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47 Commits

Author SHA1 Message Date
昔念
ec608d69cd 1
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2026-04-19 22:16:35 +08:00
昔念
fd5341da1a 1
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2026-04-19 22:05:33 +08:00
昔念
5967414da4 1
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2026-04-18 17:50:42 +08:00
昔念
da118dc826 1
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2026-04-18 16:34:03 +08:00
昔念
823eef00ac 1
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2026-04-18 15:30:00 +08:00
昔念
7844c5b76b 1
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2026-04-18 15:22:30 +08:00
昔念
4abd179a23 Switch Woodpecker SSH plugin image to Huawei Cloud mirror
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2026-04-18 13:54:35 +08:00
昔念
a3e88c7357 Switch Woodpecker SSH step to ghcr drone-ssh image
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2026-04-18 13:33:18 +08:00
昔念
4e1a9a815f Switch Woodpecker SSH step to plugins/ssh image
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2026-04-18 13:22:44 +08:00
昔念
de3ae0bca2 1
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2026-04-18 13:09:12 +08:00
昔念
b1ff4d3a2a Switch Woodpecker Go image to DaoCloud mirror
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2026-04-18 12:44:59 +08:00
昔念
24b52e14c3 1
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2026-04-18 12:35:40 +08:00
昔念
2b92baf530 Use mirror image sources in Woodpecker pipeline 2026-04-18 12:24:34 +08:00
昔念
819d5f667b Set git-sync mode to push for force overwrite sync 2026-04-18 12:13:43 +08:00
昔念
de6c700bb3 1
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2026-04-18 01:30:48 +08:00
昔念
3232efd05a 1
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2026-04-17 00:48:43 +08:00
昔念
0c79fee8af 1
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2026-04-17 00:35:17 +08:00
昔念
3d77e146e9 1
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2026-04-16 23:49:28 +08:00
xinian
a43a25c610 test: cover legacy round broadcast handling
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2026-04-16 10:25:56 +08:00
xinian
3cfde577eb test: add pet fusion transaction coverage
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2026-04-16 09:21:39 +08:00
xinian
85f9c02ced fix: correct self-destruct mutual KO handling
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2026-04-16 09:21:02 +08:00
昔念
9f7fd83626 1
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2026-04-15 22:42:56 +08:00
昔念
ee8b0a2182 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-04-15 22:17:08 +08:00
昔念
6e95e014fa 1 2026-04-15 22:16:56 +08:00
xinian
61a135b3a7 fix: 修复宠物升级经验显示与动态结算
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2026-04-15 15:34:16 +08:00
xinian
5a81534e84 1
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2026-04-15 15:07:27 +08:00
xinian
523d835ac0 boss属性丢失,全部被限制属性不能超越,应该给ai和玩家施加不同的getinfo方法
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道具扣除判断,因为判断扣完大于0,所以导致只剩一个的时候,道具成功使用但是不会扣除数量
2026-04-15 14:44:46 +08:00
昔念
5a7e20efec 1
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2026-04-15 03:46:55 +08:00
昔念
5f47bf0589 1
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2026-04-15 03:22:59 +08:00
昔念
a58ef20fab 1
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2026-04-15 00:19:21 +08:00
昔念
3999f34f77 1
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2026-04-15 00:17:06 +08:00
昔念
6f51a2e349 1
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2026-04-15 00:07:36 +08:00
xinian
de755f8fd0 fix: 修正效果33为消除敌方阵营所有强化
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2026-04-14 16:26:05 +08:00
xinian
803aa71771 更新说明
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2026-04-14 15:55:28 +08:00
xinian
4a77066d08 refactor: 重构持续伤害触发时机为回合开始
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2026-04-14 15:21:47 +08:00
xinian
c9b5f8569f fix: 修复道具扣除和宠物融合事务处理问题
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2026-04-14 13:06:28 +08:00
xinian
ddbfe91d8b fix: 修复扭蛋道具扣除逻辑
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2026-04-14 11:06:04 +08:00
昔念
74ac6ce940 ```
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feat
2026-04-14 01:00:34 +08:00
昔念
43b0bc2dec ```
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feat(fight_boss): 优化BOSS战斗奖励逻辑并修复宠物等级突破100级限制

重构了handleMapBossFightRewards函数,将奖励逻辑分离到独立的处理函数中,
增加了shouldGrantBossWinBonus条件判断,确保只有满足条件时才发放胜利奖励。

同时修复了宠物等级系统,允许宠物等级突破100级限制但面板属性仍保持100级上限,
改进了经验获取和面板更新逻辑。

fix(item_use): 添加全能性格转化剂使用验证

添加了UniversalNatureItemID常量定义,增加对道具ID和性格配置的有效性验证,
确保只有正确的道具和性格类型才能被使用。

refactor(fight): 统一战斗结束原因处理逻辑

引入normalizeFightOverReason函数来标准化战斗结束原因,
统一了不同模块中的战斗结果映射逻辑,提高了代码一致性。

perf(pet): 优化宠物升级和经验计算性能

移除了等级100的硬性限制,在保证面板属性不超限的前提下允许宠物等级继续增长,
优化了经验分配和面板重新计算的逻辑流程。
```
2026-04-14 00:43:32 +08:00
昔念
b953e7831a ```
feat(fight_boss): 优化BOSS战斗奖励逻辑并修复宠物等级突破100级限制

重构了handleMapBossFightRewards函数,将奖励逻辑分离到独立的处理函数中,
增加了shouldGrantBossWinBonus条件判断,确保只有满足条件时才发放胜利奖励。

同时修复了宠物等级系统,允许宠物等级突破100级限制但面板属性仍保持100级上限,
改进了经验获取和面板更新逻辑。

fix(item
2026-04-14 00:38:50 +08:00
昔念
62d93f65e7 根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
```
docs(readme): 更新文档说明

- 添加项目使用指南
- 完善API接口说明
- 修正错误的配置示例
```

注意:由于未提供具体的代码差异信息,以上为示例格式。实际使用时请根据具体的代码变更内容填写相应的type、scope、subject和body信息。
2026-04-13 22:53:02 +08:00
昔念
7dfa9c297e ```
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feat(fight): 新增疲惫状态并优化睡眠状态机制

- 实现疲惫状态(StatusTired),仅限制攻击技能,允许属性技能正常使用
- 重构睡眠状态,改为在被攻击且未miss时立即解除,而非技能使用后
- 修复寄生种子效果触发时机,改为回合开始时触发
- 调整寄生效果的目标为技能施放者而非对手

fix(fight): 修正战斗回合逻辑和技能持续时间处理

- 修复Effect2194中状态添加函数调用,使用带时间参数的版本
- 修正Effect13中技能持续时间计算,避免额外减1的问题
- 优化回合处理逻辑,当双方都未出手时跳过动作阶段

refactor(cdk): 重构CDK配置结构和服务器冠名功能

- 将CDKConfig中的CDKType字段重命名为Type以符合GORM映射
- 优化UseServerNamingCDK方法的上下文处理逻辑
- 修复服务器冠名CDK使用时的类型检查条件

feat(player): 完善宠物经验系统和CDK兑换功能

- 增强AddPetExp方法,处理宠物等级达到100级的情况
- 添加查询当前账号有效期内服务器冠名信息的API接口
- 实现服务器服务相关的数据模型和查询方法

fix(task): 任务查询支持启用和未启用状态

- 修改任务服务中的Get、GetDaily、GetWeek方法
- 当启用状态下无结果时,自动查询未启用状态的任务配置
```
2026-04-13 22:27:27 +08:00
昔念
f95fd49efd ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight): 新增疲惫状态并优化睡眠状态机制

- 实现疲惫状态(StatusTired),仅限制攻击技能,允许属性技能正常使用
- 重构睡眠状态,改为在被攻击且未miss时立即解除,而非技能使用后
- 修复寄生种子效果触发时机,改为回合开始时触发
- 调整寄生效果的目标为技能施放者而非
2026-04-13 21:06:45 +08:00
昔念
ce1a2a3588 ```
All checks were successful
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feat(xmlres): 使用rawFlexibleString替换字符串类型以支持灵活解析

- 将EffectArg结构体中的SideEffectArg字段类型从string改为rawFlexibleString
- 将Move结构体中的Name字段类型从string改为rawFlexibleString,并更新反序列化逻辑
- 统一配置文件解析方式,移除磁盘回退机制并简化readConfigContent函数
- 移除不再使用的导入包和变量

fix(fight): 修复战斗系统中的空技能和无效数据问题

- 在collectAttackValues函数中过滤掉SkillID为0的攻击值
- 添加检查避免发送空的攻击信息到客户端
- 移除输入模块中未使用的捕捉逻辑

refactor(middleware): 重构中间件配置并添加CDK权限控制

- 简化middleware.go文件结构
- 为CDK相关接口添加适当的权限中间件
- 优化服务器代理配置

feat(player): 移除宠物捕捉状态字段

- 从ReadyFightPetInfo结构体中移除IsCapture字段
- 简化宠物准备信息的数据结构
```
2026-04-13 11:34:28 +08:00
昔念
3739c2a6f9 ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(xmlres): 使用rawFlexibleString替换字符串类型以支持灵活解析

- 将EffectArg结构体中的SideEffectArg字段类型从string改为rawFlexibleString
- 将Move结构体中的Name字段类型从string改为rawFlexibleString,并更新反序列化逻辑
- 统一配置文件解析方式,移除磁盘回退机制并简化readConfigContent函数
- 移除不再使用的导入包和变量

fix(fight): 修复战斗系统中的空技能和无效数据问题

- 在
2026-04-13 11:28:30 +08:00
昔念
eca7dd86e1 ```
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fix(fight): 修复单输入战斗中效果处理逻辑错误

- 在Effect201的OnSkill方法中调整了多输入战斗检查的位置,
  确保单输入战斗中的单目标效果被正确忽略

- 添加了针对单输入战斗中单目标效果的测试用例

- 移除了重复的多输入战斗检查代码

feat(fight): 添加战斗初始化时捕获标识设置功能

- 在initfightready函数中添加对CanCapture字段的处理
  将玩家的捕获能力信息传递到战斗准备信息中

- 在ReadyFightPetInfo结构体中添加IsCapture字段用于
  标识宠物是否为捕获类型

refactor(fight): 调整战斗初始化顺序确保数据一致性

- 将ReadyInfo初始化移到绑定输入上下文之后执行
  确保团队视图链接完成后再进行准备信息构建

fix(player): 增加宠物血量检查避免无效匹配

- 在玩家匹配检测中增加首只宠物血量检查
  当首只宠物血量为0时不参与匹配以防止异常情况
```
2026-04-13 10:21:13 +08:00
昔念
e161e3626f ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(fight): 修复单输入战斗中效果处理逻辑错误

- 在Effect201的OnSkill方法中调整了多输入战斗检查的位置,
  确保单输入战斗中的单目标效果被正确忽略

- 添加了针对单输入战斗中单目标效果的测试用例

- 移除了重复的多输入战斗检查代码

feat(fight): 添加战斗初始化时捕获标识
2026-04-13 09:59:09 +08:00
87 changed files with 3231 additions and 15276 deletions

View File

@@ -27,5 +27,4 @@ main:
username: ${GIT_USERNAME}
password: ${GIT_ACCESS_TOKEN}
force: true
#sync_mode: rebase
sync_mode: push

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@@ -18,11 +18,11 @@ ENV GOMODCACHE=/workspace/.cache/gomod
# ==========================================
# 2. Codex 配置 (更换时修改这里重新 build)
# ==========================================
ENV CODEX_BASE_URL="http://fast.jnm.lol/v1"
ENV CODEX_BASE_URL="https://api.jucode.cn/v1"
ENV CODEX_MODEL="gpt-5.4"
ENV OPENAI_API_KEY="pk_live_d15iVqaSMxD_XLHh0nrFPJ_fzFZy8IfR4Cd62bERl8g"
ENV OPENAI_API_KEY="sk-E0ZZIFNnD0RkhMC9pT2AGMutz9vNy2VLNrgyyobT5voa81pQ"
# ==========================================
# 3. 安装系统依赖GolangCode-server

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@@ -13,7 +13,7 @@ skip_clone: true
steps:
# ========== 1. 替代clone拉取代码核心依赖 ==========
prepare:
image: alpine/git
image: docker.1ms.run/alpine/git
environment:
# WOODPECKER_SSH_KEY:
# from_secret: WOODPECKER_SSH_KEY
@@ -70,7 +70,7 @@ steps:
# ========== 4. 编译Logic服务完全参考GitHub Actions编译配置 ==========
build_logic:
image: golang:1.25
image: docker.m.daocloud.io/golang:1.25
depends_on: [prepare]
environment:
CGO_ENABLED: 0
@@ -142,7 +142,7 @@ steps:
# ========== 6. SCP推送产物依赖编译+配置解析 ==========
scp-exe-to-servers: # 与fetch-deploy-config同级缩进2个空格
image: appleboy/drone-scp:1.6.2 # 子元素缩进4个空格
image: docker.1ms.run/appleboy/drone-scp:1.6.2 # 子元素缩进4个空格
settings: # 子元素缩进4个空格
host: &ssh_host 43.248.3.21
port: &ssh_port 22
@@ -158,7 +158,7 @@ steps:
depends_on: # 子元素缩进4个空格
- build_logic # depends_on内的项缩进6个空格
start-login-logic:
image: appleboy/drone-ssh:1.6.2
image: swr.cn-north-4.myhuaweicloud.com/ddn-k8s/ghcr.io/appleboy/drone-ssh:1.7.7
depends_on: [scp-exe-to-servers]
settings: # 子元素缩进4个空格
host: *ssh_host

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@@ -0,0 +1,56 @@
package main
import (
"database/sql"
"fmt"
"log"
_ "github.com/lib/pq"
)
func main() {
const dsn = "user=user_YrK4j7 password=password_jSDm76 host=43.248.3.21 port=5432 dbname=bl sslmode=disable timezone=Asia/Shanghai"
db, err := sql.Open("postgres", dsn)
if err != nil {
log.Fatal(err)
}
defer db.Close()
var (
id int64
cdkCode string
cdkType int64
exchangeRemainCount int64
bindUserID int64
validEndTime sql.NullTime
remark sql.NullString
)
err = db.QueryRow(`
select id, cdk_code, type, exchange_remain_count, bind_user_id, valid_end_time, remark
from config_gift_cdk
where cdk_code = $1
`, "nrTbdXFBhKkaTdDk").Scan(
&id,
&cdkCode,
&cdkType,
&exchangeRemainCount,
&bindUserID,
&validEndTime,
&remark,
)
if err != nil {
log.Fatal(err)
}
fmt.Printf("id=%d\ncdk_code=%s\ntype=%d\nexchange_remain_count=%d\nbind_user_id=%d\nvalid_end_time=%v\nremark=%q\n",
id,
cdkCode,
cdkType,
exchangeRemainCount,
bindUserID,
validEndTime.Time,
remark.String,
)
}

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@@ -2,6 +2,7 @@ package cool
import (
"context"
"reflect"
"strings"
"blazing/cool/coolconfig"
@@ -158,12 +159,33 @@ func (c *Controller) Page(ctx context.Context, req *PageReq) (res *BaseRes, err
// 注册控制器到路由
func RegisterController(c IController) {
var ctx = context.Background()
var sController = &Controller{}
gconv.Struct(c, &sController)
var sController *Controller
rv := reflect.ValueOf(c)
if rv.IsValid() && rv.Kind() == reflect.Ptr {
ev := rv.Elem()
if ev.IsValid() {
field := ev.FieldByName("Controller")
if field.IsValid() && !field.IsNil() {
if ctrl, ok := field.Interface().(*Controller); ok && ctrl != nil {
sController = ctrl
}
}
}
}
if sController == nil {
sController = &Controller{}
gconv.Struct(c, &sController)
}
if coolconfig.Config.Eps {
model := sController.Service.GetModel()
columns := getModelInfo(ctx, sController.Prefix, model)
ModelInfo[sController.Prefix] = columns
tableName := ""
if model != nil {
tableName = strings.TrimSpace(model.TableName())
}
if tableName != "" && tableName != "this_table_should_not_exist" {
columns := getModelInfo(ctx, sController.Prefix, model)
ModelInfo[sController.Prefix] = columns
}
}
g.Server().Group(
sController.Prefix, func(group *ghttp.RouterGroup) {

View File

@@ -3,6 +3,7 @@ package cool
import (
_ "blazing/contrib/drivers/pgsql"
"blazing/cool/cooldb"
"sync"
"github.com/gogf/gf/v2/encoding/gjson"
"github.com/gogf/gf/v2/frame/g"
@@ -10,6 +11,11 @@ import (
"gorm.io/gorm"
)
var (
autoMigrateMu sync.Mutex
autoMigrateModels []IModel
)
// 初始化数据库连接供gorm使用
func InitDB(group string) (*gorm.DB, error) {
// var ctx context.Context
@@ -54,9 +60,33 @@ func getDBbyModel(model IModel) *gorm.DB {
// 根据entity结构体创建表
func CreateTable(model IModel) error {
if Config.AutoMigrate {
autoMigrateMu.Lock()
autoMigrateModels = append(autoMigrateModels, model)
autoMigrateMu.Unlock()
return nil
}
// RunAutoMigrate 显式执行已注册模型的建表/迁移。
func RunAutoMigrate() error {
if !Config.AutoMigrate {
return nil
}
autoMigrateMu.Lock()
models := append([]IModel(nil), autoMigrateModels...)
autoMigrateMu.Unlock()
seen := make(map[string]struct{}, len(models))
for _, model := range models {
key := model.GroupName() + ":" + model.TableName()
if _, ok := seen[key]; ok {
continue
}
seen[key] = struct{}{}
db := getDBbyModel(model)
return db.AutoMigrate(model)
if err := db.AutoMigrate(model); err != nil {
return err
}
}
return nil
}

View File

@@ -5,7 +5,7 @@ type EffectArg struct {
SideEffect []struct {
ID int `json:"ID"`
SideEffectArgcount int `json:"SideEffectArgcount"`
SideEffectArg string `json:"SideEffectArg,omitempty"`
SideEffectArg rawFlexibleString `json:"SideEffectArg,omitempty"`
} `json:"SideEffect"`
} `json:"SideEffects"`
}

View File

@@ -6,9 +6,6 @@ import (
_ "blazing/common/data/xmlres/packed"
"encoding/json"
"fmt"
"os"
"path/filepath"
"strings"
"github.com/ECUST-XX/xml"
"github.com/gogf/gf/v2/os/gres"
@@ -16,27 +13,9 @@ import (
)
var path string
var diskConfigPath string
func readConfigContent(path string) []byte {
content := gres.GetContent(path)
if len(content) > 0 {
return content
}
if diskConfigPath == "" {
return content
}
diskPath := filepath.Join(diskConfigPath, strings.TrimPrefix(path, "config/"))
data, err := os.ReadFile(diskPath)
if err != nil {
fmt.Printf("[xmlres] readConfigContent fallback failed: path=%s disk=%s err=%v\n", path, diskPath, err)
return content
}
fmt.Printf("[xmlres] readConfigContent fallback hit: path=%s disk=%s len=%d\n", path, diskPath, len(data))
return data
return gres.GetContent(path)
}
func getXml[T any](path string) T {
@@ -93,9 +72,6 @@ var (
func Initfile() {
//gres.Dump()
path1, _ := os.Getwd()
diskConfigPath = filepath.Join(path1, "public", "config")
path = path1 + "/public/config/"
path = "config/"
MapConfig = getXml[Maps](path + "210.xml")

View File

@@ -0,0 +1,26 @@
package xmlres
import (
"encoding/json"
"testing"
)
func TestMoveUnmarshalJSONAcceptsNumericName(t *testing.T) {
var move Move
if err := json.Unmarshal([]byte(`{"ID":10001,"Name":1,"Category":1,"Type":8,"Power":35,"MaxPP":35,"Accuracy":95}`), &move); err != nil {
t.Fatalf("unmarshal move failed: %v", err)
}
if move.Name != "1" {
t.Fatalf("expected numeric name to convert to string, got %q", move.Name)
}
}
func TestEffectArgUnmarshalJSONAcceptsNumericSideEffectArg(t *testing.T) {
var cfg EffectArg
if err := json.Unmarshal([]byte(`{"SideEffects":{"SideEffect":[{"ID":1,"SideEffectArgcount":1,"SideEffectArg":3}]}}`), &cfg); err != nil {
t.Fatalf("unmarshal effect arg failed: %v", err)
}
if got := string(cfg.SideEffects.SideEffect[0].SideEffectArg); got != "3" {
t.Fatalf("expected numeric side effect arg to convert to string, got %q", got)
}
}

File diff suppressed because one or more lines are too long

View File

@@ -115,7 +115,7 @@ type Move struct {
func (m *Move) UnmarshalJSON(data []byte) error {
type moveAlias struct {
ID int `json:"ID"`
Name string `json:"Name"`
Name rawFlexibleString `json:"Name"`
Category int `json:"Category"`
Type int `json:"Type"`
Power int `json:"Power"`
@@ -150,7 +150,7 @@ func (m *Move) UnmarshalJSON(data []byte) error {
*m = Move{
ID: aux.ID,
Name: aux.Name,
Name: string(aux.Name),
Category: aux.Category,
Type: aux.Type,
Power: aux.Power,

View File

@@ -121,7 +121,23 @@ func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
}
}()
ws := c.Context().(*player.ClientData).Wsmsg
client := c.Context().(*player.ClientData)
if s.discorse && !client.IsCrossDomainChecked() {
handled, ready, action := handle(c)
if action != gnet.None {
return action
}
if handled {
client.MarkCrossDomainChecked()
return gnet.None
}
if !ready {
return gnet.None
}
client.MarkCrossDomainChecked()
}
ws := client.Wsmsg
if ws.Tcp {
return s.handleTCP(c)
}

View File

@@ -0,0 +1,73 @@
-- 初始化/修复 SPT 配置表PostgreSQL
-- 用法 sun 数据库执行本文件
BEGIN;
CREATE TABLE IF NOT EXISTS config_spt (
id BIGSERIAL PRIMARY KEY,
"createTime" TIMESTAMPTZ NOT NULL DEFAULT NOW(),
"updateTime" TIMESTAMPTZ NOT NULL DEFAULT NOW(),
deleted_at TIMESTAMPTZ NULL,
is_enable INTEGER NOT NULL DEFAULT 1,
remark VARCHAR(255) NOT NULL DEFAULT '',
task_id INTEGER NOT NULL,
title VARCHAR(64) NOT NULL DEFAULT '',
pet_id INTEGER NOT NULL DEFAULT 0,
online INTEGER NOT NULL DEFAULT 1,
level INTEGER NOT NULL DEFAULT 1,
enter_id INTEGER NOT NULL DEFAULT 0,
description TEXT NOT NULL DEFAULT ''
);
CREATE UNIQUE INDEX IF NOT EXISTS idx_config_spt_task_id ON config_spt(task_id);
ALTER TABLE config_spt DROP COLUMN IF EXISTS seat_id;
INSERT INTO config_spt
(task_id, title, pet_id, online, level, enter_id, description, is_enable, remark)
VALUES
(301,'蘑菇怪',47,1,1,12,'生活在克洛斯星被艾里逊的液氮冻伤而发狂使用火焰喷射器可以使它安静下来制服它可以获得草系精灵小蘑菇',1,'破除防护罩'),
(302,'钢牙鲨',34,1,1,21,'海洋星海底的危险怪兽据说它躲藏的洞穴中有制作黑武士装的黑晶矿石记住到海底一定要穿上耐压的潜水套装',1,''),
(303,'里奥斯',42,1,2,17,'海盗艾里逊在火山被它困住战胜它有机会获得火系精灵胡里亚在火山你会用到喷水装的',1,'扑灭火焰屏障'),
(304,'阿克希亚',50,1,4,40,'塞西利亚星的守护者正义的精灵圣兽它是不可战胜的千年来一直等待着宿命的对手',1,''),
(305,'提亚斯',69,1,3,27,'云霄星出现了一只极具攻击性的变异精灵拥有很多蛋的它虽然想要努力呵护自己的孩子却力不从心看来需要大家帮帮忙啊',1,''),
(306,'雷伊',70,1,3,32,'赫尔卡星天空中划过一道闪电映出了一个酷似精灵的黑影它全身被电流包围从它的神态中可以看出它正等待来自各方的挑战',1,'雷雨天'),
(307,'纳多雷',88,1,3,106,'在双子阿尔法星上特派队遇见了一只巨大的精灵经过多次挑战后它仍然丝毫无损赛尔们是否有办法战胜这只精灵呢',1,''),
(308,'雷纳多',113,1,3,49,'彪悍的雷纳多盘踞在双子贝塔星上和双子阿尔法星的纳多雷遥相对应守护着星球上所有精灵的',1,''),
(309,'尤纳斯',132,1,4,314,'黑暗之门的制造者拥有能够抵御一切的暗影屏障和所有能量来源的黑暗之核',1,''),
(310,'魔狮迪露',187,1,4,53,'魔狮迪露具有神秘的力量能使自己的体力突破界限但同时也会受到未知的惩罚',1,''),
(311,'哈莫雷特',216,1,5,60,'拥有无比巨大的身躯集水火草三种原能为一身龙系的神秘力量使它所向无敌失忆的它似乎还有很多谜团',1,''),
(312,'奈尼芬多',264,1,4,325,'奈尼芬多是爱迪星的守护者凄美的歌声连月亮都为之倾倒据说只有音乐的力量才能够唤醒它',1,''),
(316,'厄尔塞拉',421,1,5,61,'浑身散发着各色光芒任何邪恶在她的光芒下消散无形',1,''),
(50,'卡特斯',169,1,2,110,'作为暗黑武斗场的试炼精灵守护着试炼之门它的气度和风度非同一般杀气重重很难对付',1,''),
(51,'魔牙鲨',171,1,3,503,'暗黑第一门的魔牙鲨被赋予了传说中的暗黑斗气隐藏在暗影中攻击时它的能力可以被放大增强',1,''),
(53,'贝鲁基德',174,1,3,504,'暗黑第二门的贝鲁基德暗黑火焰环绕周身凶悍的外表下藏着善战勇敢的心',1,''),
(55,'巴弗洛',177,1,3,505,'勇猛凶横的巴弗洛把守着暗黑武斗场-霹雳闪电般的羽翼攻击震荡心胸的音乐攻击让人防不胜防',1,''),
(56,'奇拉塔顿',183,1,3,505,'勇敢的奇拉塔顿驻守在暗黑武斗场-门的那一边身为大地之子的它驾驭着反物质能量纵横无敌',1,''),
(59,'西萨拉斯',195,1,3,506,'拥有强大反物质电力的暗黑-门守护者雷霆之刃震撼寰宇天地电流之剑穿透空间阻隔威慑四方',1,''),
(60,'克林卡修',192,1,4,506,'暗黑-门守护者冰雪灵兽克林卡修冰雪之爪具有猛烈的攻击力果敢不张扬的个性让它成为忍者般的精灵',1,''),
(76,'卡库',222,1,4,507,'暗黑-门是武学之门守门精灵不张扬不蛮横步步为营每出一招都会致命',1,''),
(77,'赫德卡',224,1,4,507,'驻守暗黑V-II门的铁血赫德卡有着铜墙铁壁的防守能力有着超级强力的电光炮它的防御之门你能够开启吗',1,''),
(78,'伊兰罗尼',227,1,5,507,'守护暗黑-门的伊兰罗尼是优雅得体的淑女擅长在裙摆飘飘光芒闪耀间使出杀手',1,''),
(117,'斯加尔卡',356,1,5,508,'暗黑VI-I门的守护者擅长使用暗黑电能的家伙比起折磨对手的身体斯加尔卡更喜欢震慑对手的心灵',1,''),
(118,'艾尔伊洛',297,1,5,508,'暗黑VI-II门的守护者历经了炼狱洗礼的艾尔伊洛开始崇尚爽快的攻击方式喜欢凭借精湛的技巧近距地伤害对手',1,''),
(119,'布林克克',359,1,5,508,'暗黑VI-III门的守护者拥有海妖之力的庇护体内充满着混沌的能量企图吞噬整个海洋',1,''),
(502,'魔花使者',438,1,5,509,'暗黑VII-I门的守护者比恩特的进化形态浑身散发着反物质世界中的黑暗气息散发出来的毒粉是它的致命武器',1,''),
(503,'莫尔加斯',441,1,5,509,'暗黑VII-II门的守护者莫鲁格尔的进化形态受到了反物质世界的影响浑身被黑暗所包围拥有极强的防御能力所有攻击在它面前都显得非常渺小',1,''),
(504,'萨诺拉斯',435,1,5,509,'暗黑VII-III门的守护者萨诺的进化形态经过岩浆洗礼的皮肤拥有独特的降温功能即使在极其炎热的环境下依然不受影响',1,''),
(606,'帕多尼',656,1,5,510,'暗黑-门的守护者浑身充斥着暗黑能量暗黑能量会随着它的歌神散发出来',1,''),
(607,'加洛德',659,1,5,510,'暗黑-门的守护暗黑能量的注入使它的脾气变得暴躁擅长与对手近身搏斗浑身的尖刺催生出的植物都是它进攻的利器',1,''),
(608,'萨多拉尼',661,1,5,510,'暗黑-门的守护将暗黑能量融入自身肢体变得非常结实有力虽然体积很小但是却拥有了堪比巨龙的神力',1,'')
ON CONFLICT (task_id) DO UPDATE
SET
title = EXCLUDED.title,
pet_id = EXCLUDED.pet_id,
online = EXCLUDED.online,
level = EXCLUDED.level,
enter_id = EXCLUDED.enter_id,
description = EXCLUDED.description,
is_enable = EXCLUDED.is_enable,
remark = EXCLUDED.remark,
"updateTime" = NOW();
COMMIT;

View File

@@ -82,7 +82,9 @@ func (h Controller) DASHIbeiR(req *C2s_MASTER_REWARDSR, c *player.Player) (resul
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrAwardAlreadyClaimed)
}
consumeMasterCupItems(c, requiredItems)
if err := consumeMasterCupItems(c, requiredItems); err != nil {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrInsufficientItems)
}
progress.Set(uint(req.ElementType))
taskData.Data = progress.Bytes()
if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil {
@@ -130,10 +132,13 @@ func hasEnoughMasterCupItems(c *player.Player, requiredItems []ItemS) bool {
return true
}
func consumeMasterCupItems(c *player.Player, requiredItems []ItemS) {
func consumeMasterCupItems(c *player.Player, requiredItems []ItemS) error {
for _, item := range requiredItems {
c.Service.Item.UPDATE(item.ItemId, -int(item.ItemCnt))
if err := c.Service.Item.UPDATE(item.ItemId, -int(item.ItemCnt)); err != nil {
return err
}
}
return nil
}
func appendMasterCupRewardItems(c *player.Player, result *S2C_MASTER_REWARDSR, itemList []data.ItemInfo) {

View File

@@ -26,12 +26,11 @@ func (h Controller) EggGamePlay(data1 *C2S_EGG_GAME_PLAY, c *player.Player) (res
if data1.EggNum > 10 || data1.EggNum <= 0 {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
}
if r < 0 {
if r <= 0 || data1.EggNum > r {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrGachaTicketsInsufficient)
}
if data1.EggNum > r {
if err := c.Service.Item.UPDATE(400501, int(-data1.EggNum)); err != nil {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrGachaTicketsInsufficient)
}
result = &S2C_EGG_GAME_PLAY{ListInfo: []data.ItemInfo{}}
if grand.Meet(int(data1.EggNum), 100) {
@@ -52,8 +51,6 @@ func (h Controller) EggGamePlay(data1 *C2S_EGG_GAME_PLAY, c *player.Player) (res
for _, item := range addedItems {
result.ListInfo = append(result.ListInfo, data.ItemInfo{ItemId: item.ItemId, ItemCnt: item.ItemCnt})
}
c.Service.Item.UPDATE(400501, int(-data1.EggNum))
return
}

View File

@@ -57,6 +57,7 @@ func (h Controller) GET_XUANCAI(data *C2s_GET_XUANCAI, c *player.Player) (result
// 检查该位是否未被选中(避免重复)
if (result.Status & mask) == 0 {
result.Status |= mask
itemID := uint32(400686 + randBitIdx + 1)
selectedItems = append(selectedItems, itemID)
itemMask[itemID] = mask

View File

@@ -72,7 +72,7 @@ func startMapBossFight(
ai *player.AI_player,
fn func(model.FightOverInfo),
) (*fight.FightC, errorcode.ErrorCode) {
ourPets := p.GetPetInfo(100)
ourPets := p.GetPetInfo(p.CurrentMapPetLevelLimit())
oppPets := ai.GetPetInfo(0)
if mapNode != nil && mapNode.IsGroupBoss != 0 {
if len(ourPets) > 0 && len(oppPets) > 0 {
@@ -98,8 +98,8 @@ func (Controller) OnPlayerFightNpcMonster(req *FightNpcMonsterInboundInfo, p *pl
if err = p.CanFight(); err != 0 {
return nil, err
}
if req.Number > 9 {
return nil, errorcode.ErrorCodes.ErrSystemError
if int(req.Number) >= len(p.Data) {
return nil, errorcode.ErrorCodes.ErrPokemonNotHere
}
refPet := p.Data[req.Number]
@@ -114,7 +114,7 @@ func (Controller) OnPlayerFightNpcMonster(req *FightNpcMonsterInboundInfo, p *pl
p.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC
p.Fightinfo.Mode = fightinfo.BattleMode.MULTI_MODE
_, err = fight.NewFight(p, ai, p.GetPetInfo(100), ai.GetPetInfo(0), func(foi model.FightOverInfo) {
_, err = fight.NewFight(p, ai, p.GetPetInfo(p.CurrentMapPetLevelLimit()), ai.GetPetInfo(0), func(foi model.FightOverInfo) {
handleNpcFightRewards(p, foi, monster)
})
if err != 0 {
@@ -236,7 +236,7 @@ func shouldGrantBossWinBonus(fightC *fight.FightC, playerID uint32, bossConfig c
func buildNpcMonsterInfo(refPet player.OgrePetInfo, mapID uint32) (*model.PetInfo, *model.PlayerInfo, errorcode.ErrorCode) {
if refPet.ID == 0 {
return nil, nil, errorcode.ErrorCodes.ErrPokemonNotExists
return nil, nil, errorcode.ErrorCodes.ErrPokemonNotHere
}
monster := model.GenPetInfo(

View File

@@ -18,10 +18,13 @@ func (h Controller) ItemSale(data *C2S_ITEM_SALE, c *player.Player) (result *fig
return nil, errorcode.ErrorCodes.ErrSystemError
}
if err := c.Service.Item.UPDATE(data.ItemId, -gconv.Int(data.Amount)); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
itemConfig := xmlres.ItemsMAP[int(data.ItemId)]
if itemConfig.SellPrice != 0 {
c.Info.Coins += int64(int64(data.Amount) * int64(itemConfig.SellPrice))
}
c.Service.Item.UPDATE(data.ItemId, -gconv.Int(data.Amount))
return result, 0
}

View File

@@ -15,6 +15,8 @@ import (
const (
// ItemDefaultLeftTime 道具默认剩余时间(毫秒)
ItemDefaultLeftTime = 360000
// UniversalNatureItemID 全能性格转化剂Ω
UniversalNatureItemID uint32 = 300136
)
// GetUserItemList 获取用户道具列表
@@ -33,11 +35,16 @@ func (h Controller) GetUserItemList(data *ItemListInboundInfo, c *player.Player)
// c: 当前玩家对象
// 返回: 使用后的宠物信息和错误码
func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c *player.Player) (result *item.S2C_USE_PET_ITEM_OUT_OF_FIGHT, err errorcode.ErrorCode) {
_, currentPet, found := c.FindPet(data.CatchTime)
slot, found := c.FindPetBagSlot(data.CatchTime)
if !found {
return nil, errorcode.ErrorCodes.Err10401
}
currentPet := slot.PetInfoPtr()
if currentPet == nil {
return nil, errorcode.ErrorCodes.Err10401
}
itemID := uint32(data.ItemID)
if c.Service.Item.CheakItem(itemID) == 0 {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
@@ -51,7 +58,10 @@ func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c
return nil, errcode
}
refreshPetPaneKeepHP(currentPet, oldHP)
c.Service.Item.UPDATE(itemID, -1)
if err := c.Service.Item.UPDATE(itemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
c.Service.Info.Save(*c.Info)
result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{}
copier.Copy(&result, currentPet)
return result, 0
@@ -83,7 +93,10 @@ func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c
return nil, errcode
}
c.Service.Item.UPDATE(itemID, -1)
if err := c.Service.Item.UPDATE(itemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
c.Service.Info.Save(*c.Info)
result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{}
copier.Copy(&result, currentPet)
return result, 0
@@ -126,7 +139,9 @@ func (h Controller) handlexuancaiItem(currentPet *model.PetInfo, c *player.Playe
return errorcode.ErrorCodes.ErrItemUnusable
}
c.Service.Item.UPDATE(itemid, -100)
if err := c.Service.Item.UPDATE(itemid, -100); err != nil {
return errorcode.ErrorCodes.ErrInsufficientItems
}
return 0
}
@@ -182,11 +197,24 @@ func (h Controller) handleRegularPetItem(itemID uint32, currentPet *model.PetInf
// c: 当前玩家对象
// 返回: 无数据和错误码
func (h Controller) ResetNature(data *C2S_PET_RESET_NATURE, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, found := c.FindPet(data.CatchTime)
slot, found := c.FindPetBagSlot(data.CatchTime)
if !found {
return nil, errorcode.ErrorCodes.Err10401
}
currentPet := slot.PetInfoPtr()
if currentPet == nil {
return nil, errorcode.ErrorCodes.Err10401
}
if data.ItemId != UniversalNatureItemID {
return nil, errorcode.ErrorCodes.ErrItemUnusable
}
if _, ok := xmlres.NatureRootMap[int(data.Nature)]; !ok {
return nil, errorcode.ErrorCodes.ErrItemUnusable
}
if c.Service.Item.CheakItem(data.ItemId) <= 0 {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
@@ -194,7 +222,10 @@ func (h Controller) ResetNature(data *C2S_PET_RESET_NATURE, c *player.Player) (r
currentHP := currentPet.Hp
currentPet.Nature = data.Nature
refreshPetPaneKeepHP(currentPet, currentHP)
c.Service.Item.UPDATE(data.ItemId, -1)
if err := c.Service.Item.UPDATE(data.ItemId, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
c.Service.Info.Save(*c.Info)
return result, 0
}
@@ -222,29 +253,38 @@ func (h Controller) UseSpeedupItem(data *C2S_USE_SPEEDUP_ITEM, c *player.Player)
if c.Info.TwoTimes != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse
}
c.Info.TwoTimes += 50 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
case 300067:
if c.Info.TwoTimes != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse
}
c.Info.TwoTimes += 25 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
case 300051: // 假设1002是三倍经验加速器道具ID
if c.Info.ThreeTimes != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse
}
c.Info.ThreeTimes += 50 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
case 300115:
if c.Info.ThreeTimes != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse
}
c.Info.ThreeTimes += 30 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
default:
return nil, errorcode.ErrorCodes.ErrSystemError // 未知道具ID
}
// 3. 扣减道具(数量-1
c.Service.Item.UPDATE(data.ItemID, -1)
if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
switch data.ItemID {
case 300027: // 假设1001是双倍经验加速器道具ID
c.Info.TwoTimes += 50 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
case 300067:
c.Info.TwoTimes += 25 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
case 300051: // 假设1002是三倍经验加速器道具ID
c.Info.ThreeTimes += 50 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
case 300115:
c.Info.ThreeTimes += 30 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
}
result.ThreeTimes = uint32(c.Info.ThreeTimes) // 返回三倍经验剩余次数
result.TwoTimes = uint32(c.Info.TwoTimes) // 返回双倍经验剩余次数
@@ -275,10 +315,11 @@ func (h Controller) UseEnergyXishou(data *C2S_USE_ENERGY_XISHOU, c *player.Playe
}
// 2. 核心业务逻辑:更新能量吸收器剩余次数
// 可根据道具ID配置不同的次数加成此处默认+1
if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
c.Info.EnergyTime += 40 // 玩家对象新增 EnergyTimes 字段存储能量吸收剩余次数
// 3. 扣减道具(数量-1
c.Service.Item.UPDATE(data.ItemID, -1)
result = &item.S2C_USE_ENERGY_XISHOU{
EnergyTimes: uint32(c.Info.EnergyTime),
}
@@ -309,6 +350,9 @@ func (h Controller) UseAutoFightItem(data *C2S_USE_AUTO_FIGHT_ITEM, c *player.Pl
if c.Info.AutoFightTime != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse
}
if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
result = &item.S2C_USE_AUTO_FIGHT_ITEM{}
// 2. 核心业务逻辑:开启自动战斗 + 更新剩余次数
c.Info.AutoFight = 3 // 按需求设置自动战斗flag为3需测试
@@ -324,8 +368,6 @@ func (h Controller) UseAutoFightItem(data *C2S_USE_AUTO_FIGHT_ITEM, c *player.Pl
c.Info.AutoFightTime += 50
}
result.AutoFightTimes = c.Info.AutoFightTime
// 3. 扣减道具(数量-1
c.Service.Item.UPDATE(data.ItemID, -1)
return result, 0
}

View File

@@ -0,0 +1,60 @@
package controller
import (
"blazing/common/data/xmlres"
"blazing/logic/service/player"
playermodel "blazing/modules/player/model"
blservice "blazing/modules/player/service"
"testing"
)
func TestUsePetItemOutOfFightAppliesToBackupPetInMemory(t *testing.T) {
petID := firstPetIDForControllerTest(t)
backupPet := playermodel.GenPetInfo(petID, 31, 0, 0, 50, nil, 0)
if backupPet == nil {
t.Fatal("failed to generate backup pet")
}
if backupPet.MaxHp <= 1 {
t.Fatalf("expected generated pet to have max hp > 1, got %d", backupPet.MaxHp)
}
backupPet.Hp = 1
testPlayer := player.NewPlayer(nil)
testPlayer.Info = &playermodel.PlayerInfo{
UserID: 1,
PetList: []playermodel.PetInfo{},
BackupPetList: []playermodel.PetInfo{*backupPet},
}
testPlayer.Service = blservice.NewUserService(testPlayer.Info.UserID)
itemID, recoverHP := firstRecoverHPItemForControllerTest(t)
if recoverHP <= 0 {
t.Fatalf("expected positive recover hp for item %d, got %d", itemID, recoverHP)
}
_, err := (Controller{}).UsePetItemOutOfFight(&C2S_USE_PET_ITEM_OUT_OF_FIGHT{
CatchTime: backupPet.CatchTime,
ItemID: int32(itemID),
}, testPlayer)
if err != 0 {
t.Fatalf("expected backup pet item use to succeed in-memory, got err=%d", err)
}
updatedPet := testPlayer.Info.BackupPetList[0]
if updatedPet.Hp <= 1 {
t.Fatalf("expected backup pet hp to increase in memory, got hp=%d", updatedPet.Hp)
}
}
func firstRecoverHPItemForControllerTest(t *testing.T) (uint32, int) {
t.Helper()
for id, cfg := range xmlres.ItemsMAP {
if cfg.HP > 0 {
return uint32(id), cfg.HP
}
}
t.Fatal("xmlres.ItemsMAP has no HP recovery item")
return 0, 0
}

View File

@@ -19,20 +19,13 @@ func (h Controller) SavePetBagOrder(
return nil, 0
}
// PetRetrieveFromWarehouse 领回仓库精灵
// PetRetrieveFromWarehouse 从放生仓库领回精灵
func (h Controller) PetRetrieveFromWarehouse(
data *PET_RETRIEVE, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if _, ok := player.FindPetBagSlot(data.CatchTime); ok {
return nil, 0
if !player.Service.Pet.UpdateFree(data.CatchTime, 1, 0) {
return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
}
petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
if petInfo == nil {
return nil, 0
}
player.AddPetToAvailableBag(petInfo.Data)
return nil, 0
}

View File

@@ -37,7 +37,9 @@ func (h Controller) PetELV(data *C2S_PET_EVOLVTION, c *player.Player) (result *f
return nil, errorcode.ErrorCodes.ErrInsufficientItemsMulti
}
if branch.EvolvItem != 0 {
c.Service.Item.UPDATE(uint32(branch.EvolvItem), -branch.EvolvItemCount)
if err := c.Service.Item.UPDATE(uint32(branch.EvolvItem), -branch.EvolvItemCount); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItemsMulti
}
}
currentPet.ID = uint32(branch.MonTo)

View File

@@ -17,11 +17,16 @@ const (
// c: 当前玩家对象
// 返回: 分配结果和错误码
func (h Controller) PetEVDiy(data *PetEV, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, found := c.FindPet(data.CacthTime)
slot, found := c.FindPetBagSlot(data.CacthTime)
if !found {
return nil, errorcode.ErrorCodes.Err10401
}
currentPet := slot.PetInfoPtr()
if currentPet == nil {
return nil, errorcode.ErrorCodes.Err10401
}
var targetTotal uint32
var currentTotal uint32
for i, evValue := range data.EVs {

View File

@@ -0,0 +1,45 @@
package controller
import (
"testing"
"blazing/logic/service/player"
playermodel "blazing/modules/player/model"
)
func TestPetEVDiy_AppliesToBackupPet(t *testing.T) {
p := player.NewPlayer(nil)
p.Info = &playermodel.PlayerInfo{
EVPool: 20,
PetList: []playermodel.PetInfo{
{CatchTime: 1},
},
BackupPetList: []playermodel.PetInfo{
{
CatchTime: 2,
Level: 100,
Ev: [6]uint32{0, 4, 0, 0, 0, 0},
},
},
}
data := &PetEV{
CacthTime: 2,
EVs: [6]uint32{0, 8, 4, 0, 0, 0},
}
_, err := (Controller{}).PetEVDiy(data, p)
if err != 0 {
t.Fatalf("PetEVDiy returned error: %v", err)
}
got := p.Info.BackupPetList[0].Ev
want := [6]uint32{0, 8, 4, 0, 0, 0}
if got != want {
t.Fatalf("backup pet EV mismatch, got %v want %v", got, want)
}
if gotPool, wantPool := p.Info.EVPool, int64(12); gotPool != wantPool {
t.Fatalf("EVPool mismatch, got %d want %d", gotPool, wantPool)
}
}

View File

@@ -65,16 +65,33 @@ func (h Controller) PetFusion(data *C2S_PetFusion, c *player.Player) (result *pe
return result, errorcode.ErrorCodes.ErrSunDouInsufficient10016
}
consumeItems(c, materialCounts)
c.Info.Coins -= petFusionCost
if resultPetID == 0 {
if useOptionalItem(c, data.GoldItem1[:], petFusionFailureItemID) {
result.CostItemFlag = 1
} else if auxPet.Level > 5 {
auxPet.Downgrade(auxPet.Level - 5)
failedAux := *auxPet
if auxPet.Level > 5 {
failedAux.Downgrade(auxPet.Level - 5)
} else {
auxPet.Downgrade(1)
failedAux.Downgrade(1)
}
txResult, errCode := c.Service.PetFusionTx(
*c.Info,
data.Mcatchtime,
data.Auxcatchtime,
materialCounts,
data.GoldItem1[:],
petFusionKeepAuxItemID,
petFusionFailureItemID,
petFusionCost,
nil,
&failedAux,
)
if errCode != 0 {
return result, errCode
}
c.Info.Coins -= petFusionCost
if txResult.CostItemUsed {
result.CostItemFlag = 1
} else if txResult.UpdatedAux != nil {
*auxPet = *txResult.UpdatedAux
}
return &pet.PetFusionInfo{}, 0
}
@@ -101,18 +118,37 @@ func (h Controller) PetFusion(data *C2S_PetFusion, c *player.Player) (result *pe
newPet.RandomByWeightShiny()
}
c.Service.Pet.PetAdd(newPet, 0)
//println(c.Info.UserID, "进行融合", len(c.Info.PetList), masterPet.ID, auxPet.ID, newPet.ID)
c.PetDel(data.Mcatchtime)
if useOptionalItem(c, data.GoldItem1[:], petFusionKeepAuxItemID) {
result.CostItemFlag = 1
} else {
c.PetDel(data.Auxcatchtime)
txResult, errCode := c.Service.PetFusionTx(
*c.Info,
data.Mcatchtime,
data.Auxcatchtime,
materialCounts,
data.GoldItem1[:],
petFusionKeepAuxItemID,
petFusionFailureItemID,
petFusionCost,
newPet,
nil,
)
if errCode != 0 {
return result, errCode
}
result.ObtainTime = newPet.CatchTime
result.StarterCpTm = newPet.ID
c.Info.Coins -= petFusionCost
if txResult.CostItemUsed {
result.CostItemFlag = 1
} else {
removePetFromPlayerInfo(c, data.Auxcatchtime)
}
removePetFromPlayerInfo(c, data.Mcatchtime)
if txResult.NewPet == nil {
return result, errorcode.ErrorCodes.ErrSystemError
}
c.Info.PetList = append(c.Info.PetList, *txResult.NewPet)
result.ObtainTime = txResult.NewPet.CatchTime
result.StarterCpTm = txResult.NewPet.ID
return result, 0
}
@@ -149,21 +185,10 @@ func hasEnoughItems(c *player.Player, itemCounts map[uint32]int) bool {
return true
}
func consumeItems(c *player.Player, itemCounts map[uint32]int) {
for itemID, count := range itemCounts {
_ = c.Service.Item.UPDATE(itemID, -count)
func removePetFromPlayerInfo(c *player.Player, catchTime uint32) {
index, _, ok := c.FindPet(catchTime)
if !ok {
return
}
}
func useOptionalItem(c *player.Player, itemIDs []uint32, target uint32) bool {
if c.Service.Item.CheakItem(target) <= 0 {
return false
}
for _, itemID := range itemIDs {
if itemID == target {
_ = c.Service.Item.UPDATE(target, -1)
return true
}
}
return false
c.Info.PetList = append(c.Info.PetList[:index], c.Info.PetList[index+1:]...)
}

View File

@@ -4,19 +4,22 @@ import (
"blazing/common/socket/errorcode"
"blazing/logic/service/common"
"blazing/logic/service/pet"
"blazing/logic/service/player"
playersvc "blazing/logic/service/player"
"blazing/modules/player/model"
)
// GetPetInfo 获取精灵信息
func (h Controller) GetPetInfo(
data *GetPetInfoInboundInfo,
player *player.Player) (result *model.PetInfo,
player *playersvc.Player) (result *model.PetInfo,
err errorcode.ErrorCode) {
_, petInfo, found := player.FindPet(data.CatchTime)
if found {
result = petInfo
return result, 0
levelLimit := player.CurrentMapPetLevelLimit()
if slot, found := player.FindPetBagSlot(data.CatchTime); found {
if petInfo := slot.PetInfoPtr(); petInfo != nil {
petCopy := playersvc.ApplyPetLevelLimit(*petInfo, levelLimit)
result = &petCopy
return result, 0
}
}
ret := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
@@ -24,16 +27,18 @@ func (h Controller) GetPetInfo(
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
result = &ret.Data
petData := ret.Data
petData = playersvc.ApplyPetLevelLimit(petData, levelLimit)
result = &petData
return result, 0
}
// GetUserBagPetInfo 获取主背包和并列备用精灵列表
func (h Controller) GetUserBagPetInfo(
data *GetUserBagPetInfoInboundEmpty,
player *player.Player) (result *pet.GetUserBagPetInfoOutboundInfo,
player *playersvc.Player) (result *pet.GetUserBagPetInfoOutboundInfo,
err errorcode.ErrorCode) {
return player.GetUserBagPetInfo(), 0
return player.GetUserBagPetInfo(player.CurrentMapPetLevelLimit()), 0
}
// GetPetListInboundEmpty 定义请求或响应数据结构。
@@ -44,7 +49,7 @@ type GetPetListInboundEmpty struct {
// GetPetList 获取当前主背包列表
func (h Controller) GetPetList(
data *GetPetListInboundEmpty,
player *player.Player) (result *pet.GetPetListOutboundInfo,
player *playersvc.Player) (result *pet.GetPetListOutboundInfo,
err errorcode.ErrorCode) {
return buildPetListOutboundInfo(player.Info.PetList), 0
}
@@ -57,7 +62,7 @@ type GetPetListFreeInboundEmpty struct {
// GetPetReleaseList 获取仓库可放生列表
func (h Controller) GetPetReleaseList(
data *GetPetListFreeInboundEmpty,
player *player.Player) (result *pet.GetPetListOutboundInfo,
player *playersvc.Player) (result *pet.GetPetListOutboundInfo,
err errorcode.ErrorCode) {
return buildPetListOutboundInfo(player.WarehousePetList()), 0
@@ -66,14 +71,13 @@ func (h Controller) GetPetReleaseList(
// PlayerShowPet 精灵展示
func (h Controller) PlayerShowPet(
data *PetShowInboundInfo,
player *player.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) {
player *playersvc.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) {
result = &pet.PetShowOutboundInfo{
UserID: data.Head.UserID,
CatchTime: data.CatchTime,
Flag: data.Flag,
}
_, currentPet, ok := player.FindPet(data.CatchTime)
if data.Flag == 0 {
player.SetPetDisplay(0, nil)
player.GetSpace().RefreshUserInfo(player)
@@ -81,10 +85,18 @@ func (h Controller) PlayerShowPet(
return
}
if !ok {
// 仅允许仓库精灵展示:背包中的精灵直接拒绝
if _, ok := player.FindPetBagSlot(data.CatchTime); ok {
return nil, errorcode.ErrorCodes.ErrCannotShowBagPokemon
}
ret := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
if ret == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
currentPet := &ret.Data
player.SetPetDisplay(data.Flag, currentPet)
player.GetSpace().RefreshUserInfo(player)
result = buildPetShowOutboundInfo(data.Head.UserID, data.Flag, currentPet)

View File

@@ -6,8 +6,39 @@ import (
"blazing/logic/service/fight"
"blazing/logic/service/pet"
"blazing/logic/service/player"
playermodel "blazing/modules/player/model"
)
func petSetExpLimit(currentPet *playermodel.PetInfo) int64 {
if currentPet == nil || currentPet.Level >= 100 {
return 0
}
simulatedPet := *currentPet
allowedExp := simulatedPet.NextLvExp - simulatedPet.Exp
if allowedExp < 0 {
allowedExp = 0
}
for simulatedPet.Level < 100 && simulatedPet.NextLvExp > 0 {
simulatedPet.Level++
simulatedPet.Update(true)
if simulatedPet.Level >= 100 {
break
}
allowedExp += simulatedPet.NextLvExp
}
return allowedExp
}
func minInt64(a, b int64) int64 {
if a < b {
return a
}
return b
}
// PetReleaseToWarehouse 将精灵从仓库包中放生
func (h Controller) PetReleaseToWarehouse(
data *PET_ROWEI, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
@@ -17,9 +48,8 @@ func (h Controller) PetReleaseToWarehouse(
if inBag || inBackup || freeForbidden == 1 {
return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
}
if !player.Service.Pet.UpdateFree(data.CatchTime, 1) {
return nil, errorcode.ErrorCodes.ErrSystemError
if !player.Service.Pet.UpdateFree(data.CatchTime, 0, 1) {
return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
}
return nil, 0
@@ -32,9 +62,11 @@ func (h Controller) PetOneCure(
return result, errorcode.ErrorCodes.ErrChampionCannotHeal
}
_, currentPet, ok := player.FindPet(data.CatchTime)
if ok {
defer currentPet.Cure()
if slot, ok := player.FindPetBagSlot(data.CatchTime); ok {
currentPet := slot.PetInfoPtr()
if currentPet != nil {
defer currentPet.Cure()
}
}
return &pet.PetOneCureOutboundInfo{
@@ -63,11 +95,17 @@ func (h Controller) PetFirst(
func (h Controller) SetPetExp(
data *PetSetExpInboundInfo,
player *player.Player) (result *pet.PetSetExpOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, found := player.FindPet(data.CatchTime)
if !found || currentPet.Level >= 100 {
slot, found := player.FindPetBagSlot(data.CatchTime)
currentPet := slot.PetInfoPtr()
if !found || currentPet == nil || currentPet.Level >= 100 {
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError
}
player.AddPetExp(currentPet, data.Exp)
allowedExp := petSetExpLimit(currentPet)
if allowedExp <= 0 {
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError
}
player.AddPetExp(currentPet, minInt64(data.Exp, allowedExp))
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, 0
}

View File

@@ -0,0 +1,75 @@
package controller
import (
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"blazing/logic/service/player"
playermodel "blazing/modules/player/model"
"testing"
)
func firstPetIDForControllerTest(t *testing.T) int {
t.Helper()
for id := range xmlres.PetMAP {
return id
}
t.Fatal("xmlres.PetMAP is empty")
return 0
}
func TestSetPetExpCapsLevelAt100(t *testing.T) {
petID := firstPetIDForControllerTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 99, nil, 0)
if petInfo == nil {
t.Fatal("failed to generate test pet")
}
expPool := petInfo.NextLvExp + 10_000
testPlayer := player.NewPlayer(nil)
testPlayer.Info = &playermodel.PlayerInfo{
ExpPool: expPool,
PetList: []playermodel.PetInfo{*petInfo},
}
currentPet := &testPlayer.Info.PetList[0]
result, err := (Controller{}).SetPetExp(&PetSetExpInboundInfo{
CatchTime: currentPet.CatchTime,
Exp: expPool,
}, testPlayer)
if err != 0 {
t.Fatalf("expected SetPetExp to succeed, got err=%d", err)
}
if currentPet.Level != 100 {
t.Fatalf("expected pet level to stop at 100, got %d", currentPet.Level)
}
if result.Exp != 10_000 {
t.Fatalf("expected overflow exp to remain in pool, got %d", result.Exp)
}
}
func TestSetPetExpRejectsPetAtLevel100(t *testing.T) {
petID := firstPetIDForControllerTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
if petInfo == nil {
t.Fatal("failed to generate test pet")
}
testPlayer := player.NewPlayer(nil)
testPlayer.Info = &playermodel.PlayerInfo{
ExpPool: 50_000,
PetList: []playermodel.PetInfo{*petInfo},
}
result, err := (Controller{}).SetPetExp(&PetSetExpInboundInfo{
CatchTime: petInfo.CatchTime,
Exp: 12_345,
}, testPlayer)
if err != errorcode.ErrorCodes.ErrSystemError {
t.Fatalf("expected level-100 pet to be rejected, got err=%d", err)
}
if result.Exp != 50_000 {
t.Fatalf("expected exp pool to remain unchanged, got %d", result.Exp)
}
}

View File

@@ -67,8 +67,9 @@ func (h Controller) GetPetLearnableSkills(
data *GetPetLearnableSkillsInboundInfo,
c *player.Player,
) (result *GetPetLearnableSkillsOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, ok := c.FindPet(data.CatchTime)
if !ok {
slot, ok := c.FindPetBagSlot(data.CatchTime)
currentPet := slot.PetInfoPtr()
if !ok || currentPet == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
@@ -81,8 +82,9 @@ func (h Controller) GetPetLearnableSkills(
func (h Controller) SetPetSkill(data *ChangeSkillInfo, c *player.Player) (result *pet.ChangeSkillOutInfo, err errorcode.ErrorCode) {
const setSkillCost = 50
_, currentPet, ok := c.FindPet(data.CatchTime)
if !ok {
slot, ok := c.FindPetBagSlot(data.CatchTime)
currentPet := slot.PetInfoPtr()
if !ok || currentPet == nil {
return nil, errorcode.ErrorCodes.ErrSystemBusy
}
@@ -147,8 +149,9 @@ func (h Controller) SetPetSkill(data *ChangeSkillInfo, c *player.Player) (result
func (h Controller) SortPetSkills(data *C2S_Skill_Sort, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
const skillSortCost = 50
_, currentPet, ok := c.FindPet(data.CapTm)
if !ok {
slot, ok := c.FindPetBagSlot(data.CapTm)
currentPet := slot.PetInfoPtr()
if !ok || currentPet == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
@@ -205,8 +208,9 @@ func (h Controller) CommitPetSkills(
const setSkillCost = 50
const skillSortCost = 50
_, currentPet, ok := c.FindPet(data.CatchTime)
if !ok {
slot, ok := c.FindPetBagSlot(data.CatchTime)
currentPet := slot.PetInfoPtr()
if !ok || currentPet == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}

View File

@@ -4,6 +4,7 @@ import (
"blazing/common/socket/errorcode"
logicplayer "blazing/logic/service/player"
"blazing/logic/service/user"
baseservice "blazing/modules/base/service"
configservice "blazing/modules/config/service"
playerservice "blazing/modules/player/service"
"strings"
@@ -14,6 +15,11 @@ import (
func (h Controller) CDK(data *C2S_GET_GIFT_COMPLETE, player *logicplayer.Player) (result *user.S2C_GET_GIFT_COMPLETE, err errorcode.ErrorCode) {
result = &user.S2C_GET_GIFT_COMPLETE{}
userInfo := baseservice.NewBaseSysUserService().GetPerson(data.Head.UserID)
if userInfo == nil || userInfo.QQ == 0 {
return nil, errorcode.ErrorCodes.ErrCannotPerformAction
}
cdkCode := strings.Trim(data.PassText, "\x00")
cdkService := configservice.NewCdkService()
now := time.Now()
@@ -35,7 +41,12 @@ func (h Controller) CDK(data *C2S_GET_GIFT_COMPLETE, player *logicplayer.Player)
return nil, errorcode.ErrorCodes.ErrMolecularCodeGiftsGone
}
reward, grantErr := playerservice.NewCdkService(data.Head.UserID).GrantConfigReward(uint32(r.ID))
reward, grantErr := playerservice.NewCdkService(data.Head.UserID).GrantConfigReward(
uint32(r.ID),
func(itemID uint32, count int64) bool {
return player.ItemAdd(int64(itemID), count)
},
)
if grantErr != nil {
return nil, errorcode.ErrorCodes.ErrSystemError
}

View File

@@ -175,7 +175,7 @@ func (f *FightC) Over(c common.PlayerI, res model.EnumBattleOverReason) {
// }
f.overl.Do(func() {
f.Reason = res
f.Reason = normalizeFightOverReason(res)
if f.GetInputByPlayer(c, true) != nil {
f.WinnerId = f.GetInputByPlayer(c, true).UserID
}
@@ -370,7 +370,7 @@ func (f *FightC) collectFightPetInfos(inputs []*input.Input) []info.FightPetInfo
Hp: currentPet.Info.Hp,
MaxHp: currentPet.Info.MaxHp,
Level: currentPet.Info.Level,
Catchable: uint32(fighter.CanCapture),
Catchable: fightPetCatchableFlag(fighter.CanCapture),
}
if fighter.AttackValue != nil {
fightInfo.Prop = fighter.AttackValue.Prop
@@ -380,6 +380,13 @@ func (f *FightC) collectFightPetInfos(inputs []*input.Input) []info.FightPetInfo
return infos
}
func fightPetCatchableFlag(catchRate int) uint32 {
if catchRate > 0 {
return 1
}
return 0
}
// checkBothPlayersReady 检查PVP战斗中双方是否都已准备完成
// 参数c为当前准备的玩家返回true表示双方均准备完成
func (f *FightC) checkBothPlayersReady(currentPlayer common.PlayerI) bool {

View File

@@ -140,7 +140,7 @@ func (e *Effect1181) OnSkill() bool {
type Effect1182 struct{ node.EffectNode }
func (e *Effect1182) Skill_Use() bool {
if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil {
if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil {
return true
}
@@ -153,9 +153,15 @@ func (e *Effect1182) Skill_Use() bool {
if targetHP.Cmp(alpacadecimal.Zero) < 0 {
targetHP = alpacadecimal.Zero
}
if e.Ctx().Opp.CurPet[0].GetHP().Cmp(targetHP) > 0 {
e.Ctx().Opp.CurPet[0].Info.Hp = uint32(targetHP.IntPart())
}
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
if target == nil || target.CurrentPet() == nil {
return true
}
if target.CurrentPet().GetHP().Cmp(targetHP) > 0 {
target.CurrentPet().Info.Hp = uint32(targetHP.IntPart())
}
return true
})
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1182, int(e.Args()[1].IntPart()))
if sub != nil {

View File

@@ -10,20 +10,23 @@ type Effect169 struct {
}
func (e *Effect169) OnSkill() bool {
chance := e.Args()[1].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
// 添加异常状态
statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, int(e.Args()[2].IntPart())) // 以麻痹为例
if statusEffect != nil {
e.TargetInput().AddEffect(e.CarrierInput(), statusEffect)
}
e.ForEachOpponentSlot(func(target *input.Input) bool {
if target == nil {
return true
}
statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, int(e.Args()[2].IntPart()))
if statusEffect != nil {
target.AddEffect(e.CarrierInput(), statusEffect)
}
return true
})
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 169, &Effect169{})
}

View File

@@ -311,7 +311,7 @@ func (e *Effect2194) OnSkill() bool {
if e.Ctx().Opp.CurPet[0] == nil {
return true
}
addStatusByID(e.Ctx().Our, e.Ctx().Opp, int(info.PetStatus.DrainedHP))
addTimedStatus(e.Ctx().Our, e.Ctx().Opp, int(info.PetStatus.DrainedHP), 4)
return true
}

View File

@@ -34,7 +34,7 @@ func (e *Effect13) OnSkill() bool {
if eff == nil {
return true
}
eff.Duration(e.EffectNode.SideEffectArgs[0] - 1)
eff.Duration(e.EffectNode.SideEffectArgs[0])
e.Ctx().Opp.AddEffect(e.Ctx().Our, eff)
return true

View File

@@ -1,6 +1,7 @@
package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
@@ -41,14 +42,16 @@ type Effect5 struct {
// 技能触发时调用
// -----------------------------------------------------------
func (e *Effect5) Skill_Use() bool {
// 概率判定
ok, _, _ := e.Input.Player.Roll(e.SideEffectArgs[1], 100)
if !ok {
return true
}
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(e.SideEffectArgs[0]), int8(e.SideEffectArgs[2]))
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
target.SetProp(e.Ctx().Our, int8(e.SideEffectArgs[0]), int8(e.SideEffectArgs[2]))
return true
})
return true
}

View File

@@ -22,15 +22,19 @@ type Effect76 struct {
}
func (e *Effect76) OnSkill() bool {
// 概率判定
ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if !ok {
return true
}
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: alpacadecimal.NewFromInt(int64(e.SideEffectArgs[2])),
damage := alpacadecimal.NewFromInt(int64(e.SideEffectArgs[2]))
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damage,
})
return true
})
return true
}

View File

@@ -19,7 +19,7 @@ var effectInfoByID = map[int]string{
29: "额外附加{0}点固定伤害",
31: "",
32: "使用后{0}回合攻击击中对象要害概率增加1/16",
33: "消除对手能力提升状态",
33: "消除敌方阵营所有强化",
34: "将所受的伤害{0}倍反馈给对手",
35: "惩罚,对方能力等级越高,此技能威力越大",
36: "命中时{0}%的概率秒杀对方",
@@ -120,7 +120,7 @@ var effectInfoByID = map[int]string{
164: "{0}回合内若受到攻击则有{1}%概率令对手{2}",
165: "{0}回合内每回合防御和特防等级+{1}",
166: "{0}回合内若对手使用属性攻击则{2}%对手{1}等级{3}",
169: "{0}回合内每回合额外附加{1}%概率令对{2}",
169: "{0}回合内每回合额外附加{1}%概率令对方阵营全体{2}",
170: "若先出手则免疫当回合伤害并回复1/{0}的最大体力值",
171: "{0}回合内自身使用属性技能时能较快出手",
172: "若后出手则给予对方损伤的1/{0}会回复自己的体力",

View File

@@ -27,7 +27,7 @@ func (e *Effect3) Skill_Use() bool {
return true
}
// Effect 33: 消除对手能力提升状态
// Effect 33: 消除敌方阵营所有强化
type Effect33 struct {
node.EffectNode
Reverse bool
@@ -38,13 +38,17 @@ type Effect33 struct {
// 执行时逻辑
// ----------------------
func (e *Effect33) Skill_Use() bool {
for i, v := range e.Ctx().Opp.Prop[:] {
if v > 0 {
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0)
e.ForEachOpponentSlot(func(target *input.Input) bool {
if target == nil {
return true
}
}
for i, v := range target.Prop[:] {
if v > 0 {
target.SetProp(e.Ctx().Our, int8(i), 0)
}
}
return true
})
return true
}
@@ -54,8 +58,8 @@ func (e *Effect33) Skill_Use() bool {
// ----------------------
func init() {
// {3, false, 0}, // 解除自身能力下降状态
// {33, true, 0}, // 消除对手能力提升状态{3, false, 0}, // 解除自身能力下降状态
// {33, true, 0}, // 消除对手能力提升状态
// {33, true, 0}, // 消除敌方阵营所有强化{3, false, 0}, // 解除自身能力下降状态
// {33, true, 0}, // 消除敌方阵营所有强化
input.InitEffect(input.EffectType.Skill, 3, &Effect3{})
input.InitEffect(input.EffectType.Skill, 33, &Effect33{})
}

View File

@@ -36,43 +36,73 @@ func (e *StatusCannotAct) ActionStart(attacker, defender *action.SelectSkillActi
return false
}
// 疲惫状态:仅限制攻击技能,本回合属性技能仍可正常使用。
type StatusTired struct {
BaseStatus
}
func (e *StatusTired) ActionStart(attacker, defender *action.SelectSkillAction) bool {
if e.Ctx().SkillEntity == nil {
return false
}
return e.Ctx().SkillEntity.Category() == info.Category.STATUS
}
// 睡眠状态:受击后解除
type StatusSleep struct {
StatusCannotAct
hasTriedAct bool // 标记是否尝试过行动
hasTriedAct bool
}
// 睡眠在“被攻击且未 miss”后立即解除而不是等到技能使用后节点。
func (e *StatusSleep) DamageSubEx(zone *info.DamageZone) bool {
if zone == nil || e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() != info.Category.STATUS {
e.Alive(false)
}
return true
}
// 尝试出手时标记状态
func (e *StatusSleep) ActionStart(attacker, defender *action.SelectSkillAction) bool {
if e.Duration() <= 0 {
e.hasTriedAct = false
return true
}
e.hasTriedAct = true
return e.StatusCannotAct.ActionStart(attacker, defender)
}
// 技能使用后处理:非状态类技能触发后解除睡眠
func (e *StatusSleep) Skill_Use_ex() bool {
if !e.hasTriedAct {
return true
}
// 技能实体存在且非状态类型技能,解除睡眠
if e.Ctx().SkillEntity != nil && e.Ctx().Category() != info.Category.STATUS {
if e.Duration() <= 0 && e.Ctx().SkillEntity != nil && e.Ctx().Category() != info.Category.STATUS {
e.Alive(false)
}
e.hasTriedAct = false
return true
}
func (e *StatusSleep) TurnEnd() {
e.hasTriedAct = false
e.StatusCannotAct.TurnEnd()
}
// 持续伤害状态基类(中毒、冻伤、烧伤等)
type ContinuousDamage struct {
BaseStatus
isheal bool //是否回血
}
// 技能命中前触发伤害1/8最大生命值真实伤害
func (e *ContinuousDamage) ActionStart(attacker, defender *action.SelectSkillAction) bool {
// 回合开始触发持续伤害,保证吃药/空过回合时也会正常结算。
func (e *ContinuousDamage) TurnStart(attacker, defender *action.SelectSkillAction) {
carrier := e.CarrierInput()
source := e.SourceInput()
opp := e.TargetInput()
if carrier == nil {
return true
return
}
damage := e.calculateDamage()
@@ -81,7 +111,7 @@ func (e *ContinuousDamage) ActionStart(attacker, defender *action.SelectSkillAct
Damage: damage,
})
if len(e.SideEffectArgs) == 0 {
return true
return
}
// 额外效果
carrier.Damage(source, &info.DamageZone{
@@ -89,12 +119,11 @@ func (e *ContinuousDamage) ActionStart(attacker, defender *action.SelectSkillAct
Damage: damage,
})
if opp == nil || opp.CurPet[0].GetHP().IntPart() == 0 {
return true
return
}
// 给对方回血(不受回血限制影响)
opp.Heal(carrier, nil, damage)
return true
}
// 计算伤害最大生命值的1/8
@@ -131,15 +160,13 @@ func (e *ParasiticSeed) SwitchOut(in *input.Input) bool {
return true
}
// 技能命中前触发寄生效果
func (e *ParasiticSeed) ActionStartEx(attacker, defender *action.SelectSkillAction) bool {
// 回合开始触发寄生效果。寄生属于完整回合流程的一部分,不依赖本回合是否成功出手。
func (e *ParasiticSeed) TurnStart(attacker, defender *action.SelectSkillAction) {
carrier := e.CarrierInput()
source := e.SourceInput()
opp := e.TargetInput()
if carrier == nil {
return true
return
}
// 过滤特定类型单位假设1是植物类型使用枚举替代魔法数字
damage := alpacadecimal.NewFromInt(int64(carrier.CurPet[0].Info.MaxHp)).
Div(alpacadecimal.NewFromInt(8))
@@ -149,13 +176,12 @@ func (e *ParasiticSeed) ActionStartEx(attacker, defender *action.SelectSkillActi
Type: info.DamageType.True,
Damage: damage,
})
if opp == nil || opp.CurPet[0].GetHP().IntPart() == 0 {
return true
if source == nil || source.CurPet[0] == nil || source.CurPet[0].GetHP().IntPart() == 0 {
return
}
// 给对方回血(不受回血限制影响)
opp.Heal(carrier, nil, damage)
return true
// 给寄生种子的施放者回血(不受回血限制影响)
source.Heal(carrier, nil, damage)
}
type Flammable struct {
@@ -271,7 +297,6 @@ func init() {
// 批量注册不能行动的状态
nonActingStatuses := []info.EnumPetStatus{
info.PetStatus.Paralysis, // 麻痹
info.PetStatus.Tired, // 疲惫
info.PetStatus.Fear, // 害怕
info.PetStatus.Petrified, // 石化
}
@@ -281,6 +306,10 @@ func init() {
input.InitEffect(input.EffectType.Status, int(status), effect)
}
tired := &StatusTired{}
tired.Status = info.PetStatus.Tired
input.InitEffect(input.EffectType.Status, int(info.PetStatus.Tired), tired)
// 注册睡眠状态使用枚举常量替代硬编码8
input.InitEffect(input.EffectType.Status, int(info.PetStatus.Sleep), &StatusSleep{})
}

View File

@@ -83,6 +83,10 @@ func (e *Effect201) OnSkill() bool {
return true
}
if !carrier.IsMultiInputBattle() {
return true
}
divisorIndex := len(args) - 1
if len(args) > 1 {
divisorIndex = 1
@@ -110,10 +114,6 @@ func (e *Effect201) OnSkill() bool {
return true
}
if !carrier.IsMultiInputBattle() {
return true
}
team := carrier.Team
if len(team) == 0 {
team = []*input.Input{carrier}

View File

@@ -42,6 +42,27 @@ func TestEffect201HealAllIgnoredInSingleInputBattle(t *testing.T) {
}
}
func TestEffect201SingleTargetIgnoredInSingleInputBattle(t *testing.T) {
carrier := newEffect201TestInput(40, 100)
opponent := newEffect201TestInput(60, 100)
carrier.Team = []*input.Input{carrier}
carrier.OppTeam = []*input.Input{opponent}
eff := &Effect201{}
eff.SetArgs(carrier, 2)
eff.EffectNode.EffectContextHolder.Ctx = input.Ctx{
LegacySides: input.LegacySides{Our: carrier, Opp: opponent},
EffectBinding: input.EffectBinding{Carrier: carrier, Source: carrier},
}
if !eff.OnSkill() {
t.Fatalf("expected effect to finish successfully")
}
if got := carrier.CurrentPet().Info.Hp; got != 40 {
t.Fatalf("expected single-input single-target heal to be ignored, got hp %d", got)
}
}
func TestEffect201HealAllWorksInMultiInputBattle(t *testing.T) {
carrier := newEffect201TestInput(40, 100)
ally := newEffect201TestInput(10, 80)

View File

@@ -207,9 +207,15 @@ func registerSelfDamageOnSkillEffects() {
})
}
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: opponentDamage,
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
if target == nil || target.CurrentPet() == nil {
return true
}
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: opponentDamage,
})
return true
})
return true
},
@@ -241,9 +247,15 @@ func registerSelfDamageSkillUseEffects() {
Type: info.DamageType.Fixed,
Damage: damage,
})
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damage,
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
if target == nil || target.CurrentPet() == nil {
return true
}
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damage,
})
return true
})
return true
},
@@ -253,9 +265,23 @@ func registerSelfDamageSkillUseEffects() {
Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurPet[0].Info.MaxHp)),
})
damage := int64(grand.N(250, 300))
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: alpacadecimal.Min(alpacadecimal.NewFromInt(damage), e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1))),
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
if target == nil {
return true
}
targetPet := target.CurrentPet()
if targetPet == nil {
return true
}
remainHP := targetPet.GetHP().Sub(alpacadecimal.NewFromInt(1))
if remainHP.Cmp(alpacadecimal.Zero) <= 0 {
return true
}
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: alpacadecimal.Min(alpacadecimal.NewFromInt(damage), remainHP),
})
return true
})
return true
},
@@ -280,15 +306,25 @@ func registerSelfDamageSkillUseEffects() {
randomDamage = grand.N(minDamage, maxDamage)
}
remainHP := e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1))
if remainHP.Cmp(alpacadecimal.Zero) <= 0 {
return true
}
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
if target == nil {
return true
}
targetPet := target.CurrentPet()
if targetPet == nil {
return true
}
remainHP := targetPet.GetHP().Sub(alpacadecimal.NewFromInt(1))
if remainHP.Cmp(alpacadecimal.Zero) <= 0 {
return true
}
damage := alpacadecimal.Min(alpacadecimal.NewFromInt(int64(randomDamage)), remainHP)
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damage,
damage := alpacadecimal.Min(alpacadecimal.NewFromInt(int64(randomDamage)), remainHP)
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damage,
})
return true
})
return true
},
@@ -297,11 +333,17 @@ func registerSelfDamageSkillUseEffects() {
return true
}
applyAllPropDown(e.Ctx().Our, e.Ctx().Opp, int8(e.Args()[0].IntPart()))
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1380, int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart()))
if sub != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, sub)
}
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
if target == nil || target.CurrentPet() == nil {
return true
}
applyAllPropDown(e.Ctx().Our, target, int8(e.Args()[0].IntPart()))
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1380, int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart()))
if sub != nil {
target.AddEffect(e.Ctx().Our, sub)
}
return true
})
e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: e.Ctx().Our.CurPet[0].GetHP(),

View File

@@ -0,0 +1,34 @@
package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// forEachEnemyTargetBySkill 在普通情况下对单个目标生效;
// 当技能为 AtkType=3仅自己且当前目标仍在己方时改为遍历敌方全部站位。
func forEachEnemyTargetBySkill(carrier, target *input.Input, skill *info.SkillEntity, fn func(*input.Input) bool) {
if fn == nil {
return
}
if carrier == nil {
if target != nil {
fn(target)
}
return
}
if skill == nil || skill.XML.AtkType != 3 || !isSameSideTarget(carrier, target) {
if target != nil {
fn(target)
}
return
}
for _, opponent := range carrier.OpponentSlots() {
if opponent == nil {
continue
}
if !fn(opponent) {
return
}
}
}

View File

@@ -7,12 +7,21 @@ import "blazing/modules/player/model"
// 0=normal end 1=player lost/offline 2=overtime 3=draw 4=system error 5=npc escape.
func buildFightOverPayload(over model.FightOverInfo) *model.FightOverInfo {
payload := over
payload.Reason = mapFightOverReasonFor2506(over.Reason)
payload.Reason = model.EnumBattleOverReason(mapUnifiedFightOverReason(over.Reason))
return &payload
}
func mapFightOverReasonFor2506(reason model.EnumBattleOverReason) model.EnumBattleOverReason {
switch reason {
func normalizeFightOverReason(reason model.EnumBattleOverReason) model.EnumBattleOverReason {
if reason == model.BattleOverReason.DefaultEnd {
return 0
}
return reason
}
func mapUnifiedFightOverReason(reason model.EnumBattleOverReason) uint32 {
switch normalizeFightOverReason(reason) {
case 0, model.BattleOverReason.Cacthok:
return 0
case model.BattleOverReason.PlayerOffline:
return 1
case model.BattleOverReason.PlayerOVerTime:
@@ -20,12 +29,12 @@ func mapFightOverReasonFor2506(reason model.EnumBattleOverReason) model.EnumBatt
case model.BattleOverReason.NOTwind:
return 3
case model.BattleOverReason.PlayerEscape:
// Player-initiated escape is handled by 2410 on the flash side; 2506 should
// still land in a non-error bucket instead of "system error".
return 1
case model.BattleOverReason.Cacthok, model.BattleOverReason.DefaultEnd:
return 0
return 5
default:
return 4
}
}
func mapFightOverReasonFor2506(reason model.EnumBattleOverReason) model.EnumBattleOverReason {
return model.EnumBattleOverReason(mapUnifiedFightOverReason(reason))
}

View File

@@ -7,6 +7,8 @@ import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
_ "blazing/logic/service/fight/itemover"
_ "blazing/logic/service/fight/rule"
"blazing/modules/player/model"
"reflect"
@@ -133,7 +135,20 @@ func (f *FightC) getSkillParticipants(skillAction *action.SelectSkillAction) (*i
if skillAction == nil {
return nil, nil
}
return f.GetInputByAction(skillAction, false), f.GetInputByAction(skillAction, true)
attacker := f.GetInputByAction(skillAction, false)
defender := f.GetInputByAction(skillAction, true)
if attacker != nil && defender == attacker && shouldResolveOpponentAsTarget(skillAction.SkillEntity) {
if opponent, _ := attacker.OpponentSlotAtOrNextLiving(0); opponent != nil {
defender = opponent
} else if opponent := f.roundOpponentInput(attacker); opponent != nil {
defender = opponent
}
}
return attacker, defender
}
func shouldResolveOpponentAsTarget(skill *info.SkillEntity) bool {
return skill != nil && skill.XML.AtkType == 3
}
// setEffectSkillContext 统一设置技能阶段 effect 上下文。
@@ -184,17 +199,46 @@ func (f *FightC) collectAttackValues(inputs []*input.Input) []model.AttackValue
continue
}
attackValue := *fighter.AttackValue
if attackValue.SkillID == 0 {
continue
}
attackValue.ActorIndex = uint32(actorIndex)
values = append(values, attackValue)
}
return values
}
func (f *FightC) buildAttackValueForBroadcast(fighter *input.Input, fallbackActorIndex int) model.AttackValue {
if fighter == nil {
return model.AttackValue{}
}
if fighter.AttackValue == nil {
empty := info.NewAttackValue(fighter.UserID)
fighter.AttackValue = empty
}
attackValue := *fighter.AttackValue
attackValue.ActorIndex = uint32(fallbackActorIndex)
if attackValue.UserID == 0 && fighter.Player != nil && fighter.Player.GetInfo() != nil {
attackValue.UserID = fighter.Player.GetInfo().UserID
}
if currentPet := fighter.CurrentPet(); currentPet != nil {
// 始终以当前战斗态回填血量和技能 PP避免广播沿用旧缓存。
attackValue.RemainHp = int32(currentPet.Info.Hp)
attackValue.MaxHp = currentPet.Info.MaxHp
attackValue.SkillList = append(attackValue.SkillList[:0], currentPet.Info.SkillList...)
attackValue.SkillListLen = uint32(len(attackValue.SkillList))
}
return attackValue
}
func (f *FightC) buildNoteUseSkillOutboundInfo() info.NoteUseSkillOutboundInfo {
result := info.NoteUseSkillOutboundInfo{}
result.FirstAttackInfo = append(result.FirstAttackInfo, f.collectAttackValues(f.Our)...)
result.SecondAttackInfo = append(result.SecondAttackInfo, f.collectAttackValues(f.Opp)...)
if f.First != nil {
result.FirstAttackInfo = f.buildAttackValueForBroadcast(f.First, f.First.TeamSlotIndex())
}
if f.Second != nil {
result.SecondAttackInfo = f.buildAttackValueForBroadcast(f.Second, f.Second.TeamSlotIndex())
}
return result
}
@@ -210,6 +254,15 @@ func (f *FightC) roundOpponentInput(attacker *input.Input) *input.Input {
return nil
}
func shouldSkipSecondAction(first, second *input.Input) bool {
if first == nil || second == nil {
return false
}
firstPet := first.CurrentPet()
secondPet := second.CurrentPet()
return firstPet == nil || firstPet.Info.Hp <= 0 || secondPet == nil || secondPet.Info.Hp <= 0
}
// enterturn 处理战斗回合逻辑
// 回合有先手方和后手方,同时有攻击方和被攻击方
func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction) {
@@ -289,25 +342,32 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
}
}
if firstAttack == nil && secondAttack == nil {
firstAttack, secondAttack = secondAttack, firstAttack //互换先手权
f.First, f.Second = f.Second, f.First
}
skipActionStage := firstAttack == nil && secondAttack == nil
var attacker, defender *input.Input
f.TrueFirst = f.First
//开始回合操作
for i := 0; i < 2; i++ {
//开始回合操作。若双方本回合都未出手,则只走完整回合流程,不进入动作阶段。
for i := 0; !skipActionStage && i < 2; i++ {
var originalSkill *info.SkillEntity //原始技能
var currentSkill *info.SkillEntity //当前技能
var currentAction *action.SelectSkillAction
if i == 0 {
currentAction = firstAttack
if currentAction == nil {
continue
}
attacker, defender = f.getSkillParticipants(firstAttack)
originalSkill = f.copySkill(firstAttack)
//先手阶段,先修复后手效果
f.Second.RecoverEffect()
} else {
currentAction = secondAttack
if currentAction == nil {
continue
}
if shouldSkipSecondAction(f.First, f.Second) {
secondAttack = nil
continue
}
attacker, defender = f.getSkillParticipants(secondAttack)
originalSkill = f.copySkill(secondAttack)
//取消后手历史效果
@@ -462,11 +522,13 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
// })
return
}
f.BroadcastPlayers(func(p common.PlayerI) {
if !f.LegacyGroupProtocol {
f.sendFightPacket(p, fightPacketSkillResult, &attackValueResult)
}
})
if attackValueResult.FirstAttackInfo.UserID != 0 || attackValueResult.SecondAttackInfo.UserID != 0 {
f.BroadcastPlayers(func(p common.PlayerI) {
if !f.LegacyGroupProtocol {
f.sendFightPacket(p, fightPacketSkillResult, &attackValueResult)
}
})
}
f.Broadcast(func(fighter *input.Input) {
fighter.CanChange = 0
})
@@ -495,9 +557,9 @@ func (f *FightC) TURNOVER(cur *input.Input) {
if f.IsWin(f.GetInputByPlayer(cur.Player, true)) { //然后检查是否战斗结束
f.FightOverInfo.WinnerId = f.GetInputByPlayer(cur.Player, true).UserID
f.FightOverInfo.Reason = model.BattleOverReason.DefaultEnd
f.FightOverInfo.Reason = normalizeFightOverReason(model.BattleOverReason.DefaultEnd)
f.WinnerId = f.FightOverInfo.WinnerId
f.Reason = model.BattleOverReason.DefaultEnd
f.Reason = f.FightOverInfo.Reason
f.closefight = true
// break

View File

@@ -8,6 +8,11 @@ import (
"blazing/modules/player/model"
)
// <!--
// GBTL:
// 1. AtkNum:本技能同时攻击数量, 默认:1(不能为0)
// 2. AtkType:攻击类型: 0:所有人, 1:仅己方, 2:仅对方, 3:仅自己, 默认:2
// -->
const (
groupCmdReadyToFight uint32 = 7555
groupCmdReadyFightFinish uint32 = 7556
@@ -426,38 +431,15 @@ func (f *FightC) buildLegacyGroupOverInfo(over *model.FightOverInfo) *legacyGrou
}
func mapLegacyGroupFightOverReason(reason model.EnumBattleOverReason) uint32 {
switch reason {
case model.BattleOverReason.PlayerOffline:
return 2
case model.BattleOverReason.PlayerOVerTime:
return 3
case model.BattleOverReason.NOTwind:
return 4
case model.BattleOverReason.DefaultEnd:
return 1
case model.BattleOverReason.PlayerEscape:
return 6
default:
return 5
}
return mapUnifiedFightOverReason(reason)
}
func resolveLegacyGroupFightOverReason(over *model.FightOverInfo) uint32 {
if over == nil {
return 5
}
switch over.Reason {
case model.BattleOverReason.PlayerOffline:
return 2
case model.BattleOverReason.PlayerOVerTime:
return 3
case model.BattleOverReason.PlayerEscape:
return 6
case model.BattleOverReason.NOTwind:
return 4
return mapUnifiedFightOverReason(0)
}
if over.WinnerId != 0 {
return 1
return mapUnifiedFightOverReason(0)
}
return mapLegacyGroupFightOverReason(over.Reason)
}
@@ -515,15 +497,23 @@ func (f *FightC) sendLegacyRoundBroadcast(firstAttack, secondAttack *action.Sele
if f == nil || !f.LegacyGroupProtocol {
return
}
if firstAttack != nil {
if f.legacySkillExecuted(firstAttack) {
f.sendLegacyGroupSkillHurt(firstAttack)
}
if secondAttack != nil {
if f.legacySkillExecuted(secondAttack) {
f.sendLegacyGroupSkillHurt(secondAttack)
}
f.sendLegacyGroupBoutDone()
}
func (f *FightC) legacySkillExecuted(skillAction *action.SelectSkillAction) bool {
if f == nil || skillAction == nil {
return false
}
attacker := f.GetInputByAction(skillAction, false)
return attacker != nil && attacker.AttackValue != nil && attacker.AttackValue.SkillID != 0
}
func (f *FightC) sendLegacyGroupSkillHurt(skillAction *action.SelectSkillAction) {
if f == nil || !f.LegacyGroupProtocol || skillAction == nil {
return
@@ -603,10 +593,10 @@ func (f *FightC) buildLegacyGroupSkillAttackInfo(skillAction *action.SelectSkill
if attackValue == nil {
attackValue = info.NewAttackValue(self.UserID)
}
if skillAction != nil && skillAction.SkillEntity != nil {
result.MoveID = uint32(skillAction.SkillEntity.XML.ID)
} else {
if attackValue.SkillID != 0 {
result.MoveID = attackValue.SkillID
} else if skillAction != nil && skillAction.SkillEntity != nil {
result.MoveID = uint32(skillAction.SkillEntity.XML.ID)
}
result.IsCrit = attackValue.IsCritical
result.EffectName = attackValue.State

View File

@@ -0,0 +1,61 @@
package fight
import (
"testing"
"blazing/logic/service/fight/action"
fightinfo "blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/modules/player/model"
)
func TestSendLegacyRoundBroadcastSkipsUnexecutedAction(t *testing.T) {
ourPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 1001}}
oppPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 2002}}
our := input.NewInput(nil, ourPlayer)
our.InitAttackValue()
our.AttackValue.SkillID = 111
our.SetCurPetAt(0, fightinfo.CreateBattlePetEntity(model.PetInfo{
ID: 11,
Hp: 80,
MaxHp: 100,
CatchTime: 101,
}))
opp := input.NewInput(nil, oppPlayer)
opp.InitAttackValue()
opp.SetCurPetAt(0, fightinfo.CreateBattlePetEntity(model.PetInfo{
ID: 22,
Hp: 0,
MaxHp: 100,
CatchTime: 202,
}))
fc := &FightC{
Our: []*input.Input{our},
Opp: []*input.Input{opp},
LegacyGroupProtocol: true,
}
firstAttack := &action.SelectSkillAction{
BaseAction: action.BaseAction{PlayerID: ourPlayer.info.UserID, ActorIndex: 0, TargetIndex: 0},
}
secondAttack := &action.SelectSkillAction{
BaseAction: action.BaseAction{PlayerID: oppPlayer.info.UserID, ActorIndex: 0, TargetIndex: 0},
}
fc.sendLegacyRoundBroadcast(firstAttack, secondAttack)
for _, player := range []*stubPlayer{ourPlayer, oppPlayer} {
if len(player.sentCmds) != 2 {
t.Fatalf("expected one skill packet plus bout done, got %v", player.sentCmds)
}
if player.sentCmds[0] != groupCmdSkillHurt {
t.Fatalf("expected first packet to be skill hurt, got %d", player.sentCmds[0])
}
if player.sentCmds[1] != groupCmdBoutDone {
t.Fatalf("expected second packet to be bout done, got %d", player.sentCmds[1])
}
}
}

View File

@@ -196,10 +196,8 @@ type PropDict struct {
// NoteUseSkillOutboundInfo 战斗技能使用通知的出站信息结构体
type NoteUseSkillOutboundInfo struct {
FirstAttackInfoLen uint32 `struc:"sizeof=FirstAttackInfo"`
FirstAttackInfo []model.AttackValue // 本轮手方精灵在释放技能结束后的状态
SecondAttackInfoLen uint32 `struc:"sizeof=SecondAttackInfo"`
SecondAttackInfo []model.AttackValue // 本轮后手方精灵在释放技能结束后的状态
FirstAttackInfo model.AttackValue // 本轮先手方精灵在释放技能结束后的状态
SecondAttackInfo model.AttackValue // 本轮手方精灵在释放技能结束后的状态
}
type FightStartOutboundInfo struct {

View File

@@ -76,7 +76,7 @@ func (f *FightC) battleLoop() {
if player := f.primaryOppPlayer(); player != nil {
f.WinnerId = player.GetInfo().UserID
}
f.Reason = model.BattleOverReason.DefaultEnd
f.Reason = normalizeFightOverReason(model.BattleOverReason.DefaultEnd)
f.FightOverInfo.WinnerId = f.WinnerId
f.FightOverInfo.Reason = f.Reason
f.closefight = true
@@ -86,7 +86,7 @@ func (f *FightC) battleLoop() {
if player := f.primaryOurPlayer(); player != nil {
f.WinnerId = player.GetInfo().UserID
}
f.Reason = model.BattleOverReason.DefaultEnd
f.Reason = normalizeFightOverReason(model.BattleOverReason.DefaultEnd)
f.FightOverInfo.WinnerId = f.WinnerId
f.FightOverInfo.Reason = f.Reason
f.closefight = true
@@ -586,6 +586,7 @@ func (f *FightC) handleItemAction(a *action.UseItemAction) {
if r <= 0 {
return
}
source.Player.(*player.Player).Service.Item.UPDATE(a.ItemID, -1)
switch {

View File

@@ -297,9 +297,6 @@ func buildFight(opts *fightBuildOptions) (*FightC, errorcode.ErrorCode) {
f.bindInputFightContext(f.Our, f.Opp)
f.linkTeamViews()
f.ReadyInfo.OurInfo, f.ReadyInfo.OurPetList = initfightready(f.primaryOur())
f.ReadyInfo.OpponentInfo, f.ReadyInfo.OpponentPetList = initfightready(f.primaryOpp())
loadtime := 120 * time.Second
if f.Info.Status == info.BattleMode.FIGHT_WITH_NPC {
if opp := f.primaryOpp(); opp != nil {
@@ -313,6 +310,9 @@ func buildFight(opts *fightBuildOptions) (*FightC, errorcode.ErrorCode) {
}
}
}
f.ReadyInfo.OurInfo, f.ReadyInfo.OurPetList = initfightready(f.primaryOur())
f.ReadyInfo.OpponentInfo, f.ReadyInfo.OpponentPetList = initfightready(f.primaryOpp())
f.FightStartOutboundInfo = f.buildFightStartInfo()
f.BroadcastPlayers(func(p common.PlayerI) {

View File

@@ -12,7 +12,8 @@ import (
)
type stubPlayer struct {
info model.PlayerInfo
info model.PlayerInfo
sentCmds []uint32
}
func (*stubPlayer) ApplyPetDisplayInfo(*spaceinfo.SimpleInfo) {}
@@ -26,7 +27,7 @@ func (*stubPlayer) SetFightC(common.FightI) {}
func (*stubPlayer) QuitFight() {}
func (*stubPlayer) MessWin(bool) {}
func (*stubPlayer) CanFight() errorcode.ErrorCode { return 0 }
func (*stubPlayer) SendPackCmd(uint32, any) {}
func (p *stubPlayer) SendPackCmd(cmd uint32, _ any) { p.sentCmds = append(p.sentCmds, cmd) }
func (*stubPlayer) GetPetInfo(uint32) []model.PetInfo { return nil }
func TestFightActionEnvelopeEncodedTargetIndex(t *testing.T) {
@@ -111,3 +112,70 @@ func TestBuildFightStateStartEnvelope(t *testing.T) {
t.Fatalf("unexpected right fighter snapshot: %+v", envelope.Right[0])
}
}
func TestBuildNoteUseSkillOutboundInfoUsesActionOrder(t *testing.T) {
ourPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 1001}}
oppPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 2002}}
our := input.NewInput(nil, ourPlayer)
our.InitAttackValue()
our.AttackValue.SkillID = 111
our.AttackValue.RemainHp = 80
our.AttackValue.MaxHp = 100
opp := input.NewInput(nil, oppPlayer)
opp.InitAttackValue()
opp.AttackValue.SkillID = 222
opp.AttackValue.RemainHp = 70
opp.AttackValue.MaxHp = 100
fc := &FightC{
Our: []*input.Input{our},
Opp: []*input.Input{opp},
First: opp,
Second: our,
}
result := fc.buildNoteUseSkillOutboundInfo()
if result.FirstAttackInfo.UserID != 2002 || result.FirstAttackInfo.SkillID != 222 {
t.Fatalf("expected first attack info to belong to acting opponent, got %+v", result.FirstAttackInfo)
}
if result.SecondAttackInfo.UserID != 1001 || result.SecondAttackInfo.SkillID != 111 {
t.Fatalf("expected second attack info to keep the idle side placeholder, got %+v", result.SecondAttackInfo)
}
}
func TestBuildNoteUseSkillOutboundInfoUsesCurrentPetSkillPP(t *testing.T) {
player := &stubPlayer{info: model.PlayerInfo{UserID: 1001}}
fighter := input.NewInput(nil, player)
fighter.InitAttackValue()
fighter.AttackValue.SkillID = 300
fighter.AttackValue.SkillList = []model.SkillInfo{{ID: 300, PP: 1}}
fighter.AttackValue.SkillListLen = 1
fighter.AttackValue.RemainHp = 50
fighter.AttackValue.MaxHp = 100
currentPet := fightinfo.CreateBattlePetEntity(model.PetInfo{
ID: 11,
Name: "Alpha",
Level: 20,
Hp: 50,
MaxHp: 100,
CatchTime: 101,
SkillList: []model.SkillInfo{{ID: 300, PP: 0}},
})
currentPet.BindController(player.info.UserID)
fighter.SetCurPetAt(0, currentPet)
fc := &FightC{First: fighter}
result := fc.buildNoteUseSkillOutboundInfo()
if len(result.FirstAttackInfo.SkillList) != 1 {
t.Fatalf("expected one skill in broadcast snapshot, got %+v", result.FirstAttackInfo.SkillList)
}
if result.FirstAttackInfo.SkillList[0].PP != 0 {
t.Fatalf("expected broadcast PP to come from current pet state, got %+v", result.FirstAttackInfo.SkillList)
}
}

View File

@@ -51,6 +51,9 @@ func (p *Player) IsMatch(t configmodel.Event) bool {
if len(p.Info.PetList) == 0 {
return false
}
if p.Info.PetList[0].Hp == 0 {
return false
}
firstPetID := int32(p.Info.PetList[0].ID)
_, ok := lo.Find(t.FirstSprites, func(item int32) bool {

View File

@@ -0,0 +1,49 @@
package player
import (
configmodel "blazing/modules/config/model"
playermodel "blazing/modules/player/model"
"testing"
)
func TestIsMatchFirstSpritesRequiresLivingLeadPet(t *testing.T) {
player := &Player{
baseplayer: baseplayer{
Info: &playermodel.PlayerInfo{
PetList: []playermodel.PetInfo{
{ID: 1001, Hp: 0},
{ID: 2002, Hp: 100},
},
},
},
}
event := configmodel.Event{
FirstSprites: []int32{1001},
}
if player.IsMatch(event) {
t.Fatalf("expected dead lead pet to fail FirstSprites match")
}
}
func TestIsMatchFirstSpritesAcceptsLivingLeadPet(t *testing.T) {
player := &Player{
baseplayer: baseplayer{
Info: &playermodel.PlayerInfo{
PetList: []playermodel.PetInfo{
{ID: 1001, Hp: 100},
{ID: 2002, Hp: 100},
},
},
},
}
event := configmodel.Event{
FirstSprites: []int32{1001},
}
if !player.IsMatch(event) {
t.Fatalf("expected living lead pet to pass FirstSprites match")
}
}

View File

@@ -1,8 +1,16 @@
package player
import "blazing/modules/player/model"
type AI_player struct {
baseplayer
CanCapture int
BossScript string
}
func (p *AI_player) GetPetInfo(_ uint32) []model.PetInfo {
ret := make([]model.PetInfo, 0, len(p.Info.PetList))
ret = append(ret, p.Info.PetList...)
return ret
}

View File

@@ -32,17 +32,19 @@ func (p *baseplayer) GetInfo() *model.PlayerInfo {
return p.Info
}
func ApplyPetLevelLimit(pet model.PetInfo, limitlevel uint32) model.PetInfo {
originalHP := pet.Hp
pet.CalculatePetPane(limitlevel)
pet.Hp = utils.Min(originalHP, pet.MaxHp)
return pet
}
func (p *baseplayer) GetPetInfo(limitlevel uint32) []model.PetInfo {
var ret []model.PetInfo
ret := make([]model.PetInfo, 0, len(p.Info.PetList))
for _, pet := range p.Info.PetList {
if limitlevel > 0 {
pet.Level = utils.Min(pet.Level, limitlevel)
}
ret = append(ret, pet)
ret = append(ret, ApplyPetLevelLimit(pet, limitlevel))
}
return ret
}

View File

@@ -17,7 +17,6 @@ func (player *Player) WarehousePetList() []model.PetInfo {
return make([]model.PetInfo, 0)
}
result := make([]model.PetInfo, 0, len(allPets))
return result
@@ -25,32 +24,35 @@ func (player *Player) WarehousePetList() []model.PetInfo {
// AddPetExp 添加宠物经验
func (p *Player) AddPetExp(petInfo *model.PetInfo, addExp int64) {
if addExp < 0 {
if petInfo == nil || addExp <= 0 {
return
}
addExp = utils.Min(addExp, p.Info.ExpPool)
originalLevel := petInfo.Level
exp := int64(petInfo.Exp) + addExp
p.Info.ExpPool -= addExp //减去已使用的经验
gainedExp := exp //已获得的经验
for exp >= int64(petInfo.NextLvExp) {
petInfo.Level++
exp -= int64(petInfo.LvExp)
petInfo.Update(true)
if originalLevel < 100 && petInfo.Level == 100 { //升到100了
p.Info.ExpPool += exp //减去已使用的经验
gainedExp -= exp
exp = 0
break //停止升级
}
panelLimit := p.CurrentMapPetLevelLimit()
if petInfo.Level > 100 {
currentHP := petInfo.Hp
petInfo.Update(false)
petInfo.CalculatePetPane(panelLimit)
petInfo.Hp = utils.Min(currentHP, petInfo.MaxHp)
}
petInfo.Exp = (exp)
addExp = utils.Min(addExp, p.Info.ExpPool)
if addExp <= 0 {
return
}
originalLevel := petInfo.Level
allocatedExp := addExp
p.Info.ExpPool -= addExp //减去已使用的经验
currentExp := petInfo.Exp + addExp
for currentExp >= petInfo.NextLvExp && petInfo.NextLvExp > 0 {
petInfo.Level++
petInfo.Update(true)
currentExp -= petInfo.LvExp
}
petInfo.Exp = currentExp
// 重新计算面板
if originalLevel != petInfo.Level {
petInfo.CalculatePetPane(100)
petInfo.CalculatePetPane(panelLimit)
petInfo.Cure()
p.Info.PetMaxLevel = utils.Max(petInfo.Level, p.Info.PetMaxLevel)
@@ -82,7 +84,7 @@ func (p *Player) AddPetExp(petInfo *model.PetInfo, addExp int64) {
var petUpdateInfo info.UpdatePropInfo
copier.Copy(&petUpdateInfo, petInfo)
petUpdateInfo.Exp = uint32(gainedExp)
petUpdateInfo.Exp = uint32(allocatedExp)
updateOutbound.Data = append(updateOutbound.Data, petUpdateInfo)
p.SendPack(header.Pack(updateOutbound)) //准备包由各自发,因为协议不一样

View File

@@ -25,6 +25,13 @@ func (slot PetBagSlot) PetInfo() model.PetInfo {
return slot.info
}
func (slot PetBagSlot) PetInfoPtr() *model.PetInfo {
if !slot.IsValid() {
return nil
}
return &(*slot.list)[slot.index]
}
func (slot PetBagSlot) IsMainBag() bool {
return slot.main
}
@@ -99,12 +106,20 @@ func validatePetBagOrder(
return true
}
func buildLimitedPetList(petList []model.PetInfo, limitlevel uint32) []model.PetInfo {
result := make([]model.PetInfo, 0, len(petList))
for _, petInfo := range petList {
result = append(result, ApplyPetLevelLimit(petInfo, limitlevel))
}
return result
}
// GetUserBagPetInfo 返回主背包和并列备用精灵列表。
func (p *Player) GetUserBagPetInfo() *pet.GetUserBagPetInfoOutboundInfo {
func (p *Player) GetUserBagPetInfo(limitlevel uint32) *pet.GetUserBagPetInfoOutboundInfo {
result := &pet.GetUserBagPetInfoOutboundInfo{
PetList: p.Info.PetList,
BackupPetList: p.Info.BackupPetList,
PetList: buildLimitedPetList(p.Info.PetList, limitlevel),
BackupPetList: buildLimitedPetList(p.Info.BackupPetList, limitlevel),
}
return result

View File

@@ -0,0 +1,157 @@
package player
import (
"blazing/common/data/xmlres"
playermodel "blazing/modules/player/model"
"testing"
)
func firstPetIDForTest(t *testing.T) int {
t.Helper()
for id := range xmlres.PetMAP {
return id
}
t.Fatal("xmlres.PetMAP is empty")
return 0
}
func TestAddPetExpAllowsLevelBeyond100WhilePanelStaysCapped(t *testing.T) {
petID := firstPetIDForTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
expectedPanel := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
if petInfo == nil {
t.Fatalf("failed to generate test pet")
}
if expectedPanel == nil {
t.Fatalf("failed to generate expected test pet")
}
player := &Player{
baseplayer: baseplayer{
Info: &playermodel.PlayerInfo{
ExpPool: 1_000_000,
},
},
}
player.AddPetExp(petInfo, petInfo.NextLvExp+10_000)
if petInfo.Level <= 100 {
t.Fatalf("expected pet level to continue beyond 100, got %d", petInfo.Level)
}
if petInfo.MaxHp != expectedPanel.MaxHp {
t.Fatalf("expected max hp to stay capped at 100-level panel, got %d want %d", petInfo.MaxHp, expectedPanel.MaxHp)
}
if petInfo.Prop != expectedPanel.Prop {
t.Fatalf("expected props to stay capped at 100-level panel, got %+v want %+v", petInfo.Prop, expectedPanel.Prop)
}
}
func TestAddPetExpRecalculatesPanelForLevelAbove100(t *testing.T) {
petID := firstPetIDForTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
expectedPanel := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
if petInfo == nil {
t.Fatalf("failed to generate test pet")
}
if expectedPanel == nil {
t.Fatalf("failed to generate expected test pet")
}
petInfo.Level = 101
petInfo.Exp = 7
petInfo.MaxHp = 1
petInfo.Hp = 999999
player := &Player{
baseplayer: baseplayer{
Info: &playermodel.PlayerInfo{
ExpPool: 50_000,
},
},
}
player.AddPetExp(petInfo, 12_345)
if petInfo.Level < 101 {
t.Fatalf("expected level above 100 to be preserved, got %d", petInfo.Level)
}
if petInfo.MaxHp != expectedPanel.MaxHp {
t.Fatalf("expected max hp to be recalculated using level 100 cap, got %d want %d", petInfo.MaxHp, expectedPanel.MaxHp)
}
if petInfo.Hp != petInfo.MaxHp {
t.Fatalf("expected hp to be clamped to recalculated max hp, got hp=%d maxHp=%d", petInfo.Hp, petInfo.MaxHp)
}
if player.Info.ExpPool != 50_000-12_345 {
t.Fatalf("expected exp pool to be consumed normally, got %d", player.Info.ExpPool)
}
}
func TestAddPetExpSmallRewardDoesNotJumpToMaxLevel(t *testing.T) {
petID := firstPetIDForTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 20, nil, 0)
if petInfo == nil {
t.Fatalf("failed to generate test pet")
}
player := &Player{
baseplayer: baseplayer{
Info: &playermodel.PlayerInfo{
ExpPool: 1_000_000,
},
},
}
addExp := int64(100)
originalLevel := petInfo.Level
nextLevelNeed := petInfo.NextLvExp - petInfo.Exp
if addExp >= nextLevelNeed {
t.Fatalf("test setup invalid: addExp=%d should be smaller than next level need=%d", addExp, nextLevelNeed)
}
player.AddPetExp(petInfo, addExp)
if petInfo.Level != originalLevel {
t.Fatalf("expected level to stay at %d, got %d", originalLevel, petInfo.Level)
}
if petInfo.Exp != addExp {
t.Fatalf("expected current exp to increase by %d, got %d", addExp, petInfo.Exp)
}
if player.Info.ExpPool != 1_000_000-addExp {
t.Fatalf("expected exp pool to decrease by %d, got %d", addExp, player.Info.ExpPool)
}
}
func TestAddPetExpUsesDynamicPerLevelRequirement(t *testing.T) {
petID := firstPetIDForTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 20, nil, 0)
if petInfo == nil {
t.Fatalf("failed to generate test pet")
}
initialNeed := petInfo.NextLvExp
if initialNeed <= 0 {
t.Fatalf("expected positive exp requirement, got %d", initialNeed)
}
player := &Player{
baseplayer: baseplayer{
Info: &playermodel.PlayerInfo{
ExpPool: 1_000_000,
},
},
}
player.AddPetExp(petInfo, initialNeed)
if petInfo.Level != 21 {
t.Fatalf("expected pet level to become 21, got %d", petInfo.Level)
}
if petInfo.Exp != 0 {
t.Fatalf("expected level-up to reset current level exp, got %d", petInfo.Exp)
}
if petInfo.NextLvExp == initialNeed {
t.Fatalf("expected next level exp to change after leveling, still %d", petInfo.NextLvExp)
}
}

View File

@@ -228,6 +228,21 @@ func (p *Player) GetSpace() *space.Space {
return space.GetSpace(p.Info.MapID)
}
func (p *Player) CurrentMapPetLevelLimit() uint32 {
if p == nil {
return 100
}
currentSpace := p.GetSpace()
if currentSpace != nil && currentSpace.IsLevelBreakMap {
return 0
}
return 100
}
func (p *Player) IsCurrentMapLevelBreak() bool {
return p != nil && p.CurrentMapPetLevelLimit() == 0
}
// CanFight 检查玩家是否可以进行战斗
// 0无战斗1PVP2,BOOS,3PVE
func (p *Player) CanFight() errorcode.ErrorCode {
@@ -419,7 +434,15 @@ func (p *Player) ItemAdd(ItemId, ItemCnt int64) (result bool) {
p.SendPack(t1.Pack(nil)) //准备包由各自发,因为协议不一样
return false
}
p.Service.Item.UPDATE(uint32(ItemId), gconv.Int(ItemCnt))
if err := p.Service.Item.UPDATE(uint32(ItemId), gconv.Int(ItemCnt)); err != nil {
cool.Logger.Error(context.TODO(), "item add update failed", p.Info.UserID, ItemId, ItemCnt, err)
t1 := common.NewTomeeHeader(2601, p.Info.UserID)
t1.Result = uint32(errorcode.ErrorCodes.ErrSystemError200007)
p.SendPack(t1.Pack(nil)) //准备包由各自发,因为协议不一样
return false
}
return true
}

View File

@@ -42,10 +42,11 @@ type Space struct {
WeatherType []uint32
TimeBoss info.S2C_2022
IsTime bool
DropItemIds []uint32
PitS *csmap.CsMap[int, []model.MapPit]
MapNodeS *csmap.CsMap[uint32, *model.MapNode]
IsTime bool
IsLevelBreakMap bool
DropItemIds []uint32
PitS *csmap.CsMap[int, []model.MapPit]
MapNodeS *csmap.CsMap[uint32, *model.MapNode]
}
func NewSpace() *Space {
@@ -185,6 +186,9 @@ func (ret *Space) init() {
if r.IsTimeSpace != 0 {
ret.IsTime = true
}
if r.IsLevelBreakMap != 0 {
ret.IsLevelBreakMap = true
}
ret.MapBossSInfo = info.MapModelBroadcastInfo{}
ret.MapBossSInfo.INFO = make([]info.MapModelBroadcastEntry, 0)

View File

@@ -1,94 +1,96 @@
package cmd
import (
"blazing/common/rpc"
"blazing/cool"
"context"
"time"
"github.com/yudeguang/ratelimit"
i18n "blazing/modules/base/middleware"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/net/ghttp"
"github.com/gogf/gf/v2/os/gcmd"
"github.com/gogf/gf/v2/os/gfile"
"github.com/xiaoqidun/qqwry"
)
var (
Main = gcmd.Command{
Name: "main",
Usage: "main",
Brief: "start http server",
Func: func(ctx context.Context, parser *gcmd.Parser) (err error) {
r := parser.GetOpt("debug", false)
if r.Bool() {
g.DB().SetDebug(true)
// service.NewServerService().SetServerScreen(0, "sss")
cool.Config.ServerInfo.IsDebug = 1
}
if cool.IsRedisMode {
go rpc.ListenFunc(ctx)
}
// // 从文件加载IP数据库
if err := qqwry.LoadFile("public/qqwry.ipdb"); err != nil {
panic(err)
}
//go robot()
//go reg()
go startrobot()
s := g.Server()
s.Use(Limiter, ghttp.MiddlewareHandlerResponse)
s.EnableAdmin()
s.SetServerAgent(cool.Config.Name)
s.BindHookHandler("/*", ghttp.HookBeforeServe, beforeServeHook)
// runtime.SetMutexProfileFraction(1) // (非必需)开启对锁调用的跟踪
// runtime.SetBlockProfileRate(1) // (非必需)开启对阻塞操作的跟踪
// s.EnablePProf()
// 如果存在 data/cool-admin-vue/dist 目录,则设置为主目录
if gfile.IsDir("public") {
s.SetServerRoot("public")
}
// i18n 信息
s.BindHandler("/i18n", i18n.I18nInfo)
// g.Server().BindMiddleware("/*", MiddlewareCORS)
s.Run()
return nil
},
}
)
func beforeServeHook(r *ghttp.Request) {
//glog.Debugf(r.GetCtx(), "beforeServeHook [is file:%v] URI:%s", r.IsFileRequest(), r.RequestURI)
r.Response.CORSDefault()
}
// var limiter = rate.NewLimiter(rate.Limit(150), 50)
var limiter *ratelimit.Rule = ratelimit.NewRule()
// 简单规则案例
func init() {
//步骤二:增加一条或者多条规则组成复合规则,此复合规则必须至少包含一条规则
limiter.AddRule(time.Second*1, 20)
//步骤三:调用函数判断某用户是否允许访问 allow:= r.AllowVisit(user)
}
// Limiter is a middleware that implements rate limiting for all HTTP requests.
// It returns HTTP 429 (Too Many Requests) when the rate limit is exceeded.
func Limiter(r *ghttp.Request) {
// 3. 为任意键 "some-key" 获取一个速率限制器
// - rate.Limit(2): 表示速率为 "每秒2个请求"
// - 2: 表示桶的容量 (Burst)允许瞬时处理2个请求
ip := r.GetClientIp()
if !limiter.AllowVisitByIP4(ip) {
r.Response.WriteStatusExit(429) // Return 429 Too Many Requests
r.ExitAll()
}
r.Middleware.Next()
}
package cmd
import (
"blazing/common/rpc"
"blazing/cool"
"context"
"time"
"github.com/yudeguang/ratelimit"
i18n "blazing/modules/base/middleware"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/net/ghttp"
"github.com/gogf/gf/v2/os/gcmd"
"github.com/gogf/gf/v2/os/gfile"
"github.com/xiaoqidun/qqwry"
)
var (
Main = gcmd.Command{
Name: "main",
Usage: "main",
Brief: "start http server",
Func: func(ctx context.Context, parser *gcmd.Parser) (err error) {
r := parser.GetOpt("debug", false)
if r.Bool() {
g.DB().SetDebug(true)
// service.NewServerService().SetServerScreen(0, "sss")
cool.Config.ServerInfo.IsDebug = 1
}
if err = cool.RunAutoMigrate(); err != nil {
return err
}
if cool.IsRedisMode {
go rpc.ListenFunc(ctx)
}
// // 从文件加载IP数据库
if err := qqwry.LoadFile("public/qqwry.ipdb"); err != nil {
panic(err)
}
//go robot()
//go reg()
go startrobot()
s := g.Server()
s.Use(Limiter, ghttp.MiddlewareHandlerResponse)
s.EnableAdmin()
s.SetServerAgent(cool.Config.Name)
s.BindHookHandler("/*", ghttp.HookBeforeServe, beforeServeHook)
// runtime.SetMutexProfileFraction(1) // (非必需)开启对锁调用的跟踪
// runtime.SetBlockProfileRate(1) // (非必需)开启对阻塞操作的跟踪
// s.EnablePProf()
// 如果存在 data/cool-admin-vue/dist 目录,则设置为主目录
if gfile.IsDir("public") {
s.SetServerRoot("public")
}
// i18n 信息
s.BindHandler("/i18n", i18n.I18nInfo)
// g.Server().BindMiddleware("/*", MiddlewareCORS)
s.Run()
return nil
},
}
)
func beforeServeHook(r *ghttp.Request) {
//glog.Debugf(r.GetCtx(), "beforeServeHook [is file:%v] URI:%s", r.IsFileRequest(), r.RequestURI)
r.Response.CORSDefault()
}
// var limiter = rate.NewLimiter(rate.Limit(150), 50)
var limiter *ratelimit.Rule = ratelimit.NewRule()
// 简单规则案例
func init() {
//步骤二:增加一条或者多条规则组成复合规则,此复合规则必须至少包含一条规则
limiter.AddRule(time.Second*1, 20)
//步骤三:调用函数判断某用户是否允许访问 allow:= r.AllowVisit(user)
}
// Limiter is a middleware that implements rate limiting for all HTTP requests.
// It returns HTTP 429 (Too Many Requests) when the rate limit is exceeded.
func Limiter(r *ghttp.Request) {
// 3. 为任意键 "some-key" 获取一个速率限制器
// - rate.Limit(2): 表示速率为 "每秒2个请求"
// - 2: 表示桶的容量 (Burst)允许瞬时处理2个请求
ip := r.GetClientIp()
if !limiter.AllowVisitByIP4(ip) {
r.Response.WriteStatusExit(429) // Return 429 Too Many Requests
r.ExitAll()
}
r.Middleware.Next()
}

View File

@@ -1,211 +1,213 @@
package middleware
import (
"blazing/common/rpc"
"blazing/cool"
"blazing/modules/base/config"
"blazing/modules/config/service"
"encoding/json"
"fmt"
"math/rand"
"net/http"
"net/http/httputil"
"net/url"
"path/filepath"
"strconv"
"time"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/net/ghttp"
"github.com/gogf/gf/v2/os/gtime"
"github.com/gogf/gf/v2/util/gconv"
"github.com/golang-jwt/jwt/v4"
"github.com/google/uuid"
"github.com/lxzan/gws"
)
const UpStream = "http://43.248.3.21:45632/"
func MiddlewareCORS(r *ghttp.Request) {
r.Response.CORSDefault()
corsOptions := r.Response.DefaultCORSOptions()
corsOptions.AllowDomain = []string{"*", "localhost", "tauri.localhost"}
if !r.Response.CORSAllowedOrigin(corsOptions) {
r.Response.WriteStatus(http.StatusForbidden)
return
}
r.Response.CORS(corsOptions)
if r.Response.Request.Method == "OPTIONS" {
r.Response.WriteStatus(http.StatusOK)
return
}
// fmt.Println(r.Response.Header())
//g.Dump(r.Response.Server.SetConfig(gtt))
//r.Response.Header().Del("Server") // 删除Server头
// r.Response.Header().Set("Server", "blazing")
r.Middleware.Next()
}
func StartServerProxy() {
s := g.Server()
// Parse the upstream URL
u, _ := url.Parse(UpStream)
// Create a new reverse proxy instance
proxy := httputil.NewSingleHostReverseProxy(u)
// Configure error handling for proxy failures
proxy.ErrorHandler = func(writer http.ResponseWriter, request *http.Request, e error) {
writer.WriteHeader(http.StatusBadGateway)
}
s.BindHandler("/bbs/api/fof/upload", func(r *ghttp.Request) {
// 1. 调用上传方法仍返回单个URL字符串不改动Upload方法
urlStr, err := cool.File().Upload(r.Context())
// 2. 错误处理返回标准化错误JSON
if err != nil {
r.Response.Header().Set("Content-Type", "application/json; charset=utf-8")
r.Response.WriteHeader(http.StatusBadRequest)
json.NewEncoder(r.Response.Writer).Encode(map[string]interface{}{
"code": 1,
"msg": err.Error(),
"data": nil,
})
return
}
// 3. 基于返回的URL构造完整的JSON结构体和示例完全一致
// 解析URL中的文件名和路径从urlStr中提取
baseName := filepath.Base(urlStr) // 提取文件名如13e8d062-xxx.jpg
dir := gtime.Now().Format("Y-m-d") // 日期目录2026-02-07
path := fmt.Sprintf("%s/%s", dir, baseName) // 拼接path字段
rand.Seed(time.Now().UnixNano())
randomID := strconv.Itoa(rand.Intn(1000)) // 模拟ID如54
uuidStr := uuid.New().String() // 生成UUID
humanSize := "743kB" // 模拟易读大小(可根据实际需求优化)
fileSize := int64(760783) // 模拟文件大小(字节)
// 构造和示例完全一致的响应结构体
fullResponse := map[string]interface{}{
"data": []map[string]interface{}{
{
"type": "files",
"id": randomID,
"attributes": map[string]interface{}{
"baseName": baseName,
"path": path,
"url": urlStr, // 用Upload返回的URL
"type": "image/jpeg", // 模拟MIME类型
"size": fileSize,
"humanSize": humanSize,
"createdAt": nil, // null
"uuid": uuidStr,
"tag": "just-url",
"hidden": false,
"bbcode": `[img]` + urlStr + `[/img]`, // 和URL一致
"shared": false,
"canViewInfo": false,
"canHide": true,
"canDelete": true,
},
},
},
}
// 4. 输出完整JSON响应
r.Response.Header().Set("Content-Type", "application/json; charset=utf-8")
if err := json.NewEncoder(r.Response.Writer).Encode(fullResponse); err != nil {
// 兜底错误
fmt.Fprintf(r.Response.Writer, `{"code":1,"msg":"响应生成失败:%s","data":null}`, err.Error())
}
})
// Handle all requests with path prefix "/proxy/*"
s.BindHandler("/bbs/*url", func(r *ghttp.Request) {
var (
//originalPath = r.Request.URL.Path
proxyToPath = "/" + r.Get("url").String()
)
// Rewrite the request path
r.Request.URL.Path = proxyToPath
// Log the proxy operation
//g.Log().Infof(r.Context(), `proxy:"%s" -> backend:"%s"`, originalPath, proxyToPath)
// Ensure request body can be read multiple times if needed
r.MakeBodyRepeatableRead(false)
// Forward the request to the backend server
proxy.ServeHTTP(r.Response.Writer, r.Request)
})
}
func init() {
if config.Config.Middleware.Authority.Enable {
g.Server().BindMiddleware("/admin/*/open/*", BaseAuthorityMiddlewareOpen)
g.Server().BindMiddleware("/rpc/*", BaseAuthorityMiddlewareOpen)
g.Server().BindMiddleware("/admin/*/comm/*", BaseAuthorityMiddlewareComm)
g.Server().BindMiddleware("/admin/*", BaseAuthorityMiddleware)
// g.Server().BindMiddleware("/*", AutoI18n)
g.Server().BindMiddleware("/*", MiddlewareCORS)
}
if config.Config.Middleware.Log.Enable {
g.Server().BindMiddleware("/admin/*", BaseLog)
}
StartServerProxy()
tt := rpc.CServer()
g.Server().BindHandler("/rpc/*", func(r *ghttp.Request) {
tt.ServeHTTP(r.Response.Writer, r.Request)
})
g.Server().Use(CompressMiddleware)
g.Server().BindHandler("/server/*", func(r *ghttp.Request) {
servert := new(ServerHandler)
id := gconv.Uint16(r.URL.Query().Get("id"))
servert.isinstall = gconv.Uint32(r.URL.Query().Get("isinstall"))
servert.ServerList = service.NewServerService().StartUPdate(id, int(servert.isinstall))
upgrader := gws.NewUpgrader(servert, &gws.ServerOption{
Authorize: func(_ *http.Request, _ gws.SessionStorage) bool {
tokenString := r.URL.Query().Get("Authorization")
token, err := jwt.ParseWithClaims(tokenString, &cool.Claims{}, func(_ *jwt.Token) (interface{}, error) {
return []byte(config.Config.Jwt.Secret), nil
})
if err != nil {
return false
}
if !token.Valid {
return false
}
admin := token.Claims.(*cool.Claims)
if admin.UserId != 10001 {
return false
}
// var name = r.URL.Query().Get("name")
// if name == "" {
// return false
// }
// t, _ := service.NewBaseSysUserService().Person(admin.UserID)
//Loger.Debug(context.TODO(), t.Mimi)
// session.Store("name", t.Mimi)
//session.Store("key", r.Header.Get("Sec-WebSocket-Key"))
return true
},
})
socket, err := upgrader.Upgrade(r.Response.Writer, r.Request)
if err != nil {
fmt.Println(err)
return
}
// ants.Submit(func() {
// socket.ReadLoop()
// })
// ants.Submit(func() { socket.ReadLoop() })
go socket.ReadLoop()
})
}
package middleware
import (
"blazing/common/rpc"
"blazing/cool"
"blazing/modules/base/config"
"blazing/modules/config/service"
"encoding/json"
"fmt"
"math/rand"
"net/http"
"net/http/httputil"
"net/url"
"path/filepath"
"strconv"
"time"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/net/ghttp"
"github.com/gogf/gf/v2/os/gtime"
"github.com/gogf/gf/v2/util/gconv"
"github.com/golang-jwt/jwt/v4"
"github.com/google/uuid"
"github.com/lxzan/gws"
)
const UpStream = "http://43.248.3.21:45632/"
func MiddlewareCORS(r *ghttp.Request) {
r.Response.CORSDefault()
corsOptions := r.Response.DefaultCORSOptions()
corsOptions.AllowDomain = []string{"*", "localhost", "tauri.localhost"}
if !r.Response.CORSAllowedOrigin(corsOptions) {
r.Response.WriteStatus(http.StatusForbidden)
return
}
r.Response.CORS(corsOptions)
if r.Response.Request.Method == "OPTIONS" {
r.Response.WriteStatus(http.StatusOK)
return
}
// fmt.Println(r.Response.Header())
//g.Dump(r.Response.Server.SetConfig(gtt))
//r.Response.Header().Del("Server") // 删除Server头
// r.Response.Header().Set("Server", "blazing")
r.Middleware.Next()
}
func StartServerProxy() {
s := g.Server()
// Parse the upstream URL
u, _ := url.Parse(UpStream)
// Create a new reverse proxy instance
proxy := httputil.NewSingleHostReverseProxy(u)
// Configure error handling for proxy failures
proxy.ErrorHandler = func(writer http.ResponseWriter, request *http.Request, e error) {
writer.WriteHeader(http.StatusBadGateway)
}
s.BindHandler("/bbs/api/fof/upload", func(r *ghttp.Request) {
// 1. 调用上传方法仍返回单个URL字符串不改动Upload方法
urlStr, err := cool.File().Upload(r.Context())
// 2. 错误处理返回标准化错误JSON
if err != nil {
r.Response.Header().Set("Content-Type", "application/json; charset=utf-8")
r.Response.WriteHeader(http.StatusBadRequest)
json.NewEncoder(r.Response.Writer).Encode(map[string]interface{}{
"code": 1,
"msg": err.Error(),
"data": nil,
})
return
}
// 3. 基于返回的URL构造完整的JSON结构体和示例完全一致
// 解析URL中的文件名和路径从urlStr中提取
baseName := filepath.Base(urlStr) // 提取文件名如13e8d062-xxx.jpg
dir := gtime.Now().Format("Y-m-d") // 日期目录2026-02-07
path := fmt.Sprintf("%s/%s", dir, baseName) // 拼接path字段
rand.Seed(time.Now().UnixNano())
randomID := strconv.Itoa(rand.Intn(1000)) // 模拟ID如54
uuidStr := uuid.New().String() // 生成UUID
humanSize := "743kB" // 模拟易读大小(可根据实际需求优化)
fileSize := int64(760783) // 模拟文件大小(字节)
// 构造和示例完全一致的响应结构体
fullResponse := map[string]interface{}{
"data": []map[string]interface{}{
{
"type": "files",
"id": randomID,
"attributes": map[string]interface{}{
"baseName": baseName,
"path": path,
"url": urlStr, // 用Upload返回的URL
"type": "image/jpeg", // 模拟MIME类型
"size": fileSize,
"humanSize": humanSize,
"createdAt": nil, // null
"uuid": uuidStr,
"tag": "just-url",
"hidden": false,
"bbcode": `[img]` + urlStr + `[/img]`, // 和URL一致
"shared": false,
"canViewInfo": false,
"canHide": true,
"canDelete": true,
},
},
},
}
// 4. 输出完整JSON响应
r.Response.Header().Set("Content-Type", "application/json; charset=utf-8")
if err := json.NewEncoder(r.Response.Writer).Encode(fullResponse); err != nil {
// 兜底错误
fmt.Fprintf(r.Response.Writer, `{"code":1,"msg":"响应生成失败:%s","data":null}`, err.Error())
}
})
// Handle all requests with path prefix "/proxy/*"
s.BindHandler("/bbs/*url", func(r *ghttp.Request) {
var (
//originalPath = r.Request.URL.Path
proxyToPath = "/" + r.Get("url").String()
)
// Rewrite the request path
r.Request.URL.Path = proxyToPath
// Log the proxy operation
//g.Log().Infof(r.Context(), `proxy:"%s" -> backend:"%s"`, originalPath, proxyToPath)
// Ensure request body can be read multiple times if needed
r.MakeBodyRepeatableRead(false)
// Forward the request to the backend server
proxy.ServeHTTP(r.Response.Writer, r.Request)
})
}
func init() {
if config.Config.Middleware.Authority.Enable {
g.Server().BindMiddleware("/admin/*/open/*", BaseAuthorityMiddlewareOpen)
g.Server().BindMiddleware("/rpc/*", BaseAuthorityMiddlewareOpen)
g.Server().BindMiddleware("/admin/*/comm/*", BaseAuthorityMiddlewareComm)
g.Server().BindMiddleware("/seer/game/cdk/*", BaseAuthorityMiddlewareComm)
g.Server().BindMiddleware("/seer/game/cdk/*", BaseAuthorityMiddleware)
g.Server().BindMiddleware("/admin/*", BaseAuthorityMiddleware)
// g.Server().BindMiddleware("/*", AutoI18n)
g.Server().BindMiddleware("/*", MiddlewareCORS)
}
if config.Config.Middleware.Log.Enable {
g.Server().BindMiddleware("/admin/*", BaseLog)
}
StartServerProxy()
tt := rpc.CServer()
g.Server().BindHandler("/rpc/*", func(r *ghttp.Request) {
tt.ServeHTTP(r.Response.Writer, r.Request)
})
g.Server().Use(CompressMiddleware)
g.Server().BindHandler("/server/*", func(r *ghttp.Request) {
servert := new(ServerHandler)
id := gconv.Uint16(r.URL.Query().Get("id"))
servert.isinstall = gconv.Uint32(r.URL.Query().Get("isinstall"))
servert.ServerList = service.NewServerService().StartUPdate(id, int(servert.isinstall))
upgrader := gws.NewUpgrader(servert, &gws.ServerOption{
Authorize: func(_ *http.Request, _ gws.SessionStorage) bool {
tokenString := r.URL.Query().Get("Authorization")
token, err := jwt.ParseWithClaims(tokenString, &cool.Claims{}, func(_ *jwt.Token) (interface{}, error) {
return []byte(config.Config.Jwt.Secret), nil
})
if err != nil {
return false
}
if !token.Valid {
return false
}
admin := token.Claims.(*cool.Claims)
if admin.UserId != 10001 {
return false
}
// var name = r.URL.Query().Get("name")
// if name == "" {
// return false
// }
// t, _ := service.NewBaseSysUserService().Person(admin.UserID)
//Loger.Debug(context.TODO(), t.Mimi)
// session.Store("name", t.Mimi)
//session.Store("key", r.Header.Get("Sec-WebSocket-Key"))
return true
},
})
socket, err := upgrader.Upgrade(r.Response.Writer, r.Request)
if err != nil {
fmt.Println(err)
return
}
// ants.Submit(func() {
// socket.ReadLoop()
// })
// ants.Submit(func() { socket.ReadLoop() })
go socket.ReadLoop()
})
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,7 +1,65 @@
package blazing
import (
_ "blazing/modules/config/controller"
_ "blazing/modules/config/model"
_ "blazing/modules/config/service"
)
package blazing
import (
_ "blazing/modules/config/controller"
_ "blazing/modules/config/service"
"blazing/cool"
configModel "blazing/modules/config/model"
"github.com/gogf/gf/v2/encoding/gjson"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/os/gfile"
"github.com/gogf/gf/v2/os/gctx"
)
func init() {
var (
ctx = gctx.GetInitCtx()
)
cool.Logger.Debug(ctx, "module config init start ...")
// 首次初始化 SPT 默认数据(不依赖 XML
sptModel := configModel.NewSptConfig()
count, err := g.DB("default").Model(sptModel.TableName()).Count()
if err != nil {
cool.Logger.Warning(ctx, "count config_spt failed:", err)
} else if count == 0 {
initPath := "modules/config/resource/initjson/config_spt.json"
content := gfile.GetBytes(initPath)
if len(content) == 0 {
cool.Logger.Warning(ctx, "config_spt init file is empty:", initPath)
} else {
jsonData, jErr := gjson.LoadContent(content)
if jErr != nil {
cool.Logger.Warning(ctx, "load config_spt init json failed:", jErr)
} else {
_, err = g.DB("default").Model(sptModel.TableName()).Data(jsonData.Var()).Insert()
}
}
if err != nil {
cool.Logger.Warning(ctx, "insert default config_spt failed:", err)
}
}
menuCount, err := g.DB("default").Model("base_sys_menu").Where("router", "/config/spt").Count()
if err != nil {
cool.Logger.Warning(ctx, "count SPT menu failed:", err)
} else if menuCount == 0 {
_, err = g.DB("default").Model("base_sys_menu").Data(g.Map{
"parentId": 2,
"name": "SPT配置",
"router": "/config/spt",
"viewPath": "config/views/spt.vue",
"icon": "icon-menu",
"ordernum": 70,
"keepAlive": true,
"isShow": true,
"type": 1,
}).Insert()
if err != nil {
cool.Logger.Warning(ctx, "insert SPT menu failed:", err)
}
}
cool.Logger.Debug(ctx, "module config init finished ...")
}

View File

@@ -0,0 +1,33 @@
package admin
import (
"blazing/cool"
"blazing/modules/config/model"
"blazing/modules/config/service"
)
type SptController struct {
*cool.Controller
}
func init() {
// 仅为新加的 SPT 表做定点迁移,避免首次启用 EPS 时读取表结构报错。
db, err := cool.InitDB("default")
if err != nil {
panic(err)
}
if err = db.AutoMigrate(model.NewSptConfig()); err != nil {
panic(err)
}
if err = db.Exec("ALTER TABLE config_spt DROP COLUMN IF EXISTS seat_id").Error; err != nil {
panic(err)
}
cool.RegisterController(&SptController{
&cool.Controller{
Prefix: "/admin/config/spt",
Api: []string{"Add", "Delete", "Update", "Info", "List", "Page"},
Service: service.NewSptService(),
},
})
}

View File

@@ -16,7 +16,7 @@ type CDKConfig struct {
// 核心字段
CDKCode string `gorm:"not null;size:16;uniqueIndex;comment:'CDK编号唯一标识用于玩家兑换'" json:"cdk_code" description:"CDK编号"`
CDKType uint32 `gorm:"column:type;not null;default:0;comment:'CDK类型:0普通奖励,1服务器冠名'" json:"type" description:"CDK类型"`
Type uint32 `gorm:"column:type;not null;default:0;comment:'CDK类型:0普通奖励,1服务器冠名'" json:"type" description:"CDK类型"`
//cdk可兑换次数where不等于0
ExchangeRemainCount int64 `gorm:"not null;default:1;comment:'CDK剩余可兑换次数不能为0才允许兑换支持查询where !=0'" json:"exchange_remain_count" description:"剩余可兑换次数"`

View File

@@ -18,6 +18,8 @@ type MapConfig struct {
WeatherType []uint32 `gorm:"type:int[];comment:'天气类型( 0 晴天,1-雨天2-雪天)'" json:"weather_type"`
//是否超时空
IsTimeSpace int `gorm:"type:int;default:0;comment:'是否超时空'" json:"is_time_space"`
// 是否等级突破地图
IsLevelBreakMap int `gorm:"type:int;default:0;comment:'是否等级突破地图'" json:"is_level_break_map"`
// 掉落物配置
DropItemIds []uint32 `gorm:"type:int[];comment:'掉落物IDs" json:"drop_item_ids"`

View File

@@ -10,9 +10,9 @@ const TableNameServerShow = "server_show"
// ServerShow 绑定服务器展示信息(冠名、属主、到期时间)。
type ServerShow struct {
*cool.Model
ServerID uint32 `gorm:"column:server_id;comment:'服务器ID';uniqueIndex" json:"server_id"`
ServerID uint32 `gorm:"column:server_id;comment:'服务器ID';index:idx_server_show_server_id;uniqueIndex:idx_server_show_server_owner" json:"server_id"`
Name string `gorm:"comment:'服务器展示名'" json:"name"`
Owner uint32 `gorm:"comment:'服务器属主'" json:"owner"`
Owner uint32 `gorm:"comment:'服务器属主';uniqueIndex:idx_server_show_server_owner" json:"owner"`
ExpireTime time.Time `gorm:"column:expire_time;default:0;comment:'展示到期时间'" json:"expire_time"`
}

View File

@@ -0,0 +1,38 @@
package model
import "blazing/cool"
const (
TableNameSptConfig = "config_spt"
)
// SptConfig SPT展示配置仅保留前端展示必需字段
type SptConfig struct {
*BaseConfig
TaskID uint32 `gorm:"not null;uniqueIndex;comment:'SPT任务ID'" json:"task_id" description:"SPT任务ID"`
Title string `gorm:"type:varchar(64);not null;default:'';comment:'SPT名字'" json:"title" description:"SPT名字"`
PetID uint32 `gorm:"not null;default:0;comment:'SPT精灵ID'" json:"pet_id" description:"SPT精灵ID"`
Online int32 `gorm:"not null;default:1;comment:'是否开放(1开放/0未开放)'" json:"online" description:"是否开放"`
Level uint32 `gorm:"not null;default:1;comment:'SPT星级'" json:"level" description:"SPT星级"`
EnterID uint32 `gorm:"not null;default:0;comment:'进入地图ID'" json:"enter_id" description:"进入地图ID"`
Description string `gorm:"type:text;not null;default:'';comment:'SPT描述'" json:"description" description:"SPT描述"`
}
func (*SptConfig) TableName() string {
return TableNameSptConfig
}
func (*SptConfig) GroupName() string {
return "default"
}
func NewSptConfig() *SptConfig {
return &SptConfig{
BaseConfig: NewBaseConfig(),
}
}
func init() {
cool.CreateTable(&SptConfig{})
}

View File

@@ -2,9 +2,11 @@ package service
import (
"blazing/cool"
"blazing/modules/base/service"
"blazing/modules/config/model"
"context"
"crypto/rand"
"database/sql"
"fmt"
"math/big"
"time"
@@ -170,14 +172,15 @@ type ServerNamingCDKResult struct {
// UseServerNamingCDK 使用服务器冠名类型CDK并原子化更新服务器归属和到期时间。
func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerID, serverID uint32, serverName string) (*ServerNamingCDKResult, error) {
if ctx == nil {
ctx = context.TODO()
execCtx := context.Background()
if ctx != nil && ctx.Err() != nil {
ctx = nil
}
now := time.Now()
serverService := NewServerService()
var updated model.ServerShow
err := g.DB(s.Model.GroupName()).Transaction(ctx, func(ctx context.Context, tx gdb.TX) error {
err := g.DB(s.Model.GroupName()).Transaction(execCtx, func(ctx context.Context, tx gdb.TX) error {
var cfg model.CDKConfig
if err := tx.Model(s.Model).Where("cdk_code", code).WhereNot("exchange_remain_count", 0).Scan(&cfg); err != nil {
return err
@@ -185,7 +188,7 @@ func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerI
if cfg.ID == 0 {
return gerror.New("cdk不存在")
}
if cfg.CDKType != CDKTypeServerNaming {
if cfg.Type != CDKTypeServerNaming {
return gerror.New("cdk类型不匹配")
}
if cfg.BindUserId != 0 && cfg.BindUserId != ownerID {
@@ -196,7 +199,7 @@ func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerI
}
var server model.ServerList
if err := tx.Model(model.NewServerList()).With(model.ServerShow{}).Where("online_id", serverID).Scan(&server); err != nil {
if err := tx.Model(model.NewServerList()).Where("online_id", serverID).Scan(&server); err != nil {
return err
}
if server.OnlineID == 0 {
@@ -216,8 +219,18 @@ func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerI
}
var currentShow model.ServerShow
if server.ServerShow != nil {
currentShow = *server.ServerShow
if err := tx.Model(model.NewServerShow()).
Where("server_id", serverID).
Where("owner", ownerID).
OrderDesc("id").
Limit(1).
Scan(&currentShow); err != nil {
if err == sql.ErrNoRows {
err = nil
}
}
if err != nil {
return err
}
updated = currentShow
@@ -225,7 +238,7 @@ func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerI
updated.Name = serverName
updated.Owner = ownerID
if currentShow.ServerID == 0 || !serverService.isActiveServerShow(&currentShow, now) || currentShow.Owner != ownerID {
if currentShow.ServerID == 0 || !serverService.isActiveServerShow(&currentShow, now) {
updated.ExpireTime = now.AddDate(0, 1, 0)
} else {
baseTime := currentShow.ExpireTime
@@ -259,6 +272,7 @@ func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerI
g.DB(s.Model.GroupName()).GetCore().ClearCache(context.TODO(), s.Model.TableName())
g.DB(model.NewServerList().GroupName()).GetCore().ClearCache(context.TODO(), model.NewServerList().TableName())
g.DB(model.NewServerShow().GroupName()).GetCore().ClearCache(context.TODO(), model.NewServerShow().TableName())
service.NewBaseSysUserService().UpdateGold(updated.Owner, int64(200*100))
return &ServerNamingCDKResult{
ServerID: updated.ServerID,
ServerName: updated.Name,

View File

@@ -23,16 +23,23 @@ type ServerService struct {
}
type ServerShowInfo struct {
OnlineID uint32 `json:"online_id"`
Name string `json:"name"`
IP string `json:"ip"`
Port uint32 `json:"port"`
IsVip uint32 `json:"is_vip"`
IsDebug uint8 `json:"is_debug"`
IsOpen uint8 `json:"is_open"`
Owner uint32 `json:"owner"`
ExpireTime time.Time `json:"expire_time"`
ServerShow *model.ServerShow `json:"servershow,omitempty"`
OnlineID uint32 `json:"online_id"`
Name string `json:"name"`
IP string `json:"ip"`
Port uint32 `json:"port"`
IsVip uint32 `json:"is_vip"`
IsDebug uint8 `json:"is_debug"`
IsOpen uint8 `json:"is_open"`
//Owner uint32 `json:"owner"`
// ExpireTime time.Time `json:"expire_time"`
// ServerShow *model.ServerShow `json:"servershow,omitempty"`
}
type DonationOwnedServerInfo struct {
ServerID uint32 `json:"server_id"`
ServerName string `json:"server_name"`
Remark string `json:"remark"`
ExpireTime time.Time `json:"expire_time"`
}
func NewServerService() *ServerService {
@@ -46,7 +53,7 @@ func NewServerService() *ServerService {
var rr []g.MapStrAny
r, _ := gconv.Map(data)["list"].(gdb.Result)
now := time.Now()
// now := time.Now()
serverIDs := make([]uint32, 0, len(r))
for i := 0; i < len(r); i++ {
serverID := gconv.Uint32(r[i].Map()["online_id"])
@@ -55,12 +62,12 @@ func NewServerService() *ServerService {
}
serverIDs = append(serverIDs, serverID)
}
showMap := cf.getActiveServerShowMap(serverIDs, now)
//showMap := cf.getPrimaryActiveServerShowMap(serverIDs, now)
for i := 0; i < len(r); i++ {
t, ok := cool.GetClient(gconv.Uint32(r[i].Map()["online_id"]), gconv.Uint32(r[i].Map()["port"]))
subm := r[i].GMap()
cf.applyServerShowMap(subm, gconv.Uint32(r[i].Map()["online_id"]), showMap)
//cf.applyServerShowMap(subm, gconv.Uint32(r[i].Map()["online_id"]), showMap)
if ok {
err := t.KickPerson(0) //实现指定服务器踢人
@@ -93,7 +100,9 @@ func NewServerService() *ServerService {
}
func (s *ServerService) GetPort(DepartmentID uint) []ServerShowInfo {
servers := s.GetServer()
servers := s.getRawServers()
now := time.Now()
showMap := s.getActiveServerShowListMap(s.collectServerIDs(servers), now)
items := make([]ServerShowInfo, 0, len(servers))
for _, server := range servers {
if server.IsOpen != 1 {
@@ -103,24 +112,45 @@ func (s *ServerService) GetPort(DepartmentID uint) []ServerShowInfo {
continue
}
items = append(items, ServerShowInfo{
OnlineID: server.OnlineID,
Name: server.Name,
IP: server.IP,
Port: server.Port,
IsVip: server.IsVip,
IsDebug: server.IsDebug,
IsOpen: server.IsOpen,
Owner: server.Owner,
ExpireTime: server.ExpireTime,
ServerShow: server.ServerShow,
OnlineID: server.OnlineID,
Name: server.Name,
IP: server.IP,
Port: server.Port,
IsVip: server.IsVip,
IsDebug: server.IsDebug,
IsOpen: server.IsOpen,
//Owner: 0,
// ExpireTime: time.Time{},
})
for i := range showMap[server.OnlineID] {
show := &showMap[server.OnlineID][i]
itemOnlineID := server.OnlineID
if show.ID > 0 {
itemOnlineID = uint32(show.ID)
}
item := ServerShowInfo{
OnlineID: itemOnlineID,
Name: server.Name,
IP: server.IP,
Port: server.Port,
IsVip: server.IsVip,
IsDebug: server.IsDebug,
IsOpen: server.IsOpen,
// ExpireTime: show.ExpireTime,
// ServerShow: show,
}
if show.Name != "" {
item.Name = show.Name
}
items = append(items, item)
}
}
return items
}
func (s *ServerService) GetServer() []model.ServerList {
var item []model.ServerList
dbm_nocache_noenable(s.Model).With(model.ServerShow{}).Scan(&item)
item := s.getRawServers()
s.applyServerShowList(item, time.Now())
return item
}
@@ -149,38 +179,113 @@ func (s *ServerService) SetServerID(OnlineID uint32, Port uint32) error {
func (s *ServerService) GetServerID(OnlineID uint32) model.ServerList {
var tttt model.ServerList
dbm_nocache_noenable(s.Model).With(model.ServerShow{}).Where("online_id", OnlineID).Scan(&tttt)
s.applyServerShow(&tttt, time.Now())
dbm_nocache_noenable(s.Model).Where("online_id", OnlineID).Scan(&tttt)
showMap := s.getPrimaryActiveServerShowMap([]uint32{OnlineID}, time.Now())
s.applyServerShow(&tttt, showMap[OnlineID], time.Now())
return tttt
}
// GetDonationAvailableServerIDs 返回当前可被冠名占用的服务器ID列表。
func (s *ServerService) GetDonationAvailableServerIDs() []uint32 {
servers := s.GetServer()
now := time.Now()
servers := s.getRawServers()
ids := make([]uint32, 0, len(servers))
for _, server := range servers {
if server.OnlineID == 0 {
continue
}
if s.isActiveServerShow(server.ServerShow, now) {
continue
}
ids = append(ids, server.OnlineID)
}
sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
return ids
}
func (s *ServerService) GetOwnerActiveDonationServers(ownerID uint32) []DonationOwnedServerInfo {
if ownerID == 0 {
return []DonationOwnedServerInfo{}
}
now := time.Now()
var shows []model.ServerShow
dbm_nocache_noenable(model.NewServerShow()).Where("owner", ownerID).Scan(&shows)
if len(shows) == 0 {
return []DonationOwnedServerInfo{}
}
serverIDs := make([]uint32, 0, len(shows))
for i := range shows {
if !s.isActiveServerShow(&shows[i], now) {
continue
}
serverIDs = append(serverIDs, shows[i].ServerID)
}
if len(serverIDs) == 0 {
return []DonationOwnedServerInfo{}
}
var servers []model.ServerList
dbm_nocache_noenable(s.Model).WhereIn("online_id", serverIDs).Scan(&servers)
serverMap := make(map[uint32]model.ServerList, len(servers))
for i := range servers {
serverMap[servers[i].OnlineID] = servers[i]
}
items := make([]DonationOwnedServerInfo, 0, len(serverIDs))
for i := range shows {
show := &shows[i]
if !s.isActiveServerShow(show, now) {
continue
}
server, ok := serverMap[show.ServerID]
if !ok || show.ServerID == 0 {
continue
}
serverName := show.Name
if serverName == "" {
serverName = server.Name
}
items = append(items, DonationOwnedServerInfo{
ServerID: show.ServerID,
ServerName: serverName,
Remark: server.Desc,
ExpireTime: show.ExpireTime,
})
}
sort.Slice(items, func(i, j int) bool {
if !items[i].ExpireTime.Equal(items[j].ExpireTime) {
return items[i].ExpireTime.After(items[j].ExpireTime)
}
return items[i].ServerID < items[j].ServerID
})
return items
}
// CanUseDonationName 校验目标服务器在当前时间点是否允许被冠名。
func (s *ServerService) CanUseDonationName(server model.ServerList, ownerID uint32, now time.Time) bool {
if server.OnlineID == 0 {
return false
return server.OnlineID != 0
}
func (s *ServerService) getRawServers() []model.ServerList {
var item []model.ServerList
dbm_nocache_noenable(s.Model).Scan(&item)
return item
}
func (s *ServerService) collectServerIDs(servers []model.ServerList) []uint32 {
serverIDs := make([]uint32, 0, len(servers))
for i := range servers {
if servers[i].OnlineID == 0 {
continue
}
serverIDs = append(serverIDs, servers[i].OnlineID)
}
if !s.isActiveServerShow(server.ServerShow, now) {
return true
}
return server.ServerShow.Owner == ownerID
return serverIDs
}
// 保存版本号
@@ -244,29 +349,32 @@ func (s *ServerService) isActiveServerShow(show *model.ServerShow, now time.Time
}
func (s *ServerService) applyServerShowList(servers []model.ServerList, now time.Time) {
showMap := s.getPrimaryActiveServerShowMap(s.collectServerIDs(servers), now)
for i := range servers {
s.applyServerShow(&servers[i], now)
s.applyServerShow(&servers[i], showMap[servers[i].OnlineID], now)
}
}
func (s *ServerService) applyServerShow(server *model.ServerList, now time.Time) {
func (s *ServerService) applyServerShow(server *model.ServerList, show *model.ServerShow, now time.Time) {
if server == nil {
return
}
server.ServerShow = nil
server.Owner = 0
server.ExpireTime = time.Time{}
if !s.isActiveServerShow(server.ServerShow, now) {
if !s.isActiveServerShow(show, now) {
return
}
if server.ServerShow.Name != "" {
server.Name = server.ServerShow.Name
server.ServerShow = show
if show.Name != "" {
server.Name = show.Name
}
server.Owner = server.ServerShow.Owner
server.ExpireTime = server.ServerShow.ExpireTime
server.Owner = show.Owner
server.ExpireTime = show.ExpireTime
}
func (s *ServerService) getActiveServerShowMap(serverIDs []uint32, now time.Time) map[uint32]*model.ServerShow {
showMap := make(map[uint32]*model.ServerShow, len(serverIDs))
func (s *ServerService) getActiveServerShowListMap(serverIDs []uint32, now time.Time) map[uint32][]model.ServerShow {
showMap := make(map[uint32][]model.ServerShow, len(serverIDs))
if len(serverIDs) == 0 {
return showMap
}
@@ -277,7 +385,30 @@ func (s *ServerService) getActiveServerShowMap(serverIDs []uint32, now time.Time
if !s.isActiveServerShow(show, now) {
continue
}
showMap[show.ServerID] = show
showMap[show.ServerID] = append(showMap[show.ServerID], *show)
}
for serverID := range showMap {
sort.Slice(showMap[serverID], func(i, j int) bool {
left := showMap[serverID][i]
right := showMap[serverID][j]
if !left.ExpireTime.Equal(right.ExpireTime) {
return left.ExpireTime.After(right.ExpireTime)
}
return left.ID > right.ID
})
}
return showMap
}
func (s *ServerService) getPrimaryActiveServerShowMap(serverIDs []uint32, now time.Time) map[uint32]*model.ServerShow {
listMap := s.getActiveServerShowListMap(serverIDs, now)
showMap := make(map[uint32]*model.ServerShow, len(listMap))
for serverID := range listMap {
if len(listMap[serverID]) == 0 {
continue
}
show := listMap[serverID][0]
showMap[serverID] = &show
}
return showMap
}

View File

@@ -20,6 +20,13 @@ func NewShinyService() *ShinyService {
return &ShinyService{
&cool.Service{
Model: model.NewColorfulSkin(),
ListQueryOp: &cool.QueryOp{
Where: func(ctx context.Context) []g.Array {
return []g.Array{
{"is_enable", 1},
}
},
},
InsertParam: func(ctx context.Context) g.MapStrAny {
admin := cool.GetAdmin(ctx)
userId := admin.UserId

View File

@@ -0,0 +1,77 @@
package service
import (
"blazing/cool"
"blazing/modules/config/model"
"context"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/util/gconv"
)
type SptService struct {
*cool.Service
}
func NewSptService() *SptService {
return &SptService{
&cool.Service{
Model: model.NewSptConfig(),
ListQueryOp: &cool.QueryOp{
FieldEQ: []string{"is_enable"},
AddOrderby: map[string]string{
"task_id": "asc",
},
ModifyResult: func(ctx g.Ctx, data interface{}) interface{} {
return syncSptAcquireByEnable(data)
},
},
PageQueryOp: &cool.QueryOp{
FieldEQ: []string{"is_enable", "task_id"},
KeyWordField: []string{"title", "description", "remark"},
AddOrderby: map[string]string{
"task_id": "asc",
},
ModifyResult: func(ctx g.Ctx, data interface{}) interface{} {
return syncSptAcquireByEnable(data)
},
},
},
}
}
func (s *SptService) ModifyBefore(ctx context.Context, method string, param g.MapStrAny) (err error) {
switch method {
case "Add", "Update":
if isEnable, ok := param["is_enable"]; ok {
enableVal := gconv.Int32(isEnable)
param["online"] = enableVal
}
}
return nil
}
func syncSptAcquireByEnable(data interface{}) interface{} {
if data == nil {
return data
}
if pageMap, ok := data.(g.Map); ok {
if rawList, hasList := pageMap["list"]; hasList {
pageMap["list"] = syncSptRows(rawList)
}
return pageMap
}
return syncSptRows(data)
}
func syncSptRows(raw interface{}) interface{} {
rows := gconv.SliceMap(raw)
for _, row := range rows {
enableVal := gconv.Int32(row["is_enable"])
row["online"] = enableVal
row["can_get"] = enableVal
}
return rows
}

View File

@@ -26,6 +26,9 @@ func NewTaskService() *TaskService {
func (s *TaskService) Get(id, os int) *model.TaskConfig {
var res *model.TaskConfig
dbm_enable(s.Model).Where("task_id", id).Where("out_state", os).Scan(&res)
if res == nil {
dbm_notenable(s.Model).Where("task_id", id).Where("out_state", os).Scan(&res)
}
// var res *model.TaskConfig
// for _, v := range item {
// if v.OutState == os {
@@ -41,6 +44,9 @@ func (s *TaskService) Get(id, os int) *model.TaskConfig {
func (s *TaskService) GetDaily() []model.TaskConfig {
var item []model.TaskConfig
dbm_enable(s.Model).Where("task_type", 1).Scan(&item)
if len(item) == 0 {
dbm_notenable(s.Model).Where("task_type", 1).Scan(&item)
}
return item
@@ -48,13 +54,19 @@ func (s *TaskService) GetDaily() []model.TaskConfig {
func (s *TaskService) GetWeek() []model.TaskConfig {
var item []model.TaskConfig
dbm_enable(s.Model).Where("task_type", 2).Scan(&item)
if len(item) == 0 {
dbm_notenable(s.Model).Where("task_type", 2).Scan(&item)
}
return item
}
func (s *TaskService) IsDaily(id, os int) bool {
var item *model.TaskConfig
dbm_enable(s.Model).Where("task_id", id).Where("out_state", os).Scan(item)
dbm_enable(s.Model).Where("task_id", id).Where("out_state", os).Scan(&item)
if item == nil {
dbm_notenable(s.Model).Where("task_id", id).Where("out_state", os).Scan(&item)
}
if item == nil {
return false
}

View File

@@ -2,6 +2,7 @@ package app
import (
"blazing/cool"
baseservice "blazing/modules/base/service"
configservice "blazing/modules/config/service"
playerservice "blazing/modules/player/service"
"context"
@@ -31,6 +32,10 @@ type DonationServerListReq struct {
g.Meta `path:"/donation/serverIds" method:"GET"`
}
type DonationCurrentReq struct {
g.Meta `path:"/donation/current" method:"GET"`
}
type DonationServerInfoReq struct {
g.Meta `path:"/donation/serverInfo" method:"GET"`
ServerID uint32 `json:"server_id" v:"required|min:1#服务器ID不能为空|服务器ID非法"`
@@ -68,6 +73,18 @@ func (c *CdkController) DonationServerIDs(ctx context.Context, req *DonationServ
}), nil
}
// DonationCurrent 查询当前账号名下仍在有效期内的服务器冠名信息。
func (c *CdkController) DonationCurrent(ctx context.Context, req *DonationCurrentReq) (res *cool.BaseRes, err error) {
admin := cool.GetAdmin(ctx)
if admin == nil || admin.UserId == 0 {
return cool.Fail("未登录或登录已失效"), nil
}
return cool.Ok(g.Map{
"list": configservice.NewServerService().GetOwnerActiveDonationServers(uint32(admin.UserId)),
}), nil
}
// DonationServerInfo 查询冠名兑换前展示的服务器名称与备注。
func (c *CdkController) DonationServerInfo(ctx context.Context, req *DonationServerInfoReq) (res *cool.BaseRes, err error) {
if err = g.Validator().Data(req).Run(ctx); err != nil {
@@ -102,6 +119,10 @@ func (c *CdkController) DonationRedeem(ctx context.Context, req *DonationRedeemR
return cool.Fail("未登录或登录已失效"), nil
}
ownerID := uint32(admin.UserId)
user := baseservice.NewBaseSysUserService().GetPerson(ownerID)
if user == nil || user.QQ == 0 {
return cool.Fail("请先绑定QQ"), nil
}
cdkCode := strings.TrimSpace(req.CDKCode)
if cdkCode == "" {
@@ -119,8 +140,8 @@ func (c *CdkController) DonationRedeem(ctx context.Context, req *DonationRedeemR
if cdkInfo == nil {
return cool.Fail("CDK不存在或已被使用"), nil
}
if cdkInfo.CDKType != configservice.CDKTypeServerNaming {
return cool.Fail("CDK类型不匹配"), nil
if cdkInfo.Type != configservice.CDKTypeServerNaming {
return cool.Fail("当前页面仅支持服务器冠名CDK请确认输入的是服务器冠名类型"), nil
}
if cdkInfo.BindUserId != 0 && cdkInfo.BindUserId != ownerID {
return cool.Fail("CDK已绑定其他用户"), nil

View File

@@ -52,6 +52,10 @@ func init() {
ctx.Send("扭蛋币不足,当前扭蛋币数量:" + gconv.String(havs))
return
}
if err := itemService.UPDATE(400501, -count); err != nil {
ctx.Send("扭蛋币不足,当前扭蛋币数量:" + gconv.String(havs))
return
}
var buf strings.Builder
buf.WriteString("当前扭蛋币数量:" + gconv.String(havs) + "\n")
@@ -140,8 +144,6 @@ func init() {
buf.WriteString("恭喜你获得 " + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n")
}
itemService.UPDATE(400501, -count)
ctx.SendChain(message.At(ctx.Event.Sender.ID), message.Reply(ctx.Event.MessageID), message.Text(buf.String()))
})
}

View File

@@ -110,7 +110,7 @@ func (m *PlayerInfo) SetTask(i int, status TaskStatus) error {
// GetTask 获取第 i 个任务的状态
func (m *PlayerInfo) GetTask(i int) TaskStatus {
i-- //下标减1
if i < 0 || i >= 2000 {
if i < 0 || i >= 4000 {
return Reserved
}
@@ -199,16 +199,18 @@ type PlayerInfo struct {
Nick string `struc:"[16]byte" default:"nono" json:"nono_nick"` // nono名字16字节
}
TeamInfo TeamInfo `struc:"struct" json:"team_info"` // 战队信息24字节
TeamPkInfo TeamPKInfo `struc:"struct" json:"team_pk_info"` // 8字节
Reserved byte `struc:"byte" json:"reserved"` // 1字节无内容
Badge uint32 `struc:"uint32" default:"0" json:"badge"` // 默认0
Reserved1 [27]byte `struc:"[27]byte" default:"3" json:"reserved1"` // 27字节默认3
TaskList [1000]byte `struc:"[1000]byte" default:"0" json:"task_list"` // 任务状态数组500字节默认3
PetList []PetInfo `struc:"skip" json:"pet_list"` // 精灵背包内信息(不再走旧登录包体)
BackupPetList []PetInfo `struc:"skip" json:"backup_pet_list"` // 精灵并列备用列表
ClothesCount uint32 `struc:"sizeof=Clothes" json:"clothes_count"` // 穿戴装备数量
Clothes []PeopleItemInfo ` json:"clothes"` // 穿戴装备
TeamInfo TeamInfo `struc:"struct" json:"team_info"` // 战队信息24字节
TeamPkInfo TeamPKInfo `struc:"struct" json:"team_pk_info"` // 8字节
Reserved byte `struc:"byte" json:"reserved"` // 1字节无内容
Badge uint32 `struc:"uint32" default:"0" json:"badge"` // 默认0
Reserved1 [27]byte `struc:"[27]byte" default:"3" json:"reserved1"` // 27字节默认3
TaskList [1000]byte `struc:"[1000]byte" default:"0" json:"task_list"` // 任务状态数组500字节默认3
PetListLen uint32 `struc:"uint32,sizeof=PetList" json:"-"` // 登录包体中的出战精灵数量
PetList []PetInfo `json:"pet_list"` // 精灵背包内信息
BackupPetListLen uint32 `struc:"uint32,sizeof=BackupPetList" json:"-"` // 登录包体中的备用精灵数量
BackupPetList []PetInfo `json:"backup_pet_list"` // 精灵并列备用列表
ClothesCount uint32 `struc:"sizeof=Clothes" json:"clothes_count"` // 穿戴装备数量
Clothes []PeopleItemInfo ` json:"clothes"` // 穿戴装备
}
// trace("个人装扮是否半价:",MainManager.isClothHalfDay);

View File

@@ -532,18 +532,20 @@ func (petinfo *PetInfo) Update(isup bool) {
if evolveCount >= maxEvolveTimes {
break
}
// 进化完成后,统一更新经验(原逻辑保留)
petinfo.LvExp = petinfo.NextLvExp
// 获取当前宠物形态的配置
basic, ok := xmlres.PetMAP[int(petinfo.ID)]
// 配置不存在,直接退出循环
if !ok {
break
}
petinfo.NextLvExp = calculateExperience(petinfo.Level, basic.GetBasic())
if !isup {
petinfo.LvExp = calculatePreviousLevelExperience(petinfo.Level, basic.GetBasic())
petinfo.NextLvExp = calculateExperience(petinfo.Level, basic.GetBasic())
return
}
// 升级时保留上一等级需求,供经验结算使用。
petinfo.LvExp = petinfo.NextLvExp
petinfo.NextLvExp = calculateExperience(petinfo.Level, basic.GetBasic())
// 检查是否满足进化条件
canEvolve := basic.EvolvesTo != 0 && // 有明确的进化目标
int(petinfo.Level) >= basic.EvolvingLv && // 等级达到进化要求
@@ -561,6 +563,13 @@ func (petinfo *PetInfo) Update(isup bool) {
}
func calculatePreviousLevelExperience(level uint32, baseValue uint32) int64 {
if level <= 1 {
return 0
}
return calculateExperience(level-1, baseValue)
}
// calculateExperience 计算指定等级和种族值所需的经验值
// level: 当前等级
// baseValue: 种族值

View File

@@ -26,8 +26,11 @@ type CdkRewardResult struct {
EVPool int64 `json:"ev_pool,omitempty"`
}
type CdkSpecialRewardAdder func(itemID uint32, count int64) bool
// GrantConfigReward 按 cdk 配置 ID 发放奖励,不处理兑换码次数和领取资格校验。
func (s *CdkService) GrantConfigReward(cdkID uint32) (*CdkRewardResult, error) {
// 当传入 specialAdder 时,赛尔豆/累计经验/金豆/学习力会优先走在线玩家加成逻辑。
func (s *CdkService) GrantConfigReward(cdkID uint32, specialAdders ...CdkSpecialRewardAdder) (*CdkRewardResult, error) {
cfg := configservice.NewCdkService().GetByID(cdkID)
if cfg == nil {
return nil, fmt.Errorf("绑定的CDK不存在")
@@ -45,42 +48,72 @@ func (s *CdkService) GrantConfigReward(cdkID uint32) (*CdkRewardResult, error) {
if playerInfo == nil {
return nil, fmt.Errorf("玩家角色不存在")
}
var specialAdder CdkSpecialRewardAdder
if len(specialAdders) > 0 {
specialAdder = specialAdders[0]
}
var (
infoDirty bool
bagItems []data.ItemInfo
)
appendRewardItem := func(itemID uint32, count int64) {
appendRewardItem := func(itemID uint32, count int64) error {
if itemID == 0 || count <= 0 {
return
return nil
}
switch itemID {
case 1:
result.Coins += count
playerInfo.Coins += count
infoDirty = true
if specialAdder != nil {
if !specialAdder(itemID, count) {
return fmt.Errorf("在线发放赛尔豆失败")
}
} else {
playerInfo.Coins += count
infoDirty = true
}
case 3:
result.ExpPool += count
playerInfo.ExpPool += count
infoDirty = true
if specialAdder != nil {
if !specialAdder(itemID, count) {
return fmt.Errorf("在线发放经验池失败")
}
} else {
playerInfo.ExpPool += count
infoDirty = true
}
case 5:
result.Gold += count
if specialAdder != nil {
if !specialAdder(itemID, count) {
return fmt.Errorf("在线发放金豆失败")
}
}
case 9:
result.EVPool += count
playerInfo.EVPool += count
infoDirty = true
if specialAdder != nil {
if !specialAdder(itemID, count) {
return fmt.Errorf("在线发放学习力失败")
}
} else {
playerInfo.EVPool += count
infoDirty = true
}
default:
bagItems = append(bagItems, data.ItemInfo{ItemId: int64(itemID), ItemCnt: count})
}
return nil
}
for _, rewardID := range cfg.ItemRewardIds {
itemInfo := configservice.NewItemService().GetItemCount(rewardID)
appendRewardItem(uint32(itemInfo.ItemId), itemInfo.ItemCnt)
if err := appendRewardItem(uint32(itemInfo.ItemId), itemInfo.ItemCnt); err != nil {
return nil, err
}
}
if result.Gold != 0 {
if result.Gold != 0 && specialAdder == nil {
baseservice.NewBaseSysUserService().UpdateGold(s.userid, result.Gold*100)
}
if result.FreeGold != 0 {

View File

@@ -110,11 +110,19 @@ func buildJSONBArrayAnyCondition(column string, values []uint32) (string, []any)
clauses := make([]string, 0, len(values)+1)
params := make([]any, 0, len(values)+1)
for _, value := range values {
clauses = append(clauses, fmt.Sprintf(`CAST(? AS text) = ANY(ARRAY(SELECT jsonb_array_elements_text(%s)))`, column))
clauses = append(clauses, fmt.Sprintf(
`EXISTS (SELECT 1 FROM jsonb_array_elements_text(CASE WHEN jsonb_typeof(%s) = 'array' THEN %s ELSE '[]'::jsonb END) AS elem WHERE elem = CAST(? AS text))`,
column,
column,
))
params = append(params, value)
}
clauses = append(clauses, fmt.Sprintf(`jsonb_array_length(%s) = ?`, column))
clauses = append(clauses, fmt.Sprintf(
`CASE WHEN jsonb_typeof(%s) = 'array' THEN jsonb_array_length(%s) ELSE -1 END = ?`,
column,
column,
))
params = append(params, len(values))
return strings.Join(clauses, " AND "), params

View File

@@ -10,6 +10,7 @@ import (
dictservice "blazing/modules/dict/service"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/errors/gerror"
"github.com/gogf/gf/v2/frame/g"
)
@@ -58,12 +59,28 @@ func (s *ItemService) UPDATE(id uint32, count int) error {
return err
}
if ok {
_, err := s.dbm(s.Model).Where("item_id", id).Increment("item_cnt", count)
updateModel := s.dbm(s.Model).Where("item_id", id)
if count < 0 {
updateModel = updateModel.Where("item_cnt + ? >= 0", count)
}
result, err := updateModel.Increment("item_cnt", count)
if err != nil {
return err
}
affected, err := result.RowsAffected()
if err != nil {
return err
}
if affected == 0 {
return gerror.New("item update failed: no rows affected")
}
} else {
if count <= 0 {
return gerror.New("item update failed: cannot insert non-positive item count")
}
m := s.dbm(s.Model)
data := g.Map{
"player_id": s.userid,

View File

@@ -76,8 +76,12 @@ func (s *PetService) PetCount(flag int) int {
return ret
}
func (s *PetService) UpdateFree(catchTime, free uint32) bool {
res, err := s.dbm(s.Model).Where("catch_time", catchTime).Data("free", free).Update()
func (s *PetService) UpdateFree(catchTime, fromFree, toFree uint32) bool {
res, err := s.dbm(s.Model).
Where("catch_time", catchTime).
Where("free", fromFree).
Data("free", toFree).
Update()
if err != nil {
return false
}

View File

@@ -0,0 +1,297 @@
package service
import (
"blazing/common/socket/errorcode"
"blazing/cool"
baseservice "blazing/modules/base/service"
"blazing/modules/player/model"
"context"
"errors"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
)
var (
errPetFusionInsufficientItems = errors.New("pet fusion insufficient items")
errPetFusionPetNotFound = errors.New("pet fusion pet not found")
errPetFusionPlayerNotFound = errors.New("pet fusion player not found")
)
type PetFusionTxResult struct {
NewPet *model.PetInfo
CostItemUsed bool
UpdatedAux *model.PetInfo
}
func (s *UserService) PetFusionTx(
currentInfo model.PlayerInfo,
masterCatchTime uint32,
auxCatchTime uint32,
materialCounts map[uint32]int,
goldItemIDs []uint32,
keepAuxItemID uint32,
failureItemID uint32,
cost int64,
newPet *model.PetInfo,
failedAux *model.PetInfo,
) (*PetFusionTxResult, errorcode.ErrorCode) {
if s == nil || s.Pet == nil {
return nil, errorcode.ErrorCodes.ErrSystemError
}
userID := s.Pet.userid
nextInfo := currentInfo
if nextInfo.Coins < cost {
return nil, errorcode.ErrorCodes.ErrSunDouInsufficient10016
}
nextInfo.Coins -= cost
result := &PetFusionTxResult{}
err := g.DB().Transaction(context.TODO(), func(ctx context.Context, tx gdb.TX) error {
if err := updatePlayerInfoTx(tx, userID, nextInfo); err != nil {
return err
}
if err := consumeItemCountsTx(tx, userID, materialCounts); err != nil {
return err
}
if newPet == nil {
used, err := consumeOptionalItemTx(tx, userID, goldItemIDs, failureItemID)
if err != nil {
return err
}
result.CostItemUsed = used
if !used && failedAux != nil {
if err := updatePetDataTx(tx, userID, auxCatchTime, *failedAux); err != nil {
return err
}
auxCopy := *failedAux
result.UpdatedAux = &auxCopy
}
return nil
}
if err := syncPetSnapshotBeforeDeleteTx(tx, userID, currentInfo, masterCatchTime); err != nil {
return err
}
if err := deletePetTx(tx, userID, masterCatchTime); err != nil {
return err
}
used, err := consumeOptionalItemTx(tx, userID, goldItemIDs, keepAuxItemID)
if err != nil {
return err
}
result.CostItemUsed = used
if !used {
if err := syncPetSnapshotBeforeDeleteTx(tx, userID, currentInfo, auxCatchTime); err != nil {
return err
}
if err := deletePetTx(tx, userID, auxCatchTime); err != nil {
return err
}
}
catchTime, err := addPetTx(tx, s.Pet, newPet, 0)
if err != nil {
return err
}
petCopy := *newPet
petCopy.CatchTime = catchTime
result.NewPet = &petCopy
return nil
})
if err == nil {
return result, 0
}
switch {
case errors.Is(err, errPetFusionInsufficientItems):
return nil, errorcode.ErrorCodes.ErrInsufficientItems
case errors.Is(err, errPetFusionPetNotFound):
return nil, errorcode.ErrorCodes.ErrPokemonNotFusionReady2
case errors.Is(err, errPetFusionPlayerNotFound):
return nil, errorcode.ErrorCodes.ErrSystemError
default:
cool.Logger.Error(context.TODO(), "pet fusion tx failed", userID, err)
return nil, errorcode.ErrorCodes.ErrSystemError
}
}
func updatePlayerInfoTx(tx gdb.TX, userID uint32, info model.PlayerInfo) error {
res, err := tx.Model(model.NewPlayer()).Where("player_id", userID).Data("data", info).Update()
if err != nil {
return err
}
affected, err := res.RowsAffected()
if err != nil {
return err
}
if affected == 0 {
return errPetFusionPlayerNotFound
}
return nil
}
func consumeItemCountsTx(tx gdb.TX, userID uint32, itemCounts map[uint32]int) error {
for itemID, count := range itemCounts {
if err := updateItemCountTx(tx, userID, itemID, -count); err != nil {
return err
}
}
return nil
}
func consumeOptionalItemTx(tx gdb.TX, userID uint32, itemIDs []uint32, target uint32) (bool, error) {
for _, itemID := range itemIDs {
if itemID != target {
continue
}
if err := updateItemCountTx(tx, userID, target, -1); err != nil {
return false, err
}
return true, nil
}
return false, nil
}
func updateItemCountTx(tx gdb.TX, userID uint32, id uint32, count int) error {
if cool.Config.ServerInfo.IsVip != 0 && count < 0 {
return nil
}
if id == 0 {
return nil
}
baseModel := tx.Model(model.NewPlayerBag()).
Where("player_id", userID).
Where("is_vip", cool.Config.ServerInfo.IsVip)
ok, err := baseModel.Where("item_id", id).Exist()
if err != nil {
return err
}
if ok {
updateModel := tx.Model(model.NewPlayerBag()).
Where("player_id", userID).
Where("is_vip", cool.Config.ServerInfo.IsVip).
Where("item_id", id)
if count < 0 {
updateModel = updateModel.Where("item_cnt + ? >= 0", count)
}
result, err := updateModel.Increment("item_cnt", count)
if err != nil {
return err
}
affected, err := result.RowsAffected()
if err != nil {
return err
}
if affected == 0 {
return errPetFusionInsufficientItems
}
return nil
}
if count <= 0 {
return errPetFusionInsufficientItems
}
_, err = tx.Model(model.NewPlayerBag()).Data(g.Map{
"player_id": userID,
"item_id": id,
"item_cnt": count,
"is_vip": cool.Config.ServerInfo.IsVip,
}).Insert()
return err
}
func updatePetDataTx(tx gdb.TX, userID uint32, catchTime uint32, pet model.PetInfo) error {
res, err := tx.Model(model.NewPet()).
Where("player_id", userID).
Where("is_vip", cool.Config.ServerInfo.IsVip).
Where("catch_time", catchTime).
Data("data", pet).
Update()
if err != nil {
return err
}
affected, err := res.RowsAffected()
if err != nil {
return err
}
if affected == 0 {
return errPetFusionPetNotFound
}
return nil
}
func syncPetSnapshotBeforeDeleteTx(tx gdb.TX, userID uint32, info model.PlayerInfo, catchTime uint32) error {
pet, ok := findPetDataSnapshotInPlayerInfo(info, catchTime)
if !ok {
return nil
}
return updatePetDataTx(tx, userID, catchTime, pet)
}
func findPetDataSnapshotInPlayerInfo(info model.PlayerInfo, catchTime uint32) (model.PetInfo, bool) {
for i := range info.PetList {
if info.PetList[i].CatchTime == catchTime {
return info.PetList[i], true
}
}
for i := range info.BackupPetList {
if info.BackupPetList[i].CatchTime == catchTime {
return info.BackupPetList[i], true
}
}
return model.PetInfo{}, false
}
func deletePetTx(tx gdb.TX, userID uint32, catchTime uint32) error {
res, err := tx.Model(model.NewPet()).
Where("player_id", userID).
Where("is_vip", cool.Config.ServerInfo.IsVip).
Where("catch_time", catchTime).
Delete()
if err != nil {
return err
}
affected, err := res.RowsAffected()
if err != nil {
return err
}
if affected == 0 {
return errPetFusionPetNotFound
}
return nil
}
func addPetTx(tx gdb.TX, petService *PetService, petInfo *model.PetInfo, saleCount uint32) (uint32, error) {
if petInfo == nil {
return 0, nil
}
catchTime, err := petService.nextCatchTime(tx.Model(baseservice.NewBaseSysUserService().Model))
if err != nil {
return 0, err
}
petCopy := *petInfo
petCopy.CatchTime = catchTime
playerPet := model.Pet{
PlayerID: petService.userid,
Data: petCopy,
CatchTime: catchTime,
Free: 0,
SaleCount: saleCount,
}
playerPet.IsVip = cool.Config.ServerInfo.IsVip
if _, err := tx.Model(model.NewPet()).Insert(playerPet); err != nil {
return 0, err
}
return catchTime, nil
}

View File

@@ -0,0 +1,50 @@
package service
import (
"blazing/modules/player/model"
"testing"
)
func TestFindPetDataSnapshotInPlayerInfo(t *testing.T) {
t.Run("pet list", func(t *testing.T) {
want := model.PetInfo{CatchTime: 1001, Level: 55}
info := model.PlayerInfo{
PetList: []model.PetInfo{want},
}
got, ok := findPetDataSnapshotInPlayerInfo(info, want.CatchTime)
if !ok {
t.Fatal("expected pet snapshot in pet list")
}
if got.CatchTime != want.CatchTime || got.Level != want.Level {
t.Fatalf("unexpected pet snapshot: %+v", got)
}
})
t.Run("backup pet list", func(t *testing.T) {
want := model.PetInfo{CatchTime: 2002, Level: 66}
info := model.PlayerInfo{
BackupPetList: []model.PetInfo{want},
}
got, ok := findPetDataSnapshotInPlayerInfo(info, want.CatchTime)
if !ok {
t.Fatal("expected pet snapshot in backup pet list")
}
if got.CatchTime != want.CatchTime || got.Level != want.Level {
t.Fatalf("unexpected pet snapshot: %+v", got)
}
})
t.Run("not found", func(t *testing.T) {
info := model.PlayerInfo{
PetList: []model.PetInfo{{CatchTime: 3003}},
BackupPetList: []model.PetInfo{{CatchTime: 4004}},
}
_, ok := findPetDataSnapshotInPlayerInfo(info, 9999)
if ok {
t.Fatal("expected missing pet snapshot")
}
})
}

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