- 重构了任务系统的数据结构和执行逻辑 - 优化了地图加载和怪物刷新机制 - 改进了宠物系统的基础架构 - 调整了玩家信息和背包的处理方式 - 统一了数据访问层的接口和实现
23 lines
680 B
Go
23 lines
680 B
Go
package utils
|
|
|
|
// ToMap converts a slice to a map with the keyFunc determining what the key of a value should be.
|
|
// Will override any double values.
|
|
func ToMap[T any, K comparable](slice []T, keyFunc func(T) K) map[K]T {
|
|
m := make(map[K]T, len(slice))
|
|
for _, v := range slice {
|
|
m[keyFunc(v)] = v
|
|
}
|
|
return m
|
|
}
|
|
|
|
// ToSliceMap converts a slice to a map with the keyFunc determining what the key of a value should be.
|
|
// Will append to the slice if the key already exists.
|
|
func ToSliceMap[T any, K comparable](slice []T, keyFunc func(T) K) map[K][]T {
|
|
m := make(map[K][]T, len(slice))
|
|
for _, v := range slice {
|
|
key := keyFunc(v)
|
|
m[key] = append(m[key], v)
|
|
}
|
|
return m
|
|
}
|