Files
bl/logic/controller/login.go
昔念 75e428f62e refactor(blazing): 重构任务系统并优化相关功能
- 重构了任务系统的数据结构和执行逻辑
- 优化了地图加载和怪物刷新机制
- 改进了宠物系统的基础架构
- 调整了玩家信息和背包的处理方式
- 统一了数据访问层的接口和实现
2025-08-30 21:59:52 +08:00

56 lines
1.8 KiB
Go

package controller
import (
"blazing/common/data/share"
"blazing/common/data/socket"
"blazing/common/socket/errorcode"
"blazing/common/socket/handler"
"blazing/logic/service"
"blazing/logic/service/login"
"blazing/logic/service/maps"
"blazing/logic/service/space"
blservice "blazing/modules/blazing/service"
"context"
"time"
"github.com/gogf/gf/v2/os/glog"
)
// 处理命令: 1001
func (h *Controller) Login(data *login.InInfo, c *socket.Conn) (result *login.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
if tt := data.CheakSession(); tt { //说明sid正确
h.RPCClient.Kick(data.Head.UserID) //先踢人
t := service.GetPlayer(c, data.Head.UserID)
t.Info = blservice.NewUserService(data.Head.UserID).Person()
t.Info.UserID = data.Head.UserID
t.Onlinetime = uint32(time.Now().Unix()) //保存时间戳
share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
t.CompleteLogin() //通知客户端登录成功
glog.Debug(context.Background(), "登录成功,初始地图 人数:", space.GetSpace(t.Info.MapID).Len())
result = login.NewOutInfo() //设置登录消息
result.PlayerInfo = *t.Info
//result.TaskList = blservice.NewUserService(t.Info.UserID).GenTask()
result.PetList = blservice.NewUserService(t.Info.UserID).GetPetList()
tt := maps.NewOutInfo()
//copier.Copy(t.Info, tt)
t1 := handler.NewTomeeHeader(2001, t.Info.UserID)
defer space.GetSpace(t.Info.MapID).Set(t.Info.UserID, t).Range(func(playerID uint32, player *socket.Player) bool {
player.SendPack(t1.Pack(&tt))
return true
})
return result, 0
} else {
err = errorcode.ErrorCodes.ErrLoginServerError
}
return
}