refactor: 优化玩家信息处理和注册检查逻辑
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移除不必要的IsReg方法,简化玩家信息获取流程
调整抢先服玩家登录时间检查逻辑
This commit is contained in:
xinian
2026-02-23 21:50:57 +08:00
committed by cnb
parent 50a19b2ff9
commit b260fff8e8
3 changed files with 6 additions and 15 deletions

View File

@@ -310,7 +310,7 @@ func (f *FightC) resolveRound(p1Action, p2Action action.BattleActionI) {
}
// handleActiveSwitchAction 处理主动切换精灵动作
func (f *FightC) handleActiveSwitchAction(switchAction *action.ActiveSwitchAction, otherAction action.BattleActionI) {
func (f *FightC) handleActiveSwitchAction(_ *action.ActiveSwitchAction, otherAction action.BattleActionI) {
if skillAction, ok := otherAction.(*action.SelectSkillAction); ok {
if skillAction.SkillEntity != nil && skillAction.CD != nil {

View File

@@ -61,16 +61,16 @@ func (c *BaseSysUserController) GetSession(ctx context.Context, req *SessionReq)
}
res = &SessionRes{}
t1 := service.NewBaseSysUserService().GetPerson(uint32(t.UserId))
res.UserID = int(t1.ID)
playerinfo := blazing.NewUserService(uint32(t1.ID))
if playerinfo.Info.IsReg() {
playerinfo := blazing.NewUserService(uint32(t1.ID)).Info.Person(uint32(t1.ID))
if playerinfo != nil {
res.IsReg = 1
if t1.DepartmentID == 35 { ///抢先服玩家3天没登录衰退
r := playerinfo.Info.Person(uint32(t1.ID))
if r.UpdateTime.AddDate(0, 0, 3).Before(gtime.Now()) {
if playerinfo.UpdateTime.AddDate(0, 0, 3).Before(gtime.Now()) {
t1.DepartmentID = 1
service.NewBaseSysUserService().SetdepartmentId(uint32(t1.ID), 1)
}

View File

@@ -20,15 +20,6 @@ import (
csmap "github.com/mhmtszr/concurrent-swiss-map"
)
func (s *InfoService) IsReg() bool {
m := s.dbm_fix(s.Model)
record, _ := m.Exist()
return record
}
// 是否注册,如果注册过,那么就会产生用户player信息
// 实现注册,id+昵称+颜色