Commit Graph

63 Commits

Author SHA1 Message Date
xinian
77057e01b6 refactor: 优化命令注册和请求处理逻辑 2026-04-06 07:07:15 +08:00
xinian
f030b61645 fix: 优化TCP/WebSocket协议检测与处理逻辑
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2026-04-06 06:33:24 +08:00
xinian
c021b40fbe feat: 增强踢人逻辑与BOSS脚本支持
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优化踢人超时处理和僵尸连接清理,支持BOSS动作脚本并增加测试,修复事件匹配与战斗循环中的并发问题。
2026-04-05 21:59:22 +08:00
xinian
d6d03a576d refactor: 优化代码结构和逻辑 2026-03-31 08:19:53 +08:00
昔念
b558f46d7a ```
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feat(game): 宠物融合系统添加物品消耗异常处理

- 在宠物融合过程中添加物品扣除失败的错误检查
- 当物品不足时返回ErrInsufficientItems错误码

fix(pet): 宠物仓库管理功能增加数据库操作错误处理

- 在宠物释放到仓库和从仓库取出时验证数据库更新结果
- 添加宠物背包切换功能的错误检查机制

feat(fight):
2026-03-19 14:50:11 +08:00
昔念
d74652373c ```
refactor(socket): 更新广播和退出逻辑中的类型引用

更新socket服务器中广播功能和退出功能的代码,
将player.Player类型替换为player.ClientData类型,
并相应调整方法调用以适应新的数据结构。

feat(map): 添加LoadOrStore方法支持

在并发安全的swiss map中新增LoadOrStore方法,
提供原子性的加载或存储功能,增强map的操作能力。

refactor(login): 优化登录逻辑中的玩家获取方式

重构登录控制器中获取玩家对象的方式,
直接从
2026-03-16 22:30:12 +08:00
昔念
bf79c0fd6a ```
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refactor(fight): 移除调试打印语句并优化阻塞策略

移除了effect_attr.go中的调试println语句,将注释掉相关的日志输出,
同时在pack.go中更新了锁策略,从SleepBlockStrategy切换到
ConditionBlockStrategy,并移除了未使用的time包导入
```
2026-03-04 14:45:52 +08:00
昔念
fc8fc1ed8d ```
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feat(socket): 使用bytebufferpool优化内存分配并重构消息处理机制

引入bytebufferpool减少内存分配开销,在ServerEvent.go中修改数据处理逻辑,
将直接的数据拷贝改为使用缓冲池。同时移除原有的消息通道机制,改用lock
2026-03-04 14:00:55 +08:00
昔念
aefef6a456 ```
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fix(player): 修复玩家ID记录错误

当处理客户端消息时发生panic错误,日志中记录的玩家ID应该是当前客户端数据中的
玩家ID(cd.Player.Info.UserID),而不是错误引用的h.Player.Info.UserID。

这确保了错误日志能够正确关联到实际出错的玩家。
```
2026-03-04 01:38:24 +08:00
昔念
536a0c45c8 ```
refactor(player): 修复消费消息协程中的变量引用错误

修复了 consumeMsg 方法中错误引用变量的问题,将 handleBizLogic 方法中的
变量引用从 'h' 更正为 'cd',确保正确的上下文访问。

同时调整了代码结构,将消息循环处理逻辑移至正确位置,
保证 panic 恢复机制能够正确捕获异常信息。
```
2026-03-04 01:38:12 +08:00
昔念
dffd6a63a6 ```
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feat(player): 优化客户端数据处理机制

重构ClientData的消息处理流程,将OnEvent方法改为非阻塞的通道投递模式,
新增MsgChan用于异步消息传递,避免eventloop阻塞问题。

fix(fight): 修复宠物闪光属性过滤条件

在initplayer方法中增加color.Alpha不为0的判断条件,确保只有有效的
闪光属性才会被添加到宠物信息中。

refactor(socket): 调整服务器事件处理逻辑

移除未使用的Lockfree库依赖,注释掉不再需要的连接关闭资源释放代码,
调整事件处理的工作池提交逻辑。

feat(rpc): 新增Redis发布功能

为RPC_player添加SendPackCmd方法,通过Redis的publish命令实现
跨服数据传输功能。
```
2026-03-04 01:30:40 +08:00
昔念
1cbe5d60e7 ```
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feat(player): 启用panic恢复机制处理客户端事件

在ClientData的OnEvent方法中启用defer函数来捕获和处理panic异常,
确保程序在遇到运行时错误时能够正常记录日志并继续运行,提高服务稳定性。

当发生panic时,会记录服务器ID、用户ID和错误信息到日志中。
```
2026-03-03 23:42:23 +08:00
昔念
0c7fd18bc9 ```
feat(controller): 增强命令注册逻辑并修复试炼塔关卡限制

- 在命令注册时检查重复方法,如果存在则panic提示错误
- 移除CurrentFreshStage和CurrentStage的默认值设置逻辑
- 添加关卡等级验证,确保用户不能挑战超过最大关卡数的关卡
- 修复试炼之塔和勇者之塔的关卡计算逻辑

fix(item): 修复道具使用返回值类型转换问题

- 将ThreeTimes和TwoTimes字段从int32转为uint32返回
- 为能量吸收道具使用函数添加结果结构体初始化

refactor(fight): 清理战斗服务中的注释和字段定义

- 移除C2S_FRESH_CHOICE_FIGHT_LEVEL结构体中冗余的注释说明
- 统一FightOverInfo结构体的格式

fix(item): 修复宠物道具使用的条件判断

- 为道具300790添加DV值大于等于31时不能使用的限制

fix(player): 修复玩家经验加成次数的判断逻辑

- 将TwoTimes和ThreeTimes的判断从不等于0改为大于0
- 将EnergyTime的判断从不等于0改为大于0
- 统一所有次数字段的类型为int32以避免负数问题

chore(admin): 清理无用代码

- 移除未使用的context包导入
- 注释掉未完成的TimeMap接口实现
```
2026-03-03 23:40:21 +08:00
xinian
05a1900d60 refactor: 移除未使用的lockfree相关代码
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2026-02-24 04:22:02 +08:00
xinian
50a19b2ff9 1
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2026-02-23 21:42:36 +08:00
昔念
fc5ddcb3f4 1
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2026-02-23 14:45:20 +08:00
xinian
e9915f481e feat: 添加抢先服玩家3天未登录自动降级功能
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修复数据包处理中UserID为0的问题
优化解包失败时的错误处理格式
添加设置用户部门ID的服务方法
2026-02-23 00:54:47 +08:00
xinian
443077bdc3 1
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2026-02-22 22:33:19 +08:00
昔念
1dc75b529d ```
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feat(socket): 优化TCP连接处理性能

- 添加最小可读长度检查,避免无效Peek操作
- 修复数据部分解析逻辑,避免空切片分配

perf(utils): 优化并发哈希映射性能

- 将分段数量调整为CPU核心数
- 重写Range方法,移除channel和goroutine开销
- 添加原子标志控制遍历终止

perf(utils): 优化结构体序列化缓存机制

- 添加sync.Map缓存预处理结果
- 支持结构体、自定义类型、二进制类型分别缓存
- 减少重复反射
2026-02-22 10:59:41 +08:00
xinian
4e313f02c7 refactor: 将XOR解密逻辑和事件处理移至player服务
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2026-02-22 01:01:37 +08:00
昔念
2f756c77bb 1
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2026-02-12 12:43:28 +08:00
昔念
0f914eb9b8 1
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2026-02-11 11:58:34 +08:00
昔念
7441a9a88f Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-02-11 11:07:38 +08:00
昔念
71a0ae2157 1 2026-02-11 11:06:28 +08:00
xinian
a5485de510 1
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2026-02-10 22:09:15 +08:00
昔念
f514a4fde1 1
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2026-02-10 12:44:34 +08:00
昔念
b007f7c15e Merge branch 'main' of https://cnb.cool/blzing/blazing 2026-02-10 10:49:10 +08:00
昔念
c790b68d47 1 2026-02-10 10:49:01 +08:00
xinian
e4bb19ff60 1
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昔念
2634e6517e 1
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昔念
d17f3eccdb 1
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昔念
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昔念
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昔念
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昔念
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昔念
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昔念
af29b13ba4 1 2026-02-07 23:53:07 +08:00
昔念
cdfbc45887 1
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2026-02-04 19:43:05 +08:00
昔念
b25f033939 ```
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refactor(socket): 移除重复保存锁并优化panic错误处理

移除了ServerEvent.go中的sync.Once保存锁,因为可能存在重复保存问题,
同时将panic错误处理从fmt.Println改为使用cool.Logger.Error进行统一日志记录

feat(player): 优化踢人功能并添加超时机制

移除kick.go中的复杂异步超时逻辑
2026-02-02 23:11:14 +08:00
昔念
ff675f9430 1
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2026-02-02 11:00:37 +08:00
1
53be2cb776 修改 2026-01-23 14:59:15 +00:00
1
7d8497250d 1 2026-01-22 16:01:52 +00:00
昔念
562bf380eb 根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
```
docs(changelog): 更新版本更新日志

- 添加新功能说明
- 修复已知问题记录
- 更新相关文档内容
```
2026-01-20 02:25:02 +08:00