feat(fight): 新增疲惫状态并优化睡眠状态机制 - 实现疲惫状态(StatusTired),仅限制攻击技能,允许属性技能正常使用 - 重构睡眠状态,改为在被攻击且未miss时立即解除,而非技能使用后 - 修复寄生种子效果触发时机,改为回合开始时触发 - 调整寄生效果的目标为技能施放者而非对手 fix(fight): 修正战斗回合逻辑和技能持续时间处理 - 修复Effect2194中状态添加函数调用,使用带时间参数的版本 - 修正Effect13中技能持续时间计算,避免额外减1的问题 - 优化回合处理逻辑,当双方都未出手时跳过动作阶段 refactor(cdk): 重构CDK配置结构和服务器冠名功能 - 将CDKConfig中的CDKType字段重命名为Type以符合GORM映射 - 优化UseServerNamingCDK方法的上下文处理逻辑 - 修复服务器冠名CDK使用时的类型检查条件 feat(player): 完善宠物经验系统和CDK兑换功能 - 增强AddPetExp方法,处理宠物等级达到100级的情况 - 添加查询当前账号有效期内服务器冠名信息的API接口 - 实现服务器服务相关的数据模型和查询方法 fix(task): 任务查询支持启用和未启用状态 - 修改任务服务中的Get、GetDaily、GetWeek方法 - 当启用状态下无结果时,自动查询未启用状态的任务配置 ```
This commit is contained in:
@@ -41,6 +41,7 @@ func (Controller) PlayerFightBoss(req *ChallengeBossInboundInfo, p *player.Playe
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if err != 0 {
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return nil, err
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}
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leadMonster := &monsterInfo.PetList[0]
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p.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC
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p.Fightinfo.Mode = resolveMapNodeFightMode(mapNode)
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@@ -52,12 +53,7 @@ func (Controller) PlayerFightBoss(req *ChallengeBossInboundInfo, p *player.Playe
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var fightC *fight.FightC
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fightC, err = startMapBossFight(mapNode, p, ai, func(foi model.FightOverInfo) {
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if mapNode.WinBonusID == 0 {
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return
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}
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if shouldGrantBossWinBonus(fightC, p.Info.UserID, bossConfigs[0], foi) {
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p.SptCompletedTask(mapNode.WinBonusID, 1)
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}
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handleMapBossFightRewards(p, fightC, foi, mapNode, bossConfigs[0], leadMonster)
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})
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if err != 0 {
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return nil, err
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@@ -234,6 +230,95 @@ func shouldGrantBossWinBonus(fightC *fight.FightC, playerID uint32, bossConfig c
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return true
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}
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func handleMapBossFightRewards(
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p *player.Player,
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fightC *fight.FightC,
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foi model.FightOverInfo,
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mapNode *configmodel.MapNode,
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bossConfig configmodel.BossConfig,
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leadMonster *model.PetInfo,
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) {
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rewards := grantMonsterFightRewards(p, foi, leadMonster)
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if mapNode != nil && mapNode.WinBonusID != 0 && shouldGrantBossWinBonus(fightC, p.Info.UserID, bossConfig, foi) {
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appendBossTaskReward(p, mapNode.WinBonusID, 1, rewards)
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}
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if rewards != nil && rewards.HasReward() {
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p.SendPackCmd(8004, rewards)
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}
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}
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func grantMonsterFightRewards(p *player.Player, foi model.FightOverInfo, monster *model.PetInfo) *fightinfo.S2C_GET_BOSS_MONSTER {
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rewards := &fightinfo.S2C_GET_BOSS_MONSTER{}
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if p == nil || monster == nil || foi.Reason != 0 || foi.WinnerId != p.Info.UserID || !p.CanGet() {
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return rewards
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}
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petCfg, ok := xmlres.PetMAP[int(monster.ID)]
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if !ok {
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return rewards
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}
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exp := uint32(petCfg.YieldingExp) * monster.Level / 7
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addlevel, poolevel := p.CanGetExp()
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addexp := gconv.Float32(addlevel * gconv.Float32(exp))
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poolexp := gconv.Float32(poolevel) * gconv.Float32(exp)
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p.ItemAdd(3, int64(poolexp+addexp))
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rewards.AddItem(rewardItemExpPool, uint32(poolexp))
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p.AddPetExp(foi.Winpet, int64(addexp))
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if p.CanGetItem() {
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itemID := p.GetSpace().GetDrop()
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if itemID != 0 {
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count := uint32(grand.N(1, 2))
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if p.ItemAdd(itemID, int64(count)) {
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rewards.AddItem(uint32(itemID), count)
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}
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}
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}
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petType := int64(petCfg.Type)
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if monster.IsShiny() && p.CanGetXUAN() && petType < 16 {
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xuanID := uint32(400686 + petType)
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count := uint32(grand.N(1, 2))
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if p.ItemAdd(int64(xuanID), int64(count)) {
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rewards.AddItem(xuanID, count)
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}
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}
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if foi.Winpet != nil {
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foi.Winpet.AddEV(petCfg.YieldingEVValues)
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}
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return rewards
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}
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func appendBossTaskReward(p *player.Player, taskID int, outState int, rewards *fightinfo.S2C_GET_BOSS_MONSTER) {
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if p == nil || rewards == nil || !p.IsLogin || taskID <= 0 {
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return
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}
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if p.Info.GetTask(taskID) == model.Completed {
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return
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}
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granted, err := p.ApplyTaskCompletion(uint32(taskID), outState, nil)
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if err != 0 {
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return
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}
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p.Info.SetTask(taskID, model.Completed)
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rewards.BonusID = uint32(taskID)
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if granted == nil {
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return
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}
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if granted.Pet != nil {
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rewards.PetID = granted.Pet.ID
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rewards.CaptureTm = granted.Pet.CatchTime
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}
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for _, item := range granted.Items {
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rewards.AddItemInfo(item)
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}
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}
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func buildNpcMonsterInfo(refPet player.OgrePetInfo, mapID uint32) (*model.PetInfo, *model.PlayerInfo, errorcode.ErrorCode) {
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if refPet.ID == 0 {
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return nil, nil, errorcode.ErrorCodes.ErrPokemonNotExists
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@@ -269,46 +354,8 @@ func buildNpcMonsterInfo(refPet player.OgrePetInfo, mapID uint32) (*model.PetInf
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}
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func handleNpcFightRewards(p *player.Player, foi model.FightOverInfo, monster *model.PetInfo) {
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if foi.Reason != 0 || foi.WinnerId != p.Info.UserID || !p.CanGet() {
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return
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}
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petCfg, ok := xmlres.PetMAP[int(monster.ID)]
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if !ok {
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return
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}
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exp := uint32(petCfg.YieldingExp) * monster.Level / 7
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addlevel, poolevel := p.CanGetExp()
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addexp := gconv.Float32(addlevel * gconv.Float32(exp))
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poolexp := gconv.Float32(poolevel) * gconv.Float32(exp)
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rewards := &fightinfo.S2C_GET_BOSS_MONSTER{}
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p.ItemAdd(3, int64(poolexp+addexp))
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rewards.AddItem(rewardItemExpPool, uint32(poolexp))
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p.AddPetExp(foi.Winpet, int64(addexp))
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if p.CanGetItem() {
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itemID := p.GetSpace().GetDrop()
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if itemID != 0 {
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count := uint32(grand.N(1, 2))
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if p.ItemAdd(itemID, int64(count)) {
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rewards.AddItem(uint32(itemID), count)
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}
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}
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}
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petType := int64(petCfg.Type)
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if monster.IsShiny() && p.CanGetXUAN() && petType < 16 {
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xuanID := uint32(400686 + petType)
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count := uint32(grand.N(1, 2))
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if p.ItemAdd(int64(xuanID), int64(count)) {
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rewards.AddItem(xuanID, count)
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}
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}
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rewards := grantMonsterFightRewards(p, foi, monster)
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if rewards.HasReward() {
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p.SendPackCmd(8004, rewards)
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}
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foi.Winpet.AddEV(petCfg.YieldingEVValues)
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}
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@@ -193,10 +193,23 @@ func (f *FightC) collectAttackValues(inputs []*input.Input) []model.AttackValue
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return values
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}
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func (f *FightC) buildNoteUseSkillOutboundInfo() info.NoteUseSkillOutboundInfo {
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func (f *FightC) collectAttackValueByAction(act *action.SelectSkillAction) []model.AttackValue {
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if act == nil {
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return nil
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}
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fighter := f.GetInputByAction(act, false)
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if fighter == nil || fighter.AttackValue == nil || fighter.AttackValue.SkillID == 0 {
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return nil
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}
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attackValue := *fighter.AttackValue
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attackValue.ActorIndex = uint32(act.GetActorIndex())
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return []model.AttackValue{attackValue}
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}
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func (f *FightC) buildNoteUseSkillOutboundInfo(firstAttack, secondAttack *action.SelectSkillAction) info.NoteUseSkillOutboundInfo {
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result := info.NoteUseSkillOutboundInfo{}
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result.FirstAttackInfo = append(result.FirstAttackInfo, f.collectAttackValues(f.Our)...)
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result.SecondAttackInfo = append(result.SecondAttackInfo, f.collectAttackValues(f.Opp)...)
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result.FirstAttackInfo = append(result.FirstAttackInfo, f.collectAttackValueByAction(firstAttack)...)
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result.SecondAttackInfo = append(result.SecondAttackInfo, f.collectAttackValueByAction(secondAttack)...)
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return result
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}
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@@ -302,12 +315,18 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
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var currentAction *action.SelectSkillAction
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if i == 0 {
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currentAction = firstAttack
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if currentAction == nil {
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continue
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}
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attacker, defender = f.getSkillParticipants(firstAttack)
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originalSkill = f.copySkill(firstAttack)
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//先手阶段,先修复后手效果
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f.Second.RecoverEffect()
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} else {
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currentAction = secondAttack
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if currentAction == nil {
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continue
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}
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attacker, defender = f.getSkillParticipants(secondAttack)
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originalSkill = f.copySkill(secondAttack)
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//取消后手历史效果
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@@ -434,7 +453,7 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
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f.sendLegacyRoundBroadcast(firstAttack, secondAttack)
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}
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attackValueResult := f.buildNoteUseSkillOutboundInfo()
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attackValueResult := f.buildNoteUseSkillOutboundInfo(firstAttack, secondAttack)
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//因为切完才能广播,所以必须和回合结束分开结算
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f.BroadcastPlayers(func(p common.PlayerI) {
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for _, switchAction := range f.Switch {
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@@ -5,6 +5,7 @@ import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service/common"
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"blazing/logic/service/fight/action"
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fightinfo "blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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spaceinfo "blazing/logic/service/space/info"
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@@ -111,3 +112,38 @@ func TestBuildFightStateStartEnvelope(t *testing.T) {
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t.Fatalf("unexpected right fighter snapshot: %+v", envelope.Right[0])
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}
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}
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func TestBuildNoteUseSkillOutboundInfoUsesActionOrder(t *testing.T) {
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ourPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 1001}}
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oppPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 2002}}
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our := input.NewInput(nil, ourPlayer)
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our.InitAttackValue()
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our.AttackValue.SkillID = 111
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our.AttackValue.RemainHp = 80
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our.AttackValue.MaxHp = 100
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opp := input.NewInput(nil, oppPlayer)
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opp.InitAttackValue()
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opp.AttackValue.SkillID = 222
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opp.AttackValue.RemainHp = 70
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opp.AttackValue.MaxHp = 100
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fc := &FightC{
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Our: []*input.Input{our},
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Opp: []*input.Input{opp},
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}
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firstAttack := &action.SelectSkillAction{BaseAction: action.BaseAction{PlayerID: 2002, ActorIndex: 0}}
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result := fc.buildNoteUseSkillOutboundInfo(firstAttack, nil)
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if len(result.FirstAttackInfo) != 1 {
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t.Fatalf("expected only first attack info, got first=%d second=%d", len(result.FirstAttackInfo), len(result.SecondAttackInfo))
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}
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if len(result.SecondAttackInfo) != 0 {
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t.Fatalf("expected no second attack info, got %d", len(result.SecondAttackInfo))
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}
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if result.FirstAttackInfo[0].UserID != 2002 || result.FirstAttackInfo[0].SkillID != 222 {
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t.Fatalf("expected first attack info to belong to acting opponent, got %+v", result.FirstAttackInfo[0])
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}
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}
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@@ -23,16 +23,16 @@ type ServerService struct {
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}
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type ServerShowInfo struct {
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OnlineID uint32 `json:"online_id"`
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Name string `json:"name"`
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IP string `json:"ip"`
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Port uint32 `json:"port"`
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IsVip uint32 `json:"is_vip"`
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IsDebug uint8 `json:"is_debug"`
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IsOpen uint8 `json:"is_open"`
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Owner uint32 `json:"owner"`
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ExpireTime time.Time `json:"expire_time"`
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ServerShow *model.ServerShow `json:"servershow,omitempty"`
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OnlineID uint32 `json:"online_id"`
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Name string `json:"name"`
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IP string `json:"ip"`
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Port uint32 `json:"port"`
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IsVip uint32 `json:"is_vip"`
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IsDebug uint8 `json:"is_debug"`
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IsOpen uint8 `json:"is_open"`
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//Owner uint32 `json:"owner"`
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// ExpireTime time.Time `json:"expire_time"`
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// ServerShow *model.ServerShow `json:"servershow,omitempty"`
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}
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type DonationOwnedServerInfo struct {
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@@ -112,29 +112,33 @@ func (s *ServerService) GetPort(DepartmentID uint) []ServerShowInfo {
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continue
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}
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items = append(items, ServerShowInfo{
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OnlineID: server.OnlineID,
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Name: server.Name,
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IP: server.IP,
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Port: server.Port,
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IsVip: server.IsVip,
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IsDebug: server.IsDebug,
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IsOpen: server.IsOpen,
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Owner: 0,
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ExpireTime: time.Time{},
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OnlineID: server.OnlineID,
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Name: server.Name,
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IP: server.IP,
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Port: server.Port,
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IsVip: server.IsVip,
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IsDebug: server.IsDebug,
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IsOpen: server.IsOpen,
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//Owner: 0,
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// ExpireTime: time.Time{},
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})
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for i := range showMap[server.OnlineID] {
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show := &showMap[server.OnlineID][i]
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itemOnlineID := server.OnlineID
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if show.ID > 0 {
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itemOnlineID = uint32(show.ID)
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}
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item := ServerShowInfo{
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OnlineID: server.OnlineID,
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Name: server.Name,
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IP: server.IP,
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Port: server.Port,
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IsVip: server.IsVip,
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IsDebug: server.IsDebug,
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IsOpen: server.IsOpen,
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Owner: show.Owner,
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ExpireTime: show.ExpireTime,
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ServerShow: show,
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OnlineID: itemOnlineID,
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Name: server.Name,
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IP: server.IP,
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Port: server.Port,
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IsVip: server.IsVip,
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IsDebug: server.IsDebug,
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IsOpen: server.IsOpen,
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// ExpireTime: show.ExpireTime,
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// ServerShow: show,
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}
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if show.Name != "" {
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item.Name = show.Name
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Reference in New Issue
Block a user