Files
bl/logic/controller/user_task.go

115 lines
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package controller
import (
"blazing/common/data"
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"blazing/common/socket/errorcode"
"fmt"
"blazing/logic/service/player"
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"blazing/logic/service/task"
"blazing/modules/blazing/model"
)
// AcceptTask 接受任务
func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *player.Player) (result *task.AcceptTaskOutboundInfo, err errorcode.ErrorCode) {
//isdaliy := false
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// if data.Head.CMD != 2201 { //判断是每日任务
// //isdaliy = true
// }
if c.Info.GetTask(int(data.TaskId)) == model.Completed {
return result, 0
}
if c.Info.GetTask(int(data.TaskId)) == model.Unaccepted {
c.Info.SetTask(int(data.TaskId), model.Accepted)
}
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c.Service.Task.Exec(uint32(data.TaskId), func(t *model.TaskEX) bool {
t.Data = []uint32{}
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return true
})
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result = &task.AcceptTaskOutboundInfo{}
result.TaskId = data.TaskId
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return result, 0
}
// AddTaskBuf 更新任务步骤
// data: 包含任务ID和任务步骤列表的输入信息
// c: 当前玩家对象
// 返回: 空输出结果和错误码
func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *player.Player) (result *task.AddTaskBufOutboundInfo, err errorcode.ErrorCode) {
c.Service.Task.Exec(data.TaskId, func(taskEx *model.TaskEX) bool {
taskEx.Data = data.TaskList
return true
})
return result, 0
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}
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// CompleteTask 完成任务
// data: 包含任务ID的输入信息
// c: 当前玩家对象
// 返回: 任务完成结果和错误码
func (h Controller) CompleteTask(data1 *task.CompleteTaskInboundInfo, c *player.Player) (result *task.CompleteTaskOutboundInfo, err errorcode.ErrorCode) {
if c.Info.GetTask(int(data1.TaskId)) != model.Accepted {
return result, errorcode.ErrorCodes.ErrAwardAlreadyClaimed
}
if data1.OutState > 10 {
fmt.Println("error", data1.OutState, c.Info.UserID, "分支溢出")
return result, 0
}
c.Info.SetTask(int(data1.TaskId), model.Completed)
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result = &task.CompleteTaskOutboundInfo{
TaskId: data1.TaskId,
ItemList: make([]data.ItemInfo, 0),
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}
taskInfo := task.GetTaskInfo(data1.TaskId, data1.OutState)
if taskInfo == nil {
return result, 0
}
if taskInfo.Pet != nil {
c.Service.Pet.PetAdd(taskInfo.Pet)
result.CaptureTime = taskInfo.Pet.CatchTime
result.PetTypeId = taskInfo.Pet.ID
}
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for _, item := range taskInfo.ItemList {
success := c.ItemAdd(item.ItemId, item.ItemCnt)
if success {
result.ItemList = append(result.ItemList, item)
}
}
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return result, 0 //通过PUB/SUB回包
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}
// GetTaskBuf 获取任务状态
func (h Controller) GetTaskBuf(data *task.GetTaskBufInboundInfo, c *player.Player) (result *task.GetTaskBufOutboundInfo, err errorcode.ErrorCode) {
result = &task.GetTaskBufOutboundInfo{
TaskId: data.TaskId,
}
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c.Service.Task.Exec(data.TaskId, func(te *model.TaskEX) bool {
result.TaskList = te.Data
return false
})
return result, 0
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}
// DeleteTask 删除任务
func (h Controller) DeleteTask(data *task.DeleteTaskInboundInfo, c *player.Player) (result *task.DeleteTaskOutboundInfo, err errorcode.ErrorCode) {
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if c.Info.GetTask(int(data.TaskId)) == model.Accepted {
c.Info.SetTask(int(data.TaskId), model.Unaccepted)
return &task.DeleteTaskOutboundInfo{TaskId: data.TaskId}, 0
}
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return &task.DeleteTaskOutboundInfo{}, 0
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}