refactor(blazing): 重构任务系统并优化相关功能

- 重构了任务系统的数据结构和执行逻辑
- 优化了地图加载和怪物刷新机制
- 改进了宠物系统的基础架构
- 调整了玩家信息和背包的处理方式
- 统一了数据访问层的接口和实现
This commit is contained in:
2025-08-30 21:59:52 +08:00
parent 2ed5c2db27
commit 75e428f62e
23 changed files with 326 additions and 230 deletions

View File

@@ -5,7 +5,13 @@ import (
)
type IModel interface {
TableName() string
GroupName() string
}
type UserModel interface {
GetData() string
SetData(data string)
TableName() string
GroupName() string
}

View File

@@ -1,6 +1,7 @@
package xmlres
import (
"blazing/common/utils"
"os"
"github.com/ECUST-XX/xml"
@@ -23,11 +24,13 @@ func getXml[T any](path string) T {
}
var (
MapConfig Maps //地图配置
ItemsConfig Items //物品配置
TalkConfig TalkCount //任务配置
Monster MonsterRoot //野怪配置
Skill MovesTbl //技能配置
MapConfig Maps //地图配置
ItemsConfig Items //物品配置
TalkConfig TalkCount //任务配置
//Monster MonsterRoot //野怪配置
MonsterMap map[int]TMapConfig
//Skill MovesTbl //技能配置
SkillMap map[int]Move
)
func initfile() {
@@ -36,8 +39,18 @@ func initfile() {
MapConfig = getXml[Maps](path + "210.xml")
ItemsConfig = getXml[Items](path + "43.xml")
TalkConfig = getXml[TalkCount](path + "talk.xml")
Monster = getXml[MonsterRoot](path + "地图配置野怪.xml")
Skill = getXml[MovesTbl](path + "227.xml")
Monster := getXml[MonsterRoot](path + "地图配置野怪.xml")
MonsterMap = utils.ToMap(Monster.Maps, func(m TMapConfig) int {
return m.ID
})
Skill := getXml[MovesTbl](path + "227.xml")
SkillMap = utils.ToMap[Move, int](Skill.Moves, func(m Move) int {
return m.ID
})
}

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@@ -4,7 +4,6 @@ import (
"encoding/xml"
"fmt"
"io"
"log"
"net/http"
"time"
)
@@ -87,31 +86,3 @@ func ReadHTTPFile(url string) ([]byte, error) {
return content, nil
}
func getxml() ([]byte, error) {
// 读取整个文件内容,返回字节切片和错误
content, err := ReadHTTPFile("http://127.0.0.1:8080/assets/227.xml")
if err != nil {
// 处理错误(文件不存在、权限问题等)
log.Fatalf("无法读取文件: %v", err)
}
return content, nil
}
func getMoves() MovesMap {
// 解析XML到结构体
var maps MovesTbl
t1, _ := getxml()
xml.Unmarshal(t1, &maps)
var mapss MovesMap
mapss.Moves = make(map[int]Move, 0)
for _, v := range maps.Moves {
mapss.Moves[int(v.ID)] = v
}
return mapss
}
// 全局函数配置
var MovesConfig = getMoves()

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@@ -8,6 +8,7 @@ import (
"blazing/common/data/share"
"blazing/common/data/socket"
"blazing/logic/service/maps"
"github.com/gogf/gf/v2/os/glog"
"github.com/panjf2000/gnet/v2"
@@ -49,6 +50,9 @@ func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) {
if v.Player != nil {
glog.Debug(context.Background(), v.Player.Info.UserID, "断开连接")
maps.LeaveMap(v.Player)
v.Player.IsLogin = false
socket.Mainplayer.Delete(v.Player.Info.UserID)
share.ShareManager.DeleteUserOnline(v.Player.Info.UserID) //设置用户登录服务器

22
common/utils/tomap.go Normal file
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@@ -0,0 +1,22 @@
package utils
// ToMap converts a slice to a map with the keyFunc determining what the key of a value should be.
// Will override any double values.
func ToMap[T any, K comparable](slice []T, keyFunc func(T) K) map[K]T {
m := make(map[K]T, len(slice))
for _, v := range slice {
m[keyFunc(v)] = v
}
return m
}
// ToSliceMap converts a slice to a map with the keyFunc determining what the key of a value should be.
// Will append to the slice if the key already exists.
func ToSliceMap[T any, K comparable](slice []T, keyFunc func(T) K) map[K][]T {
m := make(map[K][]T, len(slice))
for _, v := range slice {
key := keyFunc(v)
m[key] = append(m[key], v)
}
return m
}

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@@ -32,7 +32,10 @@ func (h *Controller) Login(data *login.InInfo, c *socket.Conn) (result *login.Ou
glog.Debug(context.Background(), "登录成功,初始地图 人数:", space.GetSpace(t.Info.MapID).Len())
result = login.NewOutInfo() //设置登录消息
result.PlayerInfo = *t.Info
//result.TaskList = blservice.NewUserService(t.Info.UserID).GenTask()
result.PetList = blservice.NewUserService(t.Info.UserID).GetPetList()
tt := maps.NewOutInfo()
//copier.Copy(t.Info, tt)
t1 := handler.NewTomeeHeader(2001, t.Info.UserID)

View File

@@ -21,14 +21,17 @@ func (h *Controller) MapEnter(data *maps.InInfo, c *socket.Player) (result *maps
data.Broadcast(c.Info.MapID, *result) //同步广播
// 如果是无怪地图,直接返回
if c.StopChan != nil {
close(c.StopChan)
c.StopChan = nil
}
// 创建新的停止通道
c.StopChan = make(chan struct{})
// 启动刷怪协程
go func(stopChan chan struct{}, currentMap int) {
time.After(5 * time.Second)
<-time.After(5 * time.Second)
// 首次刷新
if !c.IsFighting && c.Info.MapID != 0 {
data.SpawnMonsters(c, true)

View File

@@ -4,38 +4,23 @@ import (
"blazing/common/data/socket"
"blazing/common/socket/errorcode"
"blazing/logic/service/pet"
"blazing/modules/blazing/model"
"time"
)
func (h *Controller) GetPetInfo(data *pet.InInfo, c *socket.Player) (result *pet.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
// 获取精灵信息
func (h *Controller) GetPetInfo(
data *pet.InInfo,
c *socket.Player) (result *pet.OutInfo,
err errorcode.ErrorCode) { //这个时候player应该是空的
t := model.PetInfo{
ID: 300,
Name: [16]byte{'1'},
Dv: 1,
Attack: 1000,
Defence: 1000,
SpecialAttack: 1000,
CatchTime: uint32(time.Now().Unix()),
Speed: 1000,
Hp: 1000,
MaxHp: 1000,
Level: 1,
LvExp: 1000,
NextLvExp: 1000,
Exp: 1000,
//SkillList: [4]model.SkillInfo{{ID: 1, Pp: 1}},
Nature: 1,
Shiny: 1,
}
t.SkillListLen = 1
for i := 0; i < 4; i++ {
t.SkillList[i] = model.SkillInfo{ID: 10001, Pp: 10001}
}
t.EffectInfo = make([]model.PetEffectInfo, 0)
t.EffectInfo = append(t.EffectInfo, model.PetEffectInfo{EffectID: 1, ItemID: 1, LeftCount: 1})
return &pet.OutInfo{
PetInfo: t,
}, 0
return nil, 0
}
// 精灵背包仓库切换
func (h *Controller) PetRelease(
data *pet.PetReleaseInboundInfo,
c *socket.Player) (
result *pet.PetReleaseOutboundInfo,
err errorcode.ErrorCode) { //这个时候player应该是空的
return nil, 0
}

View File

@@ -6,34 +6,22 @@ import (
"blazing/logic/service/task"
"blazing/modules/blazing/model"
"blazing/modules/blazing/service"
"time"
)
/**
* 接受任务
*/
func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *socket.Player) (result *task.AcceptTaskOutboundInfo, err errorcode.ErrorCode) {
isdaliy := false
//isdaliy := false
if data.Head.CMD != 2201 { //判断是每日任务
isdaliy = true
//isdaliy = true
}
service.NewUserService(c.Info.UserID).TaskExec(func(ttt map[uint32]model.TaskInfo) bool {
ft, ok := ttt[data.TaskId]
if ok { //如果找到任务
if ft.Status == 0 { //可以接受
ft.Status = 1 //接受
return true
} else {
return false
}
} else {
ttt[data.TaskId] = model.TaskInfo{
Status: 1,
}
}
if c.Info.TaskList[data.TaskId] == 0 {
c.Info.TaskList[data.TaskId] = 1
}
return false
}, isdaliy)
result = &task.AcceptTaskOutboundInfo{}
result.TaskId = data.TaskId
return result, 0
@@ -47,14 +35,17 @@ func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *socket.Playe
if data.Head.CMD != 2204 { //判断是每日任务
isdaliy = true
}
service.NewUserService(c.Info.UserID).TaskExec(func(ttt map[uint32]model.TaskInfo) bool {
if conditions, ok := ttt[data.TaskId]; ok {
conditions.TaskInfo = data.TaskList
ttt[data.TaskId] = conditions
return true
service.NewUserService(c.Info.UserID).TaskExec(func(ttt []model.TaskInfo) []model.TaskInfo {
var ttt2 []model.TaskInfo
for _, v := range ttt {
v.TaskInfo = data.TaskList
ttt2 = append(ttt2, v)
}
return false
return ttt2
}, isdaliy)
return &task.AddTaskBufOutboundInfo{}, 0
@@ -65,25 +56,68 @@ func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *socket.Playe
*/
func (h Controller) Complete_Task(data *task.CompleteTaskInboundInfo, c *socket.Player) (result *task.CompleteTaskOutboundInfo, err errorcode.ErrorCode) {
if data.Head.CMD == 2202 { //判断不是每日任务
if c.Info.TaskList[data.TaskId] != 1 { //如果任务没有接受或者已经完成Complete_Task
} else {
return result, 0
}
c.Info.TaskList[data.TaskId] = 3
result = &task.CompleteTaskOutboundInfo{}
result.ItemList = make([]task.ItemInfo, 0)
result.TaskId = data.TaskId
if data.TaskId == 85 { //新手注册任务
return &task.CompleteTaskOutboundInfo{}, 0
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 100027, ItemCount: 1})
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 100028, ItemCount: 1})
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 500001, ItemCount: 1})
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 500502, ItemCount: 1})
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 500503, ItemCount: 1})
}
if data.TaskId == 86 { //新手注册任务
result.CaptureTime = uint32(time.Now().Unix())
result.PetTypeId = 1
}
if data.TaskId == 87 { //新手注册任务
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 300001, ItemCount: 10})
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 300011, ItemCount: 5})
}
if data.TaskId == 88 { //新手注册任务
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 1, ItemCount: 1000})
}
return result, 0
}
/**
* 获取任务状态
*/
func (h Controller) Get_Task_Buf(data *task.GetTaskBufInboundInfo, c *socket.Player) (result *task.GetTaskBufOutboundInfo, err errorcode.ErrorCode) {
// isdaliy := false
// if data.Head.CMD != 2203 { //判断是每日任务
// isdaliy = true
// }
isdaliy := false
if data.Head.CMD == 2203 { //判断是每日任务
isdaliy = true
}
return &task.GetTaskBufOutboundInfo{}, 0
service.NewUserService(c.Info.UserID).TaskExec(func(ttt []model.TaskInfo) []model.TaskInfo {
var ttt2 = make([]model.TaskInfo, 500)
for _, v := range ttt {
if data.TaskId == v.TaskID {
result = &task.GetTaskBufOutboundInfo{TaskId: data.TaskId, TaskList: v.TaskInfo}
}
return ttt2
}
return ttt2
}, isdaliy)
return result, 0
}
/**

View File

@@ -61,7 +61,7 @@ func CreateBattleSkillWithInfinity(id int, pp int) *BattleSkillEntity {
}
// 从资源仓库获取技能数据
move, ok := xmlres.MovesConfig.Moves[id]
move, ok := xmlres.SkillMap[id]
if !ok {
glog.Error(context.Background(), "技能ID无效", "id", id)
}

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@@ -6,7 +6,6 @@ import (
"blazing/modules/blazing/model"
"context"
"encoding/hex"
"time"
"github.com/gogf/gf/v2/os/glog"
)
@@ -42,32 +41,6 @@ func NewOutInfo() *OutInfo {
l := &OutInfo{
PlayerInfo: *model.NewPlayerInfo(),
}
t := model.PetInfo{
ID: 300,
Name: [16]byte{'1'},
Dv: 1,
Attack: 1000,
Defence: 1000,
SpecialAttack: 1000,
CatchTime: uint32(time.Now().Unix()),
Speed: 1000,
Hp: 1000,
MaxHp: 1000,
Level: 1,
LvExp: 1000,
NextLvExp: 1000,
Exp: 1000,
//SkillList: [4]model.SkillInfo{{ID: 1, Pp: 1}},
Nature: 1,
Shiny: 1,
}
t.SkillListLen = 1
for i := 0; i < 4; i++ {
t.SkillList[i] = model.SkillInfo{ID: 10001, Pp: 10001}
}
t.EffectInfo = make([]model.PetEffectInfo, 0)
t.EffectInfo = append(t.EffectInfo, model.PetEffectInfo{EffectID: 1, ItemID: 1, LeftCount: 1})
l.PetList = append(l.PetList, t)
return l
}

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@@ -83,27 +83,25 @@ func RandomStringFromSlice(s []string) string {
func (t *InInfo) genMonster(mapid uint32) *OgreInfo {
// 设置怪物信息
t1 := OgreInfo{}
for _, tc := range xmlres.Monster.Maps {
if tc.ID == gconv.Int(mapid) && tc.Monsters != nil {
for i, m := range tc.Monsters.Monsters { //这里是9个
id := strings.Split(m.ID, " ")
lv := strings.Split(m.Lv, " ")
ttt := OgrePetInfo{
Id: gconv.Uint32(RandomStringFromSlice(id)),
}
if ttt.Id != 0 {
ttt.Shiny = 0 //待确认是否刷新异色
ttt.Lv = gconv.Uint32(RandomStringFromSlice(lv))
}
t1.Data[i] = ttt
mapss, ok := xmlres.MonsterMap[gconv.Int(mapid)]
if ok && mapss.Monsters != nil {
for i, m := range mapss.Monsters.Monsters { //这里是9个
id := strings.Split(m.ID, " ")
lv := strings.Split(m.Lv, " ")
ttt := OgrePetInfo{
Id: gconv.Uint32(RandomStringFromSlice(id)),
}
break
if ttt.Id != 0 {
ttt.Shiny = 0 //待确认是否刷新异色
ttt.Lv = gconv.Uint32(RandomStringFromSlice(lv))
}
t1.Data[i] = ttt
}
}
t2 := OgreInfo{}
for i := 0; i < 3; i++ {
@@ -292,3 +290,14 @@ func NewOutInfo() *OutInfo {
return l
}
func LeaveMap(c *socket.Player) {
t := handler.NewTomeeHeader(2002, c.Info.UserID)
space.GetSpace(c.Info.MapID).Range(func(playerID uint32, player *socket.Player) bool {
player.SendPack(t.Pack(&LeaveMapOutboundInfo{UserID: c.Info.UserID}))
return true
})
space.GetSpace(c.Info.MapID).Delete(c.Info.UserID)
}

View File

@@ -14,3 +14,17 @@ type InInfo struct {
type OutInfo struct {
model.PetInfo
}
// PetReleaseOutboundInfo 宠物释放出站消息
type PetReleaseOutboundInfo struct {
HomeEnergy uint64 `json:"home_energy" fieldDescription:"暂定0" autoCodec:"true" uint:"true"`
FirstPetTime uint64 `json:"first_pet_time" fieldDescription:"精灵生成时间" autoCodec:"true" uint:"true"`
PetInfo []model.PetInfo `json:"pet_info" fieldDescription:"精灵信息" autoCodec:"true"`
}
// 放入背包或者加入仓库
type PetReleaseInboundInfo struct {
Head handler.TomeeHeader `cmd:"2304" struc:"[0]pad"`
CatchTime uint64 `json:"catch_time" fieldDescription:"精灵生成时间" autoCodec:"true" uint:"true"`
Flag uint64 `json:"flag" fieldDescription:"0为放入仓库1为放入背包" autoCodec:"true" uint:"true"`
}

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@@ -4,8 +4,8 @@ import "blazing/common/socket/handler"
type CompleteTaskInboundInfo struct {
Head handler.TomeeHeader `cmd:"2202|2233" struc:"[0]pad"`
TaskId uint32 `json:"taskId" description:"任务ID"` // 任务ID对应Java的@UInt long
OutState uint32 `json:"outState" description:"当前状态, 1为完成任务"` // 当前状态1表示完成任务对应Java的@UInt long
TaskId uint32 `json:"taskId" description:"任务ID"` // 任务ID对应Java的@UInt long
OutState uint32 `json:"outState" 分支"` // 当前状态1表示完成任务对应Java的@UInt long
}
type CompleteTaskOutboundInfo struct {
TaskId uint32 `json:"taskId" description:"任务ID"` // 任务ID对应Java的@UInt long
@@ -18,6 +18,6 @@ type CompleteTaskOutboundInfo struct {
// ItemInfo 对应Java的ItemInfo类
// 用于表示发放物品的信息
type ItemInfo struct {
ItemId uint64 `json:"itemId" description:"发放物品ID"` // 发放物品ID对应Java的@UInt long
ItemCount uint64 `json:"itemCount" description:"发放物品的数量"` // 发放物品的数量对应Java的@UInt long
ItemId uint32 `json:"itemId" description:"发放物品ID"` // 发放物品ID对应Java的@UInt long
ItemCount uint32 `json:"itemCount" description:"发放物品的数量"` // 发放物品的数量对应Java的@UInt long
}

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@@ -7,11 +7,16 @@ import (
const TableNamePlayerBagItem = "player_bag_item"
// PlayerBagItem mapped from table <player_bag_item>
type PlayerBagItem struct {
type PlayerBag struct {
*cool.Model
PlayerID uint64 `gorm:"not null;index:idx_player_bag_item_by_player_id;comment:'所属玩家ID'" json:"player_id"`
ItemID int32 `gorm:"not null;comment:'道具唯一编号'" json:"item_id"`
Quantity int32 `gorm:"not null;default:0;comment:'拥有数量uint16'" json:"quantity"`
Data string `gorm:"type:text;not null;comment:'全部数据'" json:"data"`
}
type PlayerBagItem struct {
ID int32 `gorm:"not null;comment:'道具唯一编号'" json:"item_id"`
Count int32 `gorm:"not null;default:0;comment:'拥有数量 '" json:"count"`
Max int32 `gorm:"not null;default:0;comment:'最大数量 '" json:"max"`
Total int32 `gorm:"not null;default:0;comment:'使用次数'" json:"total"`
}
// TableName PlayerBagItem's table name
@@ -25,13 +30,13 @@ func (*PlayerBagItem) GroupName() string {
}
// NewPlayerBagItem create a new PlayerBagItem
func NewPlayerBagItem() *PlayerBagItem {
return &PlayerBagItem{
func NewPlayerBag() *PlayerBag {
return &PlayerBag{
Model: cool.NewModel(),
}
}
// init 创建表
func init() {
cool.CreateTable(&PlayerBagItem{})
cool.CreateTable(&PlayerBag{})
}

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@@ -12,15 +12,14 @@ const (
// MonsterRefresh 怪物刷新规则模型对应XML中的<monster>标签)
type MonsterRefresh struct {
*cool.Model
MapID int32 `gorm:"not null;index:idx_refresh_by_map_id;comment:'所属地图ID'" json:"map_id"`
MonsterID int32 `gorm:"not null;comment:'怪物唯一编号'" json:"monster_id"`
//Desc string `gorm:"type:varchar(100);not null;comment:'怪物名称(如皮皮)'" json:"desc"`
MinLevel int32 `gorm:"not null;comment:'最低等级'" json:"min_level"`
MaxLevel int32 `gorm:"not null;comment:'最高等级'" json:"max_level"`
Capturable bool `gorm:"not null;comment:'是否可捕捉'" json:"capturable"`
Rate float64 `gorm:"not null;comment:'刷新概率(百分比)'" json:"rate"` //未设置概率的就是默认刷新
Value string `gorm:"type:text;not null;comment:'限制值如19:00-24:00'" json:"value"` //这里是js文本暂定传入时间
MonsterID int32 `gorm:"not null;comment:'对应原怪物唯一编号'" json:"monster_id"`
ShinyID int32 `gorm:"not null;uniqueIndex;comment:'异色唯一标识ID'" json:"shiny_id"`
RefreshScript string `gorm:"type:text;not null;comment:'刷新脚本JS格式可包含时间/天气/地形等条件)'" json:"refresh_script"`
ShinyFilter string `gorm:"type:text;not null;comment:'异色滤镜效果(文本描述或配置参数)'" json:"shiny_filter"`
ShinyEffect string `gorm:"type:text;not null;comment:'异色光效效果(文本描述或配置参数)'" json:"shiny_effect"`
// TODO: 增加ruffle的显示异色效果
}
// TableName MonsterRefresh's table name

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@@ -10,11 +10,13 @@ const TableNamePet = "pet"
type Pet struct {
*cool.Model
PlayerID uint32 `gorm:"not null;index:idx_pet_by_player_id;comment:'所属玩家ID'" json:"player_id"`
InBag bool `gorm:"not null;comment:'是否在背包中'" json:"in_bag"` //"0为放入仓库1为放入背包
Data string `gorm:"type:text;not null;comment:'精灵全部数据'" json:"data"`
}
// PetInfo 精灵信息结构(合并后的优化版本)
type PetInfo struct {
Owner uint32 `struc:"skip"` //仅作为存储
// 精灵编号(@UInt long → uint32
ID uint32 `fieldDesc:"精灵编号" `

View File

@@ -2,6 +2,7 @@ package model
import (
"blazing/cool"
"time"
"github.com/creasty/defaults"
)
@@ -40,37 +41,14 @@ func NewPlayerInfo() *PlayerInfo {
panic(err) // 方便发现 default 设置错误
}
// 填充需要重复值的数组
fillBytes(&l.DailyResArr, 3)
fillBytes(&l.Reserved1, 3)
fillBytes(&l.TaskList, 3)
return l
}
// 工具函数:给数组/切片批量赋同一个 byte 值
func fillBytes(arr any, val byte) {
switch a := arr.(type) {
case *[50]byte:
for i := range a {
a[i] = val
}
case *[27]byte:
for i := range a {
a[i] = val
}
case *[500]byte:
for i := range a {
a[i] = val
}
}
}
type PlayerInfo struct {
GoldBean int32 `struc:"skip" json:"nieo_gold_bean"` // 金豆(特殊货币)
ExpPool int64 `struc:"skip" json:"exp_pool"` // 累计经验池
ExpPool int64 `struc:"skip" json:"exp_pool"` // 累计经验池
LastResetTime time.Time `struc:"skip" json:"last_reset_time"` // 重置时间,比如电池和每日任务
// OutInfo 字段
UserID uint32 `struc:"uint32" json:"user_id"` // 米米号 通过sid拿到
RegisterTime uint32 `struc:"uint32" json:"register_time"` // 注册时间(秒时间戳)
@@ -136,7 +114,7 @@ type PlayerInfo struct {
Reserved byte `struc:"byte" json:"reserved"` // 1字节无内容
Badge uint32 `struc:"uint32" default:"0" json:"badge"` // 默认0
Reserved1 [27]byte `struc:"[27]byte" default:"3" json:"reserved1"` // 27字节默认3
TaskList [500]byte `struc:"[500]byte" default:"3" json:"task_list"` // 任务状态数组500字节默认3
TaskList [500]byte `struc:"[500]byte" default:"0" json:"task_list"` // 任务状态数组500字节默认3
PetListCount uint32 `struc:"sizeof=PetList" json:"pet_list_count"` // 精灵列表长度
PetList []PetInfo ` json:"pet_list"` // 精灵背包内信息
ClothesCount uint32 `struc:"sizeof=Clothes" json:"clothes_count"` // 穿戴装备数量

View File

@@ -2,9 +2,9 @@ package model
import (
"blazing/cool"
"time"
)
// todo 还需要做一个记录任务奖励的表
const TableNameTask = "task"
// Task mapped from table <task>
@@ -18,17 +18,17 @@ type Task struct {
type TaskInfo struct {
// TaskInfo 任务步骤信息对应Java的@ArraySerialize(FIXED_LENGTH=20)注解
// struc:"[20]byte" 确保二进制序列化时固定20字节长度json标签指定JSON字段名
TaskType uint32 `json:"task_type"` //区分是每日任务还是常规任务,常规为0,每日为1
TaskInfo []uint32 `struc:"[20]byte" json:"task_info"`
LastResetTime time.Time `gorm:"not null;comment:'上次重置时间UTC'" json:"last_reset_time"` //这里是每天重置
TaskID uint32 `json:"task_id"` //区分是每日任务还是常规任务,常规为0,每日为1
TaskInfo []uint32 `struc:"[20]byte" json:"task_info"`
//LastResetTime time.Time `gorm:"not null;comment:'上次重置时间UTC'" json:"last_reset_time"` //这里是每天重置
// Status 任务整体状态0-未接受1-已接受2-已完成未领取3-已完成已领取
// json标签指定JSON字段名与业务状态说明保持一致
Status byte `json:"status"`
//Status byte `json:"status"`
}
// TableName PlayerInfo's table name
func (*Task) TableName() string {
return TableNamePlayerInfo
return TableNameTask
}
// GroupName PlayerInfo's table group
@@ -36,6 +36,13 @@ func (*Task) GroupName() string {
return "default"
}
func (t *Task) GetData() string {
return t.Data
}
func (t *Task) SetData(t1 string) {
t.Data = t1
}
// NewPlayerInfo create a new PlayerInfo
func NewTask() *Task {
return &Task{

View File

@@ -0,0 +1,19 @@
package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
"encoding/json"
)
// 获取精灵信息
func (s *UserService) GetPetList() (ret []model.PetInfo) {
m := cool.DBM(s.pet.Model).Where("player_id", s.userid)
var tt model.Pet
m.Scan(&tt)
json.Unmarshal([]byte(tt.Data), &ret)
return
}

View File

@@ -38,7 +38,7 @@ func (s *UserService) Reg(nick string, color uint32) {
t1.Nick = nick
t1.Color = color
t1.RegisterTime = uint32(time.Now().Unix())//写入注册时间
t1.RegisterTime = uint32(time.Now().Unix()) //写入注册时间
t22, err := json.Marshal(t1)
if err != nil {
return
@@ -50,7 +50,7 @@ func (s *UserService) Reg(nick string, color uint32) {
glog.Error(context.Background(), err)
return
}
go s.InitTask()
}
func (s *UserService) Person() (ret *model.PlayerInfo) {
@@ -72,7 +72,10 @@ func (s *UserService) Save(data *model.PlayerInfo) {
temp, _ := json.Marshal(data)
tt.Data = string(temp)
m.Save(tt)
_, err := m.Update(tt)
if err != nil {
panic(err)
}
return

View File

@@ -4,54 +4,81 @@ import (
"blazing/cool"
"blazing/modules/blazing/model"
"encoding/json"
"reflect"
"time"
)
func Exec[T, F any](userid uint32, s *cool.Service, processFunc func(F) bool) bool {
func Exec[T cool.UserModel, F any](userid uint32, s *cool.Service, processFunc func(F) F) bool {
//todo待测试
var player T
// 方法2使用反射获取
// 获取反射值对象
val := reflect.ValueOf(player)
var dataField reflect.Value
// 检查是否为结构体
if val.Kind() == reflect.Struct {
// 通过字段名获取Data字段
dataField = val.FieldByName("Data")
}
m1 := cool.DBM(s.Model).Where("player_id", userid)
m1.Scan(&player)
var tt F
json.Unmarshal([]byte(dataField.Interface().(string)), &tt)
processFunc(tt)
tmep, _ := json.Marshal(tt)
dataField.SetString(string(tmep))
// 方法2使用反射获取
// 获取反射值对象
ttt := player
//fmt.Println(dataField.Interface().(string))
var tt F
err := json.Unmarshal([]byte(ttt.GetData()), &tt)
if err != nil {
panic(err)
}
tt1 := processFunc(tt)
tmep, err := json.Marshal(tt1)
if err != nil {
panic(err)
}
ttt.SetData(string(tmep))
m1.Save(player)
return false
}
func (s *UserService) TaskExec(t func(map[uint32]model.TaskInfo) bool, isdaliy bool) (ret bool) {
if isdaliy {
Exec[model.Task](s.userid, s.task, func(tt map[uint32]model.TaskInfo) bool {
func (s *UserService) InitTask() {
//先重置每日
for _, v := range tt {
if v.TaskType == 1 && !IsToday(v.LastResetTime) {
tt := model.NewTask()
tt.PlayerID = uint64(s.userid)
v.Status = 0 //重置+自动接受每日任务
v.LastResetTime = time.Now().UTC()
}
var ggg []model.TaskInfo
}
return true
for i := 0; i < 500; i++ {
ggg = append(ggg, model.TaskInfo{
TaskID: (uint32(i)),
TaskInfo: make([]uint32, 0),
})
}
return Exec[model.Task](s.userid, s.task, t)
ffgg, _ := json.Marshal(ggg)
tt.Data = string(ffgg)
_, err := cool.DBM(s.task.Model).Data(tt).FieldsEx("id").Insert()
if err != nil {
panic(err)
}
//panic(err)
}
func (s *UserService) TaskExec(t func([]model.TaskInfo) []model.TaskInfo, isdaliy bool) (ret bool) {
//待实现检测是否为每日任务
// if isdaliy {
// Exec[*model.Task](s.userid, s.task, func(tt []model.TaskInfo) []model.TaskInfo {
// var ttt = make([]model.TaskInfo, 500)
// //先重置每日
// for k, v := range tt {
// if k > 400 && !IsToday(v.LastResetTime) { //判断是每日任务
// v.Status = 0 //重置+自动接受每日任务
// v.LastResetTime = time.Now()
// }
// ttt = append(ttt, v)
// }
// return ttt
// })
// }
return Exec[*model.Task](s.userid, s.task, t)
// m := cool.DBM(s.task.Model).Where("player_id", s.userid)
// var tt model.Task
// m.Scan(&tt)
@@ -102,6 +129,23 @@ func IsToday(t time.Time) bool {
// return conditions.Status == 3
// }
// return false
// return false
// })
// }
// func (s *UserService) GenTask() [500]byte {
// ret := [500]byte{}
// Exec[*model.Task](s.userid, s.task, func(tt []model.TaskInfo) []model.TaskInfo {
// //先重置每日
// for _, v := range tt {
// ret[v.TaskID] = v.Status
// }
// return tt
// })
// return ret
// }

View File

@@ -10,6 +10,7 @@ type UserService struct {
task *cool.Service //任务
reg *cool.Service //注册
pet *cool.Service //精灵
}
func NewUserService(id uint32) *UserService {
@@ -21,6 +22,7 @@ func NewUserService(id uint32) *UserService {
reg: &cool.Service{
Model: model.NewPlayer(),
},
pet: &cool.Service{Model: model.NewPet()},
}
}