refactor: 优化精灵背包仓库切换逻辑
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@@ -62,9 +62,6 @@ func (h Controller) TogglePetBagWarehouse(
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}
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slot.Remove()
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if slot.IsMainBag() {
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player.Service.Info.Save(*player.Info)
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}
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case 1:
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if len(player.Info.PetList) >= 6 && len(player.Info.BackupPetList) >= 6 {
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@@ -88,69 +85,3 @@ func (h Controller) TogglePetBagWarehouse(
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return result, 0
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}
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// TogglePetBagWarehouseLegacy 旧版精灵背包仓库切换
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func (h Controller) TogglePetBagWarehouseLegacy(
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data *pet.PetReleaseLegacyInboundInfo,
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player *player.Player) (result *pet.PetReleaseOutboundInfo, err errorcode.ErrorCode) {
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result = &pet.PetReleaseOutboundInfo{
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Flag: uint32(data.Flag),
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}
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if player.IsArenaSwitchLocked() {
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return result, errorcode.ErrorCodes.ErrChampionCannotSwitch
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}
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switch data.Flag {
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case 0:
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index, currentPet, ok := player.FindPet(data.CatchTime)
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if !ok {
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break
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}
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if index < 0 || index >= len(player.Info.PetList) {
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return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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if !player.Service.Pet.Update(*currentPet) {
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return result, errorcode.ErrorCodes.ErrSystemError
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}
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player.Info.PetList = append(player.Info.PetList[:index], player.Info.PetList[index+1:]...)
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player.RemoveBackupPet(data.CatchTime)
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player.Info.BackupPetList = append(player.Info.BackupPetList, *currentPet)
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case 1:
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if len(player.Info.PetList) >= 6 {
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break
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}
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if _, _, ok := player.FindPet(data.CatchTime); ok {
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player.RemoveBackupPet(data.CatchTime)
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break
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}
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if index, backupPet, ok := player.FindBackupPet(data.CatchTime); ok {
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if index < 0 || index >= len(player.Info.BackupPetList) {
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return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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result.PetInfo = *backupPet
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player.Info.PetList = append(player.Info.PetList, *backupPet)
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player.Info.BackupPetList = append(player.Info.BackupPetList[:index], player.Info.BackupPetList[index+1:]...)
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break
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}
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petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
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if petInfo == nil {
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return result, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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player.Info.PetList = append(player.Info.PetList, petInfo.Data)
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result.PetInfo = petInfo.Data
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}
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if len(player.Info.PetList) > 0 {
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result.FirstPetTime = player.Info.PetList[0].CatchTime
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}
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return result, 0
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}
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@@ -53,16 +53,16 @@ func removePetByCatchTime(petList []model.PetInfo, catchTime uint32) []model.Pet
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return petList
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}
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func buildPetInfoMap(petLists ...[]model.PetInfo) map[uint32]model.PetInfo {
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func buildPetInfoMap(petLists ...[]model.PetInfo) map[uint32]*model.PetInfo {
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total := 0
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for _, petList := range petLists {
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total += len(petList)
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}
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petMap := make(map[uint32]model.PetInfo, total)
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petMap := make(map[uint32]*model.PetInfo, total)
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for _, petList := range petLists {
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for _, petInfo := range petList {
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petMap[petInfo.CatchTime] = petInfo
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for i := range petList {
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petMap[petList[i].CatchTime] = &petList[i]
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}
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}
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return petMap
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@@ -70,27 +70,33 @@ func buildPetInfoMap(petLists ...[]model.PetInfo) map[uint32]model.PetInfo {
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func buildOrderedPetList(
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catchTimes []uint32,
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petMap map[uint32]model.PetInfo,
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petMap map[uint32]*model.PetInfo,
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) []model.PetInfo {
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result := make([]model.PetInfo, len(catchTimes))
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for i, catchTime := range catchTimes {
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result[i] = *petMap[catchTime]
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}
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return result
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}
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func validatePetBagOrder(
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catchTimes []uint32,
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bagCatchTimes map[uint32]struct{},
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used map[uint32]struct{},
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) ([]model.PetInfo, bool) {
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result := make([]model.PetInfo, 0, len(catchTimes))
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) bool {
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for _, catchTime := range catchTimes {
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if catchTime == 0 {
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return nil, false
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return false
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}
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if _, exists := bagCatchTimes[catchTime]; !exists {
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return false
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}
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if _, exists := used[catchTime]; exists {
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return nil, false
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return false
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}
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petInfo, exists := petMap[catchTime]
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if !exists {
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return nil, false
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}
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used[catchTime] = struct{}{}
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result = append(result, petInfo)
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}
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return result, true
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return true
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}
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// GetUserBagPetInfo 返回主背包和并列备用精灵列表。
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@@ -160,24 +166,21 @@ func (p *Player) SavePetBagOrder(petList []uint32, backupPetList []uint32) bool
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return false
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}
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petMap := buildPetInfoMap(p.Info.PetList, p.Info.BackupPetList)
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bagCatchTimes := buildCatchTimeSet(p.Info.PetList, p.Info.BackupPetList)
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used := make(map[uint32]struct{}, totalPetCount)
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battleList, ok := buildOrderedPetList(petList, petMap, used)
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if !ok {
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if !validatePetBagOrder(petList, bagCatchTimes, used) {
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return false
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}
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backupList, ok := buildOrderedPetList(backupPetList, petMap, used)
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if !ok {
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if !validatePetBagOrder(backupPetList, bagCatchTimes, used) {
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return false
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}
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if len(used) != totalPetCount {
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return false
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}
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p.Info.PetList = battleList
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p.Info.BackupPetList = backupList
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petMap := buildPetInfoMap(p.Info.PetList, p.Info.BackupPetList)
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p.Info.PetList = buildOrderedPetList(petList, petMap)
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p.Info.BackupPetList = buildOrderedPetList(backupPetList, petMap)
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return true
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}
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