Commit Graph

991 Commits

Author SHA1 Message Date
昔念
3ddecce241 ```
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feat(fight/boss): 添加技能实体致命一击检查逻辑

在NewSeIdx_409中新增对SkillEntity的空指针检查,
并实现通过Crit字段判断是否为致命一击的逻辑,
只有当Crit等于1且随机判定成功时才执行后续操作
```
2026-03-04 01:33:32 +08:00
昔念
dffd6a63a6 ```
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feat(player): 优化客户端数据处理机制

重构ClientData的消息处理流程,将OnEvent方法改为非阻塞的通道投递模式,
新增MsgChan用于异步消息传递,避免eventloop阻塞问题。

fix(fight): 修复宠物闪光属性过滤条件

在initplayer方法中增加color.Alpha不为0的判断条件,确保只有有效的
闪光属性才会被添加到宠物信息中。

refactor(socket): 调整服务器事件处理逻辑

移除未使用的Lockfree库依赖,注释掉不再需要的连接关闭资源释放代码,
调整事件处理的工作池提交逻辑。

feat(rpc): 新增Redis发布功能

为RPC_player添加SendPackCmd方法,通过Redis的publish命令实现
跨服数据传输功能。
```
2026-03-04 01:30:40 +08:00
昔念
0aaa4b3ddd ```
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feat(login): 优化登录逻辑增加在线状态检查

- 在踢人操作前先检查用户是否在线,避免对不在线用户执行踢人操作
- 调整设置用户在线状态的位置,确保只有在成功获取用户信息后才设置在线状态
- 修复了可能对已离线用户执行踢人操作的问题
```
2026-03-04 00:14:30 +08:00
昔念
1cbe5d60e7 ```
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feat(player): 启用panic恢复机制处理客户端事件

在ClientData的OnEvent方法中启用defer函数来捕获和处理panic异常,
确保程序在遇到运行时错误时能够正常记录日志并继续运行,提高服务稳定性。

当发生panic时,会记录服务器ID、用户ID和错误信息到日志中。
```
2026-03-03 23:42:23 +08:00
昔念
0c7fd18bc9 ```
feat(controller): 增强命令注册逻辑并修复试炼塔关卡限制

- 在命令注册时检查重复方法,如果存在则panic提示错误
- 移除CurrentFreshStage和CurrentStage的默认值设置逻辑
- 添加关卡等级验证,确保用户不能挑战超过最大关卡数的关卡
- 修复试炼之塔和勇者之塔的关卡计算逻辑

fix(item): 修复道具使用返回值类型转换问题

- 将ThreeTimes和TwoTimes字段从int32转为uint32返回
- 为能量吸收道具使用函数添加结果结构体初始化

refactor(fight): 清理战斗服务中的注释和字段定义

- 移除C2S_FRESH_CHOICE_FIGHT_LEVEL结构体中冗余的注释说明
- 统一FightOverInfo结构体的格式

fix(item): 修复宠物道具使用的条件判断

- 为道具300790添加DV值大于等于31时不能使用的限制

fix(player): 修复玩家经验加成次数的判断逻辑

- 将TwoTimes和ThreeTimes的判断从不等于0改为大于0
- 将EnergyTime的判断从不等于0改为大于0
- 统一所有次数字段的类型为int32以避免负数问题

chore(admin): 清理无用代码

- 移除未使用的context包导入
- 注释掉未完成的TimeMap接口实现
```
2026-03-03 23:40:21 +08:00
昔念
5caa9a1e4f ```
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feat(controller): 增强命令注册逻辑并修复试炼塔关卡限制

- 在命令注册时检查重复方法,如果存在则panic提示错误
- 移除CurrentFreshStage和CurrentStage的默认值设置逻辑
- 添加关卡等级验证,确保用户不能挑战超过最大关卡数的关卡
- 修复试炼之塔和勇者之塔的关卡计算逻辑

fix(item): 修复道具
2026-03-03 19:28:59 +08:00
昔念
103bc0c232 ```
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feat(gameplay): 实现空间掉落物品系统

- 在Space结构体中添加DropItemIds字段存储掉落物品配置
- 添加GetDrop方法用于随机获取掉落物品
- 将战斗怪物掉落逻辑从地图服务改为使用空间服务
- 修复屏幕会话中断信号配置为^C

BREAKING CHANGE: 掉落物品逻辑从地图服务迁
2026-03-03 14:04:41 +08:00
昔念
d4551a8c35 ```
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refactor(space): 重构空间初始化逻辑并修复变量作用域问题

- 将tips和pits的初始化移到循环外部,避免重复创建
- 修复Name赋值位置,确保在正确时机设置空间名称
- 添加条件判断ret.Super != 0,优化性能
- 调整代码结构,提高可读性和维护性
- 移除注释掉的无用代码
```
2026-03-03 01:07:30 +08:00
昔念
6d387f847e ```
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refactor(item_use): 优化物品列表处理逻辑

- 修改循环方式,使用索引直接赋值替换append操作
- 提升代码性能和内存使用效率

refactor(effect_101): 清理无用注释

- 移除过时的中文注释内容
```
2026-03-03 00:51:06 +08:00
昔念
7b8251214b ```
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fix(player): 修复怪物生成时PitS为空导致的崩溃问题

当玩家切换地图时,PitS可能为nil,此时访问会导致程序崩溃。
添加空值检查以避免此问题。
```
2026-03-03 00:31:36 +08:00
昔念
79d4343cdc ```
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feat(common/cool): 更新GetClient函数支持端口参数

更新GetClient函数签名以接收端口参数,并修改客户端映射键的计算方式,
添加GetClientOnly函数用于仅通过uid获取客户端。

fix(common/rpc): 修复RPC调用中的客户端获取方法

将GetClient调用替换为GetClientOnly,确保正确的客户端获取逻辑。

refactor(logic/controller): 重命名Port字段为UID并优化道具列表处理

将Controller结构体中的Port字段重命名为UID以更好地反映其用途,
优化GetUserItemList函数中道具列表的初始化和填充逻辑。

perf(logic): 调整性能分析web服务启动位置

将PprofWeb服务从全局启动移至调试模式下启动,优化服务配置。

refactor(logic/server): 更新服务器UID生成逻辑

修改Maincontroller的UID字段设置方式,使用服务器ID和端口组合生成唯一标识。

refactor(logic/service/player): 移除未使用的导入并优化怪物生成

移除未使用的service导入,优化怪物生成逻辑中的地图数据访问。

feat(logic/service/space): 添加PitS缓存映射并重构空间初始化

添加新的PitS字段
2026-03-02 23:59:15 +08:00
昔念
dab4862f28 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-03-02 21:56:34 +08:00
xinian
47bc680889 refactor: 将端口和在线ID类型从uint16改为uint32
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2026-03-02 18:34:20 +08:00
昔念
ae534a2e1e ```
feat(item_buy): 优化商品购买限额检查逻辑

- 修改购买黄金商品时的限额验证方式,直接检查单次购买数量是否超过限制
- 调整GoldLog.Cheak方法参数顺序,增加总量控制参数
- 更新错误返回条件,提高限额检查准确性

fix(player_service): 添加时间范围检查功能

- 引入utils工具包用于时间范围验证
- 在IsMatch方法中添加活动开始时间和结束时间的范围检查
- 如果当前时间不在活动时间内则返回匹配失败

refactor(gold_log):
2026-03-02 01:36:16 +08:00
xinian
911c1d7ec2 编辑文件 item_use.go
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2026-03-01 17:26:00 +08:00
xinian
de4617cd6b 编辑文件 player.go
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2026-03-01 16:14:59 +08:00
xinian
7a12aa44eb feat: 添加Go开发工具并重构空间服务初始化逻辑
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在Dockerfile中添加多个Go开发工具
将空间服务的初始化逻辑从GetSpace方法提取到独立的init方法
优化代码结构并修复导入顺序
2026-03-01 13:47:56 +08:00
xinian
6758483ab2 fix: 修复获取地图数据时可能的空指针异常
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2026-03-01 11:47:39 +08:00
xinian
74ede45d92 fix: 添加宠物进化等级检查并修复降级逻辑
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2026-03-01 11:25:30 +08:00
xinian
9b344d3753 feat: 重构地图热度信息并添加地图提示功能
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将地图热度信息从简单的计数器改为包含提示信息的结构体
添加矿物、BOSS、宠物和掉落等提示信息的收集功能
优化地图进入和离开时的计数逻辑
2026-03-01 10:44:31 +08:00
xinian
f1a5b90ca5 refactor: 优化宠物类型变量使用并简化条件判断 2026-03-01 08:59:39 +08:00
xinian
49f8de8661 编辑文件 fight_boss野怪和地图怪.go
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2026-03-01 08:15:42 +08:00
xinian
bc16ef6860 编辑文件 fight_boss野怪和地图怪.go
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2026-03-01 08:12:49 +08:00
xinian
e7d85133c3 编辑文件 fight_boss野怪和地图怪.go
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2026-03-01 08:11:03 +08:00
昔念
01c8c04df6 ```
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refactor(fight): 移除未使用的xmlres导入并优化回血逻辑

移除input包中未使用的xmlres导入,将宠物血量处理逻辑
封装到PetInfo模型中,并添加ModelHP方法来统一处理血量增减
逻辑。

feat(dict): 注释初始化数据相关代码

注释掉字典模块
2026-03-01 00:02:41 +08:00
昔念
9485c510c0 ```
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chore(login): 添加调试代码用于任务状态测试

添加了临时的调试代码来测试玩家任务状态,
包括打印任务信息和设置特定任务为完成状态
```
2026-02-27 23:43:00 +08:00
昔念
b6ec530c68 ```
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feat(fight): 添加闪亮怪物判断条件并修复物品添加参数格式

- 在战斗逻辑中增加对闪亮怪物的判断,只有闪亮怪物击败后才能获得玄铁
- 修复物品添加时uint32类型转换的参数格式问题
- 添加effect_42技能效果的参数设置方法
- 引入随机数库用于效果持续
2026-02-27 23:29:16 +08:00
xinian
2292de332f refactor: 简化NPC战斗特殊情况的处理逻辑
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2026-02-27 15:01:02 +08:00
xinian
8dec37a474 refactor: 重构怪物掉落和闪光处理逻辑
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移除OgrePetInfo中与物品和闪光相关的冗余代码,将闪光处理逻辑整合到HandleNPCFightSpecial方法中
新增CanGetXUAN和CanGetItem方法用于判断是否获得特殊物品
添加S2C_GET_BOSS_MONSTER的ADD
2026-02-27 14:48:10 +08:00
xinian
ad43fc8173 refactor: 优化地图节点数据获取逻辑
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将获取地图Boss信息的过滤逻辑从循环中移至GetDataB方法
2026-02-27 11:06:03 +08:00
xinian
bc2f222036 refactor: 重命名DamageLock为DamageLockEx以更准确表达功能
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2026-02-27 10:48:49 +08:00
xinian
94ac183131 fix: 修正NewSel113的DamageLock方法接收器类型错误 2026-02-27 10:48:14 +08:00
xinian
407d0578ca feat: 添加战斗规则1的基础结构
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2026-02-27 09:37:24 +08:00
昔念
a210d653d2 ```
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feat(shop): 添加商品限购功能并优化购买逻辑

- 修改购买黄金商品接口,添加商品配额检查功能
- 新增月、周、日三种限购类型检查逻辑
- 当商品超出库存或达到购买限制时返回相应错误码
- 移除gold_log表中PlayerID字段的唯一索引约束
- 修复GoldService中的Cheak方法实现,支持多种时间维度限购检查
```
2026-02-27 00:09:23 +08:00
昔念
e4ad1745d4 ```
feat(utils): 添加切片元素计数功能

新增CountSliceElements函数用于统计切片中各元素的出现次数,
返回map[元素]出现次数的映射关系,支持任意可比较类型的切片元素。

fix(config): 调整地图配置模型默认值设置

修改MapPit结构体中的MinLevel和MaxLevel字段设置,
将数据库约束改为非空并设置默认值为1,确保等级范围配置的有效性。

refactor(item): 移除批量更新物品数量的功能

移除UPDATEM方法的实现代码,该方法原本用于批量更新多个物品的数量,
但存在逻辑问题且不再使用,故将其注释掉以避免后续误用。
```
2026-02-26 23:22:31 +08:00
昔念
bfafd5789d ```
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feat(utils): 添加切片元素计数功能

新增CountSliceElements函数用于统计切片中各元素的出现次数,
返回map[元素]出现次数的映射关系,支持任意可比较类型的切片元素。

fix(config): 调整地图配置模型默认值设置

修改MapPit结构体中的MinLevel和MaxLevel字段设置,
将数据库约束改为非空并设置默认值为1,确保等级范围配置的有效性。

ref
2026-02-26 22:32:15 +08:00
xinian
21ae004979 feat: 重构怪物生成和NPC战斗处理逻辑
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调整怪物等级处理方式,将固定等级逻辑移至GetLevel方法
优化NPC战斗特殊情况的处理流程
2026-02-26 19:28:02 +08:00
xinian
de297c9904 feat: 为OgrePetInfo添加GetID方法
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2026-02-26 19:22:04 +08:00
xinian
fcba504618 feat: 为NewSeIdx_403添加持续伤害效果实现
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重构持续伤害效果逻辑,移除状态效果的创建与添加,改为直接使用remainingTurns字段记录剩余回合数
在ActionEndEx中处理伤害触发和回合数初始化
新增TurnEnd方法处理每回合剩余回合数递减
2026-02-26 17:53:55 +08:00
xinian
3157c4d41a fix: 修复黑暗传送门打开时boss不存在导致的错误
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2026-02-26 17:21:43 +08:00
xinian
de711bec7a style: 移除 Monster.go 中的多余空行 2026-02-26 17:16:38 +08:00
xinian
1e71ebbd44 fix: 修正给予称号的条件判断
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2026-02-26 16:58:25 +08:00
xinian
7ceb2fb3d6 refactor: 重构怪物生成和天气处理逻辑
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将怪物捕捉处理逻辑移至OgrePetInfo结构体
提取天气和Boss生成逻辑为独立方法
移除未使用的导入和冗余代码
2026-02-26 13:38:57 +08:00
xinian
d27112b5a8 feat: 调整怪物生成概率逻辑
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2026-02-26 12:23:02 +08:00
xinian
e2bfab5131 fix: 修复宠物融合物品消耗逻辑并优化地图Boss信息发送
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修复宠物融合功能中物品消耗逻辑错误,从批量更新改为逐个更新物品
移除地图玩家列表获取中多余的MapBoss信息发送条件判断
2026-02-26 11:44:52 +08:00
xinian
380796875f feat: 根据NPC战斗特殊处理解除捕捉限制
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2026-02-26 11:03:47 +08:00
xinian
ae22e51868 fix: 修复异色精灵生成条件判断错误
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2026-02-26 11:00:11 +08:00
xinian
c921825007 feat: 添加批量更新
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2026-02-26 10:40:41 +08:00
xinian
0485fbca43 feat: 添加批量检查物品数量的方法并优化宠物融合逻辑
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在物品服务中添加CheakItemM方法用于批量检查物品数量
修改宠物融合逻辑使用新方法进行物品检查
2026-02-26 10:24:30 +08:00
昔念
6c61059cfe ```
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fix(fight_tower): 修复战斗塔Boss获取逻辑错误

- 修改条件判断从检查boss不为nil改为检查boss[0].BossIds长度不为0
- 修正PetTawor方法中索引越界问题,从boss[0]改为boss[1]
- 在TowerService.Boss方法中添加按tower_level升序排序确保数据一致性
```
2026-02-26 01:02:30 +08:00