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feat(gameplay): 实现空间掉落物品系统 - 在Space结构体中添加DropItemIds字段存储掉落物品配置 - 添加GetDrop方法用于随机获取掉落物品 - 将战斗怪物掉落逻辑从地图服务改为使用空间服务 - 修复屏幕会话中断信号配置为^C BREAKING CHANGE: 掉落物品逻辑从地图服务迁