1305 Commits

Author SHA1 Message Date
xinian
c1b18601f3 feat: 实现战斗效果 1413-1437 2026-04-02 16:24:16 +08:00
昔念
6aa601bb06 1
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2026-04-02 10:23:07 +08:00
昔念
f810a2ae86 ```
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feat(pet): 宠物系统重构和功能增强

- 修复战斗boss中effect ID索引错误问题
- 实现宠物仓库和背包管理功能
- 添加宠物列表排序保存功能
- 重构宠物备份列表同步逻辑
- 优化宠物释放和获取逻辑
- 添加宠物背包仓库切换功能
- 修复地图模型广播信息结构问题
- 调整宠物特效数据库查询逻辑
```
2026-04-02 07:49:49 +08:00
昔念
3a13bcc99c ```
feat(game): 实现扭蛋系统批量物品添加功能并优化地图逻辑

- 新增ItemAddBatch方法用于批量添加物品,支持普通道具和特殊道具的分别处理
- 优化扭蛋游戏玩法中的物品添加逻辑,使用新的批量接口提升性能
- 在扭蛋机器人命令中实现完整的物品检查和批量添加流程

refactor(map): 重构地图控制器代码结构并添加注释

- 为EnterMap、LeaveMap、GetMapPlayerList等方法添加中文注释
- 统一地图相关的命名规范,如enter map替换进入地图
- 调整地图玩家列表中BOSS广播命令ID,2021和2022进行对调

refactor(boss): 重构定时BOSS代码并优化注释

- 将原有的中文注释改为英文注释,统一代码风格
- 简化TimeBossRule结构体定义和相关配置
- 优化定时任务注册逻辑,去除冗余的注释和变量

refactor(space): 清理地图空间服务代码注释

- 移除多余的中文注释和说明文字
- 统一代码格式,移除不必要的空行和注释
- 保持原有的天气系统和地图刷怪逻辑不变

fix(role): 修复系统角色权限查询逻辑

- 修改BaseSysRoleService中的查询条件,正确处理管理员权限
- 使用Extend方法替代Where进行复杂的权限判断逻辑
- 确保超级管理员可以访问所有角色,其他用户受限于权限范围

refactor(dict): 添加字典服务批量查询方法

- 新增GetMaxMap方法用于批量获取物品最大持有上限
- 优化数据库查询,减少多次单个查询的开销
- 支持一次请求多个物品的最大数量限制

fix(player): 修复玩家信息保存异常处理

- 将panic方式改为错误日志记录,避免程序崩溃
- 优化Save方法的重试逻辑,统一错误处理方式
- 在本地文件回退时记录详细错误信息

feat(robot): 扩展扭蛋机器人功能

- 添加用户验证和角色创建检查
- 实现批量扭蛋的完整逻辑,支持1-10次抽取
- 集成物品数量检查和批量添加功能
```
2026-04-02 02:33:05 +08:00
昔念
5995f0670c ```
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feat(game): 实现扭蛋系统批量物品添加功能并优化地图逻辑

- 新增ItemAddBatch方法用于批量添加物品,支持普通道具和特殊道具的分别处理
- 优化扭蛋游戏玩法中的物品添加逻辑,使用新的批量接口提升性能
- 在扭蛋机器人命令中实现完整的物品检查和批量添加流程

refactor(map): 重构地图控制器代码结构并添加注释

- 为EnterMap、LeaveMap、GetMapPlayerList等方法添加中文注释
- 统一地图相关的命名规范,如enter
2026-04-01 20:10:29 +08:00
昔念
1b6586aedc ```
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feat(space): 添加地图模型配置支持并优化BOSS信息结构

添加MapModel字段到MapBossInfo结构体中,用于存储更完整的BOSS模型数据,
修改初始化逻辑从新的MapModel服务获取数据,并更新HP恢复逻辑使用新模型数据。

同时优化MapNode配置表结构,移除冗余字段并调整数据查询逻辑,
将IsBroadcast字段类型改为uint32以
2026-04-01 06:27:03 +08:00
xinian
977fc78cf6 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-04-01 02:53:41 +08:00
xinian
2aea283c6b feat: 新增战斗效果1338-1377 2026-04-01 02:53:23 +08:00
昔念
81c16590d6 ```
feat(pet): 实现宠物展示功能和稀有宠物塔配置

- 添加PetDisplay字段到Player结构体,用于管理宠物展示状态
- 实现PlayerShowPet方法,支持宠物展示逻辑,包括设置展示标识、
  检查宠物存在性并返回相应错误码
- 在Space中添加RefreshUserInfo方法,用于刷新用户信息并应用
  宠物展示信息到SimpleInfo
- 扩展SimpleInfo结构体,添加PetRide字段用于宠物骑乘标识
2026-04-01 02:48:09 +08:00
xinian
1724c06eab 继续消耗全继续 2026-04-01 00:48:42 +08:00
xinian
39e64c0bf5 11 2026-03-31 20:18:54 +08:00
昔念
5675fff48c ```
docs(effect): 移除已完成的效果任务文档

移除effects 876-1061范围内的任务文档,这些effect已经实现或不再需要跟踪。
包括task-053至task-089的多个任务列表,涵盖各种战斗效果的实现说明。
```
2026-03-31 20:02:25 +08:00
昔念
5b346ef505 Merge branches 'main' and 'main' of https://cnb.cool/blzing/blazing
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2026-03-31 10:40:51 +08:00
昔念
1a5996d902 ```
chore(go): 更新Go版本号格式

- 将 common/go.mod 中的 go 版本从 1.23.0 调整为 1.23
-
2026-03-31 10:40:37 +08:00
xinian
6d547ff656 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-03-31 10:40:25 +08:00
xinian
79a3874d13 feat: 实现效果1072-1081及1173-1177 2026-03-31 10:40:22 +08:00
昔念
6ac3c1b9b7 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-03-31 10:03:29 +08:00
昔念
4d39164c86 ```
feat(fight): 完善战斗效果714-718的参数验证和功能实现

- 为Effect714添加armed状态重置逻辑,并增加参数长度验证
- 修复Effect716的子效果创建逻辑,改为通过InitEffect方法创建
- 为Effect717和Effect718添加参数长度验证,防止索引越界
- 重构Effect718的技能命中处理逻辑,统一效果
2026-03-31 10:03:07 +08:00
xinian
a198100547 fix: 修复效果1071的恢复判定及子效果实现逻辑
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2026-03-31 10:02:48 +08:00
xinian
f85228e371 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-03-31 09:19:39 +08:00
xinian
ccb4ad8fdf refactor: 重构宠物信息构建逻辑并新增技能效果 2026-03-31 09:19:36 +08:00
昔念
97b2588339 ```
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docs(effect): 移除未实现任务文档 task-320

移除 effects 2215-2219 的未实现任务文档,这些 effect 已经被重新评估
或通过其他方式处理,不再需要单独的任务跟踪文档。
```
2026-03-31 09:18:48 +08:00
昔念
89a67655fc ```
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feat(effect): 实现effects 1770-1794战斗效果

- 实现Effect 1770: 开启战魂附体效果,免疫对手下1次攻击技能伤害,
  若对手攻击技能PP值为满则额外免疫下1次固定伤害和百分比伤害

- 实现Effect 1771-1779相关战斗效果,包括能力状态反转、固定伤害计算等功能

- 实现Effect 1780-1794系列效果,包含伤害计算、护盾机制、切换限制等功能

- 新增Effect1770Sub、Effect1780Sub、Effect1783Sub、Effect1784Sub等子效果处理

- 添加countTurnEffects辅助函数用于计算回合类效果数量

- 修复Effect1783切换限制逻辑,正确处理回合结束时的状态变更

- 优化Effect1780伤害计算和护盾添加的安全性检查

- 移除对应的任务文档文件,已完成effects 1660-1664、1770-1774、
  1775-1779、1790-1794等任务清单
```
2026-03-31 08:49:22 +08:00
昔念
35434fd1d8 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-03-31 08:28:51 +08:00
昔念
4cf1bcc07f ```
feat(effect): 实现effects 1770-1794战斗效果

- 实现Effect 1770: 开启战魂附体效果,免疫对手下1次攻击技能伤害,
  若对手攻击技能PP值为满则额外免疫下1次固定伤害和百分比伤害

- 实现Effect 1771-1779相关战斗效果,包括能力状态反转、固定伤害计算等功能

- 实现Effect 1780-1794系列效果,包含伤害计算、护盾机制、切换限制等功能
2026-03-31 08:28:37 +08:00
xinian
f8c301dc51 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-03-31 08:20:24 +08:00
xinian
d6d03a576d refactor: 优化代码结构和逻辑 2026-03-31 08:19:53 +08:00
昔念
1a804f5e19 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-03-31 06:52:19 +08:00
昔念
07758266d5 ```
feat(effect): 实现多个战斗效果功能

- 实现了effects 2195-2199的功能,包括消除对手回合类效果、概率附加效果、
  护盾/护罩状态下触发的效果等

- 实现了effects 2220-2239的功能,包括攻击特攻最高值转换、闪避与PP归零、
  伤害提升、恢复体力、回合效果管理等功能

- 实现了effects 2270-2294的部分功能修复,调整了精灵
2026-03-31 06:51:54 +08:00
xinian
b4a8048b85 feat: 添加战斗效果800-814及优化道具逻辑
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2026-03-31 06:51:40 +08:00
xinian
8552eb61a8 chore: 移除未使用的技能效果描述
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2026-03-31 04:39:39 +08:00
xinian
b4463c35e0 feat: 新增效果实现并重构相关逻辑
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2026-03-31 04:36:25 +08:00
xinian
79c014f9cd fix: 修正技能效果索引与实现逻辑
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2026-03-31 03:42:46 +08:00
xinian
92d3c755a5 feat: 实现 764-799 效果及修复编译错误 2026-03-31 01:40:23 +08:00
昔念
46f2bdcd9a ```
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feat(effect): 实现战斗效果1785、2195、2215、2219并更新文档规则

新增战斗效果1785:N回合内每回合使用技能吸取对手最大体力的1/M,
满体力时额外恢复己方所有不在场精灵O点体力

修复战斗效果2195:当对方回合存在效果时才降低技能优先级,
2026-03-31 00:54:29 +08:00
昔念
e037539123 ```
docs(effects): 移除已完成的技能效果任务文档

移除 effects 956-1005、1263-1312、1695-1734 等范围内的未实现技能效果任务文档,
这些任务已经完成实现,相关文档不再需要维护。
```
2026-03-31 00:38:50 +08:00
昔念
ec9f592e44 ```
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refactor(effect): 移除未使用的action包导入

移除了effect/749_753.go文件中未被使用的blazing/logic/service/fight/action包导入,
保持代码整洁性。
```
2026-03-30 21:09:39 +08:00
昔念
23027ccfde ```
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feat(game): 完善宠物融合逻辑和野外BOSS战斗机制

- 在玩家挑战野外BOSS时添加新的ger变量控制捕捉状态
- 当BOSS被标记为已捕捉(isCapture==1)时同步设置ger为-1
- 将怪物等级参数改为使用ger变量传递
- 重构宠物融合服务的数据处理逻辑
- 优化融合结果的权重随机算法
- 添加默认融合配置的查询方法
- 统一错误处理和返回值逻辑
```
2026-03-30 21:03:00 +08:00
xinian
023128be25 feat: 新增战斗效果实现
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新增大量战斗效果逻辑实现,包括效果ID 678-708、734-743、744-748,并更新对应的效果描述映射。
2026-03-30 20:19:41 +08:00
xinian
1d470e305a feat: 新增战斗效果714-733
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2026-03-30 15:32:48 +08:00
xinian
7a7fae05ea feat: 新增战斗技能效果648-677
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2026-03-30 12:11:44 +08:00
xinian
184fe9f59d feat: 新增战斗效果1253-1262
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2026-03-30 01:44:59 +08:00
xinian
c5caab35ae feat: 新增技能效果 1248-1252
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2026-03-30 01:13:51 +08:00
xinian
87fdccaddf feat: 实现大量技能效果及战斗逻辑修复
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2026-03-30 00:51:18 +08:00
xinian
a7171e9ef4 fix: 修正 effect 642-646 实现逻辑
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2026-03-29 21:44:27 +08:00
xinian
66fdc3d189 feat: 实现技能效果 627-672 及 1011-1111
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2026-03-29 19:00:08 +08:00
xinian
c40430aaa4 feat: 实现战斗技能效果
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2026-03-29 16:38:34 +08:00
昔念
a52d3df5f9 ```
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refactor(logic): 调整PprofWeb启动逻辑位置

将PprofWeb的goroutine启动从debug条件块内移出到条件块外,
确保无论是否为调试模式都能正确启动Pprof服务
```
2026-03-29 02:11:21 +08:00
xinian
03a28c968b feat: 实现失明状态并新增技能效果描述
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2026-03-29 01:17:18 +08:00
xinian
7376e0e58b feat: 新增一批技能效果实现 2026-03-28 23:59:12 +08:00