feat(build): 更新构建脚本添加资源打包和proto编译 更新build.bat脚本,添加proto文件编译和资源打包功能,调整资源打包顺序。 BREAKING CHANGE: 构建流程发生变化,需要重新生成proto文件和打包资源。 --- refactor(xmlres): 使用gres替换gfile读取资源文件 将xmlres模块中文件读取方式从gfile.GetBytes改为gres.GetContent, 使
115 lines
3.2 KiB
Go
115 lines
3.2 KiB
Go
package controller
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import (
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"blazing/common/data"
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"blazing/common/socket/errorcode"
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"fmt"
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"blazing/logic/service/player"
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"blazing/logic/service/task"
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"blazing/modules/blazing/model"
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)
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// AcceptTask 接受任务
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func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *player.Player) (result *task.AcceptTaskOutboundInfo, err errorcode.ErrorCode) {
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//isdaliy := false
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// if data.Head.CMD != 2201 { //判断是每日任务
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// //isdaliy = true
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// }
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if c.Info.GetTask(int(data.TaskId)) == model.Completed {
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return result, 0
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}
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if c.Info.GetTask(int(data.TaskId)) == model.Unaccepted {
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c.Info.SetTask(int(data.TaskId), model.Accepted)
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}
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c.Service.Task.Exec(uint32(data.TaskId), func(t *model.TaskEX) bool {
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t.Data = []uint32{}
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return true
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})
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result = &task.AcceptTaskOutboundInfo{}
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result.TaskId = data.TaskId
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return result, 0
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}
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// AddTaskBuf 更新任务步骤
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// data: 包含任务ID和任务步骤列表的输入信息
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// c: 当前玩家对象
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// 返回: 空输出结果和错误码
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func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *player.Player) (result *task.AddTaskBufOutboundInfo, err errorcode.ErrorCode) {
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c.Service.Task.Exec(data.TaskId, func(taskEx *model.TaskEX) bool {
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taskEx.Data = data.TaskList
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return true
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})
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return result, 0
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}
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// CompleteTask 完成任务
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// data: 包含任务ID的输入信息
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// c: 当前玩家对象
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// 返回: 任务完成结果和错误码
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func (h Controller) CompleteTask(data1 *task.CompleteTaskInboundInfo, c *player.Player) (result *task.CompleteTaskOutboundInfo, err errorcode.ErrorCode) {
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if c.Info.GetTask(int(data1.TaskId)) != model.Accepted {
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return result, errorcode.ErrorCodes.ErrAwardAlreadyClaimed
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}
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if data1.OutState > 10 {
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fmt.Println("error", data1.OutState, c.Info.UserID, "分支溢出")
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return result, 0
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}
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c.Info.SetTask(int(data1.TaskId), model.Completed)
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result = &task.CompleteTaskOutboundInfo{
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TaskId: data1.TaskId,
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ItemList: make([]data.ItemInfo, 0),
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}
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taskInfo := task.GetTaskInfo(data1.TaskId, data1.OutState)
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if taskInfo == nil {
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return result, 0
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}
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if taskInfo.Pet != nil {
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c.Service.Pet.PetAdd(taskInfo.Pet)
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result.CaptureTime = taskInfo.Pet.CatchTime
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result.PetTypeId = taskInfo.Pet.ID
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}
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for _, item := range taskInfo.ItemList {
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success := c.ItemAdd(item.ItemId, item.ItemCnt)
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if success {
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result.ItemList = append(result.ItemList, item)
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}
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}
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return result, 0 //通过PUB/SUB回包
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}
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// GetTaskBuf 获取任务状态
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func (h Controller) GetTaskBuf(data *task.GetTaskBufInboundInfo, c *player.Player) (result *task.GetTaskBufOutboundInfo, err errorcode.ErrorCode) {
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result = &task.GetTaskBufOutboundInfo{
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TaskId: data.TaskId,
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}
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c.Service.Task.Exec(data.TaskId, func(te *model.TaskEX) bool {
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result.TaskList = te.Data
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return false
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})
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return result, 0
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}
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// DeleteTask 删除任务
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func (h Controller) DeleteTask(data *task.DeleteTaskInboundInfo, c *player.Player) (result *task.DeleteTaskOutboundInfo, err errorcode.ErrorCode) {
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if c.Info.GetTask(int(data.TaskId)) == model.Accepted {
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c.Info.SetTask(int(data.TaskId), model.Unaccepted)
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return &task.DeleteTaskOutboundInfo{TaskId: data.TaskId}, 0
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}
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return &task.DeleteTaskOutboundInfo{}, 0
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}
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