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3
.cnb.yml
3
.cnb.yml
@@ -27,5 +27,4 @@ main:
|
||||
username: ${GIT_USERNAME}
|
||||
password: ${GIT_ACCESS_TOKEN}
|
||||
force: true
|
||||
|
||||
#sync_mode: rebase
|
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sync_mode: push
|
||||
|
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@@ -18,11 +18,11 @@ ENV GOMODCACHE=/workspace/.cache/gomod
|
||||
# ==========================================
|
||||
# 2. Codex 配置 (更换时修改这里,重新 build)
|
||||
# ==========================================
|
||||
ENV CODEX_BASE_URL="http://fast.jnm.lol/v1"
|
||||
ENV CODEX_BASE_URL="https://api.jucode.cn/v1"
|
||||
|
||||
ENV CODEX_MODEL="gpt-5.4"
|
||||
|
||||
ENV OPENAI_API_KEY="pk_live_d15iVqaSMxD_XLHh0nrFPJ_fzFZy8IfR4Cd62bERl8g"
|
||||
ENV OPENAI_API_KEY="sk-E0ZZIFNnD0RkhMC9pT2AGMutz9vNy2VLNrgyyobT5voa81pQ"
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||||
|
||||
# ==========================================
|
||||
# 3. 安装系统依赖、Golang、Code-server
|
||||
|
||||
@@ -13,7 +13,7 @@ skip_clone: true
|
||||
steps:
|
||||
# ========== 1. 替代clone:拉取代码(核心依赖) ==========
|
||||
prepare:
|
||||
image: alpine/git
|
||||
image: docker.1ms.run/alpine/git
|
||||
environment:
|
||||
# WOODPECKER_SSH_KEY:
|
||||
# from_secret: WOODPECKER_SSH_KEY
|
||||
@@ -70,7 +70,7 @@ steps:
|
||||
|
||||
# ========== 4. 编译Logic服务(完全参考GitHub Actions编译配置) ==========
|
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build_logic:
|
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image: golang:1.25
|
||||
image: docker.m.daocloud.io/golang:1.25
|
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depends_on: [prepare]
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||||
environment:
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||||
CGO_ENABLED: 0
|
||||
@@ -142,7 +142,7 @@ steps:
|
||||
|
||||
# ========== 6. SCP推送产物(依赖编译+配置解析) ==========
|
||||
scp-exe-to-servers: # 与fetch-deploy-config同级,缩进2个空格
|
||||
image: appleboy/drone-scp:1.6.2 # 子元素,缩进4个空格
|
||||
image: docker.1ms.run/appleboy/drone-scp:1.6.2 # 子元素,缩进4个空格
|
||||
settings: # 子元素,缩进4个空格
|
||||
host: &ssh_host 43.248.3.21
|
||||
port: &ssh_port 22
|
||||
@@ -158,7 +158,7 @@ steps:
|
||||
depends_on: # 子元素,缩进4个空格
|
||||
- build_logic # depends_on内的项,缩进6个空格
|
||||
start-login-logic:
|
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image: appleboy/drone-ssh:1.6.2
|
||||
image: swr.cn-north-4.myhuaweicloud.com/ddn-k8s/ghcr.io/appleboy/drone-ssh:1.7.7
|
||||
depends_on: [scp-exe-to-servers]
|
||||
settings: # 子元素,缩进4个空格
|
||||
host: *ssh_host
|
||||
|
||||
56
common/contrib/drivers/pgsql/cmd/codexcheck/main.go
Normal file
56
common/contrib/drivers/pgsql/cmd/codexcheck/main.go
Normal file
@@ -0,0 +1,56 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"database/sql"
|
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"fmt"
|
||||
"log"
|
||||
|
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_ "github.com/lib/pq"
|
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)
|
||||
|
||||
func main() {
|
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const dsn = "user=user_YrK4j7 password=password_jSDm76 host=43.248.3.21 port=5432 dbname=bl sslmode=disable timezone=Asia/Shanghai"
|
||||
|
||||
db, err := sql.Open("postgres", dsn)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
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defer db.Close()
|
||||
|
||||
var (
|
||||
id int64
|
||||
cdkCode string
|
||||
cdkType int64
|
||||
exchangeRemainCount int64
|
||||
bindUserID int64
|
||||
validEndTime sql.NullTime
|
||||
remark sql.NullString
|
||||
)
|
||||
|
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err = db.QueryRow(`
|
||||
select id, cdk_code, type, exchange_remain_count, bind_user_id, valid_end_time, remark
|
||||
from config_gift_cdk
|
||||
where cdk_code = $1
|
||||
`, "nrTbdXFBhKkaTdDk").Scan(
|
||||
&id,
|
||||
&cdkCode,
|
||||
&cdkType,
|
||||
&exchangeRemainCount,
|
||||
&bindUserID,
|
||||
&validEndTime,
|
||||
&remark,
|
||||
)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
||||
fmt.Printf("id=%d\ncdk_code=%s\ntype=%d\nexchange_remain_count=%d\nbind_user_id=%d\nvalid_end_time=%v\nremark=%q\n",
|
||||
id,
|
||||
cdkCode,
|
||||
cdkType,
|
||||
exchangeRemainCount,
|
||||
bindUserID,
|
||||
validEndTime.Time,
|
||||
remark.String,
|
||||
)
|
||||
}
|
||||
@@ -2,6 +2,7 @@ package cool
|
||||
|
||||
import (
|
||||
"context"
|
||||
"reflect"
|
||||
"strings"
|
||||
|
||||
"blazing/cool/coolconfig"
|
||||
@@ -158,12 +159,33 @@ func (c *Controller) Page(ctx context.Context, req *PageReq) (res *BaseRes, err
|
||||
// 注册控制器到路由
|
||||
func RegisterController(c IController) {
|
||||
var ctx = context.Background()
|
||||
var sController = &Controller{}
|
||||
gconv.Struct(c, &sController)
|
||||
var sController *Controller
|
||||
rv := reflect.ValueOf(c)
|
||||
if rv.IsValid() && rv.Kind() == reflect.Ptr {
|
||||
ev := rv.Elem()
|
||||
if ev.IsValid() {
|
||||
field := ev.FieldByName("Controller")
|
||||
if field.IsValid() && !field.IsNil() {
|
||||
if ctrl, ok := field.Interface().(*Controller); ok && ctrl != nil {
|
||||
sController = ctrl
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if sController == nil {
|
||||
sController = &Controller{}
|
||||
gconv.Struct(c, &sController)
|
||||
}
|
||||
if coolconfig.Config.Eps {
|
||||
model := sController.Service.GetModel()
|
||||
columns := getModelInfo(ctx, sController.Prefix, model)
|
||||
ModelInfo[sController.Prefix] = columns
|
||||
tableName := ""
|
||||
if model != nil {
|
||||
tableName = strings.TrimSpace(model.TableName())
|
||||
}
|
||||
if tableName != "" && tableName != "this_table_should_not_exist" {
|
||||
columns := getModelInfo(ctx, sController.Prefix, model)
|
||||
ModelInfo[sController.Prefix] = columns
|
||||
}
|
||||
}
|
||||
g.Server().Group(
|
||||
sController.Prefix, func(group *ghttp.RouterGroup) {
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
package coolconfig
|
||||
|
||||
import (
|
||||
"os"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
"github.com/gogf/gf/v2/frame/g"
|
||||
@@ -72,7 +74,7 @@ type file struct {
|
||||
func newConfig() *sConfig {
|
||||
var ctx g.Ctx
|
||||
config := &sConfig{
|
||||
AutoMigrate: GetCfgWithDefault(ctx, "blazing.autoMigrate", g.NewVar(false)).Bool(),
|
||||
AutoMigrate: hasDebugArg(),
|
||||
Name: GetCfgWithDefault(ctx, "server.name", g.NewVar("")).String(),
|
||||
|
||||
Eps: GetCfgWithDefault(ctx, "blazing.eps", g.NewVar(false)).Bool(),
|
||||
@@ -97,6 +99,19 @@ func newConfig() *sConfig {
|
||||
return config
|
||||
}
|
||||
|
||||
func hasDebugArg() bool {
|
||||
for _, arg := range os.Args[1:] {
|
||||
if arg == "-debug" || arg == "--debug" {
|
||||
return true
|
||||
}
|
||||
if strings.HasPrefix(arg, "-debug=") || strings.HasPrefix(arg, "--debug=") {
|
||||
value := strings.TrimSpace(strings.SplitN(arg, "=", 2)[1])
|
||||
return value != "" && value != "0" && !strings.EqualFold(value, "false")
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// qiniu 七牛云配置
|
||||
type qiniu struct {
|
||||
AccessKey string `json:"ak"`
|
||||
|
||||
@@ -3,6 +3,7 @@ package cool
|
||||
import (
|
||||
_ "blazing/contrib/drivers/pgsql"
|
||||
"blazing/cool/cooldb"
|
||||
"sync"
|
||||
|
||||
"github.com/gogf/gf/v2/encoding/gjson"
|
||||
"github.com/gogf/gf/v2/frame/g"
|
||||
@@ -10,6 +11,11 @@ import (
|
||||
"gorm.io/gorm"
|
||||
)
|
||||
|
||||
var (
|
||||
autoMigrateMu sync.Mutex
|
||||
autoMigrateModels []IModel
|
||||
)
|
||||
|
||||
// 初始化数据库连接供gorm使用
|
||||
func InitDB(group string) (*gorm.DB, error) {
|
||||
// var ctx context.Context
|
||||
@@ -54,9 +60,39 @@ func getDBbyModel(model IModel) *gorm.DB {
|
||||
|
||||
// 根据entity结构体创建表
|
||||
func CreateTable(model IModel) error {
|
||||
if Config.AutoMigrate {
|
||||
autoMigrateMu.Lock()
|
||||
autoMigrateModels = append(autoMigrateModels, model)
|
||||
autoMigrateMu.Unlock()
|
||||
|
||||
if !Config.AutoMigrate {
|
||||
return nil
|
||||
}
|
||||
|
||||
db := getDBbyModel(model)
|
||||
return db.AutoMigrate(model)
|
||||
}
|
||||
|
||||
// RunAutoMigrate 显式执行已注册模型的建表/迁移。
|
||||
func RunAutoMigrate() error {
|
||||
if !Config.AutoMigrate {
|
||||
return nil
|
||||
}
|
||||
autoMigrateMu.Lock()
|
||||
models := append([]IModel(nil), autoMigrateModels...)
|
||||
autoMigrateMu.Unlock()
|
||||
|
||||
seen := make(map[string]struct{}, len(models))
|
||||
for _, model := range models {
|
||||
key := model.GroupName() + ":" + model.TableName()
|
||||
if _, ok := seen[key]; ok {
|
||||
continue
|
||||
}
|
||||
seen[key] = struct{}{}
|
||||
|
||||
db := getDBbyModel(model)
|
||||
return db.AutoMigrate(model)
|
||||
if err := db.AutoMigrate(model); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ type EffectArg struct {
|
||||
SideEffect []struct {
|
||||
ID int `json:"ID"`
|
||||
SideEffectArgcount int `json:"SideEffectArgcount"`
|
||||
SideEffectArg string `json:"SideEffectArg,omitempty"`
|
||||
SideEffectArg rawFlexibleString `json:"SideEffectArg,omitempty"`
|
||||
} `json:"SideEffect"`
|
||||
} `json:"SideEffects"`
|
||||
}
|
||||
|
||||
@@ -6,9 +6,6 @@ import (
|
||||
_ "blazing/common/data/xmlres/packed"
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
|
||||
"github.com/ECUST-XX/xml"
|
||||
"github.com/gogf/gf/v2/os/gres"
|
||||
@@ -16,27 +13,9 @@ import (
|
||||
)
|
||||
|
||||
var path string
|
||||
var diskConfigPath string
|
||||
|
||||
func readConfigContent(path string) []byte {
|
||||
content := gres.GetContent(path)
|
||||
if len(content) > 0 {
|
||||
return content
|
||||
}
|
||||
|
||||
if diskConfigPath == "" {
|
||||
return content
|
||||
}
|
||||
|
||||
diskPath := filepath.Join(diskConfigPath, strings.TrimPrefix(path, "config/"))
|
||||
data, err := os.ReadFile(diskPath)
|
||||
if err != nil {
|
||||
fmt.Printf("[xmlres] readConfigContent fallback failed: path=%s disk=%s err=%v\n", path, diskPath, err)
|
||||
return content
|
||||
}
|
||||
|
||||
fmt.Printf("[xmlres] readConfigContent fallback hit: path=%s disk=%s len=%d\n", path, diskPath, len(data))
|
||||
return data
|
||||
return gres.GetContent(path)
|
||||
}
|
||||
|
||||
func getXml[T any](path string) T {
|
||||
@@ -93,9 +72,6 @@ var (
|
||||
|
||||
func Initfile() {
|
||||
//gres.Dump()
|
||||
path1, _ := os.Getwd()
|
||||
diskConfigPath = filepath.Join(path1, "public", "config")
|
||||
path = path1 + "/public/config/"
|
||||
path = "config/"
|
||||
MapConfig = getXml[Maps](path + "210.xml")
|
||||
|
||||
|
||||
26
common/data/xmlres/json_compat_test.go
Normal file
26
common/data/xmlres/json_compat_test.go
Normal file
@@ -0,0 +1,26 @@
|
||||
package xmlres
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestMoveUnmarshalJSONAcceptsNumericName(t *testing.T) {
|
||||
var move Move
|
||||
if err := json.Unmarshal([]byte(`{"ID":10001,"Name":1,"Category":1,"Type":8,"Power":35,"MaxPP":35,"Accuracy":95}`), &move); err != nil {
|
||||
t.Fatalf("unmarshal move failed: %v", err)
|
||||
}
|
||||
if move.Name != "1" {
|
||||
t.Fatalf("expected numeric name to convert to string, got %q", move.Name)
|
||||
}
|
||||
}
|
||||
|
||||
func TestEffectArgUnmarshalJSONAcceptsNumericSideEffectArg(t *testing.T) {
|
||||
var cfg EffectArg
|
||||
if err := json.Unmarshal([]byte(`{"SideEffects":{"SideEffect":[{"ID":1,"SideEffectArgcount":1,"SideEffectArg":3}]}}`), &cfg); err != nil {
|
||||
t.Fatalf("unmarshal effect arg failed: %v", err)
|
||||
}
|
||||
if got := string(cfg.SideEffects.SideEffect[0].SideEffectArg); got != "3" {
|
||||
t.Fatalf("expected numeric side effect arg to convert to string, got %q", got)
|
||||
}
|
||||
}
|
||||
File diff suppressed because one or more lines are too long
@@ -115,7 +115,7 @@ type Move struct {
|
||||
func (m *Move) UnmarshalJSON(data []byte) error {
|
||||
type moveAlias struct {
|
||||
ID int `json:"ID"`
|
||||
Name string `json:"Name"`
|
||||
Name rawFlexibleString `json:"Name"`
|
||||
Category int `json:"Category"`
|
||||
Type int `json:"Type"`
|
||||
Power int `json:"Power"`
|
||||
@@ -150,7 +150,7 @@ func (m *Move) UnmarshalJSON(data []byte) error {
|
||||
|
||||
*m = Move{
|
||||
ID: aux.ID,
|
||||
Name: aux.Name,
|
||||
Name: string(aux.Name),
|
||||
Category: aux.Category,
|
||||
Type: aux.Type,
|
||||
Power: aux.Power,
|
||||
|
||||
@@ -21,17 +21,25 @@ type PVPMatchJoinPayload struct {
|
||||
Nick string `json:"nick"`
|
||||
FightMode uint32 `json:"fightMode"`
|
||||
Status uint32 `json:"status"`
|
||||
IsVip uint32 `json:"isVip"`
|
||||
IsDebug uint8 `json:"isDebug"`
|
||||
CatchTimes []uint32 `json:"catchTimes"`
|
||||
}
|
||||
|
||||
type pvpMatchQueueKey struct {
|
||||
FightMode uint32
|
||||
IsVip uint32
|
||||
IsDebug uint8
|
||||
}
|
||||
|
||||
type pvpMatchCoordinator struct {
|
||||
mu sync.Mutex
|
||||
queues map[uint32][]pvpwire.QueuePlayerSnapshot
|
||||
queues map[pvpMatchQueueKey][]pvpwire.QueuePlayerSnapshot
|
||||
lastSeen map[uint32]time.Time
|
||||
}
|
||||
|
||||
var defaultPVPMatchCoordinator = &pvpMatchCoordinator{
|
||||
queues: make(map[uint32][]pvpwire.QueuePlayerSnapshot),
|
||||
queues: make(map[pvpMatchQueueKey][]pvpwire.QueuePlayerSnapshot),
|
||||
lastSeen: make(map[uint32]time.Time),
|
||||
}
|
||||
|
||||
@@ -51,6 +59,8 @@ func (m *pvpMatchCoordinator) JoinOrUpdate(payload PVPMatchJoinPayload) error {
|
||||
Nick: payload.Nick,
|
||||
FightMode: payload.FightMode,
|
||||
Status: payload.Status,
|
||||
IsVip: payload.IsVip,
|
||||
IsDebug: payload.IsDebug,
|
||||
JoinedAtUnix: now.Unix(),
|
||||
CatchTimes: append([]uint32(nil), payload.CatchTimes...),
|
||||
}
|
||||
@@ -62,11 +72,12 @@ func (m *pvpMatchCoordinator) JoinOrUpdate(payload PVPMatchJoinPayload) error {
|
||||
m.removeUserLocked(payload.UserID)
|
||||
m.lastSeen[payload.UserID] = now
|
||||
|
||||
queue := m.queues[payload.FightMode]
|
||||
queueKey := newPVPMatchQueueKey(player)
|
||||
queue := m.queues[queueKey]
|
||||
if len(queue) > 0 {
|
||||
host := queue[0]
|
||||
queue = queue[1:]
|
||||
m.queues[payload.FightMode] = queue
|
||||
m.queues[queueKey] = queue
|
||||
delete(m.lastSeen, host.UserID)
|
||||
delete(m.lastSeen, payload.UserID)
|
||||
|
||||
@@ -79,7 +90,7 @@ func (m *pvpMatchCoordinator) JoinOrUpdate(payload PVPMatchJoinPayload) error {
|
||||
}
|
||||
match = &result
|
||||
} else {
|
||||
m.queues[payload.FightMode] = append(queue, player)
|
||||
m.queues[queueKey] = append(queue, player)
|
||||
}
|
||||
m.mu.Unlock()
|
||||
|
||||
@@ -109,7 +120,7 @@ func (m *pvpMatchCoordinator) Cancel(userID uint32) {
|
||||
}
|
||||
|
||||
func (m *pvpMatchCoordinator) pruneExpiredLocked(now time.Time) {
|
||||
for mode, queue := range m.queues {
|
||||
for key, queue := range m.queues {
|
||||
next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue))
|
||||
for _, queued := range queue {
|
||||
last := m.lastSeen[queued.UserID]
|
||||
@@ -119,12 +130,12 @@ func (m *pvpMatchCoordinator) pruneExpiredLocked(now time.Time) {
|
||||
}
|
||||
next = append(next, queued)
|
||||
}
|
||||
m.queues[mode] = next
|
||||
m.queues[key] = next
|
||||
}
|
||||
}
|
||||
|
||||
func (m *pvpMatchCoordinator) removeUserLocked(userID uint32) {
|
||||
for mode, queue := range m.queues {
|
||||
for key, queue := range m.queues {
|
||||
next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue))
|
||||
for _, queued := range queue {
|
||||
if queued.UserID == userID {
|
||||
@@ -132,7 +143,15 @@ func (m *pvpMatchCoordinator) removeUserLocked(userID uint32) {
|
||||
}
|
||||
next = append(next, queued)
|
||||
}
|
||||
m.queues[mode] = next
|
||||
m.queues[key] = next
|
||||
}
|
||||
}
|
||||
|
||||
func newPVPMatchQueueKey(player pvpwire.QueuePlayerSnapshot) pvpMatchQueueKey {
|
||||
return pvpMatchQueueKey{
|
||||
FightMode: player.FightMode,
|
||||
IsVip: player.IsVip,
|
||||
IsDebug: player.IsDebug,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@ import (
|
||||
"context"
|
||||
"fmt"
|
||||
"log"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
config "blazing/modules/config/service"
|
||||
@@ -20,6 +21,18 @@ type ServerHandler struct{}
|
||||
|
||||
const kickForwardTimeout = 3 * time.Second
|
||||
|
||||
// A 服强关,留下僵尸在线状态:B 服可以通过 login 清理后登录。
|
||||
// login 服不可用:B 服不会放行,仍提示系统忙。
|
||||
func isDisconnectedLogicReverseClientError(err error) bool {
|
||||
if err == nil {
|
||||
return false
|
||||
}
|
||||
errText := err.Error()
|
||||
return strings.Contains(errText, "websocket routine exiting") ||
|
||||
strings.Contains(errText, "sendRequest failed") ||
|
||||
strings.Contains(errText, "closed out channel")
|
||||
}
|
||||
|
||||
// 实现踢人
|
||||
func (*ServerHandler) Kick(_ context.Context, userid uint32) error {
|
||||
useid1, err := share.ShareManager.GetUserOnline(userid)
|
||||
@@ -57,6 +70,11 @@ func (*ServerHandler) Kick(_ context.Context, userid uint32) error {
|
||||
cool.DeleteClientOnly(useid2)
|
||||
return nil
|
||||
}
|
||||
if isDisconnectedLogicReverseClientError(callErr) {
|
||||
_ = share.ShareManager.DeleteUserOnline(userid)
|
||||
cool.DeleteClientOnly(useid2)
|
||||
return nil
|
||||
}
|
||||
|
||||
// 仍在线则返回失败,不按成功处理
|
||||
return callErr
|
||||
|
||||
@@ -78,7 +78,7 @@ func (s *Server) OnClose(c gnet.Conn, err error) (action gnet.Action) {
|
||||
if v != nil {
|
||||
v.Close()
|
||||
if v.Player != nil {
|
||||
v.Player.Save() //保存玩家数据
|
||||
v.Player.SaveOnDisconnect() //保存玩家数据
|
||||
}
|
||||
}
|
||||
return
|
||||
@@ -121,7 +121,23 @@ func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
|
||||
}
|
||||
}()
|
||||
|
||||
ws := c.Context().(*player.ClientData).Wsmsg
|
||||
client := c.Context().(*player.ClientData)
|
||||
if s.discorse && !client.IsCrossDomainChecked() {
|
||||
handled, ready, action := handle(c)
|
||||
if action != gnet.None {
|
||||
return action
|
||||
}
|
||||
if handled {
|
||||
client.MarkCrossDomainChecked()
|
||||
return gnet.None
|
||||
}
|
||||
if !ready {
|
||||
return gnet.None
|
||||
}
|
||||
client.MarkCrossDomainChecked()
|
||||
}
|
||||
|
||||
ws := client.Wsmsg
|
||||
if ws.Tcp {
|
||||
return s.handleTCP(c)
|
||||
}
|
||||
|
||||
@@ -115,6 +115,10 @@ var ErrorCodes = enum.New[struct {
|
||||
ErrPokemonLevelTooLow ErrorCode `enum:"13007"`
|
||||
// 不能展示背包里的精灵!
|
||||
ErrCannotShowBagPokemon ErrorCode `enum:"13017"`
|
||||
// 基地展示精灵数量已达上限!
|
||||
ErrRoomShowPetLimit ErrorCode `enum:"13019"`
|
||||
// 该精灵不在仓库中,无法设为基地展示!
|
||||
ErrPetNotInWarehouse ErrorCode `enum:"13021"`
|
||||
// 你今天已经被吃掉过一回了,明天再来吧!
|
||||
ErrAlreadyEatenToday ErrorCode `enum:"17018"`
|
||||
// 该道具已经在使用中,无法重复使用。
|
||||
|
||||
10
help/ftp.md
Normal file
10
help/ftp.md
Normal file
@@ -0,0 +1,10 @@
|
||||
FTP地址:38.102.84.92 [ 端口:21 ]
|
||||
FTP用户名:m1584920
|
||||
FTP密码:7WKimiwDH5RL2SLs
|
||||
空间容量:10G
|
||||
有效期至:2027-04-21(1年)
|
||||
|
||||
文件上传之后,其URL地址是:
|
||||
https://m1584920.772988.xyz/文件名+文件格式,如果文件名有中文,请注意编码问题,如果你不懂这个就遇到再跟我说。
|
||||
|
||||
PS:如果需要绑定你的域名,手续费¥30
|
||||
18
help/server_show冠名索引修复.sql
Normal file
18
help/server_show冠名索引修复.sql
Normal file
@@ -0,0 +1,18 @@
|
||||
-- server_show 冠名索引修复
|
||||
-- 目的:
|
||||
-- 1. 允许同一服务器存在多个不同玩家的冠名记录
|
||||
-- 2. 保证同一玩家对同一服务器只有一条记录(续费更新该记录)
|
||||
|
||||
BEGIN;
|
||||
|
||||
-- 历史上 server_id 被建成了单列唯一约束/唯一索引,会拦截同服多冠名
|
||||
ALTER TABLE server_show DROP CONSTRAINT IF EXISTS idx_server_show_server_id;
|
||||
DROP INDEX IF EXISTS idx_server_show_server_id;
|
||||
|
||||
-- 保留普通查询索引
|
||||
CREATE INDEX IF NOT EXISTS idx_server_show_server_id ON server_show (server_id);
|
||||
|
||||
-- 保证“一个玩家对一个服务器最多一条”
|
||||
CREATE UNIQUE INDEX IF NOT EXISTS idx_server_show_server_owner ON server_show (server_id, owner);
|
||||
|
||||
COMMIT;
|
||||
73
help/初始化SPT配置.sql
Normal file
73
help/初始化SPT配置.sql
Normal file
@@ -0,0 +1,73 @@
|
||||
-- 初始化/修复 SPT 配置表(PostgreSQL)
|
||||
-- 用法:在 sun 数据库执行本文件
|
||||
|
||||
BEGIN;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS config_spt (
|
||||
id BIGSERIAL PRIMARY KEY,
|
||||
"createTime" TIMESTAMPTZ NOT NULL DEFAULT NOW(),
|
||||
"updateTime" TIMESTAMPTZ NOT NULL DEFAULT NOW(),
|
||||
deleted_at TIMESTAMPTZ NULL,
|
||||
is_enable INTEGER NOT NULL DEFAULT 1,
|
||||
remark VARCHAR(255) NOT NULL DEFAULT '',
|
||||
task_id INTEGER NOT NULL,
|
||||
title VARCHAR(64) NOT NULL DEFAULT '',
|
||||
pet_id INTEGER NOT NULL DEFAULT 0,
|
||||
online INTEGER NOT NULL DEFAULT 1,
|
||||
level INTEGER NOT NULL DEFAULT 1,
|
||||
enter_id INTEGER NOT NULL DEFAULT 0,
|
||||
description TEXT NOT NULL DEFAULT ''
|
||||
);
|
||||
|
||||
CREATE UNIQUE INDEX IF NOT EXISTS idx_config_spt_task_id ON config_spt(task_id);
|
||||
|
||||
ALTER TABLE config_spt DROP COLUMN IF EXISTS seat_id;
|
||||
|
||||
INSERT INTO config_spt
|
||||
(task_id, title, pet_id, online, level, enter_id, description, is_enable, remark)
|
||||
VALUES
|
||||
(301,'蘑菇怪',47,1,1,12,'生活在克洛斯星,被艾里逊的液氮冻伤而发狂,使用火焰喷射器可以使它安静下来。制服它可以获得草系精灵小蘑菇。',1,'破除防护罩'),
|
||||
(302,'钢牙鲨',34,1,1,21,'海洋星海底的危险怪兽,据说它躲藏的洞穴中有制作黑武士装的黑晶矿石。记住,到海底一定要穿上耐压的潜水套装。',1,''),
|
||||
(303,'里奥斯',42,1,2,17,'海盗艾里逊在火山被它困住,战胜它有机会获得火系精灵“胡里亚”。在火山,你会用到喷水装的。',1,'扑灭火焰屏障'),
|
||||
(304,'阿克希亚',50,1,4,40,'塞西利亚星的守护者,正义的精灵圣兽,它是不可战胜的,千年来一直等待着宿命的对手。',1,''),
|
||||
(305,'提亚斯',69,1,3,27,'云霄星出现了一只极具攻击性的变异精灵,拥有很多蛋的它虽然想要努力呵护自己的孩子却力不从心,看来需要大家帮帮忙啊。',1,''),
|
||||
(306,'雷伊',70,1,3,32,'赫尔卡星天空中划过一道闪电,映出了一个酷似精灵的黑影,它全身被电流包围,从它的神态中可以看出它正等待来自各方的挑战。',1,'雷雨天'),
|
||||
(307,'纳多雷',88,1,3,106,'在双子阿尔法星上,特派队遇见了一只巨大的精灵,经过多次挑战后,它仍然丝毫无损,赛尔们是否有办法战胜这只精灵呢?',1,''),
|
||||
(308,'雷纳多',113,1,3,49,'彪悍的雷纳多盘踞在双子贝塔星上,和双子阿尔法星的纳多雷遥相对应,守护着星球上所有精灵的。',1,''),
|
||||
(309,'尤纳斯',132,1,4,314,'黑暗之门的制造者,拥有能够抵御一切的暗影屏障和所有能量来源的黑暗之核。',1,''),
|
||||
(310,'魔狮迪露',187,1,4,53,'魔狮迪露具有神秘的力量,能使自己的体力突破界限,但同时也会受到未知的惩罚。',1,''),
|
||||
(311,'哈莫雷特',216,1,5,60,'拥有无比巨大的身躯,集水火草三种原能为一身,龙系的神秘力量使它所向无敌。失忆的它,似乎还有很多谜团……',1,''),
|
||||
(312,'奈尼芬多',264,1,4,325,'奈尼芬多是爱迪星的守护者,凄美的歌声连月亮都为之倾倒,据说只有音乐的力量才能够唤醒它。',1,''),
|
||||
(316,'厄尔塞拉',421,1,5,61,'浑身散发着各色光芒,任何邪恶在她的光芒下消散无形',1,''),
|
||||
(50,'卡特斯',169,1,2,110,'作为暗黑武斗场的试炼精灵,守护着试炼之门,它的气度和风度非同一般,杀气重重很难对付!',1,''),
|
||||
(51,'魔牙鲨',171,1,3,503,'暗黑第一门的魔牙鲨,被赋予了传说中的暗黑斗气,隐藏在暗影中攻击时它的能力可以被放大增强。',1,''),
|
||||
(53,'贝鲁基德',174,1,3,504,'暗黑第二门的贝鲁基德,暗黑火焰环绕周身,凶悍的外表下藏着善战勇敢的心。',1,''),
|
||||
(55,'巴弗洛',177,1,3,505,'勇猛凶横的巴弗洛把守着暗黑武斗场Ⅲ-Ⅰ门,霹雳闪电般的羽翼攻击、震荡心胸的音乐攻击,让人防不胜防。',1,''),
|
||||
(56,'奇拉塔顿',183,1,3,505,'勇敢的奇拉塔顿驻守在暗黑武斗场Ⅲ-Ⅱ门的那一边,身为大地之子的它驾驭着反物质能量,纵横无敌。',1,''),
|
||||
(59,'西萨拉斯',195,1,3,506,'拥有强大反物质电力的暗黑Ⅳ-Ⅰ门守护者,雷霆之刃震撼寰宇天地,电流之剑穿透空间阻隔,威慑四方。',1,''),
|
||||
(60,'克林卡修',192,1,4,506,'暗黑Ⅳ-Ⅱ门守护者冰雪灵兽克林卡修,冰雪之爪具有猛烈的攻击力,果敢不张扬的个性,让它成为忍者般的精灵。',1,''),
|
||||
(76,'卡库',222,1,4,507,'暗黑Ⅴ-Ⅰ门是武学之门,守门精灵不张扬、不蛮横、步步为营,每出一招都会致命。',1,''),
|
||||
(77,'赫德卡',224,1,4,507,'驻守暗黑V-II门的铁血赫德卡,有着铜墙铁壁的防守能力,有着超级强力的电光炮,它的防御之门你能够开启吗?',1,''),
|
||||
(78,'伊兰罗尼',227,1,5,507,'守护暗黑Ⅴ-Ⅲ门的伊兰罗尼是优雅得体的淑女,擅长在裙摆飘飘、光芒闪耀间使出杀手。',1,''),
|
||||
(117,'斯加尔卡',356,1,5,508,'暗黑VI-I门的守护者,擅长使用暗黑电能的家伙,比起折磨对手的身体,斯加尔卡更喜欢震慑对手的心灵。',1,''),
|
||||
(118,'艾尔伊洛',297,1,5,508,'暗黑VI-II门的守护者,历经了炼狱洗礼的艾尔伊洛开始崇尚爽快的攻击方式,喜欢凭借精湛的技巧近距地伤害对手。',1,''),
|
||||
(119,'布林克克',359,1,5,508,'暗黑VI-III门的守护者,拥有海妖之力的庇护,体内充满着混沌的能量企图吞噬整个海洋。',1,''),
|
||||
(502,'魔花使者',438,1,5,509,'暗黑VII-I门的守护者,比恩特的进化形态,浑身散发着反物质世界中的黑暗气息,散发出来的毒粉是它的致命武器。',1,''),
|
||||
(503,'莫尔加斯',441,1,5,509,'暗黑VII-II门的守护者,莫鲁格尔的进化形态,受到了反物质世界的影响,浑身被黑暗所包围,拥有极强的防御能力,所有攻击在它面前都显得非常渺小。',1,''),
|
||||
(504,'萨诺拉斯',435,1,5,509,'暗黑VII-III门的守护者,萨诺的进化形态,经过岩浆洗礼的皮肤拥有独特的降温功能,即使在极其炎热的环境下依然不受影响。',1,''),
|
||||
(606,'帕多尼',656,1,5,510,'暗黑Ⅷ-Ⅰ门的守护者,浑身充斥着暗黑能量,暗黑能量会随着它的歌神散发出来。',1,''),
|
||||
(607,'加洛德',659,1,5,510,'暗黑Ⅷ-Ⅱ门的守护,暗黑能量的注入,使它的脾气变得暴躁,擅长与对手近身搏斗,浑身的尖刺、催生出的植物都是它进攻的利器。',1,''),
|
||||
(608,'萨多拉尼',661,1,5,510,'暗黑Ⅷ-Ⅲ门的守护,将暗黑能量融入自身,肢体变得非常结实有力,虽然体积很小,但是却拥有了堪比巨龙的神力。',1,'')
|
||||
ON CONFLICT (task_id) DO UPDATE
|
||||
SET
|
||||
title = EXCLUDED.title,
|
||||
pet_id = EXCLUDED.pet_id,
|
||||
online = EXCLUDED.online,
|
||||
level = EXCLUDED.level,
|
||||
enter_id = EXCLUDED.enter_id,
|
||||
description = EXCLUDED.description,
|
||||
is_enable = EXCLUDED.is_enable,
|
||||
remark = EXCLUDED.remark,
|
||||
"updateTime" = NOW();
|
||||
|
||||
COMMIT;
|
||||
@@ -82,7 +82,9 @@ func (h Controller) DASHIbeiR(req *C2s_MASTER_REWARDSR, c *player.Player) (resul
|
||||
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrAwardAlreadyClaimed)
|
||||
}
|
||||
|
||||
consumeMasterCupItems(c, requiredItems)
|
||||
if err := consumeMasterCupItems(c, requiredItems); err != nil {
|
||||
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrInsufficientItems)
|
||||
}
|
||||
progress.Set(uint(req.ElementType))
|
||||
taskData.Data = progress.Bytes()
|
||||
if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil {
|
||||
@@ -130,10 +132,13 @@ func hasEnoughMasterCupItems(c *player.Player, requiredItems []ItemS) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func consumeMasterCupItems(c *player.Player, requiredItems []ItemS) {
|
||||
func consumeMasterCupItems(c *player.Player, requiredItems []ItemS) error {
|
||||
for _, item := range requiredItems {
|
||||
c.Service.Item.UPDATE(item.ItemId, -int(item.ItemCnt))
|
||||
if err := c.Service.Item.UPDATE(item.ItemId, -int(item.ItemCnt)); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func appendMasterCupRewardItems(c *player.Player, result *S2C_MASTER_REWARDSR, itemList []data.ItemInfo) {
|
||||
|
||||
@@ -26,12 +26,11 @@ func (h Controller) EggGamePlay(data1 *C2S_EGG_GAME_PLAY, c *player.Player) (res
|
||||
if data1.EggNum > 10 || data1.EggNum <= 0 {
|
||||
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
|
||||
}
|
||||
if r < 0 {
|
||||
if r <= 0 || data1.EggNum > r {
|
||||
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrGachaTicketsInsufficient)
|
||||
}
|
||||
if data1.EggNum > r {
|
||||
if err := c.Service.Item.UPDATE(400501, int(-data1.EggNum)); err != nil {
|
||||
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrGachaTicketsInsufficient)
|
||||
|
||||
}
|
||||
result = &S2C_EGG_GAME_PLAY{ListInfo: []data.ItemInfo{}}
|
||||
if grand.Meet(int(data1.EggNum), 100) {
|
||||
@@ -52,8 +51,6 @@ func (h Controller) EggGamePlay(data1 *C2S_EGG_GAME_PLAY, c *player.Player) (res
|
||||
for _, item := range addedItems {
|
||||
result.ListInfo = append(result.ListInfo, data.ItemInfo{ItemId: item.ItemId, ItemCnt: item.ItemCnt})
|
||||
}
|
||||
|
||||
c.Service.Item.UPDATE(400501, int(-data1.EggNum))
|
||||
return
|
||||
|
||||
}
|
||||
|
||||
@@ -57,6 +57,7 @@ func (h Controller) GET_XUANCAI(data *C2s_GET_XUANCAI, c *player.Player) (result
|
||||
|
||||
// 检查该位是否未被选中(避免重复)
|
||||
if (result.Status & mask) == 0 {
|
||||
result.Status |= mask
|
||||
itemID := uint32(400686 + randBitIdx + 1)
|
||||
selectedItems = append(selectedItems, itemID)
|
||||
itemMask[itemID] = mask
|
||||
|
||||
@@ -72,7 +72,7 @@ func startMapBossFight(
|
||||
ai *player.AI_player,
|
||||
fn func(model.FightOverInfo),
|
||||
) (*fight.FightC, errorcode.ErrorCode) {
|
||||
ourPets := p.GetPetInfo(100)
|
||||
ourPets := p.GetPetInfo(p.CurrentMapPetLevelLimit())
|
||||
oppPets := ai.GetPetInfo(0)
|
||||
if mapNode != nil && mapNode.IsGroupBoss != 0 {
|
||||
if len(ourPets) > 0 && len(oppPets) > 0 {
|
||||
@@ -98,8 +98,8 @@ func (Controller) OnPlayerFightNpcMonster(req *FightNpcMonsterInboundInfo, p *pl
|
||||
if err = p.CanFight(); err != 0 {
|
||||
return nil, err
|
||||
}
|
||||
if req.Number > 9 {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
if int(req.Number) >= len(p.Data) {
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonNotHere
|
||||
}
|
||||
|
||||
refPet := p.Data[req.Number]
|
||||
@@ -114,7 +114,7 @@ func (Controller) OnPlayerFightNpcMonster(req *FightNpcMonsterInboundInfo, p *pl
|
||||
p.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC
|
||||
p.Fightinfo.Mode = fightinfo.BattleMode.MULTI_MODE
|
||||
|
||||
_, err = fight.NewFight(p, ai, p.GetPetInfo(100), ai.GetPetInfo(0), func(foi model.FightOverInfo) {
|
||||
_, err = fight.NewFight(p, ai, p.GetPetInfo(p.CurrentMapPetLevelLimit()), ai.GetPetInfo(0), func(foi model.FightOverInfo) {
|
||||
handleNpcFightRewards(p, foi, monster)
|
||||
})
|
||||
if err != 0 {
|
||||
@@ -236,7 +236,7 @@ func shouldGrantBossWinBonus(fightC *fight.FightC, playerID uint32, bossConfig c
|
||||
|
||||
func buildNpcMonsterInfo(refPet player.OgrePetInfo, mapID uint32) (*model.PetInfo, *model.PlayerInfo, errorcode.ErrorCode) {
|
||||
if refPet.ID == 0 {
|
||||
return nil, nil, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
return nil, nil, errorcode.ErrorCodes.ErrPokemonNotHere
|
||||
}
|
||||
|
||||
monster := model.GenPetInfo(
|
||||
|
||||
@@ -13,7 +13,6 @@ import (
|
||||
|
||||
"sync/atomic"
|
||||
|
||||
"github.com/gogf/gf/v2/util/gconv"
|
||||
"github.com/jinzhu/copier"
|
||||
)
|
||||
|
||||
@@ -207,32 +206,8 @@ func buildTowerMonsterInfo(towerBoss configmodel.BaseTowerConfig) (*model.Player
|
||||
monsterInfo := &model.PlayerInfo{Nick: towerBoss.Name}
|
||||
for i, boss := range bosses {
|
||||
monster := model.GenPetInfo(int(boss.MonID), 24, int(boss.Nature), 0, int(boss.Lv), nil, 0)
|
||||
if boss.Hp != 0 {
|
||||
monster.Hp = uint32(boss.Hp)
|
||||
monster.MaxHp = uint32(boss.Hp)
|
||||
}
|
||||
|
||||
for statIdx, prop := range boss.Prop {
|
||||
if prop != 0 {
|
||||
monster.Prop[statIdx] = prop
|
||||
}
|
||||
}
|
||||
|
||||
for skillIdx := 0; skillIdx < len(monster.SkillList) && skillIdx < len(boss.SKill); skillIdx++ {
|
||||
if boss.SKill[skillIdx] != 0 {
|
||||
monster.SkillList[skillIdx].ID = boss.SKill[skillIdx]
|
||||
}
|
||||
}
|
||||
|
||||
effects := service.NewEffectService().Args(boss.Effect)
|
||||
for _, effect := range effects {
|
||||
monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{
|
||||
Idx: uint16(effect.ID),
|
||||
EID: gconv.Uint16(effect.Eid),
|
||||
Args: gconv.Ints(effect.Args),
|
||||
})
|
||||
}
|
||||
|
||||
monster.ConfigBoss(boss.PetBaseConfig)
|
||||
appendPetEffects(monster, boss.Effect)
|
||||
monster.CatchTime = uint32(i)
|
||||
monsterInfo.PetList = append(monsterInfo.PetList, *monster)
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ package controller
|
||||
import (
|
||||
"blazing/common/rpc"
|
||||
"blazing/common/socket/errorcode"
|
||||
"blazing/cool"
|
||||
"blazing/logic/service/common"
|
||||
"blazing/logic/service/fight"
|
||||
"blazing/logic/service/fight/pvp"
|
||||
@@ -37,6 +38,8 @@ func (h Controller) JoINtop(data *PetTOPLEVELnboundInfo, c *player.Player) (resu
|
||||
Nick: c.Info.Nick,
|
||||
FightMode: fightMode,
|
||||
Status: status,
|
||||
IsVip: cool.Config.ServerInfo.IsVip,
|
||||
IsDebug: cool.Config.ServerInfo.IsDebug,
|
||||
CatchTimes: pvp.AvailableCatchTimes(c.GetPetInfo(0)),
|
||||
}
|
||||
if callErr := Maincontroller.RPCClient.MatchJoinOrUpdate(joinPayload); callErr != nil {
|
||||
|
||||
@@ -87,6 +87,14 @@ type C2S_RoomPetInfo struct {
|
||||
CatchTime uint32 `json:"catchTime"`
|
||||
}
|
||||
|
||||
// C2S_RoomPetShowToggle 基地展示精灵添加/移除请求
|
||||
type C2S_RoomPetShowToggle struct {
|
||||
Head common.TomeeHeader `cmd:"2326" struc:"skip"`
|
||||
CatchTime uint32 `json:"catchTime"`
|
||||
PetID uint32 `json:"petID"`
|
||||
Flag uint32 `json:"flag"` // 1=添加展示, 0=移除展示
|
||||
}
|
||||
|
||||
// C2S_BUY_FITMENT 定义请求或响应数据结构。
|
||||
type C2S_BUY_FITMENT struct {
|
||||
Head common.TomeeHeader `cmd:"10004" struc:"skip"`
|
||||
|
||||
@@ -18,10 +18,13 @@ func (h Controller) ItemSale(data *C2S_ITEM_SALE, c *player.Player) (result *fig
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
|
||||
if err := c.Service.Item.UPDATE(data.ItemId, -gconv.Int(data.Amount)); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
|
||||
itemConfig := xmlres.ItemsMAP[int(data.ItemId)]
|
||||
if itemConfig.SellPrice != 0 {
|
||||
c.Info.Coins += int64(int64(data.Amount) * int64(itemConfig.SellPrice))
|
||||
}
|
||||
c.Service.Item.UPDATE(data.ItemId, -gconv.Int(data.Amount))
|
||||
return result, 0
|
||||
}
|
||||
|
||||
@@ -15,6 +15,8 @@ import (
|
||||
const (
|
||||
// ItemDefaultLeftTime 道具默认剩余时间(毫秒)
|
||||
ItemDefaultLeftTime = 360000
|
||||
// UniversalNatureItemID 全能性格转化剂Ω
|
||||
UniversalNatureItemID uint32 = 300136
|
||||
)
|
||||
|
||||
// GetUserItemList 获取用户道具列表
|
||||
@@ -33,11 +35,16 @@ func (h Controller) GetUserItemList(data *ItemListInboundInfo, c *player.Player)
|
||||
// c: 当前玩家对象
|
||||
// 返回: 使用后的宠物信息和错误码
|
||||
func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c *player.Player) (result *item.S2C_USE_PET_ITEM_OUT_OF_FIGHT, err errorcode.ErrorCode) {
|
||||
_, currentPet, found := c.FindPet(data.CatchTime)
|
||||
slot, found := c.FindPetBagSlot(data.CatchTime)
|
||||
if !found {
|
||||
return nil, errorcode.ErrorCodes.Err10401
|
||||
}
|
||||
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if currentPet == nil {
|
||||
return nil, errorcode.ErrorCodes.Err10401
|
||||
}
|
||||
|
||||
itemID := uint32(data.ItemID)
|
||||
if c.Service.Item.CheakItem(itemID) == 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
@@ -51,7 +58,10 @@ func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c
|
||||
return nil, errcode
|
||||
}
|
||||
refreshPetPaneKeepHP(currentPet, oldHP)
|
||||
c.Service.Item.UPDATE(itemID, -1)
|
||||
if err := c.Service.Item.UPDATE(itemID, -1); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
c.Service.Info.Save(*c.Info)
|
||||
result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{}
|
||||
copier.Copy(&result, currentPet)
|
||||
return result, 0
|
||||
@@ -83,7 +93,10 @@ func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c
|
||||
return nil, errcode
|
||||
}
|
||||
|
||||
c.Service.Item.UPDATE(itemID, -1)
|
||||
if err := c.Service.Item.UPDATE(itemID, -1); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
c.Service.Info.Save(*c.Info)
|
||||
result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{}
|
||||
copier.Copy(&result, currentPet)
|
||||
return result, 0
|
||||
@@ -126,7 +139,9 @@ func (h Controller) handlexuancaiItem(currentPet *model.PetInfo, c *player.Playe
|
||||
return errorcode.ErrorCodes.ErrItemUnusable
|
||||
}
|
||||
|
||||
c.Service.Item.UPDATE(itemid, -100)
|
||||
if err := c.Service.Item.UPDATE(itemid, -100); err != nil {
|
||||
return errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
@@ -182,11 +197,24 @@ func (h Controller) handleRegularPetItem(itemID uint32, currentPet *model.PetInf
|
||||
// c: 当前玩家对象
|
||||
// 返回: 无数据和错误码
|
||||
func (h Controller) ResetNature(data *C2S_PET_RESET_NATURE, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
_, currentPet, found := c.FindPet(data.CatchTime)
|
||||
slot, found := c.FindPetBagSlot(data.CatchTime)
|
||||
if !found {
|
||||
return nil, errorcode.ErrorCodes.Err10401
|
||||
}
|
||||
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if currentPet == nil {
|
||||
return nil, errorcode.ErrorCodes.Err10401
|
||||
}
|
||||
|
||||
if data.ItemId != UniversalNatureItemID {
|
||||
return nil, errorcode.ErrorCodes.ErrItemUnusable
|
||||
}
|
||||
|
||||
if _, ok := xmlres.NatureRootMap[int(data.Nature)]; !ok {
|
||||
return nil, errorcode.ErrorCodes.ErrItemUnusable
|
||||
}
|
||||
|
||||
if c.Service.Item.CheakItem(data.ItemId) <= 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
@@ -194,7 +222,10 @@ func (h Controller) ResetNature(data *C2S_PET_RESET_NATURE, c *player.Player) (r
|
||||
currentHP := currentPet.Hp
|
||||
currentPet.Nature = data.Nature
|
||||
refreshPetPaneKeepHP(currentPet, currentHP)
|
||||
c.Service.Item.UPDATE(data.ItemId, -1)
|
||||
if err := c.Service.Item.UPDATE(data.ItemId, -1); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
c.Service.Info.Save(*c.Info)
|
||||
return result, 0
|
||||
}
|
||||
|
||||
@@ -222,29 +253,38 @@ func (h Controller) UseSpeedupItem(data *C2S_USE_SPEEDUP_ITEM, c *player.Player)
|
||||
if c.Info.TwoTimes != 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrItemInUse
|
||||
}
|
||||
c.Info.TwoTimes += 50 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
|
||||
case 300067:
|
||||
if c.Info.TwoTimes != 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrItemInUse
|
||||
}
|
||||
c.Info.TwoTimes += 25 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
|
||||
case 300051: // 假设1002是三倍经验加速器道具ID
|
||||
if c.Info.ThreeTimes != 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrItemInUse
|
||||
}
|
||||
c.Info.ThreeTimes += 50 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
|
||||
case 300115:
|
||||
if c.Info.ThreeTimes != 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrItemInUse
|
||||
}
|
||||
c.Info.ThreeTimes += 30 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
|
||||
|
||||
default:
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError // 未知道具ID
|
||||
}
|
||||
|
||||
// 3. 扣减道具(数量-1)
|
||||
c.Service.Item.UPDATE(data.ItemID, -1)
|
||||
if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
|
||||
switch data.ItemID {
|
||||
case 300027: // 假设1001是双倍经验加速器道具ID
|
||||
c.Info.TwoTimes += 50 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
|
||||
case 300067:
|
||||
c.Info.TwoTimes += 25 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
|
||||
case 300051: // 假设1002是三倍经验加速器道具ID
|
||||
c.Info.ThreeTimes += 50 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
|
||||
case 300115:
|
||||
c.Info.ThreeTimes += 30 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
|
||||
}
|
||||
result.ThreeTimes = uint32(c.Info.ThreeTimes) // 返回三倍经验剩余次数
|
||||
result.TwoTimes = uint32(c.Info.TwoTimes) // 返回双倍经验剩余次数
|
||||
|
||||
@@ -275,10 +315,11 @@ func (h Controller) UseEnergyXishou(data *C2S_USE_ENERGY_XISHOU, c *player.Playe
|
||||
}
|
||||
// 2. 核心业务逻辑:更新能量吸收器剩余次数
|
||||
// (注:可根据道具ID配置不同的次数加成,此处默认+1)
|
||||
if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
c.Info.EnergyTime += 40 // 玩家对象新增 EnergyTimes 字段存储能量吸收剩余次数
|
||||
|
||||
// 3. 扣减道具(数量-1)
|
||||
c.Service.Item.UPDATE(data.ItemID, -1)
|
||||
result = &item.S2C_USE_ENERGY_XISHOU{
|
||||
EnergyTimes: uint32(c.Info.EnergyTime),
|
||||
}
|
||||
@@ -309,6 +350,9 @@ func (h Controller) UseAutoFightItem(data *C2S_USE_AUTO_FIGHT_ITEM, c *player.Pl
|
||||
if c.Info.AutoFightTime != 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrItemInUse
|
||||
}
|
||||
if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
result = &item.S2C_USE_AUTO_FIGHT_ITEM{}
|
||||
// 2. 核心业务逻辑:开启自动战斗 + 更新剩余次数
|
||||
c.Info.AutoFight = 3 // 按需求设置自动战斗flag为3(需测试)
|
||||
@@ -324,8 +368,6 @@ func (h Controller) UseAutoFightItem(data *C2S_USE_AUTO_FIGHT_ITEM, c *player.Pl
|
||||
c.Info.AutoFightTime += 50
|
||||
}
|
||||
result.AutoFightTimes = c.Info.AutoFightTime
|
||||
// 3. 扣减道具(数量-1)
|
||||
c.Service.Item.UPDATE(data.ItemID, -1)
|
||||
|
||||
return result, 0
|
||||
}
|
||||
|
||||
60
logic/controller/item_use_test.go
Normal file
60
logic/controller/item_use_test.go
Normal file
@@ -0,0 +1,60 @@
|
||||
package controller
|
||||
|
||||
import (
|
||||
"blazing/common/data/xmlres"
|
||||
"blazing/logic/service/player"
|
||||
playermodel "blazing/modules/player/model"
|
||||
blservice "blazing/modules/player/service"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestUsePetItemOutOfFightAppliesToBackupPetInMemory(t *testing.T) {
|
||||
petID := firstPetIDForControllerTest(t)
|
||||
backupPet := playermodel.GenPetInfo(petID, 31, 0, 0, 50, nil, 0)
|
||||
if backupPet == nil {
|
||||
t.Fatal("failed to generate backup pet")
|
||||
}
|
||||
if backupPet.MaxHp <= 1 {
|
||||
t.Fatalf("expected generated pet to have max hp > 1, got %d", backupPet.MaxHp)
|
||||
}
|
||||
backupPet.Hp = 1
|
||||
|
||||
testPlayer := player.NewPlayer(nil)
|
||||
testPlayer.Info = &playermodel.PlayerInfo{
|
||||
UserID: 1,
|
||||
PetList: []playermodel.PetInfo{},
|
||||
BackupPetList: []playermodel.PetInfo{*backupPet},
|
||||
}
|
||||
testPlayer.Service = blservice.NewUserService(testPlayer.Info.UserID)
|
||||
|
||||
itemID, recoverHP := firstRecoverHPItemForControllerTest(t)
|
||||
if recoverHP <= 0 {
|
||||
t.Fatalf("expected positive recover hp for item %d, got %d", itemID, recoverHP)
|
||||
}
|
||||
|
||||
_, err := (Controller{}).UsePetItemOutOfFight(&C2S_USE_PET_ITEM_OUT_OF_FIGHT{
|
||||
CatchTime: backupPet.CatchTime,
|
||||
ItemID: int32(itemID),
|
||||
}, testPlayer)
|
||||
if err != 0 {
|
||||
t.Fatalf("expected backup pet item use to succeed in-memory, got err=%d", err)
|
||||
}
|
||||
|
||||
updatedPet := testPlayer.Info.BackupPetList[0]
|
||||
if updatedPet.Hp <= 1 {
|
||||
t.Fatalf("expected backup pet hp to increase in memory, got hp=%d", updatedPet.Hp)
|
||||
}
|
||||
}
|
||||
|
||||
func firstRecoverHPItemForControllerTest(t *testing.T) (uint32, int) {
|
||||
t.Helper()
|
||||
|
||||
for id, cfg := range xmlres.ItemsMAP {
|
||||
if cfg.HP > 0 {
|
||||
return uint32(id), cfg.HP
|
||||
}
|
||||
}
|
||||
|
||||
t.Fatal("xmlres.ItemsMAP has no HP recovery item")
|
||||
return 0, 0
|
||||
}
|
||||
@@ -19,20 +19,13 @@ func (h Controller) SavePetBagOrder(
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
// PetRetrieveFromWarehouse 领回仓库精灵
|
||||
// PetRetrieveFromWarehouse 从放生仓库领回精灵
|
||||
func (h Controller) PetRetrieveFromWarehouse(
|
||||
data *PET_RETRIEVE, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
if _, ok := player.FindPetBagSlot(data.CatchTime); ok {
|
||||
return nil, 0
|
||||
if !player.Service.Pet.UpdateFree(data.CatchTime, 1, 0) {
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
|
||||
}
|
||||
|
||||
petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
|
||||
if petInfo == nil {
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
player.AddPetToAvailableBag(petInfo.Data)
|
||||
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
|
||||
@@ -18,8 +18,8 @@ func (h Controller) GetPetBargeList(data *PetBargeListInboundInfo, player *playe
|
||||
ret.PetBargeList = append(ret.PetBargeList, pet.PetBargeListInfo{
|
||||
PetId: uint32(v.Args[0]),
|
||||
EnCntCnt: 1,
|
||||
IsCatched: uint32(v.Results[0]),
|
||||
IsKilled: uint32(v.Results[1]),
|
||||
IsCatched: uint32(v.Results[1]),
|
||||
IsKilled: uint32(v.Results[0]),
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
@@ -37,7 +37,9 @@ func (h Controller) PetELV(data *C2S_PET_EVOLVTION, c *player.Player) (result *f
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItemsMulti
|
||||
}
|
||||
if branch.EvolvItem != 0 {
|
||||
c.Service.Item.UPDATE(uint32(branch.EvolvItem), -branch.EvolvItemCount)
|
||||
if err := c.Service.Item.UPDATE(uint32(branch.EvolvItem), -branch.EvolvItemCount); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItemsMulti
|
||||
}
|
||||
}
|
||||
|
||||
currentPet.ID = uint32(branch.MonTo)
|
||||
|
||||
@@ -17,11 +17,16 @@ const (
|
||||
// c: 当前玩家对象
|
||||
// 返回: 分配结果和错误码
|
||||
func (h Controller) PetEVDiy(data *PetEV, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
_, currentPet, found := c.FindPet(data.CacthTime)
|
||||
slot, found := c.FindPetBagSlot(data.CacthTime)
|
||||
if !found {
|
||||
return nil, errorcode.ErrorCodes.Err10401
|
||||
}
|
||||
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if currentPet == nil {
|
||||
return nil, errorcode.ErrorCodes.Err10401
|
||||
}
|
||||
|
||||
var targetTotal uint32
|
||||
var currentTotal uint32
|
||||
for i, evValue := range data.EVs {
|
||||
|
||||
45
logic/controller/pet_ev_test.go
Normal file
45
logic/controller/pet_ev_test.go
Normal file
@@ -0,0 +1,45 @@
|
||||
package controller
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"blazing/logic/service/player"
|
||||
playermodel "blazing/modules/player/model"
|
||||
)
|
||||
|
||||
func TestPetEVDiy_AppliesToBackupPet(t *testing.T) {
|
||||
p := player.NewPlayer(nil)
|
||||
p.Info = &playermodel.PlayerInfo{
|
||||
EVPool: 20,
|
||||
PetList: []playermodel.PetInfo{
|
||||
{CatchTime: 1},
|
||||
},
|
||||
BackupPetList: []playermodel.PetInfo{
|
||||
{
|
||||
CatchTime: 2,
|
||||
Level: 100,
|
||||
Ev: [6]uint32{0, 4, 0, 0, 0, 0},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
data := &PetEV{
|
||||
CacthTime: 2,
|
||||
EVs: [6]uint32{0, 8, 4, 0, 0, 0},
|
||||
}
|
||||
|
||||
_, err := (Controller{}).PetEVDiy(data, p)
|
||||
if err != 0 {
|
||||
t.Fatalf("PetEVDiy returned error: %v", err)
|
||||
}
|
||||
|
||||
got := p.Info.BackupPetList[0].Ev
|
||||
want := [6]uint32{0, 8, 4, 0, 0, 0}
|
||||
if got != want {
|
||||
t.Fatalf("backup pet EV mismatch, got %v want %v", got, want)
|
||||
}
|
||||
|
||||
if gotPool, wantPool := p.Info.EVPool, int64(12); gotPool != wantPool {
|
||||
t.Fatalf("EVPool mismatch, got %d want %d", gotPool, wantPool)
|
||||
}
|
||||
}
|
||||
@@ -65,16 +65,33 @@ func (h Controller) PetFusion(data *C2S_PetFusion, c *player.Player) (result *pe
|
||||
return result, errorcode.ErrorCodes.ErrSunDouInsufficient10016
|
||||
}
|
||||
|
||||
consumeItems(c, materialCounts)
|
||||
c.Info.Coins -= petFusionCost
|
||||
|
||||
if resultPetID == 0 {
|
||||
if useOptionalItem(c, data.GoldItem1[:], petFusionFailureItemID) {
|
||||
result.CostItemFlag = 1
|
||||
} else if auxPet.Level > 5 {
|
||||
auxPet.Downgrade(auxPet.Level - 5)
|
||||
failedAux := *auxPet
|
||||
if auxPet.Level > 5 {
|
||||
failedAux.Downgrade(auxPet.Level - 5)
|
||||
} else {
|
||||
auxPet.Downgrade(1)
|
||||
failedAux.Downgrade(1)
|
||||
}
|
||||
txResult, errCode := c.Service.PetFusionTx(
|
||||
*c.Info,
|
||||
data.Mcatchtime,
|
||||
data.Auxcatchtime,
|
||||
materialCounts,
|
||||
data.GoldItem1[:],
|
||||
petFusionKeepAuxItemID,
|
||||
petFusionFailureItemID,
|
||||
petFusionCost,
|
||||
nil,
|
||||
&failedAux,
|
||||
)
|
||||
if errCode != 0 {
|
||||
return result, errCode
|
||||
}
|
||||
c.Info.Coins -= petFusionCost
|
||||
if txResult.CostItemUsed {
|
||||
result.CostItemFlag = 1
|
||||
} else if txResult.UpdatedAux != nil {
|
||||
*auxPet = *txResult.UpdatedAux
|
||||
}
|
||||
return &pet.PetFusionInfo{}, 0
|
||||
}
|
||||
@@ -101,18 +118,37 @@ func (h Controller) PetFusion(data *C2S_PetFusion, c *player.Player) (result *pe
|
||||
newPet.RandomByWeightShiny()
|
||||
}
|
||||
|
||||
c.Service.Pet.PetAdd(newPet, 0)
|
||||
//println(c.Info.UserID, "进行融合", len(c.Info.PetList), masterPet.ID, auxPet.ID, newPet.ID)
|
||||
|
||||
c.PetDel(data.Mcatchtime)
|
||||
if useOptionalItem(c, data.GoldItem1[:], petFusionKeepAuxItemID) {
|
||||
result.CostItemFlag = 1
|
||||
} else {
|
||||
c.PetDel(data.Auxcatchtime)
|
||||
txResult, errCode := c.Service.PetFusionTx(
|
||||
*c.Info,
|
||||
data.Mcatchtime,
|
||||
data.Auxcatchtime,
|
||||
materialCounts,
|
||||
data.GoldItem1[:],
|
||||
petFusionKeepAuxItemID,
|
||||
petFusionFailureItemID,
|
||||
petFusionCost,
|
||||
newPet,
|
||||
nil,
|
||||
)
|
||||
if errCode != 0 {
|
||||
return result, errCode
|
||||
}
|
||||
|
||||
result.ObtainTime = newPet.CatchTime
|
||||
result.StarterCpTm = newPet.ID
|
||||
c.Info.Coins -= petFusionCost
|
||||
if txResult.CostItemUsed {
|
||||
result.CostItemFlag = 1
|
||||
} else {
|
||||
removePetFromPlayerInfo(c, data.Auxcatchtime)
|
||||
}
|
||||
removePetFromPlayerInfo(c, data.Mcatchtime)
|
||||
|
||||
if txResult.NewPet == nil {
|
||||
return result, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
c.Info.PetList = append(c.Info.PetList, *txResult.NewPet)
|
||||
|
||||
result.ObtainTime = txResult.NewPet.CatchTime
|
||||
result.StarterCpTm = txResult.NewPet.ID
|
||||
return result, 0
|
||||
}
|
||||
|
||||
@@ -149,21 +185,10 @@ func hasEnoughItems(c *player.Player, itemCounts map[uint32]int) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func consumeItems(c *player.Player, itemCounts map[uint32]int) {
|
||||
for itemID, count := range itemCounts {
|
||||
_ = c.Service.Item.UPDATE(itemID, -count)
|
||||
func removePetFromPlayerInfo(c *player.Player, catchTime uint32) {
|
||||
index, _, ok := c.FindPet(catchTime)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
func useOptionalItem(c *player.Player, itemIDs []uint32, target uint32) bool {
|
||||
if c.Service.Item.CheakItem(target) <= 0 {
|
||||
return false
|
||||
}
|
||||
for _, itemID := range itemIDs {
|
||||
if itemID == target {
|
||||
_ = c.Service.Item.UPDATE(target, -1)
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
c.Info.PetList = append(c.Info.PetList[:index], c.Info.PetList[index+1:]...)
|
||||
}
|
||||
|
||||
@@ -4,19 +4,22 @@ import (
|
||||
"blazing/common/socket/errorcode"
|
||||
"blazing/logic/service/common"
|
||||
"blazing/logic/service/pet"
|
||||
"blazing/logic/service/player"
|
||||
playersvc "blazing/logic/service/player"
|
||||
"blazing/modules/player/model"
|
||||
)
|
||||
|
||||
// GetPetInfo 获取精灵信息
|
||||
func (h Controller) GetPetInfo(
|
||||
data *GetPetInfoInboundInfo,
|
||||
player *player.Player) (result *model.PetInfo,
|
||||
player *playersvc.Player) (result *model.PetInfo,
|
||||
err errorcode.ErrorCode) {
|
||||
_, petInfo, found := player.FindPet(data.CatchTime)
|
||||
if found {
|
||||
result = petInfo
|
||||
return result, 0
|
||||
levelLimit := player.CurrentMapPetLevelLimit()
|
||||
if slot, found := player.FindPetBagSlot(data.CatchTime); found {
|
||||
if petInfo := slot.PetInfoPtr(); petInfo != nil {
|
||||
petCopy := playersvc.ApplyPetLevelLimit(*petInfo, levelLimit)
|
||||
result = &petCopy
|
||||
return result, 0
|
||||
}
|
||||
}
|
||||
|
||||
ret := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
|
||||
@@ -24,16 +27,18 @@ func (h Controller) GetPetInfo(
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
}
|
||||
|
||||
result = &ret.Data
|
||||
petData := ret.Data
|
||||
petData = playersvc.ApplyPetLevelLimit(petData, levelLimit)
|
||||
result = &petData
|
||||
return result, 0
|
||||
}
|
||||
|
||||
// GetUserBagPetInfo 获取主背包和并列备用精灵列表
|
||||
func (h Controller) GetUserBagPetInfo(
|
||||
data *GetUserBagPetInfoInboundEmpty,
|
||||
player *player.Player) (result *pet.GetUserBagPetInfoOutboundInfo,
|
||||
player *playersvc.Player) (result *pet.GetUserBagPetInfoOutboundInfo,
|
||||
err errorcode.ErrorCode) {
|
||||
return player.GetUserBagPetInfo(), 0
|
||||
return player.GetUserBagPetInfo(player.CurrentMapPetLevelLimit()), 0
|
||||
}
|
||||
|
||||
// GetPetListInboundEmpty 定义请求或响应数据结构。
|
||||
@@ -44,7 +49,7 @@ type GetPetListInboundEmpty struct {
|
||||
// GetPetList 获取当前主背包列表
|
||||
func (h Controller) GetPetList(
|
||||
data *GetPetListInboundEmpty,
|
||||
player *player.Player) (result *pet.GetPetListOutboundInfo,
|
||||
player *playersvc.Player) (result *pet.GetPetListOutboundInfo,
|
||||
err errorcode.ErrorCode) {
|
||||
return buildPetListOutboundInfo(player.Info.PetList), 0
|
||||
}
|
||||
@@ -57,7 +62,7 @@ type GetPetListFreeInboundEmpty struct {
|
||||
// GetPetReleaseList 获取仓库可放生列表
|
||||
func (h Controller) GetPetReleaseList(
|
||||
data *GetPetListFreeInboundEmpty,
|
||||
player *player.Player) (result *pet.GetPetListOutboundInfo,
|
||||
player *playersvc.Player) (result *pet.GetPetListOutboundInfo,
|
||||
err errorcode.ErrorCode) {
|
||||
|
||||
return buildPetListOutboundInfo(player.WarehousePetList()), 0
|
||||
@@ -66,14 +71,13 @@ func (h Controller) GetPetReleaseList(
|
||||
// PlayerShowPet 精灵展示
|
||||
func (h Controller) PlayerShowPet(
|
||||
data *PetShowInboundInfo,
|
||||
player *player.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) {
|
||||
player *playersvc.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) {
|
||||
result = &pet.PetShowOutboundInfo{
|
||||
UserID: data.Head.UserID,
|
||||
CatchTime: data.CatchTime,
|
||||
Flag: data.Flag,
|
||||
}
|
||||
|
||||
_, currentPet, ok := player.FindPet(data.CatchTime)
|
||||
if data.Flag == 0 {
|
||||
player.SetPetDisplay(0, nil)
|
||||
player.GetSpace().RefreshUserInfo(player)
|
||||
@@ -81,7 +85,14 @@ func (h Controller) PlayerShowPet(
|
||||
return
|
||||
}
|
||||
|
||||
if !ok {
|
||||
// 仅允许背包精灵跟随:仓库中的精灵不允许跟随
|
||||
slot, found := player.FindPetBagSlot(data.CatchTime)
|
||||
if !found {
|
||||
return nil, errorcode.ErrorCodes.ErrCannotShowBagPokemon
|
||||
}
|
||||
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if currentPet == nil {
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
}
|
||||
|
||||
|
||||
@@ -6,8 +6,39 @@ import (
|
||||
"blazing/logic/service/fight"
|
||||
"blazing/logic/service/pet"
|
||||
"blazing/logic/service/player"
|
||||
playermodel "blazing/modules/player/model"
|
||||
)
|
||||
|
||||
func petSetExpLimit(currentPet *playermodel.PetInfo) int64 {
|
||||
if currentPet == nil || currentPet.Level >= 100 {
|
||||
return 0
|
||||
}
|
||||
|
||||
simulatedPet := *currentPet
|
||||
allowedExp := simulatedPet.NextLvExp - simulatedPet.Exp
|
||||
if allowedExp < 0 {
|
||||
allowedExp = 0
|
||||
}
|
||||
|
||||
for simulatedPet.Level < 100 && simulatedPet.NextLvExp > 0 {
|
||||
simulatedPet.Level++
|
||||
simulatedPet.Update(true)
|
||||
if simulatedPet.Level >= 100 {
|
||||
break
|
||||
}
|
||||
allowedExp += simulatedPet.NextLvExp
|
||||
}
|
||||
|
||||
return allowedExp
|
||||
}
|
||||
|
||||
func minInt64(a, b int64) int64 {
|
||||
if a < b {
|
||||
return a
|
||||
}
|
||||
return b
|
||||
}
|
||||
|
||||
// PetReleaseToWarehouse 将精灵从仓库包中放生
|
||||
func (h Controller) PetReleaseToWarehouse(
|
||||
data *PET_ROWEI, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
@@ -17,9 +48,8 @@ func (h Controller) PetReleaseToWarehouse(
|
||||
if inBag || inBackup || freeForbidden == 1 {
|
||||
return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
|
||||
}
|
||||
|
||||
if !player.Service.Pet.UpdateFree(data.CatchTime, 1) {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
if !player.Service.Pet.UpdateFree(data.CatchTime, 0, 1) {
|
||||
return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
|
||||
}
|
||||
|
||||
return nil, 0
|
||||
@@ -32,9 +62,11 @@ func (h Controller) PetOneCure(
|
||||
return result, errorcode.ErrorCodes.ErrChampionCannotHeal
|
||||
}
|
||||
|
||||
_, currentPet, ok := player.FindPet(data.CatchTime)
|
||||
if ok {
|
||||
defer currentPet.Cure()
|
||||
if slot, ok := player.FindPetBagSlot(data.CatchTime); ok {
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if currentPet != nil {
|
||||
defer currentPet.Cure()
|
||||
}
|
||||
}
|
||||
|
||||
return &pet.PetOneCureOutboundInfo{
|
||||
@@ -63,11 +95,17 @@ func (h Controller) PetFirst(
|
||||
func (h Controller) SetPetExp(
|
||||
data *PetSetExpInboundInfo,
|
||||
player *player.Player) (result *pet.PetSetExpOutboundInfo, err errorcode.ErrorCode) {
|
||||
_, currentPet, found := player.FindPet(data.CatchTime)
|
||||
if !found || currentPet.Level >= 100 {
|
||||
slot, found := player.FindPetBagSlot(data.CatchTime)
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if !found || currentPet == nil || currentPet.Level >= 100 {
|
||||
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
|
||||
player.AddPetExp(currentPet, data.Exp)
|
||||
allowedExp := petSetExpLimit(currentPet)
|
||||
if allowedExp <= 0 {
|
||||
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
|
||||
player.AddPetExp(currentPet, minInt64(data.Exp, allowedExp))
|
||||
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, 0
|
||||
}
|
||||
|
||||
75
logic/controller/pet_manage_test.go
Normal file
75
logic/controller/pet_manage_test.go
Normal file
@@ -0,0 +1,75 @@
|
||||
package controller
|
||||
|
||||
import (
|
||||
"blazing/common/data/xmlres"
|
||||
"blazing/common/socket/errorcode"
|
||||
"blazing/logic/service/player"
|
||||
playermodel "blazing/modules/player/model"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func firstPetIDForControllerTest(t *testing.T) int {
|
||||
t.Helper()
|
||||
|
||||
for id := range xmlres.PetMAP {
|
||||
return id
|
||||
}
|
||||
|
||||
t.Fatal("xmlres.PetMAP is empty")
|
||||
return 0
|
||||
}
|
||||
|
||||
func TestSetPetExpCapsLevelAt100(t *testing.T) {
|
||||
petID := firstPetIDForControllerTest(t)
|
||||
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 99, nil, 0)
|
||||
if petInfo == nil {
|
||||
t.Fatal("failed to generate test pet")
|
||||
}
|
||||
|
||||
expPool := petInfo.NextLvExp + 10_000
|
||||
testPlayer := player.NewPlayer(nil)
|
||||
testPlayer.Info = &playermodel.PlayerInfo{
|
||||
ExpPool: expPool,
|
||||
PetList: []playermodel.PetInfo{*petInfo},
|
||||
}
|
||||
|
||||
currentPet := &testPlayer.Info.PetList[0]
|
||||
result, err := (Controller{}).SetPetExp(&PetSetExpInboundInfo{
|
||||
CatchTime: currentPet.CatchTime,
|
||||
Exp: expPool,
|
||||
}, testPlayer)
|
||||
if err != 0 {
|
||||
t.Fatalf("expected SetPetExp to succeed, got err=%d", err)
|
||||
}
|
||||
if currentPet.Level != 100 {
|
||||
t.Fatalf("expected pet level to stop at 100, got %d", currentPet.Level)
|
||||
}
|
||||
if result.Exp != 10_000 {
|
||||
t.Fatalf("expected overflow exp to remain in pool, got %d", result.Exp)
|
||||
}
|
||||
}
|
||||
|
||||
func TestSetPetExpRejectsPetAtLevel100(t *testing.T) {
|
||||
petID := firstPetIDForControllerTest(t)
|
||||
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
|
||||
if petInfo == nil {
|
||||
t.Fatal("failed to generate test pet")
|
||||
}
|
||||
|
||||
testPlayer := player.NewPlayer(nil)
|
||||
testPlayer.Info = &playermodel.PlayerInfo{
|
||||
ExpPool: 50_000,
|
||||
PetList: []playermodel.PetInfo{*petInfo},
|
||||
}
|
||||
|
||||
result, err := (Controller{}).SetPetExp(&PetSetExpInboundInfo{
|
||||
CatchTime: petInfo.CatchTime,
|
||||
Exp: 12_345,
|
||||
}, testPlayer)
|
||||
if err != errorcode.ErrorCodes.ErrSystemError {
|
||||
t.Fatalf("expected level-100 pet to be rejected, got err=%d", err)
|
||||
}
|
||||
if result.Exp != 50_000 {
|
||||
t.Fatalf("expected exp pool to remain unchanged, got %d", result.Exp)
|
||||
}
|
||||
}
|
||||
@@ -67,8 +67,9 @@ func (h Controller) GetPetLearnableSkills(
|
||||
data *GetPetLearnableSkillsInboundInfo,
|
||||
c *player.Player,
|
||||
) (result *GetPetLearnableSkillsOutboundInfo, err errorcode.ErrorCode) {
|
||||
_, currentPet, ok := c.FindPet(data.CatchTime)
|
||||
if !ok {
|
||||
slot, ok := c.FindPetBagSlot(data.CatchTime)
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if !ok || currentPet == nil {
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
}
|
||||
|
||||
@@ -81,8 +82,9 @@ func (h Controller) GetPetLearnableSkills(
|
||||
func (h Controller) SetPetSkill(data *ChangeSkillInfo, c *player.Player) (result *pet.ChangeSkillOutInfo, err errorcode.ErrorCode) {
|
||||
const setSkillCost = 50
|
||||
|
||||
_, currentPet, ok := c.FindPet(data.CatchTime)
|
||||
if !ok {
|
||||
slot, ok := c.FindPetBagSlot(data.CatchTime)
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if !ok || currentPet == nil {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemBusy
|
||||
}
|
||||
|
||||
@@ -147,8 +149,9 @@ func (h Controller) SetPetSkill(data *ChangeSkillInfo, c *player.Player) (result
|
||||
func (h Controller) SortPetSkills(data *C2S_Skill_Sort, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
const skillSortCost = 50
|
||||
|
||||
_, currentPet, ok := c.FindPet(data.CapTm)
|
||||
if !ok {
|
||||
slot, ok := c.FindPetBagSlot(data.CapTm)
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if !ok || currentPet == nil {
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
}
|
||||
|
||||
@@ -205,8 +208,9 @@ func (h Controller) CommitPetSkills(
|
||||
const setSkillCost = 50
|
||||
const skillSortCost = 50
|
||||
|
||||
_, currentPet, ok := c.FindPet(data.CatchTime)
|
||||
if !ok {
|
||||
slot, ok := c.FindPetBagSlot(data.CatchTime)
|
||||
currentPet := slot.PetInfoPtr()
|
||||
if !ok || currentPet == nil {
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
}
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ package controller
|
||||
import (
|
||||
"blazing/common/socket/errorcode"
|
||||
"blazing/modules/player/model"
|
||||
"blazing/modules/player/service"
|
||||
|
||||
"blazing/logic/service/pet"
|
||||
"blazing/logic/service/player"
|
||||
@@ -32,17 +33,45 @@ func (h Controller) GetFitmentUsing(data *FitmentUseringInboundInfo, c *player.P
|
||||
func (h Controller) GetRoomPetShowInfo(data *PetRoomListInboundInfo, c *player.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) {
|
||||
result = &room.PetRoomListOutboundInfo{}
|
||||
result.Pets = make([]pet.PetShortInfo, 0)
|
||||
roomInfo := c.Service.Room.Get(data.TargetUserID)
|
||||
for _, catchTime := range roomInfo.ShowPokemon {
|
||||
petInfo := c.Service.Pet.PetInfoOneOther(data.TargetUserID, catchTime)
|
||||
if petInfo.Data.ID == 0 {
|
||||
showPets := service.NewPetService(data.TargetUserID).GetShowPets()
|
||||
for i := range showPets {
|
||||
var petShortInfo pet.PetShortInfo
|
||||
copier.Copy(&petShortInfo, &showPets[i].Data)
|
||||
result.Pets = append(result.Pets, petShortInfo)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// SetRoomPetShowInfo 设置基地展示精灵并返回最新展示列表(cmd:2323)
|
||||
func (h Controller) SetRoomPetShowInfo(data *C2S_PET_ROOM_SHOW, c *player.Player) (result *room.S2C_PET_ROOM_SHOW, err errorcode.ErrorCode) {
|
||||
result = &room.S2C_PET_ROOM_SHOW{}
|
||||
result.PetShowList = make([]pet.PetShortInfo, 0)
|
||||
|
||||
catchTimes := make([]uint32, 0, len(data.PetShowList))
|
||||
seen := make(map[uint32]struct{}, len(data.PetShowList))
|
||||
for _, item := range data.PetShowList {
|
||||
ct := uint32(item.CatchTime)
|
||||
if ct == 0 {
|
||||
continue
|
||||
}
|
||||
var petShortInfo pet.PetShortInfo
|
||||
copier.Copy(&petShortInfo, &petInfo.Data)
|
||||
if petInfo.ID != 0 {
|
||||
result.Pets = append(result.Pets, petShortInfo)
|
||||
if _, ok := seen[ct]; ok {
|
||||
continue
|
||||
}
|
||||
seen[ct] = struct{}{}
|
||||
catchTimes = append(catchTimes, ct)
|
||||
}
|
||||
|
||||
petSvc := service.NewPetService(c.Info.UserID)
|
||||
if !petSvc.SetShowCatchTimes(catchTimes) {
|
||||
err = errorcode.ErrorCodes.ErrSystemError
|
||||
return
|
||||
}
|
||||
|
||||
showPets := petSvc.GetShowPets()
|
||||
for i := range showPets {
|
||||
var petShortInfo pet.PetShortInfo
|
||||
copier.Copy(&petShortInfo, &showPets[i].Data)
|
||||
result.PetShowList = append(result.PetShowList, petShortInfo)
|
||||
}
|
||||
return
|
||||
}
|
||||
@@ -77,6 +106,9 @@ func (h Controller) GetAllFurniture(data *FitmentAllInboundEmpty, c *player.Play
|
||||
// 返回: 精灵详细信息和错误码
|
||||
func (h Controller) GetRoomPetInfo(data *C2S_RoomPetInfo, c *player.Player) (result *pet.RoomPetInfo, err errorcode.ErrorCode) {
|
||||
petInfo := c.Service.Pet.PetInfoOneOther(data.UserID, data.CatchTime)
|
||||
if petInfo == nil {
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
}
|
||||
result = &pet.RoomPetInfo{}
|
||||
copier.CopyWithOption(result, &petInfo.Data, copier.Option{DeepCopy: true})
|
||||
result.OwnerId = data.UserID
|
||||
|
||||
@@ -2,11 +2,8 @@ package controller
|
||||
|
||||
import (
|
||||
"blazing/common/socket/errorcode"
|
||||
"blazing/logic/service/pet"
|
||||
"blazing/logic/service/player"
|
||||
"blazing/logic/service/room"
|
||||
|
||||
"github.com/jinzhu/copier"
|
||||
)
|
||||
|
||||
// SetFitment 设置基地家具摆放
|
||||
@@ -18,29 +15,3 @@ func (h Controller) SetFitment(data *SET_FITMENT, c *player.Player) (result *roo
|
||||
c.Service.Room.Set(data.Fitments)
|
||||
return
|
||||
}
|
||||
|
||||
// SetPet 设置基地展示的精灵
|
||||
// data: 包含精灵展示列表的输入信息
|
||||
// c: 当前玩家对象
|
||||
// 返回: 精灵展示列表和错误码
|
||||
func (h Controller) SetPet(data *C2S_PET_ROOM_SHOW, c *player.Player) (result *room.S2C_PET_ROOM_SHOW, err errorcode.ErrorCode) {
|
||||
var showPetCatchTimes []uint32
|
||||
for _, petShowInfo := range data.PetShowList {
|
||||
if petShowInfo.CatchTime != 0 {
|
||||
showPetCatchTimes = append(showPetCatchTimes, petShowInfo.CatchTime)
|
||||
}
|
||||
}
|
||||
c.Service.Room.Show(showPetCatchTimes)
|
||||
result = &room.S2C_PET_ROOM_SHOW{}
|
||||
result.PetShowList = make([]pet.PetShortInfo, len(showPetCatchTimes))
|
||||
for _, catchTime := range showPetCatchTimes {
|
||||
petInfo := c.Service.Pet.PetInfoOneByCatchTime(catchTime)
|
||||
if petInfo == nil {
|
||||
continue
|
||||
}
|
||||
var petShortInfo pet.PetShortInfo
|
||||
copier.Copy(&petShortInfo, &petInfo.Data)
|
||||
result.PetShowList = append(result.PetShowList, petShortInfo)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ import (
|
||||
"blazing/common/socket/errorcode"
|
||||
logicplayer "blazing/logic/service/player"
|
||||
"blazing/logic/service/user"
|
||||
baseservice "blazing/modules/base/service"
|
||||
configservice "blazing/modules/config/service"
|
||||
playerservice "blazing/modules/player/service"
|
||||
"strings"
|
||||
@@ -14,6 +15,11 @@ import (
|
||||
func (h Controller) CDK(data *C2S_GET_GIFT_COMPLETE, player *logicplayer.Player) (result *user.S2C_GET_GIFT_COMPLETE, err errorcode.ErrorCode) {
|
||||
result = &user.S2C_GET_GIFT_COMPLETE{}
|
||||
|
||||
userInfo := baseservice.NewBaseSysUserService().GetPerson(data.Head.UserID)
|
||||
if userInfo == nil || userInfo.QQ == 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrCannotPerformAction
|
||||
}
|
||||
|
||||
cdkCode := strings.Trim(data.PassText, "\x00")
|
||||
cdkService := configservice.NewCdkService()
|
||||
now := time.Now()
|
||||
@@ -22,6 +28,9 @@ func (h Controller) CDK(data *C2S_GET_GIFT_COMPLETE, player *logicplayer.Player)
|
||||
if r == nil {
|
||||
return nil, errorcode.ErrorCodes.ErrMolecularCodeNotExists
|
||||
}
|
||||
if r.Type != configservice.CDKTypeReward {
|
||||
return nil, errorcode.ErrorCodes.ErrMolecularCodeNotExists
|
||||
}
|
||||
if r.BindUserId != 0 && r.BindUserId != data.Head.UserID {
|
||||
return nil, errorcode.ErrorCodes.ErrMolecularCodeFrozen
|
||||
}
|
||||
@@ -35,7 +44,12 @@ func (h Controller) CDK(data *C2S_GET_GIFT_COMPLETE, player *logicplayer.Player)
|
||||
return nil, errorcode.ErrorCodes.ErrMolecularCodeGiftsGone
|
||||
}
|
||||
|
||||
reward, grantErr := playerservice.NewCdkService(data.Head.UserID).GrantConfigReward(uint32(r.ID))
|
||||
reward, grantErr := playerservice.NewCdkService(data.Head.UserID).GrantConfigReward(
|
||||
uint32(r.ID),
|
||||
func(itemID uint32, count int64) bool {
|
||||
return player.ItemAdd(int64(itemID), count)
|
||||
},
|
||||
)
|
||||
if grantErr != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
|
||||
@@ -175,7 +175,7 @@ func (f *FightC) Over(c common.PlayerI, res model.EnumBattleOverReason) {
|
||||
// }
|
||||
|
||||
f.overl.Do(func() {
|
||||
f.Reason = res
|
||||
f.Reason = normalizeFightOverReason(res)
|
||||
if f.GetInputByPlayer(c, true) != nil {
|
||||
f.WinnerId = f.GetInputByPlayer(c, true).UserID
|
||||
}
|
||||
@@ -370,7 +370,7 @@ func (f *FightC) collectFightPetInfos(inputs []*input.Input) []info.FightPetInfo
|
||||
Hp: currentPet.Info.Hp,
|
||||
MaxHp: currentPet.Info.MaxHp,
|
||||
Level: currentPet.Info.Level,
|
||||
Catchable: uint32(fighter.CanCapture),
|
||||
Catchable: fightPetCatchableFlag(fighter.CanCapture),
|
||||
}
|
||||
if fighter.AttackValue != nil {
|
||||
fightInfo.Prop = fighter.AttackValue.Prop
|
||||
@@ -380,6 +380,13 @@ func (f *FightC) collectFightPetInfos(inputs []*input.Input) []info.FightPetInfo
|
||||
return infos
|
||||
}
|
||||
|
||||
func fightPetCatchableFlag(catchRate int) uint32 {
|
||||
if catchRate > 0 {
|
||||
return 1
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
// checkBothPlayersReady 检查PVP战斗中双方是否都已准备完成
|
||||
// 参数c为当前准备的玩家,返回true表示双方均准备完成
|
||||
func (f *FightC) checkBothPlayersReady(currentPlayer common.PlayerI) bool {
|
||||
|
||||
@@ -13,13 +13,13 @@ type NewSel38 struct {
|
||||
NewSel0
|
||||
}
|
||||
|
||||
func (e *NewSel39) DamageAdd(t *info.DamageZone) bool {
|
||||
func (e *NewSel38) DamageAdd(t *info.DamageZone) bool {
|
||||
|
||||
if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
|
||||
return true
|
||||
}
|
||||
|
||||
t.Damage = t.Damage.Add(t.Damage.Mul(alpacadecimal.NewFromInt(int64(e.Args()[0].IntPart()))))
|
||||
t.Damage = t.Damage.Add(t.Damage.Mul(e.Args()[0].Div(alpacadecimal.NewFromInt(100))))
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
@@ -140,7 +140,7 @@ func (e *Effect1181) OnSkill() bool {
|
||||
type Effect1182 struct{ node.EffectNode }
|
||||
|
||||
func (e *Effect1182) Skill_Use() bool {
|
||||
if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil {
|
||||
if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil {
|
||||
return true
|
||||
}
|
||||
|
||||
@@ -153,9 +153,15 @@ func (e *Effect1182) Skill_Use() bool {
|
||||
if targetHP.Cmp(alpacadecimal.Zero) < 0 {
|
||||
targetHP = alpacadecimal.Zero
|
||||
}
|
||||
if e.Ctx().Opp.CurPet[0].GetHP().Cmp(targetHP) > 0 {
|
||||
e.Ctx().Opp.CurPet[0].Info.Hp = uint32(targetHP.IntPart())
|
||||
}
|
||||
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
|
||||
if target == nil || target.CurrentPet() == nil {
|
||||
return true
|
||||
}
|
||||
if target.CurrentPet().GetHP().Cmp(targetHP) > 0 {
|
||||
target.CurrentPet().Info.Hp = uint32(targetHP.IntPart())
|
||||
}
|
||||
return true
|
||||
})
|
||||
|
||||
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1182, int(e.Args()[1].IntPart()))
|
||||
if sub != nil {
|
||||
|
||||
@@ -10,20 +10,23 @@ type Effect169 struct {
|
||||
}
|
||||
|
||||
func (e *Effect169) OnSkill() bool {
|
||||
|
||||
chance := e.Args()[1].IntPart()
|
||||
success, _, _ := e.Input.Player.Roll(int(chance), 100)
|
||||
if success {
|
||||
// 添加异常状态
|
||||
statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, int(e.Args()[2].IntPart())) // 以麻痹为例
|
||||
if statusEffect != nil {
|
||||
e.TargetInput().AddEffect(e.CarrierInput(), statusEffect)
|
||||
}
|
||||
e.ForEachOpponentSlot(func(target *input.Input) bool {
|
||||
if target == nil {
|
||||
return true
|
||||
}
|
||||
statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, int(e.Args()[2].IntPart()))
|
||||
if statusEffect != nil {
|
||||
target.AddEffect(e.CarrierInput(), statusEffect)
|
||||
}
|
||||
return true
|
||||
})
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func init() {
|
||||
input.InitEffect(input.EffectType.Skill, 169, &Effect169{})
|
||||
|
||||
}
|
||||
|
||||
@@ -311,7 +311,7 @@ func (e *Effect2194) OnSkill() bool {
|
||||
if e.Ctx().Opp.CurPet[0] == nil {
|
||||
return true
|
||||
}
|
||||
addStatusByID(e.Ctx().Our, e.Ctx().Opp, int(info.PetStatus.DrainedHP))
|
||||
addTimedStatus(e.Ctx().Our, e.Ctx().Opp, int(info.PetStatus.DrainedHP), 4)
|
||||
return true
|
||||
}
|
||||
|
||||
|
||||
@@ -444,7 +444,7 @@ func (e *Effect2278) Skill_Use() bool {
|
||||
return true
|
||||
}
|
||||
|
||||
damage := marked.GetHP().Mul(alpacadecimal.NewFromInt(percent)).Div(hundred)
|
||||
damage := marked.GetMaxHP().Mul(alpacadecimal.NewFromInt(percent)).Div(hundred)
|
||||
if damage.Cmp(alpacadecimal.Zero) > 0 {
|
||||
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Percent,
|
||||
|
||||
@@ -14,18 +14,25 @@ type Effect85 struct {
|
||||
// 执行时逻辑
|
||||
// ----------------------
|
||||
func (e *Effect85) OnSkill() bool {
|
||||
|
||||
for i, v := range e.Ctx().Opp.Prop[:] {
|
||||
if v > 0 {
|
||||
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), v)
|
||||
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0)
|
||||
}
|
||||
|
||||
carrier := e.CarrierInput()
|
||||
opp := e.OpponentInput()
|
||||
if carrier == nil || opp == nil {
|
||||
return true
|
||||
}
|
||||
|
||||
e.transferPositiveProps(carrier, opp)
|
||||
return true
|
||||
}
|
||||
|
||||
// transferPositiveProps 使用显式入参执行业务逻辑,避免嵌套结算时再从 Ctx 取到漂移后的对象。
|
||||
func (e *Effect85) transferPositiveProps(carrier, opp *input.Input) {
|
||||
for i, v := range opp.Prop[:] {
|
||||
if v > 0 {
|
||||
carrier.SetProp(carrier, int8(i), v)
|
||||
opp.SetProp(carrier, int8(i), 0)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------
|
||||
// 注册所有效果
|
||||
// ----------------------
|
||||
|
||||
@@ -34,7 +34,7 @@ func (e *Effect13) OnSkill() bool {
|
||||
if eff == nil {
|
||||
return true
|
||||
}
|
||||
eff.Duration(e.EffectNode.SideEffectArgs[0] - 1)
|
||||
eff.Duration(e.EffectNode.SideEffectArgs[0])
|
||||
|
||||
e.Ctx().Opp.AddEffect(e.Ctx().Our, eff)
|
||||
return true
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package effect
|
||||
|
||||
import (
|
||||
"blazing/logic/service/fight/input"
|
||||
"blazing/logic/service/fight/node"
|
||||
)
|
||||
|
||||
@@ -41,14 +42,16 @@ type Effect5 struct {
|
||||
// 技能触发时调用
|
||||
// -----------------------------------------------------------
|
||||
func (e *Effect5) Skill_Use() bool {
|
||||
|
||||
// 概率判定
|
||||
ok, _, _ := e.Input.Player.Roll(e.SideEffectArgs[1], 100)
|
||||
if !ok {
|
||||
return true
|
||||
}
|
||||
|
||||
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(e.SideEffectArgs[0]), int8(e.SideEffectArgs[2]))
|
||||
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
|
||||
target.SetProp(e.Ctx().Our, int8(e.SideEffectArgs[0]), int8(e.SideEffectArgs[2]))
|
||||
return true
|
||||
})
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ import (
|
||||
"blazing/logic/service/fight/info"
|
||||
"blazing/logic/service/fight/input"
|
||||
"blazing/logic/service/fight/node"
|
||||
"fmt"
|
||||
)
|
||||
|
||||
// Effect 724: {0}回合内受到攻击{1}%恢复1/{2}体力
|
||||
@@ -85,6 +86,7 @@ func (e *Effect727) Action_end() bool {
|
||||
return true
|
||||
}
|
||||
|
||||
fmt.Printf("[Effect727] Action_end RESET: Our.Prop %v -> LastTurnEndProp %v\n", e.Ctx().Our.Prop, e.Ctx().Our.LastTurnEndProp)
|
||||
e.Ctx().Our.AttackValue.Prop = e.Ctx().Our.LastTurnEndProp
|
||||
return true
|
||||
}
|
||||
|
||||
@@ -22,15 +22,19 @@ type Effect76 struct {
|
||||
}
|
||||
|
||||
func (e *Effect76) OnSkill() bool {
|
||||
|
||||
// 概率判定
|
||||
ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
|
||||
if !ok {
|
||||
return true
|
||||
}
|
||||
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: alpacadecimal.NewFromInt(int64(e.SideEffectArgs[2])),
|
||||
|
||||
damage := alpacadecimal.NewFromInt(int64(e.SideEffectArgs[2]))
|
||||
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
|
||||
target.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: damage,
|
||||
})
|
||||
return true
|
||||
})
|
||||
return true
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
package effect
|
||||
|
||||
import (
|
||||
"blazing/logic/service/fight/action"
|
||||
"blazing/logic/service/fight/input"
|
||||
)
|
||||
|
||||
@@ -13,23 +12,72 @@ func init() {
|
||||
t := &Effect91{}
|
||||
|
||||
input.InitEffect(input.EffectType.Skill, 91, t)
|
||||
input.InitEffect(input.EffectType.Sub, 91, &Effect91Sub{})
|
||||
|
||||
}
|
||||
|
||||
// Effect 91: {0}回合内对手的状态变化会同时作用在自己身上
|
||||
type Effect91 struct {
|
||||
RoundEffectSideArg0Base
|
||||
can bool
|
||||
}
|
||||
|
||||
// 默认添加回合
|
||||
func (e *Effect91) Skill_Use() bool {
|
||||
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 91, e.SideEffectArgs...)
|
||||
if sub != nil {
|
||||
e.Ctx().Opp.AddEffect(e.Ctx().Our, sub)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (e *Effect91) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) {
|
||||
|
||||
for i, v := range e.Ctx().Opp.Prop[:] {
|
||||
|
||||
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), v)
|
||||
type Effect91Sub struct {
|
||||
RoundEffectSideArg0Base
|
||||
}
|
||||
|
||||
func (e *Effect91Sub) PropBefer(_ *input.Input, prop int8, level int8) bool {
|
||||
if prop < 0 || int(prop) >= len(e.Ctx().Our.Prop) {
|
||||
return true
|
||||
}
|
||||
|
||||
// 当前效果挂在“对手”身上:当对手能力变化时,将实际变化量同步给来源方。
|
||||
target := e.Ctx().Our
|
||||
current := target.Prop[prop]
|
||||
actualDelta := calcPropActualDelta(current, level)
|
||||
if actualDelta == 0 {
|
||||
return true
|
||||
}
|
||||
|
||||
owner := e.SourceInput()
|
||||
if owner == nil || owner == target {
|
||||
return true
|
||||
}
|
||||
owner.SetProp(owner, prop, actualDelta)
|
||||
return true
|
||||
}
|
||||
|
||||
func calcPropActualDelta(current, change int8) int8 {
|
||||
switch {
|
||||
case change < 0:
|
||||
if current <= -6 {
|
||||
return 0
|
||||
}
|
||||
next := current + change
|
||||
if next < -6 {
|
||||
next = -6
|
||||
}
|
||||
return next - current
|
||||
case change > 0:
|
||||
if current >= 6 {
|
||||
return 0
|
||||
}
|
||||
next := current + change
|
||||
if next > 6 {
|
||||
next = 6
|
||||
}
|
||||
return next - current
|
||||
default:
|
||||
if current == 0 {
|
||||
return 0
|
||||
}
|
||||
return -current
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ var effectInfoByID = map[int]string{
|
||||
29: "额外附加{0}点固定伤害",
|
||||
31: "",
|
||||
32: "使用后{0}回合攻击击中对象要害概率增加1/16",
|
||||
33: "消除对手能力提升状态",
|
||||
33: "消除敌方阵营所有强化",
|
||||
34: "将所受的伤害{0}倍反馈给对手",
|
||||
35: "惩罚,对方能力等级越高,此技能威力越大",
|
||||
36: "命中时{0}%的概率秒杀对方",
|
||||
@@ -120,7 +120,7 @@ var effectInfoByID = map[int]string{
|
||||
164: "{0}回合内若受到攻击则有{1}%概率令对手{2}",
|
||||
165: "{0}回合内每回合防御和特防等级+{1}",
|
||||
166: "{0}回合内若对手使用属性攻击则{2}%对手{1}等级{3}",
|
||||
169: "{0}回合内每回合额外附加{1}%概率令对手{2}",
|
||||
169: "{0}回合内每回合额外附加{1}%概率令对方阵营全体{2}",
|
||||
170: "若先出手,则免疫当回合伤害并回复1/{0}的最大体力值",
|
||||
171: "{0}回合内自身使用属性技能时能较快出手",
|
||||
172: "若后出手,则给予对方损伤的1/{0}会回复自己的体力",
|
||||
|
||||
@@ -27,7 +27,7 @@ func (e *Effect3) Skill_Use() bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// Effect 33: 消除对手能力提升状态
|
||||
// Effect 33: 消除敌方阵营所有强化
|
||||
type Effect33 struct {
|
||||
node.EffectNode
|
||||
Reverse bool
|
||||
@@ -38,13 +38,17 @@ type Effect33 struct {
|
||||
// 执行时逻辑
|
||||
// ----------------------
|
||||
func (e *Effect33) Skill_Use() bool {
|
||||
|
||||
for i, v := range e.Ctx().Opp.Prop[:] {
|
||||
if v > 0 {
|
||||
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0)
|
||||
e.ForEachOpponentSlot(func(target *input.Input) bool {
|
||||
if target == nil {
|
||||
return true
|
||||
}
|
||||
|
||||
}
|
||||
for i, v := range target.Prop[:] {
|
||||
if v > 0 {
|
||||
target.SetProp(e.Ctx().Our, int8(i), 0)
|
||||
}
|
||||
}
|
||||
return true
|
||||
})
|
||||
|
||||
return true
|
||||
}
|
||||
@@ -54,8 +58,8 @@ func (e *Effect33) Skill_Use() bool {
|
||||
// ----------------------
|
||||
func init() {
|
||||
// {3, false, 0}, // 解除自身能力下降状态
|
||||
// {33, true, 0}, // 消除对手能力提升状态{3, false, 0}, // 解除自身能力下降状态
|
||||
// {33, true, 0}, // 消除对手能力提升状态
|
||||
// {33, true, 0}, // 消除敌方阵营所有强化{3, false, 0}, // 解除自身能力下降状态
|
||||
// {33, true, 0}, // 消除敌方阵营所有强化
|
||||
input.InitEffect(input.EffectType.Skill, 3, &Effect3{})
|
||||
input.InitEffect(input.EffectType.Skill, 33, &Effect33{})
|
||||
}
|
||||
|
||||
@@ -39,24 +39,17 @@ func (e *StatusCannotAct) ActionStart(attacker, defender *action.SelectSkillActi
|
||||
// 睡眠状态:受击后解除
|
||||
type StatusSleep struct {
|
||||
StatusCannotAct
|
||||
hasTriedAct bool // 标记是否尝试过行动
|
||||
}
|
||||
|
||||
// 尝试出手时标记状态
|
||||
func (e *StatusSleep) ActionStart(attacker, defender *action.SelectSkillAction) bool {
|
||||
e.hasTriedAct = true
|
||||
return e.StatusCannotAct.ActionStart(attacker, defender)
|
||||
}
|
||||
|
||||
// 技能使用后处理:非状态类技能触发后解除睡眠
|
||||
func (e *StatusSleep) Skill_Use_ex() bool {
|
||||
if !e.hasTriedAct {
|
||||
return true
|
||||
}
|
||||
// 技能实体存在且非状态类型技能,解除睡眠
|
||||
if e.Ctx().SkillEntity != nil && e.Ctx().Category() != info.Category.STATUS {
|
||||
e.Alive(false)
|
||||
|
||||
if e.Ctx().SkillEntity != nil {
|
||||
if e.Ctx().SkillEntity.AttackTime != 0 && e.Ctx().Category() != info.Category.STATUS {
|
||||
e.Alive(false)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
@@ -66,7 +59,7 @@ type ContinuousDamage struct {
|
||||
isheal bool //是否回血
|
||||
}
|
||||
|
||||
// 技能命中前触发伤害(1/8最大生命值真实伤害)
|
||||
// 行动开始触发持续伤害:当中招方轮到自己行动时结算。
|
||||
func (e *ContinuousDamage) ActionStart(attacker, defender *action.SelectSkillAction) bool {
|
||||
carrier := e.CarrierInput()
|
||||
source := e.SourceInput()
|
||||
@@ -131,15 +124,13 @@ func (e *ParasiticSeed) SwitchOut(in *input.Input) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// 技能命中前触发寄生效果
|
||||
func (e *ParasiticSeed) ActionStartEx(attacker, defender *action.SelectSkillAction) bool {
|
||||
// 回合开始触发寄生效果。寄生属于完整回合流程的一部分,不依赖本回合是否成功出手。
|
||||
func (e *ParasiticSeed) TurnStart(attacker, defender *action.SelectSkillAction) {
|
||||
carrier := e.CarrierInput()
|
||||
source := e.SourceInput()
|
||||
opp := e.TargetInput()
|
||||
if carrier == nil {
|
||||
return true
|
||||
return
|
||||
}
|
||||
// 过滤特定类型单位(假设1是植物类型,使用枚举替代魔法数字)
|
||||
|
||||
damage := alpacadecimal.NewFromInt(int64(carrier.CurPet[0].Info.MaxHp)).
|
||||
Div(alpacadecimal.NewFromInt(8))
|
||||
@@ -149,13 +140,12 @@ func (e *ParasiticSeed) ActionStartEx(attacker, defender *action.SelectSkillActi
|
||||
Type: info.DamageType.True,
|
||||
Damage: damage,
|
||||
})
|
||||
if opp == nil || opp.CurPet[0].GetHP().IntPart() == 0 {
|
||||
return true
|
||||
if source == nil || source.CurPet[0] == nil || source.CurPet[0].GetHP().IntPart() == 0 {
|
||||
return
|
||||
}
|
||||
|
||||
// 给对方回血(不受回血限制影响)
|
||||
opp.Heal(carrier, nil, damage)
|
||||
return true
|
||||
// 给寄生种子的施放者回血(不受回血限制影响)
|
||||
source.Heal(carrier, nil, damage)
|
||||
}
|
||||
|
||||
type Flammable struct {
|
||||
@@ -271,9 +261,9 @@ func init() {
|
||||
// 批量注册不能行动的状态
|
||||
nonActingStatuses := []info.EnumPetStatus{
|
||||
info.PetStatus.Paralysis, // 麻痹
|
||||
info.PetStatus.Tired, // 疲惫
|
||||
info.PetStatus.Fear, // 害怕
|
||||
info.PetStatus.Petrified, // 石化
|
||||
info.PetStatus.Tired, // 疲惫
|
||||
}
|
||||
for _, status := range nonActingStatuses {
|
||||
effect := &StatusCannotAct{}
|
||||
|
||||
@@ -83,6 +83,10 @@ func (e *Effect201) OnSkill() bool {
|
||||
return true
|
||||
}
|
||||
|
||||
if !carrier.IsMultiInputBattle() {
|
||||
return true
|
||||
}
|
||||
|
||||
divisorIndex := len(args) - 1
|
||||
if len(args) > 1 {
|
||||
divisorIndex = 1
|
||||
@@ -110,10 +114,6 @@ func (e *Effect201) OnSkill() bool {
|
||||
return true
|
||||
}
|
||||
|
||||
if !carrier.IsMultiInputBattle() {
|
||||
return true
|
||||
}
|
||||
|
||||
team := carrier.Team
|
||||
if len(team) == 0 {
|
||||
team = []*input.Input{carrier}
|
||||
|
||||
@@ -42,6 +42,27 @@ func TestEffect201HealAllIgnoredInSingleInputBattle(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
func TestEffect201SingleTargetIgnoredInSingleInputBattle(t *testing.T) {
|
||||
carrier := newEffect201TestInput(40, 100)
|
||||
opponent := newEffect201TestInput(60, 100)
|
||||
carrier.Team = []*input.Input{carrier}
|
||||
carrier.OppTeam = []*input.Input{opponent}
|
||||
|
||||
eff := &Effect201{}
|
||||
eff.SetArgs(carrier, 2)
|
||||
eff.EffectNode.EffectContextHolder.Ctx = input.Ctx{
|
||||
LegacySides: input.LegacySides{Our: carrier, Opp: opponent},
|
||||
EffectBinding: input.EffectBinding{Carrier: carrier, Source: carrier},
|
||||
}
|
||||
|
||||
if !eff.OnSkill() {
|
||||
t.Fatalf("expected effect to finish successfully")
|
||||
}
|
||||
if got := carrier.CurrentPet().Info.Hp; got != 40 {
|
||||
t.Fatalf("expected single-input single-target heal to be ignored, got hp %d", got)
|
||||
}
|
||||
}
|
||||
|
||||
func TestEffect201HealAllWorksInMultiInputBattle(t *testing.T) {
|
||||
carrier := newEffect201TestInput(40, 100)
|
||||
ally := newEffect201TestInput(10, 80)
|
||||
|
||||
@@ -207,9 +207,15 @@ func registerSelfDamageOnSkillEffects() {
|
||||
})
|
||||
}
|
||||
|
||||
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: opponentDamage,
|
||||
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
|
||||
if target == nil || target.CurrentPet() == nil {
|
||||
return true
|
||||
}
|
||||
target.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: opponentDamage,
|
||||
})
|
||||
return true
|
||||
})
|
||||
return true
|
||||
},
|
||||
@@ -241,9 +247,15 @@ func registerSelfDamageSkillUseEffects() {
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: damage,
|
||||
})
|
||||
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: damage,
|
||||
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
|
||||
if target == nil || target.CurrentPet() == nil {
|
||||
return true
|
||||
}
|
||||
target.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: damage,
|
||||
})
|
||||
return true
|
||||
})
|
||||
return true
|
||||
},
|
||||
@@ -253,9 +265,23 @@ func registerSelfDamageSkillUseEffects() {
|
||||
Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurPet[0].Info.MaxHp)),
|
||||
})
|
||||
damage := int64(grand.N(250, 300))
|
||||
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: alpacadecimal.Min(alpacadecimal.NewFromInt(damage), e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1))),
|
||||
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
|
||||
if target == nil {
|
||||
return true
|
||||
}
|
||||
targetPet := target.CurrentPet()
|
||||
if targetPet == nil {
|
||||
return true
|
||||
}
|
||||
remainHP := targetPet.GetHP().Sub(alpacadecimal.NewFromInt(1))
|
||||
if remainHP.Cmp(alpacadecimal.Zero) <= 0 {
|
||||
return true
|
||||
}
|
||||
target.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: alpacadecimal.Min(alpacadecimal.NewFromInt(damage), remainHP),
|
||||
})
|
||||
return true
|
||||
})
|
||||
return true
|
||||
},
|
||||
@@ -280,15 +306,25 @@ func registerSelfDamageSkillUseEffects() {
|
||||
randomDamage = grand.N(minDamage, maxDamage)
|
||||
}
|
||||
|
||||
remainHP := e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1))
|
||||
if remainHP.Cmp(alpacadecimal.Zero) <= 0 {
|
||||
return true
|
||||
}
|
||||
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
|
||||
if target == nil {
|
||||
return true
|
||||
}
|
||||
targetPet := target.CurrentPet()
|
||||
if targetPet == nil {
|
||||
return true
|
||||
}
|
||||
remainHP := targetPet.GetHP().Sub(alpacadecimal.NewFromInt(1))
|
||||
if remainHP.Cmp(alpacadecimal.Zero) <= 0 {
|
||||
return true
|
||||
}
|
||||
|
||||
damage := alpacadecimal.Min(alpacadecimal.NewFromInt(int64(randomDamage)), remainHP)
|
||||
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: damage,
|
||||
damage := alpacadecimal.Min(alpacadecimal.NewFromInt(int64(randomDamage)), remainHP)
|
||||
target.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: damage,
|
||||
})
|
||||
return true
|
||||
})
|
||||
return true
|
||||
},
|
||||
@@ -297,11 +333,17 @@ func registerSelfDamageSkillUseEffects() {
|
||||
return true
|
||||
}
|
||||
|
||||
applyAllPropDown(e.Ctx().Our, e.Ctx().Opp, int8(e.Args()[0].IntPart()))
|
||||
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1380, int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart()))
|
||||
if sub != nil {
|
||||
e.Ctx().Opp.AddEffect(e.Ctx().Our, sub)
|
||||
}
|
||||
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
|
||||
if target == nil || target.CurrentPet() == nil {
|
||||
return true
|
||||
}
|
||||
applyAllPropDown(e.Ctx().Our, target, int8(e.Args()[0].IntPart()))
|
||||
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1380, int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart()))
|
||||
if sub != nil {
|
||||
target.AddEffect(e.Ctx().Our, sub)
|
||||
}
|
||||
return true
|
||||
})
|
||||
e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
|
||||
Type: info.DamageType.Fixed,
|
||||
Damage: e.Ctx().Our.CurPet[0].GetHP(),
|
||||
|
||||
34
logic/service/fight/effect/skill_target_helper.go
Normal file
34
logic/service/fight/effect/skill_target_helper.go
Normal file
@@ -0,0 +1,34 @@
|
||||
package effect
|
||||
|
||||
import (
|
||||
"blazing/logic/service/fight/info"
|
||||
"blazing/logic/service/fight/input"
|
||||
)
|
||||
|
||||
// forEachEnemyTargetBySkill 在普通情况下对单个目标生效;
|
||||
// 当技能为 AtkType=3(仅自己)且当前目标仍在己方时,改为遍历敌方全部站位。
|
||||
func forEachEnemyTargetBySkill(carrier, target *input.Input, skill *info.SkillEntity, fn func(*input.Input) bool) {
|
||||
if fn == nil {
|
||||
return
|
||||
}
|
||||
if carrier == nil {
|
||||
if target != nil {
|
||||
fn(target)
|
||||
}
|
||||
return
|
||||
}
|
||||
if skill == nil || skill.XML.AtkType != 3 || !isSameSideTarget(carrier, target) {
|
||||
if target != nil {
|
||||
fn(target)
|
||||
}
|
||||
return
|
||||
}
|
||||
for _, opponent := range carrier.OpponentSlots() {
|
||||
if opponent == nil {
|
||||
continue
|
||||
}
|
||||
if !fn(opponent) {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,12 +7,21 @@ import "blazing/modules/player/model"
|
||||
// 0=normal end 1=player lost/offline 2=overtime 3=draw 4=system error 5=npc escape.
|
||||
func buildFightOverPayload(over model.FightOverInfo) *model.FightOverInfo {
|
||||
payload := over
|
||||
payload.Reason = mapFightOverReasonFor2506(over.Reason)
|
||||
payload.Reason = model.EnumBattleOverReason(mapUnifiedFightOverReason(over.Reason))
|
||||
return &payload
|
||||
}
|
||||
|
||||
func mapFightOverReasonFor2506(reason model.EnumBattleOverReason) model.EnumBattleOverReason {
|
||||
switch reason {
|
||||
func normalizeFightOverReason(reason model.EnumBattleOverReason) model.EnumBattleOverReason {
|
||||
if reason == model.BattleOverReason.DefaultEnd {
|
||||
return 0
|
||||
}
|
||||
return reason
|
||||
}
|
||||
|
||||
func mapUnifiedFightOverReason(reason model.EnumBattleOverReason) uint32 {
|
||||
switch normalizeFightOverReason(reason) {
|
||||
case 0, model.BattleOverReason.Cacthok:
|
||||
return 0
|
||||
case model.BattleOverReason.PlayerOffline:
|
||||
return 1
|
||||
case model.BattleOverReason.PlayerOVerTime:
|
||||
@@ -20,12 +29,12 @@ func mapFightOverReasonFor2506(reason model.EnumBattleOverReason) model.EnumBatt
|
||||
case model.BattleOverReason.NOTwind:
|
||||
return 3
|
||||
case model.BattleOverReason.PlayerEscape:
|
||||
// Player-initiated escape is handled by 2410 on the flash side; 2506 should
|
||||
// still land in a non-error bucket instead of "system error".
|
||||
return 1
|
||||
case model.BattleOverReason.Cacthok, model.BattleOverReason.DefaultEnd:
|
||||
return 0
|
||||
return 5
|
||||
default:
|
||||
return 4
|
||||
}
|
||||
}
|
||||
|
||||
func mapFightOverReasonFor2506(reason model.EnumBattleOverReason) model.EnumBattleOverReason {
|
||||
return model.EnumBattleOverReason(mapUnifiedFightOverReason(reason))
|
||||
}
|
||||
|
||||
@@ -7,6 +7,8 @@ import (
|
||||
"blazing/logic/service/fight/action"
|
||||
"blazing/logic/service/fight/info"
|
||||
"blazing/logic/service/fight/input"
|
||||
_ "blazing/logic/service/fight/itemover"
|
||||
_ "blazing/logic/service/fight/rule"
|
||||
"blazing/modules/player/model"
|
||||
"reflect"
|
||||
|
||||
@@ -133,7 +135,20 @@ func (f *FightC) getSkillParticipants(skillAction *action.SelectSkillAction) (*i
|
||||
if skillAction == nil {
|
||||
return nil, nil
|
||||
}
|
||||
return f.GetInputByAction(skillAction, false), f.GetInputByAction(skillAction, true)
|
||||
attacker := f.GetInputByAction(skillAction, false)
|
||||
defender := f.GetInputByAction(skillAction, true)
|
||||
if attacker != nil && defender == attacker && shouldResolveOpponentAsTarget(skillAction.SkillEntity) {
|
||||
if opponent, _ := attacker.OpponentSlotAtOrNextLiving(0); opponent != nil {
|
||||
defender = opponent
|
||||
} else if opponent := f.roundOpponentInput(attacker); opponent != nil {
|
||||
defender = opponent
|
||||
}
|
||||
}
|
||||
return attacker, defender
|
||||
}
|
||||
|
||||
func shouldResolveOpponentAsTarget(skill *info.SkillEntity) bool {
|
||||
return skill != nil && skill.XML.AtkType == 3
|
||||
}
|
||||
|
||||
// setEffectSkillContext 统一设置技能阶段 effect 上下文。
|
||||
@@ -184,17 +199,39 @@ func (f *FightC) collectAttackValues(inputs []*input.Input) []model.AttackValue
|
||||
continue
|
||||
}
|
||||
attackValue := *fighter.AttackValue
|
||||
if attackValue.SkillID == 0 {
|
||||
continue
|
||||
}
|
||||
attackValue.ActorIndex = uint32(actorIndex)
|
||||
values = append(values, attackValue)
|
||||
}
|
||||
return values
|
||||
}
|
||||
|
||||
func (f *FightC) buildAttackValueForBroadcast(fighter *input.Input, fallbackActorIndex int) model.AttackValue {
|
||||
if fighter == nil {
|
||||
return model.AttackValue{}
|
||||
}
|
||||
if fighter.AttackValue == nil {
|
||||
empty := info.NewAttackValue(fighter.UserID)
|
||||
fighter.AttackValue = empty
|
||||
}
|
||||
attackValue := *fighter.AttackValue
|
||||
attackValue.ActorIndex = uint32(fallbackActorIndex)
|
||||
if attackValue.UserID == 0 && fighter.Player != nil && fighter.Player.GetInfo() != nil {
|
||||
attackValue.UserID = fighter.Player.GetInfo().UserID
|
||||
}
|
||||
return attackValue
|
||||
}
|
||||
|
||||
func (f *FightC) buildNoteUseSkillOutboundInfo() info.NoteUseSkillOutboundInfo {
|
||||
result := info.NoteUseSkillOutboundInfo{}
|
||||
result.FirstAttackInfo = append(result.FirstAttackInfo, f.collectAttackValues(f.Our)...)
|
||||
result.SecondAttackInfo = append(result.SecondAttackInfo, f.collectAttackValues(f.Opp)...)
|
||||
|
||||
if f.First != nil {
|
||||
result.FirstAttackInfo = f.buildAttackValueForBroadcast(f.First, f.First.TeamSlotIndex())
|
||||
}
|
||||
if f.Second != nil {
|
||||
result.SecondAttackInfo = f.buildAttackValueForBroadcast(f.Second, f.Second.TeamSlotIndex())
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
@@ -210,6 +247,15 @@ func (f *FightC) roundOpponentInput(attacker *input.Input) *input.Input {
|
||||
return nil
|
||||
}
|
||||
|
||||
func shouldSkipSecondAction(first, second *input.Input) bool {
|
||||
if first == nil || second == nil {
|
||||
return false
|
||||
}
|
||||
firstPet := first.CurrentPet()
|
||||
secondPet := second.CurrentPet()
|
||||
return firstPet == nil || firstPet.Info.Hp <= 0 || secondPet == nil || secondPet.Info.Hp <= 0
|
||||
}
|
||||
|
||||
// enterturn 处理战斗回合逻辑
|
||||
// 回合有先手方和后手方,同时有攻击方和被攻击方
|
||||
func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction) {
|
||||
@@ -289,25 +335,32 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
|
||||
}
|
||||
}
|
||||
|
||||
if firstAttack == nil && secondAttack == nil {
|
||||
firstAttack, secondAttack = secondAttack, firstAttack //互换先手权
|
||||
f.First, f.Second = f.Second, f.First
|
||||
}
|
||||
skipActionStage := firstAttack == nil && secondAttack == nil
|
||||
var attacker, defender *input.Input
|
||||
f.TrueFirst = f.First
|
||||
//开始回合操作
|
||||
for i := 0; i < 2; i++ {
|
||||
//开始回合操作。若双方本回合都未出手,则只走完整回合流程,不进入动作阶段。
|
||||
for i := 0; !skipActionStage && i < 2; i++ {
|
||||
var originalSkill *info.SkillEntity //原始技能
|
||||
var currentSkill *info.SkillEntity //当前技能
|
||||
var currentAction *action.SelectSkillAction
|
||||
if i == 0 {
|
||||
currentAction = firstAttack
|
||||
if currentAction == nil {
|
||||
continue
|
||||
}
|
||||
attacker, defender = f.getSkillParticipants(firstAttack)
|
||||
originalSkill = f.copySkill(firstAttack)
|
||||
//先手阶段,先修复后手效果
|
||||
f.Second.RecoverEffect()
|
||||
} else {
|
||||
currentAction = secondAttack
|
||||
if currentAction == nil {
|
||||
continue
|
||||
}
|
||||
if shouldSkipSecondAction(f.First, f.Second) {
|
||||
secondAttack = nil
|
||||
continue
|
||||
}
|
||||
attacker, defender = f.getSkillParticipants(secondAttack)
|
||||
originalSkill = f.copySkill(secondAttack)
|
||||
//取消后手历史效果
|
||||
@@ -462,11 +515,13 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
|
||||
// })
|
||||
return
|
||||
}
|
||||
f.BroadcastPlayers(func(p common.PlayerI) {
|
||||
if !f.LegacyGroupProtocol {
|
||||
f.sendFightPacket(p, fightPacketSkillResult, &attackValueResult)
|
||||
}
|
||||
})
|
||||
if attackValueResult.FirstAttackInfo.UserID != 0 || attackValueResult.SecondAttackInfo.UserID != 0 {
|
||||
f.BroadcastPlayers(func(p common.PlayerI) {
|
||||
if !f.LegacyGroupProtocol {
|
||||
f.sendFightPacket(p, fightPacketSkillResult, &attackValueResult)
|
||||
}
|
||||
})
|
||||
}
|
||||
f.Broadcast(func(fighter *input.Input) {
|
||||
fighter.CanChange = 0
|
||||
})
|
||||
@@ -495,11 +550,12 @@ func (f *FightC) TURNOVER(cur *input.Input) {
|
||||
if f.IsWin(f.GetInputByPlayer(cur.Player, true)) { //然后检查是否战斗结束
|
||||
|
||||
f.FightOverInfo.WinnerId = f.GetInputByPlayer(cur.Player, true).UserID
|
||||
f.FightOverInfo.Reason = model.BattleOverReason.DefaultEnd
|
||||
f.FightOverInfo.Reason = normalizeFightOverReason(model.BattleOverReason.DefaultEnd)
|
||||
f.WinnerId = f.FightOverInfo.WinnerId
|
||||
f.Reason = model.BattleOverReason.DefaultEnd
|
||||
f.Reason = f.FightOverInfo.Reason
|
||||
|
||||
f.closefight = true
|
||||
// break
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,6 +8,11 @@ import (
|
||||
"blazing/modules/player/model"
|
||||
)
|
||||
|
||||
// <!--
|
||||
// GBTL:
|
||||
// 1. AtkNum:本技能同时攻击数量, 默认:1(不能为0)
|
||||
// 2. AtkType:攻击类型: 0:所有人, 1:仅己方, 2:仅对方, 3:仅自己, 默认:2
|
||||
// -->
|
||||
const (
|
||||
groupCmdReadyToFight uint32 = 7555
|
||||
groupCmdReadyFightFinish uint32 = 7556
|
||||
@@ -426,38 +431,15 @@ func (f *FightC) buildLegacyGroupOverInfo(over *model.FightOverInfo) *legacyGrou
|
||||
}
|
||||
|
||||
func mapLegacyGroupFightOverReason(reason model.EnumBattleOverReason) uint32 {
|
||||
switch reason {
|
||||
case model.BattleOverReason.PlayerOffline:
|
||||
return 2
|
||||
case model.BattleOverReason.PlayerOVerTime:
|
||||
return 3
|
||||
case model.BattleOverReason.NOTwind:
|
||||
return 4
|
||||
case model.BattleOverReason.DefaultEnd:
|
||||
return 1
|
||||
case model.BattleOverReason.PlayerEscape:
|
||||
return 6
|
||||
default:
|
||||
return 5
|
||||
}
|
||||
return mapUnifiedFightOverReason(reason)
|
||||
}
|
||||
|
||||
func resolveLegacyGroupFightOverReason(over *model.FightOverInfo) uint32 {
|
||||
if over == nil {
|
||||
return 5
|
||||
}
|
||||
switch over.Reason {
|
||||
case model.BattleOverReason.PlayerOffline:
|
||||
return 2
|
||||
case model.BattleOverReason.PlayerOVerTime:
|
||||
return 3
|
||||
case model.BattleOverReason.PlayerEscape:
|
||||
return 6
|
||||
case model.BattleOverReason.NOTwind:
|
||||
return 4
|
||||
return mapUnifiedFightOverReason(0)
|
||||
}
|
||||
if over.WinnerId != 0 {
|
||||
return 1
|
||||
return mapUnifiedFightOverReason(0)
|
||||
}
|
||||
return mapLegacyGroupFightOverReason(over.Reason)
|
||||
}
|
||||
@@ -515,15 +497,23 @@ func (f *FightC) sendLegacyRoundBroadcast(firstAttack, secondAttack *action.Sele
|
||||
if f == nil || !f.LegacyGroupProtocol {
|
||||
return
|
||||
}
|
||||
if firstAttack != nil {
|
||||
if f.legacySkillExecuted(firstAttack) {
|
||||
f.sendLegacyGroupSkillHurt(firstAttack)
|
||||
}
|
||||
if secondAttack != nil {
|
||||
if f.legacySkillExecuted(secondAttack) {
|
||||
f.sendLegacyGroupSkillHurt(secondAttack)
|
||||
}
|
||||
f.sendLegacyGroupBoutDone()
|
||||
}
|
||||
|
||||
func (f *FightC) legacySkillExecuted(skillAction *action.SelectSkillAction) bool {
|
||||
if f == nil || skillAction == nil {
|
||||
return false
|
||||
}
|
||||
attacker := f.GetInputByAction(skillAction, false)
|
||||
return attacker != nil && attacker.AttackValue != nil && attacker.AttackValue.SkillID != 0
|
||||
}
|
||||
|
||||
func (f *FightC) sendLegacyGroupSkillHurt(skillAction *action.SelectSkillAction) {
|
||||
if f == nil || !f.LegacyGroupProtocol || skillAction == nil {
|
||||
return
|
||||
@@ -603,10 +593,10 @@ func (f *FightC) buildLegacyGroupSkillAttackInfo(skillAction *action.SelectSkill
|
||||
if attackValue == nil {
|
||||
attackValue = info.NewAttackValue(self.UserID)
|
||||
}
|
||||
if skillAction != nil && skillAction.SkillEntity != nil {
|
||||
result.MoveID = uint32(skillAction.SkillEntity.XML.ID)
|
||||
} else {
|
||||
if attackValue.SkillID != 0 {
|
||||
result.MoveID = attackValue.SkillID
|
||||
} else if skillAction != nil && skillAction.SkillEntity != nil {
|
||||
result.MoveID = uint32(skillAction.SkillEntity.XML.ID)
|
||||
}
|
||||
result.IsCrit = attackValue.IsCritical
|
||||
result.EffectName = attackValue.State
|
||||
|
||||
61
logic/service/fight/group_legacy_test.go
Normal file
61
logic/service/fight/group_legacy_test.go
Normal file
@@ -0,0 +1,61 @@
|
||||
package fight
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"blazing/logic/service/fight/action"
|
||||
fightinfo "blazing/logic/service/fight/info"
|
||||
"blazing/logic/service/fight/input"
|
||||
"blazing/modules/player/model"
|
||||
)
|
||||
|
||||
func TestSendLegacyRoundBroadcastSkipsUnexecutedAction(t *testing.T) {
|
||||
ourPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 1001}}
|
||||
oppPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 2002}}
|
||||
|
||||
our := input.NewInput(nil, ourPlayer)
|
||||
our.InitAttackValue()
|
||||
our.AttackValue.SkillID = 111
|
||||
our.SetCurPetAt(0, fightinfo.CreateBattlePetEntity(model.PetInfo{
|
||||
ID: 11,
|
||||
Hp: 80,
|
||||
MaxHp: 100,
|
||||
CatchTime: 101,
|
||||
}))
|
||||
|
||||
opp := input.NewInput(nil, oppPlayer)
|
||||
opp.InitAttackValue()
|
||||
opp.SetCurPetAt(0, fightinfo.CreateBattlePetEntity(model.PetInfo{
|
||||
ID: 22,
|
||||
Hp: 0,
|
||||
MaxHp: 100,
|
||||
CatchTime: 202,
|
||||
}))
|
||||
|
||||
fc := &FightC{
|
||||
Our: []*input.Input{our},
|
||||
Opp: []*input.Input{opp},
|
||||
LegacyGroupProtocol: true,
|
||||
}
|
||||
|
||||
firstAttack := &action.SelectSkillAction{
|
||||
BaseAction: action.BaseAction{PlayerID: ourPlayer.info.UserID, ActorIndex: 0, TargetIndex: 0},
|
||||
}
|
||||
secondAttack := &action.SelectSkillAction{
|
||||
BaseAction: action.BaseAction{PlayerID: oppPlayer.info.UserID, ActorIndex: 0, TargetIndex: 0},
|
||||
}
|
||||
|
||||
fc.sendLegacyRoundBroadcast(firstAttack, secondAttack)
|
||||
|
||||
for _, player := range []*stubPlayer{ourPlayer, oppPlayer} {
|
||||
if len(player.sentCmds) != 2 {
|
||||
t.Fatalf("expected one skill packet plus bout done, got %v", player.sentCmds)
|
||||
}
|
||||
if player.sentCmds[0] != groupCmdSkillHurt {
|
||||
t.Fatalf("expected first packet to be skill hurt, got %d", player.sentCmds[0])
|
||||
}
|
||||
if player.sentCmds[1] != groupCmdBoutDone {
|
||||
t.Fatalf("expected second packet to be bout done, got %d", player.sentCmds[1])
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -196,10 +196,8 @@ type PropDict struct {
|
||||
|
||||
// NoteUseSkillOutboundInfo 战斗技能使用通知的出站信息结构体
|
||||
type NoteUseSkillOutboundInfo struct {
|
||||
FirstAttackInfoLen uint32 `struc:"sizeof=FirstAttackInfo"`
|
||||
FirstAttackInfo []model.AttackValue // 本轮先手方精灵在释放技能结束后的状态
|
||||
SecondAttackInfoLen uint32 `struc:"sizeof=SecondAttackInfo"`
|
||||
SecondAttackInfo []model.AttackValue // 本轮后手方精灵在释放技能结束后的状态
|
||||
FirstAttackInfo model.AttackValue // 本轮先手方精灵在释放技能结束后的状态
|
||||
SecondAttackInfo model.AttackValue // 本轮后手方精灵在释放技能结束后的状态
|
||||
}
|
||||
|
||||
type FightStartOutboundInfo struct {
|
||||
|
||||
@@ -107,6 +107,10 @@ func (our *Input) HealPP(value int) {
|
||||
}
|
||||
|
||||
currentPet.Info.HealPP(value)
|
||||
if our.AttackValue != nil {
|
||||
our.AttackValue.SkillList = append(our.AttackValue.SkillList[:0], currentPet.Info.SkillList...)
|
||||
our.AttackValue.SkillListLen = uint32(len(our.AttackValue.SkillList))
|
||||
}
|
||||
|
||||
}
|
||||
func (our *Input) DelPP(value int) {
|
||||
@@ -123,6 +127,10 @@ func (our *Input) DelPP(value int) {
|
||||
}
|
||||
|
||||
}
|
||||
if our.AttackValue != nil {
|
||||
our.AttackValue.SkillList = append(our.AttackValue.SkillList[:0], currentPet.Info.SkillList...)
|
||||
our.AttackValue.SkillListLen = uint32(len(our.AttackValue.SkillList))
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -298,7 +306,7 @@ func (our *Input) CalculatePower(deftype *Input, skill *info.SkillEntity) alpaca
|
||||
|
||||
}
|
||||
if skill.XML.PwrBindDv == 2 {
|
||||
skill.XML.Power = int(ourPet.Info.Hp/3 + ourPet.Info.Dv)
|
||||
skill.XML.Power = int(ourPet.Info.MaxHp/3 + ourPet.Info.Dv)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -284,7 +284,9 @@ func (our *Input) GenInfo() {
|
||||
}
|
||||
|
||||
our.RemainHp = int32(currentPet.Info.Hp)
|
||||
our.SkillList = currentPet.Info.SkillList
|
||||
our.MaxHp = currentPet.Info.MaxHp
|
||||
our.SkillList = append(our.SkillList[:0], currentPet.Info.SkillList...)
|
||||
our.SkillListLen = uint32(len(our.SkillList))
|
||||
|
||||
// f.Second.SkillList = f.Second.CurPet.Info.SkillList
|
||||
// f.Second.RemainHp = int32(f.Second.CurPet.Info.Hp)
|
||||
|
||||
@@ -1,5 +1,9 @@
|
||||
package input
|
||||
|
||||
// OnSetPropReset 是一个调试钩子,在 SetProp(level==0) 重置 Prop 时被调用。
|
||||
// 外部包可设置此变量来追踪 Prop 被重置的时机和调用栈。
|
||||
var OnSetPropReset func(target *Input, index int8)
|
||||
|
||||
func (our *Input) HasPropADD() bool {
|
||||
for _, v := range our.Prop[:] {
|
||||
if v > 0 {
|
||||
@@ -55,6 +59,9 @@ func (target *Input) SetProp(source *Input, index, level int8) bool {
|
||||
|
||||
if target.AttackValue.Prop[index] != 0 {
|
||||
target.AttackValue.Prop[index] = 0
|
||||
if OnSetPropReset != nil {
|
||||
OnSetPropReset(target, index)
|
||||
}
|
||||
return true
|
||||
} else {
|
||||
return false
|
||||
|
||||
@@ -76,7 +76,7 @@ func (f *FightC) battleLoop() {
|
||||
if player := f.primaryOppPlayer(); player != nil {
|
||||
f.WinnerId = player.GetInfo().UserID
|
||||
}
|
||||
f.Reason = model.BattleOverReason.DefaultEnd
|
||||
f.Reason = normalizeFightOverReason(model.BattleOverReason.DefaultEnd)
|
||||
f.FightOverInfo.WinnerId = f.WinnerId
|
||||
f.FightOverInfo.Reason = f.Reason
|
||||
f.closefight = true
|
||||
@@ -86,7 +86,7 @@ func (f *FightC) battleLoop() {
|
||||
if player := f.primaryOurPlayer(); player != nil {
|
||||
f.WinnerId = player.GetInfo().UserID
|
||||
}
|
||||
f.Reason = model.BattleOverReason.DefaultEnd
|
||||
f.Reason = normalizeFightOverReason(model.BattleOverReason.DefaultEnd)
|
||||
f.FightOverInfo.WinnerId = f.WinnerId
|
||||
f.FightOverInfo.Reason = f.Reason
|
||||
f.closefight = true
|
||||
@@ -586,6 +586,7 @@ func (f *FightC) handleItemAction(a *action.UseItemAction) {
|
||||
if r <= 0 {
|
||||
return
|
||||
}
|
||||
|
||||
source.Player.(*player.Player).Service.Item.UPDATE(a.ItemID, -1)
|
||||
|
||||
switch {
|
||||
|
||||
@@ -297,9 +297,6 @@ func buildFight(opts *fightBuildOptions) (*FightC, errorcode.ErrorCode) {
|
||||
f.bindInputFightContext(f.Our, f.Opp)
|
||||
f.linkTeamViews()
|
||||
|
||||
f.ReadyInfo.OurInfo, f.ReadyInfo.OurPetList = initfightready(f.primaryOur())
|
||||
f.ReadyInfo.OpponentInfo, f.ReadyInfo.OpponentPetList = initfightready(f.primaryOpp())
|
||||
|
||||
loadtime := 120 * time.Second
|
||||
if f.Info.Status == info.BattleMode.FIGHT_WITH_NPC {
|
||||
if opp := f.primaryOpp(); opp != nil {
|
||||
@@ -313,6 +310,9 @@ func buildFight(opts *fightBuildOptions) (*FightC, errorcode.ErrorCode) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
f.ReadyInfo.OurInfo, f.ReadyInfo.OurPetList = initfightready(f.primaryOur())
|
||||
f.ReadyInfo.OpponentInfo, f.ReadyInfo.OpponentPetList = initfightready(f.primaryOpp())
|
||||
f.FightStartOutboundInfo = f.buildFightStartInfo()
|
||||
|
||||
f.BroadcastPlayers(func(p common.PlayerI) {
|
||||
|
||||
@@ -59,9 +59,15 @@ type session struct {
|
||||
banPickDeadline time.Time
|
||||
}
|
||||
|
||||
type queueKey struct {
|
||||
FightMode uint32
|
||||
IsVip uint32
|
||||
IsDebug uint8
|
||||
}
|
||||
|
||||
type manager struct {
|
||||
mu sync.RWMutex
|
||||
queues map[uint32][]pvpwire.QueuePlayerSnapshot
|
||||
queues map[queueKey][]pvpwire.QueuePlayerSnapshot
|
||||
lastSeen map[uint32]time.Time
|
||||
localQueues map[uint32]*localQueueTicket
|
||||
sessions map[string]*session
|
||||
@@ -69,7 +75,7 @@ type manager struct {
|
||||
}
|
||||
|
||||
var defaultManager = &manager{
|
||||
queues: make(map[uint32][]pvpwire.QueuePlayerSnapshot),
|
||||
queues: make(map[queueKey][]pvpwire.QueuePlayerSnapshot),
|
||||
lastSeen: make(map[uint32]time.Time),
|
||||
localQueues: make(map[uint32]*localQueueTicket),
|
||||
sessions: make(map[string]*session),
|
||||
@@ -222,6 +228,8 @@ func (m *manager) queueHeartbeatLoop(p *player.Player, ticket *localQueueTicket)
|
||||
Nick: p.Info.Nick,
|
||||
FightMode: ticket.fightMode,
|
||||
Status: ticket.status,
|
||||
IsVip: cool.Config.ServerInfo.IsVip,
|
||||
IsDebug: cool.Config.ServerInfo.IsDebug,
|
||||
JoinedAtUnix: time.Now().Unix(),
|
||||
CatchTimes: filterAvailableCatchTimes(p.GetPetInfo(0)),
|
||||
},
|
||||
@@ -254,12 +262,13 @@ func (m *manager) handleQueueJoin(payload pvpwire.QueueJoinPayload) {
|
||||
m.pruneExpiredQueueLocked(now)
|
||||
playerInfo := payload.Player
|
||||
m.lastSeen[playerInfo.UserID] = now
|
||||
queue := m.queues[playerInfo.FightMode]
|
||||
queueBucket := newQueueKey(playerInfo)
|
||||
queue := m.queues[queueBucket]
|
||||
|
||||
for idx, queued := range queue {
|
||||
if queued.UserID == playerInfo.UserID {
|
||||
queue[idx] = playerInfo
|
||||
m.queues[playerInfo.FightMode] = queue
|
||||
m.queues[queueBucket] = queue
|
||||
return
|
||||
}
|
||||
}
|
||||
@@ -267,7 +276,7 @@ func (m *manager) handleQueueJoin(payload pvpwire.QueueJoinPayload) {
|
||||
if len(queue) > 0 {
|
||||
host := queue[0]
|
||||
queue = queue[1:]
|
||||
m.queues[playerInfo.FightMode] = queue
|
||||
m.queues[queueBucket] = queue
|
||||
delete(m.lastSeen, host.UserID)
|
||||
delete(m.lastSeen, playerInfo.UserID)
|
||||
|
||||
@@ -286,7 +295,7 @@ func (m *manager) handleQueueJoin(payload pvpwire.QueueJoinPayload) {
|
||||
return
|
||||
}
|
||||
|
||||
m.queues[playerInfo.FightMode] = append(queue, playerInfo)
|
||||
m.queues[queueBucket] = append(queue, playerInfo)
|
||||
}
|
||||
|
||||
func (m *manager) handleQueueCancel(payload pvpwire.QueueCancelPayload) {
|
||||
@@ -294,7 +303,7 @@ func (m *manager) handleQueueCancel(payload pvpwire.QueueCancelPayload) {
|
||||
defer m.mu.Unlock()
|
||||
|
||||
delete(m.lastSeen, payload.UserID)
|
||||
for mode, queue := range m.queues {
|
||||
for key, queue := range m.queues {
|
||||
next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue))
|
||||
for _, queued := range queue {
|
||||
if queued.UserID == payload.UserID {
|
||||
@@ -302,7 +311,7 @@ func (m *manager) handleQueueCancel(payload pvpwire.QueueCancelPayload) {
|
||||
}
|
||||
next = append(next, queued)
|
||||
}
|
||||
m.queues[mode] = next
|
||||
m.queues[key] = next
|
||||
}
|
||||
}
|
||||
|
||||
@@ -547,7 +556,7 @@ func (m *manager) closeSession(sessionID, reason string) {
|
||||
}
|
||||
|
||||
func (m *manager) pruneExpiredQueueLocked(now time.Time) {
|
||||
for mode, queue := range m.queues {
|
||||
for key, queue := range m.queues {
|
||||
next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue))
|
||||
for _, queued := range queue {
|
||||
last := m.lastSeen[queued.UserID]
|
||||
@@ -557,7 +566,15 @@ func (m *manager) pruneExpiredQueueLocked(now time.Time) {
|
||||
}
|
||||
next = append(next, queued)
|
||||
}
|
||||
m.queues[mode] = next
|
||||
m.queues[key] = next
|
||||
}
|
||||
}
|
||||
|
||||
func newQueueKey(player pvpwire.QueuePlayerSnapshot) queueKey {
|
||||
return queueKey{
|
||||
FightMode: player.FightMode,
|
||||
IsVip: player.IsVip,
|
||||
IsDebug: player.IsDebug,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -50,6 +50,8 @@ type QueuePlayerSnapshot struct {
|
||||
Nick string `json:"nick"`
|
||||
FightMode uint32 `json:"fightMode"`
|
||||
Status uint32 `json:"status"`
|
||||
IsVip uint32 `json:"isVip"`
|
||||
IsDebug uint8 `json:"isDebug"`
|
||||
JoinedAtUnix int64 `json:"joinedAtUnix"`
|
||||
CatchTimes []uint32 `json:"catchTimes"`
|
||||
}
|
||||
|
||||
@@ -12,7 +12,8 @@ import (
|
||||
)
|
||||
|
||||
type stubPlayer struct {
|
||||
info model.PlayerInfo
|
||||
info model.PlayerInfo
|
||||
sentCmds []uint32
|
||||
}
|
||||
|
||||
func (*stubPlayer) ApplyPetDisplayInfo(*spaceinfo.SimpleInfo) {}
|
||||
@@ -26,7 +27,7 @@ func (*stubPlayer) SetFightC(common.FightI) {}
|
||||
func (*stubPlayer) QuitFight() {}
|
||||
func (*stubPlayer) MessWin(bool) {}
|
||||
func (*stubPlayer) CanFight() errorcode.ErrorCode { return 0 }
|
||||
func (*stubPlayer) SendPackCmd(uint32, any) {}
|
||||
func (p *stubPlayer) SendPackCmd(cmd uint32, _ any) { p.sentCmds = append(p.sentCmds, cmd) }
|
||||
func (*stubPlayer) GetPetInfo(uint32) []model.PetInfo { return nil }
|
||||
|
||||
func TestFightActionEnvelopeEncodedTargetIndex(t *testing.T) {
|
||||
@@ -111,3 +112,70 @@ func TestBuildFightStateStartEnvelope(t *testing.T) {
|
||||
t.Fatalf("unexpected right fighter snapshot: %+v", envelope.Right[0])
|
||||
}
|
||||
}
|
||||
|
||||
func TestBuildNoteUseSkillOutboundInfoUsesActionOrder(t *testing.T) {
|
||||
ourPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 1001}}
|
||||
oppPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 2002}}
|
||||
|
||||
our := input.NewInput(nil, ourPlayer)
|
||||
our.InitAttackValue()
|
||||
our.AttackValue.SkillID = 111
|
||||
our.AttackValue.RemainHp = 80
|
||||
our.AttackValue.MaxHp = 100
|
||||
|
||||
opp := input.NewInput(nil, oppPlayer)
|
||||
opp.InitAttackValue()
|
||||
opp.AttackValue.SkillID = 222
|
||||
opp.AttackValue.RemainHp = 70
|
||||
opp.AttackValue.MaxHp = 100
|
||||
|
||||
fc := &FightC{
|
||||
Our: []*input.Input{our},
|
||||
Opp: []*input.Input{opp},
|
||||
First: opp,
|
||||
Second: our,
|
||||
}
|
||||
|
||||
result := fc.buildNoteUseSkillOutboundInfo()
|
||||
|
||||
if result.FirstAttackInfo.UserID != 2002 || result.FirstAttackInfo.SkillID != 222 {
|
||||
t.Fatalf("expected first attack info to belong to acting opponent, got %+v", result.FirstAttackInfo)
|
||||
}
|
||||
if result.SecondAttackInfo.UserID != 1001 || result.SecondAttackInfo.SkillID != 111 {
|
||||
t.Fatalf("expected second attack info to keep the idle side placeholder, got %+v", result.SecondAttackInfo)
|
||||
}
|
||||
}
|
||||
|
||||
func TestBuildNoteUseSkillOutboundInfoUsesAttackValueSkillPP(t *testing.T) {
|
||||
player := &stubPlayer{info: model.PlayerInfo{UserID: 1001}}
|
||||
|
||||
fighter := input.NewInput(nil, player)
|
||||
fighter.InitAttackValue()
|
||||
fighter.AttackValue.SkillID = 300
|
||||
fighter.AttackValue.SkillList = []model.SkillInfo{{ID: 300, PP: 1}}
|
||||
fighter.AttackValue.SkillListLen = 1
|
||||
fighter.AttackValue.RemainHp = 50
|
||||
fighter.AttackValue.MaxHp = 100
|
||||
|
||||
currentPet := fightinfo.CreateBattlePetEntity(model.PetInfo{
|
||||
ID: 11,
|
||||
Name: "Alpha",
|
||||
Level: 20,
|
||||
Hp: 50,
|
||||
MaxHp: 100,
|
||||
CatchTime: 101,
|
||||
SkillList: []model.SkillInfo{{ID: 300, PP: 0}},
|
||||
})
|
||||
currentPet.BindController(player.info.UserID)
|
||||
fighter.SetCurPetAt(0, currentPet)
|
||||
|
||||
fc := &FightC{First: fighter}
|
||||
|
||||
result := fc.buildNoteUseSkillOutboundInfo()
|
||||
if len(result.FirstAttackInfo.SkillList) != 1 {
|
||||
t.Fatalf("expected one skill in broadcast snapshot, got %+v", result.FirstAttackInfo.SkillList)
|
||||
}
|
||||
if result.FirstAttackInfo.SkillList[0].PP != 1 {
|
||||
t.Fatalf("expected broadcast PP to come from attack value cache, got %+v", result.FirstAttackInfo.SkillList)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,6 +51,9 @@ func (p *Player) IsMatch(t configmodel.Event) bool {
|
||||
if len(p.Info.PetList) == 0 {
|
||||
return false
|
||||
}
|
||||
if p.Info.PetList[0].Hp == 0 {
|
||||
return false
|
||||
}
|
||||
|
||||
firstPetID := int32(p.Info.PetList[0].ID)
|
||||
_, ok := lo.Find(t.FirstSprites, func(item int32) bool {
|
||||
@@ -105,7 +108,9 @@ func (p *Player) GenMonster() {
|
||||
if atomic.LoadUint32(&p.Canmon) == 0 { //已经进入地图或者没在战斗中,就可以刷新怪
|
||||
return
|
||||
}
|
||||
|
||||
if p.GetSpace().PitS == nil {
|
||||
return
|
||||
}
|
||||
var oldnum, newNum int
|
||||
var replce []int
|
||||
p.monsters, oldnum, newNum = replaceOneNumber(p.monsters)
|
||||
@@ -115,15 +120,13 @@ func (p *Player) GenMonster() {
|
||||
p.Data = [9]OgrePetInfo{} //切地图清空
|
||||
replce = p.monsters[:] //产生替换新的精灵
|
||||
|
||||
} else {
|
||||
p.Data[oldnum] = OgrePetInfo{}
|
||||
}
|
||||
p.MapNPC.Reset(10 * time.Second)
|
||||
p.Data[oldnum] = OgrePetInfo{} //切地图清空
|
||||
|
||||
for _, i := range replce {
|
||||
if p.GetSpace().PitS == nil {
|
||||
continue
|
||||
}
|
||||
|
||||
p.Data[i] = OgrePetInfo{} //切地图清空
|
||||
ogreconfig, ok := p.GetSpace().PitS.Load(i) //service.NewMapPitService().GetData(p.Info.MapID, uint32(i))
|
||||
if !ok {
|
||||
continue
|
||||
@@ -134,7 +137,6 @@ func (p *Player) GenMonster() {
|
||||
continue
|
||||
}
|
||||
|
||||
p.Data[i] = OgrePetInfo{}
|
||||
p.Data[i].ID = uint32(v.RefreshID[grand.Intn(len(v.RefreshID))])
|
||||
|
||||
if p.Data[i].ID != 0 {
|
||||
@@ -198,7 +200,7 @@ func replaceOneNumber(original [3]int) ([3]int, int, int) {
|
||||
originalMap[num] = true
|
||||
}
|
||||
|
||||
for i := 0; i < 8; i++ {
|
||||
for i := 0; i < 9; i++ {
|
||||
if !originalMap[i] {
|
||||
candidates = append(candidates, i)
|
||||
}
|
||||
|
||||
49
logic/service/player/Monster_test.go
Normal file
49
logic/service/player/Monster_test.go
Normal file
@@ -0,0 +1,49 @@
|
||||
package player
|
||||
|
||||
import (
|
||||
configmodel "blazing/modules/config/model"
|
||||
playermodel "blazing/modules/player/model"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestIsMatchFirstSpritesRequiresLivingLeadPet(t *testing.T) {
|
||||
player := &Player{
|
||||
baseplayer: baseplayer{
|
||||
Info: &playermodel.PlayerInfo{
|
||||
PetList: []playermodel.PetInfo{
|
||||
{ID: 1001, Hp: 0},
|
||||
{ID: 2002, Hp: 100},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
event := configmodel.Event{
|
||||
FirstSprites: []int32{1001},
|
||||
}
|
||||
|
||||
if player.IsMatch(event) {
|
||||
t.Fatalf("expected dead lead pet to fail FirstSprites match")
|
||||
}
|
||||
}
|
||||
|
||||
func TestIsMatchFirstSpritesAcceptsLivingLeadPet(t *testing.T) {
|
||||
player := &Player{
|
||||
baseplayer: baseplayer{
|
||||
Info: &playermodel.PlayerInfo{
|
||||
PetList: []playermodel.PetInfo{
|
||||
{ID: 1001, Hp: 100},
|
||||
{ID: 2002, Hp: 100},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
event := configmodel.Event{
|
||||
FirstSprites: []int32{1001},
|
||||
}
|
||||
|
||||
if !player.IsMatch(event) {
|
||||
t.Fatalf("expected living lead pet to pass FirstSprites match")
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,16 @@
|
||||
package player
|
||||
|
||||
import "blazing/modules/player/model"
|
||||
|
||||
type AI_player struct {
|
||||
baseplayer
|
||||
|
||||
CanCapture int
|
||||
BossScript string
|
||||
}
|
||||
|
||||
func (p *AI_player) GetPetInfo(_ uint32) []model.PetInfo {
|
||||
ret := make([]model.PetInfo, 0, len(p.Info.PetList))
|
||||
ret = append(ret, p.Info.PetList...)
|
||||
return ret
|
||||
}
|
||||
|
||||
@@ -32,17 +32,19 @@ func (p *baseplayer) GetInfo() *model.PlayerInfo {
|
||||
return p.Info
|
||||
}
|
||||
|
||||
func ApplyPetLevelLimit(pet model.PetInfo, limitlevel uint32) model.PetInfo {
|
||||
originalHP := pet.Hp
|
||||
pet.CalculatePetPane(limitlevel)
|
||||
pet.Hp = utils.Min(originalHP, pet.MaxHp)
|
||||
return pet
|
||||
}
|
||||
|
||||
func (p *baseplayer) GetPetInfo(limitlevel uint32) []model.PetInfo {
|
||||
|
||||
var ret []model.PetInfo
|
||||
ret := make([]model.PetInfo, 0, len(p.Info.PetList))
|
||||
|
||||
for _, pet := range p.Info.PetList {
|
||||
if limitlevel > 0 {
|
||||
pet.Level = utils.Min(pet.Level, limitlevel)
|
||||
|
||||
}
|
||||
|
||||
ret = append(ret, pet)
|
||||
ret = append(ret, ApplyPetLevelLimit(pet, limitlevel))
|
||||
}
|
||||
return ret
|
||||
}
|
||||
|
||||
@@ -17,7 +17,6 @@ func (player *Player) WarehousePetList() []model.PetInfo {
|
||||
return make([]model.PetInfo, 0)
|
||||
}
|
||||
|
||||
|
||||
result := make([]model.PetInfo, 0, len(allPets))
|
||||
|
||||
return result
|
||||
@@ -25,32 +24,35 @@ func (player *Player) WarehousePetList() []model.PetInfo {
|
||||
|
||||
// AddPetExp 添加宠物经验
|
||||
func (p *Player) AddPetExp(petInfo *model.PetInfo, addExp int64) {
|
||||
if addExp < 0 {
|
||||
if petInfo == nil || addExp <= 0 {
|
||||
return
|
||||
}
|
||||
addExp = utils.Min(addExp, p.Info.ExpPool)
|
||||
originalLevel := petInfo.Level
|
||||
exp := int64(petInfo.Exp) + addExp
|
||||
p.Info.ExpPool -= addExp //减去已使用的经验
|
||||
gainedExp := exp //已获得的经验
|
||||
for exp >= int64(petInfo.NextLvExp) {
|
||||
|
||||
petInfo.Level++
|
||||
|
||||
exp -= int64(petInfo.LvExp)
|
||||
petInfo.Update(true)
|
||||
if originalLevel < 100 && petInfo.Level == 100 { //升到100了
|
||||
p.Info.ExpPool += exp //减去已使用的经验
|
||||
gainedExp -= exp
|
||||
exp = 0
|
||||
break //停止升级
|
||||
}
|
||||
|
||||
panelLimit := p.CurrentMapPetLevelLimit()
|
||||
if petInfo.Level > 100 {
|
||||
currentHP := petInfo.Hp
|
||||
petInfo.Update(false)
|
||||
petInfo.CalculatePetPane(panelLimit)
|
||||
petInfo.Hp = utils.Min(currentHP, petInfo.MaxHp)
|
||||
}
|
||||
petInfo.Exp = (exp)
|
||||
addExp = utils.Min(addExp, p.Info.ExpPool)
|
||||
if addExp <= 0 {
|
||||
return
|
||||
}
|
||||
originalLevel := petInfo.Level
|
||||
allocatedExp := addExp
|
||||
p.Info.ExpPool -= addExp //减去已使用的经验
|
||||
|
||||
currentExp := petInfo.Exp + addExp
|
||||
for currentExp >= petInfo.NextLvExp && petInfo.NextLvExp > 0 {
|
||||
petInfo.Level++
|
||||
petInfo.Update(true)
|
||||
currentExp -= petInfo.LvExp
|
||||
}
|
||||
petInfo.Exp = currentExp
|
||||
|
||||
// 重新计算面板
|
||||
if originalLevel != petInfo.Level {
|
||||
petInfo.CalculatePetPane(100)
|
||||
petInfo.CalculatePetPane(panelLimit)
|
||||
|
||||
petInfo.Cure()
|
||||
p.Info.PetMaxLevel = utils.Max(petInfo.Level, p.Info.PetMaxLevel)
|
||||
@@ -82,7 +84,7 @@ func (p *Player) AddPetExp(petInfo *model.PetInfo, addExp int64) {
|
||||
var petUpdateInfo info.UpdatePropInfo
|
||||
|
||||
copier.Copy(&petUpdateInfo, petInfo)
|
||||
petUpdateInfo.Exp = uint32(gainedExp)
|
||||
petUpdateInfo.Exp = uint32(allocatedExp)
|
||||
updateOutbound.Data = append(updateOutbound.Data, petUpdateInfo)
|
||||
p.SendPack(header.Pack(updateOutbound)) //准备包由各自发,因为协议不一样
|
||||
|
||||
|
||||
@@ -25,6 +25,13 @@ func (slot PetBagSlot) PetInfo() model.PetInfo {
|
||||
return slot.info
|
||||
}
|
||||
|
||||
func (slot PetBagSlot) PetInfoPtr() *model.PetInfo {
|
||||
if !slot.IsValid() {
|
||||
return nil
|
||||
}
|
||||
return &(*slot.list)[slot.index]
|
||||
}
|
||||
|
||||
func (slot PetBagSlot) IsMainBag() bool {
|
||||
return slot.main
|
||||
}
|
||||
@@ -99,12 +106,20 @@ func validatePetBagOrder(
|
||||
return true
|
||||
}
|
||||
|
||||
func buildLimitedPetList(petList []model.PetInfo, limitlevel uint32) []model.PetInfo {
|
||||
result := make([]model.PetInfo, 0, len(petList))
|
||||
for _, petInfo := range petList {
|
||||
result = append(result, ApplyPetLevelLimit(petInfo, limitlevel))
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
// GetUserBagPetInfo 返回主背包和并列备用精灵列表。
|
||||
func (p *Player) GetUserBagPetInfo() *pet.GetUserBagPetInfoOutboundInfo {
|
||||
func (p *Player) GetUserBagPetInfo(limitlevel uint32) *pet.GetUserBagPetInfoOutboundInfo {
|
||||
|
||||
result := &pet.GetUserBagPetInfoOutboundInfo{
|
||||
PetList: p.Info.PetList,
|
||||
BackupPetList: p.Info.BackupPetList,
|
||||
PetList: buildLimitedPetList(p.Info.PetList, limitlevel),
|
||||
BackupPetList: buildLimitedPetList(p.Info.BackupPetList, limitlevel),
|
||||
}
|
||||
|
||||
return result
|
||||
|
||||
157
logic/service/player/pet_test.go
Normal file
157
logic/service/player/pet_test.go
Normal file
@@ -0,0 +1,157 @@
|
||||
package player
|
||||
|
||||
import (
|
||||
"blazing/common/data/xmlres"
|
||||
playermodel "blazing/modules/player/model"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func firstPetIDForTest(t *testing.T) int {
|
||||
t.Helper()
|
||||
|
||||
for id := range xmlres.PetMAP {
|
||||
return id
|
||||
}
|
||||
|
||||
t.Fatal("xmlres.PetMAP is empty")
|
||||
return 0
|
||||
}
|
||||
|
||||
func TestAddPetExpAllowsLevelBeyond100WhilePanelStaysCapped(t *testing.T) {
|
||||
petID := firstPetIDForTest(t)
|
||||
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
|
||||
expectedPanel := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
|
||||
if petInfo == nil {
|
||||
t.Fatalf("failed to generate test pet")
|
||||
}
|
||||
if expectedPanel == nil {
|
||||
t.Fatalf("failed to generate expected test pet")
|
||||
}
|
||||
|
||||
player := &Player{
|
||||
baseplayer: baseplayer{
|
||||
Info: &playermodel.PlayerInfo{
|
||||
ExpPool: 1_000_000,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
player.AddPetExp(petInfo, petInfo.NextLvExp+10_000)
|
||||
|
||||
if petInfo.Level <= 100 {
|
||||
t.Fatalf("expected pet level to continue beyond 100, got %d", petInfo.Level)
|
||||
}
|
||||
if petInfo.MaxHp != expectedPanel.MaxHp {
|
||||
t.Fatalf("expected max hp to stay capped at 100-level panel, got %d want %d", petInfo.MaxHp, expectedPanel.MaxHp)
|
||||
}
|
||||
if petInfo.Prop != expectedPanel.Prop {
|
||||
t.Fatalf("expected props to stay capped at 100-level panel, got %+v want %+v", petInfo.Prop, expectedPanel.Prop)
|
||||
}
|
||||
}
|
||||
|
||||
func TestAddPetExpRecalculatesPanelForLevelAbove100(t *testing.T) {
|
||||
petID := firstPetIDForTest(t)
|
||||
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
|
||||
expectedPanel := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
|
||||
if petInfo == nil {
|
||||
t.Fatalf("failed to generate test pet")
|
||||
}
|
||||
if expectedPanel == nil {
|
||||
t.Fatalf("failed to generate expected test pet")
|
||||
}
|
||||
petInfo.Level = 101
|
||||
petInfo.Exp = 7
|
||||
petInfo.MaxHp = 1
|
||||
petInfo.Hp = 999999
|
||||
|
||||
player := &Player{
|
||||
baseplayer: baseplayer{
|
||||
Info: &playermodel.PlayerInfo{
|
||||
ExpPool: 50_000,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
player.AddPetExp(petInfo, 12_345)
|
||||
|
||||
if petInfo.Level < 101 {
|
||||
t.Fatalf("expected level above 100 to be preserved, got %d", petInfo.Level)
|
||||
}
|
||||
if petInfo.MaxHp != expectedPanel.MaxHp {
|
||||
t.Fatalf("expected max hp to be recalculated using level 100 cap, got %d want %d", petInfo.MaxHp, expectedPanel.MaxHp)
|
||||
}
|
||||
if petInfo.Hp != petInfo.MaxHp {
|
||||
t.Fatalf("expected hp to be clamped to recalculated max hp, got hp=%d maxHp=%d", petInfo.Hp, petInfo.MaxHp)
|
||||
}
|
||||
if player.Info.ExpPool != 50_000-12_345 {
|
||||
t.Fatalf("expected exp pool to be consumed normally, got %d", player.Info.ExpPool)
|
||||
}
|
||||
}
|
||||
|
||||
func TestAddPetExpSmallRewardDoesNotJumpToMaxLevel(t *testing.T) {
|
||||
petID := firstPetIDForTest(t)
|
||||
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 20, nil, 0)
|
||||
if petInfo == nil {
|
||||
t.Fatalf("failed to generate test pet")
|
||||
}
|
||||
|
||||
player := &Player{
|
||||
baseplayer: baseplayer{
|
||||
Info: &playermodel.PlayerInfo{
|
||||
ExpPool: 1_000_000,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
addExp := int64(100)
|
||||
originalLevel := petInfo.Level
|
||||
nextLevelNeed := petInfo.NextLvExp - petInfo.Exp
|
||||
if addExp >= nextLevelNeed {
|
||||
t.Fatalf("test setup invalid: addExp=%d should be smaller than next level need=%d", addExp, nextLevelNeed)
|
||||
}
|
||||
|
||||
player.AddPetExp(petInfo, addExp)
|
||||
|
||||
if petInfo.Level != originalLevel {
|
||||
t.Fatalf("expected level to stay at %d, got %d", originalLevel, petInfo.Level)
|
||||
}
|
||||
if petInfo.Exp != addExp {
|
||||
t.Fatalf("expected current exp to increase by %d, got %d", addExp, petInfo.Exp)
|
||||
}
|
||||
if player.Info.ExpPool != 1_000_000-addExp {
|
||||
t.Fatalf("expected exp pool to decrease by %d, got %d", addExp, player.Info.ExpPool)
|
||||
}
|
||||
}
|
||||
|
||||
func TestAddPetExpUsesDynamicPerLevelRequirement(t *testing.T) {
|
||||
petID := firstPetIDForTest(t)
|
||||
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 20, nil, 0)
|
||||
if petInfo == nil {
|
||||
t.Fatalf("failed to generate test pet")
|
||||
}
|
||||
|
||||
initialNeed := petInfo.NextLvExp
|
||||
if initialNeed <= 0 {
|
||||
t.Fatalf("expected positive exp requirement, got %d", initialNeed)
|
||||
}
|
||||
|
||||
player := &Player{
|
||||
baseplayer: baseplayer{
|
||||
Info: &playermodel.PlayerInfo{
|
||||
ExpPool: 1_000_000,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
player.AddPetExp(petInfo, initialNeed)
|
||||
|
||||
if petInfo.Level != 21 {
|
||||
t.Fatalf("expected pet level to become 21, got %d", petInfo.Level)
|
||||
}
|
||||
if petInfo.Exp != 0 {
|
||||
t.Fatalf("expected level-up to reset current level exp, got %d", petInfo.Exp)
|
||||
}
|
||||
if petInfo.NextLvExp == initialNeed {
|
||||
t.Fatalf("expected next level exp to change after leveling, still %d", petInfo.NextLvExp)
|
||||
}
|
||||
}
|
||||
@@ -228,6 +228,21 @@ func (p *Player) GetSpace() *space.Space {
|
||||
return space.GetSpace(p.Info.MapID)
|
||||
}
|
||||
|
||||
func (p *Player) CurrentMapPetLevelLimit() uint32 {
|
||||
if p == nil {
|
||||
return 100
|
||||
}
|
||||
currentSpace := p.GetSpace()
|
||||
if currentSpace != nil && currentSpace.IsLevelBreakMap {
|
||||
return 0
|
||||
}
|
||||
return 100
|
||||
}
|
||||
|
||||
func (p *Player) IsCurrentMapLevelBreak() bool {
|
||||
return p != nil && p.CurrentMapPetLevelLimit() == 0
|
||||
}
|
||||
|
||||
// CanFight 检查玩家是否可以进行战斗
|
||||
// 0无战斗,1PVP,2,BOOS,3PVE
|
||||
func (p *Player) CanFight() errorcode.ErrorCode {
|
||||
@@ -419,7 +434,15 @@ func (p *Player) ItemAdd(ItemId, ItemCnt int64) (result bool) {
|
||||
p.SendPack(t1.Pack(nil)) //准备包由各自发,因为协议不一样
|
||||
return false
|
||||
}
|
||||
p.Service.Item.UPDATE(uint32(ItemId), gconv.Int(ItemCnt))
|
||||
if err := p.Service.Item.UPDATE(uint32(ItemId), gconv.Int(ItemCnt)); err != nil {
|
||||
cool.Logger.Error(context.TODO(), "item add update failed", p.Info.UserID, ItemId, ItemCnt, err)
|
||||
|
||||
t1 := common.NewTomeeHeader(2601, p.Info.UserID)
|
||||
t1.Result = uint32(errorcode.ErrorCodes.ErrSystemError200007)
|
||||
|
||||
p.SendPack(t1.Pack(nil)) //准备包由各自发,因为协议不一样
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
|
||||
@@ -23,9 +23,14 @@ func (p *Player) Save() {
|
||||
defer cancel()
|
||||
cool.CacheManager.Remove(cacheCtx, fmt.Sprintf("player:%d", p.Info.UserID))
|
||||
newtime := time.Now().Unix()
|
||||
p.Info.TimeToday = p.Info.TimeToday + newtime - int64(p.Logintime) //保存电池时间
|
||||
// p.Info.FightTime = p.Info.FightTime + (newtime - int64(p.Logintime))
|
||||
p.Info.OnlineTime = p.Info.OnlineTime + (newtime-int64(p.Logintime))/60 //每次退出时候保存已经在线的分钟数
|
||||
if p.Logintime > 0 {
|
||||
onlineSeconds := newtime - int64(p.Logintime)
|
||||
if onlineSeconds > 0 {
|
||||
p.Info.TimeToday += onlineSeconds //保存电池时间
|
||||
// p.Info.FightTime += onlineSeconds
|
||||
p.Info.OnlineTime += onlineSeconds / 60 //每次退出时候保存已经在线的分钟数
|
||||
}
|
||||
}
|
||||
|
||||
if p.FightC != nil {
|
||||
|
||||
@@ -63,6 +68,7 @@ func (p *Player) Save() {
|
||||
|
||||
Mainplayer.Delete(p.Info.UserID)
|
||||
share.ShareManager.DeleteUserOnline(p.Info.UserID) //设置用户登录服务器
|
||||
p.Logintime = 0
|
||||
|
||||
}
|
||||
func (p *Player) SaveOnDisconnect() {
|
||||
|
||||
@@ -39,3 +39,9 @@ type C2S_RoomPetInfo struct {
|
||||
// CatchTime 精灵的捕获时间(Unix时间戳/前端自定义时间格式)
|
||||
CatchTime uint32 `json:"catchTime"`
|
||||
}
|
||||
|
||||
// S2C_RoomPetShowToggle 基地展示精灵添加/移除响应
|
||||
type S2C_RoomPetShowToggle struct {
|
||||
PetShowListLen uint32 `json:"PetShowListLen" struc:"sizeof=PetShowList"`
|
||||
PetShowList []pet.PetShortInfo `json:"PetShowList"`
|
||||
}
|
||||
|
||||
@@ -21,64 +21,7 @@ type TimeBossRule struct {
|
||||
}
|
||||
|
||||
// Timed boss schedule config.
|
||||
var timeBossRules = []TimeBossRule{
|
||||
{
|
||||
PetID: 261,
|
||||
Week: 1,
|
||||
ShowHours: []int{12, 17, 18, 24},
|
||||
ShowMinute: 35,
|
||||
LastTime: 40,
|
||||
MapIDs: []uint32{15, 105, 54},
|
||||
},
|
||||
{
|
||||
PetID: 261,
|
||||
Week: 2,
|
||||
ShowHours: []int{17, 18, 24},
|
||||
ShowMinute: 0,
|
||||
LastTime: 5,
|
||||
MapIDs: []uint32{15, 105, 54},
|
||||
},
|
||||
{
|
||||
PetID: 261,
|
||||
Week: 3,
|
||||
ShowHours: []int{17, 18, 24},
|
||||
ShowMinute: 0,
|
||||
LastTime: 5,
|
||||
MapIDs: []uint32{15, 105, 54},
|
||||
},
|
||||
{
|
||||
PetID: 261,
|
||||
Week: 4,
|
||||
ShowHours: []int{12, 17, 18, 24},
|
||||
ShowMinute: 35,
|
||||
LastTime: 40,
|
||||
MapIDs: []uint32{15, 105, 54},
|
||||
},
|
||||
{
|
||||
PetID: 261,
|
||||
Week: 5,
|
||||
ShowHours: []int{17, 18, 24},
|
||||
ShowMinute: 0,
|
||||
LastTime: 5,
|
||||
MapIDs: []uint32{15, 105, 54},
|
||||
},
|
||||
{
|
||||
PetID: 261,
|
||||
Week: 6,
|
||||
ShowHours: []int{17, 18, 24},
|
||||
ShowMinute: 0,
|
||||
LastTime: 5,
|
||||
MapIDs: []uint32{15, 105, 54},
|
||||
},
|
||||
{
|
||||
PetID: 261,
|
||||
Week: 7,
|
||||
ShowHours: generateHourRange(0, 23),
|
||||
ShowMinute: 0,
|
||||
LastTime: 10,
|
||||
MapIDs: []uint32{15, 105, 54},
|
||||
},
|
||||
}
|
||||
var timeBossRules = []TimeBossRule{}
|
||||
|
||||
var (
|
||||
registeredCronIDs = make(map[string]bool)
|
||||
|
||||
@@ -42,10 +42,11 @@ type Space struct {
|
||||
WeatherType []uint32
|
||||
TimeBoss info.S2C_2022
|
||||
|
||||
IsTime bool
|
||||
DropItemIds []uint32
|
||||
PitS *csmap.CsMap[int, []model.MapPit]
|
||||
MapNodeS *csmap.CsMap[uint32, *model.MapNode]
|
||||
IsTime bool
|
||||
IsLevelBreakMap bool
|
||||
DropItemIds []uint32
|
||||
PitS *csmap.CsMap[int, []model.MapPit]
|
||||
MapNodeS *csmap.CsMap[uint32, *model.MapNode]
|
||||
}
|
||||
|
||||
func NewSpace() *Space {
|
||||
@@ -185,6 +186,9 @@ func (ret *Space) init() {
|
||||
if r.IsTimeSpace != 0 {
|
||||
ret.IsTime = true
|
||||
}
|
||||
if r.IsLevelBreakMap != 0 {
|
||||
ret.IsLevelBreakMap = true
|
||||
}
|
||||
ret.MapBossSInfo = info.MapModelBroadcastInfo{}
|
||||
ret.MapBossSInfo.INFO = make([]info.MapModelBroadcastEntry, 0)
|
||||
|
||||
|
||||
@@ -29,6 +29,10 @@ var (
|
||||
g.DB().SetDebug(true)
|
||||
// service.NewServerService().SetServerScreen(0, "sss")
|
||||
cool.Config.ServerInfo.IsDebug = 1
|
||||
cool.Config.AutoMigrate = true
|
||||
}
|
||||
if err = cool.RunAutoMigrate(); err != nil {
|
||||
return err
|
||||
}
|
||||
if cool.IsRedisMode {
|
||||
go rpc.ListenFunc(ctx)
|
||||
@@ -71,7 +75,6 @@ var limiter *ratelimit.Rule = ratelimit.NewRule()
|
||||
|
||||
// 简单规则案例
|
||||
func init() {
|
||||
|
||||
//步骤二:增加一条或者多条规则组成复合规则,此复合规则必须至少包含一条规则
|
||||
limiter.AddRule(time.Second*1, 20)
|
||||
//步骤三:调用函数判断某用户是否允许访问 allow:= r.AllowVisit(user)
|
||||
|
||||
@@ -56,7 +56,6 @@ redis:
|
||||
pass: "redis_TxYnSy"
|
||||
|
||||
blazing:
|
||||
autoMigrate: true
|
||||
eps: true
|
||||
file:
|
||||
mode: "local" # local | minio | oss
|
||||
|
||||
@@ -140,6 +140,8 @@ func init() {
|
||||
g.Server().BindMiddleware("/admin/*/open/*", BaseAuthorityMiddlewareOpen)
|
||||
g.Server().BindMiddleware("/rpc/*", BaseAuthorityMiddlewareOpen)
|
||||
g.Server().BindMiddleware("/admin/*/comm/*", BaseAuthorityMiddlewareComm)
|
||||
g.Server().BindMiddleware("/seer/game/cdk/*", BaseAuthorityMiddlewareComm)
|
||||
g.Server().BindMiddleware("/seer/game/cdk/*", BaseAuthorityMiddleware)
|
||||
g.Server().BindMiddleware("/admin/*", BaseAuthorityMiddleware)
|
||||
// g.Server().BindMiddleware("/*", AutoI18n)
|
||||
g.Server().BindMiddleware("/*", MiddlewareCORS)
|
||||
|
||||
@@ -52,6 +52,18 @@ func (s *BaseSysUserService) GetPerson(userId uint32) (res *model.BaseSysUser) {
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func (s *BaseSysUserService) GetByUsername(username string) (res *model.BaseSysUser) {
|
||||
if strings.TrimSpace(username) == "" {
|
||||
return nil
|
||||
}
|
||||
|
||||
m := cool.DBM(s.Model)
|
||||
m.Where("username", strings.ToLower(strings.TrimSpace(username))).FieldsEx("password").Scan(&res)
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func (s *BaseSysUserService) SetdepartmentId(userId, departmentId uint32) (res *model.BaseSysUser) {
|
||||
m := cool.DBM(s.Model)
|
||||
m.Where("id", userId).Data("departmentId", departmentId).Update()
|
||||
@@ -384,8 +396,9 @@ func (s *BaseSysUserService) ServiceInfo(ctx g.Ctx, req *cool.InfoReq) (data int
|
||||
// ServiceUpdate 方法 更新用户信息
|
||||
func (s *BaseSysUserService) ServiceUpdate(ctx context.Context, req *cool.UpdateReq) (data sql.Result, err error) {
|
||||
var (
|
||||
admin = cool.GetAdmin(ctx)
|
||||
m = cool.DBM(s.Model)
|
||||
admin = cool.GetAdmin(ctx)
|
||||
m = cool.DBM(s.Model)
|
||||
updateResult sql.Result
|
||||
)
|
||||
|
||||
r := g.RequestFromCtx(ctx)
|
||||
@@ -424,15 +437,15 @@ func (s *BaseSysUserService) ServiceUpdate(ctx context.Context, req *cool.Update
|
||||
}
|
||||
}
|
||||
}
|
||||
// 如果请求的password不为空并且密码加密后的值有变动,说明要修改密码
|
||||
var rPassword = r.Get("password", "").String()
|
||||
if rPassword != "" && rPassword != userInfo["password"].String() {
|
||||
rMap["password"], _ = gmd5.Encrypt(rPassword)
|
||||
rMap["passwordV"] = userInfo["passwordV"].Int() + 1
|
||||
cool.CacheManager.Set(ctx, fmt.Sprintf("admin:passwordVersion:%d", userId), rMap["passwordV"], 0)
|
||||
} else {
|
||||
delete(rMap, "password")
|
||||
}
|
||||
// // 如果请求的password不为空并且密码加密后的值有变动,说明要修改密码
|
||||
// var rPassword = r.Get("password", "").String()
|
||||
// if rPassword != "" && rPassword != userInfo["password"].String() {
|
||||
// rMap["password"], _ = gmd5.Encrypt(rPassword)
|
||||
// rMap["passwordV"] = userInfo["passwordV"].Int() + 1
|
||||
// cool.CacheManager.Set(ctx, fmt.Sprintf("admin:passwordVersion:%d", userId), rMap["passwordV"], 0)
|
||||
// } else {
|
||||
// delete(rMap, "password")
|
||||
// }
|
||||
delete(rMap, "goldbean")
|
||||
|
||||
err = g.DB().Transaction(ctx, func(ctx context.Context, tx gdb.TX) (err error) {
|
||||
@@ -470,13 +483,17 @@ func (s *BaseSysUserService) ServiceUpdate(ctx context.Context, req *cool.Update
|
||||
}
|
||||
}
|
||||
|
||||
_, err = m.TX(tx).Update(rMap)
|
||||
updateResult, err = m.TX(tx).Data(rMap).Where("id", userId).Update()
|
||||
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return
|
||||
})
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
data = updateResult
|
||||
return
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,64 @@ package blazing
|
||||
|
||||
import (
|
||||
_ "blazing/modules/config/controller"
|
||||
_ "blazing/modules/config/model"
|
||||
_ "blazing/modules/config/service"
|
||||
|
||||
"blazing/cool"
|
||||
configModel "blazing/modules/config/model"
|
||||
|
||||
"github.com/gogf/gf/v2/encoding/gjson"
|
||||
"github.com/gogf/gf/v2/frame/g"
|
||||
"github.com/gogf/gf/v2/os/gfile"
|
||||
"github.com/gogf/gf/v2/os/gctx"
|
||||
)
|
||||
|
||||
func init() {
|
||||
var (
|
||||
ctx = gctx.GetInitCtx()
|
||||
)
|
||||
cool.Logger.Debug(ctx, "module config init start ...")
|
||||
|
||||
// 首次初始化 SPT 默认数据(不依赖 XML)。
|
||||
sptModel := configModel.NewSptConfig()
|
||||
count, err := g.DB("default").Model(sptModel.TableName()).Count()
|
||||
if err != nil {
|
||||
cool.Logger.Warning(ctx, "count config_spt failed:", err)
|
||||
} else if count == 0 {
|
||||
initPath := "modules/config/resource/initjson/config_spt.json"
|
||||
content := gfile.GetBytes(initPath)
|
||||
if len(content) == 0 {
|
||||
cool.Logger.Warning(ctx, "config_spt init file is empty:", initPath)
|
||||
} else {
|
||||
jsonData, jErr := gjson.LoadContent(content)
|
||||
if jErr != nil {
|
||||
cool.Logger.Warning(ctx, "load config_spt init json failed:", jErr)
|
||||
} else {
|
||||
_, err = g.DB("default").Model(sptModel.TableName()).Data(jsonData.Var()).Insert()
|
||||
}
|
||||
}
|
||||
if err != nil {
|
||||
cool.Logger.Warning(ctx, "insert default config_spt failed:", err)
|
||||
}
|
||||
}
|
||||
|
||||
menuCount, err := g.DB("default").Model("base_sys_menu").Where("router", "/config/spt").Count()
|
||||
if err != nil {
|
||||
cool.Logger.Warning(ctx, "count SPT menu failed:", err)
|
||||
} else if menuCount == 0 {
|
||||
_, err = g.DB("default").Model("base_sys_menu").Data(g.Map{
|
||||
"parentId": 2,
|
||||
"name": "SPT配置",
|
||||
"router": "/config/spt",
|
||||
"viewPath": "config/views/spt.vue",
|
||||
"icon": "icon-menu",
|
||||
"ordernum": 70,
|
||||
"keepAlive": true,
|
||||
"isShow": true,
|
||||
"type": 1,
|
||||
}).Insert()
|
||||
if err != nil {
|
||||
cool.Logger.Warning(ctx, "insert SPT menu failed:", err)
|
||||
}
|
||||
}
|
||||
cool.Logger.Debug(ctx, "module config init finished ...")
|
||||
}
|
||||
|
||||
20
modules/config/controller/admin/collect_plan.go
Normal file
20
modules/config/controller/admin/collect_plan.go
Normal file
@@ -0,0 +1,20 @@
|
||||
package admin
|
||||
|
||||
import (
|
||||
"blazing/cool"
|
||||
"blazing/modules/config/service"
|
||||
)
|
||||
|
||||
type CollectPlanController struct {
|
||||
*cool.Controller
|
||||
}
|
||||
|
||||
func init() {
|
||||
cool.RegisterController(&CollectPlanController{
|
||||
&cool.Controller{
|
||||
Prefix: "/admin/config/collectPlan",
|
||||
Api: []string{"Add", "Delete", "Update", "Info", "List", "Page"},
|
||||
Service: service.NewCollectPlanService(),
|
||||
},
|
||||
})
|
||||
}
|
||||
33
modules/config/controller/admin/spt.go
Normal file
33
modules/config/controller/admin/spt.go
Normal file
@@ -0,0 +1,33 @@
|
||||
package admin
|
||||
|
||||
import (
|
||||
"blazing/cool"
|
||||
"blazing/modules/config/model"
|
||||
"blazing/modules/config/service"
|
||||
)
|
||||
|
||||
type SptController struct {
|
||||
*cool.Controller
|
||||
}
|
||||
|
||||
func init() {
|
||||
// 仅为新加的 SPT 表做定点迁移,避免首次启用 EPS 时读取表结构报错。
|
||||
db, err := cool.InitDB("default")
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
if err = db.AutoMigrate(model.NewSptConfig()); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
if err = db.Exec("ALTER TABLE config_spt DROP COLUMN IF EXISTS seat_id").Error; err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
cool.RegisterController(&SptController{
|
||||
&cool.Controller{
|
||||
Prefix: "/admin/config/spt",
|
||||
Api: []string{"Add", "Delete", "Update", "Info", "List", "Page"},
|
||||
Service: service.NewSptService(),
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -28,7 +28,7 @@ type PetBaseConfig struct {
|
||||
Nature int32 `gorm:"not null;default:0;comment:'BOSS属性-性格'" json:"nature"`
|
||||
Effect []uint32 `gorm:"type:jsonb;not null;default:'[]';comment:'BOSS特性'" json:"effect"`
|
||||
Lv int32 `gorm:"not null;comment:'BOSS等级(LvHpMatchUser非0时此配置无效)'" json:"lv"`
|
||||
Color string `gorm:"comment:'BOSS颜色'" json:"color"`
|
||||
ColorID uint32 `gorm:"not null;default:0;comment:'BOSS颜色配置ID'" json:"color_id"`
|
||||
Skin int32 `gorm:"not null;default:0;comment:'BOSS皮肤ID'" json:"skin"`
|
||||
Hp int32 `gorm:"comment:'BOSS血量值(LvHpMatchUser非0时此配置无效)'" json:"hp"`
|
||||
|
||||
|
||||
@@ -2,10 +2,13 @@ package model
|
||||
|
||||
import (
|
||||
"blazing/cool"
|
||||
"context"
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"strings"
|
||||
|
||||
"github.com/dop251/goja"
|
||||
"github.com/gogf/gf/v2/frame/g"
|
||||
)
|
||||
|
||||
const (
|
||||
@@ -157,6 +160,27 @@ func bindBossScriptFunctions(vm *goja.Runtime, hookAction any) {
|
||||
ctx.SwitchPetFn(uint32(catchTime))
|
||||
return goja.Undefined()
|
||||
})
|
||||
|
||||
_ = vm.Set("debug", func(call goja.FunctionCall) goja.Value {
|
||||
logCtx := context.Background()
|
||||
if len(call.Arguments) == 0 {
|
||||
g.Log().Debugf(logCtx, "[boss-script] debug() called with no arguments")
|
||||
return goja.Undefined()
|
||||
}
|
||||
|
||||
parts := make([]string, 0, len(call.Arguments))
|
||||
for _, arg := range call.Arguments {
|
||||
exported := arg.Export()
|
||||
if bytes, err := json.Marshal(exported); err == nil {
|
||||
parts = append(parts, string(bytes))
|
||||
continue
|
||||
}
|
||||
parts = append(parts, arg.String())
|
||||
}
|
||||
|
||||
g.Log().Debugf(logCtx, "[boss-script] %s", strings.Join(parts, " "))
|
||||
return goja.Undefined()
|
||||
})
|
||||
}
|
||||
|
||||
func defaultHookActionResult(hookAction any) bool {
|
||||
|
||||
@@ -16,7 +16,7 @@ type CDKConfig struct {
|
||||
|
||||
// 核心字段
|
||||
CDKCode string `gorm:"not null;size:16;uniqueIndex;comment:'CDK编号(唯一标识,用于玩家兑换)'" json:"cdk_code" description:"CDK编号"`
|
||||
CDKType uint32 `gorm:"column:type;not null;default:0;comment:'CDK类型:0普通奖励,1服务器冠名'" json:"type" description:"CDK类型"`
|
||||
Type uint32 `gorm:"column:type;not null;default:0;comment:'CDK类型:0普通奖励,1服务器冠名'" json:"type" description:"CDK类型"`
|
||||
|
||||
//cdk可兑换次数,where不等于0
|
||||
ExchangeRemainCount int64 `gorm:"not null;default:1;comment:'CDK剩余可兑换次数(不能为0才允许兑换,支持查询where !=0)'" json:"exchange_remain_count" description:"剩余可兑换次数"`
|
||||
|
||||
35
modules/config/model/collect_plan.go
Normal file
35
modules/config/model/collect_plan.go
Normal file
@@ -0,0 +1,35 @@
|
||||
package model
|
||||
|
||||
import "blazing/cool"
|
||||
|
||||
const (
|
||||
TableNameCollectPlanConfig = "config_collect_plan"
|
||||
)
|
||||
|
||||
// CollectPlanConfig 精灵收集计划配置。
|
||||
type CollectPlanConfig struct {
|
||||
*BaseConfig
|
||||
|
||||
Title string `gorm:"type:varchar(64);not null;default:'';comment:'计划标题'" json:"title" description:"计划标题"`
|
||||
Description string `gorm:"type:text;not null;default:'';comment:'计划描述'" json:"description" description:"计划描述"`
|
||||
RewardGroups []uint32 `gorm:"type:jsonb;not null;default:'[]';comment:'奖励精灵组'" json:"reward_groups" description:"奖励精灵组"`
|
||||
TargetGroups []uint32 `gorm:"type:jsonb;not null;default:'[]';comment:'目标精灵列表'" json:"target_groups" description:"目标精灵列表"`
|
||||
}
|
||||
|
||||
func (*CollectPlanConfig) TableName() string {
|
||||
return TableNameCollectPlanConfig
|
||||
}
|
||||
|
||||
func (*CollectPlanConfig) GroupName() string {
|
||||
return "default"
|
||||
}
|
||||
|
||||
func NewCollectPlanConfig() *CollectPlanConfig {
|
||||
return &CollectPlanConfig{
|
||||
BaseConfig: NewBaseConfig(),
|
||||
}
|
||||
}
|
||||
|
||||
func init() {
|
||||
cool.CreateTable(&CollectPlanConfig{})
|
||||
}
|
||||
@@ -18,6 +18,8 @@ type MapConfig struct {
|
||||
WeatherType []uint32 `gorm:"type:int[];comment:'天气类型( 0 晴天,1-雨天,2-雪天)'" json:"weather_type"`
|
||||
//是否超时空
|
||||
IsTimeSpace int `gorm:"type:int;default:0;comment:'是否超时空'" json:"is_time_space"`
|
||||
// 是否等级突破地图
|
||||
IsLevelBreakMap int `gorm:"type:int;default:0;comment:'是否等级突破地图'" json:"is_level_break_map"`
|
||||
|
||||
// 掉落物配置
|
||||
DropItemIds []uint32 `gorm:"type:int[];comment:'掉落物IDs" json:"drop_item_ids"`
|
||||
|
||||
@@ -10,9 +10,9 @@ const TableNameServerShow = "server_show"
|
||||
// ServerShow 绑定服务器展示信息(冠名、属主、到期时间)。
|
||||
type ServerShow struct {
|
||||
*cool.Model
|
||||
ServerID uint32 `gorm:"column:server_id;comment:'服务器ID';uniqueIndex" json:"server_id"`
|
||||
ServerID uint32 `gorm:"column:server_id;comment:'服务器ID';index:idx_server_show_server_id;uniqueIndex:idx_server_show_server_owner" json:"server_id"`
|
||||
Name string `gorm:"comment:'服务器展示名'" json:"name"`
|
||||
Owner uint32 `gorm:"comment:'服务器属主'" json:"owner"`
|
||||
Owner uint32 `gorm:"comment:'服务器属主';uniqueIndex:idx_server_show_server_owner" json:"owner"`
|
||||
ExpireTime time.Time `gorm:"column:expire_time;default:0;comment:'展示到期时间'" json:"expire_time"`
|
||||
}
|
||||
|
||||
|
||||
38
modules/config/model/spt.go
Normal file
38
modules/config/model/spt.go
Normal file
@@ -0,0 +1,38 @@
|
||||
package model
|
||||
|
||||
import "blazing/cool"
|
||||
|
||||
const (
|
||||
TableNameSptConfig = "config_spt"
|
||||
)
|
||||
|
||||
// SptConfig SPT展示配置(仅保留前端展示必需字段)。
|
||||
type SptConfig struct {
|
||||
*BaseConfig
|
||||
|
||||
TaskID uint32 `gorm:"not null;uniqueIndex;comment:'SPT任务ID'" json:"task_id" description:"SPT任务ID"`
|
||||
Title string `gorm:"type:varchar(64);not null;default:'';comment:'SPT名字'" json:"title" description:"SPT名字"`
|
||||
PetID uint32 `gorm:"not null;default:0;comment:'SPT精灵ID'" json:"pet_id" description:"SPT精灵ID"`
|
||||
Online int32 `gorm:"not null;default:1;comment:'是否开放(1开放/0未开放)'" json:"online" description:"是否开放"`
|
||||
Level uint32 `gorm:"not null;default:1;comment:'SPT星级'" json:"level" description:"SPT星级"`
|
||||
EnterID uint32 `gorm:"not null;default:0;comment:'进入地图ID'" json:"enter_id" description:"进入地图ID"`
|
||||
Description string `gorm:"type:text;not null;default:'';comment:'SPT描述'" json:"description" description:"SPT描述"`
|
||||
}
|
||||
|
||||
func (*SptConfig) TableName() string {
|
||||
return TableNameSptConfig
|
||||
}
|
||||
|
||||
func (*SptConfig) GroupName() string {
|
||||
return "default"
|
||||
}
|
||||
|
||||
func NewSptConfig() *SptConfig {
|
||||
return &SptConfig{
|
||||
BaseConfig: NewBaseConfig(),
|
||||
}
|
||||
}
|
||||
|
||||
func init() {
|
||||
cool.CreateTable(&SptConfig{})
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user