package controller import ( "blazing/common/data" "blazing/common/socket/errorcode" "fmt" "blazing/logic/service/player" "blazing/logic/service/task" "blazing/modules/blazing/model" ) // AcceptTask 接受任务 func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *player.Player) (result *task.AcceptTaskOutboundInfo, err errorcode.ErrorCode) { //isdaliy := false // if data.Head.CMD != 2201 { //判断是每日任务 // //isdaliy = true // } if c.Info.GetTask(int(data.TaskId)) == model.Completed { return result, 0 } if c.Info.GetTask(int(data.TaskId)) == model.Unaccepted { c.Info.SetTask(int(data.TaskId), model.Accepted) } c.Service.Task.Exec(uint32(data.TaskId), func(t *model.TaskEX) bool { t.Data = []uint32{} return true }) result = &task.AcceptTaskOutboundInfo{} result.TaskId = data.TaskId return result, 0 } // AddTaskBuf 更新任务步骤 // data: 包含任务ID和任务步骤列表的输入信息 // c: 当前玩家对象 // 返回: 空输出结果和错误码 func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *player.Player) (result *task.AddTaskBufOutboundInfo, err errorcode.ErrorCode) { c.Service.Task.Exec(data.TaskId, func(taskEx *model.TaskEX) bool { taskEx.Data = data.TaskList return true }) return result, 0 } // CompleteTask 完成任务 // data: 包含任务ID的输入信息 // c: 当前玩家对象 // 返回: 任务完成结果和错误码 func (h Controller) CompleteTask(data1 *task.CompleteTaskInboundInfo, c *player.Player) (result *task.CompleteTaskOutboundInfo, err errorcode.ErrorCode) { if c.Info.GetTask(int(data1.TaskId)) != model.Accepted { return result, errorcode.ErrorCodes.ErrAwardAlreadyClaimed } if data1.OutState > 10 { fmt.Println("error", data1.OutState, c.Info.UserID, "分支溢出") return result, 0 } c.Info.SetTask(int(data1.TaskId), model.Completed) result = &task.CompleteTaskOutboundInfo{ TaskId: data1.TaskId, ItemList: make([]data.ItemInfo, 0), } taskInfo := task.GetTaskInfo(data1.TaskId, data1.OutState) if taskInfo == nil { return result, 0 } if taskInfo.Pet != nil { c.Service.Pet.PetAdd(taskInfo.Pet) result.CaptureTime = taskInfo.Pet.CatchTime result.PetTypeId = taskInfo.Pet.ID } for _, item := range taskInfo.ItemList { success := c.ItemAdd(item.ItemId, item.ItemCnt) if success { result.ItemList = append(result.ItemList, item) } } return result, 0 //通过PUB/SUB回包 } // GetTaskBuf 获取任务状态 func (h Controller) GetTaskBuf(data *task.GetTaskBufInboundInfo, c *player.Player) (result *task.GetTaskBufOutboundInfo, err errorcode.ErrorCode) { result = &task.GetTaskBufOutboundInfo{ TaskId: data.TaskId, } c.Service.Task.Exec(data.TaskId, func(te *model.TaskEX) bool { result.TaskList = te.Data return false }) return result, 0 } // DeleteTask 删除任务 func (h Controller) DeleteTask(data *task.DeleteTaskInboundInfo, c *player.Player) (result *task.DeleteTaskOutboundInfo, err errorcode.ErrorCode) { if c.Info.GetTask(int(data.TaskId)) == model.Accepted { c.Info.SetTask(int(data.TaskId), model.Unaccepted) return &task.DeleteTaskOutboundInfo{TaskId: data.TaskId}, 0 } return &task.DeleteTaskOutboundInfo{}, 0 }