feat: 调整怪物生成概率逻辑
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
This commit is contained in:
@@ -79,7 +79,7 @@ func (p *Player) GenMonster() {
|
||||
|
||||
if len(v.RefreshID) == 1 { //说明这里只固定刷一个,概率变尼尔尼奥,不是稀有精灵
|
||||
|
||||
nieo, _, _ := p.Roll(1, 25)
|
||||
nieo := grand.Meet(20, 1000)
|
||||
if nieo {
|
||||
p.Data[i].Ext = 77
|
||||
if grand.Meet(1, 2) {
|
||||
@@ -87,7 +87,7 @@ func (p *Player) GenMonster() {
|
||||
}
|
||||
|
||||
p.Data[i].Lv = 16
|
||||
|
||||
|
||||
p.Data[i].IsCapture = handleNPCFightSpecial(p.Data[i].Ext) //解除捕捉限制
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user