refactor: 将 CanFight 方法移至基类
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@@ -1,16 +1,8 @@
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package player
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import (
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"blazing/common/socket/errorcode"
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)
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type AI_player struct {
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baseplayer
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CanCapture int
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Prop [6]int8
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}
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func (p *AI_player) CanFight() errorcode.ErrorCode {
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return 0
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}
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@@ -54,6 +54,9 @@ func (p *baseplayer) GetPetInfo(limitlevel uint32) []model.PetInfo {
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}
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func (f *baseplayer) InvitePlayer(ff common.PlayerI) {
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}
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func (p *baseplayer) CanFight() errorcode.ErrorCode {
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return 0
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}
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func (p *baseplayer) QuitFight() {
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@@ -102,7 +105,3 @@ func (p *baseplayer) ItemAdd(ItemId, ItemCnt int64) (result bool) {
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func (lw *baseplayer) SendLoadPercent(info.LoadPercentOutboundInfo) {
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}
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func (p *baseplayer) CanFight() errorcode.ErrorCode {
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return 0
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}
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