昔念
|
01c8c04df6
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(fight): 移除未使用的xmlres导入并优化回血逻辑
移除input包中未使用的xmlres导入,将宠物血量处理逻辑
封装到PetInfo模型中,并添加ModelHP方法来统一处理血量增减
逻辑。
feat(dict): 注释初始化数据相关代码
注释掉字典模块
|
2026-03-01 00:02:41 +08:00 |
|
昔念
|
b6ec530c68
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight): 添加闪亮怪物判断条件并修复物品添加参数格式
- 在战斗逻辑中增加对闪亮怪物的判断,只有闪亮怪物击败后才能获得玄铁
- 修复物品添加时uint32类型转换的参数格式问题
- 添加effect_42技能效果的参数设置方法
- 引入随机数库用于效果持续
|
2026-02-27 23:29:16 +08:00 |
|
xinian
|
8dec37a474
|
refactor: 重构怪物掉落和闪光处理逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
移除OgrePetInfo中与物品和闪光相关的冗余代码,将闪光处理逻辑整合到HandleNPCFightSpecial方法中
新增CanGetXUAN和CanGetItem方法用于判断是否获得特殊物品
添加S2C_GET_BOSS_MONSTER的ADD
|
2026-02-27 14:48:10 +08:00 |
|
xinian
|
bc2f222036
|
refactor: 重命名DamageLock为DamageLockEx以更准确表达功能
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-27 10:48:49 +08:00 |
|
xinian
|
94ac183131
|
fix: 修正NewSel113的DamageLock方法接收器类型错误
|
2026-02-27 10:48:14 +08:00 |
|
xinian
|
407d0578ca
|
feat: 添加战斗规则1的基础结构
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-27 09:37:24 +08:00 |
|
xinian
|
fcba504618
|
feat: 为NewSeIdx_403添加持续伤害效果实现
ci/woodpecker/push/my-first-workflow Pipeline was successful
重构持续伤害效果逻辑,移除状态效果的创建与添加,改为直接使用remainingTurns字段记录剩余回合数
在ActionEndEx中处理伤害触发和回合数初始化
新增TurnEnd方法处理每回合剩余回合数递减
|
2026-02-26 17:53:55 +08:00 |
|
昔念
|
7c1540ff6d
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(common/data/xmlres): 注释掉未使用的MonsterMap配置变量
- 将MonsterMap配置变量注释掉,因为当前不再使用该配置
- 相应地注释掉了初始化代码中的MonsterMap赋值逻辑
feat(logic/controller): 统一CanFight方法返回值为ErrorCode
- 修改PlayerFightBoss等战斗控制器中的Can
|
2026-02-25 16:18:10 +08:00 |
|
xinian
|
b2189d9501
|
fix: 修正NPC战斗模式下技能使用逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-24 08:54:21 +08:00 |
|
xinian
|
25c9ecdad6
|
编辑文件 action.go
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-23 22:28:40 +08:00 |
|
xinian
|
b260fff8e8
|
refactor: 优化玩家信息处理和注册检查逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
移除不必要的IsReg方法,简化玩家信息获取流程
调整抢先服玩家登录时间检查逻辑
|
2026-02-23 21:50:57 +08:00 |
|
昔念
|
4fff047c4c
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(item): 调整玄彩道具使用数量限制
玄彩道具检查逻辑从 items <= 0 修改为 items < 100,
确保玩家拥有至少100个道具才能使用。
fix(fight): 修复战斗操作通道阻塞问题
添加10秒超时机制到战斗操作通道发送逻辑中,
避免通道满载时的
|
2026-02-23 10:21:58 +08:00 |
|
xinian
|
a5e378073c
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-23 03:56:27 +08:00 |
|
xinian
|
932e199622
|
fix: 修复切片长度校验和内存分配防护问题
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor: 优化战斗循环中的宠物处理逻辑
refactor: 重构物品更新服务使用ORM模型
|
2026-02-22 21:46:36 +08:00 |
|
昔念
|
3e4b091724
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(item): 修复物品数量判断逻辑
- 将物品数量判断从 `!= 0` 改为 `> 0`,确保只有正数才添加到列表中
- 将物品检查逻辑从 `< 1` 改为 `<= 0`,确保正确处理边界情况
- 在物品更新方法中增加ID为0的防护,避免无效操作
```
|
2026-02-22 19:33:17 +08:00 |
|
xinian
|
ae764c946a
|
fix: 为战斗动作通道添加非阻塞发送和降级处理
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-22 00:49:50 +08:00 |
|
昔念
|
922f7c3622
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-20 21:34:27 +08:00 |
|
昔念
|
53b18cfd0c
|
修复大乱斗问题
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-20 09:40:22 +08:00 |
|
昔念
|
b52dd783b3
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-20 00:47:15 +08:00 |
|
昔念
|
7996e19900
|
修改技能选择实际
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-02-20 00:46:48 +08:00 |
|
昔念
|
79c5dfbdcb
|
```
ci/woodpecker/push/my-first-workflow Pipeline failed
fix(fight): 完善boss技能37注释并修复技能48伤害计算逻辑
- 移除NewSeIdx_37.go中TODO注释,完善技能描述
- 修复NewSeIdx_48.go中技能48的伤害减免逻辑,统一使用Ctx().Category()
- 优化modules/config/service/base.go中的缓存配置逻辑
```
|
2026-02-19 00:31:10 +08:00 |
|
昔念
|
4a5a7727b5
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(boss_fight): 完善宠物捕获和战斗奖励机制
- 在宠物捕获时记录当前地图ID作为CatchMap
- 将经验值奖励改为通过道具系统发放,统一使用ItemAdd方法处理
- 调整EXP奖励的计算方式,移除原有S2C_GET_BOSS_MONSTER中的EXP字段
feat(arena): 优化竞技场对战奖励和EV分配
- 将竞技场胜利奖励的EV值
|
2026-02-18 22:07:50 +08:00 |
|
xinian
|
b483c30109
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-18 14:33:13 +08:00 |
|
xinian
|
756edc1cdd
|
1
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-02-17 22:36:18 +08:00 |
|
xinian
|
3d110af911
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-16 02:30:26 +08:00 |
|
昔念
|
e1f910848f
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-14 23:14:43 +08:00 |
|
昔念
|
50fd54c6d9
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-14 08:01:34 +08:00 |
|
昔念
|
e5c75f7359
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-13 22:57:05 +08:00 |
|
xinian
|
a0e0822b5a
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-13 03:04:04 +08:00 |
|
xinian
|
d0cf598ced
|
refactor: 将物品和货币相关字段从uint32改为int64以支持更大数值范围
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-12 04:28:20 +08:00 |
|
xinian
|
22a07ca213
|
1
|
2026-02-12 00:49:18 +08:00 |
|
昔念
|
71a0ae2157
|
1
|
2026-02-11 11:06:28 +08:00 |
|
昔念
|
ecb20ef99d
|
1
|
2026-02-09 02:31:50 +08:00 |
|
昔念
|
2860bcfa5c
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-09 01:29:33 +08:00 |
|
昔念
|
ffe3ff18bf
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-08 17:57:42 +08:00 |
|
昔念
|
2edd1ba852
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-08 15:18:50 +08:00 |
|
昔念
|
2b25ae6b35
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-08 02:11:46 +08:00 |
|
昔念
|
1a0a2badd4
|
`
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-07 20:09:02 +08:00 |
|
昔念
|
d312dfc791
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-07 04:10:01 +08:00 |
|
昔念
|
356d50529c
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-07 03:09:43 +08:00 |
|
昔念
|
44d937b8bc
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-07 01:36:43 +08:00 |
|
昔念
|
99ef8fafce
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-07 01:12:46 +08:00 |
|
昔念
|
3947fbce4b
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-07 00:18:14 +08:00 |
|
昔念
|
a0d4567d3f
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-05 23:44:07 +08:00 |
|
昔念
|
76ee66f616
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(game): 修正扭蛋游戏错误码并清理调试代码
- 将扭蛋游戏中道具不足的错误码从系统错误修正为票券不足错误码
- 移除战斗服务中的调试打印语句和未使用的fmt包导入
```
|
2026-02-03 23:57:06 +08:00 |
|
昔念
|
e6ef348fcc
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-03 20:20:13 +08:00 |
|
昔念
|
646a5ba835
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-03 19:23:37 +08:00 |
|
昔念
|
0c2a7944e5
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-03 00:35:00 +08:00 |
|
昔念
|
94c9c4e44c
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-03 00:31:38 +08:00 |
|
xinian
|
cdb7cec4ad
|
refactor: 移除冗余日志输出并优化日志处理
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-02 18:32:41 +08:00 |
|