fix(task): 修正删除任务返回逻辑,未完成任务时返回空结构体
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@@ -575,7 +575,9 @@ func (h Controller) Delete_Task(data *task.DeleteTaskInboundInfo, c *player.Play
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if c.Info.TaskList[data.TaskId-1] == 1 {
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c.Info.TaskList[data.TaskId-1] = 0
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return &task.DeleteTaskOutboundInfo{TaskId: data.TaskId}, 0
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}
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return &task.DeleteTaskOutboundInfo{TaskId: data.TaskId}, 0
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return &task.DeleteTaskOutboundInfo{}, 0
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}
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