修改
This commit is contained in:
@@ -25,9 +25,8 @@ type Cmd struct {
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//Res reflect.Value //返回体
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}
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var CmdCache = make(map[uint32]Cmd, 0)
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var (
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CmdCache = &utils.SyncMap[uint32, Cmd]{} //命令缓存
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Logger = glog.New()
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Cron = cronex.New() //时间轮
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@@ -8,7 +8,10 @@ import (
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func TcpPing(address string) (n int64, err error) {
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s := time.Now()
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tcpConn, err := net.Dial("tcp", address)
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n = time.Now().Sub(s).Nanoseconds()
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n = time.Now().Sub(s).Milliseconds()
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if n == 0 {
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n = 1
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}
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if err != nil {
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return
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}
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@@ -47,7 +47,7 @@ func ParseCmd[T any](data []byte) T {
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func Init(isGame bool) {
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// 获取控制器实例的反射值
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controllerValue := reflect.ValueOf(Maincontroller)
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// 获取控制器类型
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controllerType := controllerValue.Type()
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@@ -86,11 +86,11 @@ func Init(isGame bool) {
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Req: methodValue.Type().In(0).Elem(),
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// Res: , // TODO 待实现对不同用户初始化方法以取消全局cmdcache
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}
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_, exists := cool.CmdCache.LoadOrStore(cmd, cmdInfo)
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if exists { // 方法已存在
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glog.Error(context.Background(), "命令处理方法已存在,跳过注册", cmd, method.Name)
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}
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cool.CmdCache[cmd] = cmdInfo
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// if exists { // 方法已存在
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// glog.Error(context.Background(), "命令处理方法已存在,跳过注册", cmd, method.Name)
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// }
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}
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}
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}
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@@ -58,7 +58,7 @@ func (h *ClientData) Recv(data common.TomeeHeader) {
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}
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}()
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cmdlister, ok := cool.CmdCache.Load(data.CMD)
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cmdlister, ok := cool.CmdCache[data.CMD]
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if !ok {
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glog.Debug(context.Background(), data.UserID, data.CMD, "cmd未注册")
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@@ -3,7 +3,6 @@ package player
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import (
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"blazing/common/data"
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"blazing/common/socket/errorcode"
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"blazing/common/utils"
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"blazing/cool"
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"blazing/logic/service/common"
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"blazing/logic/service/fight/info"
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@@ -20,6 +19,7 @@ import (
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"github.com/antlabs/timer"
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"github.com/gogf/gf/v2/frame/g"
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"github.com/gogf/gf/v2/util/gconv"
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csmap "github.com/mhmtszr/concurrent-swiss-map"
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"github.com/panjf2000/gnet/v2"
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)
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@@ -34,7 +34,7 @@ func CountPlayer() int {
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}
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// Mainplayer 全局玩家数据存储映射
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var Mainplayer = &utils.SyncMap[uint32, *Player]{}
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var Mainplayer = csmap.New[uint32, *Player]()
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type OgrePetInfo struct {
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Id uint32
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@@ -226,7 +226,7 @@ func (player1 *Player) Kick() {
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//取成功,否则创建
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//player1.Save() //先保存数据再返回
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head := common.NewTomeeHeader(1001, player1.Info.UserID)
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head.Result = uint32(errorcode.ErrorCodes.ErrAccountLoggedInElsewhere)
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head.Result = uint32(errorcode.ErrorCodes.ErrXinPlanSleepMode)
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//实际上这里有个问题,会造成重复保存问题
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player1.SendPack(head.Pack(nil))
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@@ -38,6 +38,7 @@ func KickPlayer(userid uint32) error { //踢出玩家
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}
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//return player
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return nil
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}
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@@ -2,7 +2,6 @@ package space
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import (
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"blazing/common/data/xmlres"
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"blazing/common/utils"
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"blazing/cool"
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"blazing/logic/service/common"
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@@ -139,4 +138,4 @@ func GetSpace(id uint32) *Space {
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return ret
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}
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var planetmap = &utils.SyncMap[uint32, *Space]{} //玩家数据
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var planetmap = csmap.New[uint32, *Space]()
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@@ -196,29 +196,58 @@ else
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command -v screen || { echo "❌ Screen安装失败"; exit 1; }
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fi
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#!/bin/bash
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# ===== 优雅终止logic会话(先等内部程序退出 → 再退screen)=====
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echo "===== 优雅终止logic会话 ====="
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SCREEN_PID=""
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# 你实际使用的screen名称(从日志看是logic)
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SCREEN_NAME="%s{screen_name}"
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# 替换为你实际的screen名称(示例:logic)
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SCREEN_NAME="%s{screen_name}"
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# 日志文件路径(可根据需要调整)
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LOG_FILE="./screen_logic_exit.log"
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# 调试开关(如需详细日志,取消set -x注释)
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set -o pipefail
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export PS4='[DEBUG] ${BASH_SOURCE}:${LINENO} - ${FUNCNAME[0]:+${FUNCNAME[0]}(): }'
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# set -x
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# 定义:检查PID是否存活的函数
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# ========== 核心函数:基于kill -0的等待进程退出函数 ==========
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# 等待进程结束(带60秒超时,用kill -0检测存活,输出进度点)
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wait_for_process_exit() {
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local pidKilled=$1
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local begin=$(date +%s) # 记录开始时间(秒)
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local end
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local timeout=60 # 最大等待时间(秒)
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# 循环检测进程是否存活
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while kill -0 $pidKilled > /dev/null 2>&1; do
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echo -n "." # 输出进度点,直观显示等待过程
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sleep 1;
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# 检查是否超时
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end=$(date +%s)
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if [ $((end - begin)) -gt $timeout ]; then
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echo -e "\n⚠️ 等待进程$pidKilled退出超时(已等${timeout}秒)"
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break;
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fi
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done
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# 最终状态提示
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if ! kill -0 $pidKilled > /dev/null 2>&1; then
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echo -e "\n✅ 进程$pidKilled已退出"
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fi
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}
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# 定义:检查PID是否存活的函数(复用kill -0逻辑)
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pid_is_alive() {
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local pid=$1
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# 仅检查PID是否存在,不发送信号(最安全的方式)
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if [ -n "$pid" ] && kill -0 "$pid" 2>/dev/null; then
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if [ -n "$pid" ] && kill -0 "$pid" > /dev/null 2>&1; then
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return 0 # PID存活
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else
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return 1 # PID不存在
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fi
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}
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# 定义安全的进程检测函数(带超时防卡)
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# 定义:获取screen会话下的所有子进程PID
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get_inner_procs() {
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local screen_pid=$1
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# 5秒超时,避免pstree卡住
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@@ -230,113 +259,90 @@ get_inner_procs() {
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echo "$procs"
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}
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# 1. 检查logic会话是否存在
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if screen -ls "$SCREEN_NAME" 2>/dev/null | grep -q -E "[0-9]+\.$SCREEN_NAME"; then
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echo "找到$SCREEN_NAME会话,提取主PID..."
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SCREEN_PID=$(screen -ls "$SCREEN_NAME" | grep -oE '[0-9]+\.'"$SCREEN_NAME" | head -1 | cut -d. -f1)
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if [ -z "$SCREEN_PID" ]; then
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echo "⚠️ 提取$SCREEN_NAME会话PID失败"
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else
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echo "✅ 提取到$SCREEN_NAME会话主PID:$SCREEN_PID"
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# ========== 步骤1:给screen内所有子进程发优雅退出信号 ==========
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echo "给$SCREEN_NAME内所有程序发送优雅退出信号(SIGTERM)..."
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INNER_ALL_PROCS=$(get_inner_procs "$SCREEN_PID")
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if [ -n "$INNER_ALL_PROCS" ]; then
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echo "📌 检测到screen内进程列表:$INNER_ALL_PROCS"
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for pid in $INNER_ALL_PROCS; do
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# 发送信号前检查子进程是否存活
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if pid_is_alive "$pid"; then
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if kill -15 "$pid" 2>/dev/null; then
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echo "✅ 已给进程$pid发送SIGTERM信号"
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else
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echo "⚠️ 进程$pid发送信号失败"
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fi
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else
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echo "ℹ️ 进程$pid已不存在,跳过发送信号"
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fi
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done
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else
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echo "ℹ️ 未检测到$SCREEN_NAME内的子进程"
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fi
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# 第一步:提取screen主PID并校验
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SCREEN_PID=$(screen -ls "$SCREEN_NAME" | grep -oE '[0-9]+\.'"$SCREEN_NAME" | head -1 | cut -d. -f1)
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if [ -z "$SCREEN_PID" ]; then
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echo "ℹ️ 未找到$SCREEN_NAME会话对应的PID,跳过终止流程"
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# 去掉exit 1,直接跳过后续逻辑,不影响其他脚本执行
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else
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# ========== 仅当找到PID时,才执行以下终止流程 ==========
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echo "✅ 找到$SCREEN_NAME,主PID:$SCREEN_PID"
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# 兜底:给screen内Shell发送exit指令
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echo "给screen内Shell发送exit指令(兜底)..."
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screen -S "$SCREEN_NAME" -p 0 -X stuff $'exit\n' 2>/dev/null
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sleep 1
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# ========== 步骤2:循环等待内部程序退出(防卡优化) ==========
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echo "开始循环等待$SCREEN_NAME内部所有程序退出(最大60秒)..."
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WAIT_COUNT=0
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MAX_WAIT_SECONDS=60
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INNER_PROC_EXIST=true
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while [ "$INNER_PROC_EXIST" = true ] && [ $WAIT_COUNT -lt $MAX_WAIT_SECONDS ]; do
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INNER_PROCS=$(get_inner_procs "$SCREEN_PID")
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# 强制退出条件:即使进程检测失败也不卡住
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if [ -z "$INNER_PROCS" ]; then
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INNER_PROC_EXIST=false
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echo "✅ $SCREEN_NAME内部所有程序已退出(或进程检测完成)"
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else
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sleep 1
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WAIT_COUNT=$((WAIT_COUNT + 1))
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# 每5秒输出状态
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if [ $((WAIT_COUNT % 5)) -eq 0 ]; then
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ELAPSED=$WAIT_COUNT
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echo "⏳ 等待中...残留进程:$INNER_PROCS(已等$ELAPSED秒,剩余$((MAX_WAIT_SECONDS - ELAPSED))秒)"
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# 第二步:导出【退出前】的实时日志(终端+文件双输出)
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echo -e "\n===== 【退出前】$SCREEN_NAME 内程序实时log ====="
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screen -S "$SCREEN_NAME" -p 0 -X hardcopy -h "$LOG_FILE" 2>/dev/null
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cat "$LOG_FILE"
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# 第三步:给所有子进程发SIGTERM信号,并等待进程退出
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echo -e "\n===== 开始给所有子进程发优雅退出信号(SIGTERM) ====="
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INNER_PROCS=$(get_inner_procs "$SCREEN_PID")
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if [ -z "$INNER_PROCS" ]; then
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echo "ℹ 未检测到$SCREEN_NAME下的子进程"
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else
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echo "待处理子进程:$INNER_PROCS"
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for pid in $INNER_PROCS; do
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if pid_is_alive "$pid"; then
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echo -n "📌 终止进程$pid并等待退出:"
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kill -15 "$pid" # 发送SIGTERM优雅退出信号
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if [ $? -eq 0 ]; then
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wait_for_process_exit "$pid" # 调用等待函数
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else
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echo "❌ 进程$pid:发送SIGTERM失败"
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fi
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else
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echo "ℹ 进程$pid:已不存在,跳过"
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fi
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done
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# 超时提示
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if [ "$INNER_PROC_EXIST" = true ]; then
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echo "⚠️ 等待超时(60秒),$SCREEN_NAME内部程序仍未退出"
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echo "📌 残留进程PID:$INNER_PROCS"
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fi
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# ========== 步骤3:退出screen会话(核心修复:避免kill卡住) ==========
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if [ "$INNER_PROC_EXIST" = false ]; then
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echo "内部程序已退出,开始退出$SCREEN_NAME会话..."
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# 第一步:尝试正常退出screen会话
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if screen -S "$SCREEN_NAME" -X quit 2>/dev/null; then
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echo "✅ $SCREEN_NAME会话已通过screen -X quit退出"
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else
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echo "ℹ️ screen -X quit执行失败(会话可能已消失),检查PID是否存活..."
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# 第二步:仅当PID存活时,才执行kill,且加超时
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if pid_is_alive "$SCREEN_PID"; then
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echo "📌 PID $SCREEN_PID 仍存活,尝试kill终止(5秒超时)..."
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timeout 5 kill -15 "$SCREEN_PID" 2>/dev/null
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if [ $? -eq 0 ]; then
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echo "✅ 已给screen主进程$SCREEN_PID发送SIGTERM信号"
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else
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echo "⚠️ kill $SCREEN_PID 失败(超时/进程不存在)"
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fi
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else
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echo "ℹ️ PID $SCREEN_PID 已不存在,跳过kill操作"
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fi
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fi
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sleep 2
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else
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echo "⚠️ 内部程序未完全退出,跳过退出screen会话"
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fi
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# 最终验证
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if screen -ls "$SCREEN_NAME" 2>/dev/null | grep -q -E "[0-9]+\.$SCREEN_NAME"; then
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echo "❌ $SCREEN_NAME会话最终仍未退出"
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else
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echo "✅ $SCREEN_NAME会话已完全退出"
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fi
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fi
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else
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echo "=== 未找到$SCREEN_NAME会话,跳过终止 ==="
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# 验证子进程是否全部退出
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echo -e "\n===== 验证子进程退出状态 ====="
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REMAIN_PROCS=$(get_inner_procs "$SCREEN_PID")
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INNER_PROC_EXIST=true
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if [ -z "$REMAIN_PROCS" ]; then
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INNER_PROC_EXIST=false
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echo "✅ $SCREEN_NAME内部所有程序已退出"
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else
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echo "⚠️ 仍有残留进程:$REMAIN_PROCS"
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fi
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# 退出screen会话
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if [ "$INNER_PROC_EXIST" = false ]; then
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echo "内部程序已退出,开始退出$SCREEN_NAME会话..."
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# 尝试正常退出screen会话
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if screen -S "$SCREEN_NAME" -X quit 2>/dev/null; then
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echo "✅ $SCREEN_NAME会话已通过screen -X quit退出"
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else
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echo "ℹ️ screen -X quit执行失败,检查PID是否存活..."
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# 仅当PID存活时,执行kill
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if pid_is_alive "$SCREEN_PID"; then
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echo "📌 PID $SCREEN_PID 仍存活,尝试kill终止..."
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timeout 5 kill -15 "$SCREEN_PID" 2>/dev/null
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if [ $? -eq 0 ]; then
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echo "✅ 已给screen主进程$SCREEN_PID发送SIGTERM信号"
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else
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echo "⚠️ kill $SCREEN_PID 失败"
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fi
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else
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echo "ℹ️ PID $SCREEN_PID 已不存在,跳过kill操作"
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fi
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fi
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sleep 2
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else
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echo "⚠️ 内部程序未完全退出,跳过退出screen会话"
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fi
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# 最终验证
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echo -e "\n===== 最终验证 ====="
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if screen -ls "$SCREEN_NAME" 2>/dev/null | grep -q -E "[0-9]+\.$SCREEN_NAME"; then
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echo "❌ $SCREEN_NAME会话最终仍未退出"
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else
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echo "✅ $SCREEN_NAME会话已完全退出"
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fi
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fi
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# 关闭调试
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# set +x
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# 后续脚本可以从这里继续执行,不受上述逻辑影响
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echo -e "\n===== 终止logic会话流程结束,继续执行后续脚本 ====="
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# ===== 准备下载目录 =====
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echo "创建工作目录:%s{work_dir}"
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Reference in New Issue
Block a user