```
feat(controller): 增强命令注册逻辑并修复试炼塔关卡限制 - 在命令注册时检查重复方法,如果存在则panic提示错误 - 移除CurrentFreshStage和CurrentStage的默认值设置逻辑 - 添加关卡等级验证,确保用户不能挑战超过最大关卡数的关卡 - 修复试炼之塔和勇者之塔的关卡计算逻辑 fix(item): 修复道具使用返回值类型转换问题 - 将ThreeTimes和TwoTimes字段从int32转为uint32返回 - 为能量吸收道具使用函数添加结果结构体初始化 refactor(fight): 清理战斗服务中的注释和字段定义 - 移除C2S_FRESH_CHOICE_FIGHT_LEVEL结构体中冗余的注释说明 - 统一FightOverInfo结构体的格式 fix(item): 修复宠物道具使用的条件判断 - 为道具300790添加DV值大于等于31时不能使用的限制 fix(player): 修复玩家经验加成次数的判断逻辑 - 将TwoTimes和ThreeTimes的判断从不等于0改为大于0 - 将EnergyTime的判断从不等于0改为大于0 - 统一所有次数字段的类型为int32以避免负数问题 chore(admin): 清理无用代码 - 移除未使用的context包导入 - 注释掉未完成的TimeMap接口实现 ```
This commit is contained in:
@@ -8,12 +8,13 @@
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## seer-project
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项目结构:
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go tool pprof -http :8081 "http://125.208.20.223:54612/debug/debug/pprof/profile"
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go tool pprof -http :8081 "http://127.0.0.1:9909/debug/pprof/profile"
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go tool pprof -http :8081 "http://202.189.15.67:62672/debug/pprof/profile"
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go tool pprof -http :8081 "http://8.162.8.203:9909/debug/pprof//profile"
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go tool pprof -http :8081 "http://8.162.23.87:9910/debug/pprof//profile"
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go tool pprof -http :8081 "http://61.147.247.7:36855/debug/pprof/profile"
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详情查看 [文档](./docs)
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@@ -281,10 +281,10 @@ func (s *Server) onevent(c gnet.Conn, v []byte) {
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} else {
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header.Data = nil // 避免空切片分配
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}
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t.OnEvent(header)
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// s.workerPool.Submit(func() {
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// t.LF.Producer().Write(header)
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// })
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//t.OnEvent(header)
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s.workerPool.Submit(func() {
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t.LF.Producer().Write(header)
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})
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}
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}
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@@ -160,6 +160,9 @@ func (f *FightC) initplayer(c common.PlayerI) (*input.Input, errorcode.ErrorCode
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case info.BattleMode.PET_MELEE:
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in.AllPet = make([]*info.BattlePetEntity, 0)
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var meetpet []config.PetBaseConfig
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if len(f.Melee) < 6 {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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if c.GetInfo().UserID == f.ownerID {
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meetpet = f.Melee[:3]
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} else {
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@@ -2,44 +2,15 @@ package player
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import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service/fight/info"
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"blazing/modules/player/model"
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)
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type AI_player struct {
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baseplayer
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petinfo []model.PetInfo //精灵信息
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CanCapture int
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Prop [6]int8
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}
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func (p *AI_player) Getfightinfo() info.Fightinfo {
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return info.Fightinfo{}
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}
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func (f *AI_player) SendPack(b []byte) error {
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return nil
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}
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func (f *AI_player) MessWin(b bool) {
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}
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func (f *AI_player) SendPackCmd(_ uint32, _ any) {
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//fmt.Println("战斗结束")
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}
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func (p *AI_player) GetPetInfo() []model.PetInfo {
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return p.petinfo
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}
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func (lw *AI_player) SendLoadPercent(info.LoadPercentOutboundInfo) {
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}
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func (p *AI_player) CanFight() errorcode.ErrorCode {
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return 0
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}
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@@ -1,6 +1,7 @@
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package player
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import (
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"blazing/common/socket/errorcode"
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"blazing/common/utils"
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"blazing/logic/service/common"
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"blazing/logic/service/fight/info"
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@@ -63,15 +64,33 @@ func (f *baseplayer) FindPet(catchTime uint32) (int, *model.PetInfo, bool) {
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})
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}
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// PetDel 删除指定宠物
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// catchTime: 宠物的捕捉时间戳
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func (f *Player) PetDel(catchTime uint32) {
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index, olpet, ok := f.FindPet(catchTime)
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if ok {
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//先将背包更新
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f.Service.Pet.UPdate(*olpet)
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f.Service.Pet.Pet_del(catchTime)
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f.Info.PetList = append(f.Info.PetList[:index], f.Info.PetList[index+1:]...)
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}
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func (p *baseplayer) Getfightinfo() info.Fightinfo {
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return info.Fightinfo{}
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}
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func (f *baseplayer) SendPack(b []byte) error {
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return nil
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}
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func (f *baseplayer) MessWin(b bool) {
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}
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func (f *baseplayer) SendPackCmd(_ uint32, _ any) {
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//fmt.Println("战斗结束")
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}
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func (p *baseplayer) GetPetInfo() []model.PetInfo {
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return p.Info.PetList
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}
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func (lw *baseplayer) SendLoadPercent(info.LoadPercentOutboundInfo) {
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}
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func (p *baseplayer) CanFight() errorcode.ErrorCode {
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return 0
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}
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@@ -7,6 +7,7 @@ import (
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"encoding/binary"
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"encoding/hex"
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"sync"
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"time"
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"context"
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@@ -14,6 +15,7 @@ import (
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"fmt"
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"reflect"
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"github.com/bruceshao/lockfree"
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"github.com/gobwas/ws"
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"github.com/gobwas/ws/wsutil"
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"github.com/gogf/gf/v2/os/glog"
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@@ -210,7 +212,7 @@ type ClientData struct {
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ERROR_CONNUT int
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Wsmsg *WsCodec
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Conn gnet.Conn
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//LF *lockfree.Lockfree[common.TomeeHeader]
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LF *lockfree.Lockfree[common.TomeeHeader]
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//SaveL sync.Once //保存锁
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//SaveDone chan struct{}
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@@ -225,15 +227,15 @@ func NewClientData(c gnet.Conn) *ClientData {
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Conn: c,
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Wsmsg: &WsCodec{},
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}
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// cd.LF = lockfree.NewLockfree(
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// 8,
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// cd,
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// lockfree.NewSleepBlockStrategy(time.Millisecond),
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// )
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cd.LF = lockfree.NewLockfree(
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8,
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cd,
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lockfree.NewSleepBlockStrategy(time.Millisecond),
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)
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// // 启动Lockfree
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// if err := cd.LF.Start(); err != nil {
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// panic(err)
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// }
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if err := cd.LF.Start(); err != nil {
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panic(err)
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}
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// // // 启动Lockfree
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// // if err := cd.LF.Start(); err != nil {
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// // panic(err)
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@@ -75,3 +75,16 @@ func (p *Player) AddPetExp(petInfo *model.PetInfo, addExp int64) {
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p.SendPack(header.Pack(updateOutbound)) //准备包由各自发,因为协议不一样
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}
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// PetDel 删除指定宠物
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// catchTime: 宠物的捕捉时间戳
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func (f *Player) PetDel(catchTime uint32) {
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index, olpet, ok := f.FindPet(catchTime)
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if ok {
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//先将背包更新
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f.Service.Pet.UPdate(*olpet)
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f.Service.Pet.Pet_del(catchTime)
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f.Info.PetList = append(f.Info.PetList[:index], f.Info.PetList[index+1:]...)
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}
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}
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8
logic/service/player/rpc.go
Normal file
8
logic/service/player/rpc.go
Normal file
@@ -0,0 +1,8 @@
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package player
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// rpc,跨服匹配的玩家,只做数据的传输
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type RPC_player struct {
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baseplayer
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//
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serviceid uint32 //玩家所在的ID
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}
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Reference in New Issue
Block a user