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昔念
2026-02-03 00:35:00 +08:00
parent 94c9c4e44c
commit 0c2a7944e5

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@@ -33,7 +33,12 @@ func (*FightC) processSkillAttack(attacker, defender *input.Input, skill *info.S
var originalProps [2][6]int8
var originalPetInfo [2]model.PetInfo
originalProps[0], originalProps[1] = attacker.Prop, defender.Prop //先复制能力提升
originalPetInfo[0], originalPetInfo[1] = attacker.CurrentPet.Info, defender.CurrentPet.Info
if attacker != nil {
originalPetInfo[0] = attacker.CurrentPet.Info
}
if defender != nil {
originalPetInfo[1] = defender.CurrentPet.Info
}
attacker.Exec(func(effect input.Effect) bool {
//计算变威力
@@ -53,7 +58,13 @@ func (*FightC) processSkillAttack(attacker, defender *input.Input, skill *info.S
}
attacker.Prop, defender.Prop = originalProps[0], originalProps[1]
attacker.CurrentPet.Info, defender.CurrentPet.Info = originalPetInfo[0], originalPetInfo[1]
if attacker != nil {
attacker.CurrentPet.Info = originalPetInfo[0]
}
if defender != nil {
defender.CurrentPet.Info = originalPetInfo[1]
}
if attacker.IsCritical == 1 { //命中了才有暴击
//暴击破防
if skill.Category() == info.Category.PHYSICAL && defender.Prop[1] > 0 {