refactor(fight/effect): 重命名DamageLockEx方法为DamageLock 修复方法名错误,将DamageLockEx改为DamageLock以匹配实际功能 ```
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@@ -13,7 +13,7 @@ type Effect447 struct {
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node.EffectNode
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}
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func (e *Effect447) DamageLockEx(t *info.DamageZone) bool {
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func (e *Effect447) DamageLock(t *info.DamageZone) bool {
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if t.Type != info.DamageType.Red {
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return true
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}
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