昔念
|
0051ac0be8
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight): 添加旧组队协议支持并优化战斗系统
- 实现了旧组队协议相关功能,包括GroupReadyFightFinish、GroupUseSkill、
GroupUseItem、GroupChangePet和GroupEscape方法
- 新增组队战斗相关的入站信息结构体定义
- 实现了组队BOSS战斗逻辑,添加groupBossSlotLimit常量
- 重构宠物技能设置逻辑,调整金币消耗时机
- 优化战斗循环逻辑,添加对无行动槽位的处理
- 改进AI行动逻辑,增加多位置目标选择
|
2026-04-08 01:28:55 +08:00 |
|
昔念
|
918cdeac0e
|
Merge branch 'main' of https://cnb.cool/blzing/blazing
|
2026-04-07 17:26:52 +08:00 |
|
xinian
|
77057e01b6
|
refactor: 优化命令注册和请求处理逻辑
|
2026-04-06 07:07:15 +08:00 |
|
xinian
|
5a44154d30
|
feat: 添加地图节点匹配和战斗等级上限
|
2026-04-06 05:24:14 +08:00 |
|
xinian
|
99748ba41e
|
refactor: 重构奖励发放逻辑并支持签到默认奖励
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-04-06 03:42:48 +08:00 |
|
xinian
|
40ec827342
|
refactor: 重构战斗属性和特效应用逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-06 03:11:38 +08:00 |
|
xinian
|
5b37d9493b
|
feat: 实现每日签到功能并优化战斗和道具逻辑
|
2026-04-06 02:06:11 +08:00 |
|
xinian
|
f433a26a6d
|
refactor: 重构战斗系统为统一动作包结构
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-06 00:58:23 +08:00 |
|
xinian
|
d83cf365ac
|
更新说明
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-04-05 23:13:06 +08:00 |
|
xinian
|
c021b40fbe
|
feat: 增强踢人逻辑与BOSS脚本支持
ci/woodpecker/push/my-first-workflow Pipeline was successful
优化踢人超时处理和僵尸连接清理,支持BOSS动作脚本并增加测试,修复事件匹配与战斗循环中的并发问题。
|
2026-04-05 21:59:22 +08:00 |
|
昔念
|
3ee1283a2c
|
```
feat(pet): 新增精灵可学习技能查询功能
新增 GetPetLearnableSkills 接口用于查询当前精灵可学习技能(包含等级技能和额外技能ExtSKill),
优化 SetPetSkill 和 SortPetSkills 方法中的技能处理逻辑,提升技能管理和排序的准确性。
同时修复了宠物存储信息查询时缺少参数验证的问题,在管理后台接口中增加 free 参数支持。
BREAKING CHANGE: 管理后台
|
2026-04-05 12:45:00 +08:00 |
|
昔念
|
c3da3162ee
|
```
feat(player): 添加玩家断开连接时的安全保存机制
- 实现 SaveOnDisconnect 方法,确保玩家数据在断开连接时安全保存
- 添加并发控制防止重复保存操作,使用互斥锁和完成通道确保一次保存
- 在 socket 关闭事件中改为异步调用 SaveOnDisconnect 避免阻塞
- 添加 panic 恢复机制保护保存过程中的异常情况
refactor(login): 优化登录时的踢人逻辑和超时处理
|
2026-04-05 11:14:25 +08:00 |
|
xinian
|
7ec6381cf1
|
111
|
2026-04-05 07:30:55 +08:00 |
|
xinian
|
2ee0cbc094
|
fix: 修复boss奖励发放逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-05 07:28:39 +08:00 |
|
xinian
|
6510e4e09b
|
refactor: 重构入参类型引用
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-05 07:24:36 +08:00 |
|
xinian
|
34bc35a6b2
|
feat: 新增游戏协议入站结构体定义
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-05 06:12:32 +08:00 |
|
xinian
|
8352d23164
|
refactor: 优化精灵背包仓库切换逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-05 06:02:27 +08:00 |
|
xinian
|
e71971d0b4
|
refactor: 重构宠物背包逻辑到玩家服务
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-05 05:47:25 +08:00 |
|
xinian
|
bceb7965f7
|
refactor: 重构宠物仓库列表获取逻辑
|
2026-04-05 05:32:39 +08:00 |
|
xinian
|
c3f052ef30
|
refactor: 移除 syncBackupPetList 调用和定义
|
2026-04-05 05:24:55 +08:00 |
|
xinian
|
7d054bbe91
|
feat: 实现跨服PVP匹配和战斗功能
|
2026-04-05 05:04:04 +08:00 |
|
xinian
|
78a68148ce
|
chore: update fight logic and effect implementations
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-04-05 02:25:44 +08:00 |
|
xinian
|
fbc845526b
|
refactor: 优化控制器初始化和命令解析逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-04 09:33:31 +08:00 |
|
xinian
|
b62b4af628
|
style: 清理代码注释和格式
|
2026-04-04 05:12:30 +08:00 |
|
xinian
|
3c160ef695
|
feat: 新增精灵仓库管理及战斗特效逻辑
|
2026-04-03 00:02:51 +08:00 |
|
xinian
|
c19ee7de03
|
fix: 修复战斗动作提交逻辑
|
2026-04-03 00:02:34 +08:00 |
|
xinian
|
218e23ff81
|
refactor: 重构战斗系统动作提交和竞技场锁定逻辑
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-04-02 23:05:18 +08:00 |
|
昔念
|
6aa601bb06
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-02 10:23:07 +08:00 |
|
昔念
|
f810a2ae86
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(pet): 宠物系统重构和功能增强
- 修复战斗boss中effect ID索引错误问题
- 实现宠物仓库和背包管理功能
- 添加宠物列表排序保存功能
- 重构宠物备份列表同步逻辑
- 优化宠物释放和获取逻辑
- 添加宠物背包仓库切换功能
- 修复地图模型广播信息结构问题
- 调整宠物特效数据库查询逻辑
```
|
2026-04-02 07:49:49 +08:00 |
|
昔念
|
3a13bcc99c
|
```
feat(game): 实现扭蛋系统批量物品添加功能并优化地图逻辑
- 新增ItemAddBatch方法用于批量添加物品,支持普通道具和特殊道具的分别处理
- 优化扭蛋游戏玩法中的物品添加逻辑,使用新的批量接口提升性能
- 在扭蛋机器人命令中实现完整的物品检查和批量添加流程
refactor(map): 重构地图控制器代码结构并添加注释
- 为EnterMap、LeaveMap、GetMapPlayerList等方法添加中文注释
- 统一地图相关的命名规范,如enter map替换进入地图
- 调整地图玩家列表中BOSS广播命令ID,2021和2022进行对调
refactor(boss): 重构定时BOSS代码并优化注释
- 将原有的中文注释改为英文注释,统一代码风格
- 简化TimeBossRule结构体定义和相关配置
- 优化定时任务注册逻辑,去除冗余的注释和变量
refactor(space): 清理地图空间服务代码注释
- 移除多余的中文注释和说明文字
- 统一代码格式,移除不必要的空行和注释
- 保持原有的天气系统和地图刷怪逻辑不变
fix(role): 修复系统角色权限查询逻辑
- 修改BaseSysRoleService中的查询条件,正确处理管理员权限
- 使用Extend方法替代Where进行复杂的权限判断逻辑
- 确保超级管理员可以访问所有角色,其他用户受限于权限范围
refactor(dict): 添加字典服务批量查询方法
- 新增GetMaxMap方法用于批量获取物品最大持有上限
- 优化数据库查询,减少多次单个查询的开销
- 支持一次请求多个物品的最大数量限制
fix(player): 修复玩家信息保存异常处理
- 将panic方式改为错误日志记录,避免程序崩溃
- 优化Save方法的重试逻辑,统一错误处理方式
- 在本地文件回退时记录详细错误信息
feat(robot): 扩展扭蛋机器人功能
- 添加用户验证和角色创建检查
- 实现批量扭蛋的完整逻辑,支持1-10次抽取
- 集成物品数量检查和批量添加功能
```
|
2026-04-02 02:33:05 +08:00 |
|
昔念
|
5995f0670c
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(game): 实现扭蛋系统批量物品添加功能并优化地图逻辑
- 新增ItemAddBatch方法用于批量添加物品,支持普通道具和特殊道具的分别处理
- 优化扭蛋游戏玩法中的物品添加逻辑,使用新的批量接口提升性能
- 在扭蛋机器人命令中实现完整的物品检查和批量添加流程
refactor(map): 重构地图控制器代码结构并添加注释
- 为EnterMap、LeaveMap、GetMapPlayerList等方法添加中文注释
- 统一地图相关的命名规范,如enter
|
2026-04-01 20:10:29 +08:00 |
|
昔念
|
81c16590d6
|
```
feat(pet): 实现宠物展示功能和稀有宠物塔配置
- 添加PetDisplay字段到Player结构体,用于管理宠物展示状态
- 实现PlayerShowPet方法,支持宠物展示逻辑,包括设置展示标识、
检查宠物存在性并返回相应错误码
- 在Space中添加RefreshUserInfo方法,用于刷新用户信息并应用
宠物展示信息到SimpleInfo
- 扩展SimpleInfo结构体,添加PetRide字段用于宠物骑乘标识
|
2026-04-01 02:48:09 +08:00 |
|
xinian
|
ccb4ad8fdf
|
refactor: 重构宠物信息构建逻辑并新增技能效果
|
2026-03-31 09:19:36 +08:00 |
|
xinian
|
d6d03a576d
|
refactor: 优化代码结构和逻辑
|
2026-03-31 08:19:53 +08:00 |
|
xinian
|
b4a8048b85
|
feat: 添加战斗效果800-814及优化道具逻辑
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-31 06:51:40 +08:00 |
|
昔念
|
23027ccfde
|
```
ci/woodpecker/push/my-first-workflow Pipeline failed
feat(game): 完善宠物融合逻辑和野外BOSS战斗机制
- 在玩家挑战野外BOSS时添加新的ger变量控制捕捉状态
- 当BOSS被标记为已捕捉(isCapture==1)时同步设置ger为-1
- 将怪物等级参数改为使用ger变量传递
- 重构宠物融合服务的数据处理逻辑
- 优化融合结果的权重随机算法
- 添加默认融合配置的查询方法
- 统一错误处理和返回值逻辑
```
|
2026-03-30 21:03:00 +08:00 |
|
xinian
|
61ccbc6c62
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-28 16:56:00 +08:00 |
|
昔念
|
d55c96e383
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(database): 添加多个玩家相关表的联合唯一约束
- 为player_talk表添加玩家+挖矿联合唯一索引
- 为player_task表添加玩家+任务联合唯一索引
- 为player_title表添加玩家+称号联合唯一索引
- 为player_pet表添加玩家+精灵联合唯一索引
- 为player_cdk_log表添加玩家+CDK联合唯一索引
- 为player_egg表添加玩家孵蛋联合唯一索引
- 为player_pvp表添加PVP索引
- 为player_sign_in_log表添加签到联合唯一索引
- 为player_room_house表添加房间索引
fix(user-talk): 修复获取聊天配置
|
2026-03-28 02:22:15 +08:00 |
|
昔念
|
06091ff42c
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(item_buy): 优化购买逻辑并添加库存限制功能
- 将变量名 is 改为 ok,提高代码可读性
- 移除未使用的变量 addSuccess
- 重构购买成功逻辑,确保物品添加成功后才扣减金币
- 在 talk.go 中修改判断条件,使用 Limit 字段而非 Type 字段
- 在 user_talk.go 中添加 Limit 字段用于限制数量配置
```
|
2026-03-28 01:46:52 +08:00 |
|
xinian
|
6767075dcd
|
fix: 修复购买道具数量上限校验逻辑
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-27 16:53:07 +08:00 |
|
xinian
|
40411ba84b
|
fix: 修复商品购买和服务相关逻辑问题
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-27 12:56:29 +08:00 |
|
昔念
|
619e4b50ca
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(pet): 重构宠物服务方法命名和优化数据库操作
- 统一PetService中方法命名规范,将驼峰命名改为标准驼峰格式
- 修复拼写错误:UPdate -> Update, UPdateFree -> UpdateFree等
- 重命名查询方法:PetInfo_One -> PetInfoOneByCatchTime,
PetInfo_One_ID -> PetInfoOneByID, PetInfo_One_ohter -> PetInfoOneOther
- 优化BuyPet方法中的事务处理逻辑,使用
|
2026-03-26 04:51:36 +08:00 |
|
昔念
|
0d2e307021
|
```
ci/woodpecker/push/my-first-workflow Pipeline failed
feat(pet): 修改宠物更新逻辑返回值类型
将PetService.UPdate方法的返回值从error改为bool类型,
并在控制器中相应调整错误处理逻辑,统一使用布尔值判断操作结果。
```
|
2026-03-26 02:35:43 +08:00 |
|
xinian
|
b3cc06cd38
|
refactor: 优化蛋卡抽奖逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-24 01:52:56 +08:00 |
|
xinian
|
0aba7e7ccb
|
refactor: 简化战斗宠物列表处理逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-24 01:38:02 +08:00 |
|
xinian
|
d8366616e0
|
feat: 支持单人宠物对战模式
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-23 22:25:07 +08:00 |
|
xinian
|
41a1bfb0c2
|
fix: 修正PVP对战宠物信息获取错误
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-23 22:21:56 +08:00 |
|
xinian
|
09d58c1f14
|
fix: 修正宠物面板计算参数
|
2026-03-23 22:00:05 +08:00 |
|
xinian
|
4fb5653c28
|
refactor: 重构战斗初始化传递宠物列表
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-22 23:41:51 +08:00 |
|
xinian
|
4ba8fe32c4
|
feat: 添加BossConfig战胜规则字段并移除MapNode冗余字段
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-21 01:06:59 +08:00 |
|