Commit Graph

984 Commits

Author SHA1 Message Date
xinian
b4a8048b85 feat: 添加战斗效果800-814及优化道具逻辑
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2026-03-31 06:51:40 +08:00
xinian
8552eb61a8 chore: 移除未使用的技能效果描述
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2026-03-31 04:39:39 +08:00
xinian
b4463c35e0 feat: 新增效果实现并重构相关逻辑
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2026-03-31 04:36:25 +08:00
xinian
79c014f9cd fix: 修正技能效果索引与实现逻辑
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2026-03-31 03:42:46 +08:00
xinian
92d3c755a5 feat: 实现 764-799 效果及修复编译错误 2026-03-31 01:40:23 +08:00
昔念
46f2bdcd9a ```
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feat(effect): 实现战斗效果1785、2195、2215、2219并更新文档规则

新增战斗效果1785:N回合内每回合使用技能吸取对手最大体力的1/M,
满体力时额外恢复己方所有不在场精灵O点体力

修复战斗效果2195:当对方回合存在效果时才降低技能优先级,
2026-03-31 00:54:29 +08:00
昔念
e037539123 ```
docs(effects): 移除已完成的技能效果任务文档

移除 effects 956-1005、1263-1312、1695-1734 等范围内的未实现技能效果任务文档,
这些任务已经完成实现,相关文档不再需要维护。
```
2026-03-31 00:38:50 +08:00
昔念
ec9f592e44 ```
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refactor(effect): 移除未使用的action包导入

移除了effect/749_753.go文件中未被使用的blazing/logic/service/fight/action包导入,
保持代码整洁性。
```
2026-03-30 21:09:39 +08:00
xinian
023128be25 feat: 新增战斗效果实现
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新增大量战斗效果逻辑实现,包括效果ID 678-708、734-743、744-748,并更新对应的效果描述映射。
2026-03-30 20:19:41 +08:00
xinian
1d470e305a feat: 新增战斗效果714-733
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2026-03-30 15:32:48 +08:00
xinian
7a7fae05ea feat: 新增战斗技能效果648-677
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2026-03-30 12:11:44 +08:00
xinian
184fe9f59d feat: 新增战斗效果1253-1262
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2026-03-30 01:44:59 +08:00
xinian
c5caab35ae feat: 新增技能效果 1248-1252
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2026-03-30 01:13:51 +08:00
xinian
87fdccaddf feat: 实现大量技能效果及战斗逻辑修复
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2026-03-30 00:51:18 +08:00
xinian
a7171e9ef4 fix: 修正 effect 642-646 实现逻辑
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2026-03-29 21:44:27 +08:00
xinian
66fdc3d189 feat: 实现技能效果 627-672 及 1011-1111
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2026-03-29 19:00:08 +08:00
xinian
c40430aaa4 feat: 实现战斗技能效果
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2026-03-29 16:38:34 +08:00
xinian
03a28c968b feat: 实现失明状态并新增技能效果描述
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2026-03-29 01:17:18 +08:00
xinian
7376e0e58b feat: 新增一批技能效果实现 2026-03-28 23:59:12 +08:00
xinian
875ad668aa feat: 实现战斗效果逻辑和接口重构
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2026-03-28 21:57:22 +08:00
xinian
0622f4710b feat: 添加道具捕捉后的回调机制
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2026-03-27 17:06:18 +08:00
xinian
ab31947c39 1
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2026-03-27 13:51:57 +08:00
xinian
40411ba84b fix: 修复商品购买和服务相关逻辑问题
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2026-03-27 12:56:29 +08:00
昔念
ed84e4d2df ```
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refactor(fight): 重构精灵特效类型枚举结构
2026-03-27 00:28:25 +08:00
昔念
a3740d417d fix: correct typo in error message
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2026-03-26 05:45:36 +08:00
昔念
619e4b50ca ```
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refactor(pet): 重构宠物服务方法命名和优化数据库操作

- 统一PetService中方法命名规范,将驼峰命名改为标准驼峰格式
- 修复拼写错误:UPdate -> Update, UPdateFree -> UpdateFree等
- 重命名查询方法:PetInfo_One -> PetInfoOneByCatchTime,
  PetInfo_One_ID -> PetInfoOneByID, PetInfo_One_ohter -> PetInfoOneOther
- 优化BuyPet方法中的事务处理逻辑,使用
2026-03-26 04:51:36 +08:00
昔念
1f614e4904 ```
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refactor(player): 优化宠物信息获取逻辑

在GetPetInfo方法中添加必要的空行以提高代码可读性,
确保代码结构更清晰易维护。
```
2026-03-25 23:29:52 +08:00
xinian
0aba7e7ccb refactor: 简化战斗宠物列表处理逻辑
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2026-03-24 01:38:02 +08:00
xinian
133d15e392 refactor: 修复 NewSel700 技能使用方法名
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2026-03-24 00:25:32 +08:00
xinian
09d58c1f14 fix: 修正宠物面板计算参数 2026-03-23 22:00:05 +08:00
xinian
84024aed83 refactor: 重构战斗效果实现逻辑
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2026-03-23 07:36:20 +08:00
xinian
65f696dfc3 refactor: 将 CanFight 方法移至基类
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2026-03-23 01:03:49 +08:00
xinian
9380bac839 fix: 修正宠物等级限制逻辑
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2026-03-23 01:02:49 +08:00
xinian
4fb5653c28 refactor: 重构战斗初始化传递宠物列表
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2026-03-22 23:41:51 +08:00
xinian
1969c01f3e feat: 添加战胜规则配置模块
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2026-03-21 00:57:18 +08:00
xinian
d9a99155d9 feat: 实现战斗奖励规则302-316 2026-03-21 00:41:13 +08:00
xinian
9a1a181ecd refactor: 拆分战斗规则文件为独立模块
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2026-03-21 00:34:47 +08:00
xinian
afc67b0582 fix: 修正技能563和564的类型初始化
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2026-03-21 00:27:12 +08:00
xinian
c049bbd5ac fix: 修复登录空指针及战斗效果
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2026-03-21 00:24:34 +08:00
昔念
05c5f105e9 ```
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fix(fight): 修复战斗效果数值符号错误

在技能效果501中,修正了属性设置时effectValue的符号问题,
现在正确地应用负值效果。同时调整了代码格式以保持一致性。
```
2026-03-20 15:49:56 +08:00
昔念
90b62b44e4 ```
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refactor(common): 统一Redis连接方式并优化代码结构

- 将 g.Redis("cool").Conn(ctx) 统一改为 Redis.Conn(ctx) 的调用方式
- 在coolconfig中添加ServerList.GetID()方法用于生成服务器唯一标识
- 引入gconv包用于类型转换操作

feat(rpc): 完善ListenFight函数实现集群消息监听

- 新增ListenFight函数,完全对齐ListenFunc
2026-03-20 04:58:23 +08:00
昔念
10a82f8e85 ```
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refactor(fight/effect): 重命名DamageLockEx方法为DamageLock

修复方法名错误,将DamageLockEx改为DamageLock以匹配实际功能
```
2026-03-19 21:33:53 +08:00
昔念
b558f46d7a ```
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feat(game): 宠物融合系统添加物品消耗异常处理

- 在宠物融合过程中添加物品扣除失败的错误检查
- 当物品不足时返回ErrInsufficientItems错误码

fix(pet): 宠物仓库管理功能增加数据库操作错误处理

- 在宠物释放到仓库和从仓库取出时验证数据库更新结果
- 添加宠物背包切换功能的错误检查机制

feat(fight):
2026-03-19 14:50:11 +08:00
昔念
e7098e3777 ```
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feat(space): 更新地图BOSS生成逻辑并优化天气变化处理

- 修改GetMapPlayerList方法中BOSS信息发送方式为调用GenBoss方法
- 注释掉Space结构体中的IsChange字段,不再使用该标志位
- 调整GenBoss方法参数,添加isfrist参数用于区分首次调用
- 重构定时任务中的GenBoss调用逻辑,改为匿名函数包装广播消息
- 移除GenBoss
2026-03-18 01:22:14 +08:00
昔念
aa6929cd50 ```
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fix(fight): 修复战斗逻辑中的条件判断错误

- 修复 IsFirst 方法中的缩进问题
- 修正 IsWin 方法中的条件判断逻辑,将 !v.Alive() 改为 v.Alive()
```
2026-03-17 19:41:07 +08:00
昔念
fb32bb3c39 ```
feat(fight): 添加新效果类型574并优化现有战斗逻辑

- 重命名NewSel409结构体的Action_end_ex方法为Skill_Use_ex
- 将effect/523中HP检查改为Alive()方法调用
- 修复selfkill效果中的代码格式问题
- 新增效果类型574:消耗自身全部体力使下次技能必定先手、命中且暴击
- 实现Effect574的ComparePre和ActionStart方法处理先手、命中和暴击逻辑
```
2026-03-17 19:30:40 +08:00
昔念
a3db0c5500 ```
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feat(player): 改进怪物生成逻辑支持多配置遍历

修改了Monster.go中的GenMonster函数,将原来的随机选择单个配置改为遍历所有配置,
确保每个符合条件的配置都有机会被处理。同时保持了原有的等级范围、特殊属性设置
和NPC战斗处理逻辑。

BREAKING CHANGE: 怪物生成机制从单一随机选择改为配置遍历匹配
```
2026-03-17 18:24:50 +08:00
xinian
38f4be1e04 feat: 新增效果577实现
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2026-03-17 15:28:16 +08:00
xinian
322d5ea64d feat: 新增战斗技能效果 524-580
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2026-03-17 15:25:08 +08:00
xinian
a2e4ec867c feat: 新增技能效果525、530、550、558、565
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2026-03-17 14:35:06 +08:00