fix(fight): 修复单输入战斗中效果处理逻辑错误 - 在Effect201的OnSkill方法中调整了多输入战斗检查的位置, 确保单输入战斗中的单目标效果被正确忽略 - 添加了针对单输入战斗中单目标效果的测试用例 - 移除了重复的多输入战斗检查代码 feat(fight): 添加战斗初始化时捕获标识设置功能 - 在initfightready函数中添加对CanCapture字段的处理 将玩家的捕获能力信息传递到战斗准备信息中 - 在ReadyFightPetInfo结构体中添加IsCapture字段用于 标识宠物是否为捕获类型 refactor(fight): 调整战斗初始化顺序确保数据一致性 - 将ReadyInfo初始化移到绑定输入上下文之后执行 确保团队视图链接完成后再进行准备信息构建 fix(player): 增加宠物血量检查避免无效匹配 - 在玩家匹配检测中增加首只宠物血量检查 当首只宠物血量为0时不参与匹配以防止异常情况 ```
This commit is contained in:
@@ -485,7 +485,11 @@ func initfightready(in *input.Input) (model.FightUserInfo, []model.ReadyFightPet
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panic(err)
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}
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if i == 0 && in.CanCapture > 0 {
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t[i].IsCapture = uint32(in.CanCapture)
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if in.CanCapture > 255 {
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t[i].IsCapture = 255
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} else {
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t[i].IsCapture = uint8(in.CanCapture)
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}
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}
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}
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@@ -10,9 +10,9 @@ const TableNameServerShow = "server_show"
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// ServerShow 绑定服务器展示信息(冠名、属主、到期时间)。
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type ServerShow struct {
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*cool.Model
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ServerID uint32 `gorm:"column:server_id;comment:'服务器ID';uniqueIndex" json:"server_id"`
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ServerID uint32 `gorm:"column:server_id;comment:'服务器ID';index:idx_server_show_server_id;uniqueIndex:idx_server_show_server_owner" json:"server_id"`
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Name string `gorm:"comment:'服务器展示名'" json:"name"`
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Owner uint32 `gorm:"comment:'服务器属主'" json:"owner"`
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Owner uint32 `gorm:"comment:'服务器属主';uniqueIndex:idx_server_show_server_owner" json:"owner"`
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ExpireTime time.Time `gorm:"column:expire_time;default:0;comment:'展示到期时间'" json:"expire_time"`
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}
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@@ -196,7 +196,7 @@ func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerI
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}
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var server model.ServerList
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if err := tx.Model(model.NewServerList()).With(model.ServerShow{}).Where("online_id", serverID).Scan(&server); err != nil {
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if err := tx.Model(model.NewServerList()).Where("online_id", serverID).Scan(&server); err != nil {
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return err
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}
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if server.OnlineID == 0 {
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@@ -216,8 +216,13 @@ func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerI
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}
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var currentShow model.ServerShow
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if server.ServerShow != nil {
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currentShow = *server.ServerShow
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if err := tx.Model(model.NewServerShow()).
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Where("server_id", serverID).
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Where("owner", ownerID).
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OrderDesc("id").
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Limit(1).
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Scan(¤tShow); err != nil {
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return err
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}
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updated = currentShow
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@@ -225,7 +230,7 @@ func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerI
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updated.Name = serverName
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updated.Owner = ownerID
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if currentShow.ServerID == 0 || !serverService.isActiveServerShow(¤tShow, now) || currentShow.Owner != ownerID {
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if currentShow.ServerID == 0 || !serverService.isActiveServerShow(¤tShow, now) {
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updated.ExpireTime = now.AddDate(0, 1, 0)
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} else {
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baseTime := currentShow.ExpireTime
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@@ -55,7 +55,7 @@ func NewServerService() *ServerService {
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}
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serverIDs = append(serverIDs, serverID)
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}
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showMap := cf.getActiveServerShowMap(serverIDs, now)
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showMap := cf.getPrimaryActiveServerShowMap(serverIDs, now)
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for i := 0; i < len(r); i++ {
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t, ok := cool.GetClient(gconv.Uint32(r[i].Map()["online_id"]), gconv.Uint32(r[i].Map()["port"]))
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@@ -93,7 +93,9 @@ func NewServerService() *ServerService {
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}
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func (s *ServerService) GetPort(DepartmentID uint) []ServerShowInfo {
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servers := s.GetServer()
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servers := s.getRawServers()
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now := time.Now()
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showMap := s.getActiveServerShowListMap(s.collectServerIDs(servers), now)
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items := make([]ServerShowInfo, 0, len(servers))
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for _, server := range servers {
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if server.IsOpen != 1 {
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@@ -110,17 +112,34 @@ func (s *ServerService) GetPort(DepartmentID uint) []ServerShowInfo {
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IsVip: server.IsVip,
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IsDebug: server.IsDebug,
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IsOpen: server.IsOpen,
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Owner: server.Owner,
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ExpireTime: server.ExpireTime,
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ServerShow: server.ServerShow,
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Owner: 0,
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ExpireTime: time.Time{},
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})
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for i := range showMap[server.OnlineID] {
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show := &showMap[server.OnlineID][i]
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item := ServerShowInfo{
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OnlineID: server.OnlineID,
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Name: server.Name,
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IP: server.IP,
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Port: server.Port,
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IsVip: server.IsVip,
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IsDebug: server.IsDebug,
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IsOpen: server.IsOpen,
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Owner: show.Owner,
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ExpireTime: show.ExpireTime,
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ServerShow: show,
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}
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if show.Name != "" {
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item.Name = show.Name
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}
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items = append(items, item)
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}
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}
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return items
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}
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func (s *ServerService) GetServer() []model.ServerList {
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var item []model.ServerList
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dbm_nocache_noenable(s.Model).With(model.ServerShow{}).Scan(&item)
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item := s.getRawServers()
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s.applyServerShowList(item, time.Now())
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return item
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}
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@@ -149,23 +168,20 @@ func (s *ServerService) SetServerID(OnlineID uint32, Port uint32) error {
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func (s *ServerService) GetServerID(OnlineID uint32) model.ServerList {
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var tttt model.ServerList
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dbm_nocache_noenable(s.Model).With(model.ServerShow{}).Where("online_id", OnlineID).Scan(&tttt)
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s.applyServerShow(&tttt, time.Now())
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dbm_nocache_noenable(s.Model).Where("online_id", OnlineID).Scan(&tttt)
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showMap := s.getPrimaryActiveServerShowMap([]uint32{OnlineID}, time.Now())
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s.applyServerShow(&tttt, showMap[OnlineID], time.Now())
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return tttt
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}
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// GetDonationAvailableServerIDs 返回当前可被冠名占用的服务器ID列表。
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func (s *ServerService) GetDonationAvailableServerIDs() []uint32 {
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servers := s.GetServer()
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now := time.Now()
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servers := s.getRawServers()
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ids := make([]uint32, 0, len(servers))
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for _, server := range servers {
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if server.OnlineID == 0 {
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continue
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}
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if s.isActiveServerShow(server.ServerShow, now) {
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continue
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}
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ids = append(ids, server.OnlineID)
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}
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sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
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@@ -174,13 +190,24 @@ func (s *ServerService) GetDonationAvailableServerIDs() []uint32 {
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// CanUseDonationName 校验目标服务器在当前时间点是否允许被冠名。
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func (s *ServerService) CanUseDonationName(server model.ServerList, ownerID uint32, now time.Time) bool {
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if server.OnlineID == 0 {
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return false
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return server.OnlineID != 0
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}
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func (s *ServerService) getRawServers() []model.ServerList {
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var item []model.ServerList
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dbm_nocache_noenable(s.Model).Scan(&item)
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return item
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}
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func (s *ServerService) collectServerIDs(servers []model.ServerList) []uint32 {
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serverIDs := make([]uint32, 0, len(servers))
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for i := range servers {
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if servers[i].OnlineID == 0 {
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continue
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}
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serverIDs = append(serverIDs, servers[i].OnlineID)
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}
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if !s.isActiveServerShow(server.ServerShow, now) {
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return true
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}
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return server.ServerShow.Owner == ownerID
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return serverIDs
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}
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// 保存版本号
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@@ -244,29 +271,32 @@ func (s *ServerService) isActiveServerShow(show *model.ServerShow, now time.Time
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}
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func (s *ServerService) applyServerShowList(servers []model.ServerList, now time.Time) {
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showMap := s.getPrimaryActiveServerShowMap(s.collectServerIDs(servers), now)
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for i := range servers {
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s.applyServerShow(&servers[i], now)
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s.applyServerShow(&servers[i], showMap[servers[i].OnlineID], now)
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}
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}
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func (s *ServerService) applyServerShow(server *model.ServerList, now time.Time) {
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func (s *ServerService) applyServerShow(server *model.ServerList, show *model.ServerShow, now time.Time) {
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if server == nil {
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return
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}
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server.ServerShow = nil
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server.Owner = 0
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server.ExpireTime = time.Time{}
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if !s.isActiveServerShow(server.ServerShow, now) {
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if !s.isActiveServerShow(show, now) {
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return
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}
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if server.ServerShow.Name != "" {
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server.Name = server.ServerShow.Name
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server.ServerShow = show
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if show.Name != "" {
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server.Name = show.Name
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}
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server.Owner = server.ServerShow.Owner
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server.ExpireTime = server.ServerShow.ExpireTime
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server.Owner = show.Owner
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server.ExpireTime = show.ExpireTime
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}
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func (s *ServerService) getActiveServerShowMap(serverIDs []uint32, now time.Time) map[uint32]*model.ServerShow {
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showMap := make(map[uint32]*model.ServerShow, len(serverIDs))
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func (s *ServerService) getActiveServerShowListMap(serverIDs []uint32, now time.Time) map[uint32][]model.ServerShow {
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showMap := make(map[uint32][]model.ServerShow, len(serverIDs))
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if len(serverIDs) == 0 {
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return showMap
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}
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@@ -277,7 +307,30 @@ func (s *ServerService) getActiveServerShowMap(serverIDs []uint32, now time.Time
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if !s.isActiveServerShow(show, now) {
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continue
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}
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showMap[show.ServerID] = show
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showMap[show.ServerID] = append(showMap[show.ServerID], *show)
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}
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for serverID := range showMap {
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sort.Slice(showMap[serverID], func(i, j int) bool {
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left := showMap[serverID][i]
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right := showMap[serverID][j]
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if !left.ExpireTime.Equal(right.ExpireTime) {
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return left.ExpireTime.After(right.ExpireTime)
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}
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return left.ID > right.ID
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})
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}
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return showMap
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}
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func (s *ServerService) getPrimaryActiveServerShowMap(serverIDs []uint32, now time.Time) map[uint32]*model.ServerShow {
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listMap := s.getActiveServerShowListMap(serverIDs, now)
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showMap := make(map[uint32]*model.ServerShow, len(listMap))
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for serverID := range listMap {
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if len(listMap[serverID]) == 0 {
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continue
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}
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show := listMap[serverID][0]
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showMap[serverID] = &show
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}
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return showMap
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}
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@@ -199,16 +199,18 @@ type PlayerInfo struct {
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Nick string `struc:"[16]byte" default:"nono" json:"nono_nick"` // nono名字(16字节)
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}
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TeamInfo TeamInfo `struc:"struct" json:"team_info"` // 战队信息24字节
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TeamPkInfo TeamPKInfo `struc:"struct" json:"team_pk_info"` // 8字节
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Reserved byte `struc:"byte" json:"reserved"` // 1字节无内容
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Badge uint32 `struc:"uint32" default:"0" json:"badge"` // 默认0
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Reserved1 [27]byte `struc:"[27]byte" default:"3" json:"reserved1"` // 27字节默认3
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TaskList [1000]byte `struc:"[1000]byte" default:"0" json:"task_list"` // 任务状态数组500字节,默认3
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PetList []PetInfo `struc:"skip" json:"pet_list"` // 精灵背包内信息(不再走旧登录包体)
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BackupPetList []PetInfo `struc:"skip" json:"backup_pet_list"` // 精灵并列备用列表
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ClothesCount uint32 `struc:"sizeof=Clothes" json:"clothes_count"` // 穿戴装备数量
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Clothes []PeopleItemInfo ` json:"clothes"` // 穿戴装备
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TeamInfo TeamInfo `struc:"struct" json:"team_info"` // 战队信息24字节
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TeamPkInfo TeamPKInfo `struc:"struct" json:"team_pk_info"` // 8字节
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Reserved byte `struc:"byte" json:"reserved"` // 1字节无内容
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Badge uint32 `struc:"uint32" default:"0" json:"badge"` // 默认0
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Reserved1 [27]byte `struc:"[27]byte" default:"3" json:"reserved1"` // 27字节默认3
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TaskList [1000]byte `struc:"[1000]byte" default:"0" json:"task_list"` // 任务状态数组500字节,默认3
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PetListLen uint32 `struc:"uint32,sizeof=PetList" json:"-"` // 登录包体中的出战精灵数量
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PetList []PetInfo `json:"pet_list"` // 精灵背包内信息
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BackupPetListLen uint32 `struc:"uint32,sizeof=BackupPetList" json:"-"` // 登录包体中的备用精灵数量
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BackupPetList []PetInfo `json:"backup_pet_list"` // 精灵并列备用列表
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ClothesCount uint32 `struc:"sizeof=Clothes" json:"clothes_count"` // 穿戴装备数量
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Clothes []PeopleItemInfo ` json:"clothes"` // 穿戴装备
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}
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// trace("个人装扮是否半价:",MainManager.isClothHalfDay);
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@@ -119,7 +119,7 @@ type ReadyFightPetInfo struct {
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SkinID uint32 `fieldDesc:"精灵皮肤ID" `
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ShinyLen uint32 `json:"-" struc:"sizeof=ShinyInfo"`
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ShinyInfo []data.GlowFilter `json:"ShinyInfo,omitempty"`
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IsCapture uint32 `json:"isCapture"`
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IsCapture uint8 `struc:"uint8" json:"isCapture"`
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}
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type FightOverInfo struct {
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//0 正常结束
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Reference in New Issue
Block a user