Nick: c.Info.Nick,
|
||||
FightMode: fightMode,
|
||||
Status: status,
|
||||
CatchTimes: pvp.AvailableCatchTimes(c.GetPetInfo(0)),
|
||||
}
|
||||
if callErr := Maincontroller.RPCClient.MatchJoinOrUpdate(joinPayload); callErr != nil {
|
||||
pvp.CancelPeakQueue(c)
|
||||
return nil, errorcode.ErrorCodes.ErrSystemBusyTryLater
|
||||
}
|
||||
return nil, -1
|
||||
}
|
||||
|
||||
// CancelPeakQueue 处理控制器请求。
|
||||
func (h Controller) CancelPeakQueue(data *PeakQueueCancelInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
if Maincontroller.RPCClient != nil && Maincontroller.RPCClient.MatchCancel != nil {
|
||||
_ = Maincontroller.RPCClient.MatchCancel(c.Info.UserID)
|
||||
}
|
||||
pvp.CancelPeakQueue(c)
|
||||
return nil, -1
|
||||
}
|
||||
|
||||
@@ -49,6 +49,14 @@ type GroupEscapeInboundInfo struct {
|
||||
ActorIndex uint8
|
||||
}
|
||||
|
||||
type GroupFightWinCloseInboundInfo struct {
|
||||
Head common.TomeeHeader `cmd:"7574" struc:"skip"`
|
||||
}
|
||||
|
||||
type GroupFightTimeoutExitInboundInfo struct {
|
||||
Head common.TomeeHeader `cmd:"7587" struc:"skip"`
|
||||
}
|
||||
|
||||
// EscapeFightInboundInfo 定义请求或响应数据结构。
|
||||
type EscapeFightInboundInfo struct {
|
||||
Head common.TomeeHeader `cmd:"2410" struc:"skip"`
|
||||
|
||||
@@ -99,6 +99,12 @@ type GetPetLearnableSkillsInboundInfo struct {
|
||||
CatchTime uint32 `json:"catchTime"`
|
||||
}
|
||||
|
||||
type CommitPetSkillsInboundInfo struct {
|
||||
Head common.TomeeHeader `cmd:"52313" struc:"skip"`
|
||||
CatchTime uint32 `json:"catchTime"`
|
||||
Skill [4]uint32 `json:"skill"`
|
||||
}
|
||||
|
||||
type C2S_PetFusion struct {
|
||||
Head common.TomeeHeader `cmd:"2351" struc:"skip"`
|
||||
Mcatchtime uint32 `json:"mcatchtime" msgpack:"mcatchtime"`
|
||||
|
||||
@@ -1,56 +1,92 @@
|
||||
package controller
|
||||
|
||||
import "blazing/logic/service/common"
|
||||
import (
|
||||
"blazing/cool"
|
||||
"blazing/logic/service/common"
|
||||
"blazing/modules/player/model"
|
||||
"context"
|
||||
"encoding/hex"
|
||||
"fmt"
|
||||
"hash/crc32"
|
||||
)
|
||||
|
||||
type Login struct {
|
||||
// MAIN_LOGIN_IN 定义请求或响应数据结构。
|
||||
type MAIN_LOGIN_IN struct {
|
||||
Head common.TomeeHeader `cmd:"1001" struc:"skip"`
|
||||
Sid []byte `struc:"[16]byte"`
|
||||
}
|
||||
|
||||
type HeartBeat struct {
|
||||
Head common.TomeeHeader `cmd:"2051" struc:"skip"`
|
||||
Time uint32
|
||||
// CheakSession 校验登录session。
|
||||
func (l *MAIN_LOGIN_IN) CheakSession() (bool, uint32) {
|
||||
t1 := hex.EncodeToString(l.Sid)
|
||||
r, err := cool.CacheManager.Get(context.Background(), fmt.Sprintf("session:%d", l.Head.UserID))
|
||||
if err != nil {
|
||||
return false, 0
|
||||
}
|
||||
if r.String() != t1 {
|
||||
return false, 0
|
||||
}
|
||||
crc32Table := crc32.MakeTable(crc32.IEEE)
|
||||
crcValue := crc32.Checksum([]byte(l.Sid), crc32Table)
|
||||
cool.CacheManager.Remove(context.Background(), fmt.Sprintf("session:%d", l.Head.UserID))
|
||||
return true, crcValue
|
||||
}
|
||||
|
||||
type KeepAlive struct {
|
||||
Head common.TomeeHeader `cmd:"2052" struc:"skip"`
|
||||
Time uint32
|
||||
// SimUserInfoInboundInfo 定义请求或响应数据结构。
|
||||
type SimUserInfoInboundInfo struct {
|
||||
Head common.TomeeHeader `cmd:"2051" struc:"skip"`
|
||||
UserId uint32 `fieldDescription:"米米号" uint:"true" codec:"true"`
|
||||
}
|
||||
|
||||
type UserInfo struct {
|
||||
// MoreUserInfoInboundInfo 定义请求或响应数据结构。
|
||||
type MoreUserInfoInboundInfo struct {
|
||||
Head common.TomeeHeader `cmd:"2052" struc:"skip"`
|
||||
UserId uint32 `fieldDescription:"米米号" uint:"true" codec:"true"`
|
||||
}
|
||||
|
||||
// AimatInboundInfo 定义请求或响应数据结构。
|
||||
type AimatInboundInfo struct {
|
||||
Head common.TomeeHeader `cmd:"2104" struc:"skip"`
|
||||
UserID uint32
|
||||
ShowNono uint8
|
||||
RoomStyle uint32
|
||||
ItemId uint32 `description:"物品id 射击激光 物品id为0" codec:"auto" uint:"true"`
|
||||
ShootType uint32 `description:"射击类型 未知 给0" codec:"auto" uint:"true"`
|
||||
Point model.Pos `description:"射击的坐标 x y" codec:"auto"`
|
||||
}
|
||||
|
||||
type UserTalk struct {
|
||||
// ChatInboundInfo 定义请求或响应数据结构。
|
||||
type ChatInboundInfo struct {
|
||||
Head common.TomeeHeader `cmd:"2102" struc:"skip"`
|
||||
ReceiverID uint32
|
||||
MessageLen uint32 `struc:"sizeof=Message"`
|
||||
Message []byte
|
||||
Reserve uint32 `json:"reserve" fieldDescription:"填充 默认值为0" uint:"true"`
|
||||
MessageLen uint32 `struc:"sizeof=Message"`
|
||||
Message string `json:"message" fieldDescription:"消息内容, 结束符为utf-8的数字0"`
|
||||
}
|
||||
|
||||
type ChangeTitle struct {
|
||||
// ChangeColorInboundInfo 定义请求或响应数据结构。
|
||||
type ChangeColorInboundInfo struct {
|
||||
Head common.TomeeHeader `cmd:"2063" struc:"skip"`
|
||||
Title uint32
|
||||
Color uint32 `codec:"color"`
|
||||
}
|
||||
|
||||
type ChangePlayerIcon struct {
|
||||
Head common.TomeeHeader `cmd:"2062" struc:"skip"`
|
||||
Icon uint32
|
||||
// ChangeDoodleInboundInfo 定义请求或响应数据结构。
|
||||
type ChangeDoodleInboundInfo struct {
|
||||
Head common.TomeeHeader `cmd:"2062" struc:"skip"`
|
||||
Id uint32 `codec:"id"`
|
||||
Color uint32 `codec:"color"`
|
||||
}
|
||||
|
||||
type GetMotto struct {
|
||||
Head common.TomeeHeader `cmd:"9012" struc:"skip"`
|
||||
// ChangeNONOColorInboundInfo 定义请求或响应数据结构。
|
||||
type ChangeNONOColorInboundInfo struct {
|
||||
Head common.TomeeHeader `cmd:"9012" struc:"skip"`
|
||||
Color uint32 `codec:"color"`
|
||||
}
|
||||
|
||||
type GetTask struct {
|
||||
Head common.TomeeHeader `cmd:"2103" struc:"skip"`
|
||||
TaskLen uint32 `struc:"sizeof=TaskList"`
|
||||
TaskList []uint32
|
||||
// C2SDanceAction 定义请求或响应数据结构。
|
||||
type C2SDanceAction struct {
|
||||
Head common.TomeeHeader `cmd:"2103" struc:"skip"`
|
||||
Reserve uint32 `struc:"uint32,big"`
|
||||
Type uint32 `struc:"uint32,big"`
|
||||
}
|
||||
|
||||
// C2SPEOPLE_TRANSFROM 定义请求或响应数据结构。
|
||||
type C2SPEOPLE_TRANSFROM struct {
|
||||
Head common.TomeeHeader `cmd:"2111" struc:"skip"`
|
||||
SuitID uint32 `struc:"uint32,big"`
|
||||
@@ -70,13 +106,6 @@ type ChangeTitleInboundInfo struct {
|
||||
|
||||
// C2S_GET_GIFT_COMPLETE 定义请求或响应数据结构。
|
||||
type C2S_GET_GIFT_COMPLETE struct {
|
||||
Head common.TomeeHeader `cmd:"2801" struc:"skip"`
|
||||
PassText string `struc:"[16]byte"`
|
||||
Type uint32
|
||||
ServerID uint32
|
||||
ServerName string `struc:"[16]byte"`
|
||||
}
|
||||
|
||||
type C2S_GET_DONATION_SERVER_IDS struct {
|
||||
Head common.TomeeHeader `cmd:"2802" struc:"skip"`
|
||||
Head common.TomeeHeader `cmd:"2801" struc:"skip"`
|
||||
PassText string `struc:"[16]byte"`
|
||||
}
|
||||
|
||||
@@ -18,10 +18,13 @@ func (h Controller) ItemSale(data *C2S_ITEM_SALE, c *player.Player) (result *fig
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
|
||||
if err := c.Service.Item.UPDATE(data.ItemId, -gconv.Int(data.Amount)); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
|
||||
itemConfig := xmlres.ItemsMAP[int(data.ItemId)]
|
||||
if itemConfig.SellPrice != 0 {
|
||||
c.Info.Coins += int64(int64(data.Amount) * int64(itemConfig.SellPrice))
|
||||
}
|
||||
c.Service.Item.UPDATE(data.ItemId, -gconv.Int(data.Amount))
|
||||
return result, 0
|
||||
}
|
||||
|
||||
@@ -15,6 +15,8 @@ import (
|
||||
const (
|
||||
// ItemDefaultLeftTime 道具默认剩余时间(毫秒)
|
||||
ItemDefaultLeftTime = 360000
|
||||
// UniversalNatureItemID 全能性格转化剂Ω
|
||||
UniversalNatureItemID uint32 = 300136
|
||||
)
|
||||
|
||||
// GetUserItemList 获取用户道具列表
|
||||
@@ -33,11 +35,16 @@ func (h Controller) GetUserItemList(data *ItemListInboundInfo, c *player.Player)
|
||||
// c: 当前玩家对象
|
||||
// 返回: 使用后的宠物信息和错误码
|
||||
func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c *player.Player) (result *item.S2C_USE_PET_ITEM_OUT_OF_FIGHT, err errorcode.ErrorCode) {
|
||||
_, currentPet, found := c.FindPet(data.CatchTime)
|
||||
slot, found := c.FindPetBagSlot(data.CatchTime)
|
||||
if !found {
|
||||
return nil, errorcode.ErrorCodes.Err10401
|
||||
}
|
||||
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if currentPet == nil {
|
||||
return nil, errorcode.ErrorCodes.Err10401
|
||||
}
|
||||
|
||||
itemID := uint32(data.ItemID)
|
||||
if c.Service.Item.CheakItem(itemID) == 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
@@ -51,7 +58,10 @@ func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c
|
||||
return nil, errcode
|
||||
}
|
||||
refreshPetPaneKeepHP(currentPet, oldHP)
|
||||
c.Service.Item.UPDATE(itemID, -1)
|
||||
if err := c.Service.Item.UPDATE(itemID, -1); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
c.Service.Info.Save(*c.Info)
|
||||
result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{}
|
||||
copier.Copy(&result, currentPet)
|
||||
return result, 0
|
||||
@@ -83,7 +93,10 @@ func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c
|
||||
return nil, errcode
|
||||
}
|
||||
|
||||
c.Service.Item.UPDATE(itemID, -1)
|
||||
if err := c.Service.Item.UPDATE(itemID, -1); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
c.Service.Info.Save(*c.Info)
|
||||
result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{}
|
||||
copier.Copy(&result, currentPet)
|
||||
return result, 0
|
||||
@@ -126,7 +139,9 @@ func (h Controller) handlexuancaiItem(currentPet *model.PetInfo, c *player.Playe
|
||||
return errorcode.ErrorCodes.ErrItemUnusable
|
||||
}
|
||||
|
||||
c.Service.Item.UPDATE(itemid, -100)
|
||||
if err := c.Service.Item.UPDATE(itemid, -100); err != nil {
|
||||
return errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
@@ -182,11 +197,24 @@ func (h Controller) handleRegularPetItem(itemID uint32, currentPet *model.PetInf
|
||||
// c: 当前玩家对象
|
||||
// 返回: 无数据和错误码
|
||||
func (h Controller) ResetNature(data *C2S_PET_RESET_NATURE, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
_, currentPet, found := c.FindPet(data.CatchTime)
|
||||
slot, found := c.FindPetBagSlot(data.CatchTime)
|
||||
if !found {
|
||||
return nil, errorcode.ErrorCodes.Err10401
|
||||
}
|
||||
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if currentPet == nil {
|
||||
return nil, errorcode.ErrorCodes.Err10401
|
||||
}
|
||||
|
||||
if data.ItemId != UniversalNatureItemID {
|
||||
return nil, errorcode.ErrorCodes.ErrItemUnusable
|
||||
}
|
||||
|
||||
if _, ok := xmlres.NatureRootMap[int(data.Nature)]; !ok {
|
||||
return nil, errorcode.ErrorCodes.ErrItemUnusable
|
||||
}
|
||||
|
||||
if c.Service.Item.CheakItem(data.ItemId) <= 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
@@ -194,7 +222,10 @@ func (h Controller) ResetNature(data *C2S_PET_RESET_NATURE, c *player.Player) (r
|
||||
currentHP := currentPet.Hp
|
||||
currentPet.Nature = data.Nature
|
||||
refreshPetPaneKeepHP(currentPet, currentHP)
|
||||
c.Service.Item.UPDATE(data.ItemId, -1)
|
||||
if err := c.Service.Item.UPDATE(data.ItemId, -1); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
c.Service.Info.Save(*c.Info)
|
||||
return result, 0
|
||||
}
|
||||
|
||||
@@ -222,29 +253,38 @@ func (h Controller) UseSpeedupItem(data *C2S_USE_SPEEDUP_ITEM, c *player.Player)
|
||||
if c.Info.TwoTimes != 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrItemInUse
|
||||
}
|
||||
c.Info.TwoTimes += 50 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
|
||||
case 300067:
|
||||
if c.Info.TwoTimes != 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrItemInUse
|
||||
}
|
||||
c.Info.TwoTimes += 25 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
|
||||
case 300051: // 假设1002是三倍经验加速器道具ID
|
||||
if c.Info.ThreeTimes != 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrItemInUse
|
||||
}
|
||||
c.Info.ThreeTimes += 50 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
|
||||
case 300115:
|
||||
if c.Info.ThreeTimes != 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrItemInUse
|
||||
}
|
||||
c.Info.ThreeTimes += 30 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
|
||||
|
||||
default:
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError // 未知道具ID
|
||||
}
|
||||
|
||||
// 3. 扣减道具(数量-1)
|
||||
c.Service.Item.UPDATE(data.ItemID, -1)
|
||||
if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
|
||||
switch data.ItemID {
|
||||
case 300027: // 假设1001是双倍经验加速器道具ID
|
||||
c.Info.TwoTimes += 50 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
|
||||
case 300067:
|
||||
c.Info.TwoTimes += 25 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
|
||||
case 300051: // 假设1002是三倍经验加速器道具ID
|
||||
c.Info.ThreeTimes += 50 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
|
||||
case 300115:
|
||||
c.Info.ThreeTimes += 30 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
|
||||
}
|
||||
result.ThreeTimes = uint32(c.Info.ThreeTimes) // 返回三倍经验剩余次数
|
||||
result.TwoTimes = uint32(c.Info.TwoTimes) // 返回双倍经验剩余次数
|
||||
|
||||
@@ -275,10 +315,11 @@ func (h Controller) UseEnergyXishou(data *C2S_USE_ENERGY_XISHOU, c *player.Playe
|
||||
}
|
||||
// 2. 核心业务逻辑:更新能量吸收器剩余次数
|
||||
// (注:可根据道具ID配置不同的次数加成,此处默认+1)
|
||||
if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
c.Info.EnergyTime += 40 // 玩家对象新增 EnergyTimes 字段存储能量吸收剩余次数
|
||||
|
||||
// 3. 扣减道具(数量-1)
|
||||
c.Service.Item.UPDATE(data.ItemID, -1)
|
||||
result = &item.S2C_USE_ENERGY_XISHOU{
|
||||
EnergyTimes: uint32(c.Info.EnergyTime),
|
||||
}
|
||||
@@ -309,6 +350,9 @@ func (h Controller) UseAutoFightItem(data *C2S_USE_AUTO_FIGHT_ITEM, c *player.Pl
|
||||
if c.Info.AutoFightTime != 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrItemInUse
|
||||
}
|
||||
if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
result = &item.S2C_USE_AUTO_FIGHT_ITEM{}
|
||||
// 2. 核心业务逻辑:开启自动战斗 + 更新剩余次数
|
||||
c.Info.AutoFight = 3 // 按需求设置自动战斗flag为3(需测试)
|
||||
@@ -324,8 +368,6 @@ func (h Controller) UseAutoFightItem(data *C2S_USE_AUTO_FIGHT_ITEM, c *player.Pl
|
||||
c.Info.AutoFightTime += 50
|
||||
}
|
||||
result.AutoFightTimes = c.Info.AutoFightTime
|
||||
// 3. 扣减道具(数量-1)
|
||||
c.Service.Item.UPDATE(data.ItemID, -1)
|
||||
|
||||
return result, 0
|
||||
}
|
||||
|
||||
60
logic/controller/item_use_test.go
Normal file
60
logic/controller/item_use_test.go
Normal file
@@ -0,0 +1,60 @@
|
||||
package controller
|
||||
|
||||
import (
|
||||
"blazing/common/data/xmlres"
|
||||
"blazing/logic/service/player"
|
||||
playermodel "blazing/modules/player/model"
|
||||
blservice "blazing/modules/player/service"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestUsePetItemOutOfFightAppliesToBackupPetInMemory(t *testing.T) {
|
||||
petID := firstPetIDForControllerTest(t)
|
||||
backupPet := playermodel.GenPetInfo(petID, 31, 0, 0, 50, nil, 0)
|
||||
if backupPet == nil {
|
||||
t.Fatal("failed to generate backup pet")
|
||||
}
|
||||
if backupPet.MaxHp <= 1 {
|
||||
t.Fatalf("expected generated pet to have max hp > 1, got %d", backupPet.MaxHp)
|
||||
}
|
||||
backupPet.Hp = 1
|
||||
|
||||
testPlayer := player.NewPlayer(nil)
|
||||
testPlayer.Info = &playermodel.PlayerInfo{
|
||||
UserID: 1,
|
||||
PetList: []playermodel.PetInfo{},
|
||||
BackupPetList: []playermodel.PetInfo{*backupPet},
|
||||
}
|
||||
testPlayer.Service = blservice.NewUserService(testPlayer.Info.UserID)
|
||||
|
||||
itemID, recoverHP := firstRecoverHPItemForControllerTest(t)
|
||||
if recoverHP <= 0 {
|
||||
t.Fatalf("expected positive recover hp for item %d, got %d", itemID, recoverHP)
|
||||
}
|
||||
|
||||
_, err := (Controller{}).UsePetItemOutOfFight(&C2S_USE_PET_ITEM_OUT_OF_FIGHT{
|
||||
CatchTime: backupPet.CatchTime,
|
||||
ItemID: int32(itemID),
|
||||
}, testPlayer)
|
||||
if err != 0 {
|
||||
t.Fatalf("expected backup pet item use to succeed in-memory, got err=%d", err)
|
||||
}
|
||||
|
||||
updatedPet := testPlayer.Info.BackupPetList[0]
|
||||
if updatedPet.Hp <= 1 {
|
||||
t.Fatalf("expected backup pet hp to increase in memory, got hp=%d", updatedPet.Hp)
|
||||
}
|
||||
}
|
||||
|
||||
func firstRecoverHPItemForControllerTest(t *testing.T) (uint32, int) {
|
||||
t.Helper()
|
||||
|
||||
for id, cfg := range xmlres.ItemsMAP {
|
||||
if cfg.HP > 0 {
|
||||
return uint32(id), cfg.HP
|
||||
}
|
||||
}
|
||||
|
||||
t.Fatal("xmlres.ItemsMAP has no HP recovery item")
|
||||
return 0, 0
|
||||
}
|
||||
@@ -64,6 +64,7 @@ func (h *Controller) SwitchFlying(data *SwitchFlyingInboundInfo, c *player.Playe
|
||||
// PlayerPetCure 处理控制器请求。
|
||||
func (h *Controller) PlayerPetCure(data *PetCureInboundInfo, c *player.Player) (result *nono.PetCureOutboundEmpty, err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||
_ = data
|
||||
result = &nono.PetCureOutboundEmpty{}
|
||||
if c.IsArenaHealLocked() {
|
||||
return result, errorcode.ErrorCodes.ErrChampionCannotHeal
|
||||
}
|
||||
@@ -73,6 +74,9 @@ func (h *Controller) PlayerPetCure(data *PetCureInboundInfo, c *player.Player) (
|
||||
for i := range c.Info.PetList {
|
||||
c.Info.PetList[i].Cure()
|
||||
}
|
||||
for i := range c.Info.BackupPetList {
|
||||
c.Info.BackupPetList[i].Cure()
|
||||
}
|
||||
c.Info.Coins -= nonoPetCureCost
|
||||
return
|
||||
}
|
||||
|
||||
@@ -19,20 +19,13 @@ func (h Controller) SavePetBagOrder(
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
// PetRetrieveFromWarehouse 领回仓库精灵
|
||||
// PetRetrieveFromWarehouse 从放生仓库领回精灵
|
||||
func (h Controller) PetRetrieveFromWarehouse(
|
||||
data *PET_RETRIEVE, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
if _, ok := player.FindPetBagSlot(data.CatchTime); ok {
|
||||
return nil, 0
|
||||
if !player.Service.Pet.UpdateFree(data.CatchTime, 1, 0) {
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
|
||||
}
|
||||
|
||||
petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
|
||||
if petInfo == nil {
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
player.AddPetToAvailableBag(petInfo.Data)
|
||||
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
|
||||
@@ -37,7 +37,9 @@ func (h Controller) PetELV(data *C2S_PET_EVOLVTION, c *player.Player) (result *f
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItemsMulti
|
||||
}
|
||||
if branch.EvolvItem != 0 {
|
||||
c.Service.Item.UPDATE(uint32(branch.EvolvItem), -branch.EvolvItemCount)
|
||||
if err := c.Service.Item.UPDATE(uint32(branch.EvolvItem), -branch.EvolvItemCount); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItemsMulti
|
||||
}
|
||||
}
|
||||
|
||||
currentPet.ID = uint32(branch.MonTo)
|
||||
|
||||
@@ -17,11 +17,16 @@ const (
|
||||
// c: 当前玩家对象
|
||||
// 返回: 分配结果和错误码
|
||||
func (h Controller) PetEVDiy(data *PetEV, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
_, currentPet, found := c.FindPet(data.CacthTime)
|
||||
slot, found := c.FindPetBagSlot(data.CacthTime)
|
||||
if !found {
|
||||
return nil, errorcode.ErrorCodes.Err10401
|
||||
}
|
||||
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if currentPet == nil {
|
||||
return nil, errorcode.ErrorCodes.Err10401
|
||||
}
|
||||
|
||||
var targetTotal uint32
|
||||
var currentTotal uint32
|
||||
for i, evValue := range data.EVs {
|
||||
|
||||
45
logic/controller/pet_ev_test.go
Normal file
45
logic/controller/pet_ev_test.go
Normal file
@@ -0,0 +1,45 @@
|
||||
package controller
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"blazing/logic/service/player"
|
||||
playermodel "blazing/modules/player/model"
|
||||
)
|
||||
|
||||
func TestPetEVDiy_AppliesToBackupPet(t *testing.T) {
|
||||
p := player.NewPlayer(nil)
|
||||
p.Info = &playermodel.PlayerInfo{
|
||||
EVPool: 20,
|
||||
PetList: []playermodel.PetInfo{
|
||||
{CatchTime: 1},
|
||||
},
|
||||
BackupPetList: []playermodel.PetInfo{
|
||||
{
|
||||
CatchTime: 2,
|
||||
Level: 100,
|
||||
Ev: [6]uint32{0, 4, 0, 0, 0, 0},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
data := &PetEV{
|
||||
CacthTime: 2,
|
||||
EVs: [6]uint32{0, 8, 4, 0, 0, 0},
|
||||
}
|
||||
|
||||
_, err := (Controller{}).PetEVDiy(data, p)
|
||||
if err != 0 {
|
||||
t.Fatalf("PetEVDiy returned error: %v", err)
|
||||
}
|
||||
|
||||
got := p.Info.BackupPetList[0].Ev
|
||||
want := [6]uint32{0, 8, 4, 0, 0, 0}
|
||||
if got != want {
|
||||
t.Fatalf("backup pet EV mismatch, got %v want %v", got, want)
|
||||
}
|
||||
|
||||
if gotPool, wantPool := p.Info.EVPool, int64(12); gotPool != wantPool {
|
||||
t.Fatalf("EVPool mismatch, got %d want %d", gotPool, wantPool)
|
||||
}
|
||||
}
|
||||
@@ -65,16 +65,33 @@ func (h Controller) PetFusion(data *C2S_PetFusion, c *player.Player) (result *pe
|
||||
return result, errorcode.ErrorCodes.ErrSunDouInsufficient10016
|
||||
}
|
||||
|
||||
consumeItems(c, materialCounts)
|
||||
c.Info.Coins -= petFusionCost
|
||||
|
||||
if resultPetID == 0 {
|
||||
if useOptionalItem(c, data.GoldItem1[:], petFusionFailureItemID) {
|
||||
result.CostItemFlag = 1
|
||||
} else if auxPet.Level > 5 {
|
||||
auxPet.Downgrade(auxPet.Level - 5)
|
||||
failedAux := *auxPet
|
||||
if auxPet.Level > 5 {
|
||||
failedAux.Downgrade(auxPet.Level - 5)
|
||||
} else {
|
||||
auxPet.Downgrade(1)
|
||||
failedAux.Downgrade(1)
|
||||
}
|
||||
txResult, errCode := c.Service.PetFusionTx(
|
||||
*c.Info,
|
||||
data.Mcatchtime,
|
||||
data.Auxcatchtime,
|
||||
materialCounts,
|
||||
data.GoldItem1[:],
|
||||
petFusionKeepAuxItemID,
|
||||
petFusionFailureItemID,
|
||||
petFusionCost,
|
||||
nil,
|
||||
&failedAux,
|
||||
)
|
||||
if errCode != 0 {
|
||||
return result, errCode
|
||||
}
|
||||
c.Info.Coins -= petFusionCost
|
||||
if txResult.CostItemUsed {
|
||||
result.CostItemFlag = 1
|
||||
} else if txResult.UpdatedAux != nil {
|
||||
*auxPet = *txResult.UpdatedAux
|
||||
}
|
||||
return &pet.PetFusionInfo{}, 0
|
||||
}
|
||||
@@ -101,18 +118,37 @@ func (h Controller) PetFusion(data *C2S_PetFusion, c *player.Player) (result *pe
|
||||
newPet.RandomByWeightShiny()
|
||||
}
|
||||
|
||||
c.Service.Pet.PetAdd(newPet, 0)
|
||||
//println(c.Info.UserID, "进行融合", len(c.Info.PetList), masterPet.ID, auxPet.ID, newPet.ID)
|
||||
|
||||
c.PetDel(data.Mcatchtime)
|
||||
if useOptionalItem(c, data.GoldItem1[:], petFusionKeepAuxItemID) {
|
||||
result.CostItemFlag = 1
|
||||
} else {
|
||||
c.PetDel(data.Auxcatchtime)
|
||||
txResult, errCode := c.Service.PetFusionTx(
|
||||
*c.Info,
|
||||
data.Mcatchtime,
|
||||
data.Auxcatchtime,
|
||||
materialCounts,
|
||||
data.GoldItem1[:],
|
||||
petFusionKeepAuxItemID,
|
||||
petFusionFailureItemID,
|
||||
petFusionCost,
|
||||
newPet,
|
||||
nil,
|
||||
)
|
||||
if errCode != 0 {
|
||||
return result, errCode
|
||||
}
|
||||
|
||||
result.ObtainTime = newPet.CatchTime
|
||||
result.StarterCpTm = newPet.ID
|
||||
c.Info.Coins -= petFusionCost
|
||||
if txResult.CostItemUsed {
|
||||
result.CostItemFlag = 1
|
||||
} else {
|
||||
removePetFromPlayerInfo(c, data.Auxcatchtime)
|
||||
}
|
||||
removePetFromPlayerInfo(c, data.Mcatchtime)
|
||||
|
||||
if txResult.NewPet == nil {
|
||||
return result, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
c.Info.PetList = append(c.Info.PetList, *txResult.NewPet)
|
||||
|
||||
result.ObtainTime = txResult.NewPet.CatchTime
|
||||
result.StarterCpTm = txResult.NewPet.ID
|
||||
return result, 0
|
||||
}
|
||||
|
||||
@@ -149,21 +185,10 @@ func hasEnoughItems(c *player.Player, itemCounts map[uint32]int) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func consumeItems(c *player.Player, itemCounts map[uint32]int) {
|
||||
for itemID, count := range itemCounts {
|
||||
_ = c.Service.Item.UPDATE(itemID, -count)
|
||||
func removePetFromPlayerInfo(c *player.Player, catchTime uint32) {
|
||||
index, _, ok := c.FindPet(catchTime)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
func useOptionalItem(c *player.Player, itemIDs []uint32, target uint32) bool {
|
||||
if c.Service.Item.CheakItem(target) <= 0 {
|
||||
return false
|
||||
}
|
||||
for _, itemID := range itemIDs {
|
||||
if itemID == target {
|
||||
_ = c.Service.Item.UPDATE(target, -1)
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
c.Info.PetList = append(c.Info.PetList[:index], c.Info.PetList[index+1:]...)
|
||||
}
|
||||
|
||||
@@ -4,19 +4,22 @@ import (
|
||||
"blazing/common/socket/errorcode"
|
||||
"blazing/logic/service/common"
|
||||
"blazing/logic/service/pet"
|
||||
"blazing/logic/service/player"
|
||||
playersvc "blazing/logic/service/player"
|
||||
"blazing/modules/player/model"
|
||||
)
|
||||
|
||||
// GetPetInfo 获取精灵信息
|
||||
func (h Controller) GetPetInfo(
|
||||
data *GetPetInfoInboundInfo,
|
||||
player *player.Player) (result *model.PetInfo,
|
||||
player *playersvc.Player) (result *model.PetInfo,
|
||||
err errorcode.ErrorCode) {
|
||||
_, petInfo, found := player.FindPet(data.CatchTime)
|
||||
if found {
|
||||
result = petInfo
|
||||
return result, 0
|
||||
levelLimit := player.CurrentMapPetLevelLimit()
|
||||
if slot, found := player.FindPetBagSlot(data.CatchTime); found {
|
||||
if petInfo := slot.PetInfoPtr(); petInfo != nil {
|
||||
petCopy := playersvc.ApplyPetLevelLimit(*petInfo, levelLimit)
|
||||
result = &petCopy
|
||||
return result, 0
|
||||
}
|
||||
}
|
||||
|
||||
ret := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
|
||||
@@ -24,16 +27,18 @@ func (h Controller) GetPetInfo(
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
}
|
||||
|
||||
result = &ret.Data
|
||||
petData := ret.Data
|
||||
petData = playersvc.ApplyPetLevelLimit(petData, levelLimit)
|
||||
result = &petData
|
||||
return result, 0
|
||||
}
|
||||
|
||||
// GetUserBagPetInfo 获取主背包和并列备用精灵列表
|
||||
func (h Controller) GetUserBagPetInfo(
|
||||
data *GetUserBagPetInfoInboundEmpty,
|
||||
player *player.Player) (result *pet.GetUserBagPetInfoOutboundInfo,
|
||||
player *playersvc.Player) (result *pet.GetUserBagPetInfoOutboundInfo,
|
||||
err errorcode.ErrorCode) {
|
||||
return player.GetUserBagPetInfo(), 0
|
||||
return player.GetUserBagPetInfo(player.CurrentMapPetLevelLimit()), 0
|
||||
}
|
||||
|
||||
// GetPetListInboundEmpty 定义请求或响应数据结构。
|
||||
@@ -44,7 +49,7 @@ type GetPetListInboundEmpty struct {
|
||||
// GetPetList 获取当前主背包列表
|
||||
func (h Controller) GetPetList(
|
||||
data *GetPetListInboundEmpty,
|
||||
player *player.Player) (result *pet.GetPetListOutboundInfo,
|
||||
player *playersvc.Player) (result *pet.GetPetListOutboundInfo,
|
||||
err errorcode.ErrorCode) {
|
||||
return buildPetListOutboundInfo(player.Info.PetList), 0
|
||||
}
|
||||
@@ -57,7 +62,7 @@ type GetPetListFreeInboundEmpty struct {
|
||||
// GetPetReleaseList 获取仓库可放生列表
|
||||
func (h Controller) GetPetReleaseList(
|
||||
data *GetPetListFreeInboundEmpty,
|
||||
player *player.Player) (result *pet.GetPetListOutboundInfo,
|
||||
player *playersvc.Player) (result *pet.GetPetListOutboundInfo,
|
||||
err errorcode.ErrorCode) {
|
||||
|
||||
return buildPetListOutboundInfo(player.WarehousePetList()), 0
|
||||
@@ -66,14 +71,13 @@ func (h Controller) GetPetReleaseList(
|
||||
// PlayerShowPet 精灵展示
|
||||
func (h Controller) PlayerShowPet(
|
||||
data *PetShowInboundInfo,
|
||||
player *player.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) {
|
||||
player *playersvc.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) {
|
||||
result = &pet.PetShowOutboundInfo{
|
||||
UserID: data.Head.UserID,
|
||||
CatchTime: data.CatchTime,
|
||||
Flag: data.Flag,
|
||||
}
|
||||
|
||||
_, currentPet, ok := player.FindPet(data.CatchTime)
|
||||
if data.Flag == 0 {
|
||||
player.SetPetDisplay(0, nil)
|
||||
player.GetSpace().RefreshUserInfo(player)
|
||||
@@ -81,10 +85,16 @@ func (h Controller) PlayerShowPet(
|
||||
return
|
||||
}
|
||||
|
||||
slot, ok := player.FindPetBagSlot(data.CatchTime)
|
||||
if !ok {
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
}
|
||||
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if currentPet == nil {
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
}
|
||||
|
||||
player.SetPetDisplay(data.Flag, currentPet)
|
||||
player.GetSpace().RefreshUserInfo(player)
|
||||
result = buildPetShowOutboundInfo(data.Head.UserID, data.Flag, currentPet)
|
||||
|
||||
@@ -6,8 +6,39 @@ import (
|
||||
"blazing/logic/service/fight"
|
||||
"blazing/logic/service/pet"
|
||||
"blazing/logic/service/player"
|
||||
playermodel "blazing/modules/player/model"
|
||||
)
|
||||
|
||||
func petSetExpLimit(currentPet *playermodel.PetInfo) int64 {
|
||||
if currentPet == nil || currentPet.Level >= 100 {
|
||||
return 0
|
||||
}
|
||||
|
||||
simulatedPet := *currentPet
|
||||
allowedExp := simulatedPet.NextLvExp - simulatedPet.Exp
|
||||
if allowedExp < 0 {
|
||||
allowedExp = 0
|
||||
}
|
||||
|
||||
for simulatedPet.Level < 100 && simulatedPet.NextLvExp > 0 {
|
||||
simulatedPet.Level++
|
||||
simulatedPet.Update(true)
|
||||
if simulatedPet.Level >= 100 {
|
||||
break
|
||||
}
|
||||
allowedExp += simulatedPet.NextLvExp
|
||||
}
|
||||
|
||||
return allowedExp
|
||||
}
|
||||
|
||||
func minInt64(a, b int64) int64 {
|
||||
if a < b {
|
||||
return a
|
||||
}
|
||||
return b
|
||||
}
|
||||
|
||||
// PetReleaseToWarehouse 将精灵从仓库包中放生
|
||||
func (h Controller) PetReleaseToWarehouse(
|
||||
data *PET_ROWEI, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
@@ -17,9 +48,8 @@ func (h Controller) PetReleaseToWarehouse(
|
||||
if inBag || inBackup || freeForbidden == 1 {
|
||||
return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
|
||||
}
|
||||
|
||||
if !player.Service.Pet.UpdateFree(data.CatchTime, 1) {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
if !player.Service.Pet.UpdateFree(data.CatchTime, 0, 1) {
|
||||
return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
|
||||
}
|
||||
|
||||
return nil, 0
|
||||
@@ -32,9 +62,11 @@ func (h Controller) PetOneCure(
|
||||
return result, errorcode.ErrorCodes.ErrChampionCannotHeal
|
||||
}
|
||||
|
||||
_, currentPet, ok := player.FindPet(data.CatchTime)
|
||||
if ok {
|
||||
defer currentPet.Cure()
|
||||
if slot, ok := player.FindPetBagSlot(data.CatchTime); ok {
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if currentPet != nil {
|
||||
defer currentPet.Cure()
|
||||
}
|
||||
}
|
||||
|
||||
return &pet.PetOneCureOutboundInfo{
|
||||
@@ -63,11 +95,17 @@ func (h Controller) PetFirst(
|
||||
func (h Controller) SetPetExp(
|
||||
data *PetSetExpInboundInfo,
|
||||
player *player.Player) (result *pet.PetSetExpOutboundInfo, err errorcode.ErrorCode) {
|
||||
_, currentPet, found := player.FindPet(data.CatchTime)
|
||||
if !found || currentPet.Level >= 100 {
|
||||
slot, found := player.FindPetBagSlot(data.CatchTime)
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if !found || currentPet == nil || currentPet.Level >= 100 {
|
||||
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
|
||||
player.AddPetExp(currentPet, data.Exp)
|
||||
allowedExp := petSetExpLimit(currentPet)
|
||||
if allowedExp <= 0 {
|
||||
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
|
||||
player.AddPetExp(currentPet, minInt64(data.Exp, allowedExp))
|
||||
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, 0
|
||||
}
|
||||
|
||||
75
logic/controller/pet_manage_test.go
Normal file
75
logic/controller/pet_manage_test.go
Normal file
@@ -0,0 +1,75 @@
|
||||
package controller
|
||||
|
||||
import (
|
||||
"blazing/common/data/xmlres"
|
||||
"blazing/common/socket/errorcode"
|
||||
"blazing/logic/service/player"
|
||||
playermodel "blazing/modules/player/model"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func firstPetIDForControllerTest(t *testing.T) int {
|
||||
t.Helper()
|
||||
|
||||
for id := range xmlres.PetMAP {
|
||||
return id
|
||||
}
|
||||
|
||||
t.Fatal("xmlres.PetMAP is empty")
|
||||
return 0
|
||||
}
|
||||
|
||||
func TestSetPetExpCapsLevelAt100(t *testing.T) {
|
||||
petID := firstPetIDForControllerTest(t)
|
||||
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 99, nil, 0)
|
||||
if petInfo == nil {
|
||||
t.Fatal("failed to generate test pet")
|
||||
}
|
||||
|
||||
expPool := petInfo.NextLvExp + 10_000
|
||||
testPlayer := player.NewPlayer(nil)
|
||||
testPlayer.Info = &playermodel.PlayerInfo{
|
||||
ExpPool: expPool,
|
||||
PetList: []playermodel.PetInfo{*petInfo},
|
||||
}
|
||||
|
||||
currentPet := &testPlayer.Info.PetList[0]
|
||||
result, err := (Controller{}).SetPetExp(&PetSetExpInboundInfo{
|
||||
CatchTime: currentPet.CatchTime,
|
||||
Exp: expPool,
|
||||
}, testPlayer)
|
||||
if err != 0 {
|
||||
t.Fatalf("expected SetPetExp to succeed, got err=%d", err)
|
||||
}
|
||||
if currentPet.Level != 100 {
|
||||
t.Fatalf("expected pet level to stop at 100, got %d", currentPet.Level)
|
||||
}
|
||||
if result.Exp != 10_000 {
|
||||
t.Fatalf("expected overflow exp to remain in pool, got %d", result.Exp)
|
||||
}
|
||||
}
|
||||
|
||||
func TestSetPetExpRejectsPetAtLevel100(t *testing.T) {
|
||||
petID := firstPetIDForControllerTest(t)
|
||||
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
|
||||
if petInfo == nil {
|
||||
t.Fatal("failed to generate test pet")
|
||||
}
|
||||
|
||||
testPlayer := player.NewPlayer(nil)
|
||||
testPlayer.Info = &playermodel.PlayerInfo{
|
||||
ExpPool: 50_000,
|
||||
PetList: []playermodel.PetInfo{*petInfo},
|
||||
}
|
||||
|
||||
result, err := (Controller{}).SetPetExp(&PetSetExpInboundInfo{
|
||||
CatchTime: petInfo.CatchTime,
|
||||
Exp: 12_345,
|
||||
}, testPlayer)
|
||||
if err != errorcode.ErrorCodes.ErrSystemError {
|
||||
t.Fatalf("expected level-100 pet to be rejected, got err=%d", err)
|
||||
}
|
||||
if result.Exp != 50_000 {
|
||||
t.Fatalf("expected exp pool to remain unchanged, got %d", result.Exp)
|
||||
}
|
||||
}
|
||||
@@ -15,6 +15,18 @@ type GetPetLearnableSkillsOutboundInfo struct {
|
||||
SkillList []uint32 `json:"skillList"`
|
||||
}
|
||||
|
||||
func isSameUint32Slice(a []uint32, b []uint32) bool {
|
||||
if len(a) != len(b) {
|
||||
return false
|
||||
}
|
||||
for index := range a {
|
||||
if a[index] != b[index] {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func collectPetLearnableSkillList(currentPet *model.PetInfo) []uint32 {
|
||||
skillSet := make(map[uint32]struct{})
|
||||
skills := make([]uint32, 0)
|
||||
@@ -55,8 +67,9 @@ func (h Controller) GetPetLearnableSkills(
|
||||
data *GetPetLearnableSkillsInboundInfo,
|
||||
c *player.Player,
|
||||
) (result *GetPetLearnableSkillsOutboundInfo, err errorcode.ErrorCode) {
|
||||
_, currentPet, ok := c.FindPet(data.CatchTime)
|
||||
if !ok {
|
||||
slot, ok := c.FindPetBagSlot(data.CatchTime)
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if !ok || currentPet == nil {
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
}
|
||||
|
||||
@@ -69,8 +82,9 @@ func (h Controller) GetPetLearnableSkills(
|
||||
func (h Controller) SetPetSkill(data *ChangeSkillInfo, c *player.Player) (result *pet.ChangeSkillOutInfo, err errorcode.ErrorCode) {
|
||||
const setSkillCost = 50
|
||||
|
||||
_, currentPet, ok := c.FindPet(data.CatchTime)
|
||||
if !ok {
|
||||
slot, ok := c.FindPetBagSlot(data.CatchTime)
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if !ok || currentPet == nil {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemBusy
|
||||
}
|
||||
|
||||
@@ -135,8 +149,9 @@ func (h Controller) SetPetSkill(data *ChangeSkillInfo, c *player.Player) (result
|
||||
func (h Controller) SortPetSkills(data *C2S_Skill_Sort, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
const skillSortCost = 50
|
||||
|
||||
_, currentPet, ok := c.FindPet(data.CapTm)
|
||||
if !ok {
|
||||
slot, ok := c.FindPetBagSlot(data.CapTm)
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if !ok || currentPet == nil {
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
}
|
||||
|
||||
@@ -184,3 +199,89 @@ func (h Controller) SortPetSkills(data *C2S_Skill_Sort, c *player.Player) (resul
|
||||
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
// CommitPetSkills 按最终技能列表一次性提交学习/替换/排序结果。
|
||||
func (h Controller) CommitPetSkills(
|
||||
data *CommitPetSkillsInboundInfo,
|
||||
c *player.Player,
|
||||
) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
const setSkillCost = 50
|
||||
const skillSortCost = 50
|
||||
|
||||
slot, ok := c.FindPetBagSlot(data.CatchTime)
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if !ok || currentPet == nil {
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
}
|
||||
|
||||
currentSkillSet := make(map[uint32]model.SkillInfo, len(currentPet.SkillList))
|
||||
currentSkillOrder := make([]uint32, 0, len(currentPet.SkillList))
|
||||
for _, skill := range currentPet.SkillList {
|
||||
if skill.ID == 0 {
|
||||
continue
|
||||
}
|
||||
currentSkillSet[skill.ID] = skill
|
||||
currentSkillOrder = append(currentSkillOrder, skill.ID)
|
||||
}
|
||||
|
||||
finalSkillIDs := make([]uint32, 0, 4)
|
||||
usedSkillSet := make(map[uint32]struct{}, 4)
|
||||
for _, skillID := range data.Skill {
|
||||
if skillID == 0 {
|
||||
continue
|
||||
}
|
||||
if _, exists := usedSkillSet[skillID]; exists {
|
||||
continue
|
||||
}
|
||||
usedSkillSet[skillID] = struct{}{}
|
||||
finalSkillIDs = append(finalSkillIDs, skillID)
|
||||
}
|
||||
|
||||
if len(finalSkillIDs) == 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemBusy
|
||||
}
|
||||
if len(finalSkillIDs) > 4 {
|
||||
finalSkillIDs = finalSkillIDs[:4]
|
||||
}
|
||||
if isSameUint32Slice(currentSkillOrder, finalSkillIDs) {
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
learnableSkillSet := make(map[uint32]struct{})
|
||||
for _, skillID := range collectPetLearnableSkillList(currentPet) {
|
||||
learnableSkillSet[skillID] = struct{}{}
|
||||
}
|
||||
|
||||
newSkillCount := 0
|
||||
finalSkillList := make([]model.SkillInfo, 0, len(finalSkillIDs))
|
||||
for _, skillID := range finalSkillIDs {
|
||||
if skill, exists := currentSkillSet[skillID]; exists {
|
||||
finalSkillList = append(finalSkillList, skill)
|
||||
continue
|
||||
}
|
||||
if _, exists := learnableSkillSet[skillID]; !exists {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemBusy
|
||||
}
|
||||
skillInfo, exists := xmlres.SkillMap[int(skillID)]
|
||||
if !exists {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemBusy
|
||||
}
|
||||
newSkillCount++
|
||||
finalSkillList = append(finalSkillList, model.SkillInfo{
|
||||
ID: skillID,
|
||||
PP: uint32(skillInfo.MaxPP),
|
||||
})
|
||||
}
|
||||
|
||||
totalCost := int64(newSkillCount * setSkillCost)
|
||||
if newSkillCount == 0 {
|
||||
totalCost += int64(skillSortCost)
|
||||
}
|
||||
if totalCost > 0 && !c.GetCoins(totalCost) {
|
||||
return nil, errorcode.ErrorCodes.ErrSunDouInsufficient10016
|
||||
}
|
||||
c.Info.Coins -= totalCost
|
||||
currentPet.SkillList = finalSkillList
|
||||
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
@@ -17,15 +17,13 @@ func (h Controller) IsCollect(
|
||||
ID: data.Type,
|
||||
}
|
||||
|
||||
c.Service.Task.Exec(uint32(1335), func(te *model.Task) bool {
|
||||
|
||||
r := bitset32.From(te.Data)
|
||||
// 分支未完成时,标记完成并发放奖励
|
||||
taskData, taskErr := c.Service.Task.GetTask(uint32(1335))
|
||||
if taskErr == nil {
|
||||
r := bitset32.From(taskData.Data)
|
||||
if r.Test(uint(data.Type)) {
|
||||
result.IsCom = 1
|
||||
}
|
||||
return false
|
||||
})
|
||||
}
|
||||
|
||||
_, ok := lo.Find([]uint32{1, 2, 3, 4, 301}, func(item uint32) bool {
|
||||
return data.Type == item
|
||||
@@ -59,14 +57,17 @@ func (h Controller) Collect(
|
||||
return data.Type == item
|
||||
})
|
||||
if res == model.Completed && ok { //这块是为了兼容旧版本
|
||||
c.Service.Task.Exec(uint32(1335), func(te *model.Task) bool {
|
||||
taskData, taskErr := c.Service.Task.GetTask(uint32(1335))
|
||||
if taskErr != nil {
|
||||
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
|
||||
}
|
||||
|
||||
r := bitset32.From(te.Data)
|
||||
|
||||
r.Set(uint(data.Type))
|
||||
te.Data = r.Bytes()
|
||||
return true
|
||||
})
|
||||
r := bitset32.From(taskData.Data)
|
||||
r.Set(uint(data.Type))
|
||||
taskData.Data = r.Bytes()
|
||||
if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil {
|
||||
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
|
||||
}
|
||||
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
|
||||
}
|
||||
|
||||
@@ -80,21 +81,22 @@ func (h Controller) Collect(
|
||||
if !lo.Contains(validIDs, data.ID) {
|
||||
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
|
||||
}
|
||||
c.Service.Task.Exec(uint32(1335), func(te *model.Task) bool {
|
||||
taskData, taskErr := c.Service.Task.GetTask(uint32(1335))
|
||||
if taskErr != nil {
|
||||
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
|
||||
}
|
||||
|
||||
r := bitset32.From(te.Data)
|
||||
// 分支未完成时,标记完成并发放奖励
|
||||
if !r.Test(uint(data.Type)) {
|
||||
r.Set(uint(data.Type))
|
||||
te.Data = r.Bytes()
|
||||
r := model.GenPetInfo(int(data.ID), -1, -1, 0, 1, nil, 0)
|
||||
c.Service.Pet.PetAdd(r, 0)
|
||||
result.CatchTime = r.CatchTime
|
||||
|
||||
return true
|
||||
r := bitset32.From(taskData.Data)
|
||||
if !r.Test(uint(data.Type)) {
|
||||
r.Set(uint(data.Type))
|
||||
taskData.Data = r.Bytes()
|
||||
if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil {
|
||||
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
|
||||
}
|
||||
return false
|
||||
})
|
||||
petInfo := model.GenPetInfo(int(data.ID), -1, -1, 0, 1, nil, 0)
|
||||
c.Service.Pet.PetAdd(petInfo, 0)
|
||||
result.CatchTime = petInfo.CatchTime
|
||||
}
|
||||
|
||||
if result.CatchTime == 0 {
|
||||
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrAwardAlreadyClaimed)
|
||||
|
||||
@@ -2,7 +2,6 @@ package controller
|
||||
|
||||
import (
|
||||
"blazing/common/socket/errorcode"
|
||||
"blazing/cool"
|
||||
logicplayer "blazing/logic/service/player"
|
||||
"blazing/logic/service/user"
|
||||
configservice "blazing/modules/config/service"
|
||||
@@ -11,16 +10,9 @@ import (
|
||||
"time"
|
||||
)
|
||||
|
||||
// DonationServerIDs 返回当前可用于捐赠冠名的服务器ID列表。
|
||||
func (h Controller) DonationServerIDs(data *C2S_GET_DONATION_SERVER_IDS, player *logicplayer.Player) (result *user.S2C_GET_DONATION_SERVER_IDS, err errorcode.ErrorCode) {
|
||||
return &user.S2C_GET_DONATION_SERVER_IDS{
|
||||
ServerIDs: configservice.NewServerService().GetDonationAvailableServerIDs(),
|
||||
}, 0
|
||||
}
|
||||
|
||||
// CDK 处理控制器请求。
|
||||
func (h Controller) CDK(data *C2S_GET_GIFT_COMPLETE, player *logicplayer.Player) (result *user.S2C_GET_GIFT_COMPLETE, err errorcode.ErrorCode) {
|
||||
result = &user.S2C_GET_GIFT_COMPLETE{Type: data.Type}
|
||||
result = &user.S2C_GET_GIFT_COMPLETE{}
|
||||
|
||||
cdkCode := strings.Trim(data.PassText, "\x00")
|
||||
cdkService := configservice.NewCdkService()
|
||||
@@ -39,32 +31,6 @@ func (h Controller) CDK(data *C2S_GET_GIFT_COMPLETE, player *logicplayer.Player)
|
||||
if !player.Service.Cdk.CanGet(uint32(r.ID)) {
|
||||
return
|
||||
}
|
||||
|
||||
if r.CDKType == configservice.CDKTypeServerNaming {
|
||||
if data.Type != configservice.CDKTypeServerNaming {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
|
||||
serverName := cool.Filter.Replace(strings.Trim(data.ServerName, "\x00"), '*')
|
||||
if data.ServerID == 0 || serverName == "" {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
|
||||
serverInfo, useErr := cdkService.UseServerNamingCDK(nil, cdkCode, data.Head.UserID, data.ServerID, serverName)
|
||||
if useErr != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
|
||||
result.Flag = 1
|
||||
result.ServerID = serverInfo.OnlineID
|
||||
result.ServerName = serverInfo.Name
|
||||
player.Service.Cdk.Log(uint32(r.ID))
|
||||
return result, 0
|
||||
}
|
||||
|
||||
if data.Type == configservice.CDKTypeServerNaming {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
if !cdkService.Set(cdkCode) {
|
||||
return nil, errorcode.ErrorCodes.ErrMolecularCodeGiftsGone
|
||||
}
|
||||
|
||||
@@ -28,12 +28,15 @@ func (h Controller) AcceptTask(data *AcceptTaskInboundInfo, c *player.Player) (r
|
||||
}
|
||||
|
||||
c.Info.SetTask(int(data.TaskId), model.Accepted)
|
||||
c.Service.Task.Exec(uint32(data.TaskId), func(t *model.Task) bool {
|
||||
t.Data = []uint32{}
|
||||
taskData, taskErr := c.Service.Task.GetTask(uint32(data.TaskId))
|
||||
if taskErr != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
taskData.Data = []uint32{}
|
||||
if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
|
||||
return true
|
||||
|
||||
})
|
||||
result = &task.AcceptTaskOutboundInfo{}
|
||||
result.TaskId = data.TaskId
|
||||
return result, 0
|
||||
@@ -48,10 +51,14 @@ func (h Controller) AddTaskBuf(data *AddTaskBufInboundInfo, c *player.Player) (r
|
||||
if c.Info.GetTask(int(data.TaskId)) != model.Accepted {
|
||||
return result, errorcode.ErrorCodes.ErrAwardAlreadyClaimed
|
||||
}
|
||||
c.Service.Task.Exec(data.TaskId, func(taskEx *model.Task) bool {
|
||||
taskEx.Data = data.TaskList
|
||||
return true
|
||||
})
|
||||
taskData, taskErr := c.Service.Task.GetTask(data.TaskId)
|
||||
if taskErr != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
taskData.Data = data.TaskList
|
||||
if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
return result, 0
|
||||
}
|
||||
|
||||
@@ -70,31 +77,16 @@ func (h Controller) CompleteTask(data1 *CompleteTaskInboundInfo, c *player.Playe
|
||||
// if service.NewTaskService().IsAcceptable(data1.TaskId) == nil {
|
||||
// return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
// }
|
||||
c.Info.SetTask(int(data1.TaskId), model.Completed)
|
||||
|
||||
result = &task.CompleteTaskOutboundInfo{
|
||||
TaskId: data1.TaskId,
|
||||
ItemList: make([]data.ItemInfo, 0),
|
||||
}
|
||||
|
||||
taskInfo := task.GetTaskInfo(int(data1.TaskId), int(data1.OutState))
|
||||
if taskInfo == nil {
|
||||
return nil, errorcode.ErrorCodes.ErrNeedCompleteTaskForPrize
|
||||
if _, err = c.ApplyTaskCompletion(data1.TaskId, int(data1.OutState), result); err != 0 {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
if taskInfo.Pet != nil {
|
||||
|
||||
c.Service.Pet.PetAdd(taskInfo.Pet, 0)
|
||||
result.CaptureTime = taskInfo.Pet.CatchTime
|
||||
result.PetTypeId = taskInfo.Pet.ID
|
||||
}
|
||||
|
||||
for _, item := range taskInfo.ItemList {
|
||||
success := c.ItemAdd(item.ItemId, item.ItemCnt)
|
||||
if success {
|
||||
result.ItemList = append(result.ItemList, item)
|
||||
}
|
||||
|
||||
if taskErr := c.Info.SetTask(int(data1.TaskId), model.Completed); taskErr != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
|
||||
return result, 0 //通过PUB/SUB回包
|
||||
@@ -105,11 +97,12 @@ func (h Controller) GetTaskBuf(data *GetTaskBufInboundInfo, c *player.Player) (r
|
||||
result = &task.GetTaskBufOutboundInfo{
|
||||
TaskId: data.TaskId,
|
||||
}
|
||||
c.Service.Task.Exec(data.TaskId, func(te *model.Task) bool {
|
||||
|
||||
result.TaskList = te.Data
|
||||
return false
|
||||
})
|
||||
taskData, taskErr := c.Service.Task.GetTask(data.TaskId)
|
||||
if taskErr != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
result.TaskList = taskData.Data
|
||||
|
||||
return result, 0
|
||||
}
|
||||
|
||||
@@ -52,7 +52,7 @@ func PprofWeb() {
|
||||
}
|
||||
|
||||
// 所有端口都失败时的兜底
|
||||
errMsg := fmt.Sprintf("[FATAL] 端口9909/9910均监听失败,pprof服务启动失败")
|
||||
errMsg := "[FATAL] 端口9909/9910均监听失败,pprof服务启动失败"
|
||||
fmt.Println(errMsg)
|
||||
// 可选:根据业务需求决定是否panic
|
||||
// panic(errMsg)
|
||||
@@ -148,7 +148,7 @@ func monitorMemAndQuit() {
|
||||
|
||||
// 4. 超70%阈值,执行优雅退出
|
||||
if usedRatio >= memThresholdRatio {
|
||||
log.Fatalf("内存占比达%.1f%%,超过90%阈值,程序开始退出", usedRatio*100)
|
||||
log.Fatalf("内存占比达%.1f%%,超过90%%阈值,程序开始退出", usedRatio*100)
|
||||
// ########## 可选:这里添加你的优雅清理逻辑 ##########
|
||||
// 如:关闭数据库连接、释放文件句柄、保存业务状态、推送退出告警等
|
||||
cleanup()
|
||||
|
||||
@@ -44,6 +44,7 @@ func (f *FightC) openActionWindow() {
|
||||
f.actionMu.Lock()
|
||||
f.acceptActions = true
|
||||
f.pendingActions = f.pendingActions[:0]
|
||||
f.pendingHead = 0
|
||||
f.actionRound.Store(uint32(f.Round))
|
||||
f.actionMu.Unlock()
|
||||
}
|
||||
@@ -52,6 +53,7 @@ func (f *FightC) closeActionWindow() {
|
||||
f.actionMu.Lock()
|
||||
f.acceptActions = false
|
||||
f.pendingActions = f.pendingActions[:0]
|
||||
f.pendingHead = 0
|
||||
f.actionRound.Store(0)
|
||||
f.actionMu.Unlock()
|
||||
|
||||
@@ -73,8 +75,10 @@ func (f *FightC) submitAction(act action.BattleActionI) {
|
||||
f.actionMu.Unlock()
|
||||
return
|
||||
}
|
||||
f.compactPendingActionsLocked()
|
||||
replaceIndex := -1
|
||||
for i, pending := range f.pendingActions {
|
||||
for i := f.pendingHead; i < len(f.pendingActions); i++ {
|
||||
pending := f.pendingActions[i]
|
||||
if pending == nil || actionSlotKeyFromAction(pending) != actionSlotKeyFromAction(act) {
|
||||
continue
|
||||
}
|
||||
@@ -82,6 +86,10 @@ func (f *FightC) submitAction(act action.BattleActionI) {
|
||||
break
|
||||
}
|
||||
if replaceIndex >= 0 {
|
||||
if f.LegacyGroupProtocol {
|
||||
f.actionMu.Unlock()
|
||||
return
|
||||
}
|
||||
f.pendingActions[replaceIndex] = act
|
||||
} else {
|
||||
f.pendingActions = append(f.pendingActions, act)
|
||||
@@ -101,15 +109,23 @@ func (f *FightC) submitAction(act action.BattleActionI) {
|
||||
|
||||
func (f *FightC) nextAction() action.BattleActionI {
|
||||
f.actionMu.Lock()
|
||||
if len(f.pendingActions) == 0 {
|
||||
if f.pendingHead >= len(f.pendingActions) {
|
||||
f.pendingActions = f.pendingActions[:0]
|
||||
f.pendingHead = 0
|
||||
f.actionMu.Unlock()
|
||||
return nil
|
||||
}
|
||||
|
||||
act := f.pendingActions[0]
|
||||
copy(f.pendingActions, f.pendingActions[1:])
|
||||
f.pendingActions = f.pendingActions[:len(f.pendingActions)-1]
|
||||
hasMore := len(f.pendingActions) > 0
|
||||
act := f.pendingActions[f.pendingHead]
|
||||
f.pendingActions[f.pendingHead] = nil
|
||||
f.pendingHead++
|
||||
hasMore := f.pendingHead < len(f.pendingActions)
|
||||
if !hasMore {
|
||||
f.pendingActions = f.pendingActions[:0]
|
||||
f.pendingHead = 0
|
||||
} else {
|
||||
f.compactPendingActionsLocked()
|
||||
}
|
||||
notify := f.actionNotify
|
||||
f.actionMu.Unlock()
|
||||
|
||||
@@ -123,6 +139,22 @@ func (f *FightC) nextAction() action.BattleActionI {
|
||||
return act
|
||||
}
|
||||
|
||||
func (f *FightC) compactPendingActionsLocked() {
|
||||
if f.pendingHead == 0 {
|
||||
return
|
||||
}
|
||||
if f.pendingHead < len(f.pendingActions)/2 && len(f.pendingActions) < cap(f.pendingActions) {
|
||||
return
|
||||
}
|
||||
remaining := len(f.pendingActions) - f.pendingHead
|
||||
copy(f.pendingActions, f.pendingActions[f.pendingHead:])
|
||||
for i := remaining; i < len(f.pendingActions); i++ {
|
||||
f.pendingActions[i] = nil
|
||||
}
|
||||
f.pendingActions = f.pendingActions[:remaining]
|
||||
f.pendingHead = 0
|
||||
}
|
||||
|
||||
// 玩家逃跑/无响应/掉线
|
||||
func (f *FightC) Over(c common.PlayerI, res model.EnumBattleOverReason) {
|
||||
if f.closefight {
|
||||
@@ -143,7 +175,7 @@ func (f *FightC) Over(c common.PlayerI, res model.EnumBattleOverReason) {
|
||||
// }
|
||||
|
||||
f.overl.Do(func() {
|
||||
f.Reason = res
|
||||
f.Reason = normalizeFightOverReason(res)
|
||||
if f.GetInputByPlayer(c, true) != nil {
|
||||
f.WinnerId = f.GetInputByPlayer(c, true).UserID
|
||||
}
|
||||
@@ -295,9 +327,8 @@ func (f *FightC) ReadyFight(c common.PlayerI) {
|
||||
}
|
||||
return
|
||||
}
|
||||
f.Broadcast(func(ff *input.Input) {
|
||||
|
||||
ff.Player.SendPackCmd(2404, &info.S2C_2404{UserID: c.GetInfo().UserID})
|
||||
f.BroadcastPlayers(func(p common.PlayerI) {
|
||||
p.SendPackCmd(2404, &info.S2C_2404{UserID: c.GetInfo().UserID})
|
||||
})
|
||||
// 2. 标记当前玩家已准备完成
|
||||
input := f.GetInputByPlayer(c, false)
|
||||
@@ -339,7 +370,7 @@ func (f *FightC) collectFightPetInfos(inputs []*input.Input) []info.FightPetInfo
|
||||
Hp: currentPet.Info.Hp,
|
||||
MaxHp: currentPet.Info.MaxHp,
|
||||
Level: currentPet.Info.Level,
|
||||
Catchable: uint32(fighter.CanCapture),
|
||||
Catchable: fightPetCatchableFlag(fighter.CanCapture),
|
||||
}
|
||||
if fighter.AttackValue != nil {
|
||||
fightInfo.Prop = fighter.AttackValue.Prop
|
||||
@@ -349,6 +380,13 @@ func (f *FightC) collectFightPetInfos(inputs []*input.Input) []info.FightPetInfo
|
||||
return infos
|
||||
}
|
||||
|
||||
func fightPetCatchableFlag(catchRate int) uint32 {
|
||||
if catchRate > 0 {
|
||||
return 1
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
// checkBothPlayersReady 检查PVP战斗中双方是否都已准备完成
|
||||
// 参数c为当前准备的玩家,返回true表示双方均准备完成
|
||||
func (f *FightC) checkBothPlayersReady(currentPlayer common.PlayerI) bool {
|
||||
@@ -369,8 +407,12 @@ func (f *FightC) startBattle(startInfo info.FightStartOutboundInfo) {
|
||||
go f.battleLoop()
|
||||
|
||||
// 向双方广播战斗开始信息
|
||||
f.Broadcast(func(ff *input.Input) {
|
||||
f.sendFightPacket(ff.Player, fightPacketStart, &startInfo)
|
||||
f.BroadcastPlayers(func(p common.PlayerI) {
|
||||
if f.LegacyGroupProtocol {
|
||||
f.sendLegacyGroupStart(p)
|
||||
return
|
||||
}
|
||||
f.sendFightPacket(p, fightPacketStart, &startInfo)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
@@ -140,7 +140,7 @@ func (e *Effect1181) OnSkill() bool {
|
||||
type Effect1182 struct{ node.EffectNode }
|
||||
|
||||
func (e *Effect1182) Skill_Use() bool {
|
||||
if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil {
|
||||
if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil {
|
||||
return true
|
||||
}
|
||||
|
||||
@@ -153,9 +153,15 @@ func (e *Effect1182) Skill_Use() bool {
|
||||
if targetHP.Cmp(alpacadecimal.Zero) < 0 {
|
||||
targetHP = alpacadecimal.Zero
|
||||
}
|
||||
if e.Ctx().Opp.CurPet[0].GetHP().Cmp(targetHP) > 0 {
|
||||
e.Ctx().Opp.CurPet[0].Info.Hp = uint32(targetHP.IntPart())
|
||||
}
|
||||
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
|
||||
if target == nil || target.CurrentPet() == nil {
|
||||
return true
|
||||
}
|
||||
if target.CurrentPet().GetHP().Cmp(targetHP) > 0 {
|
||||
target.CurrentPet().Info.Hp = uint32(targetHP.IntPart())
|
||||
}
|
||||
return true
|
||||
})
|
||||
|
||||
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1182, int(e.Args()[1].IntPart()))
|
||||
if sub != nil {
|
||||
|
||||
@@ -10,20 +10,23 @@ type Effect169 struct {
|
||||
}
|
||||
|
||||
func (e *Effect169) OnSkill() bool {
|
||||
|
||||
chance := e.Args()[1].IntPart()
|
||||
success, _, _ := e.Input.Player.Roll(int(chance), 100)
|
||||
if success {
|
||||
// 添加异常状态
|
||||
statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, int(e.Args()[2].IntPart())) // 以麻痹为例
|
||||
if statusEffect != nil {
|
||||
e.TargetInput().AddEffect(e.CarrierInput(), statusEffect)
|
||||
}
|
||||
e.ForEachOpponentSlot(func(target *input.Input) bool {
|
||||
if target == nil {
|
||||
return true
|
||||
}
|
||||
statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, int(e.Args()[2].IntPart()))
|
||||
if statusEffect != nil {
|
||||
target.AddEffect(e.CarrierInput(), statusEffect)
|
||||
}
|
||||
return true
|
||||
})
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func init() {
|
||||
input.InitEffect(input.EffectType.Skill, 169, &Effect169{})
|
||||
|
||||
}
|
||||
|
||||
@@ -311,7 +311,7 @@ func (e *Effect2194) OnSkill() bool {
|
||||
if e.Ctx().Opp.CurPet[0] == nil {
|
||||
return true
|
||||
}
|
||||
addStatusByID(e.Ctx().Our, e.Ctx().Opp, int(info.PetStatus.DrainedHP))
|
||||
addTimedStatus(e.Ctx().Our, e.Ctx().Opp, int(info.PetStatus.DrainedHP), 4)
|
||||
return true
|
||||
}
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ func (e *Effect13) OnSkill() bool {
|
||||
if eff == nil {
|
||||
return true
|
||||
}
|
||||
eff.Duration(e.EffectNode.SideEffectArgs[0] - 1)
|
||||
eff.Duration(e.EffectNode.SideEffectArgs[0])
|
||||
|
||||
e.Ctx().Opp.AddEffect(e.Ctx().Our, eff)
|
||||
return true
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package effect
|
||||
|
||||
import (
|
||||
"blazing/logic/service/fight/input"
|
||||
"blazing/logic/service/fight/node"
|
||||
)
|
||||
|
||||
@@ -41,14 +42,16 @@ type Effect5 struct {
|
||||
// 技能触发时调用
|
||||
// -----------------------------------------------------------
|
||||
func (e *Effect5) Skill_Use() bool {
|
||||
|
||||
// 概率判定
|
||||
ok, _, _ := e.Input.Player.Roll(e.SideEffectArgs[1], 100)
|
||||
if !ok {
|
||||
return true
|
||||
}
|
||||
|
||||
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(e.SideEffectArgs[0]), int8(e.SideEffectArgs[2]))
|
||||
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
|
||||
target.SetProp(e.Ctx().Our, int8(e.SideEffectArgs[0]), int8(e.SideEffectArgs[2]))
|
||||
return true
|
||||
})
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
@@ -22,15 +22,19 @@ type Effect76 struct {
|
||||
}
|
||||
|
||||
func (e *Effect76) OnSkill() bool {
|
||||
|
||||
// 概率判定
|
||||
ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
|
||||
if !ok {
|
||||
return true
|
||||
}
|
||||
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: alpacadecimal.NewFromInt(int64(e.SideEffectArgs[2])),
|
||||
|
||||
damage := alpacadecimal.NewFromInt(int64(e.SideEffectArgs[2]))
|
||||
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
|
||||
target.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: damage,
|
||||
})
|
||||
return true
|
||||
})
|
||||
return true
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ var effectInfoByID = map[int]string{
|
||||
29: "额外附加{0}点固定伤害",
|
||||
31: "",
|
||||
32: "使用后{0}回合攻击击中对象要害概率增加1/16",
|
||||
33: "消除对手能力提升状态",
|
||||
33: "消除敌方阵营所有强化",
|
||||
34: "将所受的伤害{0}倍反馈给对手",
|
||||
35: "惩罚,对方能力等级越高,此技能威力越大",
|
||||
36: "命中时{0}%的概率秒杀对方",
|
||||
@@ -120,7 +120,7 @@ var effectInfoByID = map[int]string{
|
||||
164: "{0}回合内若受到攻击则有{1}%概率令对手{2}",
|
||||
165: "{0}回合内每回合防御和特防等级+{1}",
|
||||
166: "{0}回合内若对手使用属性攻击则{2}%对手{1}等级{3}",
|
||||
169: "{0}回合内每回合额外附加{1}%概率令对手{2}",
|
||||
169: "{0}回合内每回合额外附加{1}%概率令对方阵营全体{2}",
|
||||
170: "若先出手,则免疫当回合伤害并回复1/{0}的最大体力值",
|
||||
171: "{0}回合内自身使用属性技能时能较快出手",
|
||||
172: "若后出手,则给予对方损伤的1/{0}会回复自己的体力",
|
||||
|
||||
@@ -27,7 +27,7 @@ func (e *Effect3) Skill_Use() bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// Effect 33: 消除对手能力提升状态
|
||||
// Effect 33: 消除敌方阵营所有强化
|
||||
type Effect33 struct {
|
||||
node.EffectNode
|
||||
Reverse bool
|
||||
@@ -38,13 +38,17 @@ type Effect33 struct {
|
||||
// 执行时逻辑
|
||||
// ----------------------
|
||||
func (e *Effect33) Skill_Use() bool {
|
||||
|
||||
for i, v := range e.Ctx().Opp.Prop[:] {
|
||||
if v > 0 {
|
||||
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0)
|
||||
e.ForEachOpponentSlot(func(target *input.Input) bool {
|
||||
if target == nil {
|
||||
return true
|
||||
}
|
||||
|
||||
}
|
||||
for i, v := range target.Prop[:] {
|
||||
if v > 0 {
|
||||
target.SetProp(e.Ctx().Our, int8(i), 0)
|
||||
}
|
||||
}
|
||||
return true
|
||||
})
|
||||
|
||||
return true
|
||||
}
|
||||
@@ -54,8 +58,8 @@ func (e *Effect33) Skill_Use() bool {
|
||||
// ----------------------
|
||||
func init() {
|
||||
// {3, false, 0}, // 解除自身能力下降状态
|
||||
// {33, true, 0}, // 消除对手能力提升状态{3, false, 0}, // 解除自身能力下降状态
|
||||
// {33, true, 0}, // 消除对手能力提升状态
|
||||
// {33, true, 0}, // 消除敌方阵营所有强化{3, false, 0}, // 解除自身能力下降状态
|
||||
// {33, true, 0}, // 消除敌方阵营所有强化
|
||||
input.InitEffect(input.EffectType.Skill, 3, &Effect3{})
|
||||
input.InitEffect(input.EffectType.Skill, 33, &Effect33{})
|
||||
}
|
||||
|
||||
@@ -36,43 +36,73 @@ func (e *StatusCannotAct) ActionStart(attacker, defender *action.SelectSkillActi
|
||||
return false
|
||||
}
|
||||
|
||||
// 疲惫状态:仅限制攻击技能,本回合属性技能仍可正常使用。
|
||||
type StatusTired struct {
|
||||
BaseStatus
|
||||
}
|
||||
|
||||
func (e *StatusTired) ActionStart(attacker, defender *action.SelectSkillAction) bool {
|
||||
if e.Ctx().SkillEntity == nil {
|
||||
return false
|
||||
}
|
||||
return e.Ctx().SkillEntity.Category() == info.Category.STATUS
|
||||
}
|
||||
|
||||
// 睡眠状态:受击后解除
|
||||
type StatusSleep struct {
|
||||
StatusCannotAct
|
||||
hasTriedAct bool // 标记是否尝试过行动
|
||||
hasTriedAct bool
|
||||
}
|
||||
|
||||
// 睡眠在“被攻击且未 miss”后立即解除,而不是等到技能使用后节点。
|
||||
func (e *StatusSleep) DamageSubEx(zone *info.DamageZone) bool {
|
||||
if zone == nil || e.Ctx().SkillEntity == nil {
|
||||
return true
|
||||
}
|
||||
if e.Ctx().SkillEntity.Category() != info.Category.STATUS {
|
||||
e.Alive(false)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// 尝试出手时标记状态
|
||||
func (e *StatusSleep) ActionStart(attacker, defender *action.SelectSkillAction) bool {
|
||||
if e.Duration() <= 0 {
|
||||
e.hasTriedAct = false
|
||||
return true
|
||||
}
|
||||
e.hasTriedAct = true
|
||||
return e.StatusCannotAct.ActionStart(attacker, defender)
|
||||
}
|
||||
|
||||
// 技能使用后处理:非状态类技能触发后解除睡眠
|
||||
func (e *StatusSleep) Skill_Use_ex() bool {
|
||||
if !e.hasTriedAct {
|
||||
return true
|
||||
}
|
||||
// 技能实体存在且非状态类型技能,解除睡眠
|
||||
if e.Ctx().SkillEntity != nil && e.Ctx().Category() != info.Category.STATUS {
|
||||
if e.Duration() <= 0 && e.Ctx().SkillEntity != nil && e.Ctx().Category() != info.Category.STATUS {
|
||||
e.Alive(false)
|
||||
}
|
||||
e.hasTriedAct = false
|
||||
return true
|
||||
}
|
||||
|
||||
func (e *StatusSleep) TurnEnd() {
|
||||
e.hasTriedAct = false
|
||||
e.StatusCannotAct.TurnEnd()
|
||||
}
|
||||
|
||||
// 持续伤害状态基类(中毒、冻伤、烧伤等)
|
||||
type ContinuousDamage struct {
|
||||
BaseStatus
|
||||
isheal bool //是否回血
|
||||
}
|
||||
|
||||
// 技能命中前触发伤害(1/8最大生命值真实伤害)
|
||||
func (e *ContinuousDamage) ActionStart(attacker, defender *action.SelectSkillAction) bool {
|
||||
// 回合开始触发持续伤害,保证吃药/空过回合时也会正常结算。
|
||||
func (e *ContinuousDamage) TurnStart(attacker, defender *action.SelectSkillAction) {
|
||||
carrier := e.CarrierInput()
|
||||
source := e.SourceInput()
|
||||
opp := e.TargetInput()
|
||||
if carrier == nil {
|
||||
return true
|
||||
return
|
||||
}
|
||||
damage := e.calculateDamage()
|
||||
|
||||
@@ -81,7 +111,7 @@ func (e *ContinuousDamage) ActionStart(attacker, defender *action.SelectSkillAct
|
||||
Damage: damage,
|
||||
})
|
||||
if len(e.SideEffectArgs) == 0 {
|
||||
return true
|
||||
return
|
||||
}
|
||||
// 额外效果
|
||||
carrier.Damage(source, &info.DamageZone{
|
||||
@@ -89,12 +119,11 @@ func (e *ContinuousDamage) ActionStart(attacker, defender *action.SelectSkillAct
|
||||
Damage: damage,
|
||||
})
|
||||
if opp == nil || opp.CurPet[0].GetHP().IntPart() == 0 {
|
||||
return true
|
||||
return
|
||||
}
|
||||
|
||||
// 给对方回血(不受回血限制影响)
|
||||
opp.Heal(carrier, nil, damage)
|
||||
return true
|
||||
}
|
||||
|
||||
// 计算伤害:最大生命值的1/8
|
||||
@@ -131,15 +160,13 @@ func (e *ParasiticSeed) SwitchOut(in *input.Input) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// 技能命中前触发寄生效果
|
||||
func (e *ParasiticSeed) ActionStartEx(attacker, defender *action.SelectSkillAction) bool {
|
||||
// 回合开始触发寄生效果。寄生属于完整回合流程的一部分,不依赖本回合是否成功出手。
|
||||
func (e *ParasiticSeed) TurnStart(attacker, defender *action.SelectSkillAction) {
|
||||
carrier := e.CarrierInput()
|
||||
source := e.SourceInput()
|
||||
opp := e.TargetInput()
|
||||
if carrier == nil {
|
||||
return true
|
||||
return
|
||||
}
|
||||
// 过滤特定类型单位(假设1是植物类型,使用枚举替代魔法数字)
|
||||
|
||||
damage := alpacadecimal.NewFromInt(int64(carrier.CurPet[0].Info.MaxHp)).
|
||||
Div(alpacadecimal.NewFromInt(8))
|
||||
@@ -149,13 +176,12 @@ func (e *ParasiticSeed) ActionStartEx(attacker, defender *action.SelectSkillActi
|
||||
Type: info.DamageType.True,
|
||||
Damage: damage,
|
||||
})
|
||||
if opp == nil || opp.CurPet[0].GetHP().IntPart() == 0 {
|
||||
return true
|
||||
if source == nil || source.CurPet[0] == nil || source.CurPet[0].GetHP().IntPart() == 0 {
|
||||
return
|
||||
}
|
||||
|
||||
// 给对方回血(不受回血限制影响)
|
||||
opp.Heal(carrier, nil, damage)
|
||||
return true
|
||||
// 给寄生种子的施放者回血(不受回血限制影响)
|
||||
source.Heal(carrier, nil, damage)
|
||||
}
|
||||
|
||||
type Flammable struct {
|
||||
@@ -271,7 +297,6 @@ func init() {
|
||||
// 批量注册不能行动的状态
|
||||
nonActingStatuses := []info.EnumPetStatus{
|
||||
info.PetStatus.Paralysis, // 麻痹
|
||||
info.PetStatus.Tired, // 疲惫
|
||||
info.PetStatus.Fear, // 害怕
|
||||
info.PetStatus.Petrified, // 石化
|
||||
}
|
||||
@@ -281,6 +306,10 @@ func init() {
|
||||
input.InitEffect(input.EffectType.Status, int(status), effect)
|
||||
}
|
||||
|
||||
tired := &StatusTired{}
|
||||
tired.Status = info.PetStatus.Tired
|
||||
input.InitEffect(input.EffectType.Status, int(info.PetStatus.Tired), tired)
|
||||
|
||||
// 注册睡眠状态(使用枚举常量替代硬编码8)
|
||||
input.InitEffect(input.EffectType.Status, int(info.PetStatus.Sleep), &StatusSleep{})
|
||||
}
|
||||
|
||||
@@ -83,6 +83,10 @@ func (e *Effect201) OnSkill() bool {
|
||||
return true
|
||||
}
|
||||
|
||||
if !carrier.IsMultiInputBattle() {
|
||||
return true
|
||||
}
|
||||
|
||||
divisorIndex := len(args) - 1
|
||||
if len(args) > 1 {
|
||||
divisorIndex = 1
|
||||
|
||||
91
logic/service/fight/effect/none_test.go
Normal file
91
logic/service/fight/effect/none_test.go
Normal file
@@ -0,0 +1,91 @@
|
||||
package effect
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
fightinfo "blazing/logic/service/fight/info"
|
||||
"blazing/logic/service/fight/input"
|
||||
"blazing/modules/player/model"
|
||||
)
|
||||
|
||||
func newEffect201TestInput(hp, maxHP uint32) *input.Input {
|
||||
in := &input.Input{
|
||||
CurPet: []*fightinfo.BattlePetEntity{{
|
||||
Info: model.PetInfo{
|
||||
Hp: hp,
|
||||
MaxHp: maxHP,
|
||||
},
|
||||
}},
|
||||
}
|
||||
in.AttackValue = fightinfo.NewAttackValue(0)
|
||||
return in
|
||||
}
|
||||
|
||||
func TestEffect201HealAllIgnoredInSingleInputBattle(t *testing.T) {
|
||||
carrier := newEffect201TestInput(40, 100)
|
||||
opponent := newEffect201TestInput(60, 100)
|
||||
carrier.Team = []*input.Input{carrier}
|
||||
carrier.OppTeam = []*input.Input{opponent}
|
||||
|
||||
eff := &Effect201{}
|
||||
eff.SetArgs(carrier, 1, 2)
|
||||
eff.EffectNode.EffectContextHolder.Ctx = input.Ctx{
|
||||
LegacySides: input.LegacySides{Our: carrier, Opp: opponent},
|
||||
EffectBinding: input.EffectBinding{Carrier: carrier, Source: carrier},
|
||||
}
|
||||
|
||||
if !eff.OnSkill() {
|
||||
t.Fatalf("expected effect to finish successfully")
|
||||
}
|
||||
if got := carrier.CurrentPet().Info.Hp; got != 40 {
|
||||
t.Fatalf("expected single-input full-team heal to be ignored, got hp %d", got)
|
||||
}
|
||||
}
|
||||
|
||||
func TestEffect201SingleTargetIgnoredInSingleInputBattle(t *testing.T) {
|
||||
carrier := newEffect201TestInput(40, 100)
|
||||
opponent := newEffect201TestInput(60, 100)
|
||||
carrier.Team = []*input.Input{carrier}
|
||||
carrier.OppTeam = []*input.Input{opponent}
|
||||
|
||||
eff := &Effect201{}
|
||||
eff.SetArgs(carrier, 2)
|
||||
eff.EffectNode.EffectContextHolder.Ctx = input.Ctx{
|
||||
LegacySides: input.LegacySides{Our: carrier, Opp: opponent},
|
||||
EffectBinding: input.EffectBinding{Carrier: carrier, Source: carrier},
|
||||
}
|
||||
|
||||
if !eff.OnSkill() {
|
||||
t.Fatalf("expected effect to finish successfully")
|
||||
}
|
||||
if got := carrier.CurrentPet().Info.Hp; got != 40 {
|
||||
t.Fatalf("expected single-input single-target heal to be ignored, got hp %d", got)
|
||||
}
|
||||
}
|
||||
|
||||
func TestEffect201HealAllWorksInMultiInputBattle(t *testing.T) {
|
||||
carrier := newEffect201TestInput(40, 100)
|
||||
ally := newEffect201TestInput(10, 80)
|
||||
opponent := newEffect201TestInput(60, 100)
|
||||
carrier.Team = []*input.Input{carrier, ally}
|
||||
carrier.OppTeam = []*input.Input{opponent}
|
||||
ally.Team = carrier.Team
|
||||
ally.OppTeam = carrier.OppTeam
|
||||
|
||||
eff := &Effect201{}
|
||||
eff.SetArgs(carrier, 1, 2)
|
||||
eff.EffectNode.EffectContextHolder.Ctx = input.Ctx{
|
||||
LegacySides: input.LegacySides{Our: carrier, Opp: opponent},
|
||||
EffectBinding: input.EffectBinding{Carrier: carrier, Source: carrier},
|
||||
}
|
||||
|
||||
if !eff.OnSkill() {
|
||||
t.Fatalf("expected effect to finish successfully")
|
||||
}
|
||||
if got := carrier.CurrentPet().Info.Hp; got != 90 {
|
||||
t.Fatalf("expected carrier hp 90 after full-team heal, got %d", got)
|
||||
}
|
||||
if got := ally.CurrentPet().Info.Hp; got != 50 {
|
||||
t.Fatalf("expected ally hp 50 after full-team heal, got %d", got)
|
||||
}
|
||||
}
|
||||
@@ -5,3 +5,7 @@ import "blazing/logic/service/fight/input"
|
||||
func initskill(id int, e input.Effect) {
|
||||
input.InitEffect(input.EffectType.Skill, id, e)
|
||||
}
|
||||
|
||||
func initskillFactory(id int, factory func() input.Effect) {
|
||||
input.InitEffectFactory(input.EffectType.Skill, id, factory)
|
||||
}
|
||||
|
||||
@@ -158,7 +158,10 @@ func registerSelfDamageSkillHitEffects() {
|
||||
}
|
||||
|
||||
for effectID, handler := range handlers {
|
||||
initskill(effectID, newSkillHitRegistrarEffect(handler))
|
||||
currentHandler := handler
|
||||
initskillFactory(effectID, func() input.Effect {
|
||||
return newSkillHitRegistrarEffect(currentHandler)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -204,9 +207,15 @@ func registerSelfDamageOnSkillEffects() {
|
||||
})
|
||||
}
|
||||
|
||||
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: opponentDamage,
|
||||
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
|
||||
if target == nil || target.CurrentPet() == nil {
|
||||
return true
|
||||
}
|
||||
target.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: opponentDamage,
|
||||
})
|
||||
return true
|
||||
})
|
||||
return true
|
||||
},
|
||||
@@ -223,7 +232,10 @@ func registerSelfDamageOnSkillEffects() {
|
||||
}
|
||||
|
||||
for effectID, handler := range handlers {
|
||||
initskill(effectID, newOnSkillRegistrarEffect(handler))
|
||||
currentHandler := handler
|
||||
initskillFactory(effectID, func() input.Effect {
|
||||
return newOnSkillRegistrarEffect(currentHandler)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -235,9 +247,15 @@ func registerSelfDamageSkillUseEffects() {
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: damage,
|
||||
})
|
||||
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: damage,
|
||||
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
|
||||
if target == nil || target.CurrentPet() == nil {
|
||||
return true
|
||||
}
|
||||
target.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: damage,
|
||||
})
|
||||
return true
|
||||
})
|
||||
return true
|
||||
},
|
||||
@@ -247,9 +265,23 @@ func registerSelfDamageSkillUseEffects() {
|
||||
Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurPet[0].Info.MaxHp)),
|
||||
})
|
||||
damage := int64(grand.N(250, 300))
|
||||
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: alpacadecimal.Min(alpacadecimal.NewFromInt(damage), e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1))),
|
||||
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
|
||||
if target == nil {
|
||||
return true
|
||||
}
|
||||
targetPet := target.CurrentPet()
|
||||
if targetPet == nil {
|
||||
return true
|
||||
}
|
||||
remainHP := targetPet.GetHP().Sub(alpacadecimal.NewFromInt(1))
|
||||
if remainHP.Cmp(alpacadecimal.Zero) <= 0 {
|
||||
return true
|
||||
}
|
||||
target.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: alpacadecimal.Min(alpacadecimal.NewFromInt(damage), remainHP),
|
||||
})
|
||||
return true
|
||||
})
|
||||
return true
|
||||
},
|
||||
@@ -274,15 +306,25 @@ func registerSelfDamageSkillUseEffects() {
|
||||
randomDamage = grand.N(minDamage, maxDamage)
|
||||
}
|
||||
|
||||
remainHP := e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1))
|
||||
if remainHP.Cmp(alpacadecimal.Zero) <= 0 {
|
||||
return true
|
||||
}
|
||||
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
|
||||
if target == nil {
|
||||
return true
|
||||
}
|
||||
targetPet := target.CurrentPet()
|
||||
if targetPet == nil {
|
||||
return true
|
||||
}
|
||||
remainHP := targetPet.GetHP().Sub(alpacadecimal.NewFromInt(1))
|
||||
if remainHP.Cmp(alpacadecimal.Zero) <= 0 {
|
||||
return true
|
||||
}
|
||||
|
||||
damage := alpacadecimal.Min(alpacadecimal.NewFromInt(int64(randomDamage)), remainHP)
|
||||
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: damage,
|
||||
damage := alpacadecimal.Min(alpacadecimal.NewFromInt(int64(randomDamage)), remainHP)
|
||||
target.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: damage,
|
||||
})
|
||||
return true
|
||||
})
|
||||
return true
|
||||
},
|
||||
@@ -291,11 +333,17 @@ func registerSelfDamageSkillUseEffects() {
|
||||
return true
|
||||
}
|
||||
|
||||
applyAllPropDown(e.Ctx().Our, e.Ctx().Opp, int8(e.Args()[0].IntPart()))
|
||||
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1380, int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart()))
|
||||
if sub != nil {
|
||||
e.Ctx().Opp.AddEffect(e.Ctx().Our, sub)
|
||||
}
|
||||
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
|
||||
if target == nil || target.CurrentPet() == nil {
|
||||
return true
|
||||
}
|
||||
applyAllPropDown(e.Ctx().Our, target, int8(e.Args()[0].IntPart()))
|
||||
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1380, int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart()))
|
||||
if sub != nil {
|
||||
target.AddEffect(e.Ctx().Our, sub)
|
||||
}
|
||||
return true
|
||||
})
|
||||
e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: e.Ctx().Our.CurPet[0].GetHP(),
|
||||
@@ -305,7 +353,10 @@ func registerSelfDamageSkillUseEffects() {
|
||||
}
|
||||
|
||||
for effectID, handler := range handlers {
|
||||
initskill(effectID, newSkillUseRegistrarEffect(handler))
|
||||
currentHandler := handler
|
||||
initskillFactory(effectID, func() input.Effect {
|
||||
return newSkillUseRegistrarEffect(currentHandler)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -339,7 +390,10 @@ func registerSelfDamageComparePreOnSkillEffects() {
|
||||
}
|
||||
|
||||
for effectID, effect := range effects {
|
||||
initskill(effectID, effect)
|
||||
currentEffect := effect
|
||||
initskillFactory(effectID, func() input.Effect {
|
||||
return newComparePreOnSkillRegistrarEffect(currentEffect.comparePreHandler, currentEffect.onSkillHandler)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
34
logic/service/fight/effect/skill_target_helper.go
Normal file
34
logic/service/fight/effect/skill_target_helper.go
Normal file
@@ -0,0 +1,34 @@
|
||||
package effect
|
||||
|
||||
import (
|
||||
"blazing/logic/service/fight/info"
|
||||
"blazing/logic/service/fight/input"
|
||||
)
|
||||
|
||||
// forEachEnemyTargetBySkill 在普通情况下对单个目标生效;
|
||||
// 当技能为 AtkType=3(仅自己)且当前目标仍在己方时,改为遍历敌方全部站位。
|
||||
func forEachEnemyTargetBySkill(carrier, target *input.Input, skill *info.SkillEntity, fn func(*input.Input) bool) {
|
||||
if fn == nil {
|
||||
return
|
||||
}
|
||||
if carrier == nil {
|
||||
if target != nil {
|
||||
fn(target)
|
||||
}
|
||||
return
|
||||
}
|
||||
if skill == nil || skill.XML.AtkType != 3 || !isSameSideTarget(carrier, target) {
|
||||
if target != nil {
|
||||
fn(target)
|
||||
}
|
||||
return
|
||||
}
|
||||
for _, opponent := range carrier.OpponentSlots() {
|
||||
if opponent == nil {
|
||||
continue
|
||||
}
|
||||
if !fn(opponent) {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
40
logic/service/fight/fight_over_payload.go
Normal file
40
logic/service/fight/fight_over_payload.go
Normal file
@@ -0,0 +1,40 @@
|
||||
package fight
|
||||
|
||||
import "blazing/modules/player/model"
|
||||
|
||||
// buildFightOverPayload builds the legacy 2506 payload expected by the flash client.
|
||||
// Regular fight-over packets use a different reason mapping than group fight 7560:
|
||||
// 0=normal end 1=player lost/offline 2=overtime 3=draw 4=system error 5=npc escape.
|
||||
func buildFightOverPayload(over model.FightOverInfo) *model.FightOverInfo {
|
||||
payload := over
|
||||
payload.Reason = model.EnumBattleOverReason(mapUnifiedFightOverReason(over.Reason))
|
||||
return &payload
|
||||
}
|
||||
|
||||
func normalizeFightOverReason(reason model.EnumBattleOverReason) model.EnumBattleOverReason {
|
||||
if reason == model.BattleOverReason.DefaultEnd {
|
||||
return 0
|
||||
}
|
||||
return reason
|
||||
}
|
||||
|
||||
func mapUnifiedFightOverReason(reason model.EnumBattleOverReason) uint32 {
|
||||
switch normalizeFightOverReason(reason) {
|
||||
case 0, model.BattleOverReason.Cacthok:
|
||||
return 0
|
||||
case model.BattleOverReason.PlayerOffline:
|
||||
return 1
|
||||
case model.BattleOverReason.PlayerOVerTime:
|
||||
return 2
|
||||
case model.BattleOverReason.NOTwind:
|
||||
return 3
|
||||
case model.BattleOverReason.PlayerEscape:
|
||||
return 5
|
||||
default:
|
||||
return 4
|
||||
}
|
||||
}
|
||||
|
||||
func mapFightOverReasonFor2506(reason model.EnumBattleOverReason) model.EnumBattleOverReason {
|
||||
return model.EnumBattleOverReason(mapUnifiedFightOverReason(reason))
|
||||
}
|
||||
@@ -3,9 +3,12 @@ package fight
|
||||
import (
|
||||
"blazing/common/utils"
|
||||
|
||||
"blazing/logic/service/common"
|
||||
"blazing/logic/service/fight/action"
|
||||
"blazing/logic/service/fight/info"
|
||||
"blazing/logic/service/fight/input"
|
||||
_ "blazing/logic/service/fight/itemover"
|
||||
_ "blazing/logic/service/fight/rule"
|
||||
"blazing/modules/player/model"
|
||||
"reflect"
|
||||
|
||||
@@ -132,7 +135,20 @@ func (f *FightC) getSkillParticipants(skillAction *action.SelectSkillAction) (*i
|
||||
if skillAction == nil {
|
||||
return nil, nil
|
||||
}
|
||||
return f.GetInputByAction(skillAction, false), f.GetInputByAction(skillAction, true)
|
||||
attacker := f.GetInputByAction(skillAction, false)
|
||||
defender := f.GetInputByAction(skillAction, true)
|
||||
if attacker != nil && defender == attacker && shouldResolveOpponentAsTarget(skillAction.SkillEntity) {
|
||||
if opponent, _ := attacker.OpponentSlotAtOrNextLiving(0); opponent != nil {
|
||||
defender = opponent
|
||||
} else if opponent := f.roundOpponentInput(attacker); opponent != nil {
|
||||
defender = opponent
|
||||
}
|
||||
}
|
||||
return attacker, defender
|
||||
}
|
||||
|
||||
func shouldResolveOpponentAsTarget(skill *info.SkillEntity) bool {
|
||||
return skill != nil && skill.XML.AtkType == 3
|
||||
}
|
||||
|
||||
// setEffectSkillContext 统一设置技能阶段 effect 上下文。
|
||||
@@ -183,20 +199,63 @@ func (f *FightC) collectAttackValues(inputs []*input.Input) []model.AttackValue
|
||||
continue
|
||||
}
|
||||
attackValue := *fighter.AttackValue
|
||||
if attackValue.SkillID == 0 {
|
||||
continue
|
||||
}
|
||||
attackValue.ActorIndex = uint32(actorIndex)
|
||||
values = append(values, attackValue)
|
||||
}
|
||||
return values
|
||||
}
|
||||
|
||||
func (f *FightC) buildAttackValueForBroadcast(fighter *input.Input, fallbackActorIndex int) model.AttackValue {
|
||||
if fighter == nil {
|
||||
return model.AttackValue{}
|
||||
}
|
||||
if fighter.AttackValue == nil {
|
||||
empty := info.NewAttackValue(fighter.UserID)
|
||||
fighter.AttackValue = empty
|
||||
}
|
||||
attackValue := *fighter.AttackValue
|
||||
attackValue.ActorIndex = uint32(fallbackActorIndex)
|
||||
if attackValue.UserID == 0 && fighter.Player != nil && fighter.Player.GetInfo() != nil {
|
||||
attackValue.UserID = fighter.Player.GetInfo().UserID
|
||||
}
|
||||
return attackValue
|
||||
}
|
||||
|
||||
func (f *FightC) buildNoteUseSkillOutboundInfo() info.NoteUseSkillOutboundInfo {
|
||||
result := info.NoteUseSkillOutboundInfo{}
|
||||
result.FirstAttackInfo = append(result.FirstAttackInfo, f.collectAttackValues(f.Our)...)
|
||||
result.SecondAttackInfo = append(result.SecondAttackInfo, f.collectAttackValues(f.Opp)...)
|
||||
|
||||
if f.First != nil {
|
||||
result.FirstAttackInfo = f.buildAttackValueForBroadcast(f.First, f.First.TeamSlotIndex())
|
||||
}
|
||||
if f.Second != nil {
|
||||
result.SecondAttackInfo = f.buildAttackValueForBroadcast(f.Second, f.Second.TeamSlotIndex())
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
func (f *FightC) roundOpponentInput(attacker *input.Input) *input.Input {
|
||||
if attacker == nil {
|
||||
return nil
|
||||
}
|
||||
for _, opponent := range attacker.OpponentSlots() {
|
||||
if opponent != nil {
|
||||
return opponent
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func shouldSkipSecondAction(first, second *input.Input) bool {
|
||||
if first == nil || second == nil {
|
||||
return false
|
||||
}
|
||||
firstPet := first.CurrentPet()
|
||||
secondPet := second.CurrentPet()
|
||||
return firstPet == nil || firstPet.Info.Hp <= 0 || secondPet == nil || secondPet.Info.Hp <= 0
|
||||
}
|
||||
|
||||
// enterturn 处理战斗回合逻辑
|
||||
// 回合有先手方和后手方,同时有攻击方和被攻击方
|
||||
func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction) {
|
||||
@@ -244,9 +303,11 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
|
||||
f.First, _ = f.getSkillParticipants(firstAttack)
|
||||
f.Second, _ = f.getSkillParticipants(secondAttack)
|
||||
case firstAttack != nil:
|
||||
f.First, f.Second = f.getSkillParticipants(firstAttack)
|
||||
f.First, _ = f.getSkillParticipants(firstAttack)
|
||||
f.Second = f.roundOpponentInput(f.First)
|
||||
case secondAttack != nil:
|
||||
f.First, f.Second = f.getSkillParticipants(secondAttack)
|
||||
f.First, _ = f.getSkillParticipants(secondAttack)
|
||||
f.Second = f.roundOpponentInput(f.First)
|
||||
}
|
||||
if f.First == nil {
|
||||
f.First = f.primaryOur()
|
||||
@@ -274,25 +335,32 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
|
||||
}
|
||||
}
|
||||
|
||||
if firstAttack == nil && secondAttack == nil {
|
||||
firstAttack, secondAttack = secondAttack, firstAttack //互换先手权
|
||||
f.First, f.Second = f.Second, f.First
|
||||
}
|
||||
skipActionStage := firstAttack == nil && secondAttack == nil
|
||||
var attacker, defender *input.Input
|
||||
f.TrueFirst = f.First
|
||||
//开始回合操作
|
||||
for i := 0; i < 2; i++ {
|
||||
//开始回合操作。若双方本回合都未出手,则只走完整回合流程,不进入动作阶段。
|
||||
for i := 0; !skipActionStage && i < 2; i++ {
|
||||
var originalSkill *info.SkillEntity //原始技能
|
||||
var currentSkill *info.SkillEntity //当前技能
|
||||
var currentAction *action.SelectSkillAction
|
||||
if i == 0 {
|
||||
currentAction = firstAttack
|
||||
if currentAction == nil {
|
||||
continue
|
||||
}
|
||||
attacker, defender = f.getSkillParticipants(firstAttack)
|
||||
originalSkill = f.copySkill(firstAttack)
|
||||
//先手阶段,先修复后手效果
|
||||
f.Second.RecoverEffect()
|
||||
} else {
|
||||
currentAction = secondAttack
|
||||
if currentAction == nil {
|
||||
continue
|
||||
}
|
||||
if shouldSkipSecondAction(f.First, f.Second) {
|
||||
secondAttack = nil
|
||||
continue
|
||||
}
|
||||
attacker, defender = f.getSkillParticipants(secondAttack)
|
||||
originalSkill = f.copySkill(secondAttack)
|
||||
//取消后手历史效果
|
||||
@@ -331,7 +399,6 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
|
||||
|
||||
}
|
||||
//先手权不一定出手
|
||||
|
||||
} else {
|
||||
f.setActionAttackValue(currentAction)
|
||||
|
||||
@@ -422,11 +489,19 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
|
||||
|
||||
attackValueResult := f.buildNoteUseSkillOutboundInfo()
|
||||
//因为切完才能广播,所以必须和回合结束分开结算
|
||||
f.Broadcast(func(fighter *input.Input) {
|
||||
f.BroadcastPlayers(func(p common.PlayerI) {
|
||||
for _, switchAction := range f.Switch {
|
||||
if fighter.Player.GetInfo().UserID != switchAction.Reason.UserId {
|
||||
if p.GetInfo().UserID != switchAction.Reason.UserId {
|
||||
// println("切精灵", switchAction.Reason.UserId, switchAction.Reason.ID)
|
||||
f.sendFightPacket(fighter.Player, fightPacketChangePetSuccess, &switchAction.Reason)
|
||||
if f.LegacyGroupProtocol {
|
||||
switchedInput := f.getInputByUserID(switchAction.Reason.UserId, int(switchAction.Reason.ActorIndex), false)
|
||||
if switchedInput == nil {
|
||||
switchedInput = f.getInputByUserID(switchAction.Reason.UserId, int(switchAction.ActorIndex), false)
|
||||
}
|
||||
f.sendLegacyGroupChangePetSuccess(p, switchedInput, &switchAction.Reason)
|
||||
} else {
|
||||
f.sendFightPacket(p, fightPacketChangePetSuccess, &switchAction.Reason)
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
@@ -440,8 +515,14 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
|
||||
// })
|
||||
return
|
||||
}
|
||||
if attackValueResult.FirstAttackInfo.UserID != 0 || attackValueResult.SecondAttackInfo.UserID != 0 {
|
||||
f.BroadcastPlayers(func(p common.PlayerI) {
|
||||
if !f.LegacyGroupProtocol {
|
||||
f.sendFightPacket(p, fightPacketSkillResult, &attackValueResult)
|
||||
}
|
||||
})
|
||||
}
|
||||
f.Broadcast(func(fighter *input.Input) {
|
||||
f.sendFightPacket(fighter.Player, fightPacketSkillResult, &attackValueResult)
|
||||
fighter.CanChange = 0
|
||||
})
|
||||
if f.closefight {
|
||||
@@ -454,12 +535,7 @@ func (f *FightC) TURNOVER(cur *input.Input) {
|
||||
if cur == nil {
|
||||
return
|
||||
}
|
||||
for _, pet := range cur.BenchPets() {
|
||||
if pet != nil && pet.Info.Hp > 0 {
|
||||
_hasBackup = true
|
||||
break
|
||||
}
|
||||
}
|
||||
_hasBackup = cur.HasLivingBench()
|
||||
f.sendLegacySpriteDie(cur, _hasBackup)
|
||||
|
||||
f.Broadcast(func(ff *input.Input) {
|
||||
@@ -474,9 +550,9 @@ func (f *FightC) TURNOVER(cur *input.Input) {
|
||||
if f.IsWin(f.GetInputByPlayer(cur.Player, true)) { //然后检查是否战斗结束
|
||||
|
||||
f.FightOverInfo.WinnerId = f.GetInputByPlayer(cur.Player, true).UserID
|
||||
f.FightOverInfo.Reason = model.BattleOverReason.DefaultEnd
|
||||
f.FightOverInfo.Reason = normalizeFightOverReason(model.BattleOverReason.DefaultEnd)
|
||||
f.WinnerId = f.FightOverInfo.WinnerId
|
||||
f.Reason = model.BattleOverReason.DefaultEnd
|
||||
f.Reason = f.FightOverInfo.Reason
|
||||
|
||||
f.closefight = true
|
||||
// break
|
||||
|
||||
@@ -3,10 +3,16 @@ package fight
|
||||
import (
|
||||
"blazing/logic/service/common"
|
||||
"blazing/logic/service/fight/action"
|
||||
"blazing/logic/service/fight/info"
|
||||
"blazing/logic/service/fight/input"
|
||||
"blazing/modules/player/model"
|
||||
)
|
||||
|
||||
// <!--
|
||||
// GBTL:
|
||||
// 1. AtkNum:本技能同时攻击数量, 默认:1(不能为0)
|
||||
// 2. AtkType:攻击类型: 0:所有人, 1:仅己方, 2:仅对方, 3:仅自己, 默认:2
|
||||
// -->
|
||||
const (
|
||||
groupCmdReadyToFight uint32 = 7555
|
||||
groupCmdReadyFightFinish uint32 = 7556
|
||||
@@ -38,6 +44,17 @@ const (
|
||||
|
||||
type fightPacketKind uint8
|
||||
|
||||
const (
|
||||
fightPacketReady fightPacketKind = iota
|
||||
fightPacketStart
|
||||
fightPacketSkillResult
|
||||
fightPacketOver
|
||||
fightPacketChangePetSuccess
|
||||
fightPacketUseItem
|
||||
fightPacketChat
|
||||
fightPacketLoadPercentNotice
|
||||
)
|
||||
|
||||
type legacyEscapeSuccessInfo struct {
|
||||
UserID uint32 `struc:"uint32"`
|
||||
Nick string `struc:"[16]byte"`
|
||||
@@ -50,6 +67,14 @@ type legacyBoutDoneInfo struct {
|
||||
}
|
||||
|
||||
type legacySpriteDieInfo struct {
|
||||
Count uint8 `struc:"uint8"`
|
||||
Side uint8 `struc:"uint8"`
|
||||
ActorIndex uint8 `struc:"uint8"`
|
||||
Flag uint8 `struc:"uint8"`
|
||||
HasBackup uint32 `struc:"uint32"`
|
||||
}
|
||||
|
||||
type legacyLegacySpriteDieItem struct {
|
||||
Flag uint8 `struc:"uint8"`
|
||||
Side uint8 `struc:"uint8"`
|
||||
ActorIndex uint8 `struc:"uint8"`
|
||||
@@ -57,16 +82,132 @@ type legacySpriteDieInfo struct {
|
||||
HasBackup uint32 `struc:"uint32"`
|
||||
}
|
||||
|
||||
const (
|
||||
fightPacketReady fightPacketKind = iota
|
||||
fightPacketStart
|
||||
fightPacketSkillResult
|
||||
fightPacketOver
|
||||
fightPacketChangePetSuccess
|
||||
fightPacketUseItem
|
||||
fightPacketChat
|
||||
fightPacketLoadPercentNotice
|
||||
)
|
||||
type legacyGroupReadyToFightInfo struct {
|
||||
Model uint32 `struc:"uint32"`
|
||||
GroupOneInfo legacyReadyToFightTeam `struc:""`
|
||||
GroupTwoInfo legacyReadyToFightTeam `struc:""`
|
||||
}
|
||||
|
||||
type legacyReadyToFightTeam struct {
|
||||
InvitorID uint8 `struc:"uint8"`
|
||||
LeaderID uint32 `struc:"uint32"`
|
||||
GroupMembCnt uint8 `struc:"sizeof=GroupList"`
|
||||
GroupList []legacyReadyFightUser `struc:""`
|
||||
}
|
||||
|
||||
type legacyReadyFightUser struct {
|
||||
UserID uint32 `struc:"uint32"`
|
||||
Nick string `struc:"[16]byte"`
|
||||
MonCnt uint32 `struc:"sizeof=MonList"`
|
||||
MonList []legacyReadyFightPet `struc:""`
|
||||
}
|
||||
|
||||
type legacyReadyFightPet struct {
|
||||
ID uint32 `struc:"uint32"`
|
||||
MoveCnt uint32 `struc:"sizeof=MoveList"`
|
||||
MoveList []uint32 `struc:"[]uint32"`
|
||||
}
|
||||
|
||||
type legacyGroupStartInfo struct {
|
||||
IsGank uint8 `struc:"uint8"`
|
||||
GroupOneN uint8 `struc:"sizeof=GroupOne"`
|
||||
GroupOne []legacyGroupStartPet `struc:""`
|
||||
GroupTwoN uint8 `struc:"sizeof=GroupTwo"`
|
||||
GroupTwo []legacyGroupStartPet `struc:""`
|
||||
}
|
||||
|
||||
type legacyGroupStartPet struct {
|
||||
Side uint8 `struc:"uint8"`
|
||||
Pos uint8 `struc:"uint8"`
|
||||
UserID uint32 `struc:"uint32"`
|
||||
IsChange uint8 `struc:"uint8"`
|
||||
PetID uint32 `struc:"uint32"`
|
||||
CatchTime uint32 `struc:"uint32"`
|
||||
Hp uint32 `struc:"uint32"`
|
||||
MaxHp uint32 `struc:"uint32"`
|
||||
Level uint32 `struc:"uint32"`
|
||||
Reserve uint32 `struc:"uint32"`
|
||||
Flag uint32 `struc:"uint32"`
|
||||
}
|
||||
|
||||
type legacyGroupSkillHurtPacket struct {
|
||||
IsGank uint8 `struc:"uint8"`
|
||||
Attack legacyGroupSkillAttackInfo `struc:""`
|
||||
Attacked legacyGroupSkillDefendInfo `struc:""`
|
||||
}
|
||||
|
||||
type legacyGroupSkillAttackInfo struct {
|
||||
IsAttackor uint8 `struc:"uint8"`
|
||||
Side uint8 `struc:"uint8"`
|
||||
Pos uint8 `struc:"uint8"`
|
||||
UserID uint32 `struc:"uint32"`
|
||||
StatusList [20]uint8 `struc:"[20]byte"`
|
||||
Reserve1 uint8 `struc:"uint8"`
|
||||
Reserve2 uint8 `struc:"uint8"`
|
||||
BatLvList [6]uint8 `struc:"[6]byte"`
|
||||
PetID uint32 `struc:"uint32"`
|
||||
MoveID uint32 `struc:"uint32"`
|
||||
Hp uint32 `struc:"uint32"`
|
||||
MaxHp uint32 `struc:"uint32"`
|
||||
MoveCnt uint32 `struc:"sizeof=MoveMap"`
|
||||
MoveMap []legacyGroupSkillMoveInfo `struc:""`
|
||||
Flag uint32 `struc:"uint32"`
|
||||
IsCrit uint32 `struc:"uint32"`
|
||||
EffectName uint32 `struc:"uint32"`
|
||||
AtkTimes uint32 `struc:"uint32"`
|
||||
Dmg int32 `struc:"int32"`
|
||||
ChgHp int32 `struc:"int32"`
|
||||
SideEffectLen uint32 `struc:"uint32"`
|
||||
}
|
||||
|
||||
type legacyGroupSkillDefendInfo struct {
|
||||
IsAttackor uint8 `struc:"uint8"`
|
||||
Side uint8 `struc:"uint8"`
|
||||
Pos uint8 `struc:"uint8"`
|
||||
UserID uint32 `struc:"uint32"`
|
||||
StatusList [20]uint8 `struc:"[20]byte"`
|
||||
Reserve1 uint8 `struc:"uint8"`
|
||||
Reserve2 uint8 `struc:"uint8"`
|
||||
BatLvList [6]uint8 `struc:"[6]byte"`
|
||||
PetID uint32 `struc:"uint32"`
|
||||
MoveID uint32 `struc:"uint32"`
|
||||
Hp uint32 `struc:"uint32"`
|
||||
MaxHp uint32 `struc:"uint32"`
|
||||
MoveCnt uint32 `struc:"sizeof=MoveMap"`
|
||||
MoveMap []legacyGroupSkillMoveInfo `struc:""`
|
||||
Flag uint32 `struc:"uint32"`
|
||||
SideEffectLen uint32 `struc:"uint32"`
|
||||
}
|
||||
|
||||
type legacyGroupSkillMoveInfo struct {
|
||||
MoveID uint32 `struc:"uint32"`
|
||||
PP uint32 `struc:"uint32"`
|
||||
}
|
||||
|
||||
type legacyGroupFightOverInfo struct {
|
||||
IsGank uint8 `struc:"uint8"`
|
||||
Reason uint32 `struc:"uint32"`
|
||||
WinnerID uint32 `struc:"uint32"`
|
||||
Reserve uint32 `struc:"uint32"`
|
||||
TwoTimes uint32 `struc:"uint32"`
|
||||
ThreeTimes uint32 `struc:"uint32"`
|
||||
AutoFightTime uint32 `struc:"uint32"`
|
||||
Reserve2 uint32 `struc:"uint32"`
|
||||
EnergyTime uint32 `struc:"uint32"`
|
||||
LearnTimes uint32 `struc:"uint32"`
|
||||
}
|
||||
|
||||
type legacyGroupChangePetSuccessInfo struct {
|
||||
Side uint8 `struc:"uint8"`
|
||||
Pos uint8 `struc:"uint8"`
|
||||
UserID uint32 `struc:"uint32"`
|
||||
PetID uint32 `struc:"uint32"`
|
||||
CatchTime uint32 `struc:"uint32"`
|
||||
Level uint32 `struc:"uint32"`
|
||||
Hp uint32 `struc:"uint32"`
|
||||
MaxHp uint32 `struc:"uint32"`
|
||||
SkinID uint32 `struc:"uint32"`
|
||||
}
|
||||
|
||||
func groupModelByFight(f *FightC) uint32 {
|
||||
if f == nil {
|
||||
@@ -84,37 +225,15 @@ func groupModelByFight(f *FightC) uint32 {
|
||||
}
|
||||
}
|
||||
|
||||
func (f *FightC) sendLegacyGroupOver(player common.PlayerI, over *model.FightOverInfo) {
|
||||
if player == nil {
|
||||
return
|
||||
}
|
||||
if over == nil {
|
||||
over = &model.FightOverInfo{}
|
||||
}
|
||||
f.sendFightPacket(player, fightPacketOver, over)
|
||||
}
|
||||
|
||||
func (f *FightC) fightPacketCmd(kind fightPacketKind) uint32 {
|
||||
switch kind {
|
||||
case fightPacketReady:
|
||||
if f != nil && f.LegacyGroupProtocol {
|
||||
return groupCmdReadyToFight
|
||||
}
|
||||
return 2503
|
||||
case fightPacketStart:
|
||||
if f != nil && f.LegacyGroupProtocol {
|
||||
return groupCmdStartFight
|
||||
}
|
||||
return 2504
|
||||
case fightPacketSkillResult:
|
||||
if f != nil && f.LegacyGroupProtocol {
|
||||
return groupCmdSkillHurt
|
||||
}
|
||||
return 2505
|
||||
case fightPacketOver:
|
||||
if f != nil && f.LegacyGroupProtocol {
|
||||
return groupCmdFightOver
|
||||
}
|
||||
return 2506
|
||||
case fightPacketChangePetSuccess:
|
||||
if f != nil && f.LegacyGroupProtocol {
|
||||
@@ -152,6 +271,209 @@ func (f *FightC) sendFightPacket(player common.PlayerI, kind fightPacketKind, pa
|
||||
player.SendPackCmd(cmd, payload)
|
||||
}
|
||||
|
||||
func (f *FightC) sendLegacyGroupReady(player common.PlayerI) {
|
||||
if f == nil || !f.LegacyGroupProtocol || player == nil {
|
||||
return
|
||||
}
|
||||
player.SendPackCmd(groupCmdReadyToFight, f.buildLegacyGroupReadyInfo())
|
||||
}
|
||||
|
||||
func (f *FightC) buildLegacyGroupReadyInfo() *legacyGroupReadyToFightInfo {
|
||||
return &legacyGroupReadyToFightInfo{
|
||||
Model: groupModelByFight(f),
|
||||
GroupOneInfo: f.buildLegacyReadyTeam(f.OurPlayers, f.Our),
|
||||
GroupTwoInfo: f.buildLegacyReadyTeam(f.OppPlayers, f.Opp),
|
||||
}
|
||||
}
|
||||
|
||||
func (f *FightC) buildLegacyReadyTeam(players []common.PlayerI, inputs []*input.Input) legacyReadyToFightTeam {
|
||||
team := legacyReadyToFightTeam{InvitorID: 1}
|
||||
users := make([]legacyReadyFightUser, 0, len(players))
|
||||
for _, p := range players {
|
||||
if p == nil || p.GetInfo() == nil {
|
||||
continue
|
||||
}
|
||||
users = append(users, legacyReadyFightUser{
|
||||
UserID: p.GetInfo().UserID,
|
||||
Nick: p.GetInfo().Nick,
|
||||
MonList: collectLegacyReadyPetsByController(inputs, p.GetInfo().UserID),
|
||||
})
|
||||
}
|
||||
if len(users) == 0 {
|
||||
if fallback := firstNonNilInput(inputs); fallback != nil && fallback.Player != nil && fallback.Player.GetInfo() != nil {
|
||||
info := fallback.Player.GetInfo()
|
||||
users = append(users, legacyReadyFightUser{
|
||||
UserID: info.UserID,
|
||||
Nick: info.Nick,
|
||||
MonList: collectLegacyReadyPetsByController(inputs, info.UserID),
|
||||
})
|
||||
}
|
||||
}
|
||||
for idx := range users {
|
||||
users[idx].MonCnt = uint32(len(users[idx].MonList))
|
||||
}
|
||||
if len(users) > 0 {
|
||||
team.LeaderID = users[0].UserID
|
||||
}
|
||||
team.GroupList = users
|
||||
return team
|
||||
}
|
||||
|
||||
func collectLegacyReadyPetsByController(inputs []*input.Input, controllerID uint32) []legacyReadyFightPet {
|
||||
pets := make([]legacyReadyFightPet, 0, 6)
|
||||
for _, in := range inputs {
|
||||
if in == nil || !in.ControlledBy(controllerID) {
|
||||
continue
|
||||
}
|
||||
currentPet := in.CurrentPet()
|
||||
if currentPet == nil {
|
||||
continue
|
||||
}
|
||||
pets = append(pets, buildLegacyReadyFightPet(currentPet))
|
||||
}
|
||||
return pets
|
||||
}
|
||||
|
||||
func buildLegacyReadyFightPet(pet *info.BattlePetEntity) legacyReadyFightPet {
|
||||
result := legacyReadyFightPet{}
|
||||
if pet == nil {
|
||||
return result
|
||||
}
|
||||
moves := make([]uint32, 0, len(pet.Info.SkillList))
|
||||
for _, skill := range pet.Info.SkillList {
|
||||
if skill.ID == 0 {
|
||||
continue
|
||||
}
|
||||
moves = append(moves, skill.ID)
|
||||
}
|
||||
result.ID = pet.Info.ID
|
||||
result.MoveList = moves
|
||||
return result
|
||||
}
|
||||
|
||||
func firstNonNilInput(inputs []*input.Input) *input.Input {
|
||||
for _, in := range inputs {
|
||||
if in != nil {
|
||||
return in
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (f *FightC) sendLegacyGroupStart(player common.PlayerI) {
|
||||
if f == nil || !f.LegacyGroupProtocol || player == nil {
|
||||
return
|
||||
}
|
||||
player.SendPackCmd(groupCmdStartFight, f.buildLegacyGroupStartInfo())
|
||||
}
|
||||
|
||||
func (f *FightC) buildLegacyGroupStartInfo() *legacyGroupStartInfo {
|
||||
return &legacyGroupStartInfo{
|
||||
IsGank: 0,
|
||||
GroupOne: f.collectLegacyGroupStartPets(f.Our, 1),
|
||||
GroupTwo: f.collectLegacyGroupStartPets(f.Opp, 2),
|
||||
}
|
||||
}
|
||||
|
||||
func (f *FightC) collectLegacyGroupStartPets(inputs []*input.Input, side uint8) []legacyGroupStartPet {
|
||||
ret := make([]legacyGroupStartPet, 0, len(inputs))
|
||||
for pos, in := range inputs {
|
||||
if in == nil {
|
||||
continue
|
||||
}
|
||||
currentPet := in.CurrentPet()
|
||||
if currentPet == nil {
|
||||
continue
|
||||
}
|
||||
userID := uint32(0)
|
||||
if in.Player != nil && in.Player.GetInfo() != nil {
|
||||
userID = in.Player.GetInfo().UserID
|
||||
}
|
||||
ret = append(ret, legacyGroupStartPet{
|
||||
Side: side,
|
||||
Pos: uint8(pos),
|
||||
UserID: userID,
|
||||
IsChange: 0,
|
||||
PetID: currentPet.Info.ID,
|
||||
CatchTime: currentPet.Info.CatchTime,
|
||||
Hp: currentPet.Info.Hp,
|
||||
MaxHp: currentPet.Info.MaxHp,
|
||||
Level: currentPet.Info.Level,
|
||||
Reserve: 0,
|
||||
Flag: 1,
|
||||
})
|
||||
}
|
||||
return ret
|
||||
}
|
||||
|
||||
func (f *FightC) sendLegacyGroupOver(player common.PlayerI, over *model.FightOverInfo) {
|
||||
if f == nil || !f.LegacyGroupProtocol || player == nil {
|
||||
return
|
||||
}
|
||||
player.SendPackCmd(groupCmdFightOver, f.buildLegacyGroupOverInfo(over))
|
||||
}
|
||||
|
||||
func (f *FightC) buildLegacyGroupOverInfo(over *model.FightOverInfo) *legacyGroupFightOverInfo {
|
||||
result := &legacyGroupFightOverInfo{}
|
||||
if over != nil {
|
||||
result.Reason = resolveLegacyGroupFightOverReason(over)
|
||||
result.WinnerID = over.WinnerId
|
||||
}
|
||||
if our := f.primaryOurPlayer(); our != nil && our.GetInfo() != nil {
|
||||
playerInfo := our.GetInfo()
|
||||
result.TwoTimes = uint32(playerInfo.TwoTimes)
|
||||
result.ThreeTimes = uint32(playerInfo.ThreeTimes)
|
||||
result.AutoFightTime = playerInfo.AutoFightTime
|
||||
result.EnergyTime = uint32(playerInfo.EnergyTime)
|
||||
result.LearnTimes = playerInfo.LearnTimes
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
func mapLegacyGroupFightOverReason(reason model.EnumBattleOverReason) uint32 {
|
||||
return mapUnifiedFightOverReason(reason)
|
||||
}
|
||||
|
||||
func resolveLegacyGroupFightOverReason(over *model.FightOverInfo) uint32 {
|
||||
if over == nil {
|
||||
return mapUnifiedFightOverReason(0)
|
||||
}
|
||||
if over.WinnerId != 0 {
|
||||
return mapUnifiedFightOverReason(0)
|
||||
}
|
||||
return mapLegacyGroupFightOverReason(over.Reason)
|
||||
}
|
||||
|
||||
func (f *FightC) sendLegacyGroupChangePetSuccess(player common.PlayerI, in *input.Input, reason *info.ChangePetInfo) {
|
||||
if f == nil || !f.LegacyGroupProtocol || player == nil || in == nil || reason == nil {
|
||||
return
|
||||
}
|
||||
player.SendPackCmd(groupCmdChangePetSuc, f.buildLegacyGroupChangePetSuccessInfo(in, reason))
|
||||
}
|
||||
|
||||
func (f *FightC) buildLegacyGroupChangePetSuccessInfo(in *input.Input, reason *info.ChangePetInfo) *legacyGroupChangePetSuccessInfo {
|
||||
result := &legacyGroupChangePetSuccessInfo{}
|
||||
if in == nil || reason == nil {
|
||||
return result
|
||||
}
|
||||
if !f.isOurPlayerID(in.UserID) {
|
||||
result.Side = 2
|
||||
} else {
|
||||
result.Side = 1
|
||||
}
|
||||
result.Pos = uint8(in.TeamSlotIndex())
|
||||
result.UserID = reason.UserId
|
||||
result.PetID = reason.ID
|
||||
result.CatchTime = reason.CatchTime
|
||||
result.Level = reason.Level
|
||||
result.Hp = reason.Hp
|
||||
result.MaxHp = reason.MaxHp
|
||||
if currentPet := in.CurrentPet(); currentPet != nil {
|
||||
result.SkinID = currentPet.Info.SkinID
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
func (f *FightC) SendLegacyEscapeSuccess(player common.PlayerI, actorIndex int) {
|
||||
if f == nil || !f.LegacyGroupProtocol || player == nil {
|
||||
return
|
||||
@@ -166,11 +488,8 @@ func (f *FightC) SendLegacyEscapeSuccess(player common.PlayerI, actorIndex int)
|
||||
Side: side,
|
||||
ActorIndex: uint8(actorIndex),
|
||||
}
|
||||
f.Broadcast(func(ff *input.Input) {
|
||||
if ff == nil || ff.Player == nil {
|
||||
return
|
||||
}
|
||||
ff.Player.SendPackCmd(groupCmdEscapeSuc, &payload)
|
||||
f.BroadcastPlayers(func(p common.PlayerI) {
|
||||
p.SendPackCmd(groupCmdEscapeSuc, &payload)
|
||||
})
|
||||
}
|
||||
|
||||
@@ -178,19 +497,155 @@ func (f *FightC) sendLegacyRoundBroadcast(firstAttack, secondAttack *action.Sele
|
||||
if f == nil || !f.LegacyGroupProtocol {
|
||||
return
|
||||
}
|
||||
if f.legacySkillExecuted(firstAttack) {
|
||||
f.sendLegacyGroupSkillHurt(firstAttack)
|
||||
}
|
||||
if f.legacySkillExecuted(secondAttack) {
|
||||
f.sendLegacyGroupSkillHurt(secondAttack)
|
||||
}
|
||||
f.sendLegacyGroupBoutDone()
|
||||
}
|
||||
|
||||
func (f *FightC) legacySkillExecuted(skillAction *action.SelectSkillAction) bool {
|
||||
if f == nil || skillAction == nil {
|
||||
return false
|
||||
}
|
||||
attacker := f.GetInputByAction(skillAction, false)
|
||||
return attacker != nil && attacker.AttackValue != nil && attacker.AttackValue.SkillID != 0
|
||||
}
|
||||
|
||||
func (f *FightC) sendLegacyGroupSkillHurt(skillAction *action.SelectSkillAction) {
|
||||
if f == nil || !f.LegacyGroupProtocol || skillAction == nil {
|
||||
return
|
||||
}
|
||||
packet := f.buildLegacyGroupSkillHurtPacket(skillAction)
|
||||
if packet == nil {
|
||||
return
|
||||
}
|
||||
f.BroadcastPlayers(func(p common.PlayerI) {
|
||||
p.SendPackCmd(groupCmdSkillHurt, packet)
|
||||
})
|
||||
}
|
||||
|
||||
func (f *FightC) buildLegacyGroupSkillHurtPacket(skillAction *action.SelectSkillAction) *legacyGroupSkillHurtPacket {
|
||||
attacker := f.GetInputByAction(skillAction, false)
|
||||
defender := f.GetInputByAction(skillAction, true)
|
||||
if attacker == nil || defender == nil {
|
||||
return nil
|
||||
}
|
||||
return &legacyGroupSkillHurtPacket{
|
||||
IsGank: 0,
|
||||
Attack: f.buildLegacyGroupSkillAttackInfo(skillAction, attacker),
|
||||
Attacked: f.buildLegacyGroupSkillDefendInfo(defender),
|
||||
}
|
||||
}
|
||||
|
||||
func (f *FightC) fillLegacyGroupSkillCommonFields(
|
||||
self *input.Input,
|
||||
isAttackor uint8,
|
||||
statusList *[20]uint8,
|
||||
batLvList *[6]uint8,
|
||||
) (side uint8, pos uint8, userID uint32, petID uint32, hp uint32, maxHP uint32, moveMap []legacyGroupSkillMoveInfo, flag uint32) {
|
||||
if self == nil {
|
||||
return
|
||||
}
|
||||
if !f.isOurPlayerID(self.UserID) {
|
||||
side = 2
|
||||
} else {
|
||||
side = 1
|
||||
}
|
||||
pos = uint8(self.TeamSlotIndex())
|
||||
userID = self.UserID
|
||||
attackValue := self.AttackValue
|
||||
if attackValue == nil {
|
||||
attackValue = info.NewAttackValue(self.UserID)
|
||||
}
|
||||
for i := 0; i < len(attackValue.Status) && i < 20; i++ {
|
||||
statusList[i] = uint8(attackValue.Status[i])
|
||||
}
|
||||
for i := 0; i < len(attackValue.Prop) && i < len(batLvList); i++ {
|
||||
batLvList[i] = uint8(attackValue.Prop[i])
|
||||
}
|
||||
currentPet := self.CurrentPet()
|
||||
if currentPet != nil {
|
||||
petID = currentPet.Info.ID
|
||||
hp = currentPet.Info.Hp
|
||||
maxHP = currentPet.Info.MaxHp
|
||||
moveMap = collectLegacyGroupSkillMoves(currentPet.Info.SkillList)
|
||||
} else {
|
||||
hp = clampLegacyInt32ToUint32(attackValue.RemainHp)
|
||||
maxHP = attackValue.MaxHp
|
||||
moveMap = collectLegacyGroupSkillMoves(attackValue.SkillList)
|
||||
}
|
||||
flag = attackValue.State
|
||||
return
|
||||
}
|
||||
|
||||
func (f *FightC) buildLegacyGroupSkillAttackInfo(skillAction *action.SelectSkillAction, self *input.Input) legacyGroupSkillAttackInfo {
|
||||
result := legacyGroupSkillAttackInfo{}
|
||||
if self == nil {
|
||||
return result
|
||||
}
|
||||
result.IsAttackor = 0
|
||||
result.Side, result.Pos, result.UserID, result.PetID, result.Hp, result.MaxHp, result.MoveMap, result.Flag =
|
||||
f.fillLegacyGroupSkillCommonFields(self, result.IsAttackor, &result.StatusList, &result.BatLvList)
|
||||
attackValue := self.AttackValue
|
||||
if attackValue == nil {
|
||||
attackValue = info.NewAttackValue(self.UserID)
|
||||
}
|
||||
if attackValue.SkillID != 0 {
|
||||
result.MoveID = attackValue.SkillID
|
||||
} else if skillAction != nil && skillAction.SkillEntity != nil {
|
||||
result.MoveID = uint32(skillAction.SkillEntity.XML.ID)
|
||||
}
|
||||
result.IsCrit = attackValue.IsCritical
|
||||
result.EffectName = attackValue.State
|
||||
result.AtkTimes = 1
|
||||
result.Dmg = int32(attackValue.LostHp)
|
||||
result.ChgHp = attackValue.GainHp
|
||||
return result
|
||||
}
|
||||
|
||||
func (f *FightC) buildLegacyGroupSkillDefendInfo(self *input.Input) legacyGroupSkillDefendInfo {
|
||||
result := legacyGroupSkillDefendInfo{}
|
||||
if self == nil {
|
||||
return result
|
||||
}
|
||||
result.IsAttackor = 1
|
||||
result.Side, result.Pos, result.UserID, result.PetID, result.Hp, result.MaxHp, result.MoveMap, result.Flag =
|
||||
f.fillLegacyGroupSkillCommonFields(self, result.IsAttackor, &result.StatusList, &result.BatLvList)
|
||||
result.MoveID = 0
|
||||
return result
|
||||
}
|
||||
|
||||
func collectLegacyGroupSkillMoves(skills []model.SkillInfo) []legacyGroupSkillMoveInfo {
|
||||
moves := make([]legacyGroupSkillMoveInfo, 0, len(skills))
|
||||
for _, skill := range skills {
|
||||
if skill.ID == 0 {
|
||||
continue
|
||||
}
|
||||
moves = append(moves, legacyGroupSkillMoveInfo{
|
||||
MoveID: skill.ID,
|
||||
PP: skill.PP,
|
||||
})
|
||||
}
|
||||
return moves
|
||||
}
|
||||
|
||||
func clampLegacyInt32ToUint32(v int32) uint32 {
|
||||
if v < 0 {
|
||||
return 0
|
||||
}
|
||||
return uint32(v)
|
||||
}
|
||||
|
||||
func (f *FightC) sendLegacyGroupBoutDone() {
|
||||
if f == nil || !f.LegacyGroupProtocol {
|
||||
return
|
||||
}
|
||||
payload := legacyBoutDoneInfo{Round: f.Round}
|
||||
f.Broadcast(func(ff *input.Input) {
|
||||
if ff == nil || ff.Player == nil {
|
||||
return
|
||||
}
|
||||
ff.Player.SendPackCmd(groupCmdBoutDone, &payload)
|
||||
f.BroadcastPlayers(func(p common.PlayerI) {
|
||||
p.SendPackCmd(groupCmdBoutDone, &payload)
|
||||
})
|
||||
}
|
||||
|
||||
@@ -207,16 +662,13 @@ func (f *FightC) sendLegacySpriteDie(in *input.Input, hasBackup bool) {
|
||||
data = 1
|
||||
}
|
||||
payload := legacySpriteDieInfo{
|
||||
Flag: 1,
|
||||
Count: 1,
|
||||
Side: side,
|
||||
ActorIndex: uint8(in.TeamSlotIndex()),
|
||||
Reserve: 1,
|
||||
Flag: 1,
|
||||
HasBackup: data,
|
||||
}
|
||||
f.Broadcast(func(ff *input.Input) {
|
||||
if ff == nil || ff.Player == nil {
|
||||
return
|
||||
}
|
||||
ff.Player.SendPackCmd(groupCmdSpriteDie, &payload)
|
||||
f.BroadcastPlayers(func(p common.PlayerI) {
|
||||
p.SendPackCmd(groupCmdSpriteDie, &payload)
|
||||
})
|
||||
}
|
||||
|
||||
61
logic/service/fight/group_legacy_test.go
Normal file
61
logic/service/fight/group_legacy_test.go
Normal file
@@ -0,0 +1,61 @@
|
||||
package fight
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"blazing/logic/service/fight/action"
|
||||
fightinfo "blazing/logic/service/fight/info"
|
||||
"blazing/logic/service/fight/input"
|
||||
"blazing/modules/player/model"
|
||||
)
|
||||
|
||||
func TestSendLegacyRoundBroadcastSkipsUnexecutedAction(t *testing.T) {
|
||||
ourPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 1001}}
|
||||
oppPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 2002}}
|
||||
|
||||
our := input.NewInput(nil, ourPlayer)
|
||||
our.InitAttackValue()
|
||||
our.AttackValue.SkillID = 111
|
||||
our.SetCurPetAt(0, fightinfo.CreateBattlePetEntity(model.PetInfo{
|
||||
ID: 11,
|
||||
Hp: 80,
|
||||
MaxHp: 100,
|
||||
CatchTime: 101,
|
||||
}))
|
||||
|
||||
opp := input.NewInput(nil, oppPlayer)
|
||||
opp.InitAttackValue()
|
||||
opp.SetCurPetAt(0, fightinfo.CreateBattlePetEntity(model.PetInfo{
|
||||
ID: 22,
|
||||
Hp: 0,
|
||||
MaxHp: 100,
|
||||
CatchTime: 202,
|
||||
}))
|
||||
|
||||
fc := &FightC{
|
||||
Our: []*input.Input{our},
|
||||
Opp: []*input.Input{opp},
|
||||
LegacyGroupProtocol: true,
|
||||
}
|
||||
|
||||
firstAttack := &action.SelectSkillAction{
|
||||
BaseAction: action.BaseAction{PlayerID: ourPlayer.info.UserID, ActorIndex: 0, TargetIndex: 0},
|
||||
}
|
||||
secondAttack := &action.SelectSkillAction{
|
||||
BaseAction: action.BaseAction{PlayerID: oppPlayer.info.UserID, ActorIndex: 0, TargetIndex: 0},
|
||||
}
|
||||
|
||||
fc.sendLegacyRoundBroadcast(firstAttack, secondAttack)
|
||||
|
||||
for _, player := range []*stubPlayer{ourPlayer, oppPlayer} {
|
||||
if len(player.sentCmds) != 2 {
|
||||
t.Fatalf("expected one skill packet plus bout done, got %v", player.sentCmds)
|
||||
}
|
||||
if player.sentCmds[0] != groupCmdSkillHurt {
|
||||
t.Fatalf("expected first packet to be skill hurt, got %d", player.sentCmds[0])
|
||||
}
|
||||
if player.sentCmds[1] != groupCmdBoutDone {
|
||||
t.Fatalf("expected second packet to be bout done, got %d", player.sentCmds[1])
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -196,10 +196,8 @@ type PropDict struct {
|
||||
|
||||
// NoteUseSkillOutboundInfo 战斗技能使用通知的出站信息结构体
|
||||
type NoteUseSkillOutboundInfo struct {
|
||||
FirstAttackInfoLen uint32 `struc:"sizeof=FirstAttackInfo"`
|
||||
FirstAttackInfo []model.AttackValue // 本轮先手方精灵在释放技能结束后的状态
|
||||
SecondAttackInfoLen uint32 `struc:"sizeof=SecondAttackInfo"`
|
||||
SecondAttackInfo []model.AttackValue // 本轮后手方精灵在释放技能结束后的状态
|
||||
FirstAttackInfo model.AttackValue // 本轮先手方精灵在释放技能结束后的状态
|
||||
SecondAttackInfo model.AttackValue // 本轮后手方精灵在释放技能结束后的状态
|
||||
}
|
||||
|
||||
type FightStartOutboundInfo struct {
|
||||
|
||||
@@ -39,6 +39,7 @@ type FightC struct {
|
||||
actionNotify chan struct{}
|
||||
acceptActions bool
|
||||
pendingActions []action.BattleActionI // 待处理动作队列,同一战斗位最多保留一个动作
|
||||
pendingHead int
|
||||
actionRound atomic.Uint32
|
||||
|
||||
quit chan struct{}
|
||||
@@ -250,20 +251,13 @@ func (f *FightC) sideHasActionableSlots(side int) bool {
|
||||
}
|
||||
|
||||
func (f *FightC) slotNeedsAction(in *input.Input) bool {
|
||||
var bench []*info.BattlePetEntity
|
||||
if in == nil {
|
||||
return false
|
||||
}
|
||||
if current := in.CurrentPet(); current != nil && current.Info.Hp > 0 {
|
||||
return true
|
||||
}
|
||||
bench = in.BenchPets()
|
||||
for _, pet := range bench {
|
||||
if pet != nil && pet.Info.Hp > 0 {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
return in.HasLivingBench()
|
||||
}
|
||||
|
||||
func (f *FightC) setActionAttackValue(act action.BattleActionI) {
|
||||
@@ -528,6 +522,27 @@ func (f *FightC) Broadcast(t func(ff *input.Input)) {
|
||||
|
||||
}
|
||||
|
||||
func (f *FightC) BroadcastPlayers(t func(common.PlayerI)) {
|
||||
if f == nil || t == nil {
|
||||
return
|
||||
}
|
||||
seen := make(map[uint32]struct{}, len(f.OurPlayers)+len(f.OppPlayers))
|
||||
visit := func(players []common.PlayerI) {
|
||||
for _, p := range players {
|
||||
if p == nil || p.GetInfo() == nil {
|
||||
continue
|
||||
}
|
||||
if _, ok := seen[p.GetInfo().UserID]; ok {
|
||||
continue
|
||||
}
|
||||
seen[p.GetInfo().UserID] = struct{}{}
|
||||
t(p)
|
||||
}
|
||||
}
|
||||
visit(f.OurPlayers)
|
||||
visit(f.OppPlayers)
|
||||
}
|
||||
|
||||
func (f *FightC) GetOverChan() chan struct{} {
|
||||
return f.over
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@ var EffectType = enum.New[struct {
|
||||
}]()
|
||||
|
||||
var NodeM = make(map[int64]Effect, 0)
|
||||
var NodeFactoryM = make(map[int64]func() Effect, 0)
|
||||
|
||||
func InitEffect(etype EnumEffectType, id int, t Effect) {
|
||||
pr := EffectIDCombiner{}
|
||||
@@ -41,6 +42,13 @@ func InitEffect(etype EnumEffectType, id int, t Effect) {
|
||||
|
||||
NodeM[pr.EffectID()] = t
|
||||
}
|
||||
|
||||
func InitEffectFactory(etype EnumEffectType, id int, factory func() Effect) {
|
||||
pr := EffectIDCombiner{}
|
||||
pr.Combine(etype, 0, gconv.Uint16(id))
|
||||
|
||||
NodeFactoryM[pr.EffectID()] = factory
|
||||
}
|
||||
func GeteffectIDs(etype EnumEffectType) []uint32 {
|
||||
|
||||
var ret []uint32 = make([]uint32, 0)
|
||||
@@ -60,6 +68,19 @@ func geteffect[T int | byte | uint16](etype EnumEffectType, id T) Effect {
|
||||
pr := EffectIDCombiner{}
|
||||
pr.Combine(etype, 0, gconv.Uint16(id))
|
||||
|
||||
if factory, ok := NodeFactoryM[pr.EffectID()]; ok {
|
||||
eff := factory()
|
||||
if eff == nil {
|
||||
return nil
|
||||
}
|
||||
eff.ID(pr)
|
||||
if etype == EffectType.Status {
|
||||
eff.CanStack(true)
|
||||
eff.Duration(grand.N(1, 2))
|
||||
}
|
||||
return eff
|
||||
}
|
||||
|
||||
//todo 获取前GetEffect
|
||||
ret, ok := NodeM[pr.EffectID()]
|
||||
if ok {
|
||||
@@ -107,18 +128,14 @@ func (our *Input) GetProp(id int) alpacadecimal.Decimal {
|
||||
}
|
||||
|
||||
func (our *Input) GetEffect(etype EnumEffectType, id int) Effect {
|
||||
var ret []Effect
|
||||
pr := EffectIDCombiner{}
|
||||
pr.Combine(etype, 0, gconv.Uint16(id))
|
||||
|
||||
for _, v := range our.Effects {
|
||||
if v.ID().Base == pr.Base && v.Alive() {
|
||||
ret = append(ret, v)
|
||||
our.ensureEffectIndex()
|
||||
bucket := our.effectsByBase[pr.Base]
|
||||
for i := len(bucket) - 1; i >= 0; i-- {
|
||||
if bucket[i] != nil && bucket[i].Alive() {
|
||||
return bucket[i]
|
||||
}
|
||||
|
||||
}
|
||||
if len(ret) > 0 {
|
||||
return ret[len(ret)-1]
|
||||
}
|
||||
return nil
|
||||
}
|
||||
@@ -178,6 +195,7 @@ func (our *Input) AddEffect(in *Input, e Effect) Effect {
|
||||
if e == nil {
|
||||
return nil
|
||||
}
|
||||
our.ensureEffectIndex()
|
||||
ctx := e.Ctx()
|
||||
if ctx != nil {
|
||||
if ctx.Source == nil {
|
||||
@@ -204,7 +222,7 @@ func (our *Input) AddEffect(in *Input, e Effect) Effect {
|
||||
//TODO 先激活
|
||||
//fmt.Println("产生回合数", e.ID(), e.Duration())
|
||||
// 如果已有同 ID 的效果,尝试叠加
|
||||
for _, v := range our.Effects {
|
||||
for _, v := range our.effectsByBase[e.ID().Base] {
|
||||
if v == e {
|
||||
return nil //完全相同,跳过执行
|
||||
}
|
||||
@@ -219,7 +237,7 @@ func (our *Input) AddEffect(in *Input, e Effect) Effect {
|
||||
if !v.CanStack() { //说明进行了替换
|
||||
v.Alive(false) //不允许叠层,取消效果
|
||||
e.Duration(utils.Max(e.Duration(), v.Duration()))
|
||||
our.Effects = append(our.Effects, e)
|
||||
our.appendEffect(e)
|
||||
return v //这里把V替换掉了
|
||||
} else {
|
||||
//默认给叠一层
|
||||
@@ -237,7 +255,7 @@ func (our *Input) AddEffect(in *Input, e Effect) Effect {
|
||||
}
|
||||
//无限叠加,比如能力提升类buff
|
||||
// 如果没有同 ID 的效果,直接添加
|
||||
our.Effects = append(our.Effects, e)
|
||||
our.appendEffect(e)
|
||||
return nil
|
||||
}
|
||||
|
||||
@@ -309,6 +327,34 @@ func (our *Input) CancelTurn(in *Input) {
|
||||
|
||||
}
|
||||
|
||||
func (our *Input) ensureEffectIndex() {
|
||||
if our == nil {
|
||||
return
|
||||
}
|
||||
if our.effectsByBase == nil {
|
||||
our.effectsByBase = make(map[int64][]Effect, len(our.Effects))
|
||||
}
|
||||
if our.indexedEffects > len(our.Effects) {
|
||||
our.effectsByBase = make(map[int64][]Effect, len(our.Effects))
|
||||
our.indexedEffects = 0
|
||||
}
|
||||
for our.indexedEffects < len(our.Effects) {
|
||||
effect := our.Effects[our.indexedEffects]
|
||||
if effect != nil {
|
||||
our.effectsByBase[effect.ID().Base] = append(our.effectsByBase[effect.ID().Base], effect)
|
||||
}
|
||||
our.indexedEffects++
|
||||
}
|
||||
}
|
||||
|
||||
func (our *Input) appendEffect(effect Effect) {
|
||||
if our == nil || effect == nil {
|
||||
return
|
||||
}
|
||||
our.Effects = append(our.Effects, effect)
|
||||
our.ensureEffectIndex()
|
||||
}
|
||||
|
||||
// // 消除全部 断回合效果,但是我放下场的时候应该断掉所有的回合类效果
|
||||
// func (our *Input) CancelAll() {
|
||||
// our.Effects = make([]Effect, 0)
|
||||
|
||||
@@ -15,6 +15,13 @@ import (
|
||||
"github.com/jinzhu/copier"
|
||||
)
|
||||
|
||||
var statusBonuses = map[info.EnumPetStatus]float64{
|
||||
info.PetStatus.Paralysis: 1.5,
|
||||
info.PetStatus.Poisoned: 1.5,
|
||||
info.PetStatus.Sleep: 2.0,
|
||||
// /info.BattleStatus.Frozen: 2.0,
|
||||
}
|
||||
|
||||
type Input struct {
|
||||
CanChange uint32 //是否可以死亡切换CanChange
|
||||
// CanAction bool //是否可以行动
|
||||
@@ -27,9 +34,11 @@ type Input struct {
|
||||
CanCapture int
|
||||
Finished bool //是否加载完成
|
||||
// info.BattleActionI
|
||||
Effects []Effect //effects 实际上全局就是effect无限回合 //effects容器 技能的
|
||||
EffectCache []Effect //这里是命中前执行的容器,也就是命中前执行的所有逻辑相关,理论上一个effect被激活,就应该同时将其他的effect取消激活
|
||||
EffectLost []Effect
|
||||
Effects []Effect //effects 实际上全局就是effect无限回合 //effects容器 技能的
|
||||
EffectCache []Effect //这里是命中前执行的容器,也就是命中前执行的所有逻辑相关,理论上一个effect被激活,就应该同时将其他的effect取消激活
|
||||
EffectLost []Effect
|
||||
effectsByBase map[int64][]Effect
|
||||
indexedEffects int
|
||||
// 删掉伤害记录,可以在回调中记录,而不是每次调用记录
|
||||
*model.AttackValue
|
||||
FightC common.FightI
|
||||
@@ -57,6 +66,7 @@ func NewInput(c common.FightI, p common.PlayerI) *Input {
|
||||
ret := &Input{FightC: c, Player: p}
|
||||
ret.Effects = make([]Effect, 0)
|
||||
ret.CurPet = make([]*info.BattlePetEntity, 0)
|
||||
ret.effectsByBase = make(map[int64][]Effect)
|
||||
|
||||
// t := Geteffect(EffectType.Damage, 0)
|
||||
// t.Effect.SetArgs(ret)
|
||||
@@ -115,6 +125,27 @@ func (our *Input) BenchPets() []*info.BattlePetEntity {
|
||||
return bench
|
||||
}
|
||||
|
||||
func (our *Input) HasLivingBench() bool {
|
||||
if our == nil {
|
||||
return false
|
||||
}
|
||||
current := our.CurrentPet()
|
||||
currentCatchTime := uint32(0)
|
||||
if current != nil {
|
||||
currentCatchTime = current.Info.CatchTime
|
||||
}
|
||||
for _, pet := range our.AllPet {
|
||||
if pet == nil || pet.Info.Hp == 0 {
|
||||
continue
|
||||
}
|
||||
if current != nil && pet.Info.CatchTime == currentCatchTime {
|
||||
continue
|
||||
}
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (our *Input) OpponentSlots() []*Input {
|
||||
if our == nil {
|
||||
return nil
|
||||
@@ -299,20 +330,12 @@ func (our *Input) GetPet(id uint32) (ii *info.BattlePetEntity, Reason info.Chang
|
||||
// GetStatusBonus 获取最高的状态倍率
|
||||
// 遍历状态数组,返回存在的状态中最高的倍率(无状态则返回1.0)
|
||||
func (our *Input) GetStatusBonus() float64 {
|
||||
// 异常状态倍率映射表(状态索引 -> 倍率)
|
||||
var statusBonuses = map[info.EnumPetStatus]float64{
|
||||
info.PetStatus.Paralysis: 1.5,
|
||||
info.PetStatus.Poisoned: 1.5,
|
||||
info.PetStatus.Sleep: 2.0,
|
||||
// /info.BattleStatus.Frozen: 2.0,
|
||||
}
|
||||
maxBonus := 1.0 // 默认无状态倍率
|
||||
|
||||
for statusIdx := 0; statusIdx < 20; statusIdx++ {
|
||||
t := our.InitEffect(EffectType.Status, statusIdx)
|
||||
t := our.GetEffect(EffectType.Status, statusIdx)
|
||||
|
||||
// 检查状态是否存在(数组中值为1表示存在该状态)
|
||||
if t != nil && t.Stack() > 0 {
|
||||
if t != nil && t.Alive() {
|
||||
if bonus, exists := statusBonuses[info.EnumPetStatus(statusIdx)]; exists && bonus > maxBonus {
|
||||
maxBonus = bonus
|
||||
}
|
||||
|
||||
@@ -2,6 +2,40 @@ package input
|
||||
|
||||
import "github.com/gogf/gf/v2/util/grand"
|
||||
|
||||
func compactSlots(slots []*Input) []*Input {
|
||||
if len(slots) == 0 {
|
||||
return nil
|
||||
}
|
||||
ret := make([]*Input, 0, len(slots))
|
||||
for _, slot := range slots {
|
||||
if slot == nil {
|
||||
continue
|
||||
}
|
||||
ret = append(ret, slot)
|
||||
}
|
||||
return ret
|
||||
}
|
||||
|
||||
func uniqueControllerCount(slots []*Input) int {
|
||||
if len(slots) == 0 {
|
||||
return 0
|
||||
}
|
||||
seen := make(map[uint32]struct{}, len(slots))
|
||||
count := 0
|
||||
for _, slot := range slots {
|
||||
if slot == nil || slot.Player == nil {
|
||||
continue
|
||||
}
|
||||
userID := slot.Player.GetInfo().UserID
|
||||
if _, ok := seen[userID]; ok {
|
||||
continue
|
||||
}
|
||||
seen[userID] = struct{}{}
|
||||
count++
|
||||
}
|
||||
return count
|
||||
}
|
||||
|
||||
// TeamSlots 返回当前输入所在阵营的全部有效战斗位视图。
|
||||
func (our *Input) TeamSlots() []*Input {
|
||||
if our == nil {
|
||||
@@ -10,14 +44,7 @@ func (our *Input) TeamSlots() []*Input {
|
||||
if len(our.Team) == 0 {
|
||||
return []*Input{our}
|
||||
}
|
||||
slots := make([]*Input, 0, len(our.Team))
|
||||
for _, teammate := range our.Team {
|
||||
if teammate == nil {
|
||||
continue
|
||||
}
|
||||
slots = append(slots, teammate)
|
||||
}
|
||||
return slots
|
||||
return compactSlots(our.Team)
|
||||
}
|
||||
|
||||
// TeamSlotIndex 返回当前输入在本阵营中的原始站位下标。
|
||||
@@ -69,6 +96,51 @@ func (our *Input) HasLivingTeammate() bool {
|
||||
return len(our.LivingTeammates()) > 0
|
||||
}
|
||||
|
||||
// TeamInputCount 返回当前阵营有效 input 数量。
|
||||
func (our *Input) TeamInputCount() int {
|
||||
return len(our.TeamSlots())
|
||||
}
|
||||
|
||||
// OpponentInputCount 返回敌方阵营有效 input 数量。
|
||||
func (our *Input) OpponentInputCount() int {
|
||||
if our == nil {
|
||||
return 0
|
||||
}
|
||||
if len(our.OppTeam) == 0 {
|
||||
if our.Opp != nil {
|
||||
return 1
|
||||
}
|
||||
return 0
|
||||
}
|
||||
return len(compactSlots(our.OppTeam))
|
||||
}
|
||||
|
||||
// IsMultiInputSide 判断当前阵营是否为多 input。
|
||||
func (our *Input) IsMultiInputSide() bool {
|
||||
return our.TeamInputCount() > 1
|
||||
}
|
||||
|
||||
// IsMultiInputBattle 判断当前战斗是否包含多 input 站位。
|
||||
func (our *Input) IsMultiInputBattle() bool {
|
||||
if our == nil {
|
||||
return false
|
||||
}
|
||||
return our.TeamInputCount() > 1 || our.OpponentInputCount() > 1
|
||||
}
|
||||
|
||||
// TeamControllerCount 返回当前阵营实际操作者数量。
|
||||
func (our *Input) TeamControllerCount() int {
|
||||
if our == nil {
|
||||
return 0
|
||||
}
|
||||
return uniqueControllerCount(our.TeamSlots())
|
||||
}
|
||||
|
||||
// IsSingleControllerMultiInputSide 判断当前阵营是否为“单人控制的多 input”。
|
||||
func (our *Input) IsSingleControllerMultiInputSide() bool {
|
||||
return our.IsMultiInputSide() && our.TeamControllerCount() <= 1
|
||||
}
|
||||
|
||||
// TeamSlotAt 返回指定己方站位。
|
||||
func (our *Input) TeamSlotAt(index int) *Input {
|
||||
if our == nil {
|
||||
|
||||
@@ -3,10 +3,32 @@ package input
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"blazing/common/socket/errorcode"
|
||||
"blazing/logic/service/common"
|
||||
fightinfo "blazing/logic/service/fight/info"
|
||||
spaceinfo "blazing/logic/service/space/info"
|
||||
"blazing/modules/player/model"
|
||||
)
|
||||
|
||||
type teamTestPlayer struct {
|
||||
info model.PlayerInfo
|
||||
fightInfo fightinfo.Fightinfo
|
||||
}
|
||||
|
||||
func (p *teamTestPlayer) ApplyPetDisplayInfo(*spaceinfo.SimpleInfo) {}
|
||||
func (p *teamTestPlayer) GetPlayerCaptureContext() *fightinfo.PlayerCaptureContext { return nil }
|
||||
func (p *teamTestPlayer) Roll(int, int) (bool, float64, float64) { return false, 0, 0 }
|
||||
func (p *teamTestPlayer) Getfightinfo() fightinfo.Fightinfo { return p.fightInfo }
|
||||
func (p *teamTestPlayer) ItemAdd(int64, int64) bool { return false }
|
||||
func (p *teamTestPlayer) GetInfo() *model.PlayerInfo { return &p.info }
|
||||
func (p *teamTestPlayer) InvitePlayer(common.PlayerI) {}
|
||||
func (p *teamTestPlayer) SetFightC(common.FightI) {}
|
||||
func (p *teamTestPlayer) QuitFight() {}
|
||||
func (p *teamTestPlayer) MessWin(bool) {}
|
||||
func (p *teamTestPlayer) CanFight() errorcode.ErrorCode { return 0 }
|
||||
func (p *teamTestPlayer) SendPackCmd(uint32, any) {}
|
||||
func (p *teamTestPlayer) GetPetInfo(uint32) []model.PetInfo { return nil }
|
||||
|
||||
func TestLivingTeammatesFiltersSelfAndDeadSlots(t *testing.T) {
|
||||
owner := &Input{CurPet: []*fightinfo.BattlePetEntity{{Info: model.PetInfo{Hp: 10}}}}
|
||||
aliveMate := &Input{CurPet: []*fightinfo.BattlePetEntity{{Info: model.PetInfo{Hp: 5}}}}
|
||||
@@ -58,3 +80,38 @@ func TestRandomOpponentSlotIndexPrefersLivingTarget(t *testing.T) {
|
||||
t.Fatalf("expected opponent slot 1 to return live opponent")
|
||||
}
|
||||
}
|
||||
|
||||
func TestInputModeHelpers(t *testing.T) {
|
||||
playerA := &teamTestPlayer{info: model.PlayerInfo{UserID: 1001}}
|
||||
playerB := &teamTestPlayer{info: model.PlayerInfo{UserID: 1002}}
|
||||
|
||||
solo := &Input{}
|
||||
soloMate := &Input{}
|
||||
groupMate := &Input{}
|
||||
|
||||
solo.Player = playerA
|
||||
soloMate.Player = playerA
|
||||
groupMate.Player = playerB
|
||||
|
||||
solo.Team = []*Input{solo}
|
||||
solo.OppTeam = []*Input{{}}
|
||||
if solo.IsMultiInputBattle() {
|
||||
t.Fatalf("expected single-input battle to be false")
|
||||
}
|
||||
|
||||
solo.Team = []*Input{solo, soloMate}
|
||||
if !solo.IsMultiInputBattle() {
|
||||
t.Fatalf("expected multi-input battle to be true")
|
||||
}
|
||||
if !solo.IsSingleControllerMultiInputSide() {
|
||||
t.Fatalf("expected same-controller double side to be single-controller multi-input")
|
||||
}
|
||||
|
||||
solo.Team = []*Input{solo, groupMate}
|
||||
if solo.TeamControllerCount() != 2 {
|
||||
t.Fatalf("expected group side controller count 2, got %d", solo.TeamControllerCount())
|
||||
}
|
||||
if solo.IsSingleControllerMultiInputSide() {
|
||||
t.Fatalf("expected grouped side not to be single-controller multi-input")
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,7 +76,7 @@ func (f *FightC) battleLoop() {
|
||||
if player := f.primaryOppPlayer(); player != nil {
|
||||
f.WinnerId = player.GetInfo().UserID
|
||||
}
|
||||
f.Reason = model.BattleOverReason.DefaultEnd
|
||||
f.Reason = normalizeFightOverReason(model.BattleOverReason.DefaultEnd)
|
||||
f.FightOverInfo.WinnerId = f.WinnerId
|
||||
f.FightOverInfo.Reason = f.Reason
|
||||
f.closefight = true
|
||||
@@ -86,7 +86,7 @@ func (f *FightC) battleLoop() {
|
||||
if player := f.primaryOurPlayer(); player != nil {
|
||||
f.WinnerId = player.GetInfo().UserID
|
||||
}
|
||||
f.Reason = model.BattleOverReason.DefaultEnd
|
||||
f.Reason = normalizeFightOverReason(model.BattleOverReason.DefaultEnd)
|
||||
f.FightOverInfo.WinnerId = f.WinnerId
|
||||
f.FightOverInfo.Reason = f.Reason
|
||||
f.closefight = true
|
||||
@@ -173,10 +173,14 @@ func (f *FightC) battleLoop() {
|
||||
|
||||
//大乱斗,给个延迟
|
||||
//<-time.After(1000)
|
||||
f.Broadcast(func(ff *input.Input) {
|
||||
f.sendFightPacket(ff.Player, fightPacketOver, &f.FightOverInfo)
|
||||
f.BroadcastPlayers(func(p common.PlayerI) {
|
||||
if f.LegacyGroupProtocol {
|
||||
f.sendLegacyGroupOver(p, &f.FightOverInfo)
|
||||
} else {
|
||||
f.sendFightPacket(p, fightPacketOver, buildFightOverPayload(f.FightOverInfo))
|
||||
}
|
||||
|
||||
ff.Player.QuitFight()
|
||||
p.QuitFight()
|
||||
|
||||
//待退出玩家战斗状态
|
||||
})
|
||||
@@ -260,7 +264,11 @@ func (f *FightC) collectPlayerActions(expectedSlots map[actionSlotKey]struct{})
|
||||
ret.Reason = reason
|
||||
ret.Reason.ActorIndex = uint32(ret.ActorIndex)
|
||||
|
||||
f.sendFightPacket(selfinput.Player, fightPacketChangePetSuccess, &ret.Reason)
|
||||
if f.LegacyGroupProtocol {
|
||||
f.sendLegacyGroupChangePetSuccess(selfinput.Player, selfinput, &ret.Reason)
|
||||
} else {
|
||||
f.sendFightPacket(selfinput.Player, fightPacketChangePetSuccess, &ret.Reason)
|
||||
}
|
||||
|
||||
f.Switch[key] = ret
|
||||
|
||||
@@ -281,7 +289,11 @@ func (f *FightC) collectPlayerActions(expectedSlots map[actionSlotKey]struct{})
|
||||
selfinput.CanChange = 0
|
||||
if f.Info.Status == info.BattleMode.FIGHT_WITH_NPC && paction.GetPlayerID() == 0 {
|
||||
f.Switch = make(map[actionSlotKey]*action.ActiveSwitchAction)
|
||||
f.sendFightPacket(f.Our[0].Player, fightPacketChangePetSuccess, &ret.Reason)
|
||||
if f.LegacyGroupProtocol {
|
||||
f.sendLegacyGroupChangePetSuccess(f.Our[0].Player, selfinput, &ret.Reason)
|
||||
} else {
|
||||
f.sendFightPacket(f.Our[0].Player, fightPacketChangePetSuccess, &ret.Reason)
|
||||
}
|
||||
//println("AI出手死切")
|
||||
f.triggerNPCActions() // boss出手后获取出招
|
||||
|
||||
@@ -597,12 +609,12 @@ func (f *FightC) handleItemAction(a *action.UseItemAction) {
|
||||
case gconv.Int(item.HP) != 0:
|
||||
addhp := item.HP
|
||||
source.Heal(source, a, alpacadecimal.NewFromInt(int64(addhp)))
|
||||
f.Broadcast(func(ff *input.Input) {
|
||||
f.BroadcastPlayers(func(p common.PlayerI) {
|
||||
currentPet := source.PrimaryCurPet()
|
||||
if currentPet == nil {
|
||||
return
|
||||
}
|
||||
f.sendFightPacket(ff.Player, fightPacketUseItem, &info.UsePetIteminfo{
|
||||
f.sendFightPacket(p, fightPacketUseItem, &info.UsePetIteminfo{
|
||||
UserID: source.UserID,
|
||||
ChangeHp: int32(addhp),
|
||||
ItemID: uint32(item.ID),
|
||||
@@ -612,12 +624,12 @@ func (f *FightC) handleItemAction(a *action.UseItemAction) {
|
||||
})
|
||||
case gconv.Int(item.PP) != 0:
|
||||
source.HealPP(item.PP)
|
||||
f.Broadcast(func(ff *input.Input) {
|
||||
f.BroadcastPlayers(func(p common.PlayerI) {
|
||||
currentPet := source.PrimaryCurPet()
|
||||
if currentPet == nil {
|
||||
return
|
||||
}
|
||||
f.sendFightPacket(ff.Player, fightPacketUseItem, &info.UsePetIteminfo{
|
||||
f.sendFightPacket(p, fightPacketUseItem, &info.UsePetIteminfo{
|
||||
UserID: source.UserID,
|
||||
|
||||
ItemID: uint32(item.ID),
|
||||
|
||||
@@ -47,6 +47,100 @@ func NewFightSingleControllerN(
|
||||
)
|
||||
}
|
||||
|
||||
// ArrangePetsBySlotLimit 按站位上限切分宠物。
|
||||
// 规则:
|
||||
// 1. 前 slotLimit 只存活宠物优先占据出战位。
|
||||
// 2. 其余宠物按 1..slotLimit 轮转挂到对应站位作为后备。
|
||||
// 3. 每个站位最多保留 6 只宠物。
|
||||
func ArrangePetsBySlotLimit(pets []model.PetInfo, slotLimit int) [][]model.PetInfo {
|
||||
var (
|
||||
alivePets []model.PetInfo
|
||||
slots [][]model.PetInfo
|
||||
idx int
|
||||
)
|
||||
for _, pet := range pets {
|
||||
if pet.Hp == 0 {
|
||||
continue
|
||||
}
|
||||
alivePets = append(alivePets, pet)
|
||||
}
|
||||
if len(alivePets) == 0 {
|
||||
return nil
|
||||
}
|
||||
if slotLimit <= 0 {
|
||||
slotLimit = 1
|
||||
}
|
||||
if slotLimit > len(alivePets) {
|
||||
slotLimit = len(alivePets)
|
||||
}
|
||||
slots = make([][]model.PetInfo, 0, slotLimit)
|
||||
for i := 0; i < slotLimit; i++ {
|
||||
slots = append(slots, []model.PetInfo{alivePets[i]})
|
||||
}
|
||||
for _, pet := range alivePets[slotLimit:] {
|
||||
for step := 0; step < len(slots); step++ {
|
||||
slotIdx := (idx + step) % len(slots)
|
||||
if len(slots[slotIdx]) >= 6 {
|
||||
continue
|
||||
}
|
||||
slots[slotIdx] = append(slots[slotIdx], pet)
|
||||
idx = (slotIdx + 1) % len(slots)
|
||||
break
|
||||
}
|
||||
}
|
||||
return slots
|
||||
}
|
||||
|
||||
// ExpandPlayersWithSlotLimit 将“每位玩家的宠物列表”按站位限制展开为扁平站位列表。
|
||||
// 例如:
|
||||
// 1. slotLimit=1: 每位玩家占 1 个站位,其余为该站位后备。
|
||||
// 2. slotLimit=3: 每位玩家最多展开 3 个站位,每个站位带各自后备。
|
||||
func ExpandPlayersWithSlotLimit(
|
||||
players []common.PlayerI,
|
||||
petsByPlayer [][]model.PetInfo,
|
||||
slotLimit int,
|
||||
) ([]common.PlayerI, [][]model.PetInfo, errorcode.ErrorCode) {
|
||||
var (
|
||||
flatPlayers []common.PlayerI
|
||||
flatSlots [][]model.PetInfo
|
||||
)
|
||||
if len(players) == 0 || len(players) != len(petsByPlayer) {
|
||||
return nil, nil, errorcode.ErrorCodes.ErrSystemBusyTryLater
|
||||
}
|
||||
for idx, p := range players {
|
||||
if p == nil {
|
||||
return nil, nil, errorcode.ErrorCodes.ErrSystemBusyTryLater
|
||||
}
|
||||
slots := ArrangePetsBySlotLimit(petsByPlayer[idx], slotLimit)
|
||||
for _, slotPets := range slots {
|
||||
flatPlayers = append(flatPlayers, p)
|
||||
flatSlots = append(flatSlots, slotPets)
|
||||
}
|
||||
}
|
||||
if len(flatPlayers) == 0 || len(flatPlayers) != len(flatSlots) {
|
||||
return nil, nil, errorcode.ErrorCodes.ErrSystemBusyTryLater
|
||||
}
|
||||
return flatPlayers, flatSlots, 0
|
||||
}
|
||||
|
||||
// NewFightSingleController 使用站位限制规则创建单人控制多站位战斗。
|
||||
func NewFightSingleController(
|
||||
ourController common.PlayerI,
|
||||
oppController common.PlayerI,
|
||||
ourPets []model.PetInfo,
|
||||
oppPets []model.PetInfo,
|
||||
slotLimit int,
|
||||
fn func(model.FightOverInfo),
|
||||
) (*FightC, errorcode.ErrorCode) {
|
||||
return NewFightSingleControllerN(
|
||||
ourController,
|
||||
oppController,
|
||||
ArrangePetsBySlotLimit(ourPets, slotLimit),
|
||||
ArrangePetsBySlotLimit(oppPets, slotLimit),
|
||||
fn,
|
||||
)
|
||||
}
|
||||
|
||||
// NewLegacyGroupFightSingleControllerN 创建旧组队协议的单人控制多站位战斗。
|
||||
func NewLegacyGroupFightSingleControllerN(
|
||||
ourController common.PlayerI,
|
||||
@@ -82,6 +176,24 @@ func NewLegacyGroupFightSingleControllerN(
|
||||
)
|
||||
}
|
||||
|
||||
// NewLegacyGroupFightSingleController 使用站位限制规则创建旧组队协议战斗。
|
||||
func NewLegacyGroupFightSingleController(
|
||||
ourController common.PlayerI,
|
||||
oppController common.PlayerI,
|
||||
ourPets []model.PetInfo,
|
||||
oppPets []model.PetInfo,
|
||||
slotLimit int,
|
||||
fn func(model.FightOverInfo),
|
||||
) (*FightC, errorcode.ErrorCode) {
|
||||
return NewLegacyGroupFightSingleControllerN(
|
||||
ourController,
|
||||
oppController,
|
||||
ArrangePetsBySlotLimit(ourPets, slotLimit),
|
||||
ArrangePetsBySlotLimit(oppPets, slotLimit),
|
||||
fn,
|
||||
)
|
||||
}
|
||||
|
||||
// NewFightPerSlotControllerN 创建 N 打战斗(多人各控制一个站位)。
|
||||
// ourPlayers/oppPlayers 与 ourPetsBySlot/oppPetsBySlot 按站位一一对应。
|
||||
func NewFightPerSlotControllerN(
|
||||
@@ -117,25 +229,32 @@ func NewFightPerSlotControllerN(
|
||||
)
|
||||
}
|
||||
|
||||
// NewFightPerPlayerControllers 使用“每位玩家 + 站位限制”创建多人战斗。
|
||||
func NewFightPerPlayerControllers(
|
||||
ourPlayers []common.PlayerI,
|
||||
oppPlayers []common.PlayerI,
|
||||
ourPetsByPlayer [][]model.PetInfo,
|
||||
oppPetsByPlayer [][]model.PetInfo,
|
||||
slotLimit int,
|
||||
fn func(model.FightOverInfo),
|
||||
) (*FightC, errorcode.ErrorCode) {
|
||||
flatOurPlayers, flatOurSlots, err := ExpandPlayersWithSlotLimit(ourPlayers, ourPetsByPlayer, slotLimit)
|
||||
if err > 0 {
|
||||
return nil, err
|
||||
}
|
||||
flatOppPlayers, flatOppSlots, err := ExpandPlayersWithSlotLimit(oppPlayers, oppPetsByPlayer, slotLimit)
|
||||
if err > 0 {
|
||||
return nil, err
|
||||
}
|
||||
return NewFightPerSlotControllerN(flatOurPlayers, flatOppPlayers, flatOurSlots, flatOppSlots, fn)
|
||||
}
|
||||
|
||||
// 创建新战斗,邀请方和被邀请方,或者玩家和野怪方
|
||||
func NewFight(p1, p2 common.PlayerI, b1, b2 []model.PetInfo, fn func(model.FightOverInfo)) (*FightC, errorcode.ErrorCode) {
|
||||
if p1 == nil || p2 == nil {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemBusyTryLater
|
||||
}
|
||||
fightInfo := p1.Getfightinfo()
|
||||
ourInput, err := buildInputFromPets(p1, b1, fightInfo.Mode)
|
||||
if err > 0 {
|
||||
return nil, err
|
||||
}
|
||||
oppInput, err := buildInputFromPets(p2, b2, fightInfo.Mode)
|
||||
if err > 0 {
|
||||
return nil, err
|
||||
}
|
||||
return NewFightWithOptions(
|
||||
WithFightInputs([]*input.Input{ourInput}, []*input.Input{oppInput}),
|
||||
WithFightCallback(fn),
|
||||
WithFightInfo(fightInfo),
|
||||
)
|
||||
return NewFightSingleController(p1, p2, b1, b2, 1, fn)
|
||||
}
|
||||
|
||||
// buildFight 基于已准备好的双方 Inputs 构建战斗实例。
|
||||
@@ -178,9 +297,6 @@ func buildFight(opts *fightBuildOptions) (*FightC, errorcode.ErrorCode) {
|
||||
f.bindInputFightContext(f.Our, f.Opp)
|
||||
f.linkTeamViews()
|
||||
|
||||
f.ReadyInfo.OurInfo, f.ReadyInfo.OurPetList = initfightready(f.primaryOur())
|
||||
f.ReadyInfo.OpponentInfo, f.ReadyInfo.OpponentPetList = initfightready(f.primaryOpp())
|
||||
|
||||
loadtime := 120 * time.Second
|
||||
if f.Info.Status == info.BattleMode.FIGHT_WITH_NPC {
|
||||
if opp := f.primaryOpp(); opp != nil {
|
||||
@@ -194,10 +310,17 @@ func buildFight(opts *fightBuildOptions) (*FightC, errorcode.ErrorCode) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
f.ReadyInfo.OurInfo, f.ReadyInfo.OurPetList = initfightready(f.primaryOur())
|
||||
f.ReadyInfo.OpponentInfo, f.ReadyInfo.OpponentPetList = initfightready(f.primaryOpp())
|
||||
f.FightStartOutboundInfo = f.buildFightStartInfo()
|
||||
|
||||
f.Broadcast(func(ff *input.Input) {
|
||||
f.sendFightPacket(ff.Player, fightPacketReady, &f.ReadyInfo)
|
||||
f.BroadcastPlayers(func(p common.PlayerI) {
|
||||
if f.LegacyGroupProtocol {
|
||||
f.sendLegacyGroupReady(p)
|
||||
return
|
||||
}
|
||||
f.sendFightPacket(p, fightPacketReady, &f.ReadyInfo)
|
||||
})
|
||||
|
||||
cool.Cron.AfterFunc(loadtime, func() {
|
||||
@@ -215,9 +338,13 @@ func buildFight(opts *fightBuildOptions) (*FightC, errorcode.ErrorCode) {
|
||||
case !our.Finished:
|
||||
f.WinnerId = opp.Player.GetInfo().UserID
|
||||
}
|
||||
f.Broadcast(func(ff *input.Input) {
|
||||
f.sendFightPacket(ff.Player, fightPacketOver, &f.FightOverInfo)
|
||||
ff.Player.QuitFight()
|
||||
f.BroadcastPlayers(func(p common.PlayerI) {
|
||||
if f.LegacyGroupProtocol {
|
||||
f.sendLegacyGroupOver(p, &f.FightOverInfo)
|
||||
} else {
|
||||
f.sendFightPacket(p, fightPacketOver, buildFightOverPayload(f.FightOverInfo))
|
||||
}
|
||||
p.QuitFight()
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
@@ -24,6 +24,7 @@ type EffectNode struct {
|
||||
canStack bool // 最大叠加层数 ,正常都是不允许叠加的,除了衰弱特殊效果 ,异常和能力的叠层
|
||||
isFirst bool
|
||||
SideEffectArgs []int // 附加效果参数
|
||||
cachedArgs []alpacadecimal.Decimal
|
||||
// owner bool //是否作用自身
|
||||
Success bool // 是否执行成功 成功XXX,失败XXX
|
||||
arget bool // 传出作用对象,默认0是自身,1是作用于对面
|
||||
@@ -240,18 +241,22 @@ func (e *EffectNode) SetArgs(t *input.Input, a ...int) {
|
||||
e.Input = t
|
||||
if len(a) > 0 {
|
||||
e.SideEffectArgs = a
|
||||
e.cachedArgs = e.cachedArgs[:0]
|
||||
for _, v := range a {
|
||||
e.cachedArgs = append(e.cachedArgs, alpacadecimal.NewFromInt(int64(v)))
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
func (e *EffectNode) Args() []alpacadecimal.Decimal {
|
||||
var ret []alpacadecimal.Decimal
|
||||
|
||||
for _, v := range e.SideEffectArgs {
|
||||
ret = append(ret, alpacadecimal.NewFromInt(int64(v)))
|
||||
|
||||
if len(e.cachedArgs) == len(e.SideEffectArgs) {
|
||||
return e.cachedArgs
|
||||
}
|
||||
|
||||
return ret
|
||||
e.cachedArgs = e.cachedArgs[:0]
|
||||
for _, v := range e.SideEffectArgs {
|
||||
e.cachedArgs = append(e.cachedArgs, alpacadecimal.NewFromInt(int64(v)))
|
||||
}
|
||||
return e.cachedArgs
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -92,28 +92,8 @@ func JoinPeakQueue(p *player.Player, requestedMode uint32) errorcode.ErrorCode {
|
||||
return err
|
||||
}
|
||||
|
||||
m := Default()
|
||||
runtimeServerID := localRuntimeServerID()
|
||||
ticket := &localQueueTicket{
|
||||
playerID: p.Info.UserID,
|
||||
runtimeServerID: runtimeServerID,
|
||||
fightMode: fightMode,
|
||||
status: status,
|
||||
stop: make(chan struct{}),
|
||||
}
|
||||
|
||||
m.mu.Lock()
|
||||
if old := m.localQueues[p.Info.UserID]; old != nil {
|
||||
old.Stop()
|
||||
}
|
||||
m.localQueues[p.Info.UserID] = ticket
|
||||
delete(m.userSession, p.Info.UserID)
|
||||
m.mu.Unlock()
|
||||
|
||||
p.Fightinfo.Mode = fightMode
|
||||
p.Fightinfo.Status = status
|
||||
|
||||
go m.queueHeartbeatLoop(p, ticket)
|
||||
return 0
|
||||
}
|
||||
|
||||
@@ -129,15 +109,19 @@ func CancelPeakQueue(p *player.Player) {
|
||||
m.mu.Unlock()
|
||||
if ticket != nil {
|
||||
ticket.Stop()
|
||||
_ = publishServerMessage(pvpwire.CoordinatorTopicPrefix, pvpwire.MessageTypeQueueCancel, pvpwire.QueueCancelPayload{
|
||||
RuntimeServerID: ticket.runtimeServerID,
|
||||
UserID: ticket.playerID,
|
||||
})
|
||||
}
|
||||
atomic.StoreUint32(&p.Fightinfo.Mode, 0)
|
||||
atomic.StoreUint32(&p.Fightinfo.Status, 0)
|
||||
}
|
||||
|
||||
func NormalizePeakMode(requested uint32) (fightMode uint32, status uint32, err errorcode.ErrorCode) {
|
||||
return normalizePeakMode(requested)
|
||||
}
|
||||
|
||||
func AvailableCatchTimes(pets []model.PetInfo) []uint32 {
|
||||
return filterAvailableCatchTimes(pets)
|
||||
}
|
||||
|
||||
func SubmitBanPick(p *player.Player, selected, banned []uint32) errorcode.ErrorCode {
|
||||
if p == nil {
|
||||
return errorcode.ErrorCodes.ErrSystemBusyTryLater
|
||||
|
||||
60
logic/service/fight/slot_alloc_test.go
Normal file
60
logic/service/fight/slot_alloc_test.go
Normal file
@@ -0,0 +1,60 @@
|
||||
package fight
|
||||
|
||||
import (
|
||||
"blazing/logic/service/common"
|
||||
"blazing/modules/player/model"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestArrangePetsBySlotLimit(t *testing.T) {
|
||||
pets := []model.PetInfo{
|
||||
{ID: 1, Hp: 10},
|
||||
{ID: 2, Hp: 10},
|
||||
{ID: 3, Hp: 10},
|
||||
{ID: 4, Hp: 10},
|
||||
{ID: 5, Hp: 10},
|
||||
{ID: 6, Hp: 10},
|
||||
}
|
||||
|
||||
slots := ArrangePetsBySlotLimit(pets, 3)
|
||||
if len(slots) != 3 {
|
||||
t.Fatalf("expected 3 slots, got %d", len(slots))
|
||||
}
|
||||
if len(slots[0]) != 2 || slots[0][0].ID != 1 || slots[0][1].ID != 4 {
|
||||
t.Fatalf("slot 0 mismatch: %+v", slots[0])
|
||||
}
|
||||
if len(slots[1]) != 2 || slots[1][0].ID != 2 || slots[1][1].ID != 5 {
|
||||
t.Fatalf("slot 1 mismatch: %+v", slots[1])
|
||||
}
|
||||
if len(slots[2]) != 2 || slots[2][0].ID != 3 || slots[2][1].ID != 6 {
|
||||
t.Fatalf("slot 2 mismatch: %+v", slots[2])
|
||||
}
|
||||
}
|
||||
|
||||
func TestExpandPlayersWithSlotLimit(t *testing.T) {
|
||||
players := []common.PlayerI{&stubPlayer{}, &stubPlayer{}}
|
||||
petsByPlayer := [][]model.PetInfo{
|
||||
{
|
||||
{ID: 1, Hp: 10},
|
||||
{ID: 2, Hp: 10},
|
||||
{ID: 3, Hp: 10},
|
||||
},
|
||||
{
|
||||
{ID: 11, Hp: 10},
|
||||
{ID: 12, Hp: 10},
|
||||
},
|
||||
}
|
||||
flatPlayers, flatSlots, err := ExpandPlayersWithSlotLimit(players, petsByPlayer, 1)
|
||||
if err != 0 {
|
||||
t.Fatalf("unexpected err: %v", err)
|
||||
}
|
||||
if len(flatPlayers) != 2 || len(flatSlots) != 2 {
|
||||
t.Fatalf("unexpected flatten result: players=%d slots=%d", len(flatPlayers), len(flatSlots))
|
||||
}
|
||||
if len(flatSlots[0]) != 3 || flatSlots[0][0].ID != 1 || flatSlots[0][1].ID != 2 || flatSlots[0][2].ID != 3 {
|
||||
t.Fatalf("player0 slot mismatch: %+v", flatSlots[0])
|
||||
}
|
||||
if len(flatSlots[1]) != 2 || flatSlots[1][0].ID != 11 || flatSlots[1][1].ID != 12 {
|
||||
t.Fatalf("player1 slot mismatch: %+v", flatSlots[1])
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,8 @@ import (
|
||||
)
|
||||
|
||||
type stubPlayer struct {
|
||||
info model.PlayerInfo
|
||||
info model.PlayerInfo
|
||||
sentCmds []uint32
|
||||
}
|
||||
|
||||
func (*stubPlayer) ApplyPetDisplayInfo(*spaceinfo.SimpleInfo) {}
|
||||
@@ -26,7 +27,7 @@ func (*stubPlayer) SetFightC(common.FightI) {}
|
||||
func (*stubPlayer) QuitFight() {}
|
||||
func (*stubPlayer) MessWin(bool) {}
|
||||
func (*stubPlayer) CanFight() errorcode.ErrorCode { return 0 }
|
||||
func (*stubPlayer) SendPackCmd(uint32, any) {}
|
||||
func (p *stubPlayer) SendPackCmd(cmd uint32, _ any) { p.sentCmds = append(p.sentCmds, cmd) }
|
||||
func (*stubPlayer) GetPetInfo(uint32) []model.PetInfo { return nil }
|
||||
|
||||
func TestFightActionEnvelopeEncodedTargetIndex(t *testing.T) {
|
||||
@@ -111,3 +112,36 @@ func TestBuildFightStateStartEnvelope(t *testing.T) {
|
||||
t.Fatalf("unexpected right fighter snapshot: %+v", envelope.Right[0])
|
||||
}
|
||||
}
|
||||
|
||||
func TestBuildNoteUseSkillOutboundInfoUsesActionOrder(t *testing.T) {
|
||||
ourPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 1001}}
|
||||
oppPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 2002}}
|
||||
|
||||
our := input.NewInput(nil, ourPlayer)
|
||||
our.InitAttackValue()
|
||||
our.AttackValue.SkillID = 111
|
||||
our.AttackValue.RemainHp = 80
|
||||
our.AttackValue.MaxHp = 100
|
||||
|
||||
opp := input.NewInput(nil, oppPlayer)
|
||||
opp.InitAttackValue()
|
||||
opp.AttackValue.SkillID = 222
|
||||
opp.AttackValue.RemainHp = 70
|
||||
opp.AttackValue.MaxHp = 100
|
||||
|
||||
fc := &FightC{
|
||||
Our: []*input.Input{our},
|
||||
Opp: []*input.Input{opp},
|
||||
First: opp,
|
||||
Second: our,
|
||||
}
|
||||
|
||||
result := fc.buildNoteUseSkillOutboundInfo()
|
||||
|
||||
if result.FirstAttackInfo.UserID != 2002 || result.FirstAttackInfo.SkillID != 222 {
|
||||
t.Fatalf("expected first attack info to belong to acting opponent, got %+v", result.FirstAttackInfo)
|
||||
}
|
||||
if result.SecondAttackInfo.UserID != 1001 || result.SecondAttackInfo.SkillID != 111 {
|
||||
t.Fatalf("expected second attack info to keep the idle side placeholder, got %+v", result.SecondAttackInfo)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,3 +23,9 @@ type C2S_Skill_Sort struct {
|
||||
Skill [4]uint32 `json:"skill_1"` // 技能1(对应C# uint skill_1)
|
||||
|
||||
}
|
||||
|
||||
type CommitPetSkillsInfo struct {
|
||||
Head common.TomeeHeader `cmd:"52313" struc:"skip"`
|
||||
CatchTime uint32 `json:"catchTime"`
|
||||
Skill [4]uint32 `json:"skill"`
|
||||
}
|
||||
|
||||
@@ -51,6 +51,9 @@ func (p *Player) IsMatch(t configmodel.Event) bool {
|
||||
if len(p.Info.PetList) == 0 {
|
||||
return false
|
||||
}
|
||||
if p.Info.PetList[0].Hp == 0 {
|
||||
return false
|
||||
}
|
||||
|
||||
firstPetID := int32(p.Info.PetList[0].ID)
|
||||
_, ok := lo.Find(t.FirstSprites, func(item int32) bool {
|
||||
|
||||
49
logic/service/player/Monster_test.go
Normal file
49
logic/service/player/Monster_test.go
Normal file
@@ -0,0 +1,49 @@
|
||||
package player
|
||||
|
||||
import (
|
||||
configmodel "blazing/modules/config/model"
|
||||
playermodel "blazing/modules/player/model"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestIsMatchFirstSpritesRequiresLivingLeadPet(t *testing.T) {
|
||||
player := &Player{
|
||||
baseplayer: baseplayer{
|
||||
Info: &playermodel.PlayerInfo{
|
||||
PetList: []playermodel.PetInfo{
|
||||
{ID: 1001, Hp: 0},
|
||||
{ID: 2002, Hp: 100},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
event := configmodel.Event{
|
||||
FirstSprites: []int32{1001},
|
||||
}
|
||||
|
||||
if player.IsMatch(event) {
|
||||
t.Fatalf("expected dead lead pet to fail FirstSprites match")
|
||||
}
|
||||
}
|
||||
|
||||
func TestIsMatchFirstSpritesAcceptsLivingLeadPet(t *testing.T) {
|
||||
player := &Player{
|
||||
baseplayer: baseplayer{
|
||||
Info: &playermodel.PlayerInfo{
|
||||
PetList: []playermodel.PetInfo{
|
||||
{ID: 1001, Hp: 100},
|
||||
{ID: 2002, Hp: 100},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
event := configmodel.Event{
|
||||
FirstSprites: []int32{1001},
|
||||
}
|
||||
|
||||
if !player.IsMatch(event) {
|
||||
t.Fatalf("expected living lead pet to pass FirstSprites match")
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,16 @@
|
||||
package player
|
||||
|
||||
import "blazing/modules/player/model"
|
||||
|
||||
type AI_player struct {
|
||||
baseplayer
|
||||
|
||||
CanCapture int
|
||||
BossScript string
|
||||
}
|
||||
|
||||
func (p *AI_player) GetPetInfo(_ uint32) []model.PetInfo {
|
||||
ret := make([]model.PetInfo, 0, len(p.Info.PetList))
|
||||
ret = append(ret, p.Info.PetList...)
|
||||
return ret
|
||||
}
|
||||
|
||||
@@ -32,17 +32,19 @@ func (p *baseplayer) GetInfo() *model.PlayerInfo {
|
||||
return p.Info
|
||||
}
|
||||
|
||||
func ApplyPetLevelLimit(pet model.PetInfo, limitlevel uint32) model.PetInfo {
|
||||
originalHP := pet.Hp
|
||||
pet.CalculatePetPane(limitlevel)
|
||||
pet.Hp = utils.Min(originalHP, pet.MaxHp)
|
||||
return pet
|
||||
}
|
||||
|
||||
func (p *baseplayer) GetPetInfo(limitlevel uint32) []model.PetInfo {
|
||||
|
||||
var ret []model.PetInfo
|
||||
ret := make([]model.PetInfo, 0, len(p.Info.PetList))
|
||||
|
||||
for _, pet := range p.Info.PetList {
|
||||
if limitlevel > 0 {
|
||||
pet.Level = utils.Min(pet.Level, limitlevel)
|
||||
|
||||
}
|
||||
|
||||
ret = append(ret, pet)
|
||||
ret = append(ret, ApplyPetLevelLimit(pet, limitlevel))
|
||||
}
|
||||
return ret
|
||||
}
|
||||
|
||||
@@ -1,23 +1,11 @@
|
||||
package player
|
||||
|
||||
import (
|
||||
"blazing/logic/service/fight/info"
|
||||
"blazing/logic/service/task"
|
||||
"blazing/modules/player/model"
|
||||
|
||||
"github.com/pointernil/bitset32"
|
||||
)
|
||||
|
||||
// 辅助函数:获取任务奖励,封装逻辑便于复用和统一检查
|
||||
// 返回nil表示无奖励
|
||||
func (p *Player) getTaskGift(taskID int, ot int) *task.TaskResult {
|
||||
// 防御性检查:taskID非法时直接返回nil
|
||||
if taskID <= 0 {
|
||||
return nil
|
||||
}
|
||||
return task.GetTaskInfo(taskID, ot)
|
||||
}
|
||||
|
||||
// SptCompletedTask 完成任务(单分支)
|
||||
// 优化点:仅当奖励存在时,才完成任务并发放奖励
|
||||
func (p *Player) SptCompletedTask(taskID int, ot int) {
|
||||
@@ -29,15 +17,17 @@ func (p *Player) SptCompletedTask(taskID int, ot int) {
|
||||
return
|
||||
}
|
||||
|
||||
// 2. 核心逻辑:先检查奖励是否存在,无奖励则直接返回(不完成任务)
|
||||
gift := p.getTaskGift(taskID, ot)
|
||||
if gift == nil {
|
||||
if !p.canCompleteTaskReward(taskID, ot) {
|
||||
return
|
||||
}
|
||||
|
||||
granted, err := p.ApplyTaskCompletion(uint32(taskID), ot, nil)
|
||||
if err != 0 {
|
||||
return
|
||||
}
|
||||
|
||||
// 3. 奖励存在时,才标记任务完成 + 发放奖励
|
||||
p.Info.SetTask(taskID, model.Completed)
|
||||
p.bossgive(taskID, ot)
|
||||
p.SendTaskCompletionBonus(uint32(taskID), granted)
|
||||
}
|
||||
|
||||
// TawerCompletedTask 完成塔类任务(多分支)
|
||||
@@ -48,71 +38,34 @@ func (p *Player) TawerCompletedTask(taskID int, ot int) {
|
||||
}
|
||||
// 处理默认分支(ot=-1):仅奖励存在时才完成主任务
|
||||
if p.Info.GetTask(taskID) != model.Completed {
|
||||
defaultGift := p.getTaskGift(taskID, -1)
|
||||
if defaultGift != nil { // 奖励存在才标记主任务完成
|
||||
p.Info.SetTask(taskID, model.Completed)
|
||||
p.bossgive(taskID, -1)
|
||||
if p.canCompleteTaskReward(taskID, -1) {
|
||||
granted, err := p.ApplyTaskCompletion(uint32(taskID), -1, nil)
|
||||
if err == 0 {
|
||||
p.Info.SetTask(taskID, model.Completed)
|
||||
p.SendTaskCompletionBonus(uint32(taskID), granted)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 处理指定分支(ot):仅奖励存在时才标记分支完成并发奖
|
||||
p.Service.Task.Exec(uint32(taskID), func(te *model.Task) bool {
|
||||
|
||||
// 核心检查:指定分支的奖励是否存在
|
||||
branchGift := p.getTaskGift(taskID, ot)
|
||||
if branchGift == nil {
|
||||
return false
|
||||
}
|
||||
|
||||
// 初始化分支数据
|
||||
if te.Data == nil {
|
||||
te.Data = []uint32{}
|
||||
}
|
||||
|
||||
r := bitset32.From(te.Data)
|
||||
// 分支未完成时,标记完成并发放奖励
|
||||
if !r.Test(uint(ot)) {
|
||||
r.Set(uint(ot))
|
||||
p.bossgive(taskID, ot)
|
||||
te.Data = r.Bytes()
|
||||
return true
|
||||
}
|
||||
return false
|
||||
})
|
||||
}
|
||||
|
||||
// bossgive 发放任务奖励(逻辑保持不变,仅补充注释)
|
||||
func (p *Player) bossgive(taskID int, ot int) {
|
||||
gift := p.getTaskGift(taskID, ot)
|
||||
if gift == nil {
|
||||
taskData, err := p.Service.Task.GetTask(uint32(taskID))
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
res := &info.S2C_GET_BOSS_MONSTER{
|
||||
BonusID: uint32(taskID),
|
||||
if !p.canCompleteTaskReward(taskID, ot) {
|
||||
return
|
||||
}
|
||||
|
||||
// 发放宠物奖励
|
||||
if gift.Pet != nil {
|
||||
p.Service.Pet.PetAdd(gift.Pet, 0)
|
||||
res.PetID = gift.Pet.ID
|
||||
res.CaptureTm = gift.Pet.CatchTime
|
||||
}
|
||||
|
||||
// 发放道具奖励(仅成功添加的道具才返回给前端)
|
||||
for _, item := range gift.ItemList {
|
||||
if success := p.ItemAdd(item.ItemId, item.ItemCnt); success {
|
||||
res.AddItemInfo(item)
|
||||
r := bitset32.From(taskData.Data)
|
||||
if !r.Test(uint(ot)) {
|
||||
r.Set(uint(ot))
|
||||
granted, rewardErr := p.ApplyTaskCompletion(uint32(taskID), ot, nil)
|
||||
if rewardErr != 0 {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
// 发放称号奖励
|
||||
if gift.Title != 0 {
|
||||
p.GiveTitle(gift.Title)
|
||||
}
|
||||
|
||||
// 发送奖励通知给前端
|
||||
if res.HasReward() {
|
||||
p.SendPackCmd(8004, res)
|
||||
p.SendTaskCompletionBonus(uint32(taskID), granted)
|
||||
taskData.Data = r.Bytes()
|
||||
_ = p.Service.Task.SetTask(taskData)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,7 +17,6 @@ func (player *Player) WarehousePetList() []model.PetInfo {
|
||||
return make([]model.PetInfo, 0)
|
||||
}
|
||||
|
||||
|
||||
result := make([]model.PetInfo, 0, len(allPets))
|
||||
|
||||
return result
|
||||
@@ -25,32 +24,35 @@ func (player *Player) WarehousePetList() []model.PetInfo {
|
||||
|
||||
// AddPetExp 添加宠物经验
|
||||
func (p *Player) AddPetExp(petInfo *model.PetInfo, addExp int64) {
|
||||
if addExp < 0 {
|
||||
if petInfo == nil || addExp <= 0 {
|
||||
return
|
||||
}
|
||||
addExp = utils.Min(addExp, p.Info.ExpPool)
|
||||
originalLevel := petInfo.Level
|
||||
exp := int64(petInfo.Exp) + addExp
|
||||
p.Info.ExpPool -= addExp //减去已使用的经验
|
||||
gainedExp := exp //已获得的经验
|
||||
for exp >= int64(petInfo.NextLvExp) {
|
||||
|
||||
petInfo.Level++
|
||||
|
||||
exp -= int64(petInfo.LvExp)
|
||||
petInfo.Update(true)
|
||||
if originalLevel < 100 && petInfo.Level == 100 { //升到100了
|
||||
p.Info.ExpPool += exp //减去已使用的经验
|
||||
gainedExp -= exp
|
||||
exp = 0
|
||||
break //停止升级
|
||||
}
|
||||
|
||||
panelLimit := p.CurrentMapPetLevelLimit()
|
||||
if petInfo.Level > 100 {
|
||||
currentHP := petInfo.Hp
|
||||
petInfo.Update(false)
|
||||
petInfo.CalculatePetPane(panelLimit)
|
||||
petInfo.Hp = utils.Min(currentHP, petInfo.MaxHp)
|
||||
}
|
||||
petInfo.Exp = (exp)
|
||||
addExp = utils.Min(addExp, p.Info.ExpPool)
|
||||
if addExp <= 0 {
|
||||
return
|
||||
}
|
||||
originalLevel := petInfo.Level
|
||||
allocatedExp := addExp
|
||||
p.Info.ExpPool -= addExp //减去已使用的经验
|
||||
|
||||
currentExp := petInfo.Exp + addExp
|
||||
for currentExp >= petInfo.NextLvExp && petInfo.NextLvExp > 0 {
|
||||
petInfo.Level++
|
||||
petInfo.Update(true)
|
||||
currentExp -= petInfo.LvExp
|
||||
}
|
||||
petInfo.Exp = currentExp
|
||||
|
||||
// 重新计算面板
|
||||
if originalLevel != petInfo.Level {
|
||||
petInfo.CalculatePetPane(100)
|
||||
petInfo.CalculatePetPane(panelLimit)
|
||||
|
||||
petInfo.Cure()
|
||||
p.Info.PetMaxLevel = utils.Max(petInfo.Level, p.Info.PetMaxLevel)
|
||||
@@ -82,7 +84,7 @@ func (p *Player) AddPetExp(petInfo *model.PetInfo, addExp int64) {
|
||||
var petUpdateInfo info.UpdatePropInfo
|
||||
|
||||
copier.Copy(&petUpdateInfo, petInfo)
|
||||
petUpdateInfo.Exp = uint32(gainedExp)
|
||||
petUpdateInfo.Exp = uint32(allocatedExp)
|
||||
updateOutbound.Data = append(updateOutbound.Data, petUpdateInfo)
|
||||
p.SendPack(header.Pack(updateOutbound)) //准备包由各自发,因为协议不一样
|
||||
|
||||
|
||||
@@ -25,6 +25,13 @@ func (slot PetBagSlot) PetInfo() model.PetInfo {
|
||||
return slot.info
|
||||
}
|
||||
|
||||
func (slot PetBagSlot) PetInfoPtr() *model.PetInfo {
|
||||
if !slot.IsValid() {
|
||||
return nil
|
||||
}
|
||||
return &(*slot.list)[slot.index]
|
||||
}
|
||||
|
||||
func (slot PetBagSlot) IsMainBag() bool {
|
||||
return slot.main
|
||||
}
|
||||
@@ -99,12 +106,20 @@ func validatePetBagOrder(
|
||||
return true
|
||||
}
|
||||
|
||||
func buildLimitedPetList(petList []model.PetInfo, limitlevel uint32) []model.PetInfo {
|
||||
result := make([]model.PetInfo, 0, len(petList))
|
||||
for _, petInfo := range petList {
|
||||
result = append(result, ApplyPetLevelLimit(petInfo, limitlevel))
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
// GetUserBagPetInfo 返回主背包和并列备用精灵列表。
|
||||
func (p *Player) GetUserBagPetInfo() *pet.GetUserBagPetInfoOutboundInfo {
|
||||
func (p *Player) GetUserBagPetInfo(limitlevel uint32) *pet.GetUserBagPetInfoOutboundInfo {
|
||||
|
||||
result := &pet.GetUserBagPetInfoOutboundInfo{
|
||||
PetList: p.Info.PetList,
|
||||
BackupPetList: p.Info.BackupPetList,
|
||||
PetList: buildLimitedPetList(p.Info.PetList, limitlevel),
|
||||
BackupPetList: buildLimitedPetList(p.Info.BackupPetList, limitlevel),
|
||||
}
|
||||
|
||||
return result
|
||||
|
||||
157
logic/service/player/pet_test.go
Normal file
157
logic/service/player/pet_test.go
Normal file
@@ -0,0 +1,157 @@
|
||||
package player
|
||||
|
||||
import (
|
||||
"blazing/common/data/xmlres"
|
||||
playermodel "blazing/modules/player/model"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func firstPetIDForTest(t *testing.T) int {
|
||||
t.Helper()
|
||||
|
||||
for id := range xmlres.PetMAP {
|
||||
return id
|
||||
}
|
||||
|
||||
t.Fatal("xmlres.PetMAP is empty")
|
||||
return 0
|
||||
}
|
||||
|
||||
func TestAddPetExpAllowsLevelBeyond100WhilePanelStaysCapped(t *testing.T) {
|
||||
petID := firstPetIDForTest(t)
|
||||
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
|
||||
expectedPanel := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
|
||||
if petInfo == nil {
|
||||
t.Fatalf("failed to generate test pet")
|
||||
}
|
||||
if expectedPanel == nil {
|
||||
t.Fatalf("failed to generate expected test pet")
|
||||
}
|
||||
|
||||
player := &Player{
|
||||
baseplayer: baseplayer{
|
||||
Info: &playermodel.PlayerInfo{
|
||||
ExpPool: 1_000_000,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
player.AddPetExp(petInfo, petInfo.NextLvExp+10_000)
|
||||
|
||||
if petInfo.Level <= 100 {
|
||||
t.Fatalf("expected pet level to continue beyond 100, got %d", petInfo.Level)
|
||||
}
|
||||
if petInfo.MaxHp != expectedPanel.MaxHp {
|
||||
t.Fatalf("expected max hp to stay capped at 100-level panel, got %d want %d", petInfo.MaxHp, expectedPanel.MaxHp)
|
||||
}
|
||||
if petInfo.Prop != expectedPanel.Prop {
|
||||
t.Fatalf("expected props to stay capped at 100-level panel, got %+v want %+v", petInfo.Prop, expectedPanel.Prop)
|
||||
}
|
||||
}
|
||||
|
||||
func TestAddPetExpRecalculatesPanelForLevelAbove100(t *testing.T) {
|
||||
petID := firstPetIDForTest(t)
|
||||
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
|
||||
expectedPanel := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
|
||||
if petInfo == nil {
|
||||
t.Fatalf("failed to generate test pet")
|
||||
}
|
||||
if expectedPanel == nil {
|
||||
t.Fatalf("failed to generate expected test pet")
|
||||
}
|
||||
petInfo.Level = 101
|
||||
petInfo.Exp = 7
|
||||
petInfo.MaxHp = 1
|
||||
petInfo.Hp = 999999
|
||||
|
||||
player := &Player{
|
||||
baseplayer: baseplayer{
|
||||
Info: &playermodel.PlayerInfo{
|
||||
ExpPool: 50_000,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
player.AddPetExp(petInfo, 12_345)
|
||||
|
||||
if petInfo.Level < 101 {
|
||||
t.Fatalf("expected level above 100 to be preserved, got %d", petInfo.Level)
|
||||
}
|
||||
if petInfo.MaxHp != expectedPanel.MaxHp {
|
||||
t.Fatalf("expected max hp to be recalculated using level 100 cap, got %d want %d", petInfo.MaxHp, expectedPanel.MaxHp)
|
||||
}
|
||||
if petInfo.Hp != petInfo.MaxHp {
|
||||
t.Fatalf("expected hp to be clamped to recalculated max hp, got hp=%d maxHp=%d", petInfo.Hp, petInfo.MaxHp)
|
||||
}
|
||||
if player.Info.ExpPool != 50_000-12_345 {
|
||||
t.Fatalf("expected exp pool to be consumed normally, got %d", player.Info.ExpPool)
|
||||
}
|
||||
}
|
||||
|
||||
func TestAddPetExpSmallRewardDoesNotJumpToMaxLevel(t *testing.T) {
|
||||
petID := firstPetIDForTest(t)
|
||||
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 20, nil, 0)
|
||||
if petInfo == nil {
|
||||
t.Fatalf("failed to generate test pet")
|
||||
}
|
||||
|
||||
player := &Player{
|
||||
baseplayer: baseplayer{
|
||||
Info: &playermodel.PlayerInfo{
|
||||
ExpPool: 1_000_000,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
addExp := int64(100)
|
||||
originalLevel := petInfo.Level
|
||||
nextLevelNeed := petInfo.NextLvExp - petInfo.Exp
|
||||
if addExp >= nextLevelNeed {
|
||||
t.Fatalf("test setup invalid: addExp=%d should be smaller than next level need=%d", addExp, nextLevelNeed)
|
||||
}
|
||||
|
||||
player.AddPetExp(petInfo, addExp)
|
||||
|
||||
if petInfo.Level != originalLevel {
|
||||
t.Fatalf("expected level to stay at %d, got %d", originalLevel, petInfo.Level)
|
||||
}
|
||||
if petInfo.Exp != addExp {
|
||||
t.Fatalf("expected current exp to increase by %d, got %d", addExp, petInfo.Exp)
|
||||
}
|
||||
if player.Info.ExpPool != 1_000_000-addExp {
|
||||
t.Fatalf("expected exp pool to decrease by %d, got %d", addExp, player.Info.ExpPool)
|
||||
}
|
||||
}
|
||||
|
||||
func TestAddPetExpUsesDynamicPerLevelRequirement(t *testing.T) {
|
||||
petID := firstPetIDForTest(t)
|
||||
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 20, nil, 0)
|
||||
if petInfo == nil {
|
||||
t.Fatalf("failed to generate test pet")
|
||||
}
|
||||
|
||||
initialNeed := petInfo.NextLvExp
|
||||
if initialNeed <= 0 {
|
||||
t.Fatalf("expected positive exp requirement, got %d", initialNeed)
|
||||
}
|
||||
|
||||
player := &Player{
|
||||
baseplayer: baseplayer{
|
||||
Info: &playermodel.PlayerInfo{
|
||||
ExpPool: 1_000_000,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
player.AddPetExp(petInfo, initialNeed)
|
||||
|
||||
if petInfo.Level != 21 {
|
||||
t.Fatalf("expected pet level to become 21, got %d", petInfo.Level)
|
||||
}
|
||||
if petInfo.Exp != 0 {
|
||||
t.Fatalf("expected level-up to reset current level exp, got %d", petInfo.Exp)
|
||||
}
|
||||
if petInfo.NextLvExp == initialNeed {
|
||||
t.Fatalf("expected next level exp to change after leveling, still %d", petInfo.NextLvExp)
|
||||
}
|
||||
}
|
||||
@@ -228,6 +228,21 @@ func (p *Player) GetSpace() *space.Space {
|
||||
return space.GetSpace(p.Info.MapID)
|
||||
}
|
||||
|
||||
func (p *Player) CurrentMapPetLevelLimit() uint32 {
|
||||
if p == nil {
|
||||
return 100
|
||||
}
|
||||
currentSpace := p.GetSpace()
|
||||
if currentSpace != nil && currentSpace.IsLevelBreakMap {
|
||||
return 0
|
||||
}
|
||||
return 100
|
||||
}
|
||||
|
||||
func (p *Player) IsCurrentMapLevelBreak() bool {
|
||||
return p != nil && p.CurrentMapPetLevelLimit() == 0
|
||||
}
|
||||
|
||||
// CanFight 检查玩家是否可以进行战斗
|
||||
// 0无战斗,1PVP,2,BOOS,3PVE
|
||||
func (p *Player) CanFight() errorcode.ErrorCode {
|
||||
@@ -419,7 +434,15 @@ func (p *Player) ItemAdd(ItemId, ItemCnt int64) (result bool) {
|
||||
p.SendPack(t1.Pack(nil)) //准备包由各自发,因为协议不一样
|
||||
return false
|
||||
}
|
||||
p.Service.Item.UPDATE(uint32(ItemId), gconv.Int(ItemCnt))
|
||||
if err := p.Service.Item.UPDATE(uint32(ItemId), gconv.Int(ItemCnt)); err != nil {
|
||||
cool.Logger.Error(context.TODO(), "item add update failed", p.Info.UserID, ItemId, ItemCnt, err)
|
||||
|
||||
t1 := common.NewTomeeHeader(2601, p.Info.UserID)
|
||||
t1.Result = uint32(errorcode.ErrorCodes.ErrSystemError200007)
|
||||
|
||||
p.SendPack(t1.Pack(nil)) //准备包由各自发,因为协议不一样
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
|
||||
222
logic/service/player/task_completion.go
Normal file
222
logic/service/player/task_completion.go
Normal file
@@ -0,0 +1,222 @@
|
||||
package player
|
||||
|
||||
import (
|
||||
"blazing/common/data"
|
||||
"blazing/common/socket/errorcode"
|
||||
fightinfo "blazing/logic/service/fight/info"
|
||||
tasklogic "blazing/logic/service/task"
|
||||
configmodel "blazing/modules/config/model"
|
||||
configservice "blazing/modules/config/service"
|
||||
playermodel "blazing/modules/player/model"
|
||||
"sync"
|
||||
)
|
||||
|
||||
// TaskCompletionContext 封装任务完成时的上下文。
|
||||
// 这里除了保留任务配置和默认奖励,也给自定义任务完成逻辑暴露了返回包与开关位,
|
||||
// 用来兼容“固定发物品/精灵”之外的奖励场景。
|
||||
// 这套扩展最初是为任务发放特训技能、皮肤而补上的:
|
||||
// 特训奖励不能完全按静态表直发,需要结合额外条件做特判,
|
||||
// 例如通过挖矿/对话进度限制特训次数,满足条件后再允许完成任务。
|
||||
type TaskCompletionContext struct {
|
||||
TaskID uint32
|
||||
OutState int
|
||||
Config *configmodel.TaskConfig
|
||||
Reward *tasklogic.TaskResult
|
||||
Result *tasklogic.CompleteTaskOutboundInfo
|
||||
|
||||
SkipDefaultReward bool
|
||||
}
|
||||
|
||||
// TaskCompletionHandler 定义任务完成前的自定义处理器。
|
||||
// 处理器可用于补充校验、写入额外奖励,或在任务完全走自定义发奖时跳过默认奖励流程。
|
||||
type TaskCompletionHandler func(*Player, *TaskCompletionContext) errorcode.ErrorCode
|
||||
|
||||
// taskCompletionRegistry 按任务 ID 维护自定义完成处理器。
|
||||
// 默认任务仍然走 task 配表里的固定奖励;只有存在特判需求的任务才在这里注册。
|
||||
var taskCompletionRegistry = struct {
|
||||
sync.RWMutex
|
||||
handlers map[uint32]TaskCompletionHandler
|
||||
}{
|
||||
handlers: make(map[uint32]TaskCompletionHandler),
|
||||
}
|
||||
|
||||
// taskRewardGrantResult 汇总本次任务实际发放的奖励,
|
||||
// 便于后续统一推送给前端展示。
|
||||
type taskRewardGrantResult struct {
|
||||
Pet *playermodel.PetInfo
|
||||
Items []data.ItemInfo
|
||||
}
|
||||
|
||||
// RegisterTaskCompletionHandler 注册任务完成时的自定义处理器。
|
||||
// 用于覆盖“任务奖励固定为物品和精灵”的旧模型,让指定任务在完成前后插入额外逻辑。
|
||||
// 当前这套机制主要服务于特训技能、皮肤等特殊奖励,以及需要额外次数/进度校验的任务。
|
||||
func RegisterTaskCompletionHandler(taskID uint32, handler TaskCompletionHandler) {
|
||||
if taskID == 0 || handler == nil {
|
||||
return
|
||||
}
|
||||
|
||||
taskCompletionRegistry.Lock()
|
||||
taskCompletionRegistry.handlers[taskID] = handler
|
||||
taskCompletionRegistry.Unlock()
|
||||
}
|
||||
|
||||
// RegisterTaskTalkLimitHandler 注册一个基于挖矿/采集对话进度的完成限制。
|
||||
// 历史上特训任务需要通过挖矿次数限制可领取次数,因此复用了 Talk 进度作为准入条件。
|
||||
// 当指定 talkID 的进度不足 needCount 时,任务不能完成也不能领奖。
|
||||
func RegisterTaskTalkLimitHandler(taskID, talkID, needCount uint32) {
|
||||
RegisterTaskCompletionHandler(taskID, func(p *Player, _ *TaskCompletionContext) errorcode.ErrorCode {
|
||||
if p == nil || p.Service == nil || p.Service.Talk == nil {
|
||||
return errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
|
||||
currentCount, ok := p.Service.Talk.Progress(int(talkID))
|
||||
if !ok || currentCount < needCount {
|
||||
return errorcode.ErrorCodes.ErrNeedCompleteTaskForPrize
|
||||
}
|
||||
|
||||
return 0
|
||||
})
|
||||
}
|
||||
|
||||
func (p *Player) getTaskGift(taskID int, outState int) *tasklogic.TaskResult {
|
||||
if taskID <= 0 {
|
||||
return nil
|
||||
}
|
||||
return tasklogic.GetTaskInfo(taskID, outState)
|
||||
}
|
||||
|
||||
// hasTaskCompletionHandler 判断任务是否存在自定义完成处理器。
|
||||
func hasTaskCompletionHandler(taskID uint32) bool {
|
||||
taskCompletionRegistry.RLock()
|
||||
_, ok := taskCompletionRegistry.handlers[taskID]
|
||||
taskCompletionRegistry.RUnlock()
|
||||
return ok
|
||||
}
|
||||
|
||||
// getTaskCompletionHandler 获取任务的自定义完成处理器。
|
||||
func getTaskCompletionHandler(taskID uint32) TaskCompletionHandler {
|
||||
taskCompletionRegistry.RLock()
|
||||
handler := taskCompletionRegistry.handlers[taskID]
|
||||
taskCompletionRegistry.RUnlock()
|
||||
return handler
|
||||
}
|
||||
|
||||
// canCompleteTaskReward 判断任务是否具备可执行的奖励逻辑。
|
||||
// 只要存在默认奖励,或已注册自定义处理器,就允许进入完成流程。
|
||||
func (p *Player) canCompleteTaskReward(taskID, outState int) bool {
|
||||
if taskID <= 0 {
|
||||
return false
|
||||
}
|
||||
return p.getTaskGift(taskID, outState) != nil || hasTaskCompletionHandler(uint32(taskID))
|
||||
}
|
||||
|
||||
// ApplyTaskCompletion 执行任务完成时的奖励发放入口。
|
||||
// 流程分两层:
|
||||
// 1. 先执行自定义处理器,处理特训/皮肤/额外次数校验等特殊逻辑;
|
||||
// 2. 若未要求跳过默认奖励,再回落到原有的物品/精灵发奖逻辑。
|
||||
func (p *Player) ApplyTaskCompletion(taskID uint32, outState int, result *tasklogic.CompleteTaskOutboundInfo) (*taskRewardGrantResult, errorcode.ErrorCode) {
|
||||
if p == nil {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
|
||||
ctx := &TaskCompletionContext{
|
||||
TaskID: taskID,
|
||||
OutState: outState,
|
||||
Config: configservice.NewTaskService().Get(int(taskID), outState),
|
||||
Reward: tasklogic.GetTaskInfo(int(taskID), outState),
|
||||
Result: result,
|
||||
}
|
||||
|
||||
if ctx.Reward == nil && !hasTaskCompletionHandler(taskID) {
|
||||
return nil, errorcode.ErrorCodes.ErrNeedCompleteTaskForPrize
|
||||
}
|
||||
|
||||
if handler := getTaskCompletionHandler(taskID); handler != nil {
|
||||
if err := handler(p, ctx); err != 0 {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
|
||||
if ctx.SkipDefaultReward {
|
||||
if result != nil {
|
||||
result.ItemLen = uint32(len(result.ItemList))
|
||||
}
|
||||
return &taskRewardGrantResult{Items: make([]data.ItemInfo, 0)}, 0
|
||||
}
|
||||
|
||||
if ctx.Reward == nil {
|
||||
return nil, errorcode.ErrorCodes.ErrNeedCompleteTaskForPrize
|
||||
}
|
||||
|
||||
return p.grantTaskReward(ctx.Reward, result), 0
|
||||
}
|
||||
|
||||
// grantTaskReward 发放 task 配表里的默认奖励。
|
||||
// 这里仍负责原有的固定奖励模型:物品、精灵、称号,以及配置里声明的任务宠奖励。
|
||||
func (p *Player) grantTaskReward(reward *tasklogic.TaskResult, result *tasklogic.CompleteTaskOutboundInfo) *taskRewardGrantResult {
|
||||
granted := &taskRewardGrantResult{
|
||||
Items: make([]data.ItemInfo, 0),
|
||||
}
|
||||
|
||||
if reward == nil {
|
||||
if result != nil {
|
||||
result.ItemLen = uint32(len(result.ItemList))
|
||||
}
|
||||
return granted
|
||||
}
|
||||
|
||||
if reward.Pet != nil {
|
||||
p.Service.Pet.PetAdd(reward.Pet, 0)
|
||||
granted.Pet = reward.Pet
|
||||
if result != nil {
|
||||
result.CaptureTime = reward.Pet.CatchTime
|
||||
result.PetTypeId = reward.Pet.ID
|
||||
}
|
||||
}
|
||||
|
||||
for _, item := range reward.ItemList {
|
||||
if !p.ItemAdd(item.ItemId, item.ItemCnt) {
|
||||
continue
|
||||
}
|
||||
granted.Items = append(granted.Items, item)
|
||||
if result != nil {
|
||||
result.ItemList = append(result.ItemList, item)
|
||||
}
|
||||
}
|
||||
|
||||
if reward.Title != 0 {
|
||||
p.GiveTitle(reward.Title)
|
||||
}
|
||||
if reward.RewardPetID != 0 {
|
||||
p.GrantTaskPetRewards(reward.RewardPetID, reward.TrainSkillIDs, reward.SkinIDs)
|
||||
}
|
||||
|
||||
if result != nil {
|
||||
result.ItemLen = uint32(len(result.ItemList))
|
||||
}
|
||||
return granted
|
||||
}
|
||||
|
||||
// SendTaskCompletionBonus 将任务奖励转换为旧的奖励展示协议并推送给前端。
|
||||
func (p *Player) SendTaskCompletionBonus(bonusID uint32, granted *taskRewardGrantResult) {
|
||||
if p == nil {
|
||||
return
|
||||
}
|
||||
|
||||
res := &fightinfo.S2C_GET_BOSS_MONSTER{
|
||||
BonusID: bonusID,
|
||||
}
|
||||
if granted != nil && granted.Pet != nil {
|
||||
res.PetID = granted.Pet.ID
|
||||
res.CaptureTm = granted.Pet.CatchTime
|
||||
}
|
||||
if granted != nil {
|
||||
for _, item := range granted.Items {
|
||||
res.AddItemInfo(item)
|
||||
}
|
||||
}
|
||||
|
||||
if res.HasReward() {
|
||||
p.SendPackCmd(8004, res)
|
||||
}
|
||||
}
|
||||
115
logic/service/player/task_reward.go
Normal file
115
logic/service/player/task_reward.go
Normal file
@@ -0,0 +1,115 @@
|
||||
package player
|
||||
|
||||
import "blazing/modules/player/model"
|
||||
|
||||
func applyTaskRewardToPetInfo(pet *model.PetInfo, trainSkillIDs, skinIDs []uint32) bool {
|
||||
if pet == nil {
|
||||
return false
|
||||
}
|
||||
|
||||
changed := false
|
||||
|
||||
mergedSkills := mergeTaskRewardIDs(pet.ExtSKill, trainSkillIDs)
|
||||
if len(mergedSkills) != len(pet.ExtSKill) {
|
||||
pet.ExtSKill = mergedSkills
|
||||
changed = true
|
||||
}
|
||||
|
||||
mergedSkins := mergeTaskRewardIDs(pet.ExtSkin, skinIDs)
|
||||
if len(mergedSkins) != len(pet.ExtSkin) {
|
||||
pet.ExtSkin = mergedSkins
|
||||
changed = true
|
||||
}
|
||||
|
||||
if pet.SkinID == 0 {
|
||||
for _, skinID := range mergedSkins {
|
||||
if skinID == 0 {
|
||||
continue
|
||||
}
|
||||
pet.SkinID = skinID
|
||||
changed = true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
return changed
|
||||
}
|
||||
|
||||
func mergeTaskRewardIDs(dst []uint32, src []uint32) []uint32 {
|
||||
if len(src) == 0 {
|
||||
return dst
|
||||
}
|
||||
|
||||
seen := make(map[uint32]struct{}, len(dst)+len(src))
|
||||
result := make([]uint32, 0, len(dst)+len(src))
|
||||
|
||||
for _, id := range dst {
|
||||
if id == 0 {
|
||||
continue
|
||||
}
|
||||
if _, ok := seen[id]; ok {
|
||||
continue
|
||||
}
|
||||
seen[id] = struct{}{}
|
||||
result = append(result, id)
|
||||
}
|
||||
|
||||
for _, id := range src {
|
||||
if id == 0 {
|
||||
continue
|
||||
}
|
||||
if _, ok := seen[id]; ok {
|
||||
continue
|
||||
}
|
||||
seen[id] = struct{}{}
|
||||
result = append(result, id)
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
func (p *Player) GrantTaskPetRewards(targetPetID uint32, trainSkillIDs, skinIDs []uint32) bool {
|
||||
if p == nil || targetPetID == 0 || (len(trainSkillIDs) == 0 && len(skinIDs) == 0) {
|
||||
return false
|
||||
}
|
||||
|
||||
changed := false
|
||||
|
||||
for i := range p.Info.PetList {
|
||||
if p.Info.PetList[i].ID != targetPetID {
|
||||
continue
|
||||
}
|
||||
if applyTaskRewardToPetInfo(&p.Info.PetList[i], trainSkillIDs, skinIDs) {
|
||||
changed = true
|
||||
}
|
||||
}
|
||||
|
||||
for i := range p.Info.BackupPetList {
|
||||
if p.Info.BackupPetList[i].ID != targetPetID {
|
||||
continue
|
||||
}
|
||||
if applyTaskRewardToPetInfo(&p.Info.BackupPetList[i], trainSkillIDs, skinIDs) {
|
||||
changed = true
|
||||
}
|
||||
}
|
||||
|
||||
if p.Service == nil || p.Service.Pet == nil {
|
||||
return changed
|
||||
}
|
||||
|
||||
allPets := p.Service.Pet.PetInfo(0)
|
||||
for i := range allPets {
|
||||
if allPets[i].Data.ID != targetPetID {
|
||||
continue
|
||||
}
|
||||
if !applyTaskRewardToPetInfo(&allPets[i].Data, trainSkillIDs, skinIDs) {
|
||||
continue
|
||||
}
|
||||
allPets[i].Data.CatchTime = allPets[i].CatchTime
|
||||
if p.Service.Pet.Update(allPets[i].Data) {
|
||||
changed = true
|
||||
}
|
||||
}
|
||||
|
||||
return changed
|
||||
}
|
||||
@@ -42,10 +42,11 @@ type Space struct {
|
||||
WeatherType []uint32
|
||||
TimeBoss info.S2C_2022
|
||||
|
||||
IsTime bool
|
||||
DropItemIds []uint32
|
||||
PitS *csmap.CsMap[int, []model.MapPit]
|
||||
MapNodeS *csmap.CsMap[uint32, *model.MapNode]
|
||||
IsTime bool
|
||||
IsLevelBreakMap bool
|
||||
DropItemIds []uint32
|
||||
PitS *csmap.CsMap[int, []model.MapPit]
|
||||
MapNodeS *csmap.CsMap[uint32, *model.MapNode]
|
||||
}
|
||||
|
||||
func NewSpace() *Space {
|
||||
@@ -185,6 +186,9 @@ func (ret *Space) init() {
|
||||
if r.IsTimeSpace != 0 {
|
||||
ret.IsTime = true
|
||||
}
|
||||
if r.IsLevelBreakMap != 0 {
|
||||
ret.IsLevelBreakMap = true
|
||||
}
|
||||
ret.MapBossSInfo = info.MapModelBroadcastInfo{}
|
||||
ret.MapBossSInfo.INFO = make([]info.MapModelBroadcastEntry, 0)
|
||||
|
||||
|
||||
@@ -10,8 +10,11 @@ import (
|
||||
type TaskResult struct {
|
||||
Pet *model.PetInfo `json:"petTypeId" description:"发放的精灵ID"` // 发放的精灵ID,
|
||||
|
||||
ItemList []data.ItemInfo `json:"itemList" description:"发放物品的数组"` // 发放物品的数组,
|
||||
Title uint32 `json:"title" description:"称号奖励"`
|
||||
ItemList []data.ItemInfo `json:"itemList" description:"发放物品的数组"` // 发放物品的数组,
|
||||
Title uint32 `json:"title" description:"称号奖励"`
|
||||
RewardPetID uint32 `json:"rewardPetId" description:"宠物相关奖励目标精灵ID"`
|
||||
TrainSkillIDs []uint32 `json:"trainSkillIds" description:"特训技能奖励"`
|
||||
SkinIDs []uint32 `json:"skinIds" description:"皮肤奖励"`
|
||||
}
|
||||
|
||||
func GetTaskInfo(id, ot int) *TaskResult {
|
||||
@@ -26,6 +29,12 @@ func GetTaskInfo(id, ot int) *TaskResult {
|
||||
if pet != nil {
|
||||
ret.Pet = model.GenPetInfo(int(pet.MonID), int(pet.DV), int(pet.Nature), int(pet.Effect), int(pet.Lv), nil, 0)
|
||||
}
|
||||
ret.RewardPetID = r.RewardPetID
|
||||
ret.TrainSkillIDs = append(ret.TrainSkillIDs, r.TrainSkillIDs...)
|
||||
ret.SkinIDs = append(ret.SkinIDs, r.SkinIDs...)
|
||||
if ret.Pet != nil {
|
||||
applyTaskRewardPetExtras(ret.Pet, ret.TrainSkillIDs, ret.SkinIDs)
|
||||
}
|
||||
|
||||
for _, itemID := range r.ItemRewardIds {
|
||||
iteminfo := service.NewItemService().GetItemCount(itemID)
|
||||
@@ -39,3 +48,59 @@ func GetTaskInfo(id, ot int) *TaskResult {
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
func applyTaskRewardPetExtras(pet *model.PetInfo, trainSkillIDs, skinIDs []uint32) {
|
||||
if pet == nil {
|
||||
return
|
||||
}
|
||||
|
||||
if merged := mergeTaskRewardIDs(pet.ExtSKill, trainSkillIDs); len(merged) != len(pet.ExtSKill) {
|
||||
pet.ExtSKill = merged
|
||||
}
|
||||
|
||||
mergedSkins := mergeTaskRewardIDs(pet.ExtSkin, skinIDs)
|
||||
if len(mergedSkins) != len(pet.ExtSkin) {
|
||||
pet.ExtSkin = mergedSkins
|
||||
}
|
||||
if pet.SkinID == 0 {
|
||||
for _, skinID := range mergedSkins {
|
||||
if skinID != 0 {
|
||||
pet.SkinID = skinID
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func mergeTaskRewardIDs(dst []uint32, src []uint32) []uint32 {
|
||||
if len(src) == 0 {
|
||||
return dst
|
||||
}
|
||||
|
||||
seen := make(map[uint32]struct{}, len(dst)+len(src))
|
||||
result := make([]uint32, 0, len(dst)+len(src))
|
||||
|
||||
for _, id := range dst {
|
||||
if id == 0 {
|
||||
continue
|
||||
}
|
||||
if _, ok := seen[id]; ok {
|
||||
continue
|
||||
}
|
||||
seen[id] = struct{}{}
|
||||
result = append(result, id)
|
||||
}
|
||||
|
||||
for _, id := range src {
|
||||
if id == 0 {
|
||||
continue
|
||||
}
|
||||
if _, ok := seen[id]; ok {
|
||||
continue
|
||||
}
|
||||
seen[id] = struct{}{}
|
||||
result = append(result, id)
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
@@ -5,32 +5,21 @@ import "blazing/logic/service/common"
|
||||
// C2S_GET_GIFT_COMPLETE 礼品兑换完成协议
|
||||
// 前端到后端
|
||||
type C2S_GET_GIFT_COMPLETE struct {
|
||||
Head common.TomeeHeader `cmd:"2801" struc:"skip"`
|
||||
PassText string `struc:"[16]byte"`
|
||||
Type uint32
|
||||
ServerID uint32
|
||||
ServerName string `struc:"[16]byte"`
|
||||
Head common.TomeeHeader `cmd:"2801" struc:"skip"`
|
||||
PassText string `struc:"[16]byte"`
|
||||
}
|
||||
|
||||
// S2C_GET_GIFT_COMPLETE 礼品兑换完成协议
|
||||
// 后端到前端
|
||||
type S2C_GET_GIFT_COMPLETE struct {
|
||||
Flag uint32 `json:"flag"`
|
||||
Type uint32 `json:"type"`
|
||||
Tile uint32 `json:"tile"`
|
||||
ServerID uint32 `json:"server_id"`
|
||||
ServerName string `struc:"[16]byte" json:"server_name"`
|
||||
GiftListLen uint32 `struc:"sizeof=GiftList"`
|
||||
GiftList []GiftInfo `json:"giftList"`
|
||||
PetGiftLen uint32 `struc:"sizeof=PetGift"`
|
||||
PetGift []PetGiftInfo `json:"petGiftList"`
|
||||
}
|
||||
|
||||
type S2C_GET_DONATION_SERVER_IDS struct {
|
||||
ServerIDsLen uint32 `struc:"sizeof=ServerIDs" json:"server_ids_len"`
|
||||
ServerIDs []uint32 `json:"server_ids"`
|
||||
}
|
||||
|
||||
// GiftInfo 礼品信息
|
||||
type GiftInfo struct {
|
||||
GiftID int64 `struc:"uint32"`
|
||||
|
||||
@@ -1,94 +1,97 @@
|
||||
package cmd
|
||||
|
||||
import (
|
||||
"blazing/common/rpc"
|
||||
"blazing/cool"
|
||||
"context"
|
||||
"time"
|
||||
|
||||
"github.com/yudeguang/ratelimit"
|
||||
|
||||
i18n "blazing/modules/base/middleware"
|
||||
|
||||
"github.com/gogf/gf/v2/frame/g"
|
||||
"github.com/gogf/gf/v2/net/ghttp"
|
||||
"github.com/gogf/gf/v2/os/gcmd"
|
||||
"github.com/gogf/gf/v2/os/gfile"
|
||||
"github.com/xiaoqidun/qqwry"
|
||||
)
|
||||
|
||||
var (
|
||||
Main = gcmd.Command{
|
||||
Name: "main",
|
||||
Usage: "main",
|
||||
Brief: "start http server",
|
||||
Func: func(ctx context.Context, parser *gcmd.Parser) (err error) {
|
||||
|
||||
r := parser.GetOpt("debug", false)
|
||||
if r.Bool() {
|
||||
g.DB().SetDebug(true)
|
||||
// service.NewServerService().SetServerScreen(0, "sss")
|
||||
cool.Config.ServerInfo.IsDebug = 1
|
||||
}
|
||||
if cool.IsRedisMode {
|
||||
go rpc.ListenFunc(ctx)
|
||||
}
|
||||
// // 从文件加载IP数据库
|
||||
if err := qqwry.LoadFile("public/qqwry.ipdb"); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
//go robot()
|
||||
//go reg()
|
||||
go startrobot()
|
||||
s := g.Server()
|
||||
s.Use(Limiter, ghttp.MiddlewareHandlerResponse)
|
||||
s.EnableAdmin()
|
||||
s.SetServerAgent(cool.Config.Name)
|
||||
s.BindHookHandler("/*", ghttp.HookBeforeServe, beforeServeHook)
|
||||
// runtime.SetMutexProfileFraction(1) // (非必需)开启对锁调用的跟踪
|
||||
// runtime.SetBlockProfileRate(1) // (非必需)开启对阻塞操作的跟踪
|
||||
// s.EnablePProf()
|
||||
// 如果存在 data/cool-admin-vue/dist 目录,则设置为主目录
|
||||
if gfile.IsDir("public") {
|
||||
s.SetServerRoot("public")
|
||||
}
|
||||
// i18n 信息
|
||||
s.BindHandler("/i18n", i18n.I18nInfo)
|
||||
// g.Server().BindMiddleware("/*", MiddlewareCORS)
|
||||
s.Run()
|
||||
return nil
|
||||
},
|
||||
}
|
||||
)
|
||||
|
||||
func beforeServeHook(r *ghttp.Request) {
|
||||
//glog.Debugf(r.GetCtx(), "beforeServeHook [is file:%v] URI:%s", r.IsFileRequest(), r.RequestURI)
|
||||
r.Response.CORSDefault()
|
||||
}
|
||||
|
||||
// var limiter = rate.NewLimiter(rate.Limit(150), 50)
|
||||
var limiter *ratelimit.Rule = ratelimit.NewRule()
|
||||
|
||||
// 简单规则案例
|
||||
func init() {
|
||||
|
||||
//步骤二:增加一条或者多条规则组成复合规则,此复合规则必须至少包含一条规则
|
||||
limiter.AddRule(time.Second*1, 20)
|
||||
//步骤三:调用函数判断某用户是否允许访问 allow:= r.AllowVisit(user)
|
||||
|
||||
}
|
||||
|
||||
// Limiter is a middleware that implements rate limiting for all HTTP requests.
|
||||
// It returns HTTP 429 (Too Many Requests) when the rate limit is exceeded.
|
||||
func Limiter(r *ghttp.Request) {
|
||||
// 3. 为任意键 "some-key" 获取一个速率限制器
|
||||
// - rate.Limit(2): 表示速率为 "每秒2个请求"
|
||||
// - 2: 表示桶的容量 (Burst),允许瞬时处理2个请求
|
||||
ip := r.GetClientIp()
|
||||
if !limiter.AllowVisitByIP4(ip) {
|
||||
r.Response.WriteStatusExit(429) // Return 429 Too Many Requests
|
||||
|
||||
r.ExitAll()
|
||||
}
|
||||
r.Middleware.Next()
|
||||
}
|
||||
package cmd
|
||||
|
||||
import (
|
||||
"blazing/common/rpc"
|
||||
"blazing/cool"
|
||||
"context"
|
||||
"time"
|
||||
|
||||
"github.com/yudeguang/ratelimit"
|
||||
|
||||
i18n "blazing/modules/base/middleware"
|
||||
|
||||
"github.com/gogf/gf/v2/frame/g"
|
||||
"github.com/gogf/gf/v2/net/ghttp"
|
||||
"github.com/gogf/gf/v2/os/gcmd"
|
||||
"github.com/gogf/gf/v2/os/gfile"
|
||||
"github.com/xiaoqidun/qqwry"
|
||||
)
|
||||
|
||||
var (
|
||||
Main = gcmd.Command{
|
||||
Name: "main",
|
||||
Usage: "main",
|
||||
Brief: "start http server",
|
||||
Func: func(ctx context.Context, parser *gcmd.Parser) (err error) {
|
||||
|
||||
r := parser.GetOpt("debug", false)
|
||||
if r.Bool() {
|
||||
g.DB().SetDebug(true)
|
||||
// service.NewServerService().SetServerScreen(0, "sss")
|
||||
cool.Config.ServerInfo.IsDebug = 1
|
||||
}
|
||||
if err = cool.RunAutoMigrate(); err != nil {
|
||||
return err
|
||||
}
|
||||
if cool.IsRedisMode {
|
||||
go rpc.ListenFunc(ctx)
|
||||
}
|
||||
// // 从文件加载IP数据库
|
||||
if err := qqwry.LoadFile("public/qqwry.ipdb"); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
//go robot()
|
||||
//go reg()
|
||||
go startrobot()
|
||||
s := g.Server()
|
||||
s.Use(Limiter, ghttp.MiddlewareHandlerResponse)
|
||||
s.EnableAdmin()
|
||||
s.SetServerAgent(cool.Config.Name)
|
||||
s.BindHookHandler("/*", ghttp.HookBeforeServe, beforeServeHook)
|
||||
// runtime.SetMutexProfileFraction(1) // (非必需)开启对锁调用的跟踪
|
||||
// runtime.SetBlockProfileRate(1) // (非必需)开启对阻塞操作的跟踪
|
||||
// s.EnablePProf()
|
||||
// 如果存在 data/cool-admin-vue/dist 目录,则设置为主目录
|
||||
if gfile.IsDir("public") {
|
||||
s.SetServerRoot("public")
|
||||
}
|
||||
// i18n 信息
|
||||
s.BindHandler("/i18n", i18n.I18nInfo)
|
||||
// g.Server().BindMiddleware("/*", MiddlewareCORS)
|
||||
s.Run()
|
||||
return nil
|
||||
},
|
||||
}
|
||||
)
|
||||
|
||||
func beforeServeHook(r *ghttp.Request) {
|
||||
//glog.Debugf(r.GetCtx(), "beforeServeHook [is file:%v] URI:%s", r.IsFileRequest(), r.RequestURI)
|
||||
r.Response.CORSDefault()
|
||||
}
|
||||
|
||||
// var limiter = rate.NewLimiter(rate.Limit(150), 50)
|
||||
var limiter *ratelimit.Rule = ratelimit.NewRule()
|
||||
|
||||
// 简单规则案例
|
||||
func init() {
|
||||
|
||||
//步骤二:增加一条或者多条规则组成复合规则,此复合规则必须至少包含一条规则
|
||||
limiter.AddRule(time.Second*1, 20)
|
||||
//步骤三:调用函数判断某用户是否允许访问 allow:= r.AllowVisit(user)
|
||||
|
||||
}
|
||||
|
||||
// Limiter is a middleware that implements rate limiting for all HTTP requests.
|
||||
// It returns HTTP 429 (Too Many Requests) when the rate limit is exceeded.
|
||||
func Limiter(r *ghttp.Request) {
|
||||
// 3. 为任意键 "some-key" 获取一个速率限制器
|
||||
// - rate.Limit(2): 表示速率为 "每秒2个请求"
|
||||
// - 2: 表示桶的容量 (Burst),允许瞬时处理2个请求
|
||||
ip := r.GetClientIp()
|
||||
if !limiter.AllowVisitByIP4(ip) {
|
||||
r.Response.WriteStatusExit(429) // Return 429 Too Many Requests
|
||||
|
||||
r.ExitAll()
|
||||
}
|
||||
r.Middleware.Next()
|
||||
}
|
||||
|
||||
@@ -1,86 +1,86 @@
|
||||
server:
|
||||
name: "blazing server"
|
||||
address: ":15948" #前端服务器+rpc地址
|
||||
openapiPath: "/api.json"
|
||||
swaggerPath: "/swagger"
|
||||
clientMaxBodySize:
|
||||
20971520 # 20MB in bytes 20*1024*1024
|
||||
# 平滑重启特性
|
||||
graceful: true # 是否开启平滑重启特性,开启时将会在本地增加10000的本地TCP端口用于进程间通信。默认false
|
||||
gracefulTimeout: 2 # 父进程在平滑重启后多少秒退出,默认2秒。若请求耗时大于该值,可能会导致请求中断
|
||||
gracefulShutdownTimeout: 5 # 关闭Server时如果存在正在执行的HTTP请求,Server等待多少秒才执行强行关闭
|
||||
logger:
|
||||
level: "all"
|
||||
stdout: true
|
||||
|
||||
database:
|
||||
default:
|
||||
type: "pgsql"
|
||||
host: "43.248.3.21"
|
||||
port: "5432"
|
||||
user: "user_YrK4j7"
|
||||
pass: "password_jSDm76"
|
||||
name: "bl"
|
||||
debug: false
|
||||
timezone: "Asia/Shanghai"
|
||||
createdAt: "createTime"
|
||||
updatedAt: "updateTime"
|
||||
#timeMaintainDisabled: false # (可选)是否完全关闭时间更新特性,为true时CreatedAt/UpdatedAt/DeletedAt都将失效
|
||||
# deletedAt: "deleteTime"
|
||||
# default:
|
||||
# type: "mysql"
|
||||
# host: "159.75.107.160"
|
||||
# port: "3306"
|
||||
# user: "blazing"
|
||||
# pass: "zjjSrsBMrB5RmjE7"
|
||||
# name: "blazing"
|
||||
# charset: "utf8mb4"
|
||||
# timezone: "Asia/Shanghai"
|
||||
# debug: true
|
||||
# createdAt: "createTime"
|
||||
# updatedAt: "updateTime"
|
||||
# deletedAt: "deleteTime"
|
||||
# baseConfig:
|
||||
# type: "sqlite"
|
||||
# link: "base-config.sqlite"
|
||||
# extra: busy_timeout=5000
|
||||
# createdAt: "createTime"
|
||||
# updatedAt: "updateTime"
|
||||
# debug: true
|
||||
|
||||
# Redis 配置示例
|
||||
redis:
|
||||
cool:
|
||||
address: "43.248.3.21:6379"
|
||||
db: 0
|
||||
pass: "redis_TxYnSy"
|
||||
|
||||
blazing:
|
||||
autoMigrate: true
|
||||
eps: true
|
||||
file:
|
||||
mode: "local" # local | minio | oss
|
||||
#前端上传地址,因为放弃本地,所以这个弃用了 ,现在被当成rpc地址
|
||||
domain: "61.147.247.41"
|
||||
# oss配置项兼容 minio oss 需要配置bucket公开读
|
||||
oss:
|
||||
endpoint: "192.168.192.110:9000"
|
||||
accessKeyID: "accessKeyID"
|
||||
secretAccessKey: "secretAccessKey"
|
||||
bucketName: "blazing"
|
||||
useSSL: false #minio用到
|
||||
location: "us-east-1" #minio用到
|
||||
|
||||
modules:
|
||||
base:
|
||||
jwt:
|
||||
sso: false
|
||||
secret: "sun-base88776655"
|
||||
token:
|
||||
expire: 7200 # 2*3600
|
||||
refreshExpire: 1296000 # 24*3600*15
|
||||
middleware:
|
||||
authority:
|
||||
enable: true
|
||||
log:
|
||||
enable: true
|
||||
server:
|
||||
name: "blazing server"
|
||||
address: ":15948" #前端服务器+rpc地址
|
||||
openapiPath: "/api.json"
|
||||
swaggerPath: "/swagger"
|
||||
clientMaxBodySize:
|
||||
20971520 # 20MB in bytes 20*1024*1024
|
||||
# 平滑重启特性
|
||||
# graceful: true # 是否开启平滑重启特性,开启时将会在本地增加10000的本地TCP端口用于进程间通信。默认false
|
||||
# gracefulTimeout: 2 # 父进程在平滑重启后多少秒退出,默认2秒。若请求耗时大于该值,可能会导致请求中断
|
||||
# gracefulShutdownTimeout: 5 # 关闭Server时如果存在正在执行的HTTP请求,Server等待多少秒才执行强行关闭
|
||||
logger:
|
||||
level: "all"
|
||||
stdout: true
|
||||
|
||||
database:
|
||||
default:
|
||||
type: "pgsql"
|
||||
host: "43.248.3.21"
|
||||
port: "5432"
|
||||
user: "user_YrK4j7"
|
||||
pass: "password_jSDm76"
|
||||
name: "bl"
|
||||
debug: false
|
||||
timezone: "Asia/Shanghai"
|
||||
createdAt: "createTime"
|
||||
updatedAt: "updateTime"
|
||||
#timeMaintainDisabled: false # (可选)是否完全关闭时间更新特性,为true时CreatedAt/UpdatedAt/DeletedAt都将失效
|
||||
# deletedAt: "deleteTime"
|
||||
# default:
|
||||
# type: "mysql"
|
||||
# host: "159.75.107.160"
|
||||
# port: "3306"
|
||||
# user: "blazing"
|
||||
# pass: "zjjSrsBMrB5RmjE7"
|
||||
# name: "blazing"
|
||||
# charset: "utf8mb4"
|
||||
# timezone: "Asia/Shanghai"
|
||||
# debug: true
|
||||
# createdAt: "createTime"
|
||||
# updatedAt: "updateTime"
|
||||
# deletedAt: "deleteTime"
|
||||
# baseConfig:
|
||||
# type: "sqlite"
|
||||
# link: "base-config.sqlite"
|
||||
# extra: busy_timeout=5000
|
||||
# createdAt: "createTime"
|
||||
# updatedAt: "updateTime"
|
||||
# debug: true
|
||||
|
||||
# Redis 配置示例
|
||||
redis:
|
||||
cool:
|
||||
address: "43.248.3.21:6379"
|
||||
db: 0
|
||||
pass: "redis_TxYnSy"
|
||||
|
||||
blazing:
|
||||
autoMigrate: true
|
||||
eps: true
|
||||
file:
|
||||
mode: "local" # local | minio | oss
|
||||
#前端上传地址,因为放弃本地,所以这个弃用了 ,现在被当成rpc地址
|
||||
domain: "43.248.3.21"
|
||||
# oss配置项兼容 minio oss 需要配置bucket公开读
|
||||
oss:
|
||||
endpoint: "192.168.192.110:9000"
|
||||
accessKeyID: "accessKeyID"
|
||||
secretAccessKey: "secretAccessKey"
|
||||
bucketName: "blazing"
|
||||
useSSL: false #minio用到
|
||||
location: "us-east-1" #minio用到
|
||||
|
||||
modules:
|
||||
base:
|
||||
jwt:
|
||||
sso: false
|
||||
secret: "sun-base88776655"
|
||||
token:
|
||||
expire: 7200 # 2*3600
|
||||
refreshExpire: 1296000 # 24*3600*15
|
||||
middleware:
|
||||
authority:
|
||||
enable: true
|
||||
log:
|
||||
enable: true
|
||||
|
||||
@@ -16,7 +16,6 @@ import (
|
||||
playerservice "blazing/modules/player/service"
|
||||
|
||||
"github.com/deatil/go-cryptobin/cryptobin/crypto"
|
||||
"github.com/gogf/gf/v2/database/gdb"
|
||||
"github.com/gogf/gf/v2/frame/g"
|
||||
"github.com/gogf/gf/v2/os/gtime"
|
||||
)
|
||||
@@ -56,8 +55,13 @@ type ReqShopReq struct {
|
||||
func (c *BaseSysUserController) ReqShop(ctx context.Context, req *ReqShopReq) (res *cool.BaseRes, err error) {
|
||||
t := cool.GetAdmin(ctx)
|
||||
|
||||
if !playerservice.NewTaskService(uint32(t.UserId)).CanShop() {
|
||||
return cool.Fail("不满足申请条件"), nil
|
||||
user := service.NewBaseSysUserService().GetPerson(uint32(t.UserId))
|
||||
if user == nil || user.QQ == 0 {
|
||||
return cool.Fail("请先绑定QQ"), nil
|
||||
}
|
||||
|
||||
if err := playerservice.NewTaskService(uint32(t.UserId)).ShopRequirementError(); err != nil {
|
||||
return cool.Fail(err.Error()), nil
|
||||
}
|
||||
cool.DBM(&model.BaseSysUserRole{}).Data("roleId", "27", "userId", t.UserId).Save()
|
||||
res = cool.Ok(nil)
|
||||
@@ -118,8 +122,8 @@ type SessionRes struct {
|
||||
UserID int `json:"userid"`
|
||||
Session string `json:"session"`
|
||||
|
||||
Server gdb.List `json:"server"`
|
||||
PetID []int `json:"petid"`
|
||||
Server []config.ServerShowInfo `json:"server"`
|
||||
PetID []int `json:"petid"`
|
||||
}
|
||||
|
||||
type RegReq struct {
|
||||
|
||||
@@ -1,211 +1,213 @@
|
||||
package middleware
|
||||
|
||||
import (
|
||||
"blazing/common/rpc"
|
||||
"blazing/cool"
|
||||
"blazing/modules/base/config"
|
||||
"blazing/modules/config/service"
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"math/rand"
|
||||
"net/http"
|
||||
"net/http/httputil"
|
||||
"net/url"
|
||||
"path/filepath"
|
||||
"strconv"
|
||||
"time"
|
||||
|
||||
"github.com/gogf/gf/v2/frame/g"
|
||||
"github.com/gogf/gf/v2/net/ghttp"
|
||||
"github.com/gogf/gf/v2/os/gtime"
|
||||
"github.com/gogf/gf/v2/util/gconv"
|
||||
"github.com/golang-jwt/jwt/v4"
|
||||
"github.com/google/uuid"
|
||||
"github.com/lxzan/gws"
|
||||
)
|
||||
|
||||
const UpStream = "http://43.248.3.21:45632/"
|
||||
|
||||
func MiddlewareCORS(r *ghttp.Request) {
|
||||
r.Response.CORSDefault()
|
||||
corsOptions := r.Response.DefaultCORSOptions()
|
||||
corsOptions.AllowDomain = []string{"*", "localhost", "tauri.localhost"}
|
||||
if !r.Response.CORSAllowedOrigin(corsOptions) {
|
||||
r.Response.WriteStatus(http.StatusForbidden)
|
||||
return
|
||||
}
|
||||
r.Response.CORS(corsOptions)
|
||||
if r.Response.Request.Method == "OPTIONS" {
|
||||
r.Response.WriteStatus(http.StatusOK)
|
||||
return
|
||||
}
|
||||
// fmt.Println(r.Response.Header())
|
||||
//g.Dump(r.Response.Server.SetConfig(gtt))
|
||||
//r.Response.Header().Del("Server") // 删除Server头
|
||||
// r.Response.Header().Set("Server", "blazing")
|
||||
r.Middleware.Next()
|
||||
}
|
||||
func StartServerProxy() {
|
||||
s := g.Server()
|
||||
// Parse the upstream URL
|
||||
u, _ := url.Parse(UpStream)
|
||||
// Create a new reverse proxy instance
|
||||
proxy := httputil.NewSingleHostReverseProxy(u)
|
||||
// Configure error handling for proxy failures
|
||||
proxy.ErrorHandler = func(writer http.ResponseWriter, request *http.Request, e error) {
|
||||
writer.WriteHeader(http.StatusBadGateway)
|
||||
}
|
||||
|
||||
s.BindHandler("/bbs/api/fof/upload", func(r *ghttp.Request) {
|
||||
// 1. 调用上传方法(仍返回单个URL字符串,不改动Upload方法)
|
||||
urlStr, err := cool.File().Upload(r.Context())
|
||||
|
||||
// 2. 错误处理:返回标准化错误JSON
|
||||
if err != nil {
|
||||
r.Response.Header().Set("Content-Type", "application/json; charset=utf-8")
|
||||
r.Response.WriteHeader(http.StatusBadRequest)
|
||||
json.NewEncoder(r.Response.Writer).Encode(map[string]interface{}{
|
||||
"code": 1,
|
||||
"msg": err.Error(),
|
||||
"data": nil,
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
// 3. 基于返回的URL,构造完整的JSON结构体(和示例完全一致)
|
||||
// 解析URL中的文件名和路径(从urlStr中提取)
|
||||
baseName := filepath.Base(urlStr) // 提取文件名(如13e8d062-xxx.jpg)
|
||||
dir := gtime.Now().Format("Y-m-d") // 日期目录(2026-02-07)
|
||||
path := fmt.Sprintf("%s/%s", dir, baseName) // 拼接path字段
|
||||
rand.Seed(time.Now().UnixNano())
|
||||
randomID := strconv.Itoa(rand.Intn(1000)) // 模拟ID(如54)
|
||||
uuidStr := uuid.New().String() // 生成UUID
|
||||
humanSize := "743kB" // 模拟易读大小(可根据实际需求优化)
|
||||
fileSize := int64(760783) // 模拟文件大小(字节)
|
||||
|
||||
// 构造和示例完全一致的响应结构体
|
||||
fullResponse := map[string]interface{}{
|
||||
"data": []map[string]interface{}{
|
||||
{
|
||||
"type": "files",
|
||||
"id": randomID,
|
||||
"attributes": map[string]interface{}{
|
||||
"baseName": baseName,
|
||||
"path": path,
|
||||
"url": urlStr, // 用Upload返回的URL
|
||||
"type": "image/jpeg", // 模拟MIME类型
|
||||
"size": fileSize,
|
||||
"humanSize": humanSize,
|
||||
"createdAt": nil, // null
|
||||
"uuid": uuidStr,
|
||||
"tag": "just-url",
|
||||
"hidden": false,
|
||||
"bbcode": `[img]` + urlStr + `[/img]`, // 和URL一致
|
||||
"shared": false,
|
||||
"canViewInfo": false,
|
||||
"canHide": true,
|
||||
"canDelete": true,
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
// 4. 输出完整JSON响应
|
||||
r.Response.Header().Set("Content-Type", "application/json; charset=utf-8")
|
||||
if err := json.NewEncoder(r.Response.Writer).Encode(fullResponse); err != nil {
|
||||
// 兜底错误
|
||||
fmt.Fprintf(r.Response.Writer, `{"code":1,"msg":"响应生成失败:%s","data":null}`, err.Error())
|
||||
}
|
||||
})
|
||||
// Handle all requests with path prefix "/proxy/*"
|
||||
s.BindHandler("/bbs/*url", func(r *ghttp.Request) {
|
||||
var (
|
||||
//originalPath = r.Request.URL.Path
|
||||
proxyToPath = "/" + r.Get("url").String()
|
||||
)
|
||||
// Rewrite the request path
|
||||
r.Request.URL.Path = proxyToPath
|
||||
// Log the proxy operation
|
||||
//g.Log().Infof(r.Context(), `proxy:"%s" -> backend:"%s"`, originalPath, proxyToPath)
|
||||
// Ensure request body can be read multiple times if needed
|
||||
r.MakeBodyRepeatableRead(false)
|
||||
// Forward the request to the backend server
|
||||
proxy.ServeHTTP(r.Response.Writer, r.Request)
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
func init() {
|
||||
if config.Config.Middleware.Authority.Enable {
|
||||
g.Server().BindMiddleware("/admin/*/open/*", BaseAuthorityMiddlewareOpen)
|
||||
g.Server().BindMiddleware("/rpc/*", BaseAuthorityMiddlewareOpen)
|
||||
g.Server().BindMiddleware("/admin/*/comm/*", BaseAuthorityMiddlewareComm)
|
||||
g.Server().BindMiddleware("/admin/*", BaseAuthorityMiddleware)
|
||||
// g.Server().BindMiddleware("/*", AutoI18n)
|
||||
g.Server().BindMiddleware("/*", MiddlewareCORS)
|
||||
|
||||
}
|
||||
if config.Config.Middleware.Log.Enable {
|
||||
g.Server().BindMiddleware("/admin/*", BaseLog)
|
||||
}
|
||||
StartServerProxy()
|
||||
tt := rpc.CServer()
|
||||
|
||||
g.Server().BindHandler("/rpc/*", func(r *ghttp.Request) {
|
||||
|
||||
tt.ServeHTTP(r.Response.Writer, r.Request)
|
||||
|
||||
})
|
||||
g.Server().Use(CompressMiddleware)
|
||||
g.Server().BindHandler("/server/*", func(r *ghttp.Request) {
|
||||
servert := new(ServerHandler)
|
||||
id := gconv.Uint16(r.URL.Query().Get("id"))
|
||||
servert.isinstall = gconv.Uint32(r.URL.Query().Get("isinstall"))
|
||||
servert.ServerList = service.NewServerService().StartUPdate(id, int(servert.isinstall))
|
||||
|
||||
upgrader := gws.NewUpgrader(servert, &gws.ServerOption{
|
||||
|
||||
Authorize: func(_ *http.Request, _ gws.SessionStorage) bool {
|
||||
|
||||
tokenString := r.URL.Query().Get("Authorization")
|
||||
token, err := jwt.ParseWithClaims(tokenString, &cool.Claims{}, func(_ *jwt.Token) (interface{}, error) {
|
||||
|
||||
return []byte(config.Config.Jwt.Secret), nil
|
||||
})
|
||||
if err != nil {
|
||||
return false
|
||||
}
|
||||
if !token.Valid {
|
||||
return false
|
||||
}
|
||||
admin := token.Claims.(*cool.Claims)
|
||||
if admin.UserId != 10001 {
|
||||
return false
|
||||
}
|
||||
|
||||
// var name = r.URL.Query().Get("name")
|
||||
// if name == "" {
|
||||
// return false
|
||||
// }
|
||||
// t, _ := service.NewBaseSysUserService().Person(admin.UserID)
|
||||
|
||||
//Loger.Debug(context.TODO(), t.Mimi)
|
||||
// session.Store("name", t.Mimi)
|
||||
//session.Store("key", r.Header.Get("Sec-WebSocket-Key"))
|
||||
return true
|
||||
},
|
||||
})
|
||||
|
||||
socket, err := upgrader.Upgrade(r.Response.Writer, r.Request)
|
||||
if err != nil {
|
||||
fmt.Println(err)
|
||||
return
|
||||
}
|
||||
// ants.Submit(func() {
|
||||
// socket.ReadLoop()
|
||||
// })
|
||||
// ants.Submit(func() { socket.ReadLoop() })
|
||||
go socket.ReadLoop()
|
||||
|
||||
})
|
||||
}
|
||||
package middleware
|
||||
|
||||
import (
|
||||
"blazing/common/rpc"
|
||||
"blazing/cool"
|
||||
"blazing/modules/base/config"
|
||||
"blazing/modules/config/service"
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"math/rand"
|
||||
"net/http"
|
||||
"net/http/httputil"
|
||||
"net/url"
|
||||
"path/filepath"
|
||||
"strconv"
|
||||
"time"
|
||||
|
||||
"github.com/gogf/gf/v2/frame/g"
|
||||
"github.com/gogf/gf/v2/net/ghttp"
|
||||
"github.com/gogf/gf/v2/os/gtime"
|
||||
"github.com/gogf/gf/v2/util/gconv"
|
||||
"github.com/golang-jwt/jwt/v4"
|
||||
"github.com/google/uuid"
|
||||
"github.com/lxzan/gws"
|
||||
)
|
||||
|
||||
const UpStream = "http://43.248.3.21:45632/"
|
||||
|
||||
func MiddlewareCORS(r *ghttp.Request) {
|
||||
r.Response.CORSDefault()
|
||||
corsOptions := r.Response.DefaultCORSOptions()
|
||||
corsOptions.AllowDomain = []string{"*", "localhost", "tauri.localhost"}
|
||||
if !r.Response.CORSAllowedOrigin(corsOptions) {
|
||||
r.Response.WriteStatus(http.StatusForbidden)
|
||||
return
|
||||
}
|
||||
r.Response.CORS(corsOptions)
|
||||
if r.Response.Request.Method == "OPTIONS" {
|
||||
r.Response.WriteStatus(http.StatusOK)
|
||||
return
|
||||
}
|
||||
// fmt.Println(r.Response.Header())
|
||||
//g.Dump(r.Response.Server.SetConfig(gtt))
|
||||
//r.Response.Header().Del("Server") // 删除Server头
|
||||
// r.Response.Header().Set("Server", "blazing")
|
||||
r.Middleware.Next()
|
||||
}
|
||||
func StartServerProxy() {
|
||||
s := g.Server()
|
||||
// Parse the upstream URL
|
||||
u, _ := url.Parse(UpStream)
|
||||
// Create a new reverse proxy instance
|
||||
proxy := httputil.NewSingleHostReverseProxy(u)
|
||||
// Configure error handling for proxy failures
|
||||
proxy.ErrorHandler = func(writer http.ResponseWriter, request *http.Request, e error) {
|
||||
writer.WriteHeader(http.StatusBadGateway)
|
||||
}
|
||||
|
||||
s.BindHandler("/bbs/api/fof/upload", func(r *ghttp.Request) {
|
||||
// 1. 调用上传方法(仍返回单个URL字符串,不改动Upload方法)
|
||||
urlStr, err := cool.File().Upload(r.Context())
|
||||
|
||||
// 2. 错误处理:返回标准化错误JSON
|
||||
if err != nil {
|
||||
r.Response.Header().Set("Content-Type", "application/json; charset=utf-8")
|
||||
r.Response.WriteHeader(http.StatusBadRequest)
|
||||
json.NewEncoder(r.Response.Writer).Encode(map[string]interface{}{
|
||||
"code": 1,
|
||||
"msg": err.Error(),
|
||||
"data": nil,
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
// 3. 基于返回的URL,构造完整的JSON结构体(和示例完全一致)
|
||||
// 解析URL中的文件名和路径(从urlStr中提取)
|
||||
baseName := filepath.Base(urlStr) // 提取文件名(如13e8d062-xxx.jpg)
|
||||
dir := gtime.Now().Format("Y-m-d") // 日期目录(2026-02-07)
|
||||
path := fmt.Sprintf("%s/%s", dir, baseName) // 拼接path字段
|
||||
rand.Seed(time.Now().UnixNano())
|
||||
randomID := strconv.Itoa(rand.Intn(1000)) // 模拟ID(如54)
|
||||
uuidStr := uuid.New().String() // 生成UUID
|
||||
humanSize := "743kB" // 模拟易读大小(可根据实际需求优化)
|
||||
fileSize := int64(760783) // 模拟文件大小(字节)
|
||||
|
||||
// 构造和示例完全一致的响应结构体
|
||||
fullResponse := map[string]interface{}{
|
||||
"data": []map[string]interface{}{
|
||||
{
|
||||
"type": "files",
|
||||
"id": randomID,
|
||||
"attributes": map[string]interface{}{
|
||||
"baseName": baseName,
|
||||
"path": path,
|
||||
"url": urlStr, // 用Upload返回的URL
|
||||
"type": "image/jpeg", // 模拟MIME类型
|
||||
"size": fileSize,
|
||||
"humanSize": humanSize,
|
||||
"createdAt": nil, // null
|
||||
"uuid": uuidStr,
|
||||
"tag": "just-url",
|
||||
"hidden": false,
|
||||
"bbcode": `[img]` + urlStr + `[/img]`, // 和URL一致
|
||||
"shared": false,
|
||||
"canViewInfo": false,
|
||||
"canHide": true,
|
||||
"canDelete": true,
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
// 4. 输出完整JSON响应
|
||||
r.Response.Header().Set("Content-Type", "application/json; charset=utf-8")
|
||||
if err := json.NewEncoder(r.Response.Writer).Encode(fullResponse); err != nil {
|
||||
// 兜底错误
|
||||
fmt.Fprintf(r.Response.Writer, `{"code":1,"msg":"响应生成失败:%s","data":null}`, err.Error())
|
||||
}
|
||||
})
|
||||
// Handle all requests with path prefix "/proxy/*"
|
||||
s.BindHandler("/bbs/*url", func(r *ghttp.Request) {
|
||||
var (
|
||||
//originalPath = r.Request.URL.Path
|
||||
proxyToPath = "/" + r.Get("url").String()
|
||||
)
|
||||
// Rewrite the request path
|
||||
r.Request.URL.Path = proxyToPath
|
||||
// Log the proxy operation
|
||||
//g.Log().Infof(r.Context(), `proxy:"%s" -> backend:"%s"`, originalPath, proxyToPath)
|
||||
// Ensure request body can be read multiple times if needed
|
||||
r.MakeBodyRepeatableRead(false)
|
||||
// Forward the request to the backend server
|
||||
proxy.ServeHTTP(r.Response.Writer, r.Request)
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
func init() {
|
||||
if config.Config.Middleware.Authority.Enable {
|
||||
g.Server().BindMiddleware("/admin/*/open/*", BaseAuthorityMiddlewareOpen)
|
||||
g.Server().BindMiddleware("/rpc/*", BaseAuthorityMiddlewareOpen)
|
||||
g.Server().BindMiddleware("/admin/*/comm/*", BaseAuthorityMiddlewareComm)
|
||||
g.Server().BindMiddleware("/seer/game/cdk/*", BaseAuthorityMiddlewareComm)
|
||||
g.Server().BindMiddleware("/seer/game/cdk/*", BaseAuthorityMiddleware)
|
||||
g.Server().BindMiddleware("/admin/*", BaseAuthorityMiddleware)
|
||||
// g.Server().BindMiddleware("/*", AutoI18n)
|
||||
g.Server().BindMiddleware("/*", MiddlewareCORS)
|
||||
|
||||
}
|
||||
if config.Config.Middleware.Log.Enable {
|
||||
g.Server().BindMiddleware("/admin/*", BaseLog)
|
||||
}
|
||||
StartServerProxy()
|
||||
tt := rpc.CServer()
|
||||
|
||||
g.Server().BindHandler("/rpc/*", func(r *ghttp.Request) {
|
||||
|
||||
tt.ServeHTTP(r.Response.Writer, r.Request)
|
||||
|
||||
})
|
||||
g.Server().Use(CompressMiddleware)
|
||||
g.Server().BindHandler("/server/*", func(r *ghttp.Request) {
|
||||
servert := new(ServerHandler)
|
||||
id := gconv.Uint16(r.URL.Query().Get("id"))
|
||||
servert.isinstall = gconv.Uint32(r.URL.Query().Get("isinstall"))
|
||||
servert.ServerList = service.NewServerService().StartUPdate(id, int(servert.isinstall))
|
||||
|
||||
upgrader := gws.NewUpgrader(servert, &gws.ServerOption{
|
||||
|
||||
Authorize: func(_ *http.Request, _ gws.SessionStorage) bool {
|
||||
|
||||
tokenString := r.URL.Query().Get("Authorization")
|
||||
token, err := jwt.ParseWithClaims(tokenString, &cool.Claims{}, func(_ *jwt.Token) (interface{}, error) {
|
||||
|
||||
return []byte(config.Config.Jwt.Secret), nil
|
||||
})
|
||||
if err != nil {
|
||||
return false
|
||||
}
|
||||
if !token.Valid {
|
||||
return false
|
||||
}
|
||||
admin := token.Claims.(*cool.Claims)
|
||||
if admin.UserId != 10001 {
|
||||
return false
|
||||
}
|
||||
|
||||
// var name = r.URL.Query().Get("name")
|
||||
// if name == "" {
|
||||
// return false
|
||||
// }
|
||||
// t, _ := service.NewBaseSysUserService().Person(admin.UserID)
|
||||
|
||||
//Loger.Debug(context.TODO(), t.Mimi)
|
||||
// session.Store("name", t.Mimi)
|
||||
//session.Store("key", r.Header.Get("Sec-WebSocket-Key"))
|
||||
return true
|
||||
},
|
||||
})
|
||||
|
||||
socket, err := upgrader.Upgrade(r.Response.Writer, r.Request)
|
||||
if err != nil {
|
||||
fmt.Println(err)
|
||||
return
|
||||
}
|
||||
// ants.Submit(func() {
|
||||
// socket.ReadLoop()
|
||||
// })
|
||||
// ants.Submit(func() { socket.ReadLoop() })
|
||||
go socket.ReadLoop()
|
||||
|
||||
})
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -16,7 +16,7 @@ type CDKConfig struct {
|
||||
|
||||
// 核心字段
|
||||
CDKCode string `gorm:"not null;size:16;uniqueIndex;comment:'CDK编号(唯一标识,用于玩家兑换)'" json:"cdk_code" description:"CDK编号"`
|
||||
CDKType uint32 `gorm:"column:type;not null;default:0;comment:'CDK类型:0普通奖励,1服务器冠名'" json:"type" description:"CDK类型"`
|
||||
Type uint32 `gorm:"column:type;not null;default:0;comment:'CDK类型:0普通奖励,1服务器冠名'" json:"type" description:"CDK类型"`
|
||||
|
||||
//cdk可兑换次数,where不等于0
|
||||
ExchangeRemainCount int64 `gorm:"not null;default:1;comment:'CDK剩余可兑换次数(不能为0才允许兑换,支持查询where !=0)'" json:"exchange_remain_count" description:"剩余可兑换次数"`
|
||||
|
||||
@@ -71,6 +71,10 @@ func roundFloat32(val float32, decimals int) float32 {
|
||||
return float32(math.Round(float64(val*shift))) / shift
|
||||
}
|
||||
|
||||
func randomFloat32Range(r *rand.Rand, min, max float32) float32 {
|
||||
return min + float32(r.Float64())*(max-min)
|
||||
}
|
||||
|
||||
// 预处理矩阵:自动修正越界参数,确保合规
|
||||
func ProcessOffspringMatrix(mat [4][5]float32) [4][5]float32 {
|
||||
var processedMat [4][5]float32
|
||||
@@ -118,71 +122,62 @@ func calculateMatrixHash(mm MonsterMatrix) string {
|
||||
return hex.EncodeToString(h.Sum(nil))
|
||||
}
|
||||
|
||||
// GenerateRandomParentMatrix 调整随机参数范围,解决暗色问题,贴合你的示例
|
||||
// GenerateRandomParentMatrix 生成色域更大的父矩阵,同时抬高黑场避免整只精灵发黑
|
||||
func GenerateRandomParentMatrix() MonsterMatrix {
|
||||
// 1. 保留高熵种子逻辑(确保唯一性,不变)
|
||||
salt := "player-matrix-random-seed"
|
||||
now := time.Now().UnixNano()
|
||||
randomNum := rand.Int63()
|
||||
seed := now ^ randomNum ^ int64(hashString(salt))
|
||||
r := rand.New(rand.NewSource(seed))
|
||||
|
||||
// 2. 调整随机参数范围(贴合你的示例,解决暗色问题)
|
||||
// 对比你的示例:亮度大多在[-30,30],对比度[0.7,1.7],饱和度[0.4,1.4],偏移[-10,10]
|
||||
params := struct {
|
||||
brightness float32 // 从[-125,125]调整为[-30,60],避免过低亮度
|
||||
contrast float32 // 从[0.4,2.2]调整为[0.7,1.7],贴合你的示例
|
||||
saturation float32 // 从[0.1,2.0]调整为[0.4,1.4],避免低饱和度灰暗
|
||||
hueRotate float32 // 从[-180,180]调整为[-50,50],减少极端色相导致的暗沉
|
||||
rOffset float32 // 从[-50,50]调整为[-10,10],避免亮度偏移过大
|
||||
gOffset float32 // 同上
|
||||
bOffset float32 // 同上
|
||||
}{
|
||||
brightness: float32(r.Float64()*90 - 30), // [-30, 60](贴合示例亮度范围,减少暗色)
|
||||
contrast: float32(r.Float64()*1.0 + 0.7), // [0.7, 1.7](与你的示例完全匹配)
|
||||
saturation: float32(r.Float64()*1.0 + 0.4), // [0.4, 1.4](与你的示例完全匹配)
|
||||
hueRotate: float32(r.Float64()*100 - 50), // [-50, 50](避免极端色相)
|
||||
rOffset: float32(r.Float64()*20 - 10), // [-10, 10](小幅亮度偏移,贴合示例)
|
||||
gOffset: float32(r.Float64()*20 - 10), // 同上
|
||||
bOffset: float32(r.Float64()*20 - 10), // 同上
|
||||
matrix := newIdentityMatrix()
|
||||
dominant := r.Intn(3)
|
||||
accent := (dominant + 1 + r.Intn(2)) % 3
|
||||
baseLift := randomFloat32Range(r, 10, 24)
|
||||
|
||||
for row := 0; row < 3; row++ {
|
||||
for col := 0; col < 3; col++ {
|
||||
value := randomFloat32Range(r, -0.22, 0.22)
|
||||
if row == col {
|
||||
value = randomFloat32Range(r, 0.8, 1.45)
|
||||
}
|
||||
if row == dominant && col == dominant {
|
||||
value += randomFloat32Range(r, 0.35, 0.7)
|
||||
}
|
||||
if row == accent && col == accent {
|
||||
value += randomFloat32Range(r, 0.1, 0.3)
|
||||
}
|
||||
if row == dominant && col != row {
|
||||
value += randomFloat32Range(r, -0.12, 0.28)
|
||||
}
|
||||
matrix[row][col] = clampFloat32(roundFloat32(value, FloatPrecision), MatrixMinVal, MatrixMaxVal)
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 矩阵计算逻辑不变(确保与你的示例参数分布一致)
|
||||
matrix := newIdentityMatrix()
|
||||
contrast := params.contrast
|
||||
matrix[0][0] *= contrast
|
||||
matrix[1][1] *= contrast
|
||||
matrix[2][2] *= contrast
|
||||
matrix[0][4] = baseLift + randomFloat32Range(r, -5, 10)
|
||||
matrix[1][4] = baseLift + randomFloat32Range(r, -5, 10)
|
||||
matrix[2][4] = baseLift + randomFloat32Range(r, -5, 10)
|
||||
matrix[dominant][4] += randomFloat32Range(r, 8, 18)
|
||||
matrix[accent][4] += randomFloat32Range(r, 2, 8)
|
||||
|
||||
sat := params.saturation
|
||||
grayR, grayG, grayB := float32(0.299)*(1-sat), float32(0.587)*(1-sat), float32(0.114)*(1-sat)
|
||||
matrix[0][0] = grayR + sat*matrix[0][0]
|
||||
matrix[0][1], matrix[0][2] = grayG, grayB
|
||||
matrix[1][0] = grayR
|
||||
matrix[1][1] = grayG + sat*matrix[1][1]
|
||||
matrix[1][2] = grayB
|
||||
matrix[2][0] = grayR
|
||||
matrix[2][1] = grayG
|
||||
matrix[2][2] = grayB + sat*matrix[2][2]
|
||||
avgBrightness := (matrix[0][4] + matrix[1][4] + matrix[2][4]) / 3
|
||||
if avgBrightness < 12 {
|
||||
lift := 12 - avgBrightness + randomFloat32Range(r, 0, 6)
|
||||
for row := 0; row < 3; row++ {
|
||||
matrix[row][4] += lift
|
||||
}
|
||||
}
|
||||
if matrix[dominant][4] < 16 {
|
||||
matrix[dominant][4] = 16 + randomFloat32Range(r, 0, 10)
|
||||
}
|
||||
|
||||
angle := params.hueRotate * float32(math.Pi) / 180
|
||||
cos, sin := float32(math.Cos(float64(angle))), float32(math.Sin(float64(angle)))
|
||||
r1, g1, b1 := matrix[0][0], matrix[0][1], matrix[0][2]
|
||||
r2, g2, b2 := matrix[1][0], matrix[1][1], matrix[1][2]
|
||||
for row := 0; row < 3; row++ {
|
||||
for col := 0; col < 3; col++ {
|
||||
matrix[row][col] = clampFloat32(roundFloat32(matrix[row][col], FloatPrecision), MatrixMinVal, MatrixMaxVal)
|
||||
}
|
||||
matrix[row][4] = clampFloat32(roundFloat32(matrix[row][4], FloatPrecision), BrightnessMinVal, BrightnessMaxVal)
|
||||
}
|
||||
|
||||
matrix[0][0] = r1*cos - r2*sin
|
||||
matrix[0][1] = r1*sin + r2*cos
|
||||
matrix[1][0] = g1*cos - g2*sin
|
||||
matrix[1][1] = g1*sin + g2*cos
|
||||
matrix[2][0] = b1*cos - b2*sin
|
||||
matrix[2][1] = b1*sin + b2*cos
|
||||
|
||||
// 亮度偏移:范围缩小后,避免过暗/过亮
|
||||
matrix[0][4] = params.brightness + params.rOffset
|
||||
matrix[1][4] = params.brightness + params.gOffset
|
||||
matrix[2][4] = params.brightness + params.bOffset
|
||||
|
||||
// 4. 封装为MonsterMatrix(不变)
|
||||
parent := MonsterMatrix{
|
||||
Matrix: matrix,
|
||||
Hash: "",
|
||||
|
||||
@@ -18,6 +18,8 @@ type MapConfig struct {
|
||||
WeatherType []uint32 `gorm:"type:int[];comment:'天气类型( 0 晴天,1-雨天,2-雪天)'" json:"weather_type"`
|
||||
//是否超时空
|
||||
IsTimeSpace int `gorm:"type:int;default:0;comment:'是否超时空'" json:"is_time_space"`
|
||||
// 是否等级突破地图
|
||||
IsLevelBreakMap int `gorm:"type:int;default:0;comment:'是否等级突破地图'" json:"is_level_break_map"`
|
||||
|
||||
// 掉落物配置
|
||||
DropItemIds []uint32 `gorm:"type:int[];comment:'掉落物IDs" json:"drop_item_ids"`
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user