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@@ -36,18 +36,6 @@ func (e *StatusCannotAct) ActionStart(attacker, defender *action.SelectSkillActi
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return false
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}
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// 疲惫状态:仅限制攻击技能,本回合属性技能仍可正常使用。
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type StatusTired struct {
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BaseStatus
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}
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func (e *StatusTired) ActionStart(attacker, defender *action.SelectSkillAction) bool {
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if e.Ctx().SkillEntity == nil {
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return false
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}
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return e.Ctx().SkillEntity.Category() == info.Category.STATUS
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}
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// 睡眠状态:受击后解除
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type StatusSleep struct {
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StatusCannotAct
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