feat(controller): 增强命令注册逻辑并修复试炼塔关卡限制

- 在命令注册时检查重复方法,如果存在则panic提示错误
- 移除CurrentFreshStage和CurrentStage的默认值设置逻辑
- 添加关卡等级验证,确保用户不能挑战超过最大关卡数的关卡
- 修复试炼之塔和勇者之塔的关卡计算逻辑

fix(item): 修复道具使用返回值类型转换问题

- 将ThreeTimes和TwoTimes字段从int32转为uint32返回
- 为能量吸收道具使用函数添加结果结构体初始化

refactor(fight): 清理战斗服务中的注释和字段定义

- 移除C2S_FRESH_CHOICE_FIGHT_LEVEL结构体中冗余的注释说明
- 统一FightOverInfo结构体的格式

fix(item): 修复宠物道具使用的条件判断

- 为道具300790添加DV值大于等于31时不能使用的限制

fix(player): 修复玩家经验加成次数的判断逻辑

- 将TwoTimes和ThreeTimes的判断从不等于0改为大于0
- 将EnergyTime的判断从不等于0改为大于0
- 统一所有次数字段的类型为int32以避免负数问题

chore(admin): 清理无用代码

- 移除未使用的context包导入
- 注释掉未完成的TimeMap接口实现
```
This commit is contained in:
昔念
2026-03-03 23:40:21 +08:00
parent 5caa9a1e4f
commit 0c7fd18bc9
8 changed files with 72 additions and 55 deletions

View File

@@ -8,12 +8,13 @@
## seer-project
项目结构:
go tool pprof -http :8081 "http://125.208.20.223:54612/debug/debug/pprof/profile"
go tool pprof -http :8081 "http://127.0.0.1:9909/debug/pprof/profile"
go tool pprof -http :8081 "http://202.189.15.67:62672/debug/pprof/profile"
go tool pprof -http :8081 "http://8.162.8.203:9909/debug/pprof//profile"
go tool pprof -http :8081 "http://8.162.23.87:9910/debug/pprof//profile"
go tool pprof -http :8081 "http://61.147.247.7:36855/debug/pprof/profile"
详情查看 [文档](./docs)

View File

@@ -281,10 +281,10 @@ func (s *Server) onevent(c gnet.Conn, v []byte) {
} else {
header.Data = nil // 避免空切片分配
}
t.OnEvent(header)
// s.workerPool.Submit(func() {
// t.LF.Producer().Write(header)
// })
//t.OnEvent(header)
s.workerPool.Submit(func() {
t.LF.Producer().Write(header)
})
}
}

View File

@@ -160,6 +160,9 @@ func (f *FightC) initplayer(c common.PlayerI) (*input.Input, errorcode.ErrorCode
case info.BattleMode.PET_MELEE:
in.AllPet = make([]*info.BattlePetEntity, 0)
var meetpet []config.PetBaseConfig
if len(f.Melee) < 6 {
return nil, errorcode.ErrorCodes.ErrSystemError
}
if c.GetInfo().UserID == f.ownerID {
meetpet = f.Melee[:3]
} else {

View File

@@ -2,44 +2,15 @@ package player
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/fight/info"
"blazing/modules/player/model"
)
type AI_player struct {
baseplayer
petinfo []model.PetInfo //精灵信息
CanCapture int
Prop [6]int8
}
func (p *AI_player) Getfightinfo() info.Fightinfo {
return info.Fightinfo{}
}
func (f *AI_player) SendPack(b []byte) error {
return nil
}
func (f *AI_player) MessWin(b bool) {
}
func (f *AI_player) SendPackCmd(_ uint32, _ any) {
//fmt.Println("战斗结束")
}
func (p *AI_player) GetPetInfo() []model.PetInfo {
return p.petinfo
}
func (lw *AI_player) SendLoadPercent(info.LoadPercentOutboundInfo) {
}
func (p *AI_player) CanFight() errorcode.ErrorCode {
return 0
}

View File

@@ -1,6 +1,7 @@
package player
import (
"blazing/common/socket/errorcode"
"blazing/common/utils"
"blazing/logic/service/common"
"blazing/logic/service/fight/info"
@@ -63,15 +64,33 @@ func (f *baseplayer) FindPet(catchTime uint32) (int, *model.PetInfo, bool) {
})
}
// PetDel 删除指定宠物
// catchTime: 宠物的捕捉时间戳
func (f *Player) PetDel(catchTime uint32) {
index, olpet, ok := f.FindPet(catchTime)
if ok {
//先将背包更新
f.Service.Pet.UPdate(*olpet)
f.Service.Pet.Pet_del(catchTime)
f.Info.PetList = append(f.Info.PetList[:index], f.Info.PetList[index+1:]...)
}
func (p *baseplayer) Getfightinfo() info.Fightinfo {
return info.Fightinfo{}
}
func (f *baseplayer) SendPack(b []byte) error {
return nil
}
func (f *baseplayer) MessWin(b bool) {
}
func (f *baseplayer) SendPackCmd(_ uint32, _ any) {
//fmt.Println("战斗结束")
}
func (p *baseplayer) GetPetInfo() []model.PetInfo {
return p.Info.PetList
}
func (lw *baseplayer) SendLoadPercent(info.LoadPercentOutboundInfo) {
}
func (p *baseplayer) CanFight() errorcode.ErrorCode {
return 0
}

View File

@@ -7,6 +7,7 @@ import (
"encoding/binary"
"encoding/hex"
"sync"
"time"
"context"
@@ -14,6 +15,7 @@ import (
"fmt"
"reflect"
"github.com/bruceshao/lockfree"
"github.com/gobwas/ws"
"github.com/gobwas/ws/wsutil"
"github.com/gogf/gf/v2/os/glog"
@@ -210,7 +212,7 @@ type ClientData struct {
ERROR_CONNUT int
Wsmsg *WsCodec
Conn gnet.Conn
//LF *lockfree.Lockfree[common.TomeeHeader]
LF *lockfree.Lockfree[common.TomeeHeader]
//SaveL sync.Once //保存锁
//SaveDone chan struct{}
@@ -225,15 +227,15 @@ func NewClientData(c gnet.Conn) *ClientData {
Conn: c,
Wsmsg: &WsCodec{},
}
// cd.LF = lockfree.NewLockfree(
// 8,
// cd,
// lockfree.NewSleepBlockStrategy(time.Millisecond),
// )
cd.LF = lockfree.NewLockfree(
8,
cd,
lockfree.NewSleepBlockStrategy(time.Millisecond),
)
// // 启动Lockfree
// if err := cd.LF.Start(); err != nil {
// panic(err)
// }
if err := cd.LF.Start(); err != nil {
panic(err)
}
// // // 启动Lockfree
// // if err := cd.LF.Start(); err != nil {
// // panic(err)

View File

@@ -75,3 +75,16 @@ func (p *Player) AddPetExp(petInfo *model.PetInfo, addExp int64) {
p.SendPack(header.Pack(updateOutbound)) //准备包由各自发,因为协议不一样
}
// PetDel 删除指定宠物
// catchTime: 宠物的捕捉时间戳
func (f *Player) PetDel(catchTime uint32) {
index, olpet, ok := f.FindPet(catchTime)
if ok {
//先将背包更新
f.Service.Pet.UPdate(*olpet)
f.Service.Pet.Pet_del(catchTime)
f.Info.PetList = append(f.Info.PetList[:index], f.Info.PetList[index+1:]...)
}
}

View File

@@ -0,0 +1,8 @@
package player
// rpc,跨服匹配的玩家,只做数据的传输
type RPC_player struct {
baseplayer
//
serviceid uint32 //玩家所在的ID
}