fix: 为战斗动作通道添加非阻塞发送和降级处理
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This commit is contained in:
xinian
2026-02-22 00:49:50 +08:00
committed by cnb
parent d159944d37
commit ae764c946a

View File

@@ -1,10 +1,12 @@
package fight
import (
"blazing/cool"
"blazing/logic/service/common"
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"context"
"github.com/jinzhu/copier"
)
@@ -71,8 +73,16 @@ func (f *FightC) ChangePet(c common.PlayerI, id uint32) {
BaseAction: action.NewBaseAction(c.GetInfo().UserID),
Cid: id,
}
select {
case f.actionChan <- ret:
// 发送成功,可选记录日志
// log.Printf("send skill success, userID: %d, skillID: %d", c.GetInfo().UserID, id)
default:
// 通道满时的降级处理
cool.Logger.Printf(context.Background(), "actionChan is full, failed to send skill, userID: %d, skillID: %d",
c.GetInfo().UserID, id)
}
f.actionChan <- ret
}
// 玩家使用技能
@@ -104,7 +114,16 @@ func (f *FightC) UseSkill(c common.PlayerI, id uint32) {
}
}
f.actionChan <- ret
// 非阻塞发送避免goroutine永久阻塞
select {
case f.actionChan <- ret:
// 发送成功,可选记录日志
// log.Printf("send skill success, userID: %d, skillID: %d", c.GetInfo().UserID, id)
default:
// 通道满时的降级处理
cool.Logger.Printf(context.Background(), "actionChan is full, failed to send skill, userID: %d, skillID: %d",
c.GetInfo().UserID, id)
}
}
// 玩家使用技能
@@ -113,7 +132,16 @@ func (f *FightC) Capture(c common.PlayerI, id uint32) {
return
}
f.actionChan <- &action.UseItemAction{BaseAction: action.NewBaseAction(c.GetInfo().UserID), ItemID: id}
select {
case f.actionChan <- &action.UseItemAction{BaseAction: action.NewBaseAction(c.GetInfo().UserID), ItemID: id}:
// 发送成功,可选记录日志
// log.Printf("send skill success, userID: %d, skillID: %d", c.GetInfo().UserID, id)
default:
// 通道满时的降级处理
cool.Logger.Printf(context.Background(), "actionChan is full, failed to send Capture, userID: %d ",
c.GetInfo().UserID)
}
}
func (f *FightC) UseItem(c common.PlayerI, cacthid, itemid uint32) {
@@ -121,7 +149,16 @@ func (f *FightC) UseItem(c common.PlayerI, cacthid, itemid uint32) {
return
}
f.actionChan <- &action.UseItemAction{BaseAction: action.NewBaseAction(c.GetInfo().UserID), ItemID: itemid, CacthTime: cacthid}
select {
case f.actionChan <- &action.UseItemAction{BaseAction: action.NewBaseAction(c.GetInfo().UserID), ItemID: itemid, CacthTime: cacthid}:
// 发送成功,可选记录日志
// log.Printf("send skill success, userID: %d, skillID: %d", c.GetInfo().UserID, id)
default:
// 通道满时的降级处理
cool.Logger.Printf(context.Background(), "actionChan is full, failed to send UseItem, userID: %d, skillID: %d",
c.GetInfo().UserID, cacthid)
}
}
// ReadyFight 处理玩家战斗准备逻辑,当满足条件时启动战斗循环